Merge gobject-branch into trunk

This commit is contained in:
Matthew Allum 2006-05-29 08:59:36 +00:00
parent c936f265b0
commit 342ea125f1
123 changed files with 30673 additions and 8360 deletions

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That's all there is to it!

990
ChangeLog
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@ -1,3 +1,993 @@
2006-05-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-element.h:
Add initial new element depth() getter and setter.
* clutter/clutter-group.c:
* clutter/clutter-group.h:
Add 2 new methods for listing a groups children externally.
2006-05-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-clone-texture.c (set_parent_texture),
(clutter_clone_texture_set_property),
(clutter_clone_texture_get_property),
(clutter_clone_texture_class_init),
(clutter_clone_texture_new): Add a "parent-texture"
constructor-only property to simplify the constructor code.
* clutter/clutter-rectangle.c (clutter_rectangle_new):
* clutter/clutter-timeline.c (clutter_timeline_new): Simplify
the constructor code.
* examples/rect.py: Use the new method names for clutter.main()
and clutter.stage().
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-element.c: Fix gtk-doc annotations for public
functions; add sanity checks for public API; factor out some
pointer dereferences.
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
Big entry, small changes.
* clutter/clutter-rectangle.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-group.c:
* clutter/clutter-element.c:
* clutter/clutter-label.c: Use the GObject built-in definition
of a private data structure; it removes the need for managing
the allocation/de-allocation of a private structure ourselves.
* clutter/clutter-group.h:
* clutter/clutter-label.h: Add padding, for adding signals and
other class-wide definitions without breaking ABI.
* clutter/clutter-element.h:
* clutter/clutter-element.c (clutter_element_box_get_type),
(clutter_element_box_copy): Make ClutterElementBox a GBoxed
type; clean up declarations of the enums and flags.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_add_many_valist),
(clutter_group_add_many): Add a _valist version of
clutter_group_add_many() function, and re-implement the latter
as a proxy for the former; language bindings do not cope
well with variable argument functions.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Use the right prefix for
the error and for the ratio enumerations.
* clutter/*.c:
* clutter/*.h:
* clutter/Makefile.am: Use the <clutter/...> include path
for parallel installations.
* clutter/Makefile.am:
* clutter/clutter-enum-types.h:
* clutter/clutter-enum-types.c: Register the enumeration types
inside the GObject type system in order to use them as properties
and bindings automagically pick them up.
* bindings/python/ChangeLog: Add a changelog for the bindings...
* doc/reference/ChangeLog: ... and a changelog for the reference.
* examples/test.c:
* examples/video-cube.c:
* examples/test-video.c: Use the <clutter/clutter.h> header.
2006-05-25 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.c:
(clone_texture_render_to_gl_quad):
Remove uneeded bogus warning. Fix a typo causing large
texture to get incorrectly rendered.
* clutter/clutter-texture.c: (init_tiles),
(texture_render_to_gl_quad), (clutter_texture_sync_pixbuf),
(clutter_texture_realize):
Add some new debug info.
* clutter/clutter-video-texture.c: (fakesink_handoff_cb):
Set the pixbuf from GST_BUFFER_DATA() a little safer.
2006-05-25 Matthew Allum <mallum@openedhand.com>
* clutter.pc.in:
Fix prefix snafu via Ross.
2006-05-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: (clutter_element_paint),
(clutter_element_class_init):
* clutter/clutter-label.c: (clutter_label_make_pixbuf):
* clutter/clutter-main.c: (clutter_main):
* clutter/clutter-stage.c: (sync_fullscreen), (sync_gl_viewport):
* clutter/clutter-stage.h:
Various minor tweaks / fixes needed by o.p.t
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_sync_pixbuf), (clutter_texture_set_property),
(clutter_texture_get_property), (clutter_texture_class_init):
Experiment adding currently borked repreating textures,
* clutter/clutter-timeline.c: (timeline_timeout_func),
(clutter_timeline_skip):
Fix timeline callback frame counting.
* examples/test-video.c: (main):
Experiment with repeated textures.
2006-05-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.h:
Fix Include.
* clutter/clutter-element.c: (clutter_element_set_parent):
Only unref if parent non NULL
* clutter/clutter-label.c: (clutter_label_class_init),
(clutter_label_set_text), (clutter_label_set_font):
* clutter/clutter-stage.h:
Add some utility defines
* clutter/clutter-texture.c: (init_tiles):
* clutter/clutter-timeline.c: (clutter_timeline_class_init),
(timeline_timeout_func), (clutter_timeline_get_current_frame):
* clutter/clutter-timeline.h:
Add a 'completed' signal
Dont free priv when g_type_class_private used.
* clutter/clutter.h:
Add missing clutter-rectangle.h
* examples/Makefile.am:
* examples/super-oh.c: (main):
* examples/test.c:
* examples/video-cube.c:
Fix includes
2006-05-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-event.c:
* clutter/clutter-group.c: (clutter_group_remove_all):
* clutter/clutter-group.h:
* clutter/clutter-main.c: (translate_button_event),
(translate_motion_event):
Improve mouse event handling.
Add code to map arbituary ( i.e cursor ) position to
a clutter element using OpenGL 'picking'.
* clutter/clutter-texture.c:
* clutter/clutter-clone-texture.c:
re-realize parent texture if it gets hidden.
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Make sure stage sets gl viewport up even if just default size.
(clutter_texture_hide), (clutter_texture_paint):
* doc/reference/Makefile.am:
* examples/super-oh.c: (input_cb), (frame_cb), (main):
Add test for mouse events, click to remove.
2006-05-21 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-element.h:
Add new core sizing methods and more documentation.
* clutter/clutter-group.c:
* clutter/clutter-group.h:
Use the sizing bits and documentation.
* clutter/clutter-main.c:
* clutter/clutter-event.h:
Add FPS display when CLUTTER_SHOW_FPS env var set.
Add initial support for mouse events.
* clutter/clutter-stage.c:
Add 'snapshot' method.
* clutter/clutter-texture.c: (clutter_texture_new_from_pixbuf):
* clutter/clutter-texture.h:
Documentation.
* clutter/clutter-timeline.c:
Add support for changing FPS setting on the fly. Document.
* examples/super-oh.c: (frame_cb), (main):
Add an optional motion trails effect.
2006-05-17 Matthew Allum <mallum@openedhand.com>
* README:
Add a tiny bit of info
* TODO:
Sync up a little
* clutter/clutter-clone-texture.c:
(clone_texture_render_to_gl_quad):
* clutter/clutter-element.c: (clutter_element_show),
(clutter_element_realize), (clutter_element_unrealize),
(clutter_element_paint), (clutter_element_set_id),
(clutter_element_get_id):
* clutter/clutter-element.h:
Rename REALISE() to REALIZE()
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_sync_pixbuf), (clutter_texture_set_pixbuf):
* clutter/clutter-video-texture.c: (query_timeout),
(got_video_size), (caps_set), (parse_stream_info),
(handle_element_message), (bus_message_cb),
(poll_for_state_change_full), (clutter_video_texture_get_property),
(clutter_video_texture_class_init), (clutter_video_texture_init),
(clutter_video_texture_open), (clutter_video_texture_seek_time),
(stop_play_pipeline):
* clutter/clutter-video-texture.h:
Move over using fakesink and handoff instead of custom element
Support 3 channel pixbufs as textures and thus increase efficiency
of video texture ( also avoids byte swapping. )
Clean up video texture code somemore.
Add some metadata support.
* Makefile.am:
* configure.ac:
Disable old custom clutter gst element from build.
* examples/test-video.c: (foo), (size_change), (tick), (main):
* examples/video-cube.c: (clutter_video_texture_cube_paint):
Sink with new API. Pause on key press.
2006-05-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: (redraw_update_idle),
(clutter_element_show), (clutter_element_hide),
(clutter_element_realize), (clutter_element_unrealize),
(clutter_element_class_init), (clutter_element_init),
(clutter_element_queue_redraw), (clutter_element_set_geometry),
(clutter_element_get_geometry), (clutter_element_get_coords),
(clutter_element_set_position), (clutter_element_set_size),
(clutter_element_get_abs_position), (clutter_element_get_width),
(clutter_element_get_height), (clutter_element_get_x),
(clutter_element_get_y), (clutter_element_set_opacity):
* clutter/clutter-texture.c: (clutter_texture_get_base_size),
(clutter_texture_bind_tile), (clutter_texture_get_n_tiles),
(clutter_texture_get_x_tile_detail),
(clutter_texture_get_y_tile_detail):
* doc/reference/Makefile.am:
* doc/reference/clutter.types:
Documentation updates.
2006-05-13 Matthew Allum <mallum@openedhand.com>
* clutter.pc.in:
Add @MAJORMINOR@ to installed dirs.
* clutter/clutter-main.c: (clutter_xscreen), (clutter_init):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
Quick fix for debug statements so now only appear
if CLUTTER_DBBUG env var set.
2006-05-12 Matthew Allum <mallum@openedhand.com>
* configure.ac:
* Makefile.am:
* clutter/Makefile.am:
* bindings/python/Makefile.am:
* examples/Makefile.am:
* gst/Makefile.am:
Clean up autofoo a bit fixing versioning.
* bootstrap-autotools.sh:
* clutter-1.0.pc.in:
Rename.
2006-05-12 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
* clutter/Makefile.am:
* clutter/clutter-bin.c:
* clutter/clutter-bin.h:
* clutter/clutter-element.c: (clutter_element_dispose),
(clutter_element_raise), (clutter_element_lower):
* clutter/clutter-group.c:
* clutter/clutter-group.h:
* clutter/clutter-main.c: (clutter_threads_leave):
* clutter/clutter-main.h:
* clutter/clutter-stage.c: (clutter_stage_class_init):
* clutter/clutter-stage.h:
* clutter/clutter.h:
* examples/super-oh.c: (frame_cb), (main):
* examples/test-text.c: (main):
* examples/test-video.c: (main):
* examples/test.c: (main):
* examples/video-cube.c: (main):
Rename clutter-bin to clutter-group
2006-05-11 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-clone-texture.c:
(clone_texture_render_to_gl_quad), (clutter_clone_texture_paint),
(clutter_clone_texture_class_init), (clutter_clone_texture_new):
Fix cloning.
* clutter/clutter-element.c: (clutter_element_rotate_z),
(clutter_element_rotate_x), (clutter_element_rotate_y):
Minor tweaks
* examples/Makefile.am:
* examples/super-oh.c:
Add a new demo - unsing rotations and clones.
2006-05-11 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/clutter-base-types.defs:
* bindings/python/clutter-base.defs:
* bindings/python/clutter.override:
Python goodiness from ebassi.
- Element geometry handled nicely.
- get_coords(), get_abs_position() added.
* clutter/clutter-element.c: (clutter_element_rotate_x),
(clutter_element_rotate_y), (clutter_element_mirror),
* clutter/clutter-element.h:
Add initial rotation API. Make Geometry boxed ( ebassi )
* clutter/clutter-stage.c: (sync_gl_viewport):
Set depth in main world transform.
* clutter/clutter-timeline.h:
Add missing new() api call.
* examples/test.c: (timeout_text_cb), (frame_cb), (main):
Tou with some rotation
2006-05-11 Matthew Allum <mallum@openedhand.com>
reviewed by: <delete if not using a buddy>
* bindings/python/Makefile.am:
* bindings/python/clutter-base-types.defs:
* bindings/python/clutter-base.defs:
* bindings/python/clutter.override:
* clutter/clutter-bin.c: (clutter_bin_paint):
* clutter/clutter-element.c: (clutter_element_paint),
(clutter_element_get_height), (clutter_element_get_x),
(clutter_element_get_y), (clutter_element_set_opacity),
(clutter_element_get_opacity), (clutter_element_set_id),
(clutter_element_get_id), (clutter_element_rotate_x),
(clutter_element_rotate_y), (clutter_element_mirror),
(clutter_element_set_clip), (clutter_element_remove_clip),
(clutter_element_set_parent), (clutter_element_get_parent),
(clutter_element_raise), (clutter_element_lower),
(clutter_element_raise_top), (clutter_element_lower_bottom):
* clutter/clutter-element.h:
* clutter/clutter-main.c: (clutter_redraw):
* clutter/clutter-stage.c: (sync_gl_viewport):
* clutter/clutter-timeline.h:
* examples/test.c: (timeout_text_cb), (frame_cb), (main):
2006-05-09 Matthew Allum <mallum@openedhand.com>
* COPYING:
* clutter/clutter-bin.c:
* clutter/clutter-bin.h:
* clutter/clutter-clone-texture.c:
* clutter/clutter-clone-texture.h:
* clutter/clutter-color.c:
* clutter/clutter-color.h:
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-keysyms.h:
* clutter/clutter-label.c:
* clutter/clutter-label.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-rectangle.c:
* clutter/clutter-rectangle.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
* clutter/clutter-util.c:
* clutter/clutter-util.h:
Add license info.
2006-05-08 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-keysyms.h:
* clutter/clutter-main.c: (clutter_dispatch_x_event):
* clutter/clutter-stage.c: (clutter_stage_class_init):
* clutter/clutter-stage.h:
* clutter/clutter.h:
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
Add basic input event handling. Keys only atm.
2006-05-08 Matthew Allum <mallum@openedhand.com>
* TODO:
Sync a little.
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
Fix up so pixbufs now work ( thanks ebassi! )
Add some missing newer headers.
* clutter/clutter-main.h:
Remove unused clutter_queue_redraw();
2006-05-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: (clutter_element_class_init),
(clutter_element_init), (clutter_element_queue_redraw),
(clutter_element_set_geometry), (clutter_element_get_geometry),
(clutter_element_get_coords), (clutter_element_set_position),
(clutter_element_set_size), (clutter_element_get_abs_position),
(clutter_element_get_width), (clutter_element_get_height),
(clutter_element_get_x), (clutter_element_get_y),
(clutter_element_set_opacity):
* clutter/clutter-main.c: (clutter_dispatch_x_event):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c: (clutter_stage_set_color):
* clutter/clutter-texture.c: (clutter_texture_set_pixbuf):
Rename clutter_queue_redraw -> clutter_element_queue_redraw
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_set_property), (clutter_label_set_text_extents):
* clutter/clutter-label.h:
Fixes to extents
* examples/Makefile.am:
* examples/test-text.c:
Add sime test text example.
2006-05-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_get_property), (clutter_label_dispose),
(clutter_label_class_init), (clutter_label_init),
(clutter_label_new_with_text), (clutter_label_new),
(clutter_label_set_text), (clutter_label_set_font),
(clutter_label_set_text_extents), (clutter_label_set_fg_color):
* examples/test.c: (main):
Slight efficiency improvements. Add initial extents API.
2006-05-07 Matthew Allum <mallum@openedhand.com>
* TODO:
resync.
* clutter/Makefile.am:
* clutter/clutter-clone-texture.c:
* clutter/clutter-clone-texture.h:
Add new texture clone element.
* clutter/clutter-color.c:
* clutter/clutter-color.h:
Add simple color API.
* clutter/clutter-util.c:
* clutter/clutter-util.h:
Move shared texture funcs into shared util code.
* clutter/clutter-texture.c: (can_create), (tile_dimension),
(init_tiles), (texture_render_to_gl_quad),
(clutter_texture_unrealize), (clutter_texture_sync_pixbuf),
(clutter_texture_realize), (clutter_texture_show),
(clutter_texture_hide), (clutter_texture_paint),
(clutter_texture_finalize), (clutter_texture_set_property),
(clutter_texture_get_property), (clutter_texture_class_init),
(clutter_texture_init), (clutter_texture_set_pixbuf),
(clutter_texture_new_from_pixbuf), (clutter_texture_get_base_size),
(clutter_texture_bind_tile):
Changes for clones to work.
* clutter/clutter-element.c: (clutter_element_paint),
(clutter_element_set_property), (clutter_element_get_property),
(clutter_element_set_position), (clutter_element_set_size),
(clutter_element_get_abs_position), (clutter_element_get_width),
(clutter_element_get_height), (clutter_element_get_x),
(clutter_element_get_y), (clutter_element_set_opacity),
(clutter_element_get_opacity), (clutter_element_set_id),
(clutter_element_get_id), (clutter_element_set_clip):
* clutter/clutter-element.h:
Add clipping and other tweaks.
* clutter/clutter-stage.c: (sync_gl_viewport),
(clutter_stage_paint), (clutter_stage_init):
Add psuedo 3D desktop like GL setup.
* clutter/clutter-label.c: (clutter_label_make_pixbuf):
* clutter/clutter-label.h:
* clutter/clutter-main.c: (clutter_redraw):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-rectangle.c: (clutter_rectangle_paint):
* clutter/clutter-stage.h:
* clutter/clutter-texture.h:
* clutter/clutter-timeline.c: (clutter_timeline_class_init):
* clutter/clutter-video-texture.c:
* clutter/clutter.h:
* examples/test-video.c: (foo), (size_change), (tick), (main):
* examples/test.c: (main):
* examples/video-cube.c: (clutter_video_texture_cube_paint),
(clutter_video_texture_cube_class_init),
(clutter_video_texture_cube_init):
Various minor tweaks for API changes, new features etc.
2006-05-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-bin.c: (clutter_bin_paint):
* clutter/clutter-bin.h:
* clutter/clutter-element.c: (clutter_element_unrealize),
(clutter_element_paint), (clutter_element_set_property),
(clutter_element_get_property), (clutter_element_dispose),
(clutter_element_finalize), (clutter_element_class_init),
(clutter_element_init), (clutter_element_queue_redraw),
(clutter_element_set_geometry), (clutter_element_get_geometry),
(clutter_element_get_coords), (clutter_element_set_position),
(clutter_element_set_size), (clutter_element_get_abs_position),
(clutter_element_set_opacity), (clutter_element_get_opacity),
(clutter_element_set_clip), (clutter_element_remove_clip),
(clutter_element_set_parent), (clutter_element_get_parent),
(clutter_element_raise), (clutter_element_lower),
(clutter_element_raise_top), (clutter_element_lower_bottom):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_set_fg_color):
* clutter/clutter-rectangle.c: (clutter_rectangle_paint),
(clutter_rectangle_set_property), (clutter_rectangle_init):
* clutter/clutter-stage.c: (sync_xwindow_size):
* clutter/clutter-texture.c: (clutter_texture_paint),
(clutter_texture_set_pixbuf):
Clean up ClutterElement, removing globals, improving sizing
and initial clipping code.
* clutter/clutter.h:
* clutter/clutter-timeline.c: (clutter_timeline_class_init),
(timeline_timeout_func), (clutter_timeline_start),
(clutter_timeline_pause), (clutter_timeline_rewind),
(clutter_timeline_skip), (clutter_timeline_advance),
(clutter_timeline_get_current_frame), (clutter_timeline_new):
* clutter/clutter-timeline.h:
Various fixes to timelines. Implement frame skipping.
* examples/test.c: (timeout_text_cb), (main):
Update to use timeline.
2006-05-02 Matthew Allum <mallum@openedhand.com>
* TODO:
Update
* clutter/clutter-element.h:
* clutter/clutter-rectangle.h:
Minor formatting cleanups
2006-05-02 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-timeline.c:
* clutter/clutter-timeline.h:
Add initial timeline implementation
2006-05-02 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/cluttermodule.c: (initclutter):
Fix python build with new -1.0 naming. Use of GdkPixbufs
still causing crashes.
2006-04-30 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (events_init), (redraw_update_idle),
(clutter_queue_redraw), (clutter_redraw):
Fix repaint queueing, using idle handler now.
Clean up some minor compiler warnings.
* clutter/clutter-main.h:
* clutter/clutter-texture.c: (clutter_texture_unrealize),
(clutter_texture_set_pixbuf):
Rename gl_lock/unlock to threads_enter/leaver
2006-04-30 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
* clutter-1.0.pc.in:
* clutter/Makefile.am:
* clutter/clutter-bin.h:
* clutter/clutter-label.h:
* clutter/clutter-rectangle.h:
* clutter/clutter-stage.h:
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.h:
* clutter/clutter.h:
* configure.ac:
* examples/Makefile.am:
Add .pc file, tag -1.0 onto lib, includes dir naming.
2006-04-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(clutter_queue_redraw), (clutter_redraw):
Simplify paint event queueing. Does not actually queue
anymore (broken), needs wrong to reduce high number of
uneeded paints.
* clutter/clutter-texture.c: (clutter_texture_set_pixbuf):
Remove visible check which broke paints of resized texture pixmaps.
2006-04-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-bin.c: (clutter_bin_paint), (clutter_bin_add):
* clutter/clutter-element.c: (clutter_element_paint):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_set_property),
(clutter_label_get_property), (clutter_label_class_init):
* clutter/clutter-marshal.list:
* clutter/clutter-rectangle.c: (clutter_rectangle_set_property),
(clutter_rectangle_get_property), (clutter_rectangle_class_init):
* clutter/clutter-stage.c: (clutter_stage_dispose),
(clutter_stage_get_property), (clutter_stage_class_init):
* clutter/clutter-texture.c: (clutter_texture_realize),
(clutter_texture_class_init), (clutter_texture_set_pixbuf):
* clutter/clutter-texture.h:
More object cleanups. Add signal to texture size changes.
Fix color props. Adjust element realise flags workings ( broken ).
* examples/test-video.c: (main):
Broken due to realize flag changes.
2006-04-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-bin.c: (clutter_bin_get_property),
(clutter_bin_finalize), (clutter_bin_class_init),
(clutter_bin_new), (clutter_bin_show_all), (clutter_bin_hide_all),
(clutter_bin_add):
* clutter/clutter-bin.h:
* clutter/clutter-element.c: (clutter_element_get_property),
(clutter_element_finalize), (clutter_element_class_init),
(clutter_element_set_parent), (clutter_element_get_parent),
(clutter_element_raise), (clutter_element_lower):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_get_property), (clutter_label_dispose),
(clutter_label_finalize), (clutter_label_class_init),
(clutter_label_init), (clutter_label_new_with_text),
(clutter_label_new), (clutter_label_set_text),
(clutter_label_set_font), (clutter_label_set_fg_color):
* clutter/clutter-label.h:
* clutter/clutter-rectangle.c: (clutter_rectangle_paint),
(clutter_rectangle_set_property), (clutter_rectangle_get_property),
(clutter_rectangle_finalize), (clutter_rectangle_dispose),
(clutter_rectangle_class_init), (clutter_rectangle_init),
(clutter_rectangle_new):
* clutter/clutter-texture.c: (clutter_texture_paint),
(clutter_texture_dispose), (clutter_texture_finalize),
(clutter_texture_set_property), (clutter_texture_get_property),
(clutter_texture_class_init), (clutter_texture_init),
(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
Various GObject usages cleanups, adding properties and
finalize/dispose functions properly.
2006-04-18 Matthew Allum <mallum@openedhand.com>
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
* bindings/python/cluttermodule.c: (initclutter):
* clutter/clutter-label.h:
* clutter/clutter-rectangle.h:
* clutter/clutter-video-texture.h:
More fixups to now less broken python bindings
* examples/rects.py:
A simple python script using bindings
2006-04-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-marshal.list:
Add missing.
2006-04-17 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
* bindings/Makefile.am:
* bindings/python/Makefile.am:
* bindings/python/clutter.override:
* bindings/python/cluttermodule.c:
* configure.ac:
First shot at some python bindings ( broken atm )
* clutter/clutter-bin.h:
* clutter/clutter-element.h:
* clutter/clutter-stage.h:
* clutter/clutter-texture.h:
* clutter/clutter.h:
Rejig headers a little so h2def.py happier
2006-04-17 Matthew Allum <mallum@openedhand.com>
* TODO:
* doc/clutter.types:
* doc/reference/Makefile.am:
Move gtk-doc gubbins to doc/reference
2006-04-16 Matthew Allum <mallum@openedhand.com>
* TODO:
More updates
* clutter/clutter-bin.c: (clutter_bin_paint):
Add translate call
* clutter/clutter-texture.c: (clutter_texture_dispose),
(clutter_texture_class_init), (clutter_texture_set_pixbuf):
Fixup object finalization a little.
* bootstrap-autotools.sh:
* configure.ac:
* doc/Makefile.am:
* doc/clutter.types:
Add gtk-doc infrastructure
2006-04-15 Matthew Allum <mallum@openedhand.com>
* TODO:
More ideas.
* clutter/Makefile.am:
* clutter/clutter-rectangle.c: (clutter_rectangle_new):
Sync passed color alpha chan to element opacity,
* clutter/clutter-video-texture.c:
(clutter_video_texture_error_quark), (signal_eos_delayed),
(query_timeout), (got_video_size), (caps_set), (parse_stream_info),
(handle_element_message)
* clutter/clutter-video-texture.h:
Port more of bacon video widget API.
* examples/test-video.c: (foo), (tick), (main):
Add a simple overlay displaying playback time.
2006-04-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
* clutter/clutter-label.c: (clutter_label_init),
(clutter_label_new_with_text):
* clutter/clutter-label.h:
* clutter/clutter-main.c: (clutter_redraw), (clutter_gl_unlock):
* clutter/clutter-main.h:
* clutter/clutter-rectangle.c: (clutter_rectangle_init),
(clutter_rectangle_new):
* clutter/clutter-rectangle.h:
* clutter/clutter-texture.c: (clutter_texture_class_init),
(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.c: (clutter_video_texture_init):
* clutter/clutter-video-texture.h:
* examples/test-video.c: (main):
* examples/test.c: (main):
* examples/video-cube.c: (clutter_video_texture_cube_init), (main):
Make xxx_new() return there type as ClutterElement*
2006-04-15 Matthew Allum <mallum@openedhand.com>
* TODO:
Update
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* gst/clutterimagesink.c: (gst_clutterimagesink_clutterimage_put),
(gst_clutterimagesink_context_get):
Various experiments with textures and 3D views.
* clutter/clutter-video-texture.c:
(clutter_video_texture_class_init), (clutter_video_texture_init):
* examples/Makefile.am:
* examples/test-video.c: (main):
* examples/video-cube.c:
Add video-cube example
2006-04-13 Matthew Allum <mallum@openedhand.com>
* TODO:
Update
* clutter/clutter-bin.c:
* clutter/clutter-bin.h:
New container element
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Make stage a proper element
* clutter/Makefile.am:
* clutter/clutter.h:
* clutter/clutter-element.c: (clutter_element_show),
(clutter_element_set_opacity):
* clutter/clutter-element.h:
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_set_text), (clutter_label_set_font):
* clutter/clutter-private.h:
Various tweaks new api calls.
* clutter/clutter-main.c: (events_init):
* clutter/clutter-main.h:
Make ClutterContex Private to main
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/clutter-video-texture.c:
(clutter_video_texture_finalize):
Fix video crash
* examples/test-video.c: (main):
* examples/test.c: (main):
Fix for API changes.
2006-04-11 Matthew Allum <mallum@openedhand.com>
* TODO:
Add
* clutter/clutter-video-texture.c:
(clutter_video_texture_finalize):
* clutter/clutter-video-texture.h:
Remove bogus pixbuf attribute
2006-04-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(clutter_queue_redraw), (clutter_main), (clutter_set_stage_params),
(clutter_init):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
Make Stage non fullscreen ( for now ). Change event loop to
work better with video.
* clutter/Makefile.am:
* clutter/clutter-label.c: (clutter_label_make_pixbuf),
(clutter_label_class_init), (clutter_label_new_with_text),
(clutter_label_set_text), (clutter_label_set_font):
* clutter/clutter-texture.c: (texture_render_to_gl_quad),
(clutter_texture_unrealize), (clutter_texture_sync_pixbuf),
(clutter_texture_realize), (clutter_texture_show),
(clutter_texture_hide), (clutter_texture_paint),
(clutter_texture_finalize), (clutter_texture_set_property),
(clutter_texture_get_property), (clutter_texture_class_init),
(clutter_texture_init), (clutter_texture_get_pixbuf),
(clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf):
* clutter/clutter-texture.h:
* clutter/clutter.h:
Fix leakage. Improve performance. Add support for non tiled
textures.
* examples/Makefile.am:
* examples/test.c: (timeout_text_cb), (main):
Experiments
* examples/test-video.c:
* configure.ac:
* gst/Makefile.am:
* gst/clutterimagesink.c:
* gst/clutterimagesink.h:
* clutter/clutter-video-texture.c:
* clutter/clutter-video-texture.h:
Add initial support for video textures with gst-0.10
* gst/cltrimagesink.c:
* gst/cltrimagesink.h:
Remove old gst-0.8 sink
2006-04-05 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-element.c: (clutter_element_show),
(clutter_element_hide), (clutter_element_realize),
(clutter_element_unrealize), (clutter_element_paint),
(clutter_element_finalize), (clutter_element_class_init),
(clutter_element_init), (clutter_element_new):
* clutter/clutter-element.h:
* clutter/clutter.h:
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(events_init), (clutter_redraw), (clutter_main), (clutter_init),
(clutter_show_stage):
* clutter/clutter-main.h:
Various minor tweaks.
* clutter/clutter-private.h:
* clutter/clutter-texture.c: (can_create), (init_tiles),
(clutter_texture_unrealize), (clutter_texture_realize),
(clutter_texture_finalize), (clutter_texture_class_init),
(clutter_texture_init):
* clutter/clutter-texture.h:
Much improve texture class.
* clutter/clutter-label.c:
* clutter/clutter-label.h:
Add new text rendering class
* clutter/clutter-rectangle.c:
* clutter/clutter-rectangle.h:
Add basic rectangle drawing class
* examples/test.c:
Add text rendering and animation to test.
2006-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/clutter-element.c: (clutter_element_realize):
* clutter/clutter-element.h:
* clutter/clutter-image.c:
* clutter/clutter-image.h:
* clutter/clutter-main.c: (clutter_dispatch_x_event),
(clutter_main), (clutter_set_stage_params), (clutter_init):
* clutter/clutter-texture.c: (next_p2), (can_create),
(tile_dimension), (init_tiles), (texture_render_to_gl_quad),
(clutter_texture_unrealize), (clutter_texture_realize),
(clutter_texture_get_pixbuf), (clutter_texture_paint),
(clutter_texture_finalize), (clutter_texture_class_init):
* clutter/clutter-texture.h:
* clutter/clutter.h:
* configure.ac:
* examples/test.c:
Implement basic tiled texture painting.
2006-04-03 Matthew Allum <mallum@openedhand.com>
reviewed by: <delete if not using a buddy>
* clutter/Makefile.am:
* clutter/clutter-element.c:
* clutter/clutter-element.h:
* clutter/clutter-image.c:
* clutter/clutter-image.h:
* clutter/clutter-main.c: (events_init), (stage_realize),
(clutter_queue_redraw), (clutter_redraw), (clutter_add_to_stage),
(clutter_remove_from_stage), (clutter_main),
(clutter_set_stage_params), (clutter_init):
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter.h:
* examples/test.c:
2006-04-02 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
* clutter/cltr-animator.c:
* clutter/cltr-animator.h:
* clutter/cltr-button.c:
* clutter/cltr-button.h:
* clutter/cltr-core.c:
* clutter/cltr-core.h:
* clutter/cltr-events.c:
* clutter/cltr-events.h:
* clutter/cltr-glu.c:
* clutter/cltr-glu.h:
* clutter/cltr-label.c:
* clutter/cltr-label.h:
* clutter/cltr-list.c:
* clutter/cltr-list.h:
* clutter/cltr-overlay.c:
* clutter/cltr-overlay.h:
* clutter/cltr-photo-grid.c:
* clutter/cltr-photo-grid.h:
* clutter/cltr-private.h:
* clutter/cltr-scratch.c:
* clutter/cltr-scratch.h:
* clutter/cltr-texture.c:
* clutter/cltr-texture.h:
* clutter/cltr-video.c:
* clutter/cltr-video.h:
* clutter/cltr-widget.c:
* clutter/cltr-widget.h:
* clutter/cltr-window.c:
* clutter/cltr-window.h:
* clutter/cltr.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter.h:
* clutter/fonts.c:
* clutter/fonts.h:
* clutter/pixbuf.c:
* clutter/pixbuf.h:
* clutter/util.c:
* clutter/util.h:
* configure.ac:
* examples/Makefile.am:
* examples/photos.c:
* examples/player.c:
* examples/scratch.c:
* examples/select.c:
* examples/test.c:
Remove old cltr files replacing with beginnings of
rejigged 'clutter' ones.
2005-05-27 mallum,,, <mallum@openedhand.com>
* clutter/cltr-animator.c: (cltr_animator_zoom_new),

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@ -1 +1,20 @@
SUBDIRS=clutter gst examples
SUBDIRS=clutter bindings doc examples
pcfiles = clutter-@CLUTTER_MAJORMINOR@.pc
%-@CLUTTER_MAJORMINOR@.pc: %.pc
cp $< $@
pkgconfig_DATA = $(pcfiles)
pkgconfigdir = $(libdir)/pkgconfig
EXTRA_DIST = clutter.pc.in
CLEANFILES = $(pcfiles)
DISTCHECK_CONFIGURE_FLAGS=--enable-gtk-doc
# Extra clean files so that maintainer-clean removes *everything*
MAINTAINERCLEANFILES = aclocal.m4 compile config.guess config.sub \
configure depcomp install-sh ltmain.sh \
Makefile.in missing config.h.in

14
README
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@ -0,0 +1,14 @@
What it will do:
- Give a nice easy GObject based API for creating fast, mainly 2D
single window stylalised applications such as media box UI's,
presentaions, kiosk style apps etc.
- If you've ever used Director, thats the kind of functionality,
clutter aims for.
What it wont do:
- Provide a general interface to all openGL functionality

39
TODO Normal file
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TODO
====
- Element
o depth and z positioning ?
o can glscale -1 for mirroring / flipping, or just use rotation ?
- Stage
o Events - mouse
- Texture
o display lists ?
- Rect
o rounded
o gradients ( or add to elements ? )
o general polygon handler ?
- Video Texture
o complete API from bacon-video-widget *Mostly done*
o Work with pixel aspect and use this info to size element correctly ?
o mostly rewrite or check with orig author for LGPL.
- Group
o apply tranforms to group of elements
o scissor to clip
o sizing ? how does set/get_geometry affect ?
o stacking orders with 'depth' value.
- GST
o Fix FIXME's
o Remove and use fake sinc instead
- Audio api for sound effects etc
- Document, Document, Document!
o fix GTK Doc set up with index, grouping etc
- Glitz integration ?

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@ -1,3 +1,4 @@
#! /bin/sh
gtkdocize || exit 1
autoreconf -v --install || exit 1
./configure --enable-maintainer-mode "$@"

55
bindings/ChangeLog Normal file
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2006-05-27 Emmanuele Bassi <ebassi@openedhand.com>
* python/clutter-base.defs: Make static functions appear like
package methods, e.g.: clutter_main() is clutter.main() and
not clutter.clutter_main(). Changed functions are:
C name Python name
- clutter_main - clutter.main
- clutter_stage - clutter.stage
- clutter_want_debug - clutter.want_debug
- clutter_redraw - clutter.redraw
- clutter_threads_enter - clutter.threads_enter
- clutter_threads_leave - clutter.threads_leave
* python/clutter.override: Ignore all X11 and GL related
functions, as we don't have type definitions for them; fix typos
and cut-and-paste errors; make the threads_enter and main static
function use the pygobject threading facilities.
* Makefile.am: Rework the build system. The defs files have been
split in two: clutter-base-types.def for the type declarations
and clutter-base.defs for the methods and functions. The python
glue code depends on two auto-generated files: clutter.defs and
clutter-types.defs; these two files includes the clutter-base
files. If the API changes, run "make update-defs": it will
create a "clutter-api.defs" which should be hand-edited and
the new sections added to the clutter-base files. This is needed
because we do some mangling of the namespace and static functions
names, so we can't rely on the h2defs generator.
2006-05-27 Emmanuele Bassi <ebassi@openedhand.com>
API coverage:
- global functions: 71.43% (10/14)
- methods: 95.40% (83/87)
* python/clutter.override: Implement bindings for the missing
ClutterTexture methods:
- get_base_size
- get_n_tiles
- get_x_tile_detail
- get_y_tile_detail
* python/clutter.override: Implement the ClutterGroup.add_many
method.
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
* python/clutter-base.defs:
* python/clutter-base-types.defs:
* python/clutter.override: Fix ClutterGeometry bindings;
implement ClutterElementBox bindings.
* python/Makefile.am: Use variables instead of hard-coded
file names.

5
bindings/Makefile.am Normal file
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SUBDIRS =
if ENABLE_PYTHON
SUBDIRS += python
endif

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AUTOMAKE_OPTIONS = 1.7
CLEANFILES =
EXTRA_DIST =
CLUTTER_DEFS = clutter-base.defs
CLUTTER_TYPES_DEFS = clutter-base-types.defs
CREATEDEFS = $(PYTHON) createdefs.py
CLUTTER_OVERRIDES = clutter.override
CLEANFILES += \
clutter.defs \
clutter-types.defs
EXTRA_DIST += \
$(CLUTTER_DEFS) \
$(CLUTTER_TYPES_DEFS) \
$(CLUTTER_OVERRIDES)
clutter.defs: $(CLUTTER_DEFS)
@echo "*** Creating clutter.defs" && \
echo ";; -*- scheme -*-" > gen-cdefs && \
echo ";; THIS FILE IS AUTOGENERATED" >> gen-cdefs && \
for p in $(CLUTTER_DEFS); do \
echo "(include \"$$p\")" >> gen-cdefs; \
done && \
(cmp -s gen-cdefs clutter.defs || cp gen-cdefs clutter.defs) && \
rm -f gen-cdefs
clutter.defs: Makefile
clutter-types.defs: $(CLUTTER_TYPES_DEFS)
@echo "*** Creating clutter-types.defs" && \
echo ";; -*- scheme -*-" > gen-ctdefs && \
echo ";; THIS FILE IS AUTOGENERATED" >> gen-ctdefs && \
for p in $(CLUTTER_TYPES_DEFS); do \
echo "(include \"$$p\")" >> gen-ctdefs; \
done && \
(cmp -s gen-ctdefs clutter-types.defs || cp gen-ctdefs clutter-types.defs) && \
rm -f gen-ctdefs
clutter-types.defs: Makefile
clutter-pyglue.c: clutter.defs clutter-types.defs $(CLUTTER_OVERRIDES)
$(PYGTK_CODEGEN) \
--register $(PYGTK_DEFSDIR)/gdk-types.defs \
--register $(PYGTK_DEFSDIR)/gtk-types.defs \
--register $(PYGTK_DEFSDIR)/pango-types.defs \
--register clutter-types.defs \
--override $(CLUTTER_OVERRIDES) \
--prefix clutter \
clutter.defs > gen-$@ && \
(cmp -s $@ gen-$@ || cp gen-$@ $@) && \
rm -f gen-$@
CLEANFILES += clutter-pyglue.c
pythondir = $(libdir)/python${PY_VER}/site-packages
python_LTLIBRARIES = clutter.la
INCLUDES = $(PYTHON_CFLAGS) $(PYGTK_CFLAGS) -I$(top_srcdir) $(CLUTTER_CFLAGS)
clutter_la_DEPENDENCIES = cluttermodule.c clutter-pyglue.c
clutter_la_SOURCES = clutter-pyglue.c cluttermodule.c
clutter_la_LIBADD = $(PYTHON_LIBS) $(PYGTK_LIBS) \
$(top_builddir)/clutter/libclutter-@CLUTTER_MAJORMINOR@.la
clutter_la_LDFLAGS = -module avoid-version -export-symbols-regex initclutter
# Run this to update the API and then copy then newly generated
# definitions into clutter-base.defs and clutter-base-types.defs;
# it's manual, as my might do some name mangling for static
# methods.
update-defs:
$(PYTHON) $(PYGTK_CODEGENDIR)/h2def.py -v \
$(top_srcdir)/clutter/clutter-keysyms.h \
$(top_srcdir)/clutter/clutter-timeline.h \
$(top_srcdir)/clutter/clutter-main.h \
$(top_srcdir)/clutter/clutter-event.h \
$(top_srcdir)/clutter/clutter-element.h \
$(top_srcdir)/clutter/clutter-rectangle.h \
$(top_srcdir)/clutter/clutter-texture.h \
$(top_srcdir)/clutter/clutter-color.h \
$(top_srcdir)/clutter/clutter-clone-texture.h \
$(top_srcdir)/clutter/clutter-video-texture.h \
$(top_srcdir)/clutter/clutter-label.h \
$(top_srcdir)/clutter/clutter-group.h \
$(top_srcdir)/clutter/clutter-stage.h \
$(top_srcdir)/clutter/clutter-enum-types.h \
> gen-cdefs && \
(cmp -s gen-cdefs clutter-api.def || cp gen-cdefs clutter-api.def) && \
rm -f gen-cdefs

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@ -0,0 +1,207 @@
;; -*- scheme -*-
;;
;; Try and keep everything sorted
;;
;; Boxed types
(define-boxed ElementBox
(in-module "Clutter")
(c-name "ClutterElementBox")
(gtype-id "CLUTTER_TYPE_ELEMENT_BOX")
(fields
'("gint" "x1")
'("gint" "y1")
'("gint" "x2")
'("gint" "y2")
)
)
(define-boxed Geometry
(in-module "Clutter")
(c-name "ClutterGeometry")
(gtype-id "CLUTTER_TYPE_GEOMETRY")
(fields
'("gint" "x")
'("gint" "y")
'("gint" "width")
'("gint" "height")
)
)
;; Enumerations and flags ...
(define-flags ElementTransform
(in-module "Clutter")
(c-name "ClutterElementTransform")
(gtype-id "CLUTTER_TYPE_ELEMENT_TRANSFORM")
(values
'("x" "CLUTTER_ELEMENT_MIRROR_X")
'("y" "CLUTTER_ELEMENT_MIRROR_Y")
)
)
(define-flags ElementFlags
(in-module "Clutter")
(c-name "ClutterElementFlags")
(gtype-id "CLUTTER_TYPE_ELEMENT_FLAGS")
(values
'("mapped" "CLUTTER_ELEMENT_MAPPED")
'("realized" "CLUTTER_ELEMENT_REALIZED")
)
)
(define-enum EventType
(in-module "Clutter")
(c-name "ClutterEventType")
(gtype-id "CLUTTER_TYPE_EVENT_TYPE")
(values
'("key-press" "CLUTTER_KEY_PRESS")
'("key-release" "CLUTTER_KEY_RELEASE")
'("motion" "CLUTTER_MOTION")
'("button-press" "CLUTTER_BUTTON_PRESS")
'("2button-press" "CLUTTER_2BUTTON_PRESS")
'("button-release" "CLUTTER_BUTTON_RELEASE")
)
)
(define-enum VideoTextureAspectRatio
(in-module "Clutter")
(c-name "ClutterVideoTextureAspectRatio")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO")
(values
'("auto" "CLUTTER_VIDEO_TEXTURE_AUTO")
'("square" "CLUTTER_VIDEO_TEXTURE_SQUARE")
'("fourbythree" "CLUTTER_VIDEO_TEXTURE_FOURBYTHREE")
'("anamorphic" "CLUTTER_VIDEO_TEXTURE_ANAMORPHIC")
'("dvb" "CLUTTER_VIDEO_TEXTURE_DVB")
)
)
(define-enum VideoTextureError
(in-module "Clutter")
(c-name "ClutterVideoTextureError")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_ERROR")
(values
'("audio-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN")
'("no-plugin-for-file" "CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE")
'("video-plugin" "CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN")
'("audio-busy" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY")
'("broken-file" "CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE")
'("file-generic" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC")
'("file-permission" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION")
'("file-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED")
'("file-not-found" "CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND")
'("dvd-encrypted" "CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED")
'("invalid-device" "CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE")
'("unknown-host" "CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST")
'("network-unreachable" "CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE")
'("connection-refused" "CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED")
'("unvalid-location" "CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION")
'("generic" "CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC")
'("codec-not-handled" "CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED")
'("audio-only" "CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY")
'("cannot-capture" "CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE")
'("read-error" "CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR")
'("plugin-load" "CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD")
'("still-image" "CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE")
'("empty-file" "CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE")
)
)
(define-enum VideoTextureMetadataType
(in-module "Clutter")
(c-name "ClutterVideoTextureMetadataType")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE")
(values
'("title" "CLUTTER_INFO_TITLE")
'("artist" "CLUTTER_INFO_ARTIST")
'("year" "CLUTTER_INFO_YEAR")
'("album" "CLUTTER_INFO_ALBUM")
'("duration" "CLUTTER_INFO_DURATION")
'("track-number" "CLUTTER_INFO_TRACK_NUMBER")
'("has-video" "CLUTTER_INFO_HAS_VIDEO")
'("dimension-x" "CLUTTER_INFO_DIMENSION_X")
'("dimension-y" "CLUTTER_INFO_DIMENSION_Y")
'("video-bitrate" "CLUTTER_INFO_VIDEO_BITRATE")
'("video-codec" "CLUTTER_INFO_VIDEO_CODEC")
'("fps" "CLUTTER_INFO_FPS")
'("has-audio" "CLUTTER_INFO_HAS_AUDIO")
'("audio-bitrate" "CLUTTER_INFO_AUDIO_BITRATE")
'("audio-codec" "CLUTTER_INFO_AUDIO_CODEC")
)
)
;; Objects
(define-object Element
(in-module "Clutter")
(parent "GObject")
(c-name "ClutterElement")
(gtype-id "CLUTTER_TYPE_ELEMENT")
)
(define-object CloneTexture
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterCloneTexture")
(gtype-id "CLUTTER_TYPE_CLONE_TEXTURE")
)
(define-object Group
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterGroup")
(gtype-id "CLUTTER_TYPE_GROUP")
)
(define-object Rectangle
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterRectangle")
(gtype-id "CLUTTER_TYPE_RECTANGLE")
)
(define-object Stage
(in-module "Clutter")
(parent "ClutterGroup")
(c-name "ClutterStage")
(gtype-id "CLUTTER_TYPE_STAGE")
)
(define-object Texture
(in-module "Clutter")
(parent "ClutterElement")
(c-name "ClutterTexture")
(gtype-id "CLUTTER_TYPE_TEXTURE")
)
(define-object Label
(in-module "Clutter")
(parent "ClutterTexture")
(c-name "ClutterLabel")
(gtype-id "CLUTTER_TYPE_LABEL")
)
(define-object Timeline
(in-module "Clutter")
(parent "GObject")
(c-name "ClutterTimeline")
(gtype-id "CLUTTER_TYPE_TIMELINE")
)
(define-object VideoTexture
(in-module "Clutter")
(parent "ClutterTexture")
(c-name "ClutterVideoTexture")
(gtype-id "CLUTTER_TYPE_VIDEO_TEXTURE")
)
;; Pointers
;; Unsupported

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/* -*- C -*- */
%%
headers
#define NO_IMPORT_PYGOBJECT
#include "pygobject.h"
#include <clutter/clutter-keysyms.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-main.h>
#include <clutter/clutter-timeline.h>
#include <clutter/clutter-stage.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-rectangle.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-texture.h>
#include <clutter/clutter-clone-texture.h>
#include <clutter/clutter-video-texture.h>
#include <clutter/clutter-label.h>
#include <clutter/clutter-util.h>
#include <clutter/clutter-enum-types.h>
%%
modulename clutter
%%
import gobject.GObject as PyGObject_Type
import gtk.gdk.Pixbuf as PyGdkPixbuf_Type
%%
ignore
clutter_video_texture_error_quark
clutter_group_add_many_valist
clutter_stage_get_xwindow
clutter_init
clutter_xdisplay
clutter_root_xwindow
clutter_gl_context
%%
ignore-glob
*_get_type
%%
override clutter_geometry_new kwargs
static int
_wrap_clutter_geometry_new (PyGBoxed *self, PyObject *args, PyObject *kwargs)
{
static char *kwlist[] = { "x", "y", "width", "height", NULL };
ClutterGeometry geom = { 0, 0, 0, 0 };
if (!PyArg_ParseTupleAndKeywords(args, kwargs,
"|iiii:ClutterGeometry.__init__",
kwlist,
&(geom.x), &(geom.y),
&(geom.width), &(geom.height)))
return -1;
self->boxed = g_boxed_copy (CLUTTER_TYPE_GEOMETRY, &geom);
self->free_on_dealloc = TRUE;
self->gtype = CLUTTER_TYPE_GEOMETRY;
return 0;
}
%%
override-slot ClutterGeometry.tp_as_sequence
static int
_wrap_clutter_geometry_length (PyGBoxed *self)
{
return 4;
}
static PyObject *
_wrap_clutter_geometry_getitem(PyGBoxed *self, int pos)
{
ClutterGeometry *geom;
if (pos < 0)
pos += 4;
if (pos < 0 || pos >= 4) {
PyErr_SetString(PyExc_IndexError, "index out of range");
return NULL;
}
geom = pyg_boxed_get (self, ClutterGeometry);
switch (pos) {
case 0: return PyInt_FromLong (geom->x);
case 1: return PyInt_FromLong (geom->y);
case 2: return PyInt_FromLong (geom->width);
case 3: return PyInt_FromLong (geom->height);
default:
g_assert_not_reached();
return NULL;
}
}
static int
_wrap_clutter_geometry_setitem (PyGBoxed *self, int pos, PyObject *value)
{
ClutterGeometry *geom;
gint val;
if (pos < 0)
pos += 4;
if (pos < 0 || pos >= 4) {
PyErr_SetString(PyExc_IndexError, "index out of range");
return -1;
}
geom = pyg_boxed_get (self, ClutterGeometry);
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
switch(pos) {
case 0: geom->x = val; break;
case 1: geom->y = val; break;
case 2: geom->width = val; break;
case 3: geom->height = val; break;
default:
g_assert_not_reached();
return -1;
}
return 0;
}
static PySequenceMethods _wrap_clutter_geometry_tp_as_sequence = {
(inquiry) _wrap_clutter_geometry_length,
(binaryfunc) 0,
(intargfunc) 0,
(intargfunc) _wrap_clutter_geometry_getitem,
(intintargfunc) 0,
(intobjargproc) _wrap_clutter_geometry_setitem,
(intintobjargproc) 0
};
%%
override-attr ClutterGeometry.x
static int
_wrap_clutter_geomtry__set_x (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterGeometry)->x = val;
return 0;
}
%%
override-attr ClutterGeometry.y
static int
_wrap_clutter_geometry__set_y (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterGeometry)->y = val;
return 0;
}
%%
override-attr ClutterGeometry.width
static int
_wrap_clutter_geometry__set_width (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get(self, ClutterGeometry)->width = val;
return 0;
}
%%
override-attr ClutterGeometry.height
static int
_wrap_clutter_geometry__set_height (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterGeometry)->height = val;
return 0;
}
%%
override clutter_element_box_new kwargs
static int
_wrap_clutter_element_box_new (PyGBoxed *self, PyObject *args, PyObject *kwargs)
{
static char *kwlist[] = { "x1", "y1", "x2", "y2", NULL };
ClutterElementBox box = { 0, 0, 0, 0 };
if (!PyArg_ParseTupleAndKeywords(args, kwargs,
"|iiii:ClutterElementBox.__init__",
kwlist,
&(box.x1), &(box.y1),
&(box.x2), &(box.y2)))
return -1;
self->boxed = g_boxed_copy (CLUTTER_TYPE_ELEMENT_BOX, &box);
self->free_on_dealloc = TRUE;
self->gtype = CLUTTER_TYPE_ELEMENT_BOX;
return 0;
}
%%
override-slot ClutterElementBox.tp_as_sequence
static int
_wrap_clutter_element_box_length (PyGBoxed *self)
{
return 4;
}
static PyObject *
_wrap_clutter_element_box_getitem(PyGBoxed *self, int pos)
{
ClutterElementBox *box;
if (pos < 0)
pos += 4;
if (pos < 0 || pos >= 4) {
PyErr_SetString(PyExc_IndexError, "index out of range");
return NULL;
}
box = pyg_boxed_get (self, ClutterElementBox);
switch (pos) {
case 0: return PyInt_FromLong (box->x1);
case 1: return PyInt_FromLong (box->y1);
case 2: return PyInt_FromLong (box->x2);
case 3: return PyInt_FromLong (box->y2);
default:
g_assert_not_reached();
return NULL;
}
}
static int
_wrap_clutter_element_box_setitem (PyGBoxed *self, int pos, PyObject *value)
{
ClutterElementBox *box;
gint val;
if (pos < 0)
pos += 4;
if (pos < 0 || pos >= 4) {
PyErr_SetString(PyExc_IndexError, "index out of range");
return -1;
}
box = pyg_boxed_get (self, ClutterElementBox);
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
switch(pos) {
case 0: box->x1 = val; break;
case 1: box->y1 = val; break;
case 2: box->x2 = val; break;
case 3: box->y2 = val; break;
default:
g_assert_not_reached();
return -1;
}
return 0;
}
static PySequenceMethods _wrap_clutter_element_box_tp_as_sequence = {
(inquiry) _wrap_clutter_element_box_length,
(binaryfunc) 0,
(intargfunc) 0,
(intargfunc) _wrap_clutter_element_box_getitem,
(intintargfunc) 0,
(intobjargproc) _wrap_clutter_element_box_setitem,
(intintobjargproc) 0
};
%%
override-attr ClutterElementBox.x1
static int
_wrap_clutter_element_box__set_x1 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterElementBox)->x1 = val;
return 0;
}
%%
override-attr ClutterElementBox.y1
static int
_wrap_clutter_element_box__set_y1 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterElementBox)->y1 = val;
return 0;
}
%%
override-attr ClutterElementBox.x2
static int
_wrap_clutter_element_box__set_x2 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get(self, ClutterElementBox)->x2 = val;
return 0;
}
%%
override-attr ClutterElementBox.y2
static int
_wrap_clutter_element_box__set_y2 (PyGBoxed *self, PyObject *value, void *closure)
{
gint val;
val = PyInt_AsLong (value);
if (PyErr_Occurred ())
return -1;
pyg_boxed_get (self, ClutterElementBox)->y2 = val;
return 0;
}
%%
override clutter_element_get_coords
static PyObject *
_wrap_clutter_element_get_coords (PyGObject *self)
{
gint x1, y1;
gint x2, y2;
clutter_element_get_coords (CLUTTER_ELEMENT (self->obj),
&x1, &y1,
&x2, &y2);
return Py_BuildValue("(iiii)", x1, y1, x2, y2);
}
%%
override clutter_element_get_abs_position
static PyObject *
_wrap_clutter_element_get_abs_position (PyGObject *self)
{
gint pos_x, pos_y;
clutter_element_get_abs_position (CLUTTER_ELEMENT (self->obj),
&pos_x,
&pos_y);
return Py_BuildValue("(ii)", pos_x, pos_y);
}
%%
override clutter_texture_get_base_size
static PyObject *
_wrap_clutter_texture_get_base_size (PyGObject *self)
{
gint width, height;
clutter_texture_get_base_size (CLUTTER_TEXTURE (self->obj),
&width,
&height);
return Py_BuildValue ("(ii)", width, height);
}
%%
override clutter_texture_get_n_tiles
static PyObject *
_wrap_clutter_texture_get_n_tiles (PyGObject *self)
{
gint n_x_tiles, n_y_tiles;
clutter_texture_get_n_tiles (CLUTTER_TEXTURE (self->obj),
&n_x_tiles,
&n_y_tiles);
return Py_BuildValue ("(ii)", n_x_tiles, n_y_tiles);
}
%%
override clutter_texture_get_x_tile_detail kwargs
static PyObject *
_wrap_clutter_texture_get_x_tile_detail (PyGObject *self,
PyObject *args,
PyObject *kwargs)
{
static char *kwlist[] = { "x_index", NULL };
gint x_index;
gint pos, size, waste;
if (!PyArg_ParseTupleAndKeywords (args, kwargs,
"i:ClutterTexture.get_x_tile_detail",
kwlist, &x_index))
return NULL;
clutter_texture_get_x_tile_detail (CLUTTER_TEXTURE (self->obj),
x_index,
&pos, &size, &waste);
return Py_BuildValue ("(iii)", pos, size, waste);
}
%%
override clutter_texture_get_y_tile_detail kwargs
static PyObject *
_wrap_clutter_texture_get_y_tile_detail (PyGObject *self,
PyObject *args,
PyObject *kwargs)
{
static char *kwlist[] = { "y_index", NULL };
gint y_index;
gint pos, size, waste;
if (!PyArg_ParseTupleAndKeywords (args, kwargs,
"i:ClutterTexture.get_y_tile_detail",
kwlist, &y_index))
return NULL;
clutter_texture_get_y_tile_detail (CLUTTER_TEXTURE (self->obj),
y_index,
&pos, &size, &waste);
return Py_BuildValue ("(iii)", pos, size, waste);
}
%%
override clutter_group_add_many
static PyObject *
_wrap_clutter_group_add_many (PyGObject *self,
PyObject *args)
{
ClutterGroup *group;
int i, len;
if ((len = PyTuple_Size(args)) < 1) {
PyErr_SetString(PyExc_TypeError,
"requires at least one argument");
return NULL;
}
group = CLUTTER_GROUP (self->obj);
for (i = 0; i < len; i++) {
PyGObject *pyelement;
ClutterElement *element;
pyelement = (PyGObject *) PyTuple_GetItem (args, i);
if (!pygobject_check (pyelement, &PyClutterElement_Type)) {
PyErr_SetString (PyExc_TypeError,
"Expected a ClutterElement");
return NULL;
}
element = CLUTTER_ELEMENT (pyelement->obj);
clutter_group_add (group, element);
}
Py_INCREF (Py_None);
return Py_None;
}
%%
override clutter_main noargs
static PyObject *
_wrap_clutter_main (PyObject *self)
{
pyg_begin_allow_threads;
clutter_main ();
pyg_end_allow_threads;
if (PyErr_Occurred ())
return NULL;
Py_INCREF (Py_None);
return Py_None;
}
%%
override clutter_threads_enter noargs
static PyObject *
_wrap_clutter_threads_enter (PyObject *self)
{
/* must allow threads while acquiring lock, or no other python
* code will execute while we wait! */
pyg_begin_allow_threads;
clutter_threads_enter ();
pyg_end_allow_threads;
Py_INCREF(Py_None);
return Py_None;
}

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@ -0,0 +1,26 @@
#include <pygobject.h>
/* #include <pygtk/pygtk.h> */
void clutter_register_classes (PyObject *d);
extern PyMethodDef clutter_functions[];
DL_EXPORT (void)
initclutter (void)
{
PyObject *m, *d;
init_pygobject ();
/* init_pygtk(); */
m = Py_InitModule ("clutter", clutter_functions);
d = PyModule_GetDict (m);
clutter_register_classes (d);
if (PyErr_Occurred ())
{
Py_FatalError ("can't initialise module clutter");
}
else
clutter_init(NULL, NULL);
}

11
clutter.pc.in Normal file
View File

@ -0,0 +1,11 @@
prefix=@prefix@
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: clutter-@CLUTTER_MAJORMINOR@
Description: Clutter library
Version: @VERSION@
Libs: -L${libdir} -lclutter-@CLUTTER_MAJORMINOR@
Cflags: -I${includedir}/clutter-@CLUTTER_MAJORMINOR@
Requires: pangoft2 glib-2.0 >= 2.8 gthread-2.0 gdk-pixbuf-2.0 gstreamer-0.10 gstreamer-plugins-base-0.10

View File

@ -1,46 +1,101 @@
source_h = pixbuf.h util.h fonts.h \
cltr.h \
cltr-private.h \
cltr-glu.h \
cltr-animator.h \
cltr-events.h \
cltr-texture.h \
cltr-widget.h \
cltr-window.h \
cltr-photo-grid.h \
cltr-video.h \
cltr-list.h \
cltr-overlay.h \
cltr-label.h \
cltr-button.h \
cltr-scratch.h
MARSHALFILES = clutter-marshal.c clutter-marshal.h
ENUMFILES = clutter-enum-types.c clutter-enum-types.h
GLIB_GENMARSHAL=`pkg-config --variable=glib_genmarshal glib-2.0`
GLIB_MKENUMS=`pkg-config --variable=glib_mkenums glib-2.0`
source_c = pixbuf.c util.c fonts.c \
cltr-core.c \
cltr-glu.c \
cltr-animator.c \
cltr-texture.c \
cltr-widget.c \
cltr-events.c \
cltr-window.c \
cltr-photo-grid.c \
cltr-video.c \
cltr-list.c \
cltr-overlay.c \
cltr-label.c \
cltr-button.c \
cltr-scratch.c
BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
AM_CFLAGS = @GCC_FLAGS@ @CLTR_CFLAGS@ $(GST_CFLAGS) $(GCONF_CFLAGS)
source_h = clutter-keysyms.h \
clutter-util.h \
clutter-event.h \
clutter-color.h \
clutter-timeline.h \
clutter-element.h \
clutter-group.h \
clutter-stage.h \
clutter-rectangle.h \
clutter-texture.h \
clutter-clone-texture.h \
clutter-video-texture.h \
clutter-label.h \
clutter-main.h
lib_LTLIBRARIES = libclutter.la
libclutter_la_SOURCES = $(source_c) $(source_h)
libclutter_la_LIBADD = @CLTR_LIBS@ $(GST_LIBS) $(GCONF_LIBS)
clutter-marshal.h: clutter-marshal.list
( $(GLIB_GENMARSHAL) --prefix=clutter_marshal $(srcdir)/clutter-marshal.list --header > clutter-marshal.h )
# http://sources.redhat.com/autobook/autobook/autobook_91.html#SEC91
# current : revision : age
clutter-marshal.c: clutter-marshal.h
( $(GLIB_GENMARSHAL) --prefix=clutter_marshal $(srcdir)/clutter-marshal.list --body --header > clutter-marshal.c )
libclutter_la_LDFLAGS = -version-info 0:0:0
clutter-enum-types.h: stamp-clutter-enum-types.h
@true
stamp-clutter-enum-types.h: $(source_h) Makefile
$(GLIB_MKENUMS) \
--fhead "#ifndef __CLUTTER_ENUM_TYPES_H__\n" \
--fhead "#define __CLUTTER_ENUM_TYPES_H__\n\n" \
--fhead "G_BEGIN_DECLS\n\n" \
--ftail "G_END_DECLS\n\n" \
--ftail "#endif\n" \
--fprod "/* --- @filename@ --- */\n" \
--eprod "#define CLUTTER_TYPE_@ENUMSHORT@ @enum_name@_get_type()\n" \
--eprod "GType @enum_name@_get_type (void);\n\n" \
$(source_h) >> xgen-ceth \
&& (cmp xgen-ceth clutter-enum-types.h || cp xgen-ceth clutter-enum-types.h) \
&& rm -f xgen-ceth \
&& echo timestamp > $(@F)
clutterheadersdir = $(includedir)/clutter
clutterheaders_DATA = $(source_h)
clutter-enum-types.c: clutter-enum-types.h
$(GLIB_MKENUMS) \
--fhead "#include <glib-object.h>\n" \
--fhead "#include \"clutter-enum-types.h\"\n" \
--fprod "\n/* enumerations from \"@filename@\" */" \
--fprod "\n#include \"@filename@\"" \
--vhead "static const G@Type@Value _@enum_name@_values[] = {" \
--vprod " { @VALUENAME@, \"@VALUENAME@\", \"@valuenick@\" }," \
--vtail " { 0, NULL, NULL }\n};\n\n" \
--vtail "GType\n@enum_name@_get_type (void)\n{\n" \
--vtail " static GType type = 0;\n\n" \
--vtail " if (!type)\n" \
--vtail " type = g_@type@_register_static (\"@EnumName@\", _@enum_name@_values);\n\n" \
--vtail " return type;\n}\n\n" \
$(source_h) >> xgen-cetc \
&& cp xgen-cetc clutter-enum-types.c \
&& rm -f xgen-cetc
CLEANFILES = $(BUILT_SOURCES) stamp-clutter-enum-types.h
source_c = clutter-main.c \
clutter-util.c \
clutter-event.c \
clutter-color.c \
clutter-timeline.c \
clutter-group.c \
clutter-stage.c \
clutter-rectangle.c \
clutter-texture.c \
clutter-clone-texture.c \
clutter-video-texture.c \
clutter-label.c \
clutter-element.c \
clutter-enum-types.c
source_h_priv = clutter-private.h
libclutter_@CLUTTER_MAJORMINOR@_la_SOURCES = $(MARSHALFILES) \
$(source_c) \
$(source_h) \
$(source_h_priv)
INCLUDES = @GCC_FLAGS@ @CLUTTER_CFLAGS@ $(GST_CFLAGS)
lib_LTLIBRARIES = libclutter-@CLUTTER_MAJORMINOR@.la
libclutter_@CLUTTER_MAJORMINOR@_la_LIBADD = @CLUTTER_LIBS@ $(GST_LIBS)
libclutter_@CLUTTER_MAJORMINOR@_la_LDFLAGS = @CLUTTER_LT_LDFLAGS@
clutterheadersdir = $(includedir)/clutter-@CLUTTER_MAJORMINOR@/clutter
clutterheaders_DATA = $(source_h) \
clutter-marshal.h \
clutter-enum-types.h \
clutter.h
EXTRA_DIST = clutter-marshal.list

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@ -1,302 +0,0 @@
#include "cltr-animator.h"
#include "cltr-private.h"
struct CltrAnimator
{
CltrWidget *widget;
CltrAnimatorType type;
gint fps;
int n_steps, step;
CltrAnimatorFinishFunc anim_finish_cb;
gpointer *anim_finish_data;
WidgetPaintMethod wrapped_paint_func;
int zoom_end_x1, zoom_end_y1, zoom_end_x2, zoom_end_y2;
int zoom_start_x1, zoom_start_y1, zoom_start_x2, zoom_start_y2;
int move_start_x1, move_start_y1, move_end_x1, move_end_y1;
};
static void
cltr_animator_wrapped_paint(CltrWidget *widget);
CltrAnimator*
cltr_animator_zoom_new(CltrWidget *widget,
int src_x1,
int src_y1,
int src_x2,
int src_y2,
int dst_x1,
int dst_y1,
int dst_x2,
int dst_y2)
{
CltrAnimator *anim = g_malloc0(sizeof(CltrAnimator));
anim->type = CltrAnimatorZoom;
anim->zoom_end_x1 = dst_x1;
anim->zoom_end_x2 = dst_x2;
anim->zoom_end_y1 = dst_y1;
anim->zoom_end_y2 = dst_y2;
anim->zoom_start_x1 = src_x1;
anim->zoom_start_x2 = src_x2;
anim->zoom_start_y1 = src_y1;
anim->zoom_start_y2 = src_y2;
anim->wrapped_paint_func = widget->paint;
anim->widget = widget;
widget->anim = anim;
anim->n_steps = 10;
anim->step = 0;
anim->fps = 50;
return anim;
}
CltrAnimator*
cltr_animator_move_new(CltrWidget *widget,
int src_x1,
int src_y1,
int dst_x1,
int dst_y1)
{
CltrAnimator *anim = g_malloc0(sizeof(CltrAnimator));
anim->type = CltrAnimatorMove;
anim->move_start_x1 = src_x1;
anim->move_start_y1 = src_y1;
anim->move_end_x1 = dst_x1;
anim->move_end_y1 = dst_y1;
anim->wrapped_paint_func = widget->paint;
anim->widget = widget;
widget->anim = anim;
anim->n_steps = 10;
anim->step = 0;
anim->fps = 50;
return anim;
}
CltrAnimator*
cltr_animator_fullzoom_new(CltrWidget *widget,
int x1,
int y1,
int x2,
int y2)
{
CltrAnimator *anim = g_malloc0(sizeof(CltrAnimator));
anim->type = CltrAnimatorFullZoom;
anim->zoom_end_x1 = x1;
anim->zoom_end_x2 = x2;
anim->zoom_end_y1 = y1;
anim->zoom_end_y2 = y2;
anim->zoom_start_x1 = cltr_widget_abs_x(widget);
anim->zoom_start_x2 = cltr_widget_abs_x2(widget);
anim->zoom_start_y1 = cltr_widget_abs_y(widget);
anim->zoom_start_y2 = cltr_widget_abs_y2(widget);
anim->wrapped_paint_func = widget->paint;
anim->widget = widget;
widget->anim = anim;
anim->n_steps = 10;
anim->step = 0;
anim->fps = 50;
return anim;
}
CltrAnimator*
cltr_animator_new(CltrWidget *widget)
{
return NULL;
}
void
cltr_animator_set_args(CltrAnimator *anim)
{
}
static void
cltr_animator_wrapped_move_paint(CltrWidget *widget)
{
CltrAnimator *anim = widget->anim;
int orig_x, orig_y;
float f = (float)anim->step/anim->n_steps;
orig_x = widget->x;
orig_y = widget->y;
widget->x = anim->move_start_x1 + ( (anim->move_end_x1 - anim->move_start_x1) * f );
widget->x = anim->move_start_y1 + ( (anim->move_end_y1 - anim->move_start_y1) * f );
anim->wrapped_paint_func(widget);
widget->x = orig_x;
widget->y = orig_y;
}
static void
cltr_animator_wrapped_zoom_paint(CltrWidget *widget)
{
CltrAnimator *anim = widget->anim;
float tx = 0.0, ty = 0.0;
float x1, x2, y1, y2;
/* zoom here */
float f = (float)anim->step/anim->n_steps;
int end_width = anim->zoom_end_x2 - anim->zoom_end_x1;
int start_width = anim->zoom_start_x2 - anim->zoom_start_x1;
int end_height = anim->zoom_end_y2 - anim->zoom_end_y1;
int start_height = anim->zoom_start_y2 - anim->zoom_start_y1;
float max_zoom_x = (float)start_width/end_width;
float max_zoom_y = (float)start_height/end_height;
float trans_y = ((float)anim->zoom_end_y1);
CLTR_MARK();
glPushMatrix();
CLTR_DBG("f is %f ( %i/%i ) max_zoom x: %f y: %f, zooming to %f, %f",
f, anim->step, anim->n_steps, max_zoom_x, max_zoom_y,
(f * max_zoom_x), (f * max_zoom_y));
#if 0
glTranslatef (0.0 /* - (float)(anim->zoom_start_x1) * ( (max_zoom_x * f) )*/,
- trans_y * f * max_zoom_y,
0.0);
if ((f * max_zoom_x) > 1.0 && (f * max_zoom_y) > 1.0)
{
glScalef ((f * max_zoom_x), (f * max_zoom_y), 0.0);
}
#endif
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho (0, widget->width, widget->height, 0, -1, 1); */
/* 800 -> 80, 800-80 = 720/n_steps = x , cur = 80 + x * (n_steps - steps) */
x2 = anim->zoom_end_x2 + ( ( ((float)anim->zoom_start_x2 - anim->zoom_end_x2)/ (float)anim->n_steps) * (anim->n_steps - anim->step) );
x1 = anim->zoom_end_x1 + ( ( ((float)anim->zoom_start_x1 - anim->zoom_end_x1)/ (float)anim->n_steps) * (anim->n_steps - anim->step) );
y1 = anim->zoom_end_y1 + ( ( ((float)anim->zoom_start_y1 - anim->zoom_end_y1)/ (float)anim->n_steps) * (anim->n_steps - anim->step) );
y2 = anim->zoom_end_y2 + ( ( ((float)anim->zoom_start_y2 - anim->zoom_end_y2)/ (float)anim->n_steps) * (anim->n_steps - anim->step) );
/*
glOrtho( anim->zoom_end_x1, x2-1,
anim->zoom_end_y2-1, anim->zoom_end_y1,
-1, 1);
*/
glOrtho( x1, x2-1, y2-1, y1,
-1, 1);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
anim->wrapped_paint_func(widget);
glPopMatrix();
/* reset here */
}
/* Hack, we need somehow to reset the viewport
* XXX Hook this into anim->widget hide()
* XXX Call this every time for every render ?
*/
void
cltr_animator_reset(CltrAnimator *anim)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
clrt_window_set_gl_viewport(ctx->window);
}
static gboolean
cltr_animator_timeout_cb(gpointer data)
{
CltrAnimator *anim = (CltrAnimator *)data;
CLTR_MARK();
anim->step++;
if (anim->step > anim->n_steps)
{
if (anim->anim_finish_cb)
anim->anim_finish_cb(anim, anim->anim_finish_data);
anim->widget->paint = anim->wrapped_paint_func;
return FALSE;
}
cltr_widget_queue_paint(anim->widget);
return TRUE;
}
void
cltr_animator_run(CltrAnimator *anim,
CltrAnimatorFinishFunc finish_callback,
gpointer *finish_data)
{
anim->anim_finish_cb = finish_callback;
anim->anim_finish_data = finish_data;
switch (anim->type)
{
case CltrAnimatorZoom:
anim->widget->paint = cltr_animator_wrapped_zoom_paint;
break;
case CltrAnimatorFullZoom:
/* anim->widget->paint = cltr_animator_wrapped_fullzoom_paint; */
break;
case CltrAnimatorMove:
anim->widget->paint = cltr_animator_wrapped_move_paint;
break;
}
anim->step = 0;
g_timeout_add(FPS_TO_TIMEOUT(anim->fps),
cltr_animator_timeout_cb, anim);
}

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#ifndef _HAVE_CLTR_ANIMATOR_H
#define _HAVE_CLTR_ANIMATOR_H
#include "cltr.h"
typedef struct CltrAnimator CltrAnimator;
typedef enum CltrAnimatorType
{
CltrAnimatorZoom,
CltrAnimatorFullZoom,
CltrAnimatorMove
}
CltrAnimatorType;
typedef void (*CltrAnimatorFinishFunc) (CltrAnimator *anim, void *userdata) ;
CltrAnimator*
cltr_animator_zoom_new(CltrWidget *widget,
int src_x1,
int src_y1,
int src_x2,
int src_y2,
int dst_x1,
int dst_y1,
int dst_x2,
int dst_y2);
CltrAnimator*
cltr_animator_fullzoom_new(CltrWidget *widget,
int x1,
int y1,
int x2,
int y2);
/* HACK */
void
cltr_animator_reset(CltrAnimator *anim);
void
cltr_animator_run(CltrAnimator *anim,
CltrAnimatorFinishFunc finish_callback,
gpointer *finish_data);
#endif

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#include "cltr-button.h"
#include "cltr-private.h"
struct CltrButton
{
CltrWidget widget;
CltrLabel *label;
Pixmap *pixb;
CltrTexture *texture;
CltrButtonActivate activate_cb;
void *activate_cb_data;
CltrButtonState state; /* may be better in widget ? */
};
#define BUTTON_BORDER 1
#define BUTTON_PAD 5
static void
cltr_button_show(CltrWidget *widget);
static gboolean
cltr_button_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_button_paint(CltrWidget *widget);
static void
cltr_button_focus(CltrWidget *widget);
static void
cltr_button_unfocus(CltrWidget *widget);
CltrWidget*
cltr_button_new(int width, int height)
{
CltrButton *button;
button = g_malloc0(sizeof(CltrButton));
button->widget.width = width;
button->widget.height = height;
button->widget.show = cltr_button_show;
button->widget.paint = cltr_button_paint;
button->widget.focus_in = cltr_button_focus;
button->widget.focus_out = cltr_button_unfocus;
button->widget.xevent_handler = cltr_button_handle_xevent;
return CLTR_WIDGET(button);
}
void
cltr_button_on_activate(CltrButton *button,
CltrButtonActivate callback,
void *userdata)
{
button->activate_cb = callback;
button->activate_cb_data = userdata;
}
CltrWidget*
cltr_button_new_with_label(const char *label,
CltrFont *font,
PixbufPixel *col)
{
CltrButton *button = NULL;
button = CLTR_BUTTON(cltr_button_new(-1, -1));
button->label = CLTR_LABEL(cltr_label_new(label, font, col));
button->widget.width = cltr_widget_width((CltrWidget*)button->label) + (2 * ( BUTTON_BORDER + BUTTON_PAD));
button->widget.height = cltr_widget_height((CltrWidget*)button->label) + ( 2 * ( BUTTON_BORDER + BUTTON_PAD));
CLTR_DBG("width: %i, height %i",
cltr_widget_width((CltrWidget*)button->label),
cltr_widget_height((CltrWidget*)button->label));
cltr_widget_add_child(CLTR_WIDGET(button),
CLTR_WIDGET(button->label),
( BUTTON_BORDER + BUTTON_PAD),
( BUTTON_BORDER + BUTTON_PAD));
return CLTR_WIDGET(button);
}
void
cltr_button_set_label(CltrButton *button,
const char *text,
CltrFont *font,
PixbufPixel *col)
{
int x, y;
if (button->label)
{
cltr_label_set_text(button->label, text);
}
else
{
button->label = CLTR_LABEL(cltr_label_new(text, font, col));
x = (cltr_widget_width(CLTR_WIDGET(button)) - cltr_widget_width(CLTR_WIDGET(button->label)))/2;
y = (cltr_widget_height(CLTR_WIDGET(button)) - cltr_widget_height(CLTR_WIDGET(button->label)))/2;
cltr_widget_add_child(CLTR_WIDGET(button),
CLTR_WIDGET(button->label),
x, y);
}
}
CltrWidget*
cltr_button_new_with_pixbuf(Pixbuf *pixb)
{
CltrButton *button = NULL;
button = CLTR_BUTTON(cltr_button_new(-1, -1));
return CLTR_WIDGET(button);
}
static void
cltr_button_show(CltrWidget *widget)
{
}
static void
cltr_button_focus(CltrWidget *widget)
{
CltrButton *button = CLTR_BUTTON(widget);
if (button->state != CltrButtonStateFocused)
{
button->state = CltrButtonStateFocused;
cltr_widget_queue_paint(widget);
}
}
static void
cltr_button_unfocus(CltrWidget *widget)
{
CltrButton *button = CLTR_BUTTON(widget);
if (button->state != CltrButtonStateInactive)
{
button->state = CltrButtonStateInactive;
cltr_widget_queue_paint(CLTR_WIDGET(button));
}
}
static void
cltr_button_handle_xkeyevent(CltrButton *button, XKeyEvent *xkeyev)
{
KeySym kc;
CltrButtonState old_state;
CltrWidget *next_focus = NULL;
old_state = button->state;
kc = XKeycodeToKeysym(xkeyev->display, xkeyev->keycode, 0);
switch (kc)
{
case XK_Left:
case XK_KP_Left:
if (xkeyev->type != KeyPress)
break;
next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_WEST);
break;
case XK_Up:
case XK_KP_Up:
if (xkeyev->type != KeyPress)
break;
next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_NORTH);
break;
case XK_Right:
case XK_KP_Right:
if (xkeyev->type != KeyPress)
break;
next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_EAST);
break;
case XK_Down:
case XK_KP_Down:
if (xkeyev->type != KeyPress)
break;
next_focus = cltr_widget_get_focus_next(CLTR_WIDGET(button), CLTR_SOUTH);
break;
case XK_Return:
if (xkeyev->type == KeyPress)
{
if (button->state != CltrButtonStateActive)
button->state = CltrButtonStateActive;
CLTR_DBG("press");
if (button->activate_cb)
button->activate_cb(CLTR_WIDGET(button), button->activate_cb_data);
}
else /* KeyRelease */
{
CLTR_DBG("release");
if (button->state != CltrButtonStateFocused)
button->state = CltrButtonStateFocused;
/* What to do about key repeats ? */
}
break;
default:
/* ??? */
break;
}
if (button->state != old_state)
{
CLTR_DBG("queueing paint");
cltr_widget_queue_paint(CLTR_WIDGET(button));
}
if (next_focus)
{
/* Evil - need to centralise focus management */
ClutterMainContext *ctx = CLTR_CONTEXT();
cltr_window_focus_widget(CLTR_WIDGET(ctx->window), next_focus);
}
}
static gboolean
cltr_button_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CltrButton *button = CLTR_BUTTON(widget);
switch (xev->type)
{
case KeyPress:
case KeyRelease:
CLTR_DBG("KeyPress");
cltr_button_handle_xkeyevent(button, &xev->xkey);
break;
}
return TRUE;
}
static void
cltr_button_paint(CltrWidget *widget)
{
PixbufPixel bgcol = { 0xe7, 0xe7, 0xe7, 0xff };
PixbufPixel boxcol = { 0xd7, 0xd7, 0xd7, 0xff };
PixbufPixel hlfontcol = { 0xe6, 0x99, 0x99, 0xff };
CltrButton *button = CLTR_BUTTON(widget);
CLTR_MARK();
glPushMatrix();
glEnable(GL_BLEND);
switch (button->state)
{
case CltrButtonStateFocused:
cltr_glu_set_color(&hlfontcol);
break;
case CltrButtonStateActive:
glColor4f(1.0, 1.0, 1.0, 1.0);
break;
default:
cltr_glu_set_color(&bgcol);
}
cltr_glu_rounded_rect(cltr_widget_abs_x(widget),
cltr_widget_abs_y(widget),
cltr_widget_abs_x2(widget),
cltr_widget_abs_y2(widget),
1, 2,
NULL);
glDisable(GL_BLEND);
glPopMatrix();
}

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#ifndef _HAVE_CLTR_BUTTON_H
#define _HAVE_CLTR_BUTTON_H
#include "cltr.h"
typedef struct CltrButton CltrButton;
typedef enum CltrButtonState
{
CltrButtonStateDisabled,
CltrButtonStateInactive,
CltrButtonStateFocused,
CltrButtonStateActive,
}
CltrButtonState;
typedef void (*CltrButtonActivate) (CltrWidget *widget, void *userdata) ;
#define CLTR_BUTTON(w) ((CltrButton*)(w))
CltrWidget*
cltr_button_new(int width, int height);
void
cltr_button_on_activate(CltrButton *button,
CltrButtonActivate callback,
void* userdata);
void
cltr_button_set_label(CltrButton *button,
const char *text,
CltrFont *font,
PixbufPixel *col);
#endif

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#include "cltr-core.h"
#include "cltr-private.h"
int
cltr_init(int *argc, char ***argv)
{
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
int gl_attributes[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_STENCIL_SIZE, 1,
GLX_DEPTH_SIZE, 24,
/*
GLX_SAMPLE_BUFFERS_ARB, 1,
GLX_SAMPLES_ARB, 0,
*/
/*
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
*/
0
};
XVisualInfo *vinfo;
gst_init (argc, argv);
if (!g_thread_supported ())
g_thread_init (NULL);
/* XInitThreads (); */
if ((CltrCntx.xdpy = XOpenDisplay(getenv("DISPLAY"))) == NULL)
{
return 0;
}
CltrCntx.xscreen = DefaultScreen(CltrCntx.xdpy);
CltrCntx.xwin_root = RootWindow(CltrCntx.xdpy, CltrCntx.xscreen);
CLTR_DBG("EXT : %s", glXQueryExtensionsString( CltrCntx.xdpy,
CltrCntx.xscreen));
if ((vinfo = glXChooseVisual(CltrCntx.xdpy,
CltrCntx.xscreen,
gl_attributes)) == NULL)
{
fprintf(stderr, "Unable to find visual\n");
return 0;
}
CltrCntx.gl_context = glXCreateContext(CltrCntx.xdpy, vinfo, 0, True);
pixel_set_vals(&CltrCntx.colors[CLTR_COL_BG], 0xff, 0xff, 0xff, 0xff );
pixel_set_vals(&CltrCntx.colors[CLTR_COL_BDR],0xff, 0xff, 0xff, 0xff );
pixel_set_vals(&CltrCntx.colors[CLTR_COL_FG], 0xff, 0xff, 0xff, 0xff );
cltr_events_init();
return 1;
}
int
cltr_display_width(void)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
return DisplayWidth(ctx->xdpy, ctx->xscreen);
}
int
cltr_display_height(void)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
return DisplayHeight(ctx->xdpy, ctx->xscreen);
}
PixbufPixel*
cltr_core_get_color(CltrNamedColor col)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
return &ctx->colors[col];
}

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#ifndef _HAVE_CLTR_CORE_H
#define _HAVE_CLTR_CORE_H
#include "cltr.h"
int
cltr_init(int *argc, char ***argv);
int
cltr_display_height(void);
int
cltr_display_width(void);
#endif

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#include <X11/keysym.h>
#include "cltr-events.h"
#include "cltr-private.h"
typedef void (*CltrXEventFunc) (XEvent *xev, gpointer user_data);
typedef struct
{
GSource source;
Display *display;
GPollFD event_poll_fd;
}
CltrXEventSource;
static gboolean
x_event_prepare (GSource *source,
gint *timeout)
{
Display *display = ((CltrXEventSource*)source)->display;
*timeout = -1;
return XPending (display);
}
static gboolean
x_event_check (GSource *source)
{
CltrXEventSource *display_source = (CltrXEventSource*)source;
gboolean retval;
if (display_source->event_poll_fd.revents & G_IO_IN)
retval = XPending (display_source->display);
else
retval = FALSE;
return retval;
}
static gboolean
x_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
Display *display = ((CltrXEventSource*)source)->display;
CltrXEventFunc event_func = (CltrXEventFunc) callback;
XEvent xev;
if (XPending (display))
{
XNextEvent (display, &xev);
if (event_func)
(*event_func) (&xev, user_data);
}
return TRUE;
}
static const GSourceFuncs x_event_funcs = {
x_event_prepare,
x_event_check,
x_event_dispatch,
NULL
};
void
cltr_dispatch_expose(XExposeEvent *xexpev)
{
// cltr_photo_grid_redraw(Grid);
}
void
cltr_dispatch_x_event (XEvent *xevent,
gpointer data)
{
/* Should actually forward on to focussed widget */
ClutterMainContext *ctx = CLTR_CONTEXT();
cltr_widget_handle_xevent(ctx->window, xevent);
#if 0
switch (xevent->type)
{
case MapNotify:
CLTR_DBG("Map Notify Event");
break;
case Expose:
CLTR_DBG("Expose"); /* TODO COMPRESS */
cltr_dispatch_expose(&xevent->xexpose);
break;
case KeyPress:
CLTR_DBG("KeyPress");
cltr_dispatch_keypress(&xevent->xkey);
break;
}
#endif
}
void
cltr_events_init()
{
GMainContext *gmain_context;
int connection_number;
GSource *source;
CltrXEventSource *display_source;
ClutterMainContext *ctx = CLTR_CONTEXT();
/* g_main loop stuff */
gmain_context = g_main_context_default ();
g_main_context_ref (gmain_context);
connection_number = ConnectionNumber (CltrCntx.xdpy);
source = g_source_new ((GSourceFuncs *)&x_event_funcs,
sizeof (CltrXEventSource));
display_source = (CltrXEventSource *)source;
display_source->event_poll_fd.fd = connection_number;
display_source->event_poll_fd.events = G_IO_IN;
display_source->display = CltrCntx.xdpy;
g_source_add_poll (source, &display_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_set_callback (source,
(GSourceFunc) cltr_dispatch_x_event,
NULL /* no userdata */, NULL);
g_source_attach (source, gmain_context);
g_source_unref (source);
ctx->internal_event_q = g_async_queue_new();
}
void
cltr_main_loop()
{
ClutterMainContext *ctx = CLTR_CONTEXT();
/*
GMainLoop *loop;
loop = g_main_loop_new (g_main_context_default (), FALSE);
g_main_loop_run (loop);
*/
while (TRUE)
{
if (g_async_queue_length (ctx->internal_event_q))
{
CltrWindow *win = CLTR_WINDOW(ctx->window);
/* Empty the queue */
while (g_async_queue_try_pop(ctx->internal_event_q) != NULL) ;
/* Repaint everything visible from window down - URG.
* GL workings make it difficult to paint single part with
* layering etc..
* Is this really bad ? time will tell...
*/
cltr_widget_paint(CLTR_WIDGET(win));
/* pre paint in window paint method */
cltr_window_post_paint(win);
/* Swap Buffers */
glXSwapBuffers(ctx->xdpy, cltr_window_xwin(win));
}
/* while (g_main_context_pending(g_main_context_default ())) */
g_main_context_iteration (g_main_context_default (), TRUE);
}
}

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#ifndef _HAVE_CLTR_EVENT_H
#define _HAVE_CLTR_EVENT_H
#include "cltr.h"
void
cltr_main_loop();
void
cltr_dispatch_x_event (XEvent *xevent,
gpointer data);
void
cltr_events_init();
#endif

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#include "cltr-glu.h"
#include "cltr-private.h"
/* Clutter GL Utility routines */
#define PI 3.1415926535897932384626433832795
void
cltr_glu_set_color(PixbufPixel *p)
{
glColor4ub(p->r, p->b, p->g, p->a);
}
void
cltr_glu_rounded_rect(int x1,
int y1,
int x2,
int y2,
int line_width,
int radius,
PixbufPixel *col)
{
double ang = 0;
int width = x2-x1, height = y2-y1;
float cX = x1+radius, cY = y1+radius;
if (col)
cltr_glu_set_color(col);
glLineWidth(line_width);
glBegin(GL_LINES);
glVertex2f(x1, y1 + radius);
glVertex2f(x1, y1 + height - radius); /* Left Line */
glVertex2f(x1 + radius, y1);
glVertex2f(x1 + width - radius, y1); /* Top Line */
glVertex2f(x1 + width, y1 + radius);
glVertex2f(x1 + width, y1 + height - radius); /* Right Line */
glVertex2f(x1 + radius, y1 + height);
glVertex2f(x1 + width - radius, y1 + height); /* Bottom Line */
glEnd();
/* corners */
glBegin(GL_LINE_STRIP);
/* Top Left */
for(ang = PI; ang <= (1.5*PI); ang = ang + 0.05)
{
glVertex2d(radius* cos(ang) + cX, radius * sin(ang) + cY);
}
glEnd();
/* Top Right */
cX = x1 + width-radius;
glBegin(GL_LINE_STRIP);
for(ang = (1.5*PI); ang <= (2 * PI); ang = ang + 0.05)
{
glVertex2d(radius* cos(ang) + cX, radius * sin(ang) + cY);
}
glEnd();
glBegin(GL_LINE_STRIP);
cY = y1 + height-radius;
/* Bottom Right */
for(ang = 0; ang <= (0.5*PI); ang = ang + 0.05)
{
glVertex2d(radius* cos(ang) + cX, radius * sin(ang) + cY);
}
glEnd();
glBegin(GL_LINE_STRIP);
cX = x1 + radius;
/* Bottom Left */
for(ang = (0.5*PI); ang <= PI; ang = ang + 0.05)
{
glVertex2d(radius* cos(ang) + cX, radius * sin(ang) + cY);
}
glEnd();
}
void
cltr_glu_rounded_rect_filled(int x1,
int y1,
int x2,
int y2,
int radius,
PixbufPixel *col)
{
double i = 0;
double gap = 0.05;
float cX = x1 + radius, cY = y1 + radius;
if (col)
cltr_glu_set_color(col);
glBegin(GL_POLYGON);
/* Left Line */
glVertex2f(x1, y2 - radius);
glVertex2f(x1, y1 + radius);
/* Top Left */
for(i = PI; i <= (1.5*PI); i += gap)
glVertex2d(radius* cos(i) + cX, radius * sin(i) + cY);
/* Top Line */
glVertex2f(x1 + radius, y1);
glVertex2f(x2 - radius, y1);
cX = x2 - radius;
/* Top Right */
for(i = (1.5*PI); i <= (2 * PI); i += gap)
glVertex2d(radius* cos(i) + cX, radius * sin(i) + cY);
glVertex2f(x2, y1 + radius);
/* Right Line */
glVertex2f(x2, y2 - radius);
cY = y2 - radius;
/* Bottom Right */
for(i = 0; i <= (0.5*PI); i+=gap)
glVertex2d(radius* cos(i) + cX, radius * sin(i) + cY);
/* Bottom Line */
glVertex2f(x1 + radius, y2);
glVertex2f(x2 - radius, y2);
/* Bottom Left */
cX = x1 + radius;
for(i = (0.5*PI); i <= PI; i += gap)
glVertex2d(radius* cos(i) + cX, radius * sin(i) + cY);
glEnd();
}

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#ifndef _HAVE_CLTR_GLU_H
#define _HAVE_CLTR_GLU_H
#include "cltr.h"
void
cltr_glu_set_color(PixbufPixel *p);
void
cltr_glu_rounded_rect(int x1,
int y1,
int x2,
int y2,
int line_width,
int radius,
PixbufPixel *col);
void
cltr_glu_rounded_rect_filled(int x1,
int y1,
int x2,
int y2,
int radius,
PixbufPixel *col);
#endif

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@ -1,165 +0,0 @@
#include "cltr-label.h"
#include "cltr-private.h"
struct CltrLabel
{
CltrWidget widget;
char *text;
Pixbuf *pixb;
PixbufPixel col;
CltrFont *font;
CltrTexture *texture;
};
static void
cltr_label_show(CltrWidget *widget);
static gboolean
cltr_label_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_label_paint(CltrWidget *widget);
CltrWidget*
cltr_label_new(const char *text,
CltrFont *font,
PixbufPixel *col)
{
CltrLabel *label;
int width,height;
label = g_malloc0(sizeof(CltrLabel));
font_get_pixel_size (font, text, &width, &height);
if (width && height)
{
PixbufPixel bg = { 0x00, 0x00, 0x00, 0x00 };
label->text = strdup(text);
label->pixb = pixbuf_new(width, height);
pixbuf_fill_rect(label->pixb, 0, 0, -1, -1, &bg);
font_draw(font,
label->pixb,
label->text,
0,
0,
col);
label->texture = cltr_texture_new(label->pixb);
}
label->font = font; /* XXX Ref The font XXX*/
memcpy(&label->col, col, sizeof(PixbufPixel));
label->widget.width = width;
label->widget.height = height;
label->widget.show = cltr_label_show;
label->widget.paint = cltr_label_paint;
label->widget.xevent_handler = cltr_label_handle_xevent;
return CLTR_WIDGET(label);
}
void
cltr_label_set_text(CltrLabel *label, char *text)
{
int width,height;
if (label->texture)
cltr_texture_unref(label->texture);
if (label->pixb)
cltr_texture_unref(label->pixb);
if (label->text)
free(label->text);
font_get_pixel_size (label->font, text, &width, &height);
if (width && height)
{
PixbufPixel bg = { 0x00, 0x00, 0x00, 0x00 };
PixbufPixel col = { 0xff, 0xff, 0xff, 0xff };
label->widget.width = width;
label->widget.height = height;
CLTR_DBG("** setting label to %s ***", text);
label->text = strdup(text);
label->pixb = pixbuf_new(width, height);
pixbuf_fill_rect(label->pixb, 0, 0, -1, -1, &bg);
font_draw(label->font,
label->pixb,
label->text,
0,
0,
&label->col);
label->texture = cltr_texture_new(label->pixb);
}
}
const char*
cltr_label_get_text(CltrLabel *label)
{
return label->text;
}
static void
cltr_label_show(CltrWidget *widget)
{
;
}
static gboolean
cltr_label_handle_xevent (CltrWidget *widget, XEvent *xev)
{
;
}
static void
cltr_label_paint(CltrWidget *widget)
{
CltrLabel *label = CLTR_LABEL(widget);
CLTR_MARK();
if (label->text)
{
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* glColor4f(1.0, 1.0, 1.0, 1.0); */
cltr_texture_render_to_gl_quad(label->texture,
cltr_widget_abs_x(widget),
cltr_widget_abs_y(widget),
cltr_widget_abs_x2(widget),
cltr_widget_abs_y2(widget));
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
}

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@ -1,18 +0,0 @@
#ifndef _HAVE_CLTR_LABEL_H
#define _HAVE_CLTR_LABEL_H
#include "cltr.h"
typedef struct CltrLabel CltrLabel;
#define CLTR_LABEL(w) ((CltrLabel*)(w))
CltrWidget*
cltr_label_new(const char *text,
CltrFont *font,
PixbufPixel *col);
void
cltr_label_set_text(CltrLabel *label, char *text);
#endif

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@ -1,514 +0,0 @@
#include "cltr-list.h"
#include "cltr-private.h"
#define ANIM_FPS 50
#define FPS_TO_TIMEOUT(t) (1000/(t))
struct CltrListCell
{
CltrRect rect;
Pixbuf *thumb_pixb;
CltrTexture *thumb_texture;
Pixbuf *text_pixb;
CltrTexture *text_texture;
};
struct CltrList
{
CltrWidget widget;
GList *cells, *active_cell;
int active_cell_y;
int cell_height;
int cell_width;
int n_cells;
CltrListCellActivate cell_activate_cb;
gpointer cell_activate_data;
CltrListState state;
int scroll_dir;
};
#define PAD 10
static void
cltr_list_show(CltrWidget *widget);
static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_list_paint(CltrWidget *widget);
static float
distfunc(CltrList *list, int d)
{
int maxdist = list->widget.height;
d = (maxdist-ABS(d)) ;
return ( exp( (float)d/maxdist * 0.8 ) / exp(0.8) ) ;
}
CltrListCell*
cltr_list_cell_new(CltrList *list,
Pixbuf *thumb_pixb,
char *text)
{
CltrListCell *cell = NULL;
ClutterFont *font;
PixbufPixel pixel = { 0, 0, 0, 0 }, font_pixel = { 255, 255, 255, 255};
font = font_new ("Sans Bold 24");
cell = g_malloc0(sizeof(CltrListCell));
cell->thumb_pixb = thumb_pixb;
pixbuf_ref(cell->thumb_pixb);
cell->thumb_texture = cltr_texture_new(cell->thumb_pixb);
cell->text_pixb = pixbuf_new(list->cell_width - (list->cell_width/4),
(list->cell_height/2) - (2*PAD));
pixbuf_fill_rect(cell->text_pixb, 0, 0, -1, -1, &pixel);
font_draw(font, cell->text_pixb, text, 0, 0, &font_pixel);
cell->text_texture = cltr_texture_new(cell->text_pixb);
return cell;
}
void
cltr_list_cell_set_pixbuf(CltrListCell *cell,
Pixbuf *thumb_pixb)
{
cltr_texture_unref(cell->thumb_texture);
cell->thumb_pixb = thumb_pixb;
cell->thumb_texture = cltr_texture_new(cell->thumb_pixb);
}
CltrWidget*
cltr_list_new(int width,
int height,
int cell_width,
int cell_height)
{
CltrList *list;
list = g_malloc0(sizeof(CltrList));
list->widget.width = width;
list->widget.height = height;
list->widget.show = cltr_list_show;
list->widget.paint = cltr_list_paint;
list->cell_height = cell_height; /* maximum */
list->cell_width = cell_width; /* maximum */
list->widget.xevent_handler = cltr_list_handle_xevent;
return CLTR_WIDGET(list);
}
void
cltr_list_append_cell(CltrList *list, CltrListCell *cell)
{
list->cells = g_list_append(list->cells, cell);
if (!list->active_cell)
list->active_cell = g_list_first(list->cells);
list->n_cells++;
}
static void
video_box_co_ords(CltrList *list,
CltrListCell *cell,
int *x1, int *y1, int *x2, int *y2)
{
CltrWidget *widget = CLTR_WIDGET(list);
int vw, vh;
vh = cltr_rect_y2(cell->rect) - cltr_rect_y1(cell->rect);
vh -= (PAD*2);
vw = ( widget->width * vh ) / widget->height;
*x1 = cltr_rect_x1(cell->rect) + PAD; *x2 = *x1 + vw;
*y1 = cltr_rect_y1(cell->rect) + PAD; *y2 = *y1 + vh;
}
/*
* This is messy hack as cells arn't real widgets :(
*
*/
gboolean
cltr_list_get_active_cell_video_box_co_ords(CltrList *list,
int *x1,
int *y1,
int *x2,
int *y2)
{
if (list->active_cell)
{
CltrListCell *cell = list->active_cell->data;
video_box_co_ords(list, cell, x1, y1, x2, y2);
return TRUE;
}
return FALSE;
}
static void
cltr_list_show(CltrWidget *widget)
{
CltrList *list = CLTR_LIST(widget);
CltrListCell *cell = NULL;
if (list->active_cell_y == 0)
{
list->active_cell_y = (widget->height / 2) - (list->cell_height/2);
list->active_cell = g_list_first(list->cells);
cell = list->active_cell->data;
cell->rect.y = list->active_cell_y;
}
list->state = CLTR_LIST_STATE_BROWSE;
cltr_list_update_layout(list);
cltr_widget_queue_paint(widget);
}
void
cltr_list_on_activate_cell(CltrList *list,
CltrListCellActivate callback,
gpointer *userdata)
{
list->cell_activate_cb = callback;
list->cell_activate_data = userdata;
}
CltrListCell*
cltr_list_get_active_cell(CltrList *list)
{
if (list->active_cell)
return list->active_cell->data;
return NULL;
}
static gboolean
cltr_list_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CltrList *list = CLTR_LIST(widget);
switch (xev->type)
{
case KeyPress:
{
KeySym kc;
kc = XKeycodeToKeysym(xev->xkey.display, xev->xkey.keycode, 0);
switch (kc)
{
case XK_Up:
case XK_KP_Up:
cltr_list_scroll_up(list);
break;
case XK_Down:
case XK_KP_Down:
cltr_list_scroll_down(list);
break;
case XK_Return:
if (list->cell_activate_cb && list->active_cell)
list->cell_activate_cb(list,
list->active_cell->data,
list->cell_activate_data);
break;
case XK_Left:
case XK_KP_Left:
case XK_Right:
case XK_KP_Right:
default:
CLTR_DBG("unhandled keysym");
}
}
break;
}
return TRUE;
}
static void
cltr_list_animate(CltrList *list)
{
GList *cell_item = NULL;
CltrListCell *next_active = NULL, *cell_top = NULL;
cell_top = (CltrListCell *)g_list_nth_data(list->cells, 0);
int i = 0;
for (;;)
{
if (list->state == CLTR_LIST_STATE_SCROLL_UP)
{
cell_item = g_list_previous(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y < list->active_cell_y)
{
cell_top->rect.y += 1;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
}
else if (list->state == CLTR_LIST_STATE_SCROLL_DOWN)
{
cell_item = g_list_next(list->active_cell);
if (!cell_item)
{
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
next_active = (CltrListCell *)cell_item->data;
if (next_active->rect.y > list->active_cell_y)
{
cell_top->rect.y -= 1;
}
else
{
list->active_cell = cell_item;
list->state = CLTR_LIST_STATE_BROWSE;
return;
}
}
if (++i > 10)
return;
cltr_list_update_layout(list);
}
}
gboolean
cltr_list_timeout_cb(gpointer data)
{
CltrList *list = (CltrList *)data;
cltr_list_animate(list);
cltr_widget_queue_paint(CLTR_WIDGET(list));
switch(list->state)
{
case CLTR_LIST_STATE_SCROLL_UP:
case CLTR_LIST_STATE_SCROLL_DOWN:
return TRUE;
case CLTR_LIST_STATE_LOADING:
case CLTR_LIST_STATE_LOAD_COMPLETE:
case CLTR_LIST_STATE_BROWSE:
default:
return FALSE;
}
}
static void
cltr_list_update_layout(CltrList *list)
{
GList *cell_item = NULL;
CltrListCell *cell = NULL;
int last;
cell_item = g_list_first(list->cells);
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y;
while (cell_item)
{
float scale = 0.0;
cell = (CltrListCell *)cell_item->data;
cell->rect.y = last;
if (cell->rect.y + cell->rect.height >= 0)
{
scale = distfunc(list, cell->rect.y - list->active_cell_y);
cell->rect.width = list->cell_width * scale;
cell->rect.height = list->cell_height * scale;
cell->rect.x = (list->widget.width - cell->rect.width) / 2;
}
last = cell->rect.y + cell->rect.height;
cell_item = g_list_next(cell_item);
}
}
static void
cltr_list_paint(CltrWidget *widget)
{
GList *cell_item = NULL;
CltrList *list = CLTR_LIST(widget);
CltrListCell *cell = NULL;
int last;
PixbufPixel col = { 0xff, 0, 0, 0xff };
PixbufPixel bgcol = { 0xe7, 0xe7, 0xe7, 0xff };
PixbufPixel boxcol = { 0xd7, 0xd7, 0xd7, 0xff };
PixbufPixel hlfontcol = { 0xe6, 0x99, 0x99, 0xff };
CLTR_MARK();
cell_item = g_list_first(list->cells);
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y;
glPushMatrix();
cltr_glu_set_color(&bgcol);
glRecti(0, 0, widget->width, widget->height);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
cltr_list_update_layout(list);
while (cell_item)
{
float scale = 0.0;
col.r = 0xff; col.g = 0; col.b = 0; col.a = 0xff;
cell = (CltrListCell *)cell_item->data;
last = cell->rect.y + cell->rect.height;
scale = distfunc(list, cell->rect.y - list->active_cell_y);
if (last > 0 && cell->rect.y < list->widget.width) /* crappy clip */
{
glDisable(GL_TEXTURE_2D);
if (cell_item == list->active_cell && list->state == CLTR_LIST_STATE_BROWSE)
col.b = 0xff;
else
col.b = 0x00;
cltr_glu_set_color(&boxcol);
cltr_glu_rounded_rect_filled(cltr_rect_x1(cell->rect),
cltr_rect_y1(cell->rect) + (5.0 * scale),
cltr_rect_x2(cell->rect),
cltr_rect_y2(cell->rect) - (5.0 * scale),
10,
&boxcol);
col.r = 0xff; col.g = 0xff; col.b = 0xff; col.a = 0xff;
/*
cltr_glu_rounded_rect(cltr_rect_x1(cell->rect) + 10,
cltr_rect_y1(cell->rect) + 12,
cltr_rect_x2(cell->rect) - 10,
cltr_rect_y2(cell->rect) - 12,
10,
&col);
*/
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
{
/* Video Box */
int vx1, vx2, vy1, vy2;
video_box_co_ords(list, cell, &vx1, &vy1, &vx2, &vy2);
cltr_texture_render_to_gl_quad(cell->thumb_texture,
vx1, vy1, vx2, vy2);
/* Text */
if (cell_item == list->active_cell
&& list->state == CLTR_LIST_STATE_BROWSE)
cltr_glu_set_color(&hlfontcol);
else
glColor4f(0.4, 0.4, 0.4, 1.0);
cltr_texture_render_to_gl_quad(cell->text_texture,
vx2 + PAD,
vy1,
cltr_rect_x2(cell->rect) - (2*PAD),
vy1 + (list->cell_height/2) - (2*PAD));
}
glDisable(GL_BLEND);
}
cell_item = g_list_next(cell_item);
}
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
}
void
cltr_list_scroll_down(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_DOWN;
g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}
void
cltr_list_scroll_up(CltrList *list)
{
list->state = CLTR_LIST_STATE_SCROLL_UP;
g_timeout_add(FPS_TO_TIMEOUT(ANIM_FPS),
cltr_list_timeout_cb, list);
}

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#ifndef _HAVE_CLTR_LIST_H
#define _HAVE_CLTR_LIST_H
#include "cltr.h"
typedef struct CltrList CltrList;
typedef struct CltrListCell CltrListCell;
#define CLTR_LIST(w) ((CltrList*)(w))
typedef void (*CltrListCellActivate) (CltrList *list,
CltrListCell *cell,
void *userdata) ;
typedef enum CltrListState
{
CLTR_LIST_STATE_LOADING ,
CLTR_LIST_STATE_LOAD_COMPLETE ,
CLTR_LIST_STATE_BROWSE ,
CLTR_LIST_STATE_SCROLL_UP ,
CLTR_LIST_STATE_SCROLL_DOWN
}
CltrListState;
CltrListCell*
cltr_list_cell_new(CltrList *list,
Pixbuf *thump_pixb,
char *text);
void
cltr_list_cell_set_pixbuf(CltrListCell *cell,
Pixbuf *thump_pixb);
void
cltr_list_append_cell(CltrList *list, CltrListCell *cell);
CltrWidget*
cltr_list_new(int width,
int height,
int cell_width,
int cell_height);
CltrListCell*
cltr_list_get_active_cell(CltrList *list);
void
cltr_list_on_activate_cell(CltrList *list,
CltrListCellActivate callback,
gpointer *userdata);
gboolean
cltr_list_get_active_cell_video_box_co_ords(CltrList *list,
int *x1,
int *y1,
int *x2,
int *y2);
void
cltr_list_scroll_down(CltrList *list);
void
cltr_list_scroll_up(CltrList *list);
#endif

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#include "cltr-overlay.h"
#include "cltr-private.h"
struct CltrOverlay
{
CltrWidget widget;
};
static void
cltr_overlay_show(CltrWidget *widget);
static gboolean
cltr_overlay_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_overlay_paint(CltrWidget *widget);
CltrWidget*
cltr_overlay_new(int width, int height)
{
CltrOverlay *overlay;
overlay = g_malloc0(sizeof(CltrOverlay));
overlay->widget.width = width;
overlay->widget.height = height;
overlay->widget.show = cltr_overlay_show;
overlay->widget.paint = cltr_overlay_paint;
overlay->widget.xevent_handler = cltr_overlay_handle_xevent;
return CLTR_WIDGET(overlay);
}
static void
cltr_overlay_show(CltrWidget *widget)
{
}
static gboolean
cltr_overlay_handle_xevent (CltrWidget *widget, XEvent *xev)
{
return FALSE;
}
static void
cltr_overlay_paint(CltrWidget *widget)
{
glEnable(GL_BLEND);
glColor4f(0.5, 0.5, 0.5, 0.5);
cltr_glu_rounded_rect_filled(widget->x,
widget->y,
widget->x + widget->width,
widget->y + widget->height,
widget->width/30,
NULL);
glDisable(GL_BLEND);
}

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#ifndef _HAVE_CLTR_OVERLAY_H
#define _HAVE_CLTR_OVERLAY_H
#include "cltr.h"
typedef struct CltrOverlay CltrOverlay;
#define CLTR_OVERLAY(w) ((CltrOverlay*)(w))
CltrWidget*
cltr_overlay_new(int width, int height);
#endif

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#include "cltr-photo-grid.h"
#include "cltr-private.h"
struct CltrPhotoGridCell
{
Pixbuf *pixb;
float angle;
CltrTexture *texture;
gint anim_step;
CltrPhotoGridCellState state;
};
struct CltrPhotoGrid
{
CltrWidget widget;
gchar *img_path;
int n_rows;
int n_cols;
int row_offset; /* where is the first visible row. */
int cell_width;
int cell_height;
GList *cells_tail;
GList *cell_active;
gboolean is_populated;
/* animation / zoom etc stuff */
/* current anim frame position */
int anim_fps, anim_n_steps, anim_step;
/* start / end points for animations */
float zoom_min, zoom_max, zoom_step;
float view_min_x, view_max_x, view_min_y, view_max_y;
float scroll_dist;
/* Values calucated from above for setting up the GL tranforms and 'view' */
float paint_trans_x, paint_trans_y, paint_zoom;
int paint_start_y;
GList *paint_cell_item;
GMutex *mutex;
CltrPhotoGridState state;
};
static void
cltr_photo_grid_paint(CltrWidget *widget);
static gboolean
cltr_photo_grid_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_photo_grid_show(CltrWidget *widget);
static void
cltr_photo_grid_update_visual_state(CltrPhotoGrid *grid);
GMutex*
cltr_photo_grid_mutex(CltrPhotoGrid *grid)
{
return grid->mutex;
}
void
cltr_photo_grid_set_populated(CltrPhotoGrid *grid, gboolean populated)
{
grid->is_populated = populated;
}
static void
cltr_photo_grid_handle_xkeyevent(CltrPhotoGrid *grid, XKeyEvent *xkeyev)
{
KeySym kc;
kc = XKeycodeToKeysym(xkeyev->display, xkeyev->keycode, 0);
switch (kc)
{
case XK_Left:
case XK_KP_Left:
cltr_photo_grid_navigate(grid, CLTR_WEST);
break;
case XK_Up:
case XK_KP_Up:
cltr_photo_grid_navigate(grid, CLTR_NORTH);
break;
case XK_Right:
case XK_KP_Right:
cltr_photo_grid_navigate(grid, CLTR_EAST);
break;
case XK_Down:
case XK_KP_Down:
cltr_photo_grid_navigate(grid, CLTR_SOUTH);
break;
case XK_Return:
cltr_photo_grid_activate_cell(grid);
break;
default:
CLTR_DBG("unhandled keysym");
}
}
static gboolean
cltr_photo_grid_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CltrPhotoGrid* grid = CLTR_PHOTO_GRID(widget);
switch (xev->type)
{
case KeyPress:
CLTR_DBG("KeyPress");
cltr_photo_grid_handle_xkeyevent(grid, &xev->xkey);
break;
}
return TRUE;
}
CltrPhotoGridCell*
cltr_photo_grid_cell_new(CltrPhotoGrid *grid,
Pixbuf *pixb)
{
CltrPhotoGridCell *cell = NULL;
int maxw = grid->widget.width, maxh = grid->widget.height;
int neww = 0, newh = 0;
cell = g_malloc0(sizeof(CltrPhotoGridCell));
if (pixb->width > pixb->height) /* landscape */
{
if (pixb->width > maxw)
{
neww = maxw;
newh = (neww * pixb->height) / pixb->width;
}
}
else /* portrait */
{
if (pixb->height > maxh)
{
newh = maxh;
neww = (newh * pixb->width) / pixb->height;
}
}
if (neww || newh)
{
cell->pixb = pixbuf_scale_down(pixb, neww, newh);
pixbuf_unref(pixb);
}
else cell->pixb = pixb;
cell->texture = cltr_texture_new(cell->pixb);
cell->angle = 6.0 - (rand()%12);
cell->anim_step = 15;
cell->state = CLTR_PHOTO_GRID_CELL_STATE_APPEARING;
return cell;
}
Pixbuf*
cltr_photo_grid_cell_pixbuf(CltrPhotoGridCell *cell)
{
return cell->pixb;
}
CltrPhotoGridCell*
cltr_photo_grid_get_active_cell(CltrPhotoGrid *grid)
{
if (grid->cell_active)
return grid->cell_active->data;
else
return NULL;
}
void
cltr_photo_grid_set_active_cell(CltrPhotoGrid *grid, CltrPhotoGridCell *cell)
{
GList *cell_item = NULL;
cell_item = g_list_find(g_list_first(grid->cells_tail), (gconstpointer)cell);
if (cell_item)
grid->cell_active = cell_item;
}
CltrPhotoGridCell*
cltr_photo_grid_get_first_cell(CltrPhotoGrid *grid)
{
GList *cell_item = NULL;
cell_item = g_list_first(grid->cells_tail);
if (cell_item)
return cell_item->data;
return NULL;
}
void
cltr_photo_grid_append_cell(CltrPhotoGrid *grid,
CltrPhotoGridCell *cell)
{
grid->cells_tail = g_list_append(grid->cells_tail, cell);
}
/* relative */
static void
ctrl_photo_grid_cell_to_coords(CltrPhotoGrid *grid,
GList *cell,
int *x,
int *y)
{
int idx;
idx = g_list_position(grid->cells_tail, cell);
*y = idx / grid->n_cols;
*x = idx % grid->n_cols;
CLTR_DBG("idx: %i x: %i, y: %i", idx, *x , *y);
}
static void
ctrl_photo_grid_get_zoomed_coords(CltrPhotoGrid *grid,
int x,
int y,
float *tx,
float *ty)
{
/*
* figure out translate co-ords for the cell at x,y to get translated
* so its centered for glScale to zoom in on it.
*/
*tx = (float)grid->cell_width * (grid->zoom_max) * x * -1.0;
*ty = (float)grid->cell_height * (grid->zoom_max) * y * -1.0;
}
static gboolean
cell_is_offscreen(CltrPhotoGrid *grid,
GList *cell,
CltrDirection *where)
{
int idx;
idx = g_list_position(grid->cells_tail, cell);
CLTR_DBG("idx %i, rows*cols %i", idx, grid->n_cols * grid->n_rows);
if (idx < (grid->row_offset * grid->n_cols))
{
if (where) *where = CLTR_NORTH;
return TRUE; /* scroll up */
}
if (idx >= ((grid->row_offset * grid->n_cols)+(grid->n_cols * grid->n_rows)))
{
if (where) *where = CLTR_SOUTH;
return TRUE; /* scroll down */
}
return FALSE;
}
gboolean
cltr_photo_grid_idle_cb(gpointer data)
{
CltrPhotoGrid *grid = (CltrPhotoGrid *)data;
cltr_photo_grid_update_visual_state(grid);
cltr_widget_queue_paint(CLTR_WIDGET(grid));
if (!grid->is_populated)
return TRUE;
switch(grid->state)
{
case CLTR_PHOTO_GRID_STATE_ZOOM_IN:
case CLTR_PHOTO_GRID_STATE_ZOOM_OUT:
case CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE:
case CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE:
return TRUE;
case CLTR_PHOTO_GRID_STATE_ZOOMED:
case CLTR_PHOTO_GRID_STATE_BROWSE:
default:
return FALSE; /* no need for rapid updates now */
}
}
void
cltr_photo_grid_navigate(CltrPhotoGrid *grid,
CltrDirection direction)
{
GList *cell_orig = grid->cell_active;
switch (direction)
{
case CLTR_SOUTH:
if (g_list_nth(grid->cell_active, grid->n_cols))
grid->cell_active = g_list_nth(grid->cell_active, grid->n_cols);
break;
case CLTR_NORTH:
if (g_list_nth_prev(grid->cell_active, grid->n_cols))
grid->cell_active = g_list_nth_prev(grid->cell_active, grid->n_cols);
break;
case CLTR_EAST:
if (g_list_next(grid->cell_active))
grid->cell_active = g_list_next(grid->cell_active);
break;
case CLTR_WEST:
if (g_list_previous(grid->cell_active))
grid->cell_active = g_list_previous(grid->cell_active);
break;
}
if (cell_orig != grid->cell_active) /* we've moved */
{
int x, y;
float zoom = grid->zoom_min;
CltrDirection where;
if (cell_is_offscreen(grid, grid->cell_active, &where))
{
GList *cell_item = NULL;
cell_item = g_list_nth(grid->cells_tail,
grid->n_cols * grid->row_offset);
if (grid->state != CLTR_PHOTO_GRID_STATE_ZOOMED)
grid->state = CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE;
/* scroll */
if (where == CLTR_NORTH)
{ /* up */
grid->scroll_dist = grid->cell_height;
grid->row_offset--;
}
else
{
grid->scroll_dist = - grid->cell_height;
grid->row_offset++;
}
if (grid->state != CLTR_PHOTO_GRID_STATE_ZOOMED)
g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
cltr_photo_grid_idle_cb, grid);
}
if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
{
grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE;
grid->view_min_x = grid->view_max_x;
grid->view_min_y = grid->view_max_y ;
grid->anim_step = 0;
zoom = grid->zoom_max;
g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
cltr_photo_grid_idle_cb, grid);
}
ctrl_photo_grid_cell_to_coords(grid, grid->cell_active, &x, &y);
ctrl_photo_grid_get_zoomed_coords(grid, x, y,
&grid->view_max_x,
&grid->view_max_y);
CLTR_DBG("x: %f, y: %f", grid->view_max_x , grid->view_max_y);
cltr_widget_queue_paint(CLTR_WIDGET(grid));
}
}
void /* bleh badly named */
cltr_photo_grid_activate_cell(CltrPhotoGrid *grid)
{
if (grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
{
grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_IN;
g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
cltr_photo_grid_idle_cb, grid);
}
else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED)
{
grid->state = CLTR_PHOTO_GRID_STATE_ZOOM_OUT;
/* reset - zoomed moving will have reset */
grid->view_min_x = 0.0;
grid->view_min_y = 0.0; /*- (grid->row_offset * grid->cell_height);*/
g_timeout_add(FPS_TO_TIMEOUT(grid->anim_fps),
cltr_photo_grid_idle_cb, grid);
}
}
static void
cltr_photo_grid_update_visual_state(CltrPhotoGrid *grid)
{
int view_x_diff = grid->view_max_x - grid->view_min_x;
int view_y_diff = grid->view_max_y - grid->view_min_y;
int zoom_diff = grid->zoom_max - grid->zoom_min;
int row_offset_h = grid->row_offset * grid->cell_height;
/* Default states ( zoomed out ) */
grid->paint_zoom = grid->zoom_min;
grid->paint_trans_x = grid->view_min_x;
grid->paint_trans_y = grid->view_min_y - row_offset_h;
grid->paint_start_y = row_offset_h;
grid->paint_cell_item = g_list_nth(grid->cells_tail,
grid->n_cols * grid->row_offset);
if (grid->state != CLTR_PHOTO_GRID_STATE_BROWSE)
{
float scroll_min_y_offset = (float)(row_offset_h);
/* Assume zoomed in */
grid->paint_zoom = grid->zoom_max;
grid->paint_trans_x = grid->view_max_x;
grid->paint_trans_y = grid->view_max_y;
if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_IN)
{
grid->anim_step++;
/* Are we zoomed all the way in > */
if (grid->anim_step >= grid->anim_n_steps)
{
grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
grid->anim_step = 0;
}
else
{
float f = (float)grid->anim_step/grid->anim_n_steps;
scroll_min_y_offset *= grid->zoom_max;
grid->paint_zoom = grid->zoom_min + (zoom_diff * f);
grid->paint_trans_x = view_x_diff * f;
grid->paint_trans_y = (view_y_diff + scroll_min_y_offset) * f;
grid->paint_start_y = 0;
}
}
else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOM_OUT)
{
grid->anim_step++;
if (grid->anim_step >= grid->anim_n_steps)
{
grid->paint_zoom = grid->zoom_min;
grid->anim_step = 0;
grid->paint_trans_x = grid->view_min_x;
grid->paint_trans_y = grid->view_min_y - scroll_min_y_offset;
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
}
else
{
float f = (float)(grid->anim_n_steps - grid->anim_step )
/ grid->anim_n_steps;
scroll_min_y_offset *= grid->zoom_max;
grid->paint_zoom = grid->zoom_min + (zoom_diff * f);
grid->paint_trans_x = view_x_diff * f;
grid->paint_trans_y = (view_y_diff + scroll_min_y_offset) * f;
grid->paint_start_y = 0;
}
}
else if (grid->state == CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE)
{
grid->anim_step++;
if (grid->anim_step >= grid->anim_n_steps)
{
grid->state = CLTR_PHOTO_GRID_STATE_ZOOMED;
grid->anim_step = 0;
}
else
{
float f = (float)grid->anim_step/grid->anim_n_steps;
grid->paint_trans_x = grid->view_min_x + (view_x_diff * f);
grid->paint_trans_y = grid->view_min_y + (view_y_diff * f);
}
}
else if (grid->state == CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE)
{
grid->paint_zoom = grid->zoom_min;
grid->paint_trans_x = grid->view_min_x;
grid->paint_trans_y = grid->view_min_y - row_offset_h;
grid->anim_step++;
if (grid->anim_step >= (grid->anim_n_steps/4))
{
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
grid->anim_step = 0;
grid->paint_zoom = grid->zoom_min;
}
else
{
float f = (float)grid->anim_step / (grid->anim_n_steps/4);
grid->paint_trans_y += (grid->scroll_dist * f);
if (grid->scroll_dist > 0) /* up */
{
grid->paint_start_y = (grid->row_offset-1) * grid->cell_height;
}
else /* down */
{
grid->paint_cell_item = g_list_nth(grid->cells_tail,
grid->n_cols * (grid->row_offset-1));
}
}
}
}
}
static void
cltr_photo_grid_paint(CltrWidget *widget)
{
int x = 0, y = 0, rows = 0, cols = 0, i =0;
GList *cell_item;
CltrPhotoGrid *grid = (CltrPhotoGrid *)widget;
rows = grid->n_rows+1;
CLTR_MARK();
glPushMatrix();
if (grid->cells_tail == NULL)
{
glColor3ub(0xc2, 0xc3, 0xc1);
glRecti(0, 0, widget->width, widget->height);
glPopMatrix();
return;
}
/*
* Using GL_POLYGON_SMOOTH with 'regular' alpha blends causes ugly seems
* in the textures and texture tile borders. We therefore do this 'saturate'
* trick painting front -> back.
*
* see http://blog.metawrap.com/blog/PermaLink.aspx?guid=db82f92e-9fc8-4635-b3e5-e37a1ca6ee0a
* for more info
*
* Note bg must be glClearColor( 0.0, 0.0, 0.0, 0.0 ) to work.
* Is there a better way.?
* - multisample ?
*/
if (!grid->paint_cell_item)
cltr_photo_grid_update_visual_state(grid);
glEnable(GL_BLEND);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); /* needed */
glEnable(GL_POLYGON_SMOOTH);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE);
glColor4f(1.0, 1.0, 1.0, 1.0);
/* values from cltr_photo_grid_update_visual_state() */
cell_item = grid->paint_cell_item;
y = grid->paint_start_y;
glTranslatef (grid->paint_trans_x, grid->paint_trans_y, 0.0);
glScalef (grid->paint_zoom, grid->paint_zoom, 0.0);
while (rows--)
{
cols = grid->n_cols;
x = 0;
while (cols--)
{
CltrPhotoGridCell *cell = (CltrPhotoGridCell *)cell_item->data;
Pixbuf *pixb = NULL;
int x1, x2, y1, y2, thumb_w, thumb_h;
int ns_border, ew_border, selected_offset = 0;
pixb = cell->pixb;
thumb_w = (pixb->width / grid->n_cols);
thumb_h = (pixb->height / grid->n_rows);
if (cell->state == CLTR_PHOTO_GRID_CELL_STATE_APPEARING)
{
cell->anim_step -= 4;
if (cell->anim_step <= 0)
{
cell->state = CLTR_PHOTO_GRID_CELL_STATE_STATIC;
}
else
{
thumb_w = thumb_w + cell->anim_step;
thumb_h = thumb_h + cell->anim_step;
}
/* set color here for developing effect
* only fully develop when all picts loaded ?
* blur texture too ?
*/
/* glColor4f(1.0, 1.0, 1.0, 0.5); */
cell->anim_step = 0;
}
if (cell_item == grid->cell_active
&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
selected_offset = 2;
ew_border = thumb_w/8;
ns_border = (thumb_h/8) + 4;
thumb_w -= (2 * ew_border);
thumb_h -= (2 * ns_border);
x1 = x + ((grid->cell_width - thumb_w)/2);
y1 = y + ((grid->cell_height - thumb_h)/2);
x2 = x1 + thumb_w;
y2 = y1 + thumb_h;
glPushMatrix();
/* Translate origin to rotation point ( photo center ) */
glTranslatef( x1 + ((x2-x1)/2), y1 + ((y2-y1)/2), 0.0);
if (cell->state != CLTR_PHOTO_GRID_CELL_STATE_APPEARING)
/* Rotate around Z axis */
glRotatef ( cell->angle, 0.0, 0.0, 1.0);
glEnable(GL_TEXTURE_2D);
g_mutex_lock(grid->mutex);
cltr_texture_render_to_gl_quad(cell->texture,
-(thumb_w/2) - selected_offset,
-(thumb_h/2) - selected_offset,
(thumb_w/2) - selected_offset,
(thumb_h/2) - selected_offset);
g_mutex_unlock(grid->mutex);
glDisable(GL_TEXTURE_2D);
if (cell_item == grid->cell_active
&& grid->state == CLTR_PHOTO_GRID_STATE_BROWSE)
glColor4f(1.0, 1.0, 1.0, 1.0);
else
glColor4f(0.9, 0.95, 0.95, 1.0);
glColor4f(1.0, 1.0, 1.0, 1.0);
/* Draw with origin in center of photo */
glRecti(-(thumb_w/2)-6 - selected_offset,
-(thumb_h/2)-6 - selected_offset,
(thumb_w/2)+6 - selected_offset,
(thumb_h/2)+ns_border - selected_offset);
/*
cltr_glu_rounded_rect(-(thumb_w/2)-4, -(thumb_h/2)-4,
(thumb_w/2)+4, (thumb_h/2)+ns_border,
thumb_w/30,
NULL);
*/
/* Nice colors */
/* glColor4ub(0x3c, 0xbb, 0x15, 0xff); */
/* glColor4ub(0x99, 0x99, 0xff, 0xff); */
/* glColor4ub(0x99, 0x99, 0x99, 0xff); */
/* shadow */
glColor4ub(0x99, 0x99, 0x99, 0xff);
glRecti(-(thumb_w/2)-6+2, -(thumb_h/2)-6+2,
(thumb_w/2)+6+2, (thumb_h/2)+ns_border+2);
/*
glColor4f(0.1, 0.1, 0.1, 0.3);
cltr_glu_rounded_rect(-(thumb_w/2)-4 + 1, -(thumb_h/2)-4 + 1,
(thumb_w/2)+4 + 1, (thumb_h/2)+ns_border +1,
thumb_w/30,
NULL);
*/
glColor4f(1.0, 1.0, 1.0, 1.0);
glEnable(GL_TEXTURE_2D);
glPopMatrix();
cell_item = g_list_next(cell_item);
if (!cell_item)
goto finish;
x += grid->cell_width;
i++;
}
y += grid->cell_height;
}
finish:
glPopMatrix();
/* finally paint background */
glDisable(GL_TEXTURE_2D);
glColor3ub(0xc2, 0xc3, 0xc1);
glRecti(0, 0, widget->width, widget->height);
/* reset */
glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
static void
cltr_photo_grid_show(CltrWidget *widget)
{
CltrPhotoGrid *grid = CLTR_PHOTO_GRID(widget);
/*
GThread *loader_thread;
loader_thread = g_thread_create (cltr_photo_grid_populate,
(gpointer)grid,
TRUE,
NULL);
*/
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
if (!grid->is_populated)
g_timeout_add(FPS_TO_TIMEOUT(20),
cltr_photo_grid_idle_cb, grid);
cltr_widget_queue_paint(widget);
}
void
cltr_photo_grid_set_fps(CltrPhotoGrid *grid, int fps)
{
grid->anim_fps = fps;
}
int
cltr_photo_grid_get_fps(CltrPhotoGrid *grid)
{
return grid->anim_fps;
}
void
cltr_photo_grid_set_anim_steps(CltrPhotoGrid *grid, int steps)
{
grid->anim_n_steps = steps;
}
int
cltr_photo_grid_get_anim_steps(CltrPhotoGrid *grid)
{
return grid->anim_n_steps;
}
CltrWidget*
cltr_photo_grid_new(int width,
int height,
int n_cols,
int n_rows,
const gchar *img_path)
{
CltrPhotoGrid *grid = NULL;
grid = g_malloc0(sizeof(CltrPhotoGrid));
grid->widget.width = width;
grid->widget.height = height;
grid->widget.show = cltr_photo_grid_show;
grid->widget.paint = cltr_photo_grid_paint;
grid->widget.xevent_handler = cltr_photo_grid_handle_xevent;
grid->img_path = strdup(img_path);
grid->n_cols = n_cols;
grid->n_rows = n_rows;
grid->cell_width = grid->widget.width / n_cols;
grid->cell_height = grid->widget.height / n_rows;
grid->state = CLTR_PHOTO_GRID_STATE_BROWSE;
grid->is_populated = FALSE;
grid->anim_fps = 50;
grid->anim_n_steps = 10; /* value needs to be calced dep on rows */
grid->anim_step = 0;
/* Default 'browse view' */
grid->zoom_min = 1.0;
grid->view_min_x = (grid->widget.width - (grid->zoom_min * grid->widget.width))/2.0;
grid->view_min_y = 0.0;
/* Assmes cols == rows */
grid->zoom_max = (float) (n_rows * 1.0);
grid->row_offset = 0;
grid->mutex = g_mutex_new();
return CLTR_WIDGET(grid);
}

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@ -1,78 +0,0 @@
#ifndef _HAVE_CLTR_PHOTO_GRID_H
#define _HAVE_CLTR_PHOTO_GRID_H
#include "cltr.h"
typedef struct CltrPhotoGrid CltrPhotoGrid;
typedef struct CltrPhotoGridCell CltrPhotoGridCell;
#define CLTR_PHOTO_GRID(w) (CltrPhotoGrid*)(w)
typedef enum CltrPhotoGridState
{
CLTR_PHOTO_GRID_STATE_BROWSE ,
CLTR_PHOTO_GRID_STATE_ZOOM_IN ,
CLTR_PHOTO_GRID_STATE_ZOOMED ,
CLTR_PHOTO_GRID_STATE_ZOOM_OUT ,
CLTR_PHOTO_GRID_STATE_ZOOMED_MOVE ,
CLTR_PHOTO_GRID_STATE_SCROLLED_MOVE ,
}
CltrPhotoGridState;
typedef enum CltrPhotoGridCellState
{
CLTR_PHOTO_GRID_CELL_STATE_APPEARING,
CLTR_PHOTO_GRID_CELL_STATE_STATIC,
}
CltrPhotoGridCellState;
GMutex*
cltr_photo_grid_mutex(CltrPhotoGrid *grid);
void
cltr_photo_grid_set_populated(CltrPhotoGrid *grid, gboolean populated);
CltrPhotoGridCell*
cltr_photo_grid_cell_new(CltrPhotoGrid *grid,
Pixbuf *pixb);
Pixbuf*
cltr_photo_grid_cell_pixbuf(CltrPhotoGridCell *cell);
CltrPhotoGridCell*
cltr_photo_grid_get_active_cell(CltrPhotoGrid *grid);
void
cltr_photo_grid_set_active_cell(CltrPhotoGrid *grid, CltrPhotoGridCell *cell);
CltrPhotoGridCell*
cltr_photo_grid_get_first_cell(CltrPhotoGrid *grid);
void
cltr_photo_grid_append_cell(CltrPhotoGrid *grid,
CltrPhotoGridCell *cell);
void
cltr_photo_grid_navigate(CltrPhotoGrid *grid,
CltrDirection direction) ;
void /* bleh badly named */
cltr_photo_grid_activate_cell(CltrPhotoGrid *grid);
gpointer
cltr_photo_grid_populate(gpointer data) ;
void
cltr_photo_grid_redraw(CltrPhotoGrid *grid);
CltrWidget*
cltr_photo_grid_new(int width,
int height,
int n_cols,
int n_rows,
const gchar *img_path);
#endif

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@ -1,92 +0,0 @@
#ifndef _HAVE_CLTR_PRIVATE_H
#define _HAVE_CLTR_PRIVATE_H
#include "cltr.h"
#define CLTR_WANT_DEBUG 1
#if (CLTR_WANT_DEBUG)
#define CLTR_DBG(x, a...) \
g_printerr ( __FILE__ ":%d,%s() " x "\n", __LINE__, __func__, ##a)
#define CLTR_GLERR() \
{ \
GLenum err = glGetError (); /* Roundtrip */ \
if (err != GL_NO_ERROR) \
{ \
g_printerr (__FILE__ ": GL Error: %x [at %s:%d]\n", \
err, __func__, __LINE__); \
} \
}
#else
#define CLTR_DBG(x, a...) do {} while (0)
#define CLTR_GLERR() do {} while (0)
#endif
#define CLTR_MARK() CLTR_DBG("mark")
typedef void (*WidgetPaintMethod) (CltrWidget *widget ) ;
typedef void (*WidgetShowMethod) (CltrWidget *widget ) ;
typedef void (*WidgetDestroyMethod) (CltrWidget *widget) ;
typedef void (*WidgetFocusMethod) (CltrWidget *widget) ;
typedef void (*WidgetUnfocusMethod) (CltrWidget *widget) ;
typedef gboolean (*WidgetXEventHandler) (CltrWidget *widget, XEvent *xev) ;
struct CltrWidget
{
int type;
int x,y,width,height;
CltrWidget *parent;
gboolean visible;
GList *children;
int refcnt;
/* focus */
CltrWidget *focus_next_north, *focus_next_south,
*focus_next_west, *focus_next_east;
/* methods */
WidgetPaintMethod paint;
WidgetShowMethod show;
WidgetDestroyMethod destroy;
WidgetFocusMethod focus_in;
WidgetUnfocusMethod focus_out;
WidgetXEventHandler xevent_handler;
/* Anim ref */
CltrAnimator *anim;
};
typedef struct ClutterMainContext ClutterMainContext;
struct ClutterMainContext
{
Display *xdpy;
Window xwin_root;
int xscreen;
GC xgc;
GLXContext gl_context;
CltrWidget *window;
GAsyncQueue *internal_event_q;
PixbufPixel colors[CLTR_N_COLS];
};
ClutterMainContext CltrCntx;
#define CLTR_CONTEXT() &CltrCntx
#define FPS_TO_TIMEOUT(t) (1000/(t))
#endif

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@ -1,154 +0,0 @@
#include "cltr-scratch.h"
#include "cltr-private.h"
struct CltrScratch
{
CltrWidget widget;
Pixbuf *pixb;
CltrTexture *tex;
};
static void
cltr_scratch_show(CltrWidget *widget);
static gboolean
cltr_scratch_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_scratch_paint(CltrWidget *widget);
CltrWidget*
cltr_scratch_new(int width, int height)
{
CltrScratch *scratch;
ClutterFont *font;
PixbufPixel pixel = { 255, 255, 255, 100 };
scratch = g_malloc0(sizeof(CltrScratch));
scratch->widget.width = width;
scratch->widget.height = height;
scratch->widget.show = cltr_scratch_show;
scratch->widget.paint = cltr_scratch_paint;
scratch->widget.xevent_handler = cltr_scratch_handle_xevent;
scratch->pixb = pixbuf_new(width, height);
pixel_set_vals(&pixel, 0, 0, 0, 255);
pixbuf_fill_rect(scratch->pixb, 0, 0, width, height, &pixel);
font = font_new ("Sans Bold 72");
pixel_set_vals(&pixel, 255, 255, 255, 255);
font_draw(font, scratch->pixb, "Hello", 0, 0, &pixel);
scratch->tex = cltr_texture_new(scratch->pixb);
return CLTR_WIDGET(scratch);
}
static void
cltr_scratch_show(CltrWidget *widget)
{
cltr_widget_queue_paint(widget);
}
static gboolean
cltr_scratch_handle_xevent (CltrWidget *widget, XEvent *xev)
{
return TRUE;
}
static void
cltr_scratch_paint_old(CltrWidget *widget)
{
CltrScratch *scratch = CLTR_SCRATCH(widget);
int times = 100, num = 0;
int spost = 0;
float alphainc = 0.9f / times;
float alpha = 0.1f;
glPushMatrix();
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glEnable(GL_BLEND);
/*
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
*/
for (num = 0;num < times;num++)
{
glColor4f(1.0f, 1.0f, 1.0f, alpha);
cltr_texture_render_to_gl_quad(scratch->tex,
widget->x - spost,
widget->y - spost,
widget->x + widget->width + spost,
widget->y + widget->height + spost);
spost += 2;
alpha = alpha - alphainc;
}
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
cltr_texture_render_to_gl_quad(scratch->tex,
widget->x,
widget->y,
widget->x + widget->width ,
widget->y + widget->height);
glDisable(GL_BLEND);
glPopMatrix();
}
static void
cltr_scratch_paint(CltrWidget *widget)
{
CltrScratch *scratch = CLTR_SCRATCH(widget);
glPushMatrix();
CLTR_MARK();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(100, 200, 50, 100);
glRecti(widget->x, widget->y,
widget->x + widget->width,
widget->y + widget->height);
glEnable(GL_TEXTURE_2D);
cltr_texture_render_to_gl_quad(scratch->tex,
widget->x,
widget->y,
widget->x + widget->width ,
widget->y + widget->height);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glPopMatrix();
}

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@ -1,14 +0,0 @@
#ifndef _HAVE_CLTR_SCRATCH_H
#define _HAVE_CLTR_SCRATCH_H
#include "cltr.h"
typedef struct CltrScratch CltrScratch;
#define CLTR_SCRATCH(w) ((CltrScratch*)(w))
CltrWidget*
cltr_scratch_new(int width, int height);
#endif

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@ -1,536 +0,0 @@
#include "cltr-texture.h"
#include "cltr-private.h"
/*
IDEAS or less memory
+ texture compression - made no difference ?
+ mipmaps - make zoom faster ? ( vs memory )
+ check max texture size *DONE*
+ how much texture mem available ?
*/
static int
next_p2 ( int a )
{
int rval=1;
while(rval < a)
rval <<= 1;
return rval;
}
void
cltr_texture_render_to_gl_quad(CltrTexture *texture,
int x1,
int y1,
int x2,
int y2)
{
int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
int qwidth = 0, qheight = 0;
int x, y, i =0, lastx = 0, lasty = 0;
float tx, ty;
qwidth = x2-x1;
qheight = y2-y1;
if (texture->tiles == NULL)
cltr_texture_realize(texture);
if (!texture->tiled)
{
glBindTexture(GL_TEXTURE_2D, texture->tiles[0]);
tx = (float) texture->pixb->width / texture->width;
ty = (float) texture->pixb->height / texture->height;
qx1 = x1;
qx2 = x2;
qy1 = y1;
qy2 = y2;
glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
glEnd ();
return;
}
for (x=0; x < texture->n_x_tiles; x++)
{
lasty = 0;
for (y=0; y < texture->n_y_tiles; y++)
{
int actual_w, actual_h;
glBindTexture(GL_TEXTURE_2D, texture->tiles[i]);
actual_w = texture->tile_x_size[x] - texture->tile_x_waste[x];
actual_h = texture->tile_y_size[y] - texture->tile_y_waste[y];
tx = (float) actual_w / texture->tile_x_size[x];
ty = (float) actual_h / texture->tile_y_size[y];
qx1 = x1 + lastx;
qx2 = qx1 + ((qwidth * actual_w ) / texture->width );
qy1 = y1 + lasty;
qy2 = qy1 + ((qheight * actual_h) / texture->height );
glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
glEnd ();
lasty += qy2 - qy1;
i++;
}
lastx += qx2 - qx1;
}
}
/* Code below based heavily from luminocity - copyright Owen Taylor */
/* MAX_WASTE: The maximum dimension of blank area we'll accept
* in a pixmap. Bigger values use less textures, smaller
* values less texture memory. The current value of
* 256 means that the smallest texture we'll split to
* save texture memory is 513x512. (That will be split into
* a 512x512 and, if overlap is 32, a 64x512 texture)
*/
#define MAX_WASTE 64
/*
* OVERLAP: when we divide the full-resolution image into
* tiles to deal with hardware limitations, we overlap
* tiles by this much. This means that we can scale
* down by up to OVERLAP before we start getting
* seems.
*/
#define OVERLAP 0 /* 32 */
static gboolean
can_create (int width, int height)
{
GLint new_width;
glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA,
width, height, 0 /* border */,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0,
GL_TEXTURE_WIDTH, &new_width);
return new_width != 0;
}
static int
tile_dimension (int to_fill,
int start_size,
int *positions,
int *sizes,
int *waste)
{
int pos = 0;
int n_tiles = 0;
int size = start_size;
while (TRUE)
{
if (positions)
positions[n_tiles] = pos;
if (sizes)
sizes[n_tiles] = size;
if (waste)
waste[n_tiles] = 0;
n_tiles++;
if (to_fill <= size)
{
if (waste)
waste[n_tiles-1] = size - to_fill;
break;
}
else
{
to_fill -= (size - OVERLAP);
pos += size - OVERLAP;
while (size >= 2 * to_fill || size - to_fill > MAX_WASTE)
size /= 2;
}
}
return n_tiles;
}
static void
init_tiles (CltrTexture *texture)
{
int x_pot = next_p2 (texture->width);
int y_pot = next_p2 (texture->height);
while (!(can_create (x_pot, y_pot) &&
(x_pot - texture->width < MAX_WASTE) &&
(y_pot - texture->height < MAX_WASTE)))
{
if (x_pot > y_pot)
x_pot /= 2;
else
y_pot /= 2;
}
texture->n_x_tiles = tile_dimension (texture->width, x_pot,
NULL, NULL, NULL);
texture->tile_x_position = g_new (int, texture->n_x_tiles);
texture->tile_x_size = g_new (int, texture->n_x_tiles);
texture->tile_x_waste = g_new (int, texture->n_x_tiles);
tile_dimension (texture->width, x_pot,
texture->tile_x_position,
texture->tile_x_size,
texture->tile_x_waste);
texture->n_y_tiles = tile_dimension (texture->height, y_pot,
NULL, NULL, NULL);
texture->tile_y_position = g_new (int, texture->n_y_tiles);
texture->tile_y_size = g_new (int, texture->n_y_tiles);
texture->tile_y_waste = g_new (int, texture->n_y_tiles);
tile_dimension (texture->height, y_pot,
texture->tile_y_position,
texture->tile_y_size,
texture->tile_y_waste);
#if 0
/* debug info */
{
int i;
g_print("n_x_tiles %i, n_y_tiles %i\n",
texture->n_x_tiles, texture->n_y_tiles);
g_print ("Tiled %d x %d texture as [", texture->width, texture->height);
for (i = 0; i < texture->n_x_tiles; i++)
{
if (i != 0)
g_print (",");
g_print ("%d(%d)", texture->tile_x_size[i], texture->tile_x_position[i]);
}
g_print ("]x[");
for (i = 0; i < texture->n_y_tiles; i++)
{
if (i != 0)
g_print (",");
g_print ("%d(%d)", texture->tile_y_size[i], texture->tile_y_position[i]);
}
g_print ("]\n");
}
#endif
}
/* End borrowed luminocity code */
void
cltr_texture_unrealize(CltrTexture *texture)
{
if (texture->tiles == NULL)
return;
if (!texture->tiled)
glDeleteTextures(1, texture->tiles);
else
glDeleteTextures(texture->n_x_tiles * texture->n_y_tiles, texture->tiles);
g_free(texture->tiles);
texture->tiles = NULL;
}
void
cltr_texture_realize(CltrTexture *texture)
{
int x, y, i = 0;
if (!texture->tiled)
{
if (!texture->tiles)
{
texture->tiles = g_new (GLuint, 1);
glGenTextures (1, texture->tiles);
}
glBindTexture(GL_TEXTURE_2D, texture->tiles[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/* glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); */
glTexImage2D(GL_TEXTURE_2D, 0, /*GL_COMPRESSED_RGBA_ARB*/ GL_RGBA,
texture->width,
texture->height,
0, GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8,
NULL);
CLTR_GLERR();
cltr_texture_sync_pixbuf(texture);
return;
}
if (!texture->tiles)
{
texture->tiles = g_new (GLuint, texture->n_x_tiles * texture->n_y_tiles);
glGenTextures (texture->n_x_tiles * texture->n_y_tiles, texture->tiles);
}
for (x=0; x < texture->n_x_tiles; x++)
for (y=0; y < texture->n_y_tiles; y++)
{
Pixbuf *pixtmp;
int src_h, src_w;
src_w = texture->tile_x_size[x];
src_h = texture->tile_y_size[y];
/*
CLTR_DBG("%i+%i, %ix%i to %ix%i, waste %ix%i",
texture->tile_x_position[x],
texture->tile_y_position[y],
texture->tile_x_size[x],
texture->tile_y_size[y],
texture->width,
texture->height,
texture->tile_x_waste[x],
texture->tile_y_waste[y]);
*/
/* Only break the pixbuf up if we have multiple tiles */
/* if (texture->n_x_tiles > 1 && texture->n_y_tiles >1) */
{
pixtmp = pixbuf_new(texture->tile_x_size[x],
texture->tile_y_size[y]);
pixbuf_copy(texture->pixb,
pixtmp,
texture->tile_x_position[x],
texture->tile_y_position[y],
texture->tile_x_size[x],
texture->tile_y_size[y],
0,0);
}
/* else pixtmp = texture->pixb; */
glBindTexture(GL_TEXTURE_2D, texture->tiles[i]);
CLTR_GLERR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
/* glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND); */
/* glPixelStorei (GL_UNPACK_ALIGNMENT, 4); */
/* glPixelStorei (GL_UNPACK_ROW_LENGTH, texture->tile_x_size[x]); */
glTexImage2D(GL_TEXTURE_2D, 0, /*GL_COMPRESSED_RGBA_ARB*/ GL_RGBA,
pixtmp->width,
pixtmp->height,
0, GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8,
/* GL_UNSIGNED_BYTE, */
pixtmp->data);
CLTR_GLERR();
CLTR_DBG("pixtmp is %ix%i texture %ix%i\n",
pixtmp->width, pixtmp->height,
texture->width, texture->height);
pixbuf_unref(pixtmp);
i++;
}
}
CltrTexture*
cltr_texture_new(Pixbuf *pixb)
{
CltrTexture *texture;
CLTR_MARK();
texture = g_malloc0(sizeof(CltrTexture));
texture->width = pixb->width;
texture->height = pixb->height;
texture->tiled = TRUE;
/* maybe we should copy the pixbuf - a change to refed one would explode */
texture->pixb = pixb;
texture->mutex = g_mutex_new();
pixbuf_ref(pixb);
init_tiles (texture);
cltr_texture_ref(texture);
return texture;
}
void
cltr_texture_ref(CltrTexture *texture)
{
texture->refcnt++;
}
void
cltr_texture_unref(CltrTexture *texture)
{
texture->refcnt--;
if (texture->refcnt <= 0)
{
cltr_texture_unrealize(texture);
if (texture->pixb)
pixbuf_unref(texture->pixb);
g_free(texture);
}
}
CltrTexture*
cltr_texture_no_tile_new(Pixbuf *pixb)
{
CltrTexture *texture;
CLTR_MARK();
texture = g_malloc0(sizeof(CltrTexture));
texture->tiled = FALSE;
texture->width = next_p2(pixb->width);
texture->height = next_p2(pixb->height);
if (!can_create (texture->width, texture->height))
{
free(texture);
return NULL;
}
texture->pixb = pixb;
texture->mutex = g_mutex_new();
pixbuf_ref(pixb);
cltr_texture_ref(texture);
return texture;
}
Pixbuf*
cltr_texture_get_pixbuf(CltrTexture* texture)
{
return texture->pixb;
}
void
cltr_texture_lock(CltrTexture* texture)
{
g_mutex_lock(texture->mutex);
}
void
cltr_texture_unlock(CltrTexture* texture)
{
g_mutex_unlock(texture->mutex);
}
void
cltr_texture_sync_pixbuf(CltrTexture* texture)
{
if (texture->tiled)
{
cltr_texture_realize(texture);
}
else
{
if (!texture->tiles)
cltr_texture_realize(texture);
glBindTexture(GL_TEXTURE_2D, texture->tiles[0]);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
texture->pixb->width,
texture->pixb->height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
texture->pixb->data);
}
}
/*
* This is a nasty hack to work round me not figuring out
* how to get RGBA data out of gstreamer in a format clutters
* GL setup can handle :(
*
* The good side is it probably speeds video playback up by
* avoiding copys of frame data.
*/
void
cltr_texture_force_rgb_data(CltrTexture *texture,
int width,
int height,
int *data)
{
if (texture->tiled)
return;
if (!texture->tiles)
cltr_texture_realize(texture);
glBindTexture(GL_TEXTURE_2D, texture->tiles[0]);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0,
width,
height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
data);
CLTR_GLERR();
}

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#ifndef _HAVE_CLTR_TEX_H
#define _HAVE_CLTR_TEX_H
#include "cltr.h"
struct CltrTexture
{
Pixbuf *pixb;
int width, height;
gboolean tiled;
int n_x_tiles, n_y_tiles;
int *tile_x_position, *tile_x_size, *tile_x_waste;
int *tile_y_position, *tile_y_size, *tile_y_waste;
GLuint *tiles;
GMutex *mutex;
gint refcnt;
};
CltrTexture*
cltr_texture_new(Pixbuf *pixb);
void
cltr_texture_ref(CltrTexture *texture);
void
cltr_texture_unref(CltrTexture *texture);
CltrTexture*
cltr_texture_no_tile_new(Pixbuf *pixb);
void
cltr_texture_unrealize(CltrTexture *texture);
void
cltr_texture_realize(CltrTexture *texture);
void
cltr_texture_render_to_gl_quad(CltrTexture *texture,
int x1,
int y1,
int x2,
int y2);
Pixbuf*
cltr_texture_get_pixbuf(CltrTexture* texture);
void
cltr_texture_lock(CltrTexture* texture);
void
cltr_texture_unlock(CltrTexture* texture);
void
cltr_texture_sync_pixbuf(CltrTexture* texture);
void
cltr_texture_force_rgb_data(CltrTexture *texture,
int width,
int height,
int *data);
#endif

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@ -1,923 +0,0 @@
#include "cltr-video.h"
#include "cltr-private.h"
/* This is all very much based on the totem gst bacon video widget */
struct CltrVideo
{
CltrWidget widget;
GstElement *play, *data_src, *video_sink, *audio_sink, *vis_element;
GAsyncQueue *queue;
gint video_width, video_height;
gdouble video_fps;
CltrTexture *frame_texture;
gboolean has_video, has_audio;
gint64 stream_length;
gint64 current_time_nanos;
gint64 current_time;
float current_position;
guint update_id;
gchar *last_error_message;
gchar *mrl;
};
static void
cltr_video_show(CltrWidget *widget);
static gboolean
cltr_video_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_video_paint(CltrWidget *widget);
static void
parse_stream_info (CltrVideo *video);
static gboolean
cb_iterate (CltrVideo *video);
static void
reset_error_msg (CltrVideo *video);
static gboolean
cltr_video_idler (CltrVideo *video);
static gint64 length = 0; /* to go */
static void
cltr_video_print_tag (const GstTagList *list,
const gchar *tag,
gpointer unused)
{
gint i, count;
count = gst_tag_list_get_tag_size (list, tag);
for (i = 0; i < count; i++) {
gchar *str;
if (gst_tag_get_type (tag) == G_TYPE_STRING) {
if (!gst_tag_list_get_string_index (list, tag, i, &str))
g_assert_not_reached ();
} else {
str =
g_strdup_value_contents (gst_tag_list_get_value_index (list, tag, i));
}
if (i == 0) {
g_print ("%15s: %s\n", gst_tag_get_nick (tag), str);
} else {
g_print (" : %s\n", str);
}
g_free (str);
}
}
static void
got_eos (GstPlay* play, CltrVideo *video)
{
CLTR_DBG ("End Of Stream\n");
CltrVideoSignal *signal;
signal = g_new0 (CltrVideoSignal, 1);
signal->signal_id = CLTR_VIDEO_ASYNC_EOS;
g_async_queue_push (video->queue, signal);
gst_element_set_state (GST_ELEMENT (play), GST_STATE_READY);
}
static void
got_stream_length (GstElement *play,
gint64 length_nanos,
CltrVideo *video)
{
video->stream_length = (gint64) length_nanos / GST_MSECOND;
CLTR_MARK();
/* fire off some callback here ? */
CLTR_DBG("length: %li", video->stream_length);
}
static void
got_time_tick (GstElement *play,
gint64 time_nanos,
CltrVideo *video)
{
CLTR_MARK();
video->current_time_nanos = time_nanos;
video->current_time = (gint64) time_nanos / GST_MSECOND;
if (video->stream_length == 0)
video->current_position = 0;
else
{
video->current_position = (float) video->current_time / video->stream_length;
}
CLTR_DBG("current pos is %f\n", video->current_position);
/* fire off callback here */
}
static void
got_found_tag (GstPlay *play,
GstElement *source,
GstTagList *tag_list,
CltrVideo *video)
{
CltrVideoSignal *signal;
CLTR_MARK();
signal = g_new0 (CltrVideoSignal, 1);
signal->signal_id = CLTR_VIDEO_ASYNC_FOUND_TAG;
signal->signal_data.found_tag.source = source;
signal->signal_data.found_tag.tag_list = gst_tag_list_copy (tag_list);
g_async_queue_push (video->queue, signal);
/* gst_tag_list_foreach (tag_list, cltr_video_print_tag, NULL); */
}
static void
got_state_change (GstElement *play,
GstElementState old_state,
GstElementState new_state,
CltrVideo *video)
{
if (old_state == GST_STATE_PLAYING)
{
if (video->update_id != 0)
{
g_source_remove (video->update_id);
video->update_id = 0;
}
g_idle_remove_by_data (video);
}
else if (new_state == GST_STATE_PLAYING)
{
if (video->update_id != 0)
g_source_remove (video->update_id);
video->update_id = g_timeout_add (200, (GSourceFunc) cb_iterate, video);
g_idle_add((GSourceFunc) cltr_video_idler, video);
}
if (old_state <= GST_STATE_READY && new_state >= GST_STATE_PAUSED)
{
parse_stream_info (video);
}
else if (new_state <= GST_STATE_READY && old_state >= GST_STATE_PAUSED)
{
video->has_video = FALSE;
video->has_audio = FALSE;
/* blank the texture */
/* while (g_async_queue_try_pop (video->queue)) ; */
/*
if (bvw->priv->tagcache)
{
gst_tag_list_free (bvw->priv->tagcache);
bvw->priv->tagcache = NULL;
}
*/
video->video_width = 0;
video->video_height = 0;
}
}
static void
got_redirect (GstElement *play,
const gchar *new_location,
CltrVideo *bvw)
{
CLTR_MARK();
/*
bvw->priv->got_redirect = TRUE;
signal = g_new0 (BVWSignal, 1);
signal->signal_id = ASYNC_REDIRECT;
signal->signal_data.redirect.new_location = g_strdup (new_location);
g_async_queue_push (bvw->priv->queue, signal);
g_idle_add ((GSourceFunc) bacon_video_widget_signal_idler, bvw);
*/
}
static void
stream_info_set (GObject *obj,
GParamSpec *pspec,
CltrVideo *video)
{
parse_stream_info (video);
/*
signal = g_new0 (BVWSignal, 1);
signal->signal_id = ASYNC_NOTIFY_STREAMINFO;
g_async_queue_push (bvw->priv->queue, signal);
g_idle_add ((GSourceFunc) bacon_video_widget_signal_idler, bvw);
*/
}
static void
got_source (GObject *play,
GParamSpec *pspec,
CltrVideo *video)
{
GObject *source = NULL;
GObjectClass *klass;
CLTR_MARK();
/*
if (bvw->priv->tagcache) {
gst_tag_list_free (bvw->priv->tagcache);
bvw->priv->tagcache = NULL;
}
if (!bvw->priv->media_device)
return;
g_object_get (play, "source", &source, NULL);
if (!source)
return;
klass = G_OBJECT_GET_CLASS (source);
if (!g_object_class_find_property (klass, "device"))
return;
g_object_set (source, "device", bvw->priv->media_device, NULL);
*/
}
static void
got_buffering (GstElement *play,
gint percentage,
CltrVideo *video)
{
CLTR_DBG("Buffering with %i", percentage);
#if 0
BVWSignal *signal;
g_return_if_fail (bvw != NULL);
g_return_if_fail (BACON_IS_VIDEO_WIDGET (bvw));
signal = g_new0 (BVWSignal, 1);
signal->signal_id = ASYNC_BUFFERING;
signal->signal_data.buffering.percent = percentage;
g_async_queue_push (bvw->priv->queue, signal);
g_idle_add ((GSourceFunc) bacon_video_widget_signal_idler, bvw);
#endif
}
static void
reset_error_msg (CltrVideo *video)
{
if (video->last_error_message)
{
g_free (video->last_error_message);
video->last_error_message = NULL;
}
}
static void
got_error (GstElement *play,
GstElement *orig,
GError *error,
gchar *debug,
CltrVideo *video)
{
/*
XXX TODO cpy the error message to asyc queueu
*/
CLTR_MARK();
#if 0
/* since we're opening, we will never enter the mainloop
* until we return, so setting an idle handler doesn't
* help... Anyway, let's prepare a message. */
if (GST_STATE (play) != GST_STATE_PLAYING) {
g_free (bvw->priv->last_error_message);
bvw->priv->last_error_message = g_strdup (error->message);
return;
}
signal = g_new0 (BVWSignal, 1);
signal->signal_id = ASYNC_ERROR;
signal->signal_data.error.element = orig;
signal->signal_data.error.error = g_error_copy (error);
if (debug)
signal->signal_data.error.debug_message = g_strdup (debug);
g_async_queue_push (bvw->priv->queue, signal);
g_idle_add ((GSourceFunc) bacon_video_widget_signal_idler, bvw);
#endif
}
static void
caps_set (GObject *obj,
GParamSpec *pspec,
CltrVideo *video)
{
GstPad *pad = GST_PAD (obj);
GstStructure *s;
if (!GST_PAD_CAPS (pad))
return;
s = gst_caps_get_structure (GST_PAD_CAPS (pad), 0);
if (s)
{
/* const GValue *par; */
if (!(gst_structure_get_double (s, "framerate", &video->video_fps) &&
gst_structure_get_int (s, "width", &video->video_width) &&
gst_structure_get_int (s, "height", &video->video_height)))
return;
/*
if ((par = gst_structure_get_value (s, "pixel-aspect-ratio")))
{
gint num = gst_value_get_fraction_numerator (par),
den = gst_value_get_fraction_denominator (par);
if (num > den)
bvw->priv->video_width *= (gfloat) num / den;
else
bvw->priv->video_height *= (gfloat) den / num;
}
got_video_size (bvw->priv->play, bvw->priv->video_width,
bvw->priv->video_height, bvw);
*/
}
}
static void
parse_stream_info (CltrVideo *video)
{
GList *streaminfo = NULL;
GstPad *videopad = NULL;
g_object_get (G_OBJECT (video->play), "stream-info", &streaminfo, NULL);
streaminfo = g_list_copy (streaminfo);
g_list_foreach (streaminfo, (GFunc) g_object_ref, NULL);
for ( ; streaminfo != NULL; streaminfo = streaminfo->next)
{
GObject *info = streaminfo->data;
gint type;
GParamSpec *pspec;
GEnumValue *val;
if (!info)
continue;
g_object_get (info, "type", &type, NULL);
pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (info), "type");
val = g_enum_get_value (G_PARAM_SPEC_ENUM (pspec)->enum_class, type);
if (strstr (val->value_name, "AUDIO"))
{
if (!video->has_audio) {
video->has_audio = TRUE;
/*if (!bvw->priv->media_has_video &&
bvw->priv->show_vfx && bvw->priv->vis_element) {
videopad = gst_element_get_pad (bvw->priv->vis_element, "src");
}*/
}
}
else if (strstr (val->value_name, "VIDEO"))
{
video->has_video = TRUE;
if (!videopad)
g_object_get (info, "object", &videopad, NULL);
}
}
if (videopad)
{
GstPad *real = (GstPad *) GST_PAD_REALIZE (videopad);
/* handle explicit caps as well - they're set later */
if (((GstRealPad *) real)->link != NULL && GST_PAD_CAPS (real))
caps_set (G_OBJECT (real), NULL, video);
g_signal_connect (real, "notify::caps", G_CALLBACK (caps_set), video);
}
/*
else if (bvw->priv->show_vfx && bvw->priv->vis_element)
{
fixate_visualization (NULL, NULL, bvw);
}
*/
g_list_foreach (streaminfo, (GFunc) g_object_unref, NULL);
g_list_free (streaminfo);
}
static gboolean
cb_iterate (CltrVideo *video)
{
GstFormat fmt = GST_FORMAT_TIME;
gint64 value;
CLTR_MARK();
/* check length/pos of stream */
if (gst_element_query (GST_ELEMENT (video->play),
GST_QUERY_TOTAL, &fmt, &value)
&& GST_CLOCK_TIME_IS_VALID (value)
&& value / GST_MSECOND != video->stream_length)
{
got_stream_length (GST_ELEMENT (video->play), value, video);
}
if (gst_element_query (GST_ELEMENT (video->play),
GST_QUERY_POSITION, &fmt, &value))
{
got_time_tick (GST_ELEMENT (video->play), value, video);
}
return TRUE;
}
CltrWidget*
cltr_video_new(int width, int height)
{
CltrVideo *video;
GError *error = NULL;
video = g_malloc0(sizeof(CltrVideo));
video->widget.width = width;
video->widget.height = height;
video->widget.show = cltr_video_show;
video->widget.paint = cltr_video_paint;
video->widget.xevent_handler = cltr_video_handle_xevent;
/* Creating the GstPlay object */
video->play = gst_element_factory_make ("playbin", "play");
if (!video->play) {
g_error ("Could not make playbin element");
/* XXX Error */
return NULL;
}
video->audio_sink = gst_gconf_get_default_audio_sink ();
if (!GST_IS_ELEMENT (video->audio_sink))
g_error ("Could not get default audio sink from GConf");
video->video_sink = gst_element_factory_make ("cltrimagesink", "cltr-output");
if (!GST_IS_ELEMENT (video->video_sink))
g_error ("Could not get clutter video sink");
#if 0
sig1 = g_signal_connect (video_sink, "error", G_CALLBACK (out_error), err);
sig2 = g_signal_connect (audio_sink, "error", G_CALLBACK (out_error), err);
if (gst_element_set_state (video_sink,
GST_STATE_READY) != GST_STATE_SUCCESS ||
gst_element_set_state (audio_sink,
GST_STATE_READY) != GST_STATE_SUCCESS) {
if (err && !*err) {
g_set_error (err, 0, 0,
"Failed to intialize %s output; check your configuration",
GST_STATE (video_sink) == GST_STATE_NULL ?
"video" : "audio");
}
gst_object_unref (GST_OBJECT (video_sink));
gst_object_unref (GST_OBJECT (audio_sink));
g_object_unref (G_OBJECT (bvw));
return NULL;
}
/* somehow, alsa hangs? */
gst_element_set_state (video->audio_sink, GST_STATE_NULL);
g_signal_handler_disconnect (video->video_sink, sig1);
g_signal_handler_disconnect (video->audio_sink, sig2);
#endif
g_object_set (G_OBJECT (video->play), "video-sink",
video->video_sink, NULL);
g_object_set (G_OBJECT (video->play), "audio-sink",
video->audio_sink, NULL);
/* Needed ? */
#if 0
g_signal_connect (GST_PAD_REALIZE (gst_element_get_pad (audio_sink, "sink")),
"fixate", G_CALLBACK (cb_audio_fixate), (gpointer) bvw);
#endif
g_signal_connect (G_OBJECT (video->play), "eos",
G_CALLBACK (got_eos), (gpointer) video);
g_signal_connect (G_OBJECT (video->play), "state-change",
G_CALLBACK (got_state_change), (gpointer) video);
g_signal_connect (G_OBJECT (video->play), "found_tag",
G_CALLBACK (got_found_tag), (gpointer) video);
g_signal_connect (G_OBJECT (video->play), "error",
G_CALLBACK (got_error), (gpointer) video);
g_signal_connect (G_OBJECT (video->play), "buffering",
G_CALLBACK (got_buffering), (gpointer) video);
g_signal_connect (G_OBJECT (video->play), "notify::source",
G_CALLBACK (got_source), (gpointer) video);
g_signal_connect (G_OBJECT (video->play), "notify::stream-info",
G_CALLBACK (stream_info_set), (gpointer) video);
/* what does this do ?
g_signal_connect (G_OBJECT (video->play), "group-switch",
G_CALLBACK (group_switch), (gpointer) video);
*/
g_signal_connect (G_OBJECT (video->play), "got-redirect",
G_CALLBACK (got_redirect), (gpointer) video);
video->queue = g_async_queue_new ();
gst_element_set(video->video_sink, "queue", video->queue, NULL);
return CLTR_WIDGET(video);
}
gboolean
cltr_video_play ( CltrVideo *video, GError ** error)
{
gboolean ret;
reset_error_msg (video);
ret = (gst_element_set_state (GST_ELEMENT (video->play),
GST_STATE_PLAYING) == GST_STATE_SUCCESS);
if (!ret)
{
g_set_error (error, 0, 0, "%s", video->last_error_message ?
video->last_error_message : "Failed to play; reason unknown");
}
return ret;
}
gint64
cltr_video_get_time (CltrVideo *video)
{
CLTR_DBG("current pos is %f\n", video->current_position);
return video->current_time;
}
gboolean
cltr_video_seek (CltrVideo *video, float position, GError **gerror)
{
gint64 seek_time, length_nanos;
/* Resetting last_error_message to NULL */
if (video->last_error_message)
{
g_free (video->last_error_message);
video->last_error_message = NULL;
}
length_nanos = (gint64) (video->stream_length * GST_MSECOND);
seek_time = (gint64) (length_nanos * position);
gst_element_seek (video->play, GST_SEEK_METHOD_SET |
GST_SEEK_FLAG_FLUSH | GST_FORMAT_TIME,
seek_time);
return TRUE;
}
gboolean
cltr_video_seek_time (CltrVideo *video, gint64 time, GError **gerror)
{
if (video->last_error_message)
{
g_free (video->last_error_message);
video->last_error_message = NULL;
}
gst_element_seek (video->play, GST_SEEK_METHOD_SET |
GST_SEEK_FLAG_FLUSH | GST_FORMAT_TIME,
time * GST_MSECOND);
return TRUE;
}
void
cltr_video_stop ( CltrVideo *video)
{
gst_element_set_state (GST_ELEMENT (video->play), GST_STATE_READY);
}
void
cltr_video_close ( CltrVideo *video)
{
gst_element_set_state (GST_ELEMENT (video->play), GST_STATE_READY);
/* XX close callback here */
}
void
cltr_video_pause ( CltrVideo *video)
{
gst_element_set_state (GST_ELEMENT (video->play), GST_STATE_PAUSED);
}
gboolean
cltr_video_can_set_volume ( CltrVideo *video )
{
return TRUE;
}
void
cltr_video_set_volume ( CltrVideo *video, int volume)
{
if (cltr_video_can_set_volume (video) != FALSE)
{
volume = CLAMP (volume, 0, 100);
g_object_set (G_OBJECT (video->play), "volume",
(gdouble) (1. * volume / 100), NULL);
}
}
int
cltr_video_get_volume ( CltrVideo *video)
{
gdouble vol;
g_object_get (G_OBJECT (video->play), "volume", &vol, NULL);
return (gint) (vol * 100 + 0.5);
}
Pixbuf*
cltr_video_get_pixbuf (CltrVideo *video)
{
Pixbuf *pixb = NULL;
/* if (video->frame_texture) */
{
cltr_texture_lock(video->frame_texture);
pixb = pixbuf_clone(cltr_texture_get_pixbuf(video->frame_texture));
cltr_texture_unlock(video->frame_texture);
}
return pixb;
}
static gboolean
cltr_video_idler (CltrVideo *video)
{
gint queue_length;
CltrVideoSignal *signal;
signal = g_async_queue_try_pop (video->queue);
if (!signal)
return TRUE;
switch (signal->signal_id)
{
case CLTR_VIDEO_ASYNC_TEXTURE:
{
Pixbuf *pixb = NULL;
video->frame_texture = signal->signal_data.texture.ref;
cltr_texture_lock(video->frame_texture);
if (cltr_texture_get_pixbuf(video->frame_texture))
cltr_texture_sync_pixbuf(video->frame_texture);
cltr_texture_unlock(video->frame_texture);
cltr_widget_queue_paint(CLTR_WIDGET(video));
}
break;
case CLTR_VIDEO_ASYNC_VIDEO_SIZE:
video->video_width = signal->signal_data.video_size.width;
video->video_height = signal->signal_data.video_size.height;
break;
case CLTR_VIDEO_ASYNC_ERROR:
break;
case CLTR_VIDEO_ASYNC_FOUND_TAG:
break;
case CLTR_VIDEO_ASYNC_NOTIFY_STREAMINFO:
break;
case CLTR_VIDEO_ASYNC_EOS:
break;
case CLTR_VIDEO_ASYNC_BUFFERING:
break;
case CLTR_VIDEO_ASYNC_REDIRECT:
break;
}
g_free (signal);
return TRUE;
}
gboolean
cltr_video_set_source(CltrVideo *video, char *mrl)
{
gboolean ret;
if (video->mrl && !strcmp (video->mrl, mrl))
return TRUE;
if (video->mrl)
g_free (video->mrl);
video->mrl = g_strdup (mrl);
gst_element_set_state (GST_ELEMENT (video->play), GST_STATE_READY);
reset_error_msg (video);
/* video->got_redirect = FALSE; */
video->has_video = FALSE;
video->stream_length = 0;
/* Dont handle subtitles as yet
if (g_strrstr (video->mrl, "#subtitle:"))
{
gchar **uris;
uris = g_strsplit (video->mrl, "#subtitle:", 2);
g_object_set (G_OBJECT (video->play), "uri",
uris[0], "suburi", uris[1], NULL);
g_strfreev (uris);
}
else
{
g_object_set (G_OBJECT (video->play), "uri",
video->mrl, "suburi", subtitle_uri, NULL);
}
*/
g_object_set (G_OBJECT (video->play), "uri",
video->mrl, "suburi", NULL, NULL);
ret = (gst_element_set_state (video->play,
GST_STATE_PAUSED) == GST_STATE_SUCCESS);
if (!ret /* && !video->got_redirect */)
{
/*
g_set_error (error, 0, 0, "%s", video->last_error_message ?
video->last_error_message : "Failed to open; reason unknown");
*/
g_free (video->mrl);
video->mrl = NULL;
return FALSE;
}
/*
if (ret)
g_signal_emit (bvw, bvw_table_signals[SIGNAL_CHANNELS_CHANGE], 0);
*/
return ret;
}
static void
cltr_video_show(CltrWidget *widget)
{
return;
}
static void
cltr_video_hide(CltrWidget *widget)
{
return;
}
static gboolean
cltr_video_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CLTR_DBG("X Event");
return False;
}
static void
cltr_video_paint(CltrWidget *widget)
{
CltrVideo *video = CLTR_VIDEO(widget);
glPushMatrix();
if (video->frame_texture
&& video->video_height
&& video->video_width)
{
int dis_x = 0, dis_y = 0, dis_height = 0, dis_width = 0;
if (video->video_width > video->video_height)
{
dis_width = widget->width;
dis_height = ( video->video_height * widget->width )
/ video->video_width;
dis_y = (widget->height - dis_height)/2;
dis_x = 0;
}
glEnable(GL_TEXTURE_2D);
/*
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
*/
glColor4f(1.0, 1.0, 1.0, 1.0);
cltr_texture_lock(video->frame_texture);
cltr_texture_render_to_gl_quad(video->frame_texture,
widget->x + dis_x,
widget->y + dis_y,
widget->x + dis_x + dis_width,
widget->y + dis_y + dis_height);
cltr_texture_unlock(video->frame_texture);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
// glColor4f(1.0, 1.0, 1.0, 0.5);
// glRecti(100, 100, 600, 600);
}
glPopMatrix();
}

View File

@ -1,103 +0,0 @@
#ifndef _HAVE_CLTR_VIDEO_H
#define _HAVE_CLTR_VIDEO_H
#include "cltr.h"
#include <gst/play/play.h>
#include <gst/gconf/gconf.h>
typedef struct CltrVideo CltrVideo;
/* Signals - cltrimagesink needs to deliver texture signals :/ */
enum {
CLTR_VIDEO_ASYNC_TEXTURE,
CLTR_VIDEO_ASYNC_VIDEO_SIZE,
CLTR_VIDEO_ASYNC_ERROR,
CLTR_VIDEO_ASYNC_FOUND_TAG,
CLTR_VIDEO_ASYNC_NOTIFY_STREAMINFO,
CLTR_VIDEO_ASYNC_EOS,
CLTR_VIDEO_ASYNC_BUFFERING,
CLTR_VIDEO_ASYNC_REDIRECT
};
typedef struct CltrVideoSignal
{
gint signal_id;
union
{
struct
{
gint width;
gint height;
} video_size;
struct
{
GstElement *element;
GError *error;
char *debug_message;
} error;
struct
{
GstElement *source;
GstTagList *tag_list;
} found_tag;
struct
{
gint percent;
} buffering;
struct
{
gchar *new_location;
} redirect;
struct
{
CltrTexture *ref;
} texture;
} signal_data;
}
CltrVideoSignal;
#define CLTR_VIDEO(w) ((CltrVideo*)(w))
CltrWidget*
cltr_video_new(int width, int height);
gboolean
cltr_video_set_source(CltrVideo *video, char *location);
gboolean
cltr_video_play ( CltrVideo *video, GError ** Error);
gint64
cltr_video_get_time (CltrVideo *video);
gboolean
cltr_video_seek (CltrVideo *video, float position, GError **gerror);
gboolean
cltr_video_seek_time (CltrVideo *video, gint64 time, GError **gerror);
void
cltr_video_stop ( CltrVideo *video);
void
cltr_video_close ( CltrVideo *video);
void
cltr_video_pause ( CltrVideo *video);
gboolean
cltr_video_can_set_volume ( CltrVideo *video );
void
cltr_video_set_volume ( CltrVideo *video, int volume);
int
cltr_video_get_volume ( CltrVideo *video);
Pixbuf*
cltr_video_get_pixbuf (CltrVideo *video);
#endif

View File

@ -1,250 +0,0 @@
#include "cltr-widget.h"
#include "cltr-private.h"
CltrWidget*
cltr_widget_new(void)
{
CltrWidget *w = NULL;
w = g_malloc0(sizeof(CltrWidget));
return w;
}
int
cltr_widget_abs_x(CltrWidget *widget)
{
int x = widget->x;
/* XXX we really need to identify top level window
* this assummes its positioned at 0,0 - but really
* it could be anywhere and need to account for this.
*/
while ((widget = widget->parent) != NULL)
x += widget->x;
return x;
}
int
cltr_widget_abs_y(CltrWidget *widget)
{
int y = widget->y;
while ((widget = widget->parent) != NULL)
y += widget->y;
return y;
}
int
cltr_widget_abs_x2(CltrWidget *widget)
{
return cltr_widget_abs_x(widget) + cltr_widget_width(widget);
}
int
cltr_widget_abs_y2(CltrWidget *widget)
{
return cltr_widget_abs_y(widget) + cltr_widget_height(widget);
}
int
cltr_widget_width(CltrWidget *widget)
{
return widget->width;
}
int
cltr_widget_height(CltrWidget *widget)
{
return widget->height;
}
void
cltr_widget_show(CltrWidget *widget)
{
widget->visible = TRUE;
if (widget->show)
{
widget->show(widget);
}
}
void
cltr_widget_unref(CltrWidget *widget)
{
widget->refcnt--;
if (widget->refcnt < 0 && widget->destroy)
{
widget->destroy(widget);
}
}
/* XXX Focus hacks;
*
* Should not call directly but via cltr_window_focus_widget()
*
* need to sort this out.
*/
void
cltr_widget_focus(CltrWidget *widget)
{
if (widget->focus_in)
{
widget->focus_in(widget);
}
}
void
cltr_widget_unfocus(CltrWidget *widget)
{
if (widget->focus_out)
{
widget->focus_out(widget);
}
}
void
cltr_widget_set_focus_next(CltrWidget *widget,
CltrWidget *widget_to_focus,
CltrDirection direction)
{
switch (direction)
{
case CLTR_NORTH:
widget->focus_next_north = widget_to_focus;
break;
case CLTR_SOUTH:
widget->focus_next_south = widget_to_focus;
break;
case CLTR_EAST:
widget->focus_next_east = widget_to_focus;
break;
case CLTR_WEST:
widget->focus_next_west = widget_to_focus;
break;
}
}
CltrWidget*
cltr_widget_get_focus_next(CltrWidget *widget,
CltrDirection direction)
{
switch (direction)
{
case CLTR_NORTH:
return widget->focus_next_north;
case CLTR_SOUTH:
return widget->focus_next_south;
case CLTR_EAST:
return widget->focus_next_east;
case CLTR_WEST:
return widget->focus_next_west;
}
return NULL;
}
void
cltr_widget_show_all(CltrWidget *widget)
{
GList *widget_item = widget->children;;
if (widget_item)
{
do
{
CltrWidget *child = CLTR_WIDGET(widget_item->data);
cltr_widget_show(child);
cltr_widget_show_all(child);
}
while ((widget_item = g_list_next(widget_item)) != NULL);
}
cltr_widget_show(widget);
}
void
cltr_widget_add_child(CltrWidget *widget, CltrWidget *child, int x, int y)
{
widget->children = g_list_append(widget->children, child);
child->parent = widget;
child->x = x;
child->y = y;
}
void
cltr_widget_remove_child(CltrWidget *widget, CltrWidget *child)
{
widget->children = g_list_remove(widget->children, child);
child->parent = NULL;
child->x = 0;
child->y = 0;
}
void
cltr_widget_hide(CltrWidget *widget)
{
widget->visible = FALSE;
}
void
cltr_widget_paint(CltrWidget *widget)
{
if (widget->visible)
{
GList *child_item = widget->children;;
if (widget->paint)
widget->paint(widget);
/* Recurse down */
if (child_item)
{
do
{
CltrWidget *child = CLTR_WIDGET(child_item->data);
if (child->visible)
cltr_widget_paint(child);
}
while ((child_item = g_list_next(child_item)) != NULL);
}
}
}
void
cltr_widget_queue_paint(CltrWidget *widget)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
g_async_queue_push (ctx->internal_event_q, (gpointer)widget);
}
gboolean
cltr_widget_handle_xevent(CltrWidget *widget, XEvent *xev)
{
if (!widget->visible)
return FALSE;
if (widget && widget->xevent_handler)
return widget->xevent_handler(widget, xev);
return FALSE;
}

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#ifndef _HAVE_CLTR_WIDGET_H
#define _HAVE_CLTR_WIDGET_H
#include "cltr.h"
#define CLTR_WIDGET(w) ((CltrWidget*)(w))
CltrWidget*
cltr_widget_new(void);
int
cltr_widget_width(CltrWidget *widget);
int
cltr_widget_height(CltrWidget *widget);
int
cltr_widget_abs_x(CltrWidget *widget);
int
cltr_widget_abs_y(CltrWidget *widget);
int
cltr_widget_abs_x2(CltrWidget *widget);
int
cltr_widget_abs_y2(CltrWidget *widget);
/* These are hacky see notes in .c */
void
cltr_widget_focus(CltrWidget *widget);
void
cltr_widget_unfocus(CltrWidget *widget);
/* ******************************* */
void
cltr_widget_set_focus_next(CltrWidget *widget,
CltrWidget *widget_to_focus,
CltrDirection direction);
CltrWidget*
cltr_widget_get_focus_next(CltrWidget *widget,
CltrDirection direction);
void
cltr_widget_show(CltrWidget *widget);
void
cltr_widget_paint(CltrWidget *widget);
void
cltr_widget_unref(CltrWidget *widget);
gboolean
cltr_widget_handle_xevent(CltrWidget *widget, XEvent *xev);
void
cltr_widget_show_all(CltrWidget *widget);
void
cltr_widget_queue_paint(CltrWidget *widget);
void
cltr_widget_add_child(CltrWidget *widget, CltrWidget *child, int x, int y);
void
cltr_widget_remove_child(CltrWidget *widget, CltrWidget *child);
#endif

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#include "cltr-window.h"
#include "cltr-private.h"
static gboolean
cltr_window_handle_xevent (CltrWidget *widget, XEvent *xev);
static void
cltr_window_show(CltrWidget *widget);
static void
cltr_window_paint(CltrWidget *widget);
struct CltrWindow
{
CltrWidget widget;
Window xwin;
CltrWidget *focused_child;
CltrCallback *pre_paint_hook, *post_paint_hook;
CltrXEventCallback xevent_cb;
gpointer *xevent_cb_data;
CltrCallback post_paint_cb;
gpointer *post_paint_cb_data;
CltrCallback pre_paint_cb;
gpointer *pre_paint_cb_data;
};
void
clrt_window_set_gl_viewport(CltrWindow *win)
{
CltrWidget *widget = CLTR_WIDGET(win);
glViewport (0, 0, widget->width, widget->height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, widget->width, widget->height, 0, -1, 1); /* 2d */
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
}
CltrWidget*
cltr_window_new(int width, int height)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
CltrWindow *win;
win = util_malloc0(sizeof(CltrWindow));
win->widget.width = width;
win->widget.height = height;
win->widget.show = cltr_window_show;
win->widget.paint = cltr_window_paint;
win->widget.xevent_handler = cltr_window_handle_xevent;
win->xwin = XCreateSimpleWindow(CltrCntx.xdpy,
CltrCntx.xwin_root,
0, 0,
width, height,
0, 0, WhitePixel(CltrCntx.xdpy,
CltrCntx.xscreen));
XSelectInput(CltrCntx.xdpy, win->xwin,
StructureNotifyMask|ExposureMask|
KeyPressMask|KeyReleaseMask|PropertyChangeMask);
glXMakeCurrent(CltrCntx.xdpy, win->xwin, CltrCntx.gl_context);
/* All likely better somewhere else */
ctx->window = CLTR_WIDGET(win);
clrt_window_set_gl_viewport(win);
return CLTR_WIDGET(win);
}
static void
cltr_window_show(CltrWidget *widget)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
CltrWindow *win = CLTR_WINDOW(widget);
/* XXX set focused call */
if (widget->children)
{
if (win->focused_child == NULL)
win->focused_child = g_list_nth_data(widget->children, 0);
}
XMapWindow(ctx->xdpy, win->xwin);
}
static void
cltr_window_paint(CltrWidget *widget)
{
CltrWindow *win = CLTR_WINDOW(widget);
clrt_window_set_gl_viewport(win);
glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glClearColor( 0.0, 0.0, 0.0, 0.0 ); /* needed for saturate to work */
if (win->pre_paint_cb)
win->pre_paint_cb(widget, win->pre_paint_cb_data);
}
static void
cltr_window_handle_xconfigure(CltrWindow *win, XConfigureEvent *cxev)
{
/*
widget.width = cxev->width;
widget.height = cxev->height;
*/
}
static gboolean
cltr_window_handle_xevent (CltrWidget *widget, XEvent *xev)
{
CltrWindow *win = CLTR_WINDOW(widget);
/* XXX handle exposes here too */
if (xev->type == Expose)
{
cltr_widget_queue_paint(widget);
}
/*
case ConfigureNotify:
wm_handle_configure_request(w, &ev.xconfigure); break;
*/
if (xev->type == KeyPress)
{
if (XKeycodeToKeysym(xev->xkey.display,
xev->xkey.keycode, 0) == XK_Escape)
exit(0);
}
/* XXX Very basic - assumes we are only interested in mouse clicks */
if (win->focused_child)
cltr_widget_handle_xevent(win->focused_child, xev);
if (win->xevent_cb)
(win->xevent_cb)(widget, xev, win->xevent_cb_data);
return FALSE;
}
/* window only methods */
void
cltr_window_post_paint(CltrWindow *win)
{
if (win->post_paint_cb)
win->post_paint_cb(CLTR_WIDGET(win), win->post_paint_cb_data);
}
/* naming is a little odd */
void
cltr_window_set_paint_funcs(CltrWindow *win,
CltrCallback pre_paint,
gpointer pre_userdata,
CltrCallback post_paint,
gpointer post_userdata)
{
win->post_paint_cb = post_paint;
win->post_paint_cb_data = post_userdata;
win->pre_paint_cb = pre_paint;
win->pre_paint_cb_data = pre_userdata;
}
Window
cltr_window_xwin(CltrWindow *win)
{
return win->xwin;
}
void
cltr_window_hide_cursor(CltrWindow *win)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
XColor col;
Pixmap pix;
Cursor curs;
pix = XCreatePixmap (ctx->xdpy, win->xwin, 1, 1, 1);
memset (&col, 0, sizeof (col));
curs = XCreatePixmapCursor (ctx->xdpy, pix, pix, &col, &col, 1, 1);
XFreePixmap (ctx->xdpy, pix);
XDefineCursor(ctx->xdpy, win->xwin, curs);
}
void
cltr_window_set_fullscreen(CltrWindow *win)
{
ClutterMainContext *ctx = CLTR_CONTEXT();
Atom atom_WINDOW_STATE, atom_WINDOW_STATE_FULLSCREEN;
atom_WINDOW_STATE
= XInternAtom(ctx->xdpy, "_NET_WM_STATE", False);
atom_WINDOW_STATE_FULLSCREEN
= XInternAtom(ctx->xdpy, "_NET_WM_STATE_FULLSCREEN",False);
XChangeProperty(ctx->xdpy, win->xwin,
atom_WINDOW_STATE, XA_ATOM, 32,
PropModeReplace,
(unsigned char *)&atom_WINDOW_STATE_FULLSCREEN, 1);
/*
XF86VidModeSwitchToMode (GLWin.dpy, GLWin.screen, &GLWin.deskMode);
XF86VidModeSetViewPort (GLWin.dpy, GLWin.screen, 0, 0);
*/
cltr_window_hide_cursor(win);
}
void
cltr_window_focus_widget(CltrWindow *win, CltrWidget *widget)
{
/* XXX Should check widget is an actual child of the window */
/* ClutterMainContext *ctx = CLTR_CONTEXT(); */
if (win->focused_child)
cltr_widget_unfocus(win->focused_child);
cltr_widget_focus(widget);
win->focused_child = widget;
}
void
cltr_window_on_xevent(CltrWindow *win,
CltrXEventCallback callback,
void *userdata)
{
win->xevent_cb = callback;
win->xevent_cb_data = userdata;
}

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#ifndef _HAVE_CLTR_WINDOW_H
#define _HAVE_CLTR_WINDOW_H
#include "cltr.h"
typedef struct CltrWindow CltrWindow;
#define CLTR_WINDOW(w) ((CltrWindow*)(w))
CltrWidget*
cltr_window_new(int width, int height);
void
cltr_window_add_widget(CltrWindow *win, CltrWidget *widget, int x, int y);
/* win only methods */
Window
cltr_window_xwin(CltrWindow *win);
void
cltr_window_hide_cursor(CltrWindow *win);
void
cltr_window_set_fullscreen(CltrWindow *win);
void
cltr_window_focus_widget(CltrWindow *win, CltrWidget *widget);
void
cltr_window_on_xevent(CltrWindow *win,
CltrXEventCallback callback,
void *userdata);
void
cltr_window_post_paint(CltrWindow *win);
#endif

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#ifndef _HAVE_CLTR_H
#define _HAVE_CLTR_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <glib.h>
#include <gst/gconf/gconf.h>
#include "pixbuf.h"
#include "fonts.h"
typedef enum CltrDirection
{
CLTR_NORTH,
CLTR_SOUTH,
CLTR_EAST,
CLTR_WEST
}
CltrDirection;
typedef enum CltrNamedColor
{
CLTR_COL_BG = 0,
CLTR_COL_BDR,
CLTR_COL_FG,
CLTR_N_COLS
}
CltrNamedColor;
typedef struct CltrRect
{
int x, y, width, height;
}
CltrRect;
typedef struct CltrTexture CltrTexture;
#define cltr_rect_x1(r) ((r).x)
#define cltr_rect_y1(r) ((r).y)
#define cltr_rect_x2(r) ((r).x + (r).width)
#define cltr_rect_y2(r) ((r).y + (r).height)
typedef struct CltrWidget CltrWidget;
typedef void (*CltrCallback) (CltrWidget *widget, void *userdata) ;
typedef void (*CltrXEventCallback) (CltrWidget *widget,
XEvent *xev,
void *userdata) ;
/* texture stuff */
/* ******************* */
#include "cltr-core.h"
#include "cltr-glu.h"
#include "cltr-texture.h"
#include "cltr-events.h"
#include "cltr-widget.h"
#include "cltr-animator.h"
#include "cltr-window.h"
#include "cltr-overlay.h"
#include "cltr-label.h"
#include "cltr-button.h"
#include "cltr-photo-grid.h"
#include "cltr-list.h"
#include "cltr-video.h"
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-clone-texture.h"
#include "clutter-main.h"
#include "clutter-util.h"
#include "clutter-enum-types.h"
#include "clutter-private.h" /* for DBG */
enum
{
PROP_0,
PROP_PARENT_TEXTURE
};
G_DEFINE_TYPE (ClutterCloneTexture,
clutter_clone_texture,
CLUTTER_TYPE_ELEMENT);
#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
struct _ClutterCloneTexturePrivate
{
ClutterTexture *parent_texture;
};
static void
clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture,
int x1,
int y1,
int x2,
int y2)
{
gint qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
gint qwidth = 0, qheight = 0;
gint x, y, i =0, lastx = 0, lasty = 0;
gint n_x_tiles, n_y_tiles;
gint pwidth, pheight;
float tx, ty;
ClutterCloneTexturePrivate *priv = ctexture->priv;
ClutterElement *parent_element = CLUTTER_ELEMENT (priv->parent_texture);
priv = ctexture->priv;
qwidth = x2 - x1;
qheight = y2 - y1;
if (!CLUTTER_ELEMENT_IS_REALIZED (parent_element))
clutter_element_realize (parent_element);
/* Only paint if parent is in a state to do so */
if (!clutter_texture_has_generated_tiles (priv->parent_texture))
return;
clutter_texture_get_base_size (priv->parent_texture, &pwidth, &pheight);
if (!clutter_texture_is_tiled (priv->parent_texture))
{
clutter_texture_bind_tile (priv->parent_texture, 0);
tx = (float) pwidth / clutter_util_next_p2 (pwidth);
ty = (float) pheight / clutter_util_next_p2 (pheight);
qx1 = x1; qx2 = x2;
qy1 = y1; qy2 = y2;
glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
glEnd ();
return;
}
clutter_texture_get_n_tiles (priv->parent_texture, &n_x_tiles, &n_y_tiles);
for (x=0; x < n_x_tiles; x++)
{
lasty = 0;
for (y=0; y < n_y_tiles; y++)
{
gint actual_w, actual_h;
gint xpos, ypos, xsize, ysize, ywaste, xwaste;
clutter_texture_bind_tile (priv->parent_texture, i);
clutter_texture_get_x_tile_detail (priv->parent_texture,
x, &xpos, &xsize, &xwaste);
clutter_texture_get_y_tile_detail (priv->parent_texture,
y, &ypos, &ysize, &ywaste);
actual_w = xsize - xwaste;
actual_h = ysize - ywaste;
tx = (float) actual_w / xsize;
ty = (float) actual_h / ysize;
qx1 = x1 + lastx;
qx2 = qx1 + ((qwidth * actual_w ) / pwidth );
qy1 = y1 + lasty;
qy2 = qy1 + ((qheight * actual_h) / pheight );
glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
glEnd ();
lasty += qy2 - qy1;
i++;
}
lastx += qx2 - qx1;
}
}
static void
clutter_clone_texture_paint (ClutterElement *self)
{
ClutterCloneTexturePrivate *priv;
ClutterElement *parent_texture;
gint x1, y1, x2, y2;
priv = CLUTTER_CLONE_TEXTURE (self)->priv;
/* parent texture may have been hidden, there for need to make sure its
* realised with resources available.
*/
parent_texture = CLUTTER_ELEMENT (priv->parent_texture);
if (!CLUTTER_ELEMENT_IS_REALIZED (parent_texture))
clutter_element_realize (parent_texture);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub(255, 255, 255, clutter_element_get_opacity(self));
clutter_element_get_coords (self, &x1, &y1, &x2, &y2);
clone_texture_render_to_gl_quad (CLUTTER_CLONE_TEXTURE(self),
x1, y1, x2, y2);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
static void
set_parent_texture (ClutterCloneTexture *ctexture,
ClutterTexture *texture)
{
ClutterCloneTexturePrivate *priv = ctexture->priv;
if (priv->parent_texture)
{
g_object_unref (priv->parent_texture);
priv->parent_texture = NULL;
}
if (texture)
priv->parent_texture = g_object_ref (texture);
}
static void
clutter_clone_texture_dispose (GObject *object)
{
ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object);
ClutterCloneTexturePrivate *priv = self->priv;
if (priv->parent_texture)
g_object_unref (priv->parent_texture);
priv->parent_texture = NULL;
G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object);
}
static void
clutter_clone_texture_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object);
}
static void
clutter_clone_texture_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
set_parent_texture (ctexture, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_clone_texture_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
g_value_set_object (value, ctexture->priv->parent_texture);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
element_class->paint = clutter_clone_texture_paint;
gobject_class->finalize = clutter_clone_texture_finalize;
gobject_class->dispose = clutter_clone_texture_dispose;
gobject_class->set_property = clutter_clone_texture_set_property;
gobject_class->get_property = clutter_clone_texture_get_property;
g_object_class_install_property (gobject_class,
PROP_PARENT_TEXTURE,
g_param_spec_object ("parent-texture",
"Parent Texture",
"The parent texture to clone",
CLUTTER_TYPE_TEXTURE,
(G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE)));
g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate));
}
static void
clutter_clone_texture_init (ClutterCloneTexture *self)
{
ClutterCloneTexturePrivate *priv;
self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self);
priv->parent_texture = NULL;
}
/**
* clutter_clone_texture_new:
* @texture: a #ClutterTexture
*
* FIXME
*
* Return value: the newly created #ClutterCloneTexture
*/
ClutterElement *
clutter_clone_texture_new (ClutterTexture *texture)
{
gint width, height;
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), NULL);
clutter_texture_get_base_size (texture, &width, &height);
return g_object_new (CLUTTER_TYPE_CLONE_TEXTURE,
"parent-texture", texture,
"width", width,
"height", height,
NULL);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_CLONE_TEXTURE_H
#define _HAVE_CLUTTER_CLONE_TEXTURE_H
#include <glib-object.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <clutter/clutter-texture.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLONE_TEXTURE (clutter_clone_texture_get_type ())
#define CLUTTER_CLONE_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexture))
#define CLUTTER_CLONE_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
#define CLUTTER_IS_CLONE_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_CLONE_TEXTURE))
#define CLUTTER_IS_CLONE_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_CLONE_TEXTURE))
#define CLUTTER_CLONE_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass))
typedef struct _ClutterCloneTexture ClutterCloneTexture;
typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate;
typedef struct _ClutterCloneTextureClass ClutterCloneTextureClass;
struct _ClutterCloneTexture
{
ClutterElement parent;
/*< priv >*/
ClutterCloneTexturePrivate *priv;
};
struct _ClutterCloneTextureClass
{
ClutterElementClass parent_class;
/* padding for future expansion */
void (*_clutter_clone_1) (void);
void (*_clutter_clone_2) (void);
void (*_clutter_clone_3) (void);
void (*_clutter_clone_4) (void);
};
GType clutter_clone_texture_get_type (void);
ClutterElement *clutter_clone_texture_new (ClutterTexture *texture);
G_END_DECLS
#endif

61
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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-color.h"
ClutterColor
clutter_color_new (guint8 r, guint8 g, guint8 b, guint8 a)
{
return ( r | g << 8 | b << 16 | a << 24 );
}
void
clutter_color_set (ClutterColor *color,
guint8 r,
guint8 g,
guint8 b,
guint8 a)
{
*color = ( r | g << 8 | b << 16 | a << 24 );
}
void
clutter_color_get (ClutterColor color,
guint8 *r,
guint8 *g,
guint8 *b,
guint8 *a)
{
if (r)
*r = clutter_color_r(color);
if (g)
*g = clutter_color_g(color);
if (b)
*b = clutter_color_b(color);
if (a)
*a = clutter_color_a(color);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_COLOR_H
#define _HAVE_CLUTTER_COLOR_H
#include <glib.h>
G_BEGIN_DECLS
#define clutter_color_r(col) ((col) >> 24)
#define clutter_color_g(col) (((col) >> 16) & 0xff)
#define clutter_color_b(col) (((col) >> 8) & 0xff)
#define clutter_color_a(col) ((col) & 0xff)
#define clutter_color_set_r(col,r) ((col) &= (r))
#define clutter_color_set_g(col,g) ((col) &= (g << 8))
#define clutter_color_set_b(col,b) ((col) &= (b << 16))
#define clutter_color_set_a(col,a) ((col) &= (a << 24))
typedef guint32 ClutterColor;
ClutterColor
clutter_color_new (guint8 r, guint8 g, guint8 b, guint8 a);
void
clutter_color_set (ClutterColor *color,
guint8 r,
guint8 g,
guint8 b,
guint8 a);
void
clutter_color_get (ClutterColor color,
guint8 *r,
guint8 *g,
guint8 *b,
guint8 *a);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_ELEMENT_H
#define _HAVE_CLUTTER_ELEMENT_H
/* clutter-element.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_ELEMENT_BOX (clutter_element_box_get_type ())
#define CLUTTER_TYPE_ELEMENT clutter_element_get_type()
#define CLUTTER_ELEMENT(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ELEMENT, ClutterElement))
#define CLUTTER_ELEMENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
#define CLUTTER_IS_ELEMENT(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ELEMENT))
#define CLUTTER_IS_ELEMENT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ELEMENT))
#define CLUTTER_ELEMENT_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
#define CLUTTER_ELEMENT_SET_FLAGS(e,f) ((e)->flags |= (f))
#define CLUTTER_ELEMENT_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
#define CLUTTER_ELEMENT_IS_MAPPED(e) ((e)->flags & CLUTTER_ELEMENT_MAPPED)
#define CLUTTER_ELEMENT_IS_REALIZED(e) ((e)->flags & CLUTTER_ELEMENT_REALIZED)
#define CLUTTER_ELEMENT_IS_VISIBLE(e) \
(CLUTTER_ELEMENT_IS_MAPPED(e) && CLUTTER_ELEMENT_IS_REALIZED(e))
typedef struct _ClutterElement ClutterElement;
typedef struct _ClutterElementClass ClutterElementClass;
typedef struct _ClutterElementBox ClutterElementBox;
typedef struct _ClutterElementPrivate ClutterElementPrivate;
typedef struct _ClutterGeometry ClutterGeometry;
typedef void (*ClutterCallback) (ClutterElement *element, gpointer data);
struct _ClutterGeometry
{
gint x;
gint y;
guint width;
guint height;
};
GType clutter_geometry_get_type (void) G_GNUC_CONST;
typedef enum
{
CLUTTER_ELEMENT_MIRROR_X = 1 << 1,
CLUTTER_ELEMENT_MIRROR_Y = 1 << 2
} ClutterElementTransform;
typedef enum
{
CLUTTER_ELEMENT_MAPPED = 1 << 1,
CLUTTER_ELEMENT_REALIZED = 1 << 2
} ClutterElementFlags;
struct _ClutterElementBox { gint x1, y1, x2, y2; };
GType clutter_element_box_get_type (void) G_GNUC_CONST;
struct _ClutterElement
{
/*< public >*/
GObject parent;
guint32 flags;
/*< private >*/
ClutterElementPrivate *priv;
};
struct _ClutterElementClass
{
GObjectClass parent_class;
void (* show) (ClutterElement *element);
void (* hide) (ClutterElement *element);
void (* realize) (ClutterElement *element);
void (* unrealize) (ClutterElement *element);
void (* paint) (ClutterElement *element);
void (* request_coords) (ClutterElement *element,
ClutterElementBox *box);
void (* allocate_coords) (ClutterElement *element,
ClutterElementBox *box);
void (* set_depth) (ClutterElement *element,
gint depth);
gint (* get_depth) (ClutterElement *element);
/* to go ? */
void (* show_all) (ClutterElement *element);
void (* hide_all) (ClutterElement *element);
void (* queue_redraw) (ClutterElement *element);
};
GType clutter_element_get_type (void);
void
clutter_element_show (ClutterElement *self);
void
clutter_element_hide (ClutterElement *self);
void
clutter_element_realize (ClutterElement *self);
void
clutter_element_unrealize (ClutterElement *self);
void
clutter_element_paint (ClutterElement *self);
void
clutter_element_queue_redraw (ClutterElement *self);
void
clutter_element_request_coords (ClutterElement *self,
ClutterElementBox *box);
void
clutter_element_allocate_coords (ClutterElement *self,
ClutterElementBox *box);
void
clutter_element_set_geometry (ClutterElement *self,
ClutterGeometry *geom);
void
clutter_element_get_geometry (ClutterElement *self,
ClutterGeometry *geom);
void
clutter_element_get_coords (ClutterElement *self,
gint *x1,
gint *y1,
gint *x2,
gint *y2);
void
clutter_element_set_position (ClutterElement *self,
gint x,
gint y);
void
clutter_element_set_size (ClutterElement *self,
gint width,
gint height);
void
clutter_element_get_abs_position (ClutterElement *self,
gint *x,
gint *y);
guint
clutter_element_get_width (ClutterElement *self);
guint
clutter_element_get_height (ClutterElement *self);
gint
clutter_element_get_x (ClutterElement *self);
gint
clutter_element_get_y (ClutterElement *self);
void
clutter_element_rotate_z (ClutterElement *self,
gfloat angle,
gint x,
gint y);
void
clutter_element_rotate_x (ClutterElement *self,
gfloat angle,
gint y,
gint z);
void
clutter_element_rotate_y (ClutterElement *self,
gfloat angle,
gint x,
gint z);
void
clutter_element_set_opacity (ClutterElement *self,
guint8 opacity);
guint8
clutter_element_get_opacity (ClutterElement *self);
void
clutter_element_set_name (ClutterElement *self,
const gchar *id);
const gchar*
clutter_element_get_name (ClutterElement *self);
guint32
clutter_element_get_id (ClutterElement *self);
void
clutter_element_set_clip (ClutterElement *self,
gint xoff,
gint yoff,
gint width,
gint height);
void
clutter_element_remove_clip (ClutterElement *self);
void
clutter_element_set_parent (ClutterElement *self, ClutterElement *parent);
ClutterElement*
clutter_element_get_parent (ClutterElement *self);
void
clutter_element_raise (ClutterElement *self, ClutterElement *below);
void
clutter_element_lower (ClutterElement *self, ClutterElement *above);
void
clutter_element_raise_top (ClutterElement *self);
void
clutter_element_lower_bottom (ClutterElement *self);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-event.h"
#include <X11/Xlib.h>
#include <X11/Xatom.h>
ClutterEventType
clutter_event_type (ClutterEvent *event)
{
return event->type;
}
guint32
clutter_button_event_time (ClutterButtonEvent *buttev)
{
return buttev->time;
}
gint
clutter_button_event_x (ClutterButtonEvent *buttev)
{
return buttev->x;
}
gint
clutter_button_event_y (ClutterButtonEvent *buttev)
{
return buttev->y;
}
guint32
clutter_button_event_state (ClutterButtonEvent *buttev)
{
return buttev->modifier_state;
}
guint32
clutter_button_event_button (ClutterButtonEvent *buttev)
{
return buttev->button;
}
/* Motion */
guint32
clutter_motion_event_time (ClutterMotionEvent *motionev)
{
return motionev->time;
}
gint
clutter_motion_event_x (ClutterMotionEvent *motionev)
{
return motionev->x;
}
gint
clutter_motion_event_y (ClutterMotionEvent *motionev)
{
return motionev->y;
}
guint32
clutter_motion_event_state (ClutterMotionEvent *motionev)
{
return motionev->modifier_state;
}
/* keys */
guint32
clutter_key_event_time (ClutterKeyEvent *keyev)
{
return keyev->time;
}
guint
clutter_key_event_state (ClutterKeyEvent *keyev)
{
return keyev->modifier_state;
}
guint
clutter_key_event_symbol (ClutterKeyEvent *keyev)
{
return keyev->keyval;
}
guint16
clutter_key_event_code (ClutterKeyEvent *keyev)
{
return keyev->hardware_keycode;
}
guint32
clutter_key_event_unicode (ClutterKeyEvent *keyev)
{
return clutter_keysym_to_unicode (keyev->keyval);
}
/* Code below from GDK, which contains following comment;
*
* Thanks to Markus G. Kuhn <mkuhn@acm.org> for the ksysym<->Unicode
* mapping functions, from the xterm sources.
*/
static struct {
unsigned short keysym;
unsigned short ucs;
} clutter_keysym_to_unicode_tab[] = {
{ 0x01a1, 0x0104 }, /* Aogonek Ą LATIN CAPITAL LETTER A WITH OGONEK */
{ 0x01a2, 0x02d8 }, /* breve ˘ BREVE */
{ 0x01a3, 0x0141 }, /* Lstroke Ł LATIN CAPITAL LETTER L WITH STROKE */
{ 0x01a5, 0x013d }, /* Lcaron Ľ LATIN CAPITAL LETTER L WITH CARON */
{ 0x01a6, 0x015a }, /* Sacute Ś LATIN CAPITAL LETTER S WITH ACUTE */
{ 0x01a9, 0x0160 }, /* Scaron Š LATIN CAPITAL LETTER S WITH CARON */
{ 0x01aa, 0x015e }, /* Scedilla Ş LATIN CAPITAL LETTER S WITH CEDILLA */
{ 0x01ab, 0x0164 }, /* Tcaron Ť LATIN CAPITAL LETTER T WITH CARON */
{ 0x01ac, 0x0179 }, /* Zacute Ź LATIN CAPITAL LETTER Z WITH ACUTE */
{ 0x01ae, 0x017d }, /* Zcaron Ž LATIN CAPITAL LETTER Z WITH CARON */
{ 0x01af, 0x017b }, /* Zabovedot Ż LATIN CAPITAL LETTER Z WITH DOT ABOVE */
{ 0x01b1, 0x0105 }, /* aogonek ą LATIN SMALL LETTER A WITH OGONEK */
{ 0x01b2, 0x02db }, /* ogonek ˛ OGONEK */
{ 0x01b3, 0x0142 }, /* lstroke ł LATIN SMALL LETTER L WITH STROKE */
{ 0x01b5, 0x013e }, /* lcaron ľ LATIN SMALL LETTER L WITH CARON */
{ 0x01b6, 0x015b }, /* sacute ś LATIN SMALL LETTER S WITH ACUTE */
{ 0x01b7, 0x02c7 }, /* caron ˇ CARON */
{ 0x01b9, 0x0161 }, /* scaron š LATIN SMALL LETTER S WITH CARON */
{ 0x01ba, 0x015f }, /* scedilla ş LATIN SMALL LETTER S WITH CEDILLA */
{ 0x01bb, 0x0165 }, /* tcaron ť LATIN SMALL LETTER T WITH CARON */
{ 0x01bc, 0x017a }, /* zacute ź LATIN SMALL LETTER Z WITH ACUTE */
{ 0x01bd, 0x02dd }, /* doubleacute ˝ DOUBLE ACUTE ACCENT */
{ 0x01be, 0x017e }, /* zcaron ž LATIN SMALL LETTER Z WITH CARON */
{ 0x01bf, 0x017c }, /* zabovedot ż LATIN SMALL LETTER Z WITH DOT ABOVE */
{ 0x01c0, 0x0154 }, /* Racute Ŕ LATIN CAPITAL LETTER R WITH ACUTE */
{ 0x01c3, 0x0102 }, /* Abreve Ă LATIN CAPITAL LETTER A WITH BREVE */
{ 0x01c5, 0x0139 }, /* Lacute Ĺ LATIN CAPITAL LETTER L WITH ACUTE */
{ 0x01c6, 0x0106 }, /* Cacute Ć LATIN CAPITAL LETTER C WITH ACUTE */
{ 0x01c8, 0x010c }, /* Ccaron Č LATIN CAPITAL LETTER C WITH CARON */
{ 0x01ca, 0x0118 }, /* Eogonek Ę LATIN CAPITAL LETTER E WITH OGONEK */
{ 0x01cc, 0x011a }, /* Ecaron Ě LATIN CAPITAL LETTER E WITH CARON */
{ 0x01cf, 0x010e }, /* Dcaron Ď LATIN CAPITAL LETTER D WITH CARON */
{ 0x01d0, 0x0110 }, /* Dstroke Đ LATIN CAPITAL LETTER D WITH STROKE */
{ 0x01d1, 0x0143 }, /* Nacute Ń LATIN CAPITAL LETTER N WITH ACUTE */
{ 0x01d2, 0x0147 }, /* Ncaron Ň LATIN CAPITAL LETTER N WITH CARON */
{ 0x01d5, 0x0150 }, /* Odoubleacute Ő LATIN CAPITAL LETTER O WITH DOUBLE ACUTE */
{ 0x01d8, 0x0158 }, /* Rcaron Ř LATIN CAPITAL LETTER R WITH CARON */
{ 0x01d9, 0x016e }, /* Uring Ů LATIN CAPITAL LETTER U WITH RING ABOVE */
{ 0x01db, 0x0170 }, /* Udoubleacute Ű LATIN CAPITAL LETTER U WITH DOUBLE ACUTE */
{ 0x01de, 0x0162 }, /* Tcedilla Ţ LATIN CAPITAL LETTER T WITH CEDILLA */
{ 0x01e0, 0x0155 }, /* racute ŕ LATIN SMALL LETTER R WITH ACUTE */
{ 0x01e3, 0x0103 }, /* abreve ă LATIN SMALL LETTER A WITH BREVE */
{ 0x01e5, 0x013a }, /* lacute ĺ LATIN SMALL LETTER L WITH ACUTE */
{ 0x01e6, 0x0107 }, /* cacute ć LATIN SMALL LETTER C WITH ACUTE */
{ 0x01e8, 0x010d }, /* ccaron č LATIN SMALL LETTER C WITH CARON */
{ 0x01ea, 0x0119 }, /* eogonek ę LATIN SMALL LETTER E WITH OGONEK */
{ 0x01ec, 0x011b }, /* ecaron ě LATIN SMALL LETTER E WITH CARON */
{ 0x01ef, 0x010f }, /* dcaron ď LATIN SMALL LETTER D WITH CARON */
{ 0x01f0, 0x0111 }, /* dstroke đ LATIN SMALL LETTER D WITH STROKE */
{ 0x01f1, 0x0144 }, /* nacute ń LATIN SMALL LETTER N WITH ACUTE */
{ 0x01f2, 0x0148 }, /* ncaron ň LATIN SMALL LETTER N WITH CARON */
{ 0x01f5, 0x0151 }, /* odoubleacute ő LATIN SMALL LETTER O WITH DOUBLE ACUTE */
{ 0x01f8, 0x0159 }, /* rcaron ř LATIN SMALL LETTER R WITH CARON */
{ 0x01f9, 0x016f }, /* uring ů LATIN SMALL LETTER U WITH RING ABOVE */
{ 0x01fb, 0x0171 }, /* udoubleacute ű LATIN SMALL LETTER U WITH DOUBLE ACUTE */
{ 0x01fe, 0x0163 }, /* tcedilla ţ LATIN SMALL LETTER T WITH CEDILLA */
{ 0x01ff, 0x02d9 }, /* abovedot ˙ DOT ABOVE */
{ 0x02a1, 0x0126 }, /* Hstroke Ħ LATIN CAPITAL LETTER H WITH STROKE */
{ 0x02a6, 0x0124 }, /* Hcircumflex Ĥ LATIN CAPITAL LETTER H WITH CIRCUMFLEX */
{ 0x02a9, 0x0130 }, /* Iabovedot İ LATIN CAPITAL LETTER I WITH DOT ABOVE */
{ 0x02ab, 0x011e }, /* Gbreve Ğ LATIN CAPITAL LETTER G WITH BREVE */
{ 0x02ac, 0x0134 }, /* Jcircumflex Ĵ LATIN CAPITAL LETTER J WITH CIRCUMFLEX */
{ 0x02b1, 0x0127 }, /* hstroke ħ LATIN SMALL LETTER H WITH STROKE */
{ 0x02b6, 0x0125 }, /* hcircumflex ĥ LATIN SMALL LETTER H WITH CIRCUMFLEX */
{ 0x02b9, 0x0131 }, /* idotless ı LATIN SMALL LETTER DOTLESS I */
{ 0x02bb, 0x011f }, /* gbreve ğ LATIN SMALL LETTER G WITH BREVE */
{ 0x02bc, 0x0135 }, /* jcircumflex ĵ LATIN SMALL LETTER J WITH CIRCUMFLEX */
{ 0x02c5, 0x010a }, /* Cabovedot Ċ LATIN CAPITAL LETTER C WITH DOT ABOVE */
{ 0x02c6, 0x0108 }, /* Ccircumflex Ĉ LATIN CAPITAL LETTER C WITH CIRCUMFLEX */
{ 0x02d5, 0x0120 }, /* Gabovedot Ġ LATIN CAPITAL LETTER G WITH DOT ABOVE */
{ 0x02d8, 0x011c }, /* Gcircumflex Ĝ LATIN CAPITAL LETTER G WITH CIRCUMFLEX */
{ 0x02dd, 0x016c }, /* Ubreve Ŭ LATIN CAPITAL LETTER U WITH BREVE */
{ 0x02de, 0x015c }, /* Scircumflex Ŝ LATIN CAPITAL LETTER S WITH CIRCUMFLEX */
{ 0x02e5, 0x010b }, /* cabovedot ċ LATIN SMALL LETTER C WITH DOT ABOVE */
{ 0x02e6, 0x0109 }, /* ccircumflex ĉ LATIN SMALL LETTER C WITH CIRCUMFLEX */
{ 0x02f5, 0x0121 }, /* gabovedot ġ LATIN SMALL LETTER G WITH DOT ABOVE */
{ 0x02f8, 0x011d }, /* gcircumflex ĝ LATIN SMALL LETTER G WITH CIRCUMFLEX */
{ 0x02fd, 0x016d }, /* ubreve ŭ LATIN SMALL LETTER U WITH BREVE */
{ 0x02fe, 0x015d }, /* scircumflex ŝ LATIN SMALL LETTER S WITH CIRCUMFLEX */
{ 0x03a2, 0x0138 }, /* kra ĸ LATIN SMALL LETTER KRA */
{ 0x03a3, 0x0156 }, /* Rcedilla Ŗ LATIN CAPITAL LETTER R WITH CEDILLA */
{ 0x03a5, 0x0128 }, /* Itilde Ĩ LATIN CAPITAL LETTER I WITH TILDE */
{ 0x03a6, 0x013b }, /* Lcedilla Ļ LATIN CAPITAL LETTER L WITH CEDILLA */
{ 0x03aa, 0x0112 }, /* Emacron Ē LATIN CAPITAL LETTER E WITH MACRON */
{ 0x03ab, 0x0122 }, /* Gcedilla Ģ LATIN CAPITAL LETTER G WITH CEDILLA */
{ 0x03ac, 0x0166 }, /* Tslash Ŧ LATIN CAPITAL LETTER T WITH STROKE */
{ 0x03b3, 0x0157 }, /* rcedilla ŗ LATIN SMALL LETTER R WITH CEDILLA */
{ 0x03b5, 0x0129 }, /* itilde ĩ LATIN SMALL LETTER I WITH TILDE */
{ 0x03b6, 0x013c }, /* lcedilla ļ LATIN SMALL LETTER L WITH CEDILLA */
{ 0x03ba, 0x0113 }, /* emacron ē LATIN SMALL LETTER E WITH MACRON */
{ 0x03bb, 0x0123 }, /* gcedilla ģ LATIN SMALL LETTER G WITH CEDILLA */
{ 0x03bc, 0x0167 }, /* tslash ŧ LATIN SMALL LETTER T WITH STROKE */
{ 0x03bd, 0x014a }, /* ENG Ŋ LATIN CAPITAL LETTER ENG */
{ 0x03bf, 0x014b }, /* eng ŋ LATIN SMALL LETTER ENG */
{ 0x03c0, 0x0100 }, /* Amacron Ā LATIN CAPITAL LETTER A WITH MACRON */
{ 0x03c7, 0x012e }, /* Iogonek Į LATIN CAPITAL LETTER I WITH OGONEK */
{ 0x03cc, 0x0116 }, /* Eabovedot Ė LATIN CAPITAL LETTER E WITH DOT ABOVE */
{ 0x03cf, 0x012a }, /* Imacron Ī LATIN CAPITAL LETTER I WITH MACRON */
{ 0x03d1, 0x0145 }, /* Ncedilla Ņ LATIN CAPITAL LETTER N WITH CEDILLA */
{ 0x03d2, 0x014c }, /* Omacron Ō LATIN CAPITAL LETTER O WITH MACRON */
{ 0x03d3, 0x0136 }, /* Kcedilla Ķ LATIN CAPITAL LETTER K WITH CEDILLA */
{ 0x03d9, 0x0172 }, /* Uogonek Ų LATIN CAPITAL LETTER U WITH OGONEK */
{ 0x03dd, 0x0168 }, /* Utilde Ũ LATIN CAPITAL LETTER U WITH TILDE */
{ 0x03de, 0x016a }, /* Umacron Ū LATIN CAPITAL LETTER U WITH MACRON */
{ 0x03e0, 0x0101 }, /* amacron ā LATIN SMALL LETTER A WITH MACRON */
{ 0x03e7, 0x012f }, /* iogonek į LATIN SMALL LETTER I WITH OGONEK */
{ 0x03ec, 0x0117 }, /* eabovedot ė LATIN SMALL LETTER E WITH DOT ABOVE */
{ 0x03ef, 0x012b }, /* imacron ī LATIN SMALL LETTER I WITH MACRON */
{ 0x03f1, 0x0146 }, /* ncedilla ņ LATIN SMALL LETTER N WITH CEDILLA */
{ 0x03f2, 0x014d }, /* omacron ō LATIN SMALL LETTER O WITH MACRON */
{ 0x03f3, 0x0137 }, /* kcedilla ķ LATIN SMALL LETTER K WITH CEDILLA */
{ 0x03f9, 0x0173 }, /* uogonek ų LATIN SMALL LETTER U WITH OGONEK */
{ 0x03fd, 0x0169 }, /* utilde ũ LATIN SMALL LETTER U WITH TILDE */
{ 0x03fe, 0x016b }, /* umacron ū LATIN SMALL LETTER U WITH MACRON */
{ 0x047e, 0x203e }, /* overline ‾ OVERLINE */
{ 0x04a1, 0x3002 }, /* kana_fullstop 。 IDEOGRAPHIC FULL STOP */
{ 0x04a2, 0x300c }, /* kana_openingbracket 「 LEFT CORNER BRACKET */
{ 0x04a3, 0x300d }, /* kana_closingbracket 」 RIGHT CORNER BRACKET */
{ 0x04a4, 0x3001 }, /* kana_comma 、 IDEOGRAPHIC COMMA */
{ 0x04a5, 0x30fb }, /* kana_conjunctive ・ KATAKANA MIDDLE DOT */
{ 0x04a6, 0x30f2 }, /* kana_WO ヲ KATAKANA LETTER WO */
{ 0x04a7, 0x30a1 }, /* kana_a ァ KATAKANA LETTER SMALL A */
{ 0x04a8, 0x30a3 }, /* kana_i ィ KATAKANA LETTER SMALL I */
{ 0x04a9, 0x30a5 }, /* kana_u ゥ KATAKANA LETTER SMALL U */
{ 0x04aa, 0x30a7 }, /* kana_e ェ KATAKANA LETTER SMALL E */
{ 0x04ab, 0x30a9 }, /* kana_o ォ KATAKANA LETTER SMALL O */
{ 0x04ac, 0x30e3 }, /* kana_ya ャ KATAKANA LETTER SMALL YA */
{ 0x04ad, 0x30e5 }, /* kana_yu ュ KATAKANA LETTER SMALL YU */
{ 0x04ae, 0x30e7 }, /* kana_yo ョ KATAKANA LETTER SMALL YO */
{ 0x04af, 0x30c3 }, /* kana_tsu ッ KATAKANA LETTER SMALL TU */
{ 0x04b0, 0x30fc }, /* prolongedsound ー KATAKANA-HIRAGANA PROLONGED SOUND MARK */
{ 0x04b1, 0x30a2 }, /* kana_A ア KATAKANA LETTER A */
{ 0x04b2, 0x30a4 }, /* kana_I イ KATAKANA LETTER I */
{ 0x04b3, 0x30a6 }, /* kana_U ウ KATAKANA LETTER U */
{ 0x04b4, 0x30a8 }, /* kana_E エ KATAKANA LETTER E */
{ 0x04b5, 0x30aa }, /* kana_O オ KATAKANA LETTER O */
{ 0x04b6, 0x30ab }, /* kana_KA カ KATAKANA LETTER KA */
{ 0x04b7, 0x30ad }, /* kana_KI キ KATAKANA LETTER KI */
{ 0x04b8, 0x30af }, /* kana_KU ク KATAKANA LETTER KU */
{ 0x04b9, 0x30b1 }, /* kana_KE ケ KATAKANA LETTER KE */
{ 0x04ba, 0x30b3 }, /* kana_KO コ KATAKANA LETTER KO */
{ 0x04bb, 0x30b5 }, /* kana_SA サ KATAKANA LETTER SA */
{ 0x04bc, 0x30b7 }, /* kana_SHI シ KATAKANA LETTER SI */
{ 0x04bd, 0x30b9 }, /* kana_SU ス KATAKANA LETTER SU */
{ 0x04be, 0x30bb }, /* kana_SE セ KATAKANA LETTER SE */
{ 0x04bf, 0x30bd }, /* kana_SO ソ KATAKANA LETTER SO */
{ 0x04c0, 0x30bf }, /* kana_TA タ KATAKANA LETTER TA */
{ 0x04c1, 0x30c1 }, /* kana_CHI チ KATAKANA LETTER TI */
{ 0x04c2, 0x30c4 }, /* kana_TSU ツ KATAKANA LETTER TU */
{ 0x04c3, 0x30c6 }, /* kana_TE テ KATAKANA LETTER TE */
{ 0x04c4, 0x30c8 }, /* kana_TO ト KATAKANA LETTER TO */
{ 0x04c5, 0x30ca }, /* kana_NA ナ KATAKANA LETTER NA */
{ 0x04c6, 0x30cb }, /* kana_NI ニ KATAKANA LETTER NI */
{ 0x04c7, 0x30cc }, /* kana_NU ヌ KATAKANA LETTER NU */
{ 0x04c8, 0x30cd }, /* kana_NE ネ KATAKANA LETTER NE */
{ 0x04c9, 0x30ce }, /* kana_NO KATAKANA LETTER NO */
{ 0x04ca, 0x30cf }, /* kana_HA ハ KATAKANA LETTER HA */
{ 0x04cb, 0x30d2 }, /* kana_HI ヒ KATAKANA LETTER HI */
{ 0x04cc, 0x30d5 }, /* kana_FU フ KATAKANA LETTER HU */
{ 0x04cd, 0x30d8 }, /* kana_HE ヘ KATAKANA LETTER HE */
{ 0x04ce, 0x30db }, /* kana_HO ホ KATAKANA LETTER HO */
{ 0x04cf, 0x30de }, /* kana_MA マ KATAKANA LETTER MA */
{ 0x04d0, 0x30df }, /* kana_MI ミ KATAKANA LETTER MI */
{ 0x04d1, 0x30e0 }, /* kana_MU ム KATAKANA LETTER MU */
{ 0x04d2, 0x30e1 }, /* kana_ME メ KATAKANA LETTER ME */
{ 0x04d3, 0x30e2 }, /* kana_MO モ KATAKANA LETTER MO */
{ 0x04d4, 0x30e4 }, /* kana_YA ヤ KATAKANA LETTER YA */
{ 0x04d5, 0x30e6 }, /* kana_YU ユ KATAKANA LETTER YU */
{ 0x04d6, 0x30e8 }, /* kana_YO ヨ KATAKANA LETTER YO */
{ 0x04d7, 0x30e9 }, /* kana_RA ラ KATAKANA LETTER RA */
{ 0x04d8, 0x30ea }, /* kana_RI リ KATAKANA LETTER RI */
{ 0x04d9, 0x30eb }, /* kana_RU ル KATAKANA LETTER RU */
{ 0x04da, 0x30ec }, /* kana_RE レ KATAKANA LETTER RE */
{ 0x04db, 0x30ed }, /* kana_RO ロ KATAKANA LETTER RO */
{ 0x04dc, 0x30ef }, /* kana_WA ワ KATAKANA LETTER WA */
{ 0x04dd, 0x30f3 }, /* kana_N ン KATAKANA LETTER N */
{ 0x04de, 0x309b }, /* voicedsound ゛ KATAKANA-HIRAGANA VOICED SOUND MARK */
{ 0x04df, 0x309c }, /* semivoicedsound ゜ KATAKANA-HIRAGANA SEMI-VOICED SOUND MARK */
{ 0x05ac, 0x060c }, /* Arabic_comma ، ARABIC COMMA */
{ 0x05bb, 0x061b }, /* Arabic_semicolon ؛ ARABIC SEMICOLON */
{ 0x05bf, 0x061f }, /* Arabic_question_mark ؟ ARABIC QUESTION MARK */
{ 0x05c1, 0x0621 }, /* Arabic_hamza ء ARABIC LETTER HAMZA */
{ 0x05c2, 0x0622 }, /* Arabic_maddaonalef آ ARABIC LETTER ALEF WITH MADDA ABOVE */
{ 0x05c3, 0x0623 }, /* Arabic_hamzaonalef أ ARABIC LETTER ALEF WITH HAMZA ABOVE */
{ 0x05c4, 0x0624 }, /* Arabic_hamzaonwaw ؤ ARABIC LETTER WAW WITH HAMZA ABOVE */
{ 0x05c5, 0x0625 }, /* Arabic_hamzaunderalef إ ARABIC LETTER ALEF WITH HAMZA BELOW */
{ 0x05c6, 0x0626 }, /* Arabic_hamzaonyeh ئ ARABIC LETTER YEH WITH HAMZA ABOVE */
{ 0x05c7, 0x0627 }, /* Arabic_alef ا ARABIC LETTER ALEF */
{ 0x05c8, 0x0628 }, /* Arabic_beh ب ARABIC LETTER BEH */
{ 0x05c9, 0x0629 }, /* Arabic_tehmarbuta ة ARABIC LETTER TEH MARBUTA */
{ 0x05ca, 0x062a }, /* Arabic_teh ت ARABIC LETTER TEH */
{ 0x05cb, 0x062b }, /* Arabic_theh ث ARABIC LETTER THEH */
{ 0x05cc, 0x062c }, /* Arabic_jeem ج ARABIC LETTER JEEM */
{ 0x05cd, 0x062d }, /* Arabic_hah ح ARABIC LETTER HAH */
{ 0x05ce, 0x062e }, /* Arabic_khah خ ARABIC LETTER KHAH */
{ 0x05cf, 0x062f }, /* Arabic_dal د ARABIC LETTER DAL */
{ 0x05d0, 0x0630 }, /* Arabic_thal ذ ARABIC LETTER THAL */
{ 0x05d1, 0x0631 }, /* Arabic_ra ر ARABIC LETTER REH */
{ 0x05d2, 0x0632 }, /* Arabic_zain ز ARABIC LETTER ZAIN */
{ 0x05d3, 0x0633 }, /* Arabic_seen س ARABIC LETTER SEEN */
{ 0x05d4, 0x0634 }, /* Arabic_sheen ش ARABIC LETTER SHEEN */
{ 0x05d5, 0x0635 }, /* Arabic_sad ص ARABIC LETTER SAD */
{ 0x05d6, 0x0636 }, /* Arabic_dad ض ARABIC LETTER DAD */
{ 0x05d7, 0x0637 }, /* Arabic_tah ط ARABIC LETTER TAH */
{ 0x05d8, 0x0638 }, /* Arabic_zah ظ ARABIC LETTER ZAH */
{ 0x05d9, 0x0639 }, /* Arabic_ain ع ARABIC LETTER AIN */
{ 0x05da, 0x063a }, /* Arabic_ghain غ ARABIC LETTER GHAIN */
{ 0x05e0, 0x0640 }, /* Arabic_tatweel ـ ARABIC TATWEEL */
{ 0x05e1, 0x0641 }, /* Arabic_feh ف ARABIC LETTER FEH */
{ 0x05e2, 0x0642 }, /* Arabic_qaf ق ARABIC LETTER QAF */
{ 0x05e3, 0x0643 }, /* Arabic_kaf ك ARABIC LETTER KAF */
{ 0x05e4, 0x0644 }, /* Arabic_lam ل ARABIC LETTER LAM */
{ 0x05e5, 0x0645 }, /* Arabic_meem م ARABIC LETTER MEEM */
{ 0x05e6, 0x0646 }, /* Arabic_noon ن ARABIC LETTER NOON */
{ 0x05e7, 0x0647 }, /* Arabic_ha ه ARABIC LETTER HEH */
{ 0x05e8, 0x0648 }, /* Arabic_waw و ARABIC LETTER WAW */
{ 0x05e9, 0x0649 }, /* Arabic_alefmaksura ى ARABIC LETTER ALEF MAKSURA */
{ 0x05ea, 0x064a }, /* Arabic_yeh ي ARABIC LETTER YEH */
{ 0x05eb, 0x064b }, /* Arabic_fathatan ً ARABIC FATHATAN */
{ 0x05ec, 0x064c }, /* Arabic_dammatan ٌ ARABIC DAMMATAN */
{ 0x05ed, 0x064d }, /* Arabic_kasratan ٍ ARABIC KASRATAN */
{ 0x05ee, 0x064e }, /* Arabic_fatha َ ARABIC FATHA */
{ 0x05ef, 0x064f }, /* Arabic_damma ُ ARABIC DAMMA */
{ 0x05f0, 0x0650 }, /* Arabic_kasra ِ ARABIC KASRA */
{ 0x05f1, 0x0651 }, /* Arabic_shadda ّ ARABIC SHADDA */
{ 0x05f2, 0x0652 }, /* Arabic_sukun ْ ARABIC SUKUN */
{ 0x06a1, 0x0452 }, /* Serbian_dje ђ CYRILLIC SMALL LETTER DJE */
{ 0x06a2, 0x0453 }, /* Macedonia_gje ѓ CYRILLIC SMALL LETTER GJE */
{ 0x06a3, 0x0451 }, /* Cyrillic_io ё CYRILLIC SMALL LETTER IO */
{ 0x06a4, 0x0454 }, /* Ukrainian_ie є CYRILLIC SMALL LETTER UKRAINIAN IE */
{ 0x06a5, 0x0455 }, /* Macedonia_dse ѕ CYRILLIC SMALL LETTER DZE */
{ 0x06a6, 0x0456 }, /* Ukrainian_i і CYRILLIC SMALL LETTER BYELORUSSIAN-UKRAINIAN I */
{ 0x06a7, 0x0457 }, /* Ukrainian_yi ї CYRILLIC SMALL LETTER YI */
{ 0x06a8, 0x0458 }, /* Cyrillic_je ј CYRILLIC SMALL LETTER JE */
{ 0x06a9, 0x0459 }, /* Cyrillic_lje љ CYRILLIC SMALL LETTER LJE */
{ 0x06aa, 0x045a }, /* Cyrillic_nje њ CYRILLIC SMALL LETTER NJE */
{ 0x06ab, 0x045b }, /* Serbian_tshe ћ CYRILLIC SMALL LETTER TSHE */
{ 0x06ac, 0x045c }, /* Macedonia_kje ќ CYRILLIC SMALL LETTER KJE */
{ 0x06ad, 0x0491 }, /* Ukrainian_ghe_with_upturn ґ CYRILLIC SMALL LETTER GHE WITH UPTURN */
{ 0x06ae, 0x045e }, /* Byelorussian_shortu ў CYRILLIC SMALL LETTER SHORT U */
{ 0x06af, 0x045f }, /* Cyrillic_dzhe џ CYRILLIC SMALL LETTER DZHE */
{ 0x06b0, 0x2116 }, /* numerosign № NUMERO SIGN */
{ 0x06b1, 0x0402 }, /* Serbian_DJE Ђ CYRILLIC CAPITAL LETTER DJE */
{ 0x06b2, 0x0403 }, /* Macedonia_GJE Ѓ CYRILLIC CAPITAL LETTER GJE */
{ 0x06b3, 0x0401 }, /* Cyrillic_IO Ё CYRILLIC CAPITAL LETTER IO */
{ 0x06b4, 0x0404 }, /* Ukrainian_IE Є CYRILLIC CAPITAL LETTER UKRAINIAN IE */
{ 0x06b5, 0x0405 }, /* Macedonia_DSE Ѕ CYRILLIC CAPITAL LETTER DZE */
{ 0x06b6, 0x0406 }, /* Ukrainian_I І CYRILLIC CAPITAL LETTER BYELORUSSIAN-UKRAINIAN I */
{ 0x06b7, 0x0407 }, /* Ukrainian_YI Ї CYRILLIC CAPITAL LETTER YI */
{ 0x06b8, 0x0408 }, /* Cyrillic_JE Ј CYRILLIC CAPITAL LETTER JE */
{ 0x06b9, 0x0409 }, /* Cyrillic_LJE Љ CYRILLIC CAPITAL LETTER LJE */
{ 0x06ba, 0x040a }, /* Cyrillic_NJE Њ CYRILLIC CAPITAL LETTER NJE */
{ 0x06bb, 0x040b }, /* Serbian_TSHE Ћ CYRILLIC CAPITAL LETTER TSHE */
{ 0x06bc, 0x040c }, /* Macedonia_KJE Ќ CYRILLIC CAPITAL LETTER KJE */
{ 0x06bd, 0x0490 }, /* Ukrainian_GHE_WITH_UPTURN Ґ CYRILLIC CAPITAL LETTER GHE WITH UPTURN */
{ 0x06be, 0x040e }, /* Byelorussian_SHORTU Ў CYRILLIC CAPITAL LETTER SHORT U */
{ 0x06bf, 0x040f }, /* Cyrillic_DZHE Џ CYRILLIC CAPITAL LETTER DZHE */
{ 0x06c0, 0x044e }, /* Cyrillic_yu ю CYRILLIC SMALL LETTER YU */
{ 0x06c1, 0x0430 }, /* Cyrillic_a а CYRILLIC SMALL LETTER A */
{ 0x06c2, 0x0431 }, /* Cyrillic_be б CYRILLIC SMALL LETTER BE */
{ 0x06c3, 0x0446 }, /* Cyrillic_tse ц CYRILLIC SMALL LETTER TSE */
{ 0x06c4, 0x0434 }, /* Cyrillic_de д CYRILLIC SMALL LETTER DE */
{ 0x06c5, 0x0435 }, /* Cyrillic_ie е CYRILLIC SMALL LETTER IE */
{ 0x06c6, 0x0444 }, /* Cyrillic_ef ф CYRILLIC SMALL LETTER EF */
{ 0x06c7, 0x0433 }, /* Cyrillic_ghe г CYRILLIC SMALL LETTER GHE */
{ 0x06c8, 0x0445 }, /* Cyrillic_ha х CYRILLIC SMALL LETTER HA */
{ 0x06c9, 0x0438 }, /* Cyrillic_i и CYRILLIC SMALL LETTER I */
{ 0x06ca, 0x0439 }, /* Cyrillic_shorti й CYRILLIC SMALL LETTER SHORT I */
{ 0x06cb, 0x043a }, /* Cyrillic_ka к CYRILLIC SMALL LETTER KA */
{ 0x06cc, 0x043b }, /* Cyrillic_el л CYRILLIC SMALL LETTER EL */
{ 0x06cd, 0x043c }, /* Cyrillic_em м CYRILLIC SMALL LETTER EM */
{ 0x06ce, 0x043d }, /* Cyrillic_en н CYRILLIC SMALL LETTER EN */
{ 0x06cf, 0x043e }, /* Cyrillic_o о CYRILLIC SMALL LETTER O */
{ 0x06d0, 0x043f }, /* Cyrillic_pe п CYRILLIC SMALL LETTER PE */
{ 0x06d1, 0x044f }, /* Cyrillic_ya я CYRILLIC SMALL LETTER YA */
{ 0x06d2, 0x0440 }, /* Cyrillic_er р CYRILLIC SMALL LETTER ER */
{ 0x06d3, 0x0441 }, /* Cyrillic_es с CYRILLIC SMALL LETTER ES */
{ 0x06d4, 0x0442 }, /* Cyrillic_te т CYRILLIC SMALL LETTER TE */
{ 0x06d5, 0x0443 }, /* Cyrillic_u у CYRILLIC SMALL LETTER U */
{ 0x06d6, 0x0436 }, /* Cyrillic_zhe ж CYRILLIC SMALL LETTER ZHE */
{ 0x06d7, 0x0432 }, /* Cyrillic_ve в CYRILLIC SMALL LETTER VE */
{ 0x06d8, 0x044c }, /* Cyrillic_softsign ь CYRILLIC SMALL LETTER SOFT SIGN */
{ 0x06d9, 0x044b }, /* Cyrillic_yeru ы CYRILLIC SMALL LETTER YERU */
{ 0x06da, 0x0437 }, /* Cyrillic_ze з CYRILLIC SMALL LETTER ZE */
{ 0x06db, 0x0448 }, /* Cyrillic_sha ш CYRILLIC SMALL LETTER SHA */
{ 0x06dc, 0x044d }, /* Cyrillic_e э CYRILLIC SMALL LETTER E */
{ 0x06dd, 0x0449 }, /* Cyrillic_shcha щ CYRILLIC SMALL LETTER SHCHA */
{ 0x06de, 0x0447 }, /* Cyrillic_che ч CYRILLIC SMALL LETTER CHE */
{ 0x06df, 0x044a }, /* Cyrillic_hardsign ъ CYRILLIC SMALL LETTER HARD SIGN */
{ 0x06e0, 0x042e }, /* Cyrillic_YU Ю CYRILLIC CAPITAL LETTER YU */
{ 0x06e1, 0x0410 }, /* Cyrillic_A А CYRILLIC CAPITAL LETTER A */
{ 0x06e2, 0x0411 }, /* Cyrillic_BE Б CYRILLIC CAPITAL LETTER BE */
{ 0x06e3, 0x0426 }, /* Cyrillic_TSE Ц CYRILLIC CAPITAL LETTER TSE */
{ 0x06e4, 0x0414 }, /* Cyrillic_DE Д CYRILLIC CAPITAL LETTER DE */
{ 0x06e5, 0x0415 }, /* Cyrillic_IE Е CYRILLIC CAPITAL LETTER IE */
{ 0x06e6, 0x0424 }, /* Cyrillic_EF Ф CYRILLIC CAPITAL LETTER EF */
{ 0x06e7, 0x0413 }, /* Cyrillic_GHE Г CYRILLIC CAPITAL LETTER GHE */
{ 0x06e8, 0x0425 }, /* Cyrillic_HA Х CYRILLIC CAPITAL LETTER HA */
{ 0x06e9, 0x0418 }, /* Cyrillic_I И CYRILLIC CAPITAL LETTER I */
{ 0x06ea, 0x0419 }, /* Cyrillic_SHORTI Й CYRILLIC CAPITAL LETTER SHORT I */
{ 0x06eb, 0x041a }, /* Cyrillic_KA К CYRILLIC CAPITAL LETTER KA */
{ 0x06ec, 0x041b }, /* Cyrillic_EL Л CYRILLIC CAPITAL LETTER EL */
{ 0x06ed, 0x041c }, /* Cyrillic_EM М CYRILLIC CAPITAL LETTER EM */
{ 0x06ee, 0x041d }, /* Cyrillic_EN Н CYRILLIC CAPITAL LETTER EN */
{ 0x06ef, 0x041e }, /* Cyrillic_O О CYRILLIC CAPITAL LETTER O */
{ 0x06f0, 0x041f }, /* Cyrillic_PE П CYRILLIC CAPITAL LETTER PE */
{ 0x06f1, 0x042f }, /* Cyrillic_YA Я CYRILLIC CAPITAL LETTER YA */
{ 0x06f2, 0x0420 }, /* Cyrillic_ER Р CYRILLIC CAPITAL LETTER ER */
{ 0x06f3, 0x0421 }, /* Cyrillic_ES С CYRILLIC CAPITAL LETTER ES */
{ 0x06f4, 0x0422 }, /* Cyrillic_TE Т CYRILLIC CAPITAL LETTER TE */
{ 0x06f5, 0x0423 }, /* Cyrillic_U У CYRILLIC CAPITAL LETTER U */
{ 0x06f6, 0x0416 }, /* Cyrillic_ZHE Ж CYRILLIC CAPITAL LETTER ZHE */
{ 0x06f7, 0x0412 }, /* Cyrillic_VE В CYRILLIC CAPITAL LETTER VE */
{ 0x06f8, 0x042c }, /* Cyrillic_SOFTSIGN Ь CYRILLIC CAPITAL LETTER SOFT SIGN */
{ 0x06f9, 0x042b }, /* Cyrillic_YERU Ы CYRILLIC CAPITAL LETTER YERU */
{ 0x06fa, 0x0417 }, /* Cyrillic_ZE З CYRILLIC CAPITAL LETTER ZE */
{ 0x06fb, 0x0428 }, /* Cyrillic_SHA Ш CYRILLIC CAPITAL LETTER SHA */
{ 0x06fc, 0x042d }, /* Cyrillic_E Э CYRILLIC CAPITAL LETTER E */
{ 0x06fd, 0x0429 }, /* Cyrillic_SHCHA Щ CYRILLIC CAPITAL LETTER SHCHA */
{ 0x06fe, 0x0427 }, /* Cyrillic_CHE Ч CYRILLIC CAPITAL LETTER CHE */
{ 0x06ff, 0x042a }, /* Cyrillic_HARDSIGN Ъ CYRILLIC CAPITAL LETTER HARD SIGN */
{ 0x07a1, 0x0386 }, /* Greek_ALPHAaccent Ά GREEK CAPITAL LETTER ALPHA WITH TONOS */
{ 0x07a2, 0x0388 }, /* Greek_EPSILONaccent Έ GREEK CAPITAL LETTER EPSILON WITH TONOS */
{ 0x07a3, 0x0389 }, /* Greek_ETAaccent Ή GREEK CAPITAL LETTER ETA WITH TONOS */
{ 0x07a4, 0x038a }, /* Greek_IOTAaccent Ί GREEK CAPITAL LETTER IOTA WITH TONOS */
{ 0x07a5, 0x03aa }, /* Greek_IOTAdieresis Ϊ GREEK CAPITAL LETTER IOTA WITH DIALYTIKA */
{ 0x07a7, 0x038c }, /* Greek_OMICRONaccent Ό GREEK CAPITAL LETTER OMICRON WITH TONOS */
{ 0x07a8, 0x038e }, /* Greek_UPSILONaccent Ύ GREEK CAPITAL LETTER UPSILON WITH TONOS */
{ 0x07a9, 0x03ab }, /* Greek_UPSILONdieresis Ϋ GREEK CAPITAL LETTER UPSILON WITH DIALYTIKA */
{ 0x07ab, 0x038f }, /* Greek_OMEGAaccent Ώ GREEK CAPITAL LETTER OMEGA WITH TONOS */
{ 0x07ae, 0x0385 }, /* Greek_accentdieresis ΅ GREEK DIALYTIKA TONOS */
{ 0x07af, 0x2015 }, /* Greek_horizbar ― HORIZONTAL BAR */
{ 0x07b1, 0x03ac }, /* Greek_alphaaccent ά GREEK SMALL LETTER ALPHA WITH TONOS */
{ 0x07b2, 0x03ad }, /* Greek_epsilonaccent έ GREEK SMALL LETTER EPSILON WITH TONOS */
{ 0x07b3, 0x03ae }, /* Greek_etaaccent ή GREEK SMALL LETTER ETA WITH TONOS */
{ 0x07b4, 0x03af }, /* Greek_iotaaccent ί GREEK SMALL LETTER IOTA WITH TONOS */
{ 0x07b5, 0x03ca }, /* Greek_iotadieresis ϊ GREEK SMALL LETTER IOTA WITH DIALYTIKA */
{ 0x07b6, 0x0390 }, /* Greek_iotaaccentdieresis ΐ GREEK SMALL LETTER IOTA WITH DIALYTIKA AND TONOS */
{ 0x07b7, 0x03cc }, /* Greek_omicronaccent ό GREEK SMALL LETTER OMICRON WITH TONOS */
{ 0x07b8, 0x03cd }, /* Greek_upsilonaccent ύ GREEK SMALL LETTER UPSILON WITH TONOS */
{ 0x07b9, 0x03cb }, /* Greek_upsilondieresis ϋ GREEK SMALL LETTER UPSILON WITH DIALYTIKA */
{ 0x07ba, 0x03b0 }, /* Greek_upsilonaccentdieresis ΰ GREEK SMALL LETTER UPSILON WITH DIALYTIKA AND TONOS */
{ 0x07bb, 0x03ce }, /* Greek_omegaaccent ώ GREEK SMALL LETTER OMEGA WITH TONOS */
{ 0x07c1, 0x0391 }, /* Greek_ALPHA Α GREEK CAPITAL LETTER ALPHA */
{ 0x07c2, 0x0392 }, /* Greek_BETA Β GREEK CAPITAL LETTER BETA */
{ 0x07c3, 0x0393 }, /* Greek_GAMMA Γ GREEK CAPITAL LETTER GAMMA */
{ 0x07c4, 0x0394 }, /* Greek_DELTA Δ GREEK CAPITAL LETTER DELTA */
{ 0x07c5, 0x0395 }, /* Greek_EPSILON Ε GREEK CAPITAL LETTER EPSILON */
{ 0x07c6, 0x0396 }, /* Greek_ZETA Ζ GREEK CAPITAL LETTER ZETA */
{ 0x07c7, 0x0397 }, /* Greek_ETA Η GREEK CAPITAL LETTER ETA */
{ 0x07c8, 0x0398 }, /* Greek_THETA Θ GREEK CAPITAL LETTER THETA */
{ 0x07c9, 0x0399 }, /* Greek_IOTA Ι GREEK CAPITAL LETTER IOTA */
{ 0x07ca, 0x039a }, /* Greek_KAPPA Κ GREEK CAPITAL LETTER KAPPA */
{ 0x07cb, 0x039b }, /* Greek_LAMBDA Λ GREEK CAPITAL LETTER LAMDA */
{ 0x07cc, 0x039c }, /* Greek_MU Μ GREEK CAPITAL LETTER MU */
{ 0x07cd, 0x039d }, /* Greek_NU Ν GREEK CAPITAL LETTER NU */
{ 0x07ce, 0x039e }, /* Greek_XI Ξ GREEK CAPITAL LETTER XI */
{ 0x07cf, 0x039f }, /* Greek_OMICRON Ο GREEK CAPITAL LETTER OMICRON */
{ 0x07d0, 0x03a0 }, /* Greek_PI Π GREEK CAPITAL LETTER PI */
{ 0x07d1, 0x03a1 }, /* Greek_RHO Ρ GREEK CAPITAL LETTER RHO */
{ 0x07d2, 0x03a3 }, /* Greek_SIGMA Σ GREEK CAPITAL LETTER SIGMA */
{ 0x07d4, 0x03a4 }, /* Greek_TAU Τ GREEK CAPITAL LETTER TAU */
{ 0x07d5, 0x03a5 }, /* Greek_UPSILON Υ GREEK CAPITAL LETTER UPSILON */
{ 0x07d6, 0x03a6 }, /* Greek_PHI Φ GREEK CAPITAL LETTER PHI */
{ 0x07d7, 0x03a7 }, /* Greek_CHI Χ GREEK CAPITAL LETTER CHI */
{ 0x07d8, 0x03a8 }, /* Greek_PSI Ψ GREEK CAPITAL LETTER PSI */
{ 0x07d9, 0x03a9 }, /* Greek_OMEGA Ω GREEK CAPITAL LETTER OMEGA */
{ 0x07e1, 0x03b1 }, /* Greek_alpha α GREEK SMALL LETTER ALPHA */
{ 0x07e2, 0x03b2 }, /* Greek_beta β GREEK SMALL LETTER BETA */
{ 0x07e3, 0x03b3 }, /* Greek_gamma γ GREEK SMALL LETTER GAMMA */
{ 0x07e4, 0x03b4 }, /* Greek_delta δ GREEK SMALL LETTER DELTA */
{ 0x07e5, 0x03b5 }, /* Greek_epsilon ε GREEK SMALL LETTER EPSILON */
{ 0x07e6, 0x03b6 }, /* Greek_zeta ζ GREEK SMALL LETTER ZETA */
{ 0x07e7, 0x03b7 }, /* Greek_eta η GREEK SMALL LETTER ETA */
{ 0x07e8, 0x03b8 }, /* Greek_theta θ GREEK SMALL LETTER THETA */
{ 0x07e9, 0x03b9 }, /* Greek_iota ι GREEK SMALL LETTER IOTA */
{ 0x07ea, 0x03ba }, /* Greek_kappa κ GREEK SMALL LETTER KAPPA */
{ 0x07eb, 0x03bb }, /* Greek_lambda λ GREEK SMALL LETTER LAMDA */
{ 0x07ec, 0x03bc }, /* Greek_mu μ GREEK SMALL LETTER MU */
{ 0x07ed, 0x03bd }, /* Greek_nu ν GREEK SMALL LETTER NU */
{ 0x07ee, 0x03be }, /* Greek_xi ξ GREEK SMALL LETTER XI */
{ 0x07ef, 0x03bf }, /* Greek_omicron ο GREEK SMALL LETTER OMICRON */
{ 0x07f0, 0x03c0 }, /* Greek_pi π GREEK SMALL LETTER PI */
{ 0x07f1, 0x03c1 }, /* Greek_rho ρ GREEK SMALL LETTER RHO */
{ 0x07f2, 0x03c3 }, /* Greek_sigma σ GREEK SMALL LETTER SIGMA */
{ 0x07f3, 0x03c2 }, /* Greek_finalsmallsigma ς GREEK SMALL LETTER FINAL SIGMA */
{ 0x07f4, 0x03c4 }, /* Greek_tau τ GREEK SMALL LETTER TAU */
{ 0x07f5, 0x03c5 }, /* Greek_upsilon υ GREEK SMALL LETTER UPSILON */
{ 0x07f6, 0x03c6 }, /* Greek_phi φ GREEK SMALL LETTER PHI */
{ 0x07f7, 0x03c7 }, /* Greek_chi χ GREEK SMALL LETTER CHI */
{ 0x07f8, 0x03c8 }, /* Greek_psi ψ GREEK SMALL LETTER PSI */
{ 0x07f9, 0x03c9 }, /* Greek_omega ω GREEK SMALL LETTER OMEGA */
/* 0x08a1 leftradical ? ??? */
/* 0x08a2 topleftradical ? ??? */
/* 0x08a3 horizconnector ? ??? */
{ 0x08a4, 0x2320 }, /* topintegral ⌠ TOP HALF INTEGRAL */
{ 0x08a5, 0x2321 }, /* botintegral ⌡ BOTTOM HALF INTEGRAL */
{ 0x08a6, 0x2502 }, /* vertconnector │ BOX DRAWINGS LIGHT VERTICAL */
/* 0x08a7 topleftsqbracket ? ??? */
/* 0x08a8 botleftsqbracket ? ??? */
/* 0x08a9 toprightsqbracket ? ??? */
/* 0x08aa botrightsqbracket ? ??? */
/* 0x08ab topleftparens ? ??? */
/* 0x08ac botleftparens ? ??? */
/* 0x08ad toprightparens ? ??? */
/* 0x08ae botrightparens ? ??? */
/* 0x08af leftmiddlecurlybrace ? ??? */
/* 0x08b0 rightmiddlecurlybrace ? ??? */
/* 0x08b1 topleftsummation ? ??? */
/* 0x08b2 botleftsummation ? ??? */
/* 0x08b3 topvertsummationconnector ? ??? */
/* 0x08b4 botvertsummationconnector ? ??? */
/* 0x08b5 toprightsummation ? ??? */
/* 0x08b6 botrightsummation ? ??? */
/* 0x08b7 rightmiddlesummation ? ??? */
{ 0x08bc, 0x2264 }, /* lessthanequal ≤ LESS-THAN OR EQUAL TO */
{ 0x08bd, 0x2260 }, /* notequal ≠ NOT EQUAL TO */
{ 0x08be, 0x2265 }, /* greaterthanequal ≥ GREATER-THAN OR EQUAL TO */
{ 0x08bf, 0x222b }, /* integral ∫ INTEGRAL */
{ 0x08c0, 0x2234 }, /* therefore ∴ THEREFORE */
{ 0x08c1, 0x221d }, /* variation ∝ PROPORTIONAL TO */
{ 0x08c2, 0x221e }, /* infinity ∞ INFINITY */
{ 0x08c5, 0x2207 }, /* nabla ∇ NABLA */
{ 0x08c8, 0x2245 }, /* approximate ≅ APPROXIMATELY EQUAL TO */
/* 0x08c9 similarequal ? ??? */
{ 0x08cd, 0x21d4 }, /* ifonlyif ⇔ LEFT RIGHT DOUBLE ARROW */
{ 0x08ce, 0x21d2 }, /* implies ⇒ RIGHTWARDS DOUBLE ARROW */
{ 0x08cf, 0x2261 }, /* identical ≡ IDENTICAL TO */
{ 0x08d6, 0x221a }, /* radical √ SQUARE ROOT */
{ 0x08da, 0x2282 }, /* includedin ⊂ SUBSET OF */
{ 0x08db, 0x2283 }, /* includes ⊃ SUPERSET OF */
{ 0x08dc, 0x2229 }, /* intersection ∩ INTERSECTION */
{ 0x08dd, 0x222a }, /* union UNION */
{ 0x08de, 0x2227 }, /* logicaland ∧ LOGICAL AND */
{ 0x08df, 0x2228 }, /* logicalor LOGICAL OR */
{ 0x08ef, 0x2202 }, /* partialderivative ∂ PARTIAL DIFFERENTIAL */
{ 0x08f6, 0x0192 }, /* function ƒ LATIN SMALL LETTER F WITH HOOK */
{ 0x08fb, 0x2190 }, /* leftarrow ← LEFTWARDS ARROW */
{ 0x08fc, 0x2191 }, /* uparrow ↑ UPWARDS ARROW */
{ 0x08fd, 0x2192 }, /* rightarrow → RIGHTWARDS ARROW */
{ 0x08fe, 0x2193 }, /* downarrow ↓ DOWNWARDS ARROW */
{ 0x09df, 0x2422 }, /* blank ␢ BLANK SYMBOL */
{ 0x09e0, 0x25c6 }, /* soliddiamond ◆ BLACK DIAMOND */
{ 0x09e1, 0x2592 }, /* checkerboard ▒ MEDIUM SHADE */
{ 0x09e2, 0x2409 }, /* ht ␉ SYMBOL FOR HORIZONTAL TABULATION */
{ 0x09e3, 0x240c }, /* ff ␌ SYMBOL FOR FORM FEED */
{ 0x09e4, 0x240d }, /* cr ␍ SYMBOL FOR CARRIAGE RETURN */
{ 0x09e5, 0x240a }, /* lf ␊ SYMBOL FOR LINE FEED */
{ 0x09e8, 0x2424 }, /* nl ␤ SYMBOL FOR NEWLINE */
{ 0x09e9, 0x240b }, /* vt ␋ SYMBOL FOR VERTICAL TABULATION */
{ 0x09ea, 0x2518 }, /* lowrightcorner ┘ BOX DRAWINGS LIGHT UP AND LEFT */
{ 0x09eb, 0x2510 }, /* uprightcorner ┐ BOX DRAWINGS LIGHT DOWN AND LEFT */
{ 0x09ec, 0x250c }, /* upleftcorner ┌ BOX DRAWINGS LIGHT DOWN AND RIGHT */
{ 0x09ed, 0x2514 }, /* lowleftcorner └ BOX DRAWINGS LIGHT UP AND RIGHT */
{ 0x09ee, 0x253c }, /* crossinglines ┼ BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL */
/* 0x09ef horizlinescan1 ? ??? */
/* 0x09f0 horizlinescan3 ? ??? */
{ 0x09f1, 0x2500 }, /* horizlinescan5 ─ BOX DRAWINGS LIGHT HORIZONTAL */
/* 0x09f2 horizlinescan7 ? ??? */
/* 0x09f3 horizlinescan9 ? ??? */
{ 0x09f4, 0x251c }, /* leftt ├ BOX DRAWINGS LIGHT VERTICAL AND RIGHT */
{ 0x09f5, 0x2524 }, /* rightt ┤ BOX DRAWINGS LIGHT VERTICAL AND LEFT */
{ 0x09f6, 0x2534 }, /* bott ┴ BOX DRAWINGS LIGHT UP AND HORIZONTAL */
{ 0x09f7, 0x252c }, /* topt ┬ BOX DRAWINGS LIGHT DOWN AND HORIZONTAL */
{ 0x09f8, 0x2502 }, /* vertbar │ BOX DRAWINGS LIGHT VERTICAL */
{ 0x0aa1, 0x2003 }, /* emspace EM SPACE */
{ 0x0aa2, 0x2002 }, /* enspace EN SPACE */
{ 0x0aa3, 0x2004 }, /* em3space THREE-PER-EM SPACE */
{ 0x0aa4, 0x2005 }, /* em4space FOUR-PER-EM SPACE */
{ 0x0aa5, 0x2007 }, /* digitspace FIGURE SPACE */
{ 0x0aa6, 0x2008 }, /* punctspace PUNCTUATION SPACE */
{ 0x0aa7, 0x2009 }, /* thinspace THIN SPACE */
{ 0x0aa8, 0x200a }, /* hairspace HAIR SPACE */
{ 0x0aa9, 0x2014 }, /* emdash — EM DASH */
{ 0x0aaa, 0x2013 }, /* endash EN DASH */
/* 0x0aac signifblank ? ??? */
{ 0x0aae, 0x2026 }, /* ellipsis … HORIZONTAL ELLIPSIS */
/* 0x0aaf doubbaselinedot ? ??? */
{ 0x0ab0, 0x2153 }, /* onethird ⅓ VULGAR FRACTION ONE THIRD */
{ 0x0ab1, 0x2154 }, /* twothirds ⅔ VULGAR FRACTION TWO THIRDS */
{ 0x0ab2, 0x2155 }, /* onefifth ⅕ VULGAR FRACTION ONE FIFTH */
{ 0x0ab3, 0x2156 }, /* twofifths ⅖ VULGAR FRACTION TWO FIFTHS */
{ 0x0ab4, 0x2157 }, /* threefifths ⅗ VULGAR FRACTION THREE FIFTHS */
{ 0x0ab5, 0x2158 }, /* fourfifths ⅘ VULGAR FRACTION FOUR FIFTHS */
{ 0x0ab6, 0x2159 }, /* onesixth ⅙ VULGAR FRACTION ONE SIXTH */
{ 0x0ab7, 0x215a }, /* fivesixths ⅚ VULGAR FRACTION FIVE SIXTHS */
{ 0x0ab8, 0x2105 }, /* careof ℅ CARE OF */
{ 0x0abb, 0x2012 }, /* figdash FIGURE DASH */
{ 0x0abc, 0x2329 }, /* leftanglebracket 〈 LEFT-POINTING ANGLE BRACKET */
{ 0x0abd, 0x002e }, /* decimalpoint . FULL STOP */
{ 0x0abe, 0x232a }, /* rightanglebracket 〉 RIGHT-POINTING ANGLE BRACKET */
/* 0x0abf marker ? ??? */
{ 0x0ac3, 0x215b }, /* oneeighth ⅛ VULGAR FRACTION ONE EIGHTH */
{ 0x0ac4, 0x215c }, /* threeeighths ⅜ VULGAR FRACTION THREE EIGHTHS */
{ 0x0ac5, 0x215d }, /* fiveeighths ⅝ VULGAR FRACTION FIVE EIGHTHS */
{ 0x0ac6, 0x215e }, /* seveneighths ⅞ VULGAR FRACTION SEVEN EIGHTHS */
{ 0x0ac9, 0x2122 }, /* trademark ™ TRADE MARK SIGN */
{ 0x0aca, 0x2613 }, /* signaturemark ☓ SALTIRE */
/* 0x0acb trademarkincircle ? ??? */
{ 0x0acc, 0x25c1 }, /* leftopentriangle ◁ WHITE LEFT-POINTING TRIANGLE */
{ 0x0acd, 0x25b7 }, /* rightopentriangle ▷ WHITE RIGHT-POINTING TRIANGLE */
{ 0x0ace, 0x25cb }, /* emopencircle ○ WHITE CIRCLE */
{ 0x0acf, 0x25a1 }, /* emopenrectangle □ WHITE SQUARE */
{ 0x0ad0, 0x2018 }, /* leftsinglequotemark LEFT SINGLE QUOTATION MARK */
{ 0x0ad1, 0x2019 }, /* rightsinglequotemark RIGHT SINGLE QUOTATION MARK */
{ 0x0ad2, 0x201c }, /* leftdoublequotemark “ LEFT DOUBLE QUOTATION MARK */
{ 0x0ad3, 0x201d }, /* rightdoublequotemark ” RIGHT DOUBLE QUOTATION MARK */
{ 0x0ad4, 0x211e }, /* prescription ℞ PRESCRIPTION TAKE */
{ 0x0ad6, 0x2032 }, /* minutes PRIME */
{ 0x0ad7, 0x2033 }, /* seconds ″ DOUBLE PRIME */
{ 0x0ad9, 0x271d }, /* latincross ✝ LATIN CROSS */
/* 0x0ada hexagram ? ??? */
{ 0x0adb, 0x25ac }, /* filledrectbullet ▬ BLACK RECTANGLE */
{ 0x0adc, 0x25c0 }, /* filledlefttribullet ◀ BLACK LEFT-POINTING TRIANGLE */
{ 0x0add, 0x25b6 }, /* filledrighttribullet ▶ BLACK RIGHT-POINTING TRIANGLE */
{ 0x0ade, 0x25cf }, /* emfilledcircle ● BLACK CIRCLE */
{ 0x0adf, 0x25a0 }, /* emfilledrect ■ BLACK SQUARE */
{ 0x0ae0, 0x25e6 }, /* enopencircbullet ◦ WHITE BULLET */
{ 0x0ae1, 0x25ab }, /* enopensquarebullet ▫ WHITE SMALL SQUARE */
{ 0x0ae2, 0x25ad }, /* openrectbullet ▭ WHITE RECTANGLE */
{ 0x0ae3, 0x25b3 }, /* opentribulletup △ WHITE UP-POINTING TRIANGLE */
{ 0x0ae4, 0x25bd }, /* opentribulletdown ▽ WHITE DOWN-POINTING TRIANGLE */
{ 0x0ae5, 0x2606 }, /* openstar ☆ WHITE STAR */
{ 0x0ae6, 0x2022 }, /* enfilledcircbullet • BULLET */
{ 0x0ae7, 0x25aa }, /* enfilledsqbullet ▪ BLACK SMALL SQUARE */
{ 0x0ae8, 0x25b2 }, /* filledtribulletup ▲ BLACK UP-POINTING TRIANGLE */
{ 0x0ae9, 0x25bc }, /* filledtribulletdown ▼ BLACK DOWN-POINTING TRIANGLE */
{ 0x0aea, 0x261c }, /* leftpointer ☜ WHITE LEFT POINTING INDEX */
{ 0x0aeb, 0x261e }, /* rightpointer ☞ WHITE RIGHT POINTING INDEX */
{ 0x0aec, 0x2663 }, /* club ♣ BLACK CLUB SUIT */
{ 0x0aed, 0x2666 }, /* diamond ♦ BLACK DIAMOND SUIT */
{ 0x0aee, 0x2665 }, /* heart ♥ BLACK HEART SUIT */
{ 0x0af0, 0x2720 }, /* maltesecross ✠ MALTESE CROSS */
{ 0x0af1, 0x2020 }, /* dagger † DAGGER */
{ 0x0af2, 0x2021 }, /* doubledagger ‡ DOUBLE DAGGER */
{ 0x0af3, 0x2713 }, /* checkmark ✓ CHECK MARK */
{ 0x0af4, 0x2717 }, /* ballotcross ✗ BALLOT X */
{ 0x0af5, 0x266f }, /* musicalsharp ♯ MUSIC SHARP SIGN */
{ 0x0af6, 0x266d }, /* musicalflat ♭ MUSIC FLAT SIGN */
{ 0x0af7, 0x2642 }, /* malesymbol ♂ MALE SIGN */
{ 0x0af8, 0x2640 }, /* femalesymbol ♀ FEMALE SIGN */
{ 0x0af9, 0x260e }, /* telephone ☎ BLACK TELEPHONE */
{ 0x0afa, 0x2315 }, /* telephonerecorder ⌕ TELEPHONE RECORDER */
{ 0x0afb, 0x2117 }, /* phonographcopyright ℗ SOUND RECORDING COPYRIGHT */
{ 0x0afc, 0x2038 }, /* caret ‸ CARET */
{ 0x0afd, 0x201a }, /* singlelowquotemark SINGLE LOW-9 QUOTATION MARK */
{ 0x0afe, 0x201e }, /* doublelowquotemark „ DOUBLE LOW-9 QUOTATION MARK */
/* 0x0aff cursor ? ??? */
{ 0x0ba3, 0x003c }, /* leftcaret < LESS-THAN SIGN */
{ 0x0ba6, 0x003e }, /* rightcaret > GREATER-THAN SIGN */
{ 0x0ba8, 0x2228 }, /* downcaret LOGICAL OR */
{ 0x0ba9, 0x2227 }, /* upcaret ∧ LOGICAL AND */
{ 0x0bc0, 0x00af }, /* overbar ¯ MACRON */
{ 0x0bc2, 0x22a4 }, /* downtack DOWN TACK */
{ 0x0bc3, 0x2229 }, /* upshoe ∩ INTERSECTION */
{ 0x0bc4, 0x230a }, /* downstile ⌊ LEFT FLOOR */
{ 0x0bc6, 0x005f }, /* underbar _ LOW LINE */
{ 0x0bca, 0x2218 }, /* jot ∘ RING OPERATOR */
{ 0x0bcc, 0x2395 }, /* quad ⎕ APL FUNCTIONAL SYMBOL QUAD (Unicode 3.0) */
{ 0x0bce, 0x22a5 }, /* uptack ⊥ UP TACK */
{ 0x0bcf, 0x25cb }, /* circle ○ WHITE CIRCLE */
{ 0x0bd3, 0x2308 }, /* upstile ⌈ LEFT CEILING */
{ 0x0bd6, 0x222a }, /* downshoe UNION */
{ 0x0bd8, 0x2283 }, /* rightshoe ⊃ SUPERSET OF */
{ 0x0bda, 0x2282 }, /* leftshoe ⊂ SUBSET OF */
{ 0x0bdc, 0x22a3 }, /* lefttack ⊣ LEFT TACK */
{ 0x0bfc, 0x22a2 }, /* righttack ⊢ RIGHT TACK */
{ 0x0cdf, 0x2017 }, /* hebrew_doublelowline ‗ DOUBLE LOW LINE */
{ 0x0ce0, 0x05d0 }, /* hebrew_aleph א HEBREW LETTER ALEF */
{ 0x0ce1, 0x05d1 }, /* hebrew_bet ב HEBREW LETTER BET */
{ 0x0ce2, 0x05d2 }, /* hebrew_gimel ג HEBREW LETTER GIMEL */
{ 0x0ce3, 0x05d3 }, /* hebrew_dalet ד HEBREW LETTER DALET */
{ 0x0ce4, 0x05d4 }, /* hebrew_he ה HEBREW LETTER HE */
{ 0x0ce5, 0x05d5 }, /* hebrew_waw ו HEBREW LETTER VAV */
{ 0x0ce6, 0x05d6 }, /* hebrew_zain ז HEBREW LETTER ZAYIN */
{ 0x0ce7, 0x05d7 }, /* hebrew_chet ח HEBREW LETTER HET */
{ 0x0ce8, 0x05d8 }, /* hebrew_tet ט HEBREW LETTER TET */
{ 0x0ce9, 0x05d9 }, /* hebrew_yod י HEBREW LETTER YOD */
{ 0x0cea, 0x05da }, /* hebrew_finalkaph ך HEBREW LETTER FINAL KAF */
{ 0x0ceb, 0x05db }, /* hebrew_kaph כ HEBREW LETTER KAF */
{ 0x0cec, 0x05dc }, /* hebrew_lamed ל HEBREW LETTER LAMED */
{ 0x0ced, 0x05dd }, /* hebrew_finalmem ם HEBREW LETTER FINAL MEM */
{ 0x0cee, 0x05de }, /* hebrew_mem מ HEBREW LETTER MEM */
{ 0x0cef, 0x05df }, /* hebrew_finalnun ן HEBREW LETTER FINAL NUN */
{ 0x0cf0, 0x05e0 }, /* hebrew_nun נ HEBREW LETTER NUN */
{ 0x0cf1, 0x05e1 }, /* hebrew_samech ס HEBREW LETTER SAMEKH */
{ 0x0cf2, 0x05e2 }, /* hebrew_ayin ע HEBREW LETTER AYIN */
{ 0x0cf3, 0x05e3 }, /* hebrew_finalpe ף HEBREW LETTER FINAL PE */
{ 0x0cf4, 0x05e4 }, /* hebrew_pe פ HEBREW LETTER PE */
{ 0x0cf5, 0x05e5 }, /* hebrew_finalzade ץ HEBREW LETTER FINAL TSADI */
{ 0x0cf6, 0x05e6 }, /* hebrew_zade צ HEBREW LETTER TSADI */
{ 0x0cf7, 0x05e7 }, /* hebrew_qoph ק HEBREW LETTER QOF */
{ 0x0cf8, 0x05e8 }, /* hebrew_resh ר HEBREW LETTER RESH */
{ 0x0cf9, 0x05e9 }, /* hebrew_shin ש HEBREW LETTER SHIN */
{ 0x0cfa, 0x05ea }, /* hebrew_taw ת HEBREW LETTER TAV */
{ 0x0da1, 0x0e01 }, /* Thai_kokai ก THAI CHARACTER KO KAI */
{ 0x0da2, 0x0e02 }, /* Thai_khokhai ข THAI CHARACTER KHO KHAI */
{ 0x0da3, 0x0e03 }, /* Thai_khokhuat ฃ THAI CHARACTER KHO KHUAT */
{ 0x0da4, 0x0e04 }, /* Thai_khokhwai ค THAI CHARACTER KHO KHWAI */
{ 0x0da5, 0x0e05 }, /* Thai_khokhon ฅ THAI CHARACTER KHO KHON */
{ 0x0da6, 0x0e06 }, /* Thai_khorakhang ฆ THAI CHARACTER KHO RAKHANG */
{ 0x0da7, 0x0e07 }, /* Thai_ngongu ง THAI CHARACTER NGO NGU */
{ 0x0da8, 0x0e08 }, /* Thai_chochan จ THAI CHARACTER CHO CHAN */
{ 0x0da9, 0x0e09 }, /* Thai_choching ฉ THAI CHARACTER CHO CHING */
{ 0x0daa, 0x0e0a }, /* Thai_chochang ช THAI CHARACTER CHO CHANG */
{ 0x0dab, 0x0e0b }, /* Thai_soso ซ THAI CHARACTER SO SO */
{ 0x0dac, 0x0e0c }, /* Thai_chochoe ฌ THAI CHARACTER CHO CHOE */
{ 0x0dad, 0x0e0d }, /* Thai_yoying ญ THAI CHARACTER YO YING */
{ 0x0dae, 0x0e0e }, /* Thai_dochada ฎ THAI CHARACTER DO CHADA */
{ 0x0daf, 0x0e0f }, /* Thai_topatak ฏ THAI CHARACTER TO PATAK */
{ 0x0db0, 0x0e10 }, /* Thai_thothan ฐ THAI CHARACTER THO THAN */
{ 0x0db1, 0x0e11 }, /* Thai_thonangmontho ฑ THAI CHARACTER THO NANGMONTHO */
{ 0x0db2, 0x0e12 }, /* Thai_thophuthao ฒ THAI CHARACTER THO PHUTHAO */
{ 0x0db3, 0x0e13 }, /* Thai_nonen ณ THAI CHARACTER NO NEN */
{ 0x0db4, 0x0e14 }, /* Thai_dodek ด THAI CHARACTER DO DEK */
{ 0x0db5, 0x0e15 }, /* Thai_totao ต THAI CHARACTER TO TAO */
{ 0x0db6, 0x0e16 }, /* Thai_thothung ถ THAI CHARACTER THO THUNG */
{ 0x0db7, 0x0e17 }, /* Thai_thothahan ท THAI CHARACTER THO THAHAN */
{ 0x0db8, 0x0e18 }, /* Thai_thothong ธ THAI CHARACTER THO THONG */
{ 0x0db9, 0x0e19 }, /* Thai_nonu น THAI CHARACTER NO NU */
{ 0x0dba, 0x0e1a }, /* Thai_bobaimai บ THAI CHARACTER BO BAIMAI */
{ 0x0dbb, 0x0e1b }, /* Thai_popla ป THAI CHARACTER PO PLA */
{ 0x0dbc, 0x0e1c }, /* Thai_phophung ผ THAI CHARACTER PHO PHUNG */
{ 0x0dbd, 0x0e1d }, /* Thai_fofa ฝ THAI CHARACTER FO FA */
{ 0x0dbe, 0x0e1e }, /* Thai_phophan พ THAI CHARACTER PHO PHAN */
{ 0x0dbf, 0x0e1f }, /* Thai_fofan ฟ THAI CHARACTER FO FAN */
{ 0x0dc0, 0x0e20 }, /* Thai_phosamphao ภ THAI CHARACTER PHO SAMPHAO */
{ 0x0dc1, 0x0e21 }, /* Thai_moma ม THAI CHARACTER MO MA */
{ 0x0dc2, 0x0e22 }, /* Thai_yoyak ย THAI CHARACTER YO YAK */
{ 0x0dc3, 0x0e23 }, /* Thai_rorua ร THAI CHARACTER RO RUA */
{ 0x0dc4, 0x0e24 }, /* Thai_ru ฤ THAI CHARACTER RU */
{ 0x0dc5, 0x0e25 }, /* Thai_loling ล THAI CHARACTER LO LING */
{ 0x0dc6, 0x0e26 }, /* Thai_lu ฦ THAI CHARACTER LU */
{ 0x0dc7, 0x0e27 }, /* Thai_wowaen ว THAI CHARACTER WO WAEN */
{ 0x0dc8, 0x0e28 }, /* Thai_sosala ศ THAI CHARACTER SO SALA */
{ 0x0dc9, 0x0e29 }, /* Thai_sorusi ษ THAI CHARACTER SO RUSI */
{ 0x0dca, 0x0e2a }, /* Thai_sosua ส THAI CHARACTER SO SUA */
{ 0x0dcb, 0x0e2b }, /* Thai_hohip ห THAI CHARACTER HO HIP */
{ 0x0dcc, 0x0e2c }, /* Thai_lochula ฬ THAI CHARACTER LO CHULA */
{ 0x0dcd, 0x0e2d }, /* Thai_oang อ THAI CHARACTER O ANG */
{ 0x0dce, 0x0e2e }, /* Thai_honokhuk ฮ THAI CHARACTER HO NOKHUK */
{ 0x0dcf, 0x0e2f }, /* Thai_paiyannoi ฯ THAI CHARACTER PAIYANNOI */
{ 0x0dd0, 0x0e30 }, /* Thai_saraa ะ THAI CHARACTER SARA A */
{ 0x0dd1, 0x0e31 }, /* Thai_maihanakat ั THAI CHARACTER MAI HAN-AKAT */
{ 0x0dd2, 0x0e32 }, /* Thai_saraaa า THAI CHARACTER SARA AA */
{ 0x0dd3, 0x0e33 }, /* Thai_saraam ำ THAI CHARACTER SARA AM */
{ 0x0dd4, 0x0e34 }, /* Thai_sarai ิ THAI CHARACTER SARA I */
{ 0x0dd5, 0x0e35 }, /* Thai_saraii ี THAI CHARACTER SARA II */
{ 0x0dd6, 0x0e36 }, /* Thai_saraue ึ THAI CHARACTER SARA UE */
{ 0x0dd7, 0x0e37 }, /* Thai_sarauee ื THAI CHARACTER SARA UEE */
{ 0x0dd8, 0x0e38 }, /* Thai_sarau ุ THAI CHARACTER SARA U */
{ 0x0dd9, 0x0e39 }, /* Thai_sarauu ู THAI CHARACTER SARA UU */
{ 0x0dda, 0x0e3a }, /* Thai_phinthu ฺ THAI CHARACTER PHINTHU */
{ 0x0dde, 0x0e3e }, /* Thai_maihanakat_maitho ฾ ??? */
{ 0x0ddf, 0x0e3f }, /* Thai_baht ฿ THAI CURRENCY SYMBOL BAHT */
{ 0x0de0, 0x0e40 }, /* Thai_sarae เ THAI CHARACTER SARA E */
{ 0x0de1, 0x0e41 }, /* Thai_saraae แ THAI CHARACTER SARA AE */
{ 0x0de2, 0x0e42 }, /* Thai_sarao โ THAI CHARACTER SARA O */
{ 0x0de3, 0x0e43 }, /* Thai_saraaimaimuan ใ THAI CHARACTER SARA AI MAIMUAN */
{ 0x0de4, 0x0e44 }, /* Thai_saraaimaimalai ไ THAI CHARACTER SARA AI MAIMALAI */
{ 0x0de5, 0x0e45 }, /* Thai_lakkhangyao ๅ THAI CHARACTER LAKKHANGYAO */
{ 0x0de6, 0x0e46 }, /* Thai_maiyamok ๆ THAI CHARACTER MAIYAMOK */
{ 0x0de7, 0x0e47 }, /* Thai_maitaikhu ็ THAI CHARACTER MAITAIKHU */
{ 0x0de8, 0x0e48 }, /* Thai_maiek ่ THAI CHARACTER MAI EK */
{ 0x0de9, 0x0e49 }, /* Thai_maitho ้ THAI CHARACTER MAI THO */
{ 0x0dea, 0x0e4a }, /* Thai_maitri ๊ THAI CHARACTER MAI TRI */
{ 0x0deb, 0x0e4b }, /* Thai_maichattawa ๋ THAI CHARACTER MAI CHATTAWA */
{ 0x0dec, 0x0e4c }, /* Thai_thanthakhat ์ THAI CHARACTER THANTHAKHAT */
{ 0x0ded, 0x0e4d }, /* Thai_nikhahit ํ THAI CHARACTER NIKHAHIT */
{ 0x0df0, 0x0e50 }, /* Thai_leksun THAI DIGIT ZERO */
{ 0x0df1, 0x0e51 }, /* Thai_leknung ๑ THAI DIGIT ONE */
{ 0x0df2, 0x0e52 }, /* Thai_leksong ๒ THAI DIGIT TWO */
{ 0x0df3, 0x0e53 }, /* Thai_leksam ๓ THAI DIGIT THREE */
{ 0x0df4, 0x0e54 }, /* Thai_leksi ๔ THAI DIGIT FOUR */
{ 0x0df5, 0x0e55 }, /* Thai_lekha ๕ THAI DIGIT FIVE */
{ 0x0df6, 0x0e56 }, /* Thai_lekhok ๖ THAI DIGIT SIX */
{ 0x0df7, 0x0e57 }, /* Thai_lekchet ๗ THAI DIGIT SEVEN */
{ 0x0df8, 0x0e58 }, /* Thai_lekpaet ๘ THAI DIGIT EIGHT */
{ 0x0df9, 0x0e59 }, /* Thai_lekkao ๙ THAI DIGIT NINE */
{ 0x0ea1, 0x3131 }, /* Hangul_Kiyeog ㄱ HANGUL LETTER KIYEOK */
{ 0x0ea2, 0x3132 }, /* Hangul_SsangKiyeog ㄲ HANGUL LETTER SSANGKIYEOK */
{ 0x0ea3, 0x3133 }, /* Hangul_KiyeogSios ㄳ HANGUL LETTER KIYEOK-SIOS */
{ 0x0ea4, 0x3134 }, /* Hangul_Nieun ㄴ HANGUL LETTER NIEUN */
{ 0x0ea5, 0x3135 }, /* Hangul_NieunJieuj ㄵ HANGUL LETTER NIEUN-CIEUC */
{ 0x0ea6, 0x3136 }, /* Hangul_NieunHieuh ㄶ HANGUL LETTER NIEUN-HIEUH */
{ 0x0ea7, 0x3137 }, /* Hangul_Dikeud ㄷ HANGUL LETTER TIKEUT */
{ 0x0ea8, 0x3138 }, /* Hangul_SsangDikeud ㄸ HANGUL LETTER SSANGTIKEUT */
{ 0x0ea9, 0x3139 }, /* Hangul_Rieul ㄹ HANGUL LETTER RIEUL */
{ 0x0eaa, 0x313a }, /* Hangul_RieulKiyeog ㄺ HANGUL LETTER RIEUL-KIYEOK */
{ 0x0eab, 0x313b }, /* Hangul_RieulMieum ㄻ HANGUL LETTER RIEUL-MIEUM */
{ 0x0eac, 0x313c }, /* Hangul_RieulPieub ㄼ HANGUL LETTER RIEUL-PIEUP */
{ 0x0ead, 0x313d }, /* Hangul_RieulSios ㄽ HANGUL LETTER RIEUL-SIOS */
{ 0x0eae, 0x313e }, /* Hangul_RieulTieut ㄾ HANGUL LETTER RIEUL-THIEUTH */
{ 0x0eaf, 0x313f }, /* Hangul_RieulPhieuf ㄿ HANGUL LETTER RIEUL-PHIEUPH */
{ 0x0eb0, 0x3140 }, /* Hangul_RieulHieuh ㅀ HANGUL LETTER RIEUL-HIEUH */
{ 0x0eb1, 0x3141 }, /* Hangul_Mieum ㅁ HANGUL LETTER MIEUM */
{ 0x0eb2, 0x3142 }, /* Hangul_Pieub ㅂ HANGUL LETTER PIEUP */
{ 0x0eb3, 0x3143 }, /* Hangul_SsangPieub ㅃ HANGUL LETTER SSANGPIEUP */
{ 0x0eb4, 0x3144 }, /* Hangul_PieubSios ㅄ HANGUL LETTER PIEUP-SIOS */
{ 0x0eb5, 0x3145 }, /* Hangul_Sios ㅅ HANGUL LETTER SIOS */
{ 0x0eb6, 0x3146 }, /* Hangul_SsangSios ㅆ HANGUL LETTER SSANGSIOS */
{ 0x0eb7, 0x3147 }, /* Hangul_Ieung ㅇ HANGUL LETTER IEUNG */
{ 0x0eb8, 0x3148 }, /* Hangul_Jieuj ㅈ HANGUL LETTER CIEUC */
{ 0x0eb9, 0x3149 }, /* Hangul_SsangJieuj ㅉ HANGUL LETTER SSANGCIEUC */
{ 0x0eba, 0x314a }, /* Hangul_Cieuc ㅊ HANGUL LETTER CHIEUCH */
{ 0x0ebb, 0x314b }, /* Hangul_Khieuq ㅋ HANGUL LETTER KHIEUKH */
{ 0x0ebc, 0x314c }, /* Hangul_Tieut ㅌ HANGUL LETTER THIEUTH */
{ 0x0ebd, 0x314d }, /* Hangul_Phieuf ㅍ HANGUL LETTER PHIEUPH */
{ 0x0ebe, 0x314e }, /* Hangul_Hieuh ㅎ HANGUL LETTER HIEUH */
{ 0x0ebf, 0x314f }, /* Hangul_A ㅏ HANGUL LETTER A */
{ 0x0ec0, 0x3150 }, /* Hangul_AE ㅐ HANGUL LETTER AE */
{ 0x0ec1, 0x3151 }, /* Hangul_YA ㅑ HANGUL LETTER YA */
{ 0x0ec2, 0x3152 }, /* Hangul_YAE ㅒ HANGUL LETTER YAE */
{ 0x0ec3, 0x3153 }, /* Hangul_EO ㅓ HANGUL LETTER EO */
{ 0x0ec4, 0x3154 }, /* Hangul_E ㅔ HANGUL LETTER E */
{ 0x0ec5, 0x3155 }, /* Hangul_YEO ㅕ HANGUL LETTER YEO */
{ 0x0ec6, 0x3156 }, /* Hangul_YE ㅖ HANGUL LETTER YE */
{ 0x0ec7, 0x3157 }, /* Hangul_O ㅗ HANGUL LETTER O */
{ 0x0ec8, 0x3158 }, /* Hangul_WA ㅘ HANGUL LETTER WA */
{ 0x0ec9, 0x3159 }, /* Hangul_WAE ㅙ HANGUL LETTER WAE */
{ 0x0eca, 0x315a }, /* Hangul_OE ㅚ HANGUL LETTER OE */
{ 0x0ecb, 0x315b }, /* Hangul_YO ㅛ HANGUL LETTER YO */
{ 0x0ecc, 0x315c }, /* Hangul_U ㅜ HANGUL LETTER U */
{ 0x0ecd, 0x315d }, /* Hangul_WEO ㅝ HANGUL LETTER WEO */
{ 0x0ece, 0x315e }, /* Hangul_WE ㅞ HANGUL LETTER WE */
{ 0x0ecf, 0x315f }, /* Hangul_WI ㅟ HANGUL LETTER WI */
{ 0x0ed0, 0x3160 }, /* Hangul_YU ㅠ HANGUL LETTER YU */
{ 0x0ed1, 0x3161 }, /* Hangul_EU ㅡ HANGUL LETTER EU */
{ 0x0ed2, 0x3162 }, /* Hangul_YI ㅢ HANGUL LETTER YI */
{ 0x0ed3, 0x3163 }, /* Hangul_I ㅣ HANGUL LETTER I */
{ 0x0ed4, 0x11a8 }, /* Hangul_J_Kiyeog ᆨ HANGUL JONGSEONG KIYEOK */
{ 0x0ed5, 0x11a9 }, /* Hangul_J_SsangKiyeog ᆩ HANGUL JONGSEONG SSANGKIYEOK */
{ 0x0ed6, 0x11aa }, /* Hangul_J_KiyeogSios ᆪ HANGUL JONGSEONG KIYEOK-SIOS */
{ 0x0ed7, 0x11ab }, /* Hangul_J_Nieun ᆫ HANGUL JONGSEONG NIEUN */
{ 0x0ed8, 0x11ac }, /* Hangul_J_NieunJieuj ᆬ HANGUL JONGSEONG NIEUN-CIEUC */
{ 0x0ed9, 0x11ad }, /* Hangul_J_NieunHieuh ᆭ HANGUL JONGSEONG NIEUN-HIEUH */
{ 0x0eda, 0x11ae }, /* Hangul_J_Dikeud ᆮ HANGUL JONGSEONG TIKEUT */
{ 0x0edb, 0x11af }, /* Hangul_J_Rieul ᆯ HANGUL JONGSEONG RIEUL */
{ 0x0edc, 0x11b0 }, /* Hangul_J_RieulKiyeog ᆰ HANGUL JONGSEONG RIEUL-KIYEOK */
{ 0x0edd, 0x11b1 }, /* Hangul_J_RieulMieum ᆱ HANGUL JONGSEONG RIEUL-MIEUM */
{ 0x0ede, 0x11b2 }, /* Hangul_J_RieulPieub ᆲ HANGUL JONGSEONG RIEUL-PIEUP */
{ 0x0edf, 0x11b3 }, /* Hangul_J_RieulSios ᆳ HANGUL JONGSEONG RIEUL-SIOS */
{ 0x0ee0, 0x11b4 }, /* Hangul_J_RieulTieut ᆴ HANGUL JONGSEONG RIEUL-THIEUTH */
{ 0x0ee1, 0x11b5 }, /* Hangul_J_RieulPhieuf ᆵ HANGUL JONGSEONG RIEUL-PHIEUPH */
{ 0x0ee2, 0x11b6 }, /* Hangul_J_RieulHieuh ᆶ HANGUL JONGSEONG RIEUL-HIEUH */
{ 0x0ee3, 0x11b7 }, /* Hangul_J_Mieum ᆷ HANGUL JONGSEONG MIEUM */
{ 0x0ee4, 0x11b8 }, /* Hangul_J_Pieub ᆸ HANGUL JONGSEONG PIEUP */
{ 0x0ee5, 0x11b9 }, /* Hangul_J_PieubSios ᆹ HANGUL JONGSEONG PIEUP-SIOS */
{ 0x0ee6, 0x11ba }, /* Hangul_J_Sios ᆺ HANGUL JONGSEONG SIOS */
{ 0x0ee7, 0x11bb }, /* Hangul_J_SsangSios ᆻ HANGUL JONGSEONG SSANGSIOS */
{ 0x0ee8, 0x11bc }, /* Hangul_J_Ieung ᆼ HANGUL JONGSEONG IEUNG */
{ 0x0ee9, 0x11bd }, /* Hangul_J_Jieuj ᆽ HANGUL JONGSEONG CIEUC */
{ 0x0eea, 0x11be }, /* Hangul_J_Cieuc ᆾ HANGUL JONGSEONG CHIEUCH */
{ 0x0eeb, 0x11bf }, /* Hangul_J_Khieuq ᆿ HANGUL JONGSEONG KHIEUKH */
{ 0x0eec, 0x11c0 }, /* Hangul_J_Tieut ᇀ HANGUL JONGSEONG THIEUTH */
{ 0x0eed, 0x11c1 }, /* Hangul_J_Phieuf ᇁ HANGUL JONGSEONG PHIEUPH */
{ 0x0eee, 0x11c2 }, /* Hangul_J_Hieuh ᇂ HANGUL JONGSEONG HIEUH */
{ 0x0eef, 0x316d }, /* Hangul_RieulYeorinHieuh ㅭ HANGUL LETTER RIEUL-YEORINHIEUH */
{ 0x0ef0, 0x3171 }, /* Hangul_SunkyeongeumMieum ㅱ HANGUL LETTER KAPYEOUNMIEUM */
{ 0x0ef1, 0x3178 }, /* Hangul_SunkyeongeumPieub ㅸ HANGUL LETTER KAPYEOUNPIEUP */
{ 0x0ef2, 0x317f }, /* Hangul_PanSios ㅿ HANGUL LETTER PANSIOS */
/* 0x0ef3 Hangul_KkogjiDalrinIeung ? ??? */
{ 0x0ef4, 0x3184 }, /* Hangul_SunkyeongeumPhieuf ㆄ HANGUL LETTER KAPYEOUNPHIEUPH */
{ 0x0ef5, 0x3186 }, /* Hangul_YeorinHieuh ㆆ HANGUL LETTER YEORINHIEUH */
{ 0x0ef6, 0x318d }, /* Hangul_AraeA ㆍ HANGUL LETTER ARAEA */
{ 0x0ef7, 0x318e }, /* Hangul_AraeAE ㆎ HANGUL LETTER ARAEAE */
{ 0x0ef8, 0x11eb }, /* Hangul_J_PanSios ᇫ HANGUL JONGSEONG PANSIOS */
/* 0x0ef9 Hangul_J_KkogjiDalrinIeung ? ??? */
{ 0x0efa, 0x11f9 }, /* Hangul_J_YeorinHieuh ᇹ HANGUL JONGSEONG YEORINHIEUH */
{ 0x0eff, 0x20a9 }, /* Korean_Won ₩ WON SIGN */
{ 0x13bc, 0x0152 }, /* OE ΠLATIN CAPITAL LIGATURE OE */
{ 0x13bd, 0x0153 }, /* oe œ LATIN SMALL LIGATURE OE */
{ 0x13be, 0x0178 }, /* Ydiaeresis Ÿ LATIN CAPITAL LETTER Y WITH DIAERESIS */
{ 0x20a0, 0x20a0 }, /* EcuSign ₠ EURO-CURRENCY SIGN */
{ 0x20a1, 0x20a1 }, /* ColonSign ₡ COLON SIGN */
{ 0x20a2, 0x20a2 }, /* CruzeiroSign ₢ CRUZEIRO SIGN */
{ 0x20a3, 0x20a3 }, /* FFrancSign ₣ FRENCH FRANC SIGN */
{ 0x20a4, 0x20a4 }, /* LiraSign ₤ LIRA SIGN */
{ 0x20a5, 0x20a5 }, /* MillSign ₥ MILL SIGN */
{ 0x20a6, 0x20a6 }, /* NairaSign ₦ NAIRA SIGN */
{ 0x20a7, 0x20a7 }, /* PesetaSign ₧ PESETA SIGN */
{ 0x20a8, 0x20a8 }, /* RupeeSign ₨ RUPEE SIGN */
{ 0x20a9, 0x20a9 }, /* WonSign ₩ WON SIGN */
{ 0x20aa, 0x20aa }, /* NewSheqelSign ₪ NEW SHEQEL SIGN */
{ 0x20ab, 0x20ab }, /* DongSign ₫ DONG SIGN */
{ 0x20ac, 0x20ac }, /* EuroSign € EURO SIGN */
/* Following items added to GTK, not in the xterm table */
/* Numeric keypad */
{ 0xFF80 /* Space */, ' ' },
{ 0xFFAA /* Multiply */, '*' },
{ 0xFFAB /* Add */, '+' },
{ 0xFFAC /* Separator */, ',' },
{ 0xFFAD /* Subtract */, '-' },
{ 0xFFAE /* Decimal */, '.' },
{ 0xFFAF /* Divide */, '/' },
{ 0xFFB0 /* 0 */, '0' },
{ 0xFFB1 /* 1 */, '1' },
{ 0xFFB2 /* 2 */, '2' },
{ 0xFFB3 /* 3 */, '3' },
{ 0xFFB4 /* 4 */, '4' },
{ 0xFFB5 /* 5 */, '5' },
{ 0xFFB6 /* 6 */, '6' },
{ 0xFFB7 /* 7 */, '7' },
{ 0xFFB8 /* 8 */, '8' },
{ 0xFFB9 /* 9 */, '9' },
{ 0xFFBD /* Equal */, '=' },
/* End numeric keypad */
};
/**
* clutter_keysym_to_unicode:
* @keyval: a clutter key symbol
*
* Convert from a GDK key symbol to the corresponding ISO10646 (Unicode)
* character.
*
* Return value: the corresponding unicode character, or 0 if there
* is no corresponding character.
**/
guint32
clutter_keysym_to_unicode (guint keyval)
{
int min = 0;
int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
int mid;
/* First check for Latin-1 characters (1:1 mapping) */
if ((keyval >= 0x0020 && keyval <= 0x007e) ||
(keyval >= 0x00a0 && keyval <= 0x00ff))
return keyval;
/* Also check for directly encoded 24-bit UCS characters:
*/
if ((keyval & 0xff000000) == 0x01000000)
return keyval & 0x00ffffff;
/* binary search in table */
while (max >= min) {
mid = (min + max) / 2;
if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
min = mid + 1;
else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
max = mid - 1;
else {
/* found it */
return clutter_keysym_to_unicode_tab[mid].ucs;
}
}
/* No matching Unicode value found */
return 0;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_EVENT_H
#define _HAVE_CLUTTER_EVENT_H
#include <glib.h>
G_BEGIN_DECLS
enum
{
/* Map to xlibs masks */
CLUTTER_BUTTON1_MASK = (1<<8),
CLUTTER_BUTTON2_MASK = (1<<9),
CLUTTER_BUTTON3_MASK = (1<<10),
CLUTTER_BUTTON4_MASK = (1<<11),
CLUTTER_BUTTON5_MASK = (1<<12)
};
typedef enum
{
CLUTTER_KEY_PRESS,
CLUTTER_KEY_RELEASE,
CLUTTER_MOTION,
CLUTTER_BUTTON_PRESS,
CLUTTER_2BUTTON_PRESS, /* Double click */
CLUTTER_BUTTON_RELEASE
} ClutterEventType;
typedef union _ClutterEvent ClutterEvent;
typedef struct _ClutterKeyEvent ClutterKeyEvent;
typedef struct _ClutterButtonEvent ClutterButtonEvent;
typedef struct _ClutterMotionEvent ClutterMotionEvent;
typedef struct _ClutterInputDevice ClutterInputDevice;
struct _ClutterKeyEvent
{
ClutterEventType type;
guint32 time;
guint modifier_state;
guint keyval;
guint16 hardware_keycode;
};
struct _ClutterButtonEvent
{
ClutterEventType type;
guint32 time;
gint x;
gint y;
guint32 modifier_state;
guint32 button;
gdouble *axes; /* Future use */
ClutterInputDevice *device; /* Future use */
};
struct _ClutterMotionEvent
{
ClutterEventType type;
guint32 time;
gint x;
gint y;
guint32 modifier_state;
gdouble *axes; /* Future use */
ClutterInputDevice *device; /* Future use */
};
union _ClutterEvent
{
ClutterEventType type;
ClutterKeyEvent key_event;
ClutterButtonEvent button_event;
ClutterMotionEvent motion_event;
};
ClutterEventType
clutter_key_event_type (ClutterKeyEvent *keyev);
guint32
clutter_key_event_time (ClutterKeyEvent *keyev);
guint
clutter_key_event_state (ClutterKeyEvent *keyev);
guint
clutter_key_event_symbol (ClutterKeyEvent *keyev);
guint16
clutter_key_event_code (ClutterKeyEvent *keyev);
guint32
clutter_key_event_unicode (ClutterKeyEvent *keyev);
guint32
clutter_keysym_to_unicode (guint keyval);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <stdarg.h>
#include "clutter-group.h"
#include "clutter-main.h"
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ELEMENT);
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
struct _ClutterGroupPrivate
{
GList *children;
};
static void
clutter_group_paint (ClutterElement *element)
{
ClutterGroup *self = CLUTTER_GROUP(element);
GList *child_item;
child_item = self->priv->children;
glPushMatrix();
/* Translate if parent ( i.e not stage window ).
*/
if (clutter_element_get_parent(element) != NULL)
{
ClutterGeometry geom;
clutter_element_get_geometry (element, &geom);
if (geom.x != 0 && geom.y != 0)
glTranslatef(geom.x, geom.y, 0.0);
}
if (child_item)
{
do
{
ClutterElement *child = CLUTTER_ELEMENT(child_item->data);
if (CLUTTER_ELEMENT_IS_MAPPED (child))
{
clutter_element_paint(child);
}
}
while ((child_item = g_list_next(child_item)) != NULL);
}
glPopMatrix();
}
static void
clutter_group_request_coords (ClutterElement *self,
ClutterElementBox *box)
{
/* FIXME: what to do here ?
* o clip if smaller ?
* o scale each element ?
*/
}
static void
clutter_group_allocate_coords (ClutterElement *self,
ClutterElementBox *box)
{
ClutterGroupPrivate *priv;
GList *child_item;
priv = CLUTTER_GROUP(self)->priv;
child_item = priv->children;
if (child_item)
{
do
{
ClutterElement *child = CLUTTER_ELEMENT(child_item->data);
if (CLUTTER_ELEMENT_IS_VISIBLE (child))
{
ClutterElementBox cbox;
clutter_element_allocate_coords (child, &cbox);
/*
if (box->x1 == 0 || cbox.x1 < box->x1)
box->x1 = cbox.x1;
if (box->y1 == 0 || cbox.y1 < box->y1)
box->y1 = cbox.y1;
*/
if (box->x2 == 0 || cbox.x2 > box->x2)
box->x2 = cbox.x2;
if (box->y2 == 0 || cbox.y2 < box->y2)
box->y2 = cbox.y2;
}
}
while ((child_item = g_list_next(child_item)) != NULL);
}
}
static void
clutter_group_dispose (GObject *object)
{
ClutterGroup *self = CLUTTER_GROUP(object);
if (self->priv)
{
/* FIXME: Do we need to actually free anything here ?
* Children ref us so this wont get called till
* they are all removed.
*/
}
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
}
static void
clutter_group_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_group_parent_class)->finalize (object);
}
static void
clutter_group_class_init (ClutterGroupClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
element_class->paint = clutter_group_paint;
/*
element_class->show = clutter_group_show_all;
element_class->hide = clutter_group_hide_all;
*/
element_class->request_coords = clutter_group_request_coords;
element_class->allocate_coords = clutter_group_allocate_coords;
/* GObject */
object_class->finalize = clutter_group_finalize;
object_class->dispose = clutter_group_dispose;
g_type_class_add_private (object_class, sizeof (ClutterGroupPrivate));
}
static void
clutter_group_init (ClutterGroup *self)
{
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
}
/**
* clutter_group_new:
*
* Create a new #ClutterGroup instance.
*
* returns a new #ClutterGroup
**/
ClutterGroup*
clutter_group_new (void)
{
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
}
/**
* clutter_group_get_children:
* @self: A #ClutterGroup
*
* Get a list containing all elements contained in the group.
*
* Return value: A GList containing child #ClutterElements.
**/
GList*
clutter_group_get_children (ClutterGroup *self)
{
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
return g_list_copy(self->priv->children);
}
/**
* clutter_group_forall:
* @self: A #ClutterGroup
* @callback: a callback
* @user_data: callback user data
*
* Invokes callback on each child of the group.
**/
void
clutter_group_foreach (ClutterGroup *self,
ClutterCallback callback,
gpointer user_data)
{
ClutterElement *child;
GList *children;
g_return_if_fail (CLUTTER_IS_GROUP (self));
g_return_if_fail (callback != NULL);
children = self->priv->children;
while (children)
{
child = children->data;
(*callback) (child, user_data);
children = g_list_next(children);
}
}
/**
* clutter_group_show_all:
* @self: A #ClutterGroup
*
* Show all child elements of the group. Note, does not recurse.
**/
void
clutter_group_show_all (ClutterGroup *self)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
clutter_element_show(CLUTTER_ELEMENT(self));
g_list_foreach (self->priv->children,
(GFunc)clutter_element_show,
NULL);
}
/**
* clutter_group_hide_all:
* @self: A #ClutterGroup
*
* Hide all child elements of the group. Note, does not recurse.
**/
void
clutter_group_hide_all (ClutterGroup *self)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
clutter_element_hide(CLUTTER_ELEMENT(self));
g_list_foreach (self->priv->children,
(GFunc)clutter_element_hide,
NULL);
}
/**
* clutter_group_add:
* @self: A #ClutterGroup
* @element: A #ClutterElement
*
* Add a new child #ClutterElement to the #ClutterGroup.
**/
void
clutter_group_add (ClutterGroup *self, ClutterElement *element)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
g_return_if_fail (CLUTTER_IS_ELEMENT (element));
self->priv->children = g_list_append (self->priv->children, element);
/* below refs */
clutter_element_set_parent (element, CLUTTER_ELEMENT(self));
/* FIXME: Force Sort any Z ordering, or set to 0 ? */
if (clutter_element_get_depth (element) != 0)
clutter_element_set_depth (element, clutter_element_get_depth (element));
}
/**
* clutter_group_add_manyv:
* @self: a #ClutterGroup
* @first_element: the #ClutterElement element to add to the group
* @args: the elements to be added
*
* Similar to clutter_group_add_many() but using a va_list. Use this
* function inside bindings.
*/
void
clutter_group_add_many_valist (ClutterGroup *group,
ClutterElement *first_element,
va_list args)
{
ClutterElement *element;
g_return_if_fail (CLUTTER_IS_GROUP (group));
g_return_if_fail (CLUTTER_IS_ELEMENT (first_element));
element = first_element;
while (element)
{
clutter_group_add (group, element);
element = va_arg (args, ClutterElement *);
}
}
/**
* clutter_group_add_many:
* @self: A #ClutterGroup
* @first_element: the #ClutterElement element to add to the group
* @Varargs: additional elements to add to the group
*
* Adds a NULL-terminated list of elements to a group. This function is
* equivalent to calling clutter_group_add() for each member of the list.
*/
void
clutter_group_add_many (ClutterGroup *self,
ClutterElement *first_element,
...)
{
va_list args;
va_start (args, first_element);
clutter_group_add_many_valist (self, first_element, args);
va_end (args);
}
/**
* clutter_group_remove
* @self: A #ClutterGroup
* @element: A #ClutterElement
*
* Remove a child #ClutterElement from the #ClutterGroup.
**/
void
clutter_group_remove (ClutterGroup *self, ClutterElement *element)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
g_return_if_fail (CLUTTER_IS_ELEMENT (element));
/* FIXME: Check we actually are a child ? */
self->priv->children = g_list_remove (self->priv->children, element);
clutter_element_set_parent (element, NULL);
}
/**
* clutter_group_remove_all:
* @self: A #ClutterGroup
*
* Remove all child #ClutterElement from the #ClutterGroup.
**/
void
clutter_group_remove_all (ClutterGroup *self)
{
GList *child_item;
g_return_if_fail (CLUTTER_IS_GROUP (self));
child_item = self->priv->children;
if (child_item)
{
do
{
clutter_group_remove (self, CLUTTER_ELEMENT(child_item->data));
}
while ((child_item = g_list_next(child_item)) != NULL);
}
}
/**
* clutter_group_find_child_by_id:
* @self: A #ClutterGroup
* @id: A unique #Clutterelement ID
*
* Finds a child element of a group by its unique ID. Search recurses
* into any child groups.
**/
ClutterElement*
clutter_group_find_child_by_id (ClutterGroup *self, guint id)
{
ClutterElement *element = NULL, *inner_element;
GList *child_item;
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
if (clutter_element_get_id (CLUTTER_ELEMENT(self)) == id)
return CLUTTER_ELEMENT(self);
child_item = self->priv->children;
if (child_item)
{
do
{
inner_element = (ClutterElement*)child_item->data;
if (clutter_element_get_id (inner_element) == id)
return inner_element;
if (CLUTTER_IS_GROUP(inner_element))
{
element =
clutter_group_find_child_by_id (CLUTTER_GROUP(inner_element),
id);
if (element)
return element;
}
}
while ((child_item = g_list_next(child_item)) != NULL);
}
return element;
}
void
clutter_group_raise (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling)
{
ClutterGroupPrivate *priv;
gint pos;
g_return_if_fail (element != sibling);
priv = self->priv;
pos = g_list_index (priv->children, element) + 1;
priv->children = g_list_remove (priv->children, element);
if (sibling == NULL)
priv->children = g_list_append (priv->children, element);
else
priv->children = g_list_insert (priv->children, element, pos);
}
void
clutter_group_lower (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling)
{
ClutterGroupPrivate *priv;
gint pos;
g_return_if_fail (element != sibling);
priv = self->priv;
pos = g_list_index (priv->children, element) - 1;
priv->children = g_list_remove (priv->children, element);
if (sibling == NULL)
priv->children = g_list_prepend (priv->children, element);
else
priv->children = g_list_insert (priv->children, element, pos);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_GROUP_H
#define _HAVE_CLUTTER_GROUP_H
#include <glib-object.h>
#include <clutter/clutter-element.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP clutter_group_get_type()
#define CLUTTER_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
struct _ClutterGroup
{
ClutterElement parent;
/*< private >*/
ClutterGroupPrivate *priv;
};
struct _ClutterGroupClass
{
/*< private >*/
ClutterElementClass parent_class;
void (*_clutter_group_1) (void);
void (*_clutter_group_2) (void);
void (*_clutter_group_3) (void);
void (*_clutter_group_4) (void);
void (*_clutter_group_5) (void);
void (*_clutter_group_6) (void);
};
GType clutter_group_get_type (void);
ClutterGroup *clutter_group_new (void);
GList*
clutter_group_get_children (ClutterGroup *self);
void
clutter_group_foreach (ClutterGroup *self,
ClutterCallback callback,
gpointer user_data);
void
clutter_group_add (ClutterGroup *group, ClutterElement *element);
void
clutter_group_add_many_valist (ClutterGroup *group,
ClutterElement *first_element,
va_list args);
void
clutter_group_add_many (ClutterGroup *group,
ClutterElement *first_element,
...) G_GNUC_NULL_TERMINATED;
void
clutter_group_remove (ClutterGroup *group, ClutterElement *element);
void
clutter_group_show_all (ClutterGroup *self);
void
clutter_group_hide_all (ClutterGroup *self);
ClutterElement*
clutter_group_find_child_by_id (ClutterGroup *self, guint id);
void
clutter_group_raise (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling);
void
clutter_group_lower (ClutterGroup *self,
ClutterElement *element,
ClutterElement *sibling);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "clutter-label.h"
#include "clutter-main.h"
#include "clutter-enum-types.h"
#include "clutter-private.h" /* for DBG */
#include <pango/pangoft2.h>
G_DEFINE_TYPE (ClutterLabel, clutter_label, CLUTTER_TYPE_TEXTURE);
enum
{
PROP_0,
PROP_FONT,
PROP_TEXT,
PROP_COL
};
#define CLUTTER_LABEL_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_LABEL, ClutterLabelPrivate))
struct _ClutterLabelPrivate
{
PangoLayout *layout;
PangoContext *context;
PangoFontDescription *desc;
guint32 fgcol;
gchar *text;
gchar *font;
gint extents_width, extents_height;
};
static void
clutter_label_make_pixbuf (ClutterLabel *label)
{
gint bx, by, w, h;
FT_Bitmap ft_bitmap;
guint8 const *ps;
guint8 *pd;
ClutterLabelPrivate *priv;
ClutterTexture *texture;
GdkPixbuf *pixbuf;
priv = label->priv;
texture = CLUTTER_TEXTURE(label);
if (priv->layout == NULL || priv->desc == NULL || priv->text == NULL)
{
CLUTTER_DBG("*** FAIL: layout: %p , desc: %p, text %p ***",
priv->layout, priv->desc, priv->text);
return;
}
pango_layout_set_font_description (priv->layout, priv->desc);
pango_layout_set_text (priv->layout, priv->text, -1);
if (priv->extents_width != 0)
{
CLUTTER_DBG("forcing width to '%i'", priv->extents_width);
pango_layout_set_width (priv->layout, PANGO_SCALE * priv->extents_width);
pango_layout_set_wrap (priv->layout, PANGO_WRAP_WORD);
}
pango_layout_get_pixel_size (priv->layout,
&w,
&h);
if (w == 0 || h == 0)
return;
ft_bitmap.rows = h;
ft_bitmap.width = w;
ft_bitmap.pitch = (w+3) & ~3;
ft_bitmap.buffer = g_malloc0 (ft_bitmap.rows * ft_bitmap.pitch);
ft_bitmap.num_grays = 256;
ft_bitmap.pixel_mode = ft_pixel_mode_grays;
ft_bitmap.palette_mode = 0;
ft_bitmap.palette = NULL;
pango_ft2_render_layout (&ft_bitmap, priv->layout, 0, 0);
pixbuf = gdk_pixbuf_new (GDK_COLORSPACE_RGB,
TRUE,
8,
ft_bitmap.width,
ft_bitmap.rows);
for (by = 0; by < ft_bitmap.rows; by++)
{
pd = gdk_pixbuf_get_pixels (pixbuf)
+ by * gdk_pixbuf_get_rowstride (pixbuf);
ps = ft_bitmap.buffer + by * ft_bitmap.pitch;
for (bx = 0; bx < ft_bitmap.width; bx++)
{
*pd++ = clutter_color_r(priv->fgcol);
*pd++ = clutter_color_g(priv->fgcol);
*pd++ = clutter_color_b(priv->fgcol);
*pd++ = *ps++;
}
}
g_free (ft_bitmap.buffer);
CLUTTER_DBG("Calling set_pixbuf with text : '%s' , pixb %ix%i",
priv->text, w, h);
clutter_texture_set_pixbuf (CLUTTER_TEXTURE (label), pixbuf);
/* Texture has the ref now */
g_object_unref (pixbuf);
}
static void
clutter_label_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterLabel *label;
ClutterLabelPrivate *priv;
label = CLUTTER_LABEL(object);
priv = label->priv;
switch (prop_id)
{
case PROP_FONT:
clutter_label_set_font (label, g_value_get_string(value));
break;
case PROP_TEXT:
clutter_label_set_text (label, g_value_get_string(value));
break;
case PROP_COL:
clutter_label_set_color (label, g_value_get_uint(value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_label_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterLabel *label;
ClutterLabelPrivate *priv;
label = CLUTTER_LABEL(object);
priv = label->priv;
switch (prop_id)
{
case PROP_FONT:
g_value_set_string (value, priv->font);
break;
case PROP_TEXT:
g_value_set_string (value, priv->text);
break;
case PROP_COL:
g_value_set_uint (value, priv->fgcol);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_label_dispose (GObject *object)
{
ClutterLabel *self = CLUTTER_LABEL(object);
ClutterLabelPrivate *priv;
priv = self->priv;
if (priv)
{
if (priv->layout)
{
g_object_unref (priv->layout);
priv->layout = NULL;
}
if (priv->desc)
{
pango_font_description_free (priv->desc);
priv->desc = NULL;
}
if (priv->text)
{
g_free (priv->text);
priv->text = NULL;
}
if (priv->font)
{
g_free (priv->font);
priv->font = NULL;
}
if (priv->context)
{
g_object_unref (priv->context);
priv->context = NULL;
}
}
G_OBJECT_CLASS (clutter_label_parent_class)->dispose (object);
}
static void
clutter_label_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_label_parent_class)->finalize (object);
}
static void
clutter_label_class_init (ClutterLabelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
ClutterTextureClass *texture_class = CLUTTER_TEXTURE_CLASS (klass);
ClutterElementClass *parent_class = CLUTTER_ELEMENT_CLASS (clutter_label_parent_class);
element_class->paint = parent_class->paint;
element_class->realize = parent_class->realize;
element_class->unrealize = parent_class->unrealize;
element_class->show = parent_class->show;
element_class->hide = parent_class->hide;
gobject_class->finalize = clutter_label_finalize;
gobject_class->dispose = clutter_label_dispose;
gobject_class->set_property = clutter_label_set_property;
gobject_class->get_property = clutter_label_get_property;
g_object_class_install_property
(gobject_class, PROP_FONT,
g_param_spec_string ("font",
"Font",
"Pango font description",
"sans 10",
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_TEXT,
g_param_spec_string ("text",
"Text",
"Text to render",
"",
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_COL,
g_param_spec_uint ("color",
"Font Colour",
"Font Colour specified as 8 byte RGBA value",
0,
0xffffffff,
0x000000ff,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_type_class_add_private (gobject_class, sizeof (ClutterLabelPrivate));
}
static void
clutter_label_init (ClutterLabel *self)
{
ClutterLabelPrivate *priv;
PangoFT2FontMap *font_map;
self->priv = priv = CLUTTER_LABEL_GET_PRIVATE (self);
font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
pango_ft2_font_map_set_resolution (font_map, 96.0, 96.0);
priv->context = pango_ft2_font_map_create_context (font_map);
priv->layout = pango_layout_new (priv->context);
/* See http://bugzilla.gnome.org/show_bug.cgi?id=143542 ??
pango_ft2_font_map_substitute_changed (font_map);
g_object_unref (font_map);
*/
}
ClutterElement*
clutter_label_new_with_text (const gchar *font_desc, const gchar *text)
{
ClutterLabel *label;
label = g_object_new (CLUTTER_TYPE_LABEL,
"font", font_desc,
"text", text,
NULL);
return CLUTTER_ELEMENT(label);
}
ClutterElement*
clutter_label_new (void)
{
return CLUTTER_ELEMENT(g_object_new (CLUTTER_TYPE_LABEL, NULL));
}
void
clutter_label_set_text (ClutterLabel *label, const gchar *text)
{
ClutterLabelPrivate *priv;
g_return_if_fail (CLUTTER_IS_LABEL (label));
priv = label->priv;
if (priv->text)
g_free (priv->text);
priv->text = g_strdup(text);
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
}
void
clutter_label_set_font (ClutterLabel *label, const gchar *desc)
{
ClutterLabelPrivate *priv;
g_return_if_fail (CLUTTER_IS_LABEL (label));
priv = label->priv;
if (priv->desc)
pango_font_description_free (priv->desc);
if (priv->font)
g_free(priv->font);
priv->font = g_strdup(desc);
priv->desc = pango_font_description_from_string (desc);
if (label->priv->text && label->priv->text[0] != '\0')
{
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
}
}
void
clutter_label_set_text_extents (ClutterLabel *label,
gint width,
gint height)
{
/* FIXME: height extents is broken....
*/
label->priv->extents_width = width;
label->priv->extents_height = height;
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
}
void
clutter_label_set_color (ClutterLabel *label, ClutterColor pixel)
{
ClutterLabelPrivate *priv;
priv = label->priv;
priv->fgcol = pixel;
clutter_element_set_opacity(CLUTTER_ELEMENT(label), priv->fgcol & 0xff);
clutter_label_make_pixbuf (label);
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(label)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(label));
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_LABEL_H
#define _HAVE_CLUTTER_LABEL_H
#include <glib-object.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <clutter/clutter-texture.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_LABEL clutter_label_get_type()
#define CLUTTER_LABEL(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_LABEL, ClutterLabel))
#define CLUTTER_LABEL_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_LABEL, ClutterLabelClass))
#define CLUTTER_IS_LABEL(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_LABEL))
#define CLUTTER_IS_LABEL_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_LABEL))
#define CLUTTER_LABEL_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_LABEL, ClutterLabelClass))
typedef struct _ClutterLabel ClutterLabel;
typedef struct _ClutterLabelPrivate ClutterLabelPrivate ;
typedef struct _ClutterLabelClass ClutterLabelClass;
struct _ClutterLabel
{
ClutterTexture parent;
/*< private >*/
ClutterLabelPrivate *priv;
};
struct _ClutterLabelClass
{
/*< private >*/
ClutterTextureClass parent_class;
void (*_clutter_label_1) (void);
void (*_clutter_label_2) (void);
void (*_clutter_label_3) (void);
void (*_clutter_label_4) (void);
};
GType clutter_label_get_type (void);
ClutterElement*
clutter_label_new_with_text (const gchar *font_desc, const gchar *text);
ClutterElement*
clutter_label_new (void);
void
clutter_label_set_text (ClutterLabel *label, const gchar *text);
void
clutter_label_set_font (ClutterLabel *label, const gchar *desc);
void
clutter_label_set_color (ClutterLabel *label, guint32 pixel);
void
clutter_label_set_text_extents (ClutterLabel *label,
gint width,
gint height);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-main.h"
#include "clutter-element.h"
#include "clutter-stage.h"
#include "clutter-private.h"
#include <gst/gst.h> /* for gst_init() */
typedef struct
{
GSource source;
Display *display;
GPollFD event_poll_fd;
}
ClutterXEventSource;
ClutterMainContext ClutterCntx;
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
typedef void (*ClutterXEventFunc) (XEvent *xev, gpointer user_data);
static gboolean __clutter_has_debug = FALSE;
static gboolean __clutter_has_fps = FALSE;
static gboolean
x_event_prepare (GSource *source,
gint *timeout)
{
Display *display = ((ClutterXEventSource*)source)->display;
*timeout = -1;
return XPending (display);
}
static gboolean
x_event_check (GSource *source)
{
ClutterXEventSource *display_source = (ClutterXEventSource*)source;
gboolean retval;
if (display_source->event_poll_fd.revents & G_IO_IN)
retval = XPending (display_source->display);
else
retval = FALSE;
return retval;
}
static gboolean
x_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
Display *display = ((ClutterXEventSource*)source)->display;
ClutterXEventFunc event_func = (ClutterXEventFunc) callback;
XEvent xev;
if (XPending (display))
{
XNextEvent (display, &xev);
if (event_func)
(*event_func) (&xev, user_data);
}
return TRUE;
}
static const GSourceFuncs x_event_funcs = {
x_event_prepare,
x_event_check,
x_event_dispatch,
NULL
};
static void
translate_key_event (ClutterKeyEvent *event,
XEvent *xevent)
{
event->type = xevent->xany.type
== KeyPress ? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE;
event->time = xevent->xkey.time;
event->modifier_state = xevent->xkey.state; /* FIXME: handle modifiers */
event->hardware_keycode = xevent->xkey.keycode;
event->keyval = XKeycodeToKeysym(xevent->xkey.display,
xevent->xkey.keycode,
0 ); /* FIXME: index with modifiers */
}
static void
translate_button_event (ClutterButtonEvent *event,
XEvent *xevent)
{
/* FIXME: catch double click */
CLUTTER_DBG("button event at %ix%i", xevent->xbutton.x, xevent->xbutton.y);
event->type = xevent->xany.type
== ButtonPress ? CLUTTER_BUTTON_PRESS : CLUTTER_BUTTON_RELEASE;
event->time = xevent->xbutton.time;
event->x = xevent->xbutton.x;
event->y = xevent->xbutton.y;
event->modifier_state = xevent->xbutton.state; /* includes button masks */
event->button = xevent->xbutton.button;
}
static void
translate_motion_event (ClutterMotionEvent *event,
XEvent *xevent)
{
event->type = CLUTTER_MOTION;
event->time = xevent->xbutton.time;
event->x = xevent->xmotion.x;
event->y = xevent->xmotion.y;
event->modifier_state = xevent->xmotion.state;
}
void
clutter_dispatch_x_event (XEvent *xevent,
gpointer data)
{
ClutterMainContext *ctx = CLUTTER_CONTEXT();
ClutterEvent event;
switch (xevent->type)
{
case Expose:
{
XEvent foo_xev;
/* Cheap compress */
while (XCheckTypedWindowEvent(ctx->xdpy,
xevent->xexpose.window,
Expose,
&foo_xev));
/* FIXME: need to make stage an 'element' so can que
* a paint direct from there rather than hack here...
*/
clutter_element_queue_redraw (CLUTTER_ELEMENT(clutter_stage()));
}
break;
case KeyPress:
case KeyRelease:
translate_key_event ((ClutterKeyEvent*)&event, xevent);
g_signal_emit_by_name (clutter_stage(), "input-event", &event);
break;
case ButtonPress:
case ButtonRelease:
translate_button_event ((ClutterButtonEvent*)&event, xevent);
g_signal_emit_by_name (clutter_stage(), "input-event", &event);
break;
case MotionNotify:
translate_motion_event ((ClutterMotionEvent*)&event, xevent);
g_signal_emit_by_name (clutter_stage(), "input-event", &event);
break;
}
}
static void
events_init()
{
GMainContext *gmain_context;
int connection_number;
GSource *source;
ClutterXEventSource *display_source;
gmain_context = g_main_context_default ();
g_main_context_ref (gmain_context);
connection_number = ConnectionNumber (ClutterCntx.xdpy);
source = g_source_new ((GSourceFuncs *)&x_event_funcs,
sizeof (ClutterXEventSource));
display_source = (ClutterXEventSource *)source;
display_source->event_poll_fd.fd = connection_number;
display_source->event_poll_fd.events = G_IO_IN;
display_source->display = ClutterCntx.xdpy;
g_source_add_poll (source, &display_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_set_callback (source,
(GSourceFunc) clutter_dispatch_x_event,
NULL /* no userdata */, NULL);
g_source_attach (source, gmain_context);
g_source_unref (source);
}
static gboolean
clutter_want_fps(void)
{
return __clutter_has_fps;
}
void
clutter_redraw ()
{
ClutterMainContext *ctx = CLUTTER_CONTEXT();
ClutterStage *stage = CLUTTER_STAGE(clutter_stage());
ClutterColor stage_color;
static GTimer *timer = NULL;
static guint timer_n_frames = 0;
CLUTTER_DBG("@@@ Redraw enter @@@");
clutter_threads_enter();
if (clutter_want_fps())
{
if (!timer)
timer = g_timer_new();
}
stage_color = clutter_stage_get_color (stage);
glClearColor( ( (float)clutter_color_r(stage_color) / 0xff ) * 1.0,
( (float)clutter_color_g(stage_color) / 0xff ) * 1.0,
( (float)clutter_color_b(stage_color) / 0xff ) * 1.0,
0.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
clutter_element_paint(CLUTTER_ELEMENT(stage));
glXSwapBuffers(ctx->xdpy, clutter_stage_get_xwindow (stage));
if (clutter_want_fps())
{
timer_n_frames++;
if (g_timer_elapsed (timer, NULL) >= 1.0)
{
g_print ("*** FPS: %i ***\n", timer_n_frames);
timer_n_frames = 0;
g_timer_start (timer);
}
}
clutter_threads_leave();
CLUTTER_DBG("@@@ Redraw leave @@@");
}
void
clutter_main()
{
GMainLoop *loop;
loop = g_main_loop_new (g_main_context_default (), TRUE);
g_main_loop_run (loop);
}
void
clutter_threads_enter(void)
{
g_mutex_lock(ClutterCntx.gl_lock);
}
void
clutter_threads_leave(void)
{
g_mutex_unlock(ClutterCntx.gl_lock);
}
ClutterGroup*
clutter_stage(void)
{
return CLUTTER_GROUP(ClutterCntx.stage);
}
Display*
clutter_xdisplay(void)
{
return ClutterCntx.xdpy;
}
int
clutter_xscreen(void)
{
return ClutterCntx.xscreen;
}
Window
clutter_root_xwindow(void)
{
return ClutterCntx.xwin_root;
}
gboolean
clutter_want_debug(void)
{
return __clutter_has_debug;
}
GLXContext
clutter_gl_context(void)
{
return ClutterCntx.gl_context;
}
int
clutter_init(int *argc, char ***argv)
{
XVisualInfo *vinfo;
int gl_attributes[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
/* GLX_DEPTH_SIZE, 1, */
/* GLX_DEPTH_SIZE, 32, */
0
};
if (getenv("CLUTTER_DEBUG"))
__clutter_has_debug = TRUE;
if (getenv("CLUTTER_SHOW_FPS"))
__clutter_has_fps = TRUE;
g_type_init();
if (!g_thread_supported ())
g_thread_init (NULL);
XInitThreads();
gst_init (argc, argv);
if ((ClutterCntx.xdpy = XOpenDisplay(getenv("DISPLAY"))) == NULL)
{
g_warning("Unable to connect to X DISPLAY.");
return -1;
}
ClutterCntx.xscreen = DefaultScreen(ClutterCntx.xdpy);
ClutterCntx.xwin_root = RootWindow(ClutterCntx.xdpy, ClutterCntx.xscreen);
if ((vinfo = glXChooseVisual(ClutterCntx.xdpy,
ClutterCntx.xscreen,
gl_attributes)) == NULL)
{
g_warning("Unable to find suitable GL visual.");
return -2;
}
ClutterCntx.gl_context = glXCreateContext(ClutterCntx.xdpy, vinfo, 0, True);
ClutterCntx.font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
pango_ft2_font_map_set_resolution (ClutterCntx.font_map, 96.0, 96.0);
ClutterCntx.gl_lock = g_mutex_new ();
ClutterCntx.stage = g_object_new (CLUTTER_TYPE_STAGE, NULL);
g_return_val_if_fail (ClutterCntx.stage != NULL, -3);
clutter_element_realize(CLUTTER_ELEMENT(ClutterCntx.stage));
events_init();
return 1;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_MAIN_H
#define _HAVE_CLUTTER_MAIN_H
#include <clutter/clutter-element.h>
#include <clutter/clutter-stage.h>
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <GL/gl.h>
#define CLUTTER_HAS_DEBUG_MESSGES 1
#if (CLUTTER_HAS_DEBUG_MESSGES)
#define CLUTTER_DBG(x, a...) \
if (clutter_want_debug()) \
{ g_printerr ( __FILE__ ":%d,%s() " x "\n", __LINE__, __func__, ##a); }
#define CLUTTER_GLERR() \
if (clutter_want_debug()) \
{ \
GLenum err = glGetError (); /* Roundtrip */ \
if (err != GL_NO_ERROR) \
{ \
g_printerr (__FILE__ ": GL Error: %x [at %s:%d]\n", \
err, __func__, __LINE__); \
} \
}
#else
#define CLUTTER_DBG(x, a...) do {} while (0)
#define CLUTTER_GLERR() do {} while (0)
#endif /* CLUTTER_HAS_DEBUG */
#define CLUTTER_MARK() CLUTTER_DBG("mark")
int
clutter_init (int *argc, char ***argv);
void
clutter_main(void);
ClutterGroup*
clutter_stage(void);
void
clutter_redraw ();
Display*
clutter_xdisplay (void);
int
clutter_xscreen (void);
Window
clutter_root_xwindow (void);
GLXContext
clutter_gl_context (void);
gboolean
clutter_want_debug (void);
void
clutter_threads_enter (void);
void
clutter_threads_leave (void);
#endif

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VOID:INT64,INT64,FLOAT,BOOLEAN
VOID:STRING,BOOLEAN,BOOLEAN
VOID:INT,INT

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_PRIVATE_H
#define _HAVE_CLUTTER_PRIVATE_H
#include <config.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <math.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <glib.h>
#include <pango/pangoft2.h>
typedef struct ClutterMainContext
{
Display *xdpy;
Window xwin_root;
int xscreen;
GC xgc;
PangoFT2FontMap *font_map;
GLXContext gl_context;
GMutex *gl_lock;
guint update_idle;
ClutterStage *stage;
}
ClutterMainContext;
#define CLUTTER_CONTEXT() &ClutterCntx
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-rectangle.h"
#include "clutter-main.h"
#include "clutter-private.h" /* for DBG */
#include <GL/glx.h>
#include <GL/gl.h>
G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ELEMENT);
enum
{
PROP_0,
PROP_COL
/* FIXME: Add gradient, rounded corner props etc */
};
#define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate))
struct _ClutterRectanglePrivate
{
guint32 col;
};
static void
clutter_rectangle_paint (ClutterElement *self)
{
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self);
ClutterRectanglePrivate *priv;
ClutterGeometry geom;
rectangle = CLUTTER_RECTANGLE(self);
priv = rectangle->priv;
glPushMatrix();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
clutter_element_get_geometry (self, &geom);
glColor4ub(clutter_color_r(priv->col),
clutter_color_g(priv->col),
clutter_color_b(priv->col),
clutter_element_get_opacity(self));
glRecti (geom.x,
geom.y,
geom.x + geom.width,
geom.y + geom.height);
glDisable(GL_BLEND);
glPopMatrix();
}
static void
clutter_rectangle_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterRectangle *rectangle;
ClutterRectanglePrivate *priv;
rectangle = CLUTTER_RECTANGLE(object);
priv = rectangle->priv;
switch (prop_id)
{
case PROP_COL:
priv->col = g_value_get_uint(value);
clutter_element_set_opacity(CLUTTER_ELEMENT(rectangle),
priv->col & 0xff);
/* FIXME: queue paint */
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_rectangle_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterRectangle *rectangle;
ClutterRectanglePrivate *priv;
rectangle = CLUTTER_RECTANGLE(object);
priv = rectangle->priv;
switch (prop_id)
{
case PROP_COL:
g_value_set_uint (value, priv->col);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_rectangle_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
}
static void
clutter_rectangle_dispose (GObject *object)
{
G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
}
static void
clutter_rectangle_class_init (ClutterRectangleClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterElementClass *element_class = CLUTTER_ELEMENT_CLASS (klass);
element_class->paint = clutter_rectangle_paint;
gobject_class->finalize = clutter_rectangle_finalize;
gobject_class->dispose = clutter_rectangle_dispose;
gobject_class->set_property = clutter_rectangle_set_property;
gobject_class->get_property = clutter_rectangle_get_property;
g_object_class_install_property
(gobject_class, PROP_COL,
g_param_spec_uint ("color",
"Rectangle Colour",
"Rectangle Colour specified as 8 byte RGBA value",
0,
0xffffffff,
0xff,
G_PARAM_READWRITE));
g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate));
}
static void
clutter_rectangle_init (ClutterRectangle *self)
{
self->priv = CLUTTER_RECTANGLE_GET_PRIVATE (self);
}
ClutterElement*
clutter_rectangle_new (guint32 colour)
{
return g_object_new (CLUTTER_TYPE_RECTANGLE,
"color", colour,
NULL);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_RECTANGLE_H
#define _HAVE_CLUTTER_RECTANGLE_H
#include <glib-object.h>
#include <clutter/clutter-element.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_RECTANGLE clutter_rectangle_get_type()
#define CLUTTER_RECTANGLE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_RECTANGLE, ClutterRectangle))
#define CLUTTER_RECTANGLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
#define CLUTTER_IS_RECTANGLE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_RECTANGLE))
#define CLUTTER_IS_RECTANGLE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_RECTANGLE))
#define CLUTTER_RECTANGLE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
typedef struct _ClutterRectanglePrivate ClutterRectanglePrivate;
typedef struct _ClutterRectangle ClutterRectangle;
typedef struct _ClutterRectangleClass ClutterRectangleClass;
struct _ClutterRectangle
{
ClutterElement parent;
/*< priv >*/
ClutterRectanglePrivate *priv;
};
struct _ClutterRectangleClass
{
ClutterElementClass parent_class;
};
GType clutter_rectangle_get_type (void);
ClutterElement*
clutter_rectangle_new (guint32 col);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-stage.h"
#include "clutter-main.h"
#include "clutter-color.h"
#include "clutter-private.h" /* for DBG */
#include <GL/glx.h>
#include <GL/gl.h>
G_DEFINE_TYPE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP);
static ClutterElementClass *parent_class;
struct ClutterStagePrivate
{
Window xwin;
gint xwin_width, xwin_height;
gboolean want_fullscreen;
gboolean hide_cursor;
ClutterColor color;
};
enum
{
PROP_0,
PROP_FULLSCREEN,
PROP_HIDE_CURSOR
};
enum
{
SIGNAL_INPUT_EVENT,
LAST_SIGNAL
};
static int stage_signals[LAST_SIGNAL] = { 0 };
static void
sync_fullscreen (ClutterStage *stage)
{
Atom atom_WINDOW_STATE, atom_WINDOW_STATE_FULLSCREEN;
atom_WINDOW_STATE
= XInternAtom(clutter_xdisplay(), "_NET_WM_STATE", False);
atom_WINDOW_STATE_FULLSCREEN
= XInternAtom(clutter_xdisplay(), "_NET_WM_STATE_FULLSCREEN",False);
if (stage->priv->want_fullscreen)
{
clutter_element_set_size (CLUTTER_ELEMENT(stage),
DisplayWidth(clutter_xdisplay(),
clutter_xscreen()),
DisplayHeight(clutter_xdisplay(),
clutter_xscreen()));
if (stage->priv->xwin != None)
XChangeProperty(clutter_xdisplay(), stage->priv->xwin,
atom_WINDOW_STATE, XA_ATOM, 32,
PropModeReplace,
(unsigned char *)&atom_WINDOW_STATE_FULLSCREEN, 1);
}
else
{
/* FIXME */
if (stage->priv->xwin != None)
XDeleteProperty(clutter_xdisplay(),
stage->priv->xwin, atom_WINDOW_STATE);
}
}
static void
sync_cursor_visible (ClutterStage *stage)
{
if (stage->priv->xwin == None)
return;
if (stage->priv->hide_cursor)
{
XColor col;
Pixmap pix;
Cursor curs;
pix = XCreatePixmap (clutter_xdisplay(),
stage->priv->xwin, 1, 1, 1);
memset (&col, 0, sizeof (col));
curs = XCreatePixmapCursor (clutter_xdisplay(),
pix, pix, &col, &col, 1, 1);
XFreePixmap (clutter_xdisplay(), pix);
XDefineCursor(clutter_xdisplay(), stage->priv->xwin, curs);
}
else
{
XUndefineCursor(clutter_xdisplay(), stage->priv->xwin);
}
}
static void
frustum (GLfloat left,
GLfloat right,
GLfloat bottom,
GLfloat top,
GLfloat nearval,
GLfloat farval)
{
GLfloat x, y, a, b, c, d;
GLfloat m[16];
x = (2.0 * nearval) / (right - left);
y = (2.0 * nearval) / (top - bottom);
a = (right + left) / (right - left);
b = (top + bottom) / (top - bottom);
c = -(farval + nearval) / ( farval - nearval);
d = -(2.0 * farval * nearval) / (farval - nearval);
#define M(row,col) m[col*4+row]
M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F;
M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F;
M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d;
M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F;
#undef M
glMultMatrixf (m);
}
static void
perspective (GLfloat fovy,
GLfloat aspect,
GLfloat zNear,
GLfloat zFar)
{
GLfloat xmin, xmax, ymin, ymax;
ymax = zNear * tan (fovy * M_PI / 360.0);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
frustum (xmin, xmax, ymin, ymax, zNear, zFar);
}
static void
sync_gl_viewport (ClutterStage *stage)
{
/* Set For 2D */
#if 0
glViewport (0, 0, stage->priv->xwin_width, stage->priv->xwin_height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, stage->priv->xwin_width, stage->priv->xwin_height, 0, -1, 1);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
#endif
/* For 3D */
glViewport (0, 0, stage->priv->xwin_width, stage->priv->xwin_height);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
perspective (60.0f, 1.0f, 0.1f, 100.0f);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
/* Then for 2D like transform */
/* camera distance from screen, 0.5 * tan (FOV) */
#define DEFAULT_Z_CAMERA 0.866025404f
glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA);
glScalef (1.0f / stage->priv->xwin_width,
-1.0f / stage->priv->xwin_height, 1.0f / stage->priv->xwin_width);
glTranslatef (0.0f, -stage->priv->xwin_height, 0.0f);
}
static void
clutter_stage_show (ClutterElement *self)
{
XMapWindow (clutter_xdisplay(),
clutter_stage_get_xwindow (CLUTTER_STAGE(self)));
}
static void
clutter_stage_hide (ClutterElement *self)
{
XUnmapWindow (clutter_xdisplay(),
clutter_stage_get_xwindow (CLUTTER_STAGE(self)));
}
static void
clutter_stage_unrealize (ClutterElement *element)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
stage = CLUTTER_STAGE(element);
priv = stage->priv;
XDestroyWindow (clutter_xdisplay(), priv->xwin);
priv->xwin = None;
}
static void
clutter_stage_realize (ClutterElement *element)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
stage = CLUTTER_STAGE(element);
priv = stage->priv;
priv->xwin = XCreateSimpleWindow(clutter_xdisplay(),
clutter_root_xwindow(),
0, 0,
priv->xwin_width, priv->xwin_height,
0, 0,
WhitePixel(clutter_xdisplay(),
clutter_xscreen()));
XSelectInput(clutter_xdisplay(),
priv->xwin,
StructureNotifyMask
|ExposureMask
|KeyPressMask
|KeyReleaseMask
|ButtonPressMask /* FIXME: Make optional ? */
|ButtonReleaseMask
|PropertyChangeMask);
sync_fullscreen (stage);
sync_cursor_visible (stage);
glXMakeCurrent(clutter_xdisplay(), priv->xwin, clutter_gl_context());
sync_gl_viewport (stage);
}
static void
clutter_stage_paint (ClutterElement *self)
{
parent_class->paint(self);
}
static void
clutter_stage_allocate_coords (ClutterElement *self,
ClutterElementBox *box)
{
/* Do nothing, just stop group_allocate getting called */
/* TODO: sync up with any configure events from WM ?? */
return;
}
static void
clutter_stage_request_coords (ClutterElement *self,
ClutterElementBox *box)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
gint new_width, new_height;
stage = CLUTTER_STAGE(self);
priv = stage->priv;
new_width = ABS(box->x2 - box->x1);
new_height = ABS(box->y2 - box->y1);
if (new_width != priv->xwin_width || new_height != priv->xwin_height)
{
priv->xwin_width = new_width;
priv->xwin_height = new_height;
if (priv->xwin)
XResizeWindow (clutter_xdisplay(),
priv->xwin,
priv->xwin_width,
priv->xwin_height);
sync_gl_viewport (stage);
}
if (priv->xwin) /* Do we want to bother ? */
XMoveWindow (clutter_xdisplay(),
priv->xwin,
box->x1,
box->y1);
}
static void
clutter_stage_dispose (GObject *object)
{
ClutterStage *self = CLUTTER_STAGE(object);
if (self->priv)
{
if (self->priv->xwin)
clutter_stage_unrealize (CLUTTER_ELEMENT(self));
}
G_OBJECT_CLASS (clutter_stage_parent_class)->dispose (object);
}
static void
clutter_stage_finalize (GObject *object)
{
ClutterStage *self = CLUTTER_STAGE(object);
if (self->priv)
{
g_free(self->priv);
self->priv = NULL;
}
G_OBJECT_CLASS (clutter_stage_parent_class)->finalize (object);
}
static void
clutter_stage_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
stage = CLUTTER_STAGE(object);
priv = stage->priv;
switch (prop_id)
{
case PROP_FULLSCREEN:
if (priv->want_fullscreen != g_value_get_boolean (value))
{
priv->want_fullscreen = g_value_get_boolean (value);
sync_fullscreen (stage);
}
break;
case PROP_HIDE_CURSOR:
if (priv->hide_cursor != g_value_get_boolean (value))
{
priv->hide_cursor = g_value_get_boolean (value);
sync_cursor_visible (stage);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_stage_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterStage *stage;
ClutterStagePrivate *priv;
stage = CLUTTER_STAGE(object);
priv = stage->priv;
switch (prop_id)
{
case PROP_FULLSCREEN:
g_value_set_boolean (value, priv->want_fullscreen);
break;
case PROP_HIDE_CURSOR:
g_value_set_boolean (value, priv->hide_cursor);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_stage_class_init (ClutterStageClass *klass)
{
GObjectClass *gobject_class;
ClutterElementClass *element_class;
ClutterGroupClass *group_class;
gobject_class = (GObjectClass*)klass;
element_class = (ClutterElementClass*)klass;
group_class = (ClutterGroupClass*)klass;
element_class->realize = clutter_stage_realize;
element_class->unrealize = clutter_stage_unrealize;
element_class->show = clutter_stage_show;
element_class->hide = clutter_stage_hide;
element_class->paint = clutter_stage_paint;
element_class->request_coords = clutter_stage_request_coords;
element_class->allocate_coords = clutter_stage_allocate_coords;
gobject_class->dispose = clutter_stage_dispose;
gobject_class->finalize = clutter_stage_finalize;
gobject_class->set_property = clutter_stage_set_property;
gobject_class->get_property = clutter_stage_get_property;
parent_class = g_type_class_peek_parent(group_class);
g_object_class_install_property
(gobject_class, PROP_FULLSCREEN,
g_param_spec_boolean ("fullscreen",
"Fullscreen",
"Make Clutter stage fullscreen",
FALSE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_HIDE_CURSOR,
g_param_spec_boolean ("hide-cursor",
"Hide Cursor",
"Make Clutter stage cursor-less",
FALSE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
stage_signals[SIGNAL_INPUT_EVENT] =
g_signal_new ("input-event",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterStageClass, input_event),
NULL, NULL,
g_cclosure_marshal_VOID__POINTER,
G_TYPE_NONE,
1, G_TYPE_POINTER);
}
static void
clutter_stage_init (ClutterStage *self)
{
ClutterStagePrivate *priv;
priv = g_new0 (ClutterStagePrivate, 1);
priv->xwin_width = 100;
priv->xwin_height = 100;
priv->color = 0xffffffff;
self->priv = priv;
clutter_element_set_size (CLUTTER_ELEMENT(self), 640, 480);
}
/**
* clutter_stage_get_xwindow
* @stage: A #ClutterStage
*
* Get the stages underlying x window ID.
*
* Return Value: Stage X Window XID
**/
Window
clutter_stage_get_xwindow (ClutterStage *stage)
{
return stage->priv->xwin;
}
/**
* clutter_stage_set_color
* @stage: A #ClutterStage
* @color: A #ClutterColor
*
* Set the stage color.
**/
void
clutter_stage_set_color (ClutterStage *stage,
ClutterColor color)
{
stage->priv->color = color;
if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(stage)))
clutter_element_queue_redraw (CLUTTER_ELEMENT(stage));
}
/**
* clutter_stage_set_color
* @stage: A #ClutterStage
*
* Request the stage color.
*
* Return Value: The stages #ClutterColor
**/
ClutterColor
clutter_stage_get_color (ClutterStage *stage)
{
return stage->priv->color;
}
static void
snapshot_pixbuf_free(guchar *pixels, gpointer data)
{
g_free(pixels);
}
/**
* clutter_stage_snapshot
* @stage A #ClutterStage
* @x x coordinate of the first pixel that is read from stage
* @y y coordinate of the first pixel that is read from stage
* @width Width dimention of pixels to be read.
* @height Height dimention of pixels to be read.
*
* Gets a pixel based representation of the current rendered stage.
*
* Return value: pixel representation as a #GdkPixbuf
**/
GdkPixbuf*
clutter_stage_snapshot (ClutterStage *stage,
gint x,
gint y,
guint width,
guint height)
{
guchar *data;
GdkPixbuf *pixb, *fpixb;
data = g_malloc0(sizeof(guchar)*width*height*3);
glReadPixels (x,
clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage()))
- y - height,
width,
height, GL_RGB, GL_UNSIGNED_BYTE, data);
pixb = gdk_pixbuf_new_from_data (data,
GDK_COLORSPACE_RGB,
FALSE,
8,
width,
height,
width * 3,
snapshot_pixbuf_free,
NULL);
if (pixb == NULL)
return NULL;
fpixb = gdk_pixbuf_flip (pixb, TRUE);
g_object_unref (pixb);
return fpixb;
}
/* FIXME: better name - pos_to_element */
ClutterElement*
clutter_stage_pick (ClutterStage *stage, gint x, gint y)
{
ClutterElement *found = NULL;
GLuint buff[64] = {0};
GLint hits, view[4], i;
glSelectBuffer(64, buff);
glGetIntegerv(GL_VIEWPORT, view);
glRenderMode(GL_SELECT);
glInitNames();
glPushName(0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
/* This is gluPickMatrix(x, y, 1.0, 1.0, view); */
glTranslatef((view[2] - 2 * (x - view[0])),
(view[3] - 2 * (y - view[1])), 0);
glScalef(view[2], -view[3], 1.0);
perspective (60.0f, 1.0f, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
clutter_element_paint(CLUTTER_ELEMENT(stage));
glMatrixMode(GL_PROJECTION);
glPopMatrix();
hits = glRenderMode(GL_RENDER);
if (hits != 0)
{
/*
for (i=0; i<hits; i++)
g_print ("Hit at %i\n", buff[i * 4 + 3]);
*/
found = clutter_group_find_child_by_id (clutter_stage(), buff[3]);
}
sync_gl_viewport (stage);
return found;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_STAGE_H
#define _HAVE_CLUTTER_STAGE_H
#include <glib-object.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-event.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STAGE clutter_stage_get_type()
#define CLUTTER_STAGE_WIDTH() \
clutter_element_get_width(CLUTTER_ELEMENT(clutter_stage()))
#define CLUTTER_STAGE_HEIGHT() \
clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage()))
#define CLUTTER_STAGE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_STAGE, ClutterStage))
#define CLUTTER_STAGE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_STAGE, ClutterStageClass))
#define CLUTTER_IS_STAGE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_STAGE))
#define CLUTTER_IS_STAGE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_STAGE))
#define CLUTTER_STAGE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_STAGE, ClutterStageClass))
typedef struct ClutterStagePrivate ClutterStagePrivate;
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterStageClass ClutterStageClass;
struct _ClutterStage
{
ClutterGroup parent;
ClutterStagePrivate *priv;
};
struct _ClutterStageClass
{
ClutterGroupClass parent_class;
void (*input_event) (ClutterStage *stage,
ClutterEvent *event);
};
GType clutter_stage_get_type (void);
/* FIXME: no need for below to take stage arg ?
* convert to defines also ?
*/
Window
clutter_stage_get_xwindow (ClutterStage *stage);
void
clutter_stage_set_color (ClutterStage *stage,
ClutterColor color);
ClutterColor
clutter_stage_get_color (ClutterStage *stage);
ClutterElement*
clutter_stage_pick (ClutterStage *stage, gint x, gint y);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_TEXTURE_H
#define _HAVE_CLUTTER_TEXTURE_H
#include <glib-object.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <clutter/clutter-element.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TEXTURE clutter_texture_get_type()
#define CLUTTER_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_TEXTURE, ClutterTexture))
#define CLUTTER_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
#define CLUTTER_IS_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_TEXTURE))
#define CLUTTER_IS_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_TEXTURE))
#define CLUTTER_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
typedef struct ClutterTexturePrivate ClutterTexturePrivate ;
typedef struct _ClutterTexture ClutterTexture;
typedef struct _ClutterTextureClass ClutterTextureClass;
struct _ClutterTexture
{
ClutterElement parent;
ClutterTexturePrivate *priv;
};
struct _ClutterTextureClass
{
ClutterElementClass parent_class;
void (*size_change) (ClutterTexture *texture, gint width, gint height);
void (*pixbuf_change) (ClutterTexture *texture );
};
GType clutter_texture_get_type (void);
ClutterElement*
clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
ClutterElement*
clutter_texture_new (void);
void
clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf);
GdkPixbuf*
clutter_texture_get_pixbuf (ClutterTexture* texture);
void
clutter_texture_get_base_size (ClutterTexture *texture,
gint *width,
gint *height);
/* Below mainly for subclassed texture based elements */
void
clutter_texture_bind_tile (ClutterTexture *texture, gint index);
void
clutter_texture_get_n_tiles (ClutterTexture *texture,
gint *n_x_tiles,
gint *n_y_tiles);
void
clutter_texture_get_x_tile_detail (ClutterTexture *texture,
gint x_index,
gint *pos,
gint *size,
gint *waste);
void
clutter_texture_get_y_tile_detail (ClutterTexture *texture,
gint y_index,
gint *pos,
gint *size,
gint *waste);
gboolean
clutter_texture_has_generated_tiles (ClutterTexture *texture);
gboolean
clutter_texture_is_tiled (ClutterTexture *texture);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-timeline.h"
#include "clutter-main.h"
#include "clutter-private.h" /* for DBG */
G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
#define FPS_TO_INTERVAL(f) (1000/f)
struct ClutterTimelinePrivate
{
guint timeout_id;
guint fps;
guint nframes;
guint current_frame_num;
gulong last_frame_msecs;
gulong start_frame_secs;
gboolean loop;
};
enum
{
PROP_0,
PROP_FPS,
PROP_NFRAMES,
PROP_LOOP
};
enum
{
SIGNAL_NEW_FRAME,
SIGNAL_COMPLETED,
LAST_SIGNAL
};
static int timeline_signals[LAST_SIGNAL] = { 0 };
static void
clutter_timeline_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterTimeline *timeline;
ClutterTimelinePrivate *priv;
timeline = CLUTTER_TIMELINE(object);
priv = timeline->priv;
switch (prop_id)
{
case PROP_FPS:
clutter_timeline_set_speed (timeline, g_value_get_int (value));
break;
case PROP_NFRAMES:
priv->nframes = g_value_get_int (value);
break;
case PROP_LOOP:
priv->loop = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_timeline_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterTimeline *timeline;
ClutterTimelinePrivate *priv;
timeline = CLUTTER_TIMELINE(object);
priv = timeline->priv;
switch (prop_id)
{
case PROP_FPS:
g_value_set_int (value, priv->fps);
break;
case PROP_NFRAMES:
g_value_set_int (value, priv->nframes);
break;
case PROP_LOOP:
g_value_set_boolean (value, priv->loop);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_timeline_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
}
static void
clutter_timeline_dispose (GObject *object)
{
ClutterTimeline *self = CLUTTER_TIMELINE(object);
ClutterTimelinePrivate *priv;
priv = self->priv;
if (priv != NULL)
{
if (priv->timeout_id)
{
g_source_remove (priv->timeout_id);
priv->timeout_id = 0;
}
}
G_OBJECT_CLASS (clutter_timeline_parent_class)->dispose (object);
}
static void
clutter_timeline_class_init (ClutterTimelineClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass*) klass;
object_class->set_property = clutter_timeline_set_property;
object_class->get_property = clutter_timeline_get_property;
object_class->finalize = clutter_timeline_finalize;
object_class->dispose = clutter_timeline_dispose;
g_type_class_add_private (klass, sizeof (ClutterTimelinePrivate));
g_object_class_install_property
(object_class, PROP_FPS,
g_param_spec_int ("fps",
"Frames Per Second",
"Timeline frames per second",
0,
1000,
50,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
g_object_class_install_property
(object_class, PROP_NFRAMES,
g_param_spec_int ("num-frames",
"Total number of frames",
"Timelines total number of frames",
0,
G_MAXINT,
0,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
g_object_class_install_property
(object_class, PROP_LOOP,
g_param_spec_boolean ("loop",
"Loop",
"Should the timeline automatically restart",
FALSE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE));
timeline_signals[SIGNAL_NEW_FRAME] =
g_signal_new ("new-frame",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterTimelineClass, new_frame),
NULL, NULL,
g_cclosure_marshal_VOID__INT,
G_TYPE_NONE,
1, G_TYPE_INT);
timeline_signals[SIGNAL_COMPLETED] =
g_signal_new ("completed",
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterTimelineClass, completed),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
clutter_timeline_init (ClutterTimeline *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE(self,
CLUTTER_TYPE_TIMELINE,
ClutterTimelinePrivate);
}
static gboolean
timeline_timeout_func (gpointer data)
{
ClutterTimeline *timeline = CLUTTER_TIMELINE(data);
ClutterTimelinePrivate *priv;
GTimeVal timeval;
gint nframes;
gulong msecs;
priv = timeline->priv;
/* Figure out potential frame skips */
g_get_current_time (&timeval);
/* Fire off signal */
g_signal_emit (timeline, timeline_signals[SIGNAL_NEW_FRAME],
0, priv->current_frame_num);
/* Signal frees timeline ? */
if (timeline == NULL)
return FALSE;
/* Signal removes source ? */
if (!priv->timeout_id)
{
clutter_timeline_stop (timeline);
return FALSE;
}
if (priv->last_frame_msecs)
{
/* Check time diff from out last call and adjust number
* of frames to advance accordingly.
*/
msecs = ((timeval.tv_sec - priv->start_frame_secs) * 1000)
+ (timeval.tv_usec / 1000);
nframes = (msecs - priv->last_frame_msecs ) / (1000 / priv->fps);
if (nframes < 0) nframes = 1;
if (nframes > 1)
CLUTTER_DBG("*** Skipping %i frames ***", nframes);
}
else
{
/* First frame, set up timings.*/
priv->start_frame_secs = timeval.tv_sec;
msecs = timeval.tv_usec / 1000;
nframes = 1;
}
priv->last_frame_msecs = msecs;
/* Advance frames */
priv->current_frame_num += nframes;;
/* Handle loop or stop */
if (priv->current_frame_num > priv->nframes)
{
priv->current_frame_num = priv->nframes;
if (nframes > 1)
g_signal_emit (timeline, timeline_signals[SIGNAL_NEW_FRAME],
0, priv->current_frame_num);
if (priv->loop)
clutter_timeline_rewind (timeline);
else
{
clutter_timeline_stop (timeline);
g_signal_emit (timeline, timeline_signals[SIGNAL_COMPLETED], 0);
return FALSE;
}
}
return TRUE;
}
/**
* clutter_timeline_start:
* @timeline: A #ClutterTimeline
*
* Starts the #ClutterTimeline playing.
**/
void
clutter_timeline_start (ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv;
priv = timeline->priv;
if (!priv->timeout_id)
priv->timeout_id = g_timeout_add (FPS_TO_INTERVAL(priv->fps),
timeline_timeout_func,
(gpointer)timeline);
}
/**
* clutter_timeline_pause:
* @timeline: A #ClutterTimeline
*
* Pauses the #ClutterTimeline on current frame
**/
void
clutter_timeline_pause (ClutterTimeline *timeline)
{
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
if (timeline->priv->timeout_id)
g_source_remove (timeline->priv->timeout_id);
timeline->priv->timeout_id = 0;
timeline->priv->last_frame_msecs = 0;
}
/**
* clutter_timeline_stop:
* @timeline: A #ClutterTimeline
*
* Stops the #ClutterTimeline and moves to frame 0
**/
void
clutter_timeline_stop (ClutterTimeline *timeline)
{
clutter_timeline_pause (timeline);
clutter_timeline_rewind (timeline);
}
void
clutter_timeline_set_loop (ClutterTimeline *timeline, gboolean loop)
{
timeline->priv->loop = loop;
}
/**
* clutter_timeline_rewind:
* @timeline: A #ClutterTimeline
*
* Rewinds #ClutterTimeline to frame 0.
**/
void
clutter_timeline_rewind (ClutterTimeline *timeline)
{
clutter_timeline_advance (timeline, 0);
}
/**
* clutter_timeline_advance:
* @timeline: A #ClutterTimeline
* @nframes: Number of frames to skip
*
* Advance timeline by requested number of frames.
**/
void
clutter_timeline_skip (ClutterTimeline *timeline, guint nframes)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
priv = timeline->priv;
priv->current_frame_num += nframes;
if (priv->current_frame_num > priv->nframes)
priv->current_frame_num = 1;
}
/**
* clutter_timeline_advance:
* @timeline: A #ClutterTimeline
* @frame_num: Frame number to advance to
*
* Advance timeline to requested frame number
**/
void
clutter_timeline_advance (ClutterTimeline *timeline, guint frame_num)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
priv = timeline->priv;
if (frame_num < priv->nframes)
priv->current_frame_num = frame_num;
}
/**
* clutter_timeline_get_current_frame:
* @timeline: A #ClutterTimeline
*
* Request the current frame number of the timeline.
*
* Return Value: current frame number
**/
gint
clutter_timeline_get_current_frame (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
return timeline->priv->current_frame_num;
}
/**
* clutter_timeline_get_n_frames:
* @timeline: A #ClutterTimeline
*
* Request the totle number of frames for the #ClutterTimeline.
*
* Return Value: Number of frames for this #ClutterTimeline.
**/
guint
clutter_timeline_get_n_frames (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
return timeline->priv->nframes;
}
/**
* clutter_timeline_get_current_frame:
* @timeline: A #ClutterTimeline
* @fps: New speed of timeline as frames per second
*
* Set the speed in frames per second of the timeline.
**/
void
clutter_timeline_set_speed (ClutterTimeline *timeline, guint fps)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
priv = timeline->priv;
priv->fps = fps;
/* if the timeline is playing restart */
if (priv->timeout_id)
{
g_source_remove (priv->timeout_id);
priv->timeout_id = g_timeout_add (FPS_TO_INTERVAL(priv->fps),
timeline_timeout_func,
(gpointer)timeline);
}
}
/**
* clutter_timeline_new:
* @nframes: #ClutterTimeline number of frames
* @fps: #ClutterTimeline frames per second
*
* Create a new #ClutterTimeline instance.
*
* Return Value: a new #ClutterTimeline
*/
ClutterTimeline *
clutter_timeline_new (guint nframes,
guint fps)
{
return g_object_new (CLUTTER_TYPE_TIMELINE,
"fps", fps,
"num-frames", nframes,
NULL);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_TIMELINE_H
#define _HAVE_CLUTTER_TIMELINE_H
/* clutter-timeline.h */
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TIMELINE clutter_timeline_get_type()
#define CLUTTER_TIMELINE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_TIMELINE, ClutterTimeline))
#define CLUTTER_TIMELINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
#define CLUTTER_IS_TIMELINE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_TIMELINE))
#define CLUTTER_IS_TIMELINE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_TIMELINE))
#define CLUTTER_TIMELINE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTimelineClass ClutterTimelineClass;
typedef struct ClutterTimelinePrivate ClutterTimelinePrivate;
struct _ClutterTimeline
{
GObject parent;
ClutterTimelinePrivate *priv;
};
struct _ClutterTimelineClass
{
GObjectClass parent_class;
void (*new_frame) (ClutterTimeline *timeline, gint frame_num);
void (*completed) (ClutterTimeline *timeline);
};
GType clutter_timeline_get_type (void);
ClutterTimeline*
clutter_timeline_new (guint nframes, guint fps);
void
clutter_timeline_set_speed (ClutterTimeline *timeline, guint fps);
void
clutter_timeline_start (ClutterTimeline *timeline);
void
clutter_timeline_pause (ClutterTimeline *timeline);
void
clutter_timeline_stop (ClutterTimeline *timeline);
void
clutter_timeline_set_loop (ClutterTimeline *timeline, gboolean loop);
void
clutter_timeline_rewind (ClutterTimeline *timeline);
void
clutter_timeline_skip (ClutterTimeline *timeline, guint nframes);
void
clutter_timeline_advance (ClutterTimeline *timeline, guint frame_num);
gint
clutter_timeline_get_current_frame (ClutterTimeline *timeline);
guint
clutter_timeline_get_n_frames (ClutterTimeline *timeline);
G_END_DECLS
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "clutter-util.h"
#include "clutter-main.h"
int
clutter_util_next_p2 (int a)
{
int rval=1;
while(rval < a)
rval <<= 1;
return rval;
}
#if 0
gboolean
clutter_util_can_create_texture (int width, int height)
{
GLint new_width;
glTexImage2D (GL_PROXY_VIDEO_TEXTURE_2D, 0, GL_RGBA,
width, height, 0 /* border */,
GL_RGBA, PIXEL_TYPE, NULL);
glGetTexLevelParameteriv (GL_PROXY_VIDEO_TEXTURE_2D, 0,
GL_VIDEO_TEXTURE_WIDTH, &new_width);
return new_width != 0;
}
#endif

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_UTIL_H
#define _HAVE_CLUTTER_UTIL_H
#include <glib.h>
G_BEGIN_DECLS
int
clutter_util_next_p2 (int a);
gboolean
clutter_util_can_create_texture (int width, int height);
G_END_DECLS
#endif

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#ifndef _HAVE_CLUTTER_VIDEO_TEXTURE_H
#define _HAVE_CLUTTER_VIDEO_TEXTURE_H
#include <glib-object.h>
#include <clutter/clutter-element.h>
#include <clutter/clutter-texture.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_VIDEO_TEXTURE clutter_video_texture_get_type()
#define CLUTTER_VIDEO_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTexture))
#define CLUTTER_VIDEO_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTextureClass))
#define CLUTTER_IS_VIDEO_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE))
#define CLUTTER_IS_VIDEO_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_VIDEO_TEXTURE))
#define CLUTTER_VIDEO_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_VIDEO_TEXTURE, ClutterVideoTextureClass))
typedef struct ClutterVideoTexturePrivate ClutterVideoTexturePrivate ;
typedef struct _ClutterVideoTexture ClutterVideoTexture;
typedef struct _ClutterVideoTextureClass ClutterVideoTextureClass;
#define CLUTTER_VIDEO_TEXTURE_ERROR clutter_video_texture_error_quark()
typedef enum
{
/* Plugins */
CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_PLUGIN,
CLUTTER_VIDEO_TEXTURE_ERROR_NO_PLUGIN_FOR_FILE,
CLUTTER_VIDEO_TEXTURE_ERROR_VIDEO_PLUGIN,
CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_BUSY,
/* File */
CLUTTER_VIDEO_TEXTURE_ERROR_BROKEN_FILE,
CLUTTER_VIDEO_TEXTURE_ERROR_FILE_GENERIC,
CLUTTER_VIDEO_TEXTURE_ERROR_FILE_PERMISSION,
CLUTTER_VIDEO_TEXTURE_ERROR_FILE_ENCRYPTED,
CLUTTER_VIDEO_TEXTURE_ERROR_FILE_NOT_FOUND,
/* Devices */
CLUTTER_VIDEO_TEXTURE_ERROR_DVD_ENCRYPTED,
CLUTTER_VIDEO_TEXTURE_ERROR_INVALID_DEVICE,
/* Network */
CLUTTER_VIDEO_TEXTURE_ERROR_UNKNOWN_HOST,
CLUTTER_VIDEO_TEXTURE_ERROR_NETWORK_UNREACHABLE,
CLUTTER_VIDEO_TEXTURE_ERROR_CONNECTION_REFUSED,
/* Generic */
CLUTTER_VIDEO_TEXTURE_ERROR_UNVALID_LOCATION,
CLUTTER_VIDEO_TEXTURE_ERROR_GENERIC,
CLUTTER_VIDEO_TEXTURE_ERROR_CODEC_NOT_HANDLED,
CLUTTER_VIDEO_TEXTURE_ERROR_AUDIO_ONLY,
CLUTTER_VIDEO_TEXTURE_ERROR_CANNOT_CAPTURE,
CLUTTER_VIDEO_TEXTURE_ERROR_READ_ERROR,
CLUTTER_VIDEO_TEXTURE_ERROR_PLUGIN_LOAD,
CLUTTER_VIDEO_TEXTURE_ERROR_STILL_IMAGE,
CLUTTER_VIDEO_TEXTURE_ERROR_EMPTY_FILE
} ClutterVideoTextureError;
GQuark clutter_video_texture_error_quark (void);
typedef enum
{
CLUTTER_VIDEO_TEXTURE_AUTO,
CLUTTER_VIDEO_TEXTURE_SQUARE,
CLUTTER_VIDEO_TEXTURE_FOURBYTHREE,
CLUTTER_VIDEO_TEXTURE_ANAMORPHIC,
CLUTTER_VIDEO_TEXTURE_DVB
} ClutterVideoTextureAspectRatio;
struct _ClutterVideoTexture
{
ClutterTexture parent;
ClutterVideoTexturePrivate *priv;
};
struct _ClutterVideoTextureClass
{
ClutterTextureClass parent_class;
void (*error) (ClutterVideoTexture *cvt, const char *message,
gboolean playback_stopped, gboolean fatal);
void (*eos) (ClutterVideoTexture *cvt);
void (*got_metadata) (ClutterVideoTexture *cvt);
void (*got_redirect) (ClutterVideoTexture *cvt, const char *mrl);
void (*title_change) (ClutterVideoTexture *cvt, const char *title);
void (*channels_change) (ClutterVideoTexture *cvt);
void (*tick) (ClutterVideoTexture *cvt,
gint64 current_time,
gint64 stream_length,
float current_position,
gboolean seekable);
void (*buffering) (ClutterVideoTexture *cvt, guint progress);
void (*speed_warning) (ClutterVideoTexture *cvt);
};
GType clutter_video_texture_get_type (void);
ClutterElement*
clutter_video_texture_new (void);
gboolean
clutter_video_texture_open (ClutterVideoTexture *video_texture,
const gchar *mrl,
const gchar *subtitle_uri,
GError **error);
gboolean
clutter_video_texture_play (ClutterVideoTexture *video_texture,
GError ** error);
void
clutter_video_texture_pause (ClutterVideoTexture *video_texture);
gboolean
clutter_video_texture_can_direct_seek (ClutterVideoTexture *video_texture);
gboolean
clutter_video_texture_seek_time (ClutterVideoTexture *video_texture,
gint64 time,
GError **gerror);
gboolean
clutter_video_texture_seek (ClutterVideoTexture *video_texture,
float position,
GError **error);
void
clutter_video_texture_stop (ClutterVideoTexture *video_texture);
gboolean
clutter_video_texture_can_set_volume (ClutterVideoTexture *video_texture);
void
clutter_video_texture_set_volume (ClutterVideoTexture *video_texture,
int volume);
int
clutter_video_texture_get_volume (ClutterVideoTexture *video_texture);
gint64
clutter_video_texture_get_current_time (ClutterVideoTexture *video_texture);
gint64
clutter_video_texture_get_stream_length (ClutterVideoTexture *video_texture);
gboolean
clutter_video_texture_is_playing (ClutterVideoTexture *video_texture);
gboolean
clutter_video_texture_is_seekable (ClutterVideoTexture * video_texture);
float
clutter_video_texture_get_position (ClutterVideoTexture *video_texture);
void
clutter_video_texture_set_aspect_ratio (ClutterVideoTexture *video_texture,
ClutterVideoTextureAspectRatio ratio);
ClutterVideoTextureAspectRatio
clutter_video_texture_get_aspect_ratio (ClutterVideoTexture *video_texture);
/* Metadata
* FIXME: This should probably go in some kind of genric 'Media' class
* You would open the media, get a media object and then pass
* that to the video texture. media object could handle being
* just a metadata reader etc...
*/
typedef enum
{
CLUTTER_INFO_TITLE,
CLUTTER_INFO_ARTIST,
CLUTTER_INFO_YEAR,
CLUTTER_INFO_ALBUM,
CLUTTER_INFO_DURATION,
CLUTTER_INFO_TRACK_NUMBER,
/* Video */
CLUTTER_INFO_HAS_VIDEO,
CLUTTER_INFO_DIMENSION_X,
CLUTTER_INFO_DIMENSION_Y,
CLUTTER_INFO_VIDEO_BITRATE,
CLUTTER_INFO_VIDEO_CODEC,
CLUTTER_INFO_FPS,
/* Audio */
CLUTTER_INFO_HAS_AUDIO,
CLUTTER_INFO_AUDIO_BITRATE,
CLUTTER_INFO_AUDIO_CODEC,
} ClutterVideoTextureMetadataType;
void
clutter_video_texture_get_metadata (ClutterVideoTexture *video_texture,
ClutterVideoTextureMetadataType type,
GValue *value);
G_END_DECLS
#endif

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#ifndef _HAVE_CLUTTER_H
#define _HAVE_CLUTTER_H
#include "clutter-keysyms.h"
#include "clutter-main.h"
#include "clutter-color.h"
#include "clutter-util.h"
#include "clutter-event.h"
#include "clutter-timeline.h"
#include "clutter-stage.h"
#include "clutter-element.h"
#include "clutter-rectangle.h"
#include "clutter-group.h"
#include "clutter-texture.h"
#include "clutter-clone-texture.h"
#include "clutter-video-texture.h"
#include "clutter-label.h"
#include "clutter-enum-types.h"
#endif

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#include "fonts.h"
ClutterFont*
font_new (const char *face)
{
ClutterFont *font;
PangoFontDescription *desc;
font = util_malloc0(sizeof(ClutterFont));
font->font_map = pango_ft2_font_map_new ();
pango_ft2_font_map_set_resolution (PANGO_FT2_FONT_MAP (font->font_map),
96., 96.);
desc = pango_font_description_from_string (face);
font->context
= pango_ft2_font_map_create_context (PANGO_FT2_FONT_MAP (font->font_map));
pango_context_set_font_description (font->context, desc);
pango_font_description_free (desc);
cltr_font_ref(font);
return font;
}
#if 0
static int
decoration_get_title_width (LmcDecoration *decoration)
{
int title_space;
int width;
title_space = (decoration->window_width
+ lmc_theme->border_info.left
+ lmc_theme->border_info.right
- lmc_theme->border_info.left_unscaled
- lmc_theme->border_info.right_unscaled);
title_space = MAX (title_space, 0);
pango_layout_get_pixel_size (decoration->layout, &width, NULL);
return MIN (width + TITLE_RIGHT_PAD, title_space);
}
#endif
static void
get_layout_bitmap (PangoLayout *layout,
FT_Bitmap *bitmap,
PangoRectangle *ink)
{
PangoRectangle ink_rect;
pango_layout_get_extents (layout, &ink_rect, NULL);
printf("%s() gave width:%i, height %i\n", __func__, ink->width, ink->height);
/* XXX why the >> 10 */
ink->x = ink_rect.x >> 10;
ink->width = ((ink_rect.x + ink_rect.width + 1023) >> 10) - ink->x;
ink->y = ink_rect.y >> 10;
ink->height = ((ink_rect.y + ink_rect.height + 1023) >> 10) - ink->y;
if (ink->width == 0)
ink->width = 1;
if (ink->height == 0)
ink->height = 1;
bitmap->width = ink->width;
bitmap->pitch = (bitmap->width + 3) & ~3;
bitmap->rows = ink->height;
bitmap->buffer = malloc (bitmap->pitch * bitmap->rows);
bitmap->num_grays = 256;
bitmap->pixel_mode = FT_PIXEL_MODE_GRAY;
memset (bitmap->buffer, 0, bitmap->pitch * bitmap->rows);
pango_ft2_render_layout (bitmap, layout, - ink->x, - ink->y);
}
static void
draw_layout_on_pixbuf (PangoLayout *layout,
Pixbuf *pixb,
const PixbufPixel *color,
int x,
int y,
int clip_x,
int clip_y,
int clip_width,
int clip_height)
{
PangoRectangle ink;
FT_Bitmap bitmap;
int i, j;
unsigned char *layout_bits;
get_layout_bitmap (layout, &bitmap, &ink);
layout_bits = bitmap.buffer;
for (j = y + ink.y; j < y + ink.y + ink.height; j++)
{
if (j >= clip_y && j < clip_y + clip_height)
{
int start_x, end_x;
start_x = MAX (x + ink.x, clip_x);
end_x = MIN (x + ink.x + ink.width, clip_x + clip_width);
if (start_x < end_x)
{
unsigned char *b = layout_bits + (start_x - (x + ink.x));
for (i = start_x ; i < end_x; i++)
{
PixbufPixel pixel;
#if 0
int tr1, tg1, tb1, tr2, tg2, tb2;
int a = (*b * color->a + 0x80) >> 8;
/*
this is wrong for when the backing has an
alpha of zero. we need a different algorythm
to handle that - so we can overlay just a font
text texture with no bg
*/
if (!a)
{ b++; continue; }
pixbuf_get_pixel (pixb, i, j, &pixel);
tr1 = (255 - a) * pixel.r + 0x80;
tr2 = a * color->r + 0x80;
pixel.r = ((tr1 + (tr1 >> 8)) >> 8) + ((tr2 + (tr2 >> 8)) >> 8);
tg1 = (255 - a) * pixel.g + 0x80;
tg2 = a * color->g + 0x80;
pixel.g = ((tg1 + (tg1 >> 8)) >> 8) + ((tg2 + (tg2 >> 8)) >> 8);
tb1 = (255 - a) * pixel.b + 0x80;
tb2 = a * color->b + 0x80;
pixel.b = ((tb1 + (tb1 >> 8)) >> 8) + ((tb2 + (tb2 >> 8)) >> 8);
tb1 = (255 - a) * pixel.a + 0x80;
tb2 = a * color->a + 0x80;
pixel.a = ((tb1 + (tb1 >> 8)) >> 8) + ((tb2 + (tb2 >> 8)) >> 8);
#endif
pixel.r = color->r;
pixel.g = color->g;
pixel.b = color->b;
pixel.a = (( *b * color->a ) >> 8 );
pixbuf_set_pixel (pixb, i, j, &pixel);
b++;
}
}
}
layout_bits += bitmap.pitch;
}
free (bitmap.buffer);
}
void
font_draw(ClutterFont *font,
Pixbuf *pixb,
const char *text,
int x,
int y,
PixbufPixel *p)
{
int layout_width, layout_height;
PangoLayout *layout;
layout = pango_layout_new (font->context);
pango_layout_set_text (layout, text, -1);
/* cant rely on just clip - need to set layout width too ? */
/* pango_layout_set_width(layout, (pixb->width - x) << 10); */
draw_layout_on_pixbuf (layout, pixb, p, x, y,
x,
y,
pixb->width - x,
pixb->height - y);
g_object_unref(G_OBJECT(layout));
}
void
font_get_pixel_size (ClutterFont *font,
const char *text,
int *width,
int *height)
{
PangoLayout *layout;
layout = pango_layout_new (font->context);
pango_layout_set_text (layout, text, -1);
pango_layout_get_pixel_size (layout, width, height);
printf("%s() gave width:%i, height %i\n", __func__, *width, *height);
g_object_unref(G_OBJECT(layout));
}
void
cltr_font_ref(CltrFont *font)
{
font->refcnt++;
}
void
cltr_font_unref(CltrFont *font)
{
font->refcnt--;
if (font->refcnt <= 0)
{
/* XXX free up pango stuff */
g_free(font);
}
}

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#ifndef _HAVE_FONTS_H
#define _HAVE_FONTS_H
#include <pango/pangoft2.h>
#include "pixbuf.h"
#include "util.h"
/* Code based on stuff found in luminocity */
typedef struct ClutterFont ClutterFont;
struct ClutterFont
{
PangoFontMap *font_map;
PangoContext *context;
int refcnt;
};
typedef ClutterFont CltrFont ; /* Tsk Tsk .. */
ClutterFont*
font_new (const char *face);
void
cltr_font_ref(CltrFont *font);
void
cltr_font_unref(CltrFont *font);
void
font_draw(ClutterFont *font,
Pixbuf *pixb,
const char *text,
int x,
int y,
PixbufPixel *p);
void
font_get_pixel_size (ClutterFont *font,
const char *text,
int *width,
int *height);
#endif

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@ -1,105 +0,0 @@
#ifndef _HAVE_PIXBUF_H
#define _HAVE_PIXBUF_H
typedef struct Pixbuf Pixbuf;
typedef struct PixbufPixel PixbufPixel;
typedef enum PixbufFormat
{
PB_FMT_RGBA
}
PixbufFormat;
struct PixbufPixel
{
unsigned char r,g,b,a;
};
struct Pixbuf
{
int *data;
int bytes_per_pixel; /* bits per pixel = bpp << 3 */
int channels; /* 4 with alpha */
int width, height;
int bytes_per_line; /* ( width * bpp ) */
int refcnt; /* starts at 0 */
void *meta; /* for jpeg meta text ? to a hash ? */
/* Possibles */
int rmask, gmask, bmask, amask; /* Masks - good for packed formats > */
int has_alpha; /* Rather than channels ? */
/* PixbufFormat format; like GL format */
};
Pixbuf*
pixbuf_new_from_file(const char *filename);
Pixbuf*
pixbuf_new(int width, int height);
void
pixbuf_unref(Pixbuf *pixb);
void
pixbuf_ref(Pixbuf *pixb);
void
pixbuf_set_pixel(Pixbuf *pixb, int x, int y, PixbufPixel *p);
void
pixbuf_get_pixel(Pixbuf *pixbuf, int x, int y, PixbufPixel *p);
void
pixel_set_vals(PixbufPixel *p,
const unsigned char r,
const unsigned char g,
const unsigned char b,
const unsigned char a);
void
pixbuf_copy(Pixbuf *src_pixb,
Pixbuf *dst_pixb,
int srcx,
int srcy,
int srcw,
int srch,
int dstx,
int dsty);
void
pixbuf_fill_rect(Pixbuf *pixb,
int x,
int y,
int width,
int height,
PixbufPixel *p);
Pixbuf*
pixbuf_scale_down(Pixbuf *pixb,
int new_width,
int new_height);
Pixbuf*
pixbuf_clone(Pixbuf *pixb);
Pixbuf*
pixbuf_convolve(Pixbuf *pixb,
int *kernel,
int kernel_size,
int kernel_divisor) ;
Pixbuf*
pixbuf_blur(Pixbuf *pixb);
Pixbuf*
pixbuf_sharpen(Pixbuf *pixb);
#endif

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@ -1,26 +0,0 @@
#include "util.h"
/* misc utility code */
void*
util_malloc0(int size)
{
void *p;
p = malloc(size);
memset(p, 0, size);
return p;
}
int
util_next_p2 ( int a )
{
int rval=1;
while(rval < a)
rval <<= 1;
return rval;
}

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@ -1,13 +0,0 @@
#ifndef _HAVE_UTIL_H
#define _HAVE_UTIL_H
#include <stdlib.h>
#include <string.h>
void*
util_malloc0(int size);
int
util_next_p2 ( int a );
#endif

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@ -1,11 +1,39 @@
AC_PREREQ(2.53)
AC_INIT([clutter], 0.0.1, [mallum@o-hand.com])
AC_CONFIG_SRCDIR([clutter/cltr.h])
AM_INIT_AUTOMAKE()
# clutter package version number, (as distinct from shared library version)
# An odd micro number indicates in-progress development, (eg. from CVS)
# An even micro number indicates a released version.
m4_define(clutter_version_major, 0)
m4_define(clutter_version_minor, 0)
m4_define(clutter_version_micro, 1)
AC_INIT([clutter],
clutter_version_major.clutter_version_minor.clutter_version_micro,
[mallum@o-hand.com])
AC_CONFIG_SRCDIR([clutter/clutter.h])
AM_CONFIG_HEADER([config.h])
AM_INIT_AUTOMAKE([1.7])
CLUTTER_MAJORMINOR=clutter_version_major.clutter_version_minor
AC_SUBST(CLUTTER_MAJORMINOR)
# CURRENT, REVISION, AGE
# - library source changed -> increment REVISION
# - interfaces added/removed/changed -> increment CURRENT, REVISION = 0
# - interfaces added -> increment AGE
# - interfaces removed -> AGE = 0
CLUTTER_LT_CURRENT=0
CLUTTER_LT_REV=0
CLUTTER_LT_AGE=0
CLUTTER_LT_VERSION="$CLUTTER_LT_CURRENT:$CLUTTER_LT_REV:$CLUTTER_LT_AGE"
CLUTTER_LT_LDFLAGS="-version-info $CLUTTER_LT_VERSION"
AC_SUBST(CLUTTER_LT_VERSION)
AC_SUBST(CLUTTER_LT_LDFLAGS)
dnl ========================================================================
# Checks for programs.
AC_PROG_CC
AC_PROG_LIBTOOL
@ -22,12 +50,13 @@ AC_FUNC_MALLOC
AC_FUNC_MMAP
AC_CHECK_FUNCS([memset munmap strcasecmp strdup])
dnl ------ X + GL -------------------------------------------------------------
dnl ========================================================================
# FIXME: redo below
AC_PATH_XTRA
# below is broken
if test "x$have_x" = "xyes"; then
GLX_LIBS="$X_LIBS -lX11 -lGL"
GLX_CFLAGS="$X_CFLAGS"
@ -56,75 +85,109 @@ if test "x$have_x" = "xyes"; then
AC_DEFINE([XTHREADS], [], [1])
fi
else
AC_MSG_ERROR([*** Cannot find X + GL****])
AC_MSG_ERROR([*** Cannot find X + GL ****])
fi
dnl ----- Pango, glib etc ---------------------------------------------------
dnl ========================================================================
pkg_modules="pangoft2 glib-2.0 gthread-2.0"
PKG_CHECK_MODULES(CLTR, pangoft2 glib-2.0 gthread-2.0)
pkg_modules="pangoft2 glib-2.0 >= 2.8 gthread-2.0 gdk-pixbuf-2.0"
PKG_CHECK_MODULES(CLUTTER, [$pkg_modules])
dnl ----- Gstreamer ---------------------------------------------------------
dnl ========================================================================
pkg_modules="gstreamer-0.8 gstreamer-interfaces-0.8 gthread-2.0 gstreamer-play-0.8 gstreamer-gconf-0.8"
GST_MAJORMINOR=0.10
pkg_modules="gstreamer-$GST_MAJORMINOR gstreamer-plugins-base-$GST_MAJORMINOR"
PKG_CHECK_MODULES(GST, [$pkg_modules])
dnl ----- Gconf -------------------------------------------------------------
GST_LIBS="$GST_LIBS -lgstinterfaces-$GST_MAJORMINOR -lgstvideo-$GST_MAJORMINOR -lgstaudio-$GST_MAJORMINOR"
PKG_CHECK_MODULES(GCONF, gconf-2.0, HAVE_GCONF="yes", HAVE_GCONF="no")
dnl ------ Check for PNG ---------------------------------------------------
AC_MSG_CHECKING(for libpng12)
if test x$PKG_CONFIG != xno && $PKG_CONFIG --exists libpng12; then
AC_MSG_RESULT(yes)
PNG_LIBS=`$PKG_CONFIG --libs libpng12`
PNG_CFLAGS=`$PKG_CONFIG --cflags libpng12`
else
AC_MSG_RESULT(no)
AC_CHECK_LIB([png], [png_create_read_struct],
[have_png="yes"], [have_png="no"])
if test x$have_png=xyes && test x$have_png_h=xyes; then
PNG_LIBS="-lpng -lz"
else
AC_MSG_ERROR([*** Cannot find libpng12 ****])
fi
fi
dnl ------ Check for JPEG ---------------------------------------------------
AC_CHECK_LIB([jpeg], [jpeg_read_header], [have_jpg="yes"], [have_jpg="no"])
if test x$have_jpg=xyes && test x$have_jpg_h=xyes; then
JPEG_LIBS="-ljpeg"
else
AC_MSG_ERROR([*** Cannot find libjpeg ****])
fi
dnl ----- GCC ---------------------------------------------------------------
dnl ========================================================================
if test "x$GCC" = "xyes"; then
GCC_FLAGS="-g -Wall"
fi
AC_SUBST(GCC_FLAGS)
dnl ========================================================================
GTK_DOC_CHECK([1.0])
dnl ========================================================================
AC_ARG_ENABLE(python,
[AC_HELP_STRING([--enable-python], [Compile with python bindings])],enable_python="$enableval",enable_python=no)
if test "x$enable_python" = "xyes"; then
AC_PATH_PROG(PYTHON, python, no)
if test x$PYTHON = xno; then
AC_MSG_ERROR(Please install python)
fi
AC_MSG_CHECKING(Python compile flags)
changequote(<<, >>)dnl
PY_VER=`$PYTHON -c 'import distutils.sysconfig; print distutils.sysconfig.get_config_vars("VERSION")[0];'`
PY_LIB=`$PYTHON -c 'import distutils.sysconfig; print distutils.sysconfig.get_python_lib(standard_lib=1);'`
PY_INC=`$PYTHON -c 'import distutils.sysconfig; print distutils.sysconfig.get_config_vars("INCLUDEPY")[0];'`
PY_PREFIX=`$PYTHON -c 'import sys; print sys.prefix'`
PY_EXEC_PREFIX=`$PYTHON -c 'import sys; print sys.exec_prefix'`
changequote([, ])dnl
if test -f $PY_INC/Python.h; then
PYTHON_LIBS="-L$PY_LIB/config -lpython$PY_VER -lpthread -lutil"
PYTHON_CFLAGS="-I$PY_INC"
AC_MSG_RESULT(ok)
else
AC_MSG_ERROR([Can't find Python.h])
fi
PKG_CHECK_MODULES(PYGTK, pygtk-2.0)
PYGTK_CODEGENDIR="`$PKG_CONFIG --variable=codegendir pygtk-2.0`"
PYGTK_DEFSDIR="`$PKG_CONFIG --variable=defsdir pygtk-2.0`"
AC_PATH_PROG(PYGTK_CODEGEN, pygtk-codegen-2.0, no)
if test x$PYGTK_CODEGEN = xno; then
AC_MSG_ERROR(Please install the application pygtk-codegen-2.0)
fi
AC_MSG_CHECKING(for pygtk codegendir)
AC_MSG_RESULT($PYGTK_CODEGENDIR)
AC_MSG_CHECKING(for pygtk defsdir)
AC_MSG_RESULT($PYGTK_DEFSDIR)
AC_DEFINE([ENABLE_PYTHON], [1], [Enable python bindings])
else
PY_VER=""
PYTHON_CFLAGS=""
PYTHON_LIBS=""
PYGTK_CFLAGS=""
PYGTK_LIBS=""
PYGTK_CODEGENDIR=""
PYGTK_CODEGEN=""
PYGTK_DEFSDIR=""
fi
AC_SUBST(PY_VER)
AC_SUBST(PYTHON_CFLAGS)
AC_SUBST(PYTHON_LIBS)
AC_SUBST(PYGTK_CFLAGS)
AC_SUBST(PYGTK_LIBS)
AC_SUBST(PYGTK_CODEGENDIR)
AC_SUBST(PYGTK_DEFSDIR)
AM_CONDITIONAL(ENABLE_PYTHON, test x$enable_python = xyes)
dnl ========================================================================
AC_SUBST(GCC_FLAGS)
AC_SUBST(GST_CFLAGS)
AC_SUBST(GST_LIBS)
AC_SUBST(GCONF_CFLAGS)
AC_SUBST(GCONF_LIBS)
CLUTTER_CFLAGS="$GLX_CLAGS $CLUTTER_CFLAGS"
CLUTTER_LIBS="$GLX_LIBS $CLUTTER_LIBS"
CLTR_CFLAGS="$GLX_CLAGS $CLTR_CFLAGS"
CLTR_LIBS="$GLX_LIBS $PNG_LIBS $JPEG_LIBS $CLTR_LIBS"
AC_SUBST(CLTR_CFLAGS)
AC_SUBST(CLTR_LIBS)
AC_SUBST(CLUTTER_CFLAGS)
AC_SUBST(CLUTTER_LIBS)
AC_OUTPUT([Makefile
clutter/Makefile
bindings/Makefile
bindings/python/Makefile
examples/Makefile
gst/Makefile
doc/Makefile
doc/reference/Makefile
clutter.pc
])

1
doc/Makefile.am Normal file
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@ -0,0 +1 @@
SUBDIRS=reference

19
doc/reference/ChangeLog Normal file
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@ -0,0 +1,19 @@
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
A clutter-0.0-sections.txt
* clutter-0.0-sections.txt: Add the -section file: every method
signature should go in this file in order to let gtk-doc pick
it up when building the template for it.
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
A tmpl
A tmpl/*.sgml
* tmpl/*.sgml: Add gtk-doc templates.
2006-05-26 Emmanuele Bassi <ebassi@openedhand.com>
* *: Initial entry.

78
doc/reference/Makefile.am Normal file
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@ -0,0 +1,78 @@
## Process this file with automake to produce Makefile.in
# We require automake 1.6 at least.
AUTOMAKE_OPTIONS = 1.6
# This is a blank Makefile.am for using gtk-doc.
# Copy this to your project's API docs directory and modify the variables to
# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
# of using the various options.
# The name of the module, e.g. 'glib'.
DOC_MODULE=clutter-@CLUTTER_MAJORMINOR@
# The top-level SGML file. You can change this if you want to.
DOC_MAIN_SGML_FILE=clutter-docs.sgml
# The directory containing the source code. Relative to $(srcdir).
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting the functions and macros.
# e.g. DOC_SOURCE_DIR=../../../gtk
DOC_SOURCE_DIR=../../clutter
# Extra options to pass to gtkdoc-scangobj. Not normally needed.
SCANGOBJ_OPTIONS=
# Extra options to supply to gtkdoc-scan.
# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
SCAN_OPTIONS=
# Extra options to supply to gtkdoc-mkdb.
# e.g. MKDB_OPTIONS=--sgml-mode --output-format=xml
MKDB_OPTIONS=--sgml-mode --output-format=xml
# Extra options to supply to gtkdoc-mktmpl
# e.g. MKTMPL_OPTIONS=--only-section-tmpl
MKTMPL_OPTIONS=
# Extra options to supply to gtkdoc-fixref. Not normally needed.
# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
FIXXREF_OPTIONS=
# Used for dependencies. The docs will be rebuilt if any of these change.
# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
HFILE_GLOB=$(top_srcdir)/clutter/*.h
CFILE_GLOB=$(top_srcdir)/clutter/*.c
# Header files to ignore when scanning.
# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h
IGNORE_HFILES=clutter-private.h stamp-clutter-enum-types.h
# Images to copy into HTML directory.
# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
HTML_IMAGES=
# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
content_files=
# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
# These files must be listed here *and* in content_files
# e.g. expand_content_files=running.sgml
expand_content_files=
# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
# Only needed if you are using gtkdoc-scangobj to dynamically query widget
# signals and properties.
# e.g. INCLUDES=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
INCLUDES=-I$(top_srcdir) $(CLUTTERR_CFLAGS)
GTKDOC_LIBS=$(top_builddir)/clutter/libclutter-@CLUTTER_MAJORMINOR@.la $(CLUTTER_LIBS)
# This includes the standard gtk-doc make rules, copied by gtkdocize.
include $(top_srcdir)/gtk-doc.make
# Other files to distribute
# e.g. EXTRA_DIST += version.xml.in
#EXTRA_DIST +=

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@ -0,0 +1,11 @@
#include <clutter/clutter.h>
clutter_element_get_type
clutter_group_get_type
clutter_stage_get_type
clutter_rectangle_get_type
clutter_texture_get_type
clutter_video_texture_get_type
clutter_clone_texture_get_type
clutter_label_get_type
clutter_timeline_get_type

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@ -0,0 +1,12 @@
<!-- ##### STRUCT ClutterElementPrivate ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterLabelPrivate ##### -->
<para>
</para>

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@ -0,0 +1,42 @@
<!-- ##### SECTION Title ##### -->
ClutterCloneTexture
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterCloneTexturePrivate ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterCloneTexture ##### -->
<para>
</para>
@parent:
@priv:
<!-- ##### FUNCTION clutter_clone_texture_new ##### -->
<para>
</para>
@texture:
@Returns:

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@ -0,0 +1,129 @@
<!-- ##### SECTION Title ##### -->
clutter-color
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### MACRO clutter_color_r ##### -->
<para>
</para>
@col:
<!-- ##### MACRO clutter_color_g ##### -->
<para>
</para>
@col:
<!-- ##### MACRO clutter_color_b ##### -->
<para>
</para>
@col:
<!-- ##### MACRO clutter_color_a ##### -->
<para>
</para>
@col:
<!-- ##### MACRO clutter_color_set_r ##### -->
<para>
</para>
@col:
@r:
<!-- ##### MACRO clutter_color_set_g ##### -->
<para>
</para>
@col:
@g:
<!-- ##### MACRO clutter_color_set_b ##### -->
<para>
</para>
@col:
@b:
<!-- ##### MACRO clutter_color_set_a ##### -->
<para>
</para>
@col:
@a:
<!-- ##### TYPEDEF ClutterColor ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_color_new ##### -->
<para>
</para>
@r:
@g:
@b:
@a:
@Returns:
<!-- ##### FUNCTION clutter_color_set ##### -->
<para>
</para>
@color:
@r:
@g:
@b:
@a:
<!-- ##### FUNCTION clutter_color_get ##### -->
<para>
</para>
@color:
@r:
@g:
@b:
@a:

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@ -0,0 +1,466 @@
<!-- ##### SECTION Title ##### -->
ClutterElement
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### MACRO CLUTTER_TYPE_GEOMETRY ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_BOX ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_ELEMENT_SET_FLAGS ##### -->
<para>
</para>
@e:
@f:
<!-- ##### MACRO CLUTTER_ELEMENT_UNSET_FLAGS ##### -->
<para>
</para>
@e:
@f:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_MAPPED ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_REALIZED ##### -->
<para>
</para>
@e:
<!-- ##### MACRO CLUTTER_ELEMENT_IS_VISIBLE ##### -->
<para>
</para>
@e:
<!-- ##### STRUCT ClutterElementBox ##### -->
<para>
</para>
@x1:
@y1:
@x2:
@y2:
<!-- ##### STRUCT ClutterGeometry ##### -->
<para>
</para>
@x:
@y:
@width:
@height:
<!-- ##### ENUM ClutterElementTransform ##### -->
<para>
</para>
@CLUTTER_ELEMENT_MIRROR_X:
@CLUTTER_ELEMENT_MIRROR_Y:
<!-- ##### ENUM ClutterElementFlags ##### -->
<para>
</para>
@CLUTTER_ELEMENT_MAPPED:
@CLUTTER_ELEMENT_REALIZED:
<!-- ##### FUNCTION clutter_element_box_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### STRUCT ClutterElement ##### -->
<para>
</para>
@parent:
@flags:
<!-- ##### STRUCT ClutterElementClass ##### -->
<para>
</para>
@parent_class:
@show:
@hide:
@realize:
@unrealize:
@paint:
@request_coords:
@allocate_coords:
@set_depth:
@get_depth:
@show_all:
@hide_all:
@queue_redraw:
<!-- ##### FUNCTION clutter_element_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_element_show ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_hide ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_realize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_unrealize ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_paint ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_queue_redraw ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_request_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_element_allocate_coords ##### -->
<para>
</para>
@self:
@box:
<!-- ##### FUNCTION clutter_element_set_geometry ##### -->
<para>
</para>
@self:
@geom:
<!-- ##### FUNCTION clutter_element_get_geometry ##### -->
<para>
</para>
@self:
@geom:
<!-- ##### FUNCTION clutter_element_get_coords ##### -->
<para>
</para>
@self:
@x1:
@y1:
@x2:
@y2:
<!-- ##### FUNCTION clutter_element_set_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_element_set_size ##### -->
<para>
</para>
@self:
@width:
@height:
<!-- ##### FUNCTION clutter_element_get_abs_position ##### -->
<para>
</para>
@self:
@x:
@y:
<!-- ##### FUNCTION clutter_element_get_width ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_height ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_x ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_y ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_rotate_z ##### -->
<para>
</para>
@self:
@angle:
@x:
@y:
<!-- ##### FUNCTION clutter_element_rotate_x ##### -->
<para>
</para>
@self:
@angle:
@y:
@z:
<!-- ##### FUNCTION clutter_element_rotate_y ##### -->
<para>
</para>
@self:
@angle:
@x:
@z:
<!-- ##### FUNCTION clutter_element_set_opacity ##### -->
<para>
</para>
@self:
@opacity:
<!-- ##### FUNCTION clutter_element_get_opacity ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_set_name ##### -->
<para>
</para>
@self:
@id:
<!-- ##### FUNCTION clutter_element_get_name ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_get_id ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_set_clip ##### -->
<para>
</para>
@self:
@xoff:
@yoff:
@width:
@height:
<!-- ##### FUNCTION clutter_element_remove_clip ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_set_parent ##### -->
<para>
</para>
@self:
@parent:
<!-- ##### FUNCTION clutter_element_get_parent ##### -->
<para>
</para>
@self:
@Returns:
<!-- ##### FUNCTION clutter_element_raise ##### -->
<para>
</para>
@self:
@below:
<!-- ##### FUNCTION clutter_element_lower ##### -->
<para>
</para>
@self:
@above:
<!-- ##### FUNCTION clutter_element_raise_top ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_element_lower_bottom ##### -->
<para>
</para>
@self:

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@ -0,0 +1,109 @@
<!-- ##### SECTION Title ##### -->
clutter-enum-types
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### MACRO CLUTTER_TYPE_EVENT_TYPE ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_event_type_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_TRANSFORM ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_element_transform_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_ELEMENT_FLAGS ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_element_flags_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ERROR ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_video_texture_error_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_ASPECT_RATIO ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_video_texture_aspect_ratio_get_type ##### -->
<para>
</para>
@Returns:
<!-- ##### MACRO CLUTTER_TYPE_VIDEO_TEXTURE_METADATA_TYPE ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_video_texture_metadata_type_get_type ##### -->
<para>
</para>
@Returns:

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@ -0,0 +1,144 @@
<!-- ##### SECTION Title ##### -->
clutter-event
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### ENUM ClutterEventType ##### -->
<para>
</para>
@CLUTTER_KEY_PRESS:
@CLUTTER_KEY_RELEASE:
@CLUTTER_MOTION:
@CLUTTER_BUTTON_PRESS:
@CLUTTER_2BUTTON_PRESS:
@CLUTTER_BUTTON_RELEASE:
<!-- ##### STRUCT ClutterKeyEvent ##### -->
<para>
</para>
@type:
@time:
@modifier_state:
@keyval:
@hardware_keycode:
<!-- ##### STRUCT ClutterButtonEvent ##### -->
<para>
</para>
@type:
@time:
@x:
@y:
@modifier_state:
@button:
@axes:
@device:
<!-- ##### STRUCT ClutterMotionEvent ##### -->
<para>
</para>
@type:
@time:
@x:
@y:
@modifier_state:
@axes:
@device:
<!-- ##### STRUCT ClutterInputDevice ##### -->
<para>
</para>
<!-- ##### UNION ClutterEvent ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_key_event_type ##### -->
<para>
</para>
@keyev:
@Returns:
<!-- ##### FUNCTION clutter_key_event_time ##### -->
<para>
</para>
@keyev:
@Returns:
<!-- ##### FUNCTION clutter_key_event_state ##### -->
<para>
</para>
@keyev:
@Returns:
<!-- ##### FUNCTION clutter_key_event_symbol ##### -->
<para>
</para>
@keyev:
@Returns:
<!-- ##### FUNCTION clutter_key_event_code ##### -->
<para>
</para>
@keyev:
@Returns:
<!-- ##### FUNCTION clutter_key_event_unicode ##### -->
<para>
</para>
@keyev:
@Returns:
<!-- ##### FUNCTION clutter_keysym_to_unicode ##### -->
<para>
</para>
@keyval:
@Returns:

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<!-- ##### SECTION Title ##### -->
ClutterGroup
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterGroupPrivate ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterGroup ##### -->
<para>
</para>
@parent:
<!-- ##### FUNCTION clutter_group_new ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_group_add ##### -->
<para>
</para>
@group:
@element:
<!-- ##### FUNCTION clutter_group_add_many_valist ##### -->
<para>
</para>
@group:
@first_element:
@args:
<!-- ##### FUNCTION clutter_group_add_many ##### -->
<para>
</para>
@group:
@first_element:
@Varargs:
<!-- ##### FUNCTION clutter_group_remove ##### -->
<para>
</para>
@group:
@element:
<!-- ##### FUNCTION clutter_group_show_all ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_group_hide_all ##### -->
<para>
</para>
@self:
<!-- ##### FUNCTION clutter_group_find_child_by_id ##### -->
<para>
</para>
@self:
@id:
@Returns:
<!-- ##### FUNCTION clutter_group_raise ##### -->
<para>
</para>
@self:
@element:
@sibling:
<!-- ##### FUNCTION clutter_group_lower ##### -->
<para>
</para>
@self:
@element:
@sibling:

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@ -0,0 +1,87 @@
<!-- ##### SECTION Title ##### -->
ClutterLabel
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterLabel ##### -->
<para>
</para>
@parent:
<!-- ##### STRUCT ClutterLabelClass ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_label_new_with_text ##### -->
<para>
</para>
@font_desc:
@text:
@Returns:
<!-- ##### FUNCTION clutter_label_new ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_label_set_text ##### -->
<para>
</para>
@label:
@text:
<!-- ##### FUNCTION clutter_label_set_font ##### -->
<para>
</para>
@label:
@desc:
<!-- ##### FUNCTION clutter_label_set_color ##### -->
<para>
</para>
@label:
@pixel:
<!-- ##### FUNCTION clutter_label_set_text_extents ##### -->
<para>
</para>
@label:
@width:
@height:

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<!-- ##### SECTION Title ##### -->
clutter-main
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### MACRO CLUTTER_HAS_DEBUG_MESSGES ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_DBG ##### -->
<para>
</para>
@x:
@a...:
@a...:
@a...:
@a...:
<!-- ##### MACRO CLUTTER_GLERR ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_MARK ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_init ##### -->
<para>
</para>
@argc:
@argv:
@Returns:
<!-- ##### FUNCTION clutter_main ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_stage ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_redraw ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_xdisplay ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_xscreen ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_root_xwindow ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_gl_context ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_want_debug ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_threads_enter ##### -->
<para>
</para>
<!-- ##### FUNCTION clutter_threads_leave ##### -->
<para>
</para>

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@ -0,0 +1,58 @@
<!-- ##### SECTION Title ##### -->
clutter-marshal
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### FUNCTION clutter_marshal_VOID__INT64_INT64_FLOAT_BOOLEAN ##### -->
<para>
</para>
@closure:
@return_value:
@n_param_values:
@param_values:
@invocation_hint:
@marshal_data:
<!-- ##### FUNCTION clutter_marshal_VOID__STRING_BOOLEAN_BOOLEAN ##### -->
<para>
</para>
@closure:
@return_value:
@n_param_values:
@param_values:
@invocation_hint:
@marshal_data:
<!-- ##### FUNCTION clutter_marshal_VOID__INT_INT ##### -->
<para>
</para>
@closure:
@return_value:
@n_param_values:
@param_values:
@invocation_hint:
@marshal_data:

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@ -0,0 +1,42 @@
<!-- ##### SECTION Title ##### -->
ClutterRectangle
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterRectanglePrivate ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterRectangle ##### -->
<para>
</para>
@parent:
@priv:
<!-- ##### FUNCTION clutter_rectangle_new ##### -->
<para>
</para>
@col:
@Returns:

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@ -0,0 +1,85 @@
<!-- ##### SECTION Title ##### -->
ClutterStage
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### MACRO CLUTTER_STAGE_WIDTH ##### -->
<para>
</para>
<!-- ##### MACRO CLUTTER_STAGE_HEIGHT ##### -->
<para>
</para>
<!-- ##### TYPEDEF ClutterStagePrivate ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterStage ##### -->
<para>
</para>
@parent:
@priv:
<!-- ##### FUNCTION clutter_stage_get_xwindow ##### -->
<para>
</para>
@stage:
@Returns:
<!-- ##### FUNCTION clutter_stage_set_color ##### -->
<para>
</para>
@stage:
@color:
<!-- ##### FUNCTION clutter_stage_get_color ##### -->
<para>
</para>
@stage:
@Returns:
<!-- ##### FUNCTION clutter_stage_pick ##### -->
<para>
</para>
@stage:
@x:
@y:
@Returns:

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