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clutter/stage: Avoid queueing stage updates when they're already queued
We're using clutter_stage_schedule_update() now from ClutterActor to kick off the stage updating machinery when a redraw needs to happen. This introduced a bunch of unnecessary calls to clutter_stage_schedule_update() and thus clutter_stage_view_schedule_update() when multiple actors request redraws during the same stage update cycle, which is a very common case. Cut off all those unnecessary calls by bailing out in clutter_stage_schedule_update() when updates are already queued. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
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@ -60,7 +60,7 @@ void clutter_stage_emit_before_paint (ClutterStage
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void clutter_stage_emit_after_paint (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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void clutter_stage_emit_after_update (ClutterStage *stage,
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void clutter_stage_after_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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@ -1280,7 +1280,7 @@ handle_frame_clock_frame (ClutterFrameClock *frame_clock,
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priv->needs_update_devices = FALSE;
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
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clutter_stage_emit_after_update (stage, view, frame);
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clutter_stage_after_update (stage, view, frame);
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return clutter_frame_get_result (frame);
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}
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@ -137,6 +137,8 @@ struct _ClutterStagePrivate
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int update_freeze_count;
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gboolean update_scheduled;
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GHashTable *pointer_devices;
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GHashTable *touch_sequences;
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@ -518,11 +520,15 @@ clutter_stage_emit_after_paint (ClutterStage *stage,
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}
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void
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clutter_stage_emit_after_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame)
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clutter_stage_after_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame)
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{
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ClutterStagePrivate *priv = stage->priv;
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g_signal_emit (stage, stage_signals[AFTER_UPDATE], 0, view, frame);
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priv->update_scheduled = FALSE;
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}
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static gboolean
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@ -633,19 +639,15 @@ _clutter_stage_queue_event (ClutterStage *stage,
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gboolean copy_event)
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{
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ClutterStagePrivate *priv;
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gboolean first_event;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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priv = stage->priv;
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first_event = priv->event_queue->length == 0;
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g_queue_push_tail (priv->event_queue,
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copy_event ? clutter_event_copy (event) : event);
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if (first_event)
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clutter_stage_schedule_update (stage);
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clutter_stage_schedule_update (stage);
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}
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gboolean
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@ -778,8 +780,7 @@ clutter_stage_queue_actor_relayout (ClutterStage *stage,
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{
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ClutterStagePrivate *priv = stage->priv;
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if (priv->pending_relayouts == NULL)
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clutter_stage_schedule_update (stage);
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clutter_stage_schedule_update (stage);
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priv->pending_relayouts = g_slist_prepend (priv->pending_relayouts,
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g_object_ref (actor));
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@ -2452,12 +2453,19 @@ _clutter_stage_get_default_window (void)
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void
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clutter_stage_schedule_update (ClutterStage *stage)
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{
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ClutterStagePrivate *priv = stage->priv;
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ClutterStageWindow *stage_window;
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gboolean first_event;
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GList *l;
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if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
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return;
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first_event = priv->event_queue->length == 0;
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if (priv->update_scheduled && !first_event)
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return;
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stage_window = _clutter_stage_get_window (stage);
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if (stage_window == NULL)
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return;
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@ -2468,6 +2476,8 @@ clutter_stage_schedule_update (ClutterStage *stage)
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clutter_stage_view_schedule_update (view);
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}
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priv->update_scheduled = TRUE;
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}
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ClutterPaintVolume *
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