mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
Clean up crossing event synthesis code
Clutter should just require that the windowing system used by a backend adds a device to the stage when the device enters, and removes it from the stage when the device leaves; with this information, we can synthesize every crossing event and update the device state without other intervention from the backend-specific code. The generation of additional crossing events for actors that are covering the stage at the coordinates of the crossing event should be delegated to the event processing code. The x11 and win32 backends need to be modified to relay the enter and leave events from the windowing system.
This commit is contained in:
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@ -136,8 +136,10 @@ void _clutter_input_device_set_time (ClutterInputDev
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void _clutter_input_device_set_stage (ClutterInputDevice *device,
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ClutterStage *stage);
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void _clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterActor *actor);
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ClutterActor * _clutter_input_device_update (ClutterInputDevice *device);
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ClutterActor *actor,
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gboolean emit_crossing);
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ClutterActor * _clutter_input_device_update (ClutterInputDevice *device,
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gboolean emit_crossing);
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void _clutter_input_device_set_n_keys (ClutterInputDevice *device,
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guint n_keys);
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guint _clutter_input_device_add_axis (ClutterInputDevice *device,
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@ -423,7 +423,7 @@ _clutter_device_manager_update_devices (ClutterDeviceManager *device_manager)
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if (device->stage == NULL)
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continue;
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_clutter_input_device_update (device);
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_clutter_input_device_update (device, TRUE);
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}
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}
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@ -543,6 +543,7 @@ clutter_event_set_device (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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g_return_if_fail (event != NULL);
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g_return_if_fail (device == NULL || CLUTTER_IS_INPUT_DEVICE (device));
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if (is_event_allocated (event))
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{
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@ -445,49 +445,23 @@ void
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_clutter_input_device_set_stage (ClutterInputDevice *device,
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ClutterStage *stage)
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{
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ClutterStage *old_stage;
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if (device->stage == stage)
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return;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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old_stage = device->stage;
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device->stage = stage;
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/* if we left the stage then we also need to unset the
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* cursor actor (and update its :has-pointer property)
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/* we leave the ->cursor_actor in place in order to check
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* if we left the stage without crossing it again; this way
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* we can emit a leave event on the cursor actor right before
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* we emit the leave event on the stage.
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*/
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if (device->stage == NULL &&
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device->cursor_actor != NULL &&
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device->cursor_actor != CLUTTER_ACTOR (old_stage))
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{
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ClutterEvent cev;
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.time = device->current_time;
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cev.crossing.flags = 0;
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cev.crossing.stage = old_stage;
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cev.crossing.source = device->cursor_actor;
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cev.crossing.x = device->current_x;
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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cev.crossing.related = device->stage != NULL
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? CLUTTER_ACTOR (device->stage)
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: CLUTTER_ACTOR (old_stage);
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_clutter_stage_queue_event (old_stage, &cev);
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_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
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g_object_weak_unref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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device);
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}
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device->cursor_actor = NULL;
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}
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/*< private >
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* clutter_input_device_set_actor:
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* @device: a #ClutterInputDevice
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* @actor: a #ClutterActor
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* @emit_crossing: %TRUE to emit crossing events
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*
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* Sets the actor under the pointer coordinates of @device
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*
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@ -504,34 +478,41 @@ _clutter_input_device_set_stage (ClutterInputDevice *device,
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*/
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void
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_clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterActor *actor)
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ClutterActor *actor,
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gboolean emit_crossing)
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{
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ClutterActor *old_actor;
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ClutterEvent cev;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (actor == device->cursor_actor)
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if (device->cursor_actor == actor)
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return;
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old_actor = device->cursor_actor;
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if (old_actor != NULL)
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{
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.time = device->current_time;
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cev.crossing.flags = 0;
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cev.crossing.stage = device->stage;
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cev.crossing.source = device->cursor_actor;
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cev.crossing.x = device->current_x;
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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cev.crossing.related = actor;
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if (emit_crossing)
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{
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ClutterEvent *event;
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/* we need to make sure that this event is processed before
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* any other event we might have queued up until now, so we
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* go on and synthesize the event emission
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*/
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_clutter_process_event (&cev);
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event = clutter_event_new (CLUTTER_LEAVE);
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event->crossing.time = device->current_time;
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event->crossing.flags = 0;
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event->crossing.stage = device->stage;
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event->crossing.source = device->cursor_actor;
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event->crossing.x = device->current_x;
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event->crossing.y = device->current_y;
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event->crossing.related = actor;
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clutter_event_set_device (event, device);
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/* we need to make sure that this event is processed
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* before any other event we might have queued up until
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* now, so we go on, and synthesize the event emission
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* ourselves
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*/
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_clutter_process_event (event);
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clutter_event_free (event);
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}
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/* processing the event might have destroyed the actor */
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if (device->cursor_actor != NULL)
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@ -547,54 +528,28 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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if (actor != NULL)
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{
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cev.crossing.type = CLUTTER_ENTER;
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cev.crossing.time = device->current_time;
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cev.crossing.flags = 0;
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cev.crossing.stage = device->stage;
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cev.crossing.x = device->current_x;
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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CLUTTER_NOTE (EVENT, "Device '%s' entering '%s' at %d, %d",
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device->device_name,
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clutter_actor_get_name (actor) != NULL
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? clutter_actor_get_name (actor)
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: G_OBJECT_TYPE_NAME (actor),
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device->current_x,
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device->current_y);
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/* if there is an actor overlapping the Stage boundary and we
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* don't do this check then we'll emit an ENTER event only on
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* the actor instead of emitting it on the Stage *and* the
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* actor
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*/
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if (old_actor == NULL && actor != CLUTTER_ACTOR (device->stage))
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if (emit_crossing)
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{
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cev.crossing.source = CLUTTER_ACTOR (device->stage);
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cev.crossing.related = NULL;
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ClutterEvent *event;
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CLUTTER_NOTE (EVENT, "Adding Crossing[Enter] event for Stage");
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event = clutter_event_new (CLUTTER_ENTER);
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event->crossing.time = device->current_time;
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event->crossing.flags = 0;
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event->crossing.stage = device->stage;
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event->crossing.x = device->current_x;
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event->crossing.y = device->current_y;
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event->crossing.source = actor;
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event->crossing.related = old_actor;
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clutter_event_set_device (event, device);
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_clutter_process_event (&cev);
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/* see above */
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_clutter_process_event (event);
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cev.crossing.source = actor;
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cev.crossing.related = CLUTTER_ACTOR (device->stage);
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clutter_event_free (event);
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}
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else
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{
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cev.crossing.source = actor;
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cev.crossing.related = old_actor;
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}
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/* as above: we need to make sure that this event is processed
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* before any other event we might have queued up until now, so
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* we go on and synthesize the event emission
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*/
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_clutter_process_event (&cev);
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}
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device->cursor_actor = actor;
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if (device->cursor_actor != NULL)
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{
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g_object_weak_ref (G_OBJECT (device->cursor_actor),
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@ -730,7 +685,8 @@ clutter_input_device_get_device_coords (ClutterInputDevice *device,
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* Since: 1.2
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*/
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ClutterActor *
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_clutter_input_device_update (ClutterInputDevice *device)
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_clutter_input_device_update (ClutterInputDevice *device,
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gboolean emit_crossing)
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{
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ClutterStage *stage;
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ClutterActor *new_cursor_actor;
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@ -773,7 +729,7 @@ _clutter_input_device_update (ClutterInputDevice *device)
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if (new_cursor_actor == old_cursor_actor)
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return old_cursor_actor;
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_clutter_input_device_set_actor (device, new_cursor_actor);
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_clutter_input_device_set_actor (device, new_cursor_actor, emit_crossing);
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return device->cursor_actor;
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}
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@ -2154,7 +2154,7 @@ emit_event (ClutterEvent *event,
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/* reentrancy check */
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if (lock != FALSE)
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{
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g_warning ("Tried emitting event during event delivery, bailing out.n");
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g_warning ("Tried emitting event during event delivery, bailing out.");
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return;
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}
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@ -2248,10 +2248,14 @@ is_off_stage (ClutterActor *stage,
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gfloat x,
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gfloat y)
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{
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gfloat width, height;
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clutter_actor_get_size (stage, &width, &height);
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return (x < 0 ||
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y < 0 ||
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x >= clutter_actor_get_width (stage) ||
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y >= clutter_actor_get_height (stage));
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x >= width ||
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y >= height);
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}
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/**
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@ -2293,18 +2297,6 @@ _clutter_process_event_details (ClutterActor *stage,
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event->any.source = stage;
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break;
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case CLUTTER_LEAVE:
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case CLUTTER_ENTER:
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emit_pointer_event (event, device);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_DELETE:
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event->any.source = stage;
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/* the stage did not handle the event, so we just quit */
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clutter_stage_event (CLUTTER_STAGE (stage), event);
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break;
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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{
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@ -2326,6 +2318,65 @@ _clutter_process_event_details (ClutterActor *stage,
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}
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break;
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case CLUTTER_ENTER:
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/* if we're entering from outside the stage we need
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* to check whether the pointer is actually on another
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* actor, and emit an additional pointer event
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*/
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if (event->any.source == stage &&
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event->crossing.related == NULL)
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{
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ClutterActor *actor = NULL;
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emit_pointer_event (event, device);
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actor = _clutter_input_device_update (device, FALSE);
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if (actor != stage)
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{
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ClutterEvent *crossing;
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/* we emit the exact same event on the actor */
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crossing = clutter_event_copy (event);
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crossing->crossing.related = stage;
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crossing->crossing.source = actor;
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emit_pointer_event (crossing, device);
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clutter_event_free (crossing);
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}
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}
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else
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emit_pointer_event (event, device);
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break;
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case CLUTTER_LEAVE:
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/* same as CLUTTER_ENTER above: when leaving the stage
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* we need to also emit a CLUTTER_LEAVE event on the
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* actor currently underneath the device, unless it's the
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* stage
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*/
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if (event->any.source == stage &&
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event->crossing.related == NULL &&
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device->cursor_actor != stage)
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{
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ClutterEvent *crossing;
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crossing = clutter_event_copy (event);
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crossing->crossing.related = stage;
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crossing->crossing.source = device->cursor_actor;
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emit_pointer_event (crossing, device);
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clutter_event_free (crossing);
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}
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emit_pointer_event (event, device);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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case CLUTTER_DELETE:
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event->any.source = stage;
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/* the stage did not handle the event, so we just quit */
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clutter_stage_event (CLUTTER_STAGE (stage), event);
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break;
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case CLUTTER_MOTION:
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/* Only stage gets motion events if clutter_set_motion_events is TRUE,
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* and the event is not a synthetic event with source set.
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@ -2413,7 +2464,7 @@ _clutter_process_event_details (ClutterActor *stage,
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* get the actor underneath
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*/
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if (device != NULL)
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actor = _clutter_input_device_update (device);
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actor = _clutter_input_device_update (device, TRUE);
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else
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{
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CLUTTER_NOTE (EVENT, "No device found: picking");
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@ -2434,11 +2485,6 @@ _clutter_process_event_details (ClutterActor *stage,
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actor = event->any.source;
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}
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/* FIXME: for an optimisation should check if there are
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* actually any reactive actors and avoid the pick all together
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* (signalling just the stage). Should be big help for gles.
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*/
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CLUTTER_NOTE (EVENT,
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"Reactive event received at %.2f, %.2f - actor: %p",
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x, y,
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@ -2507,7 +2553,7 @@ _clutter_process_event (ClutterEvent *event)
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*
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* Since: 0.6
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*/
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ClutterActor*
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ClutterActor *
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clutter_get_actor_by_gid (guint32 id)
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{
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ClutterMainContext *context;
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@ -24,6 +24,7 @@
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#include <clutter/clutter-stage-window.h>
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#include <clutter/clutter-stage.h>
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#include <clutter/clutter-input-device.h>
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G_BEGIN_DECLS
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@ -82,6 +83,13 @@ ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (Clut
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ClutterPaintVolume *clip);
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void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry);
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void _clutter_stage_add_device (ClutterStage *stage,
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ClutterInputDevice *device);
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void _clutter_stage_remove_device (ClutterStage *stage,
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ClutterInputDevice *device);
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gboolean _clutter_stage_has_device (ClutterStage *stage,
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ClutterInputDevice *device);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_PRIVATE_H__ */
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@ -135,6 +135,8 @@ struct _ClutterStagePrivate
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ClutterPickMode pick_buffer_mode;
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GHashTable *devices;
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guint relayout_pending : 1;
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guint redraw_pending : 1;
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guint is_fullscreen : 1;
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@ -1202,10 +1204,13 @@ clutter_stage_finalize (GObject *object)
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g_queue_foreach (priv->event_queue, (GFunc)clutter_event_free, NULL);
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g_queue_free (priv->event_queue);
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g_free (stage->priv->title);
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g_free (priv->title);
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g_array_free (priv->paint_volume_stack, TRUE);
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if (priv->devices != NULL)
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g_hash_table_destroy (priv->devices);
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G_OBJECT_CLASS (clutter_stage_parent_class)->finalize (object);
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}
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@ -3375,3 +3380,44 @@ clutter_stage_get_accept_focus (ClutterStage *stage)
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return stage->priv->accept_focus;
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}
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void
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_clutter_stage_add_device (ClutterStage *stage,
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ClutterInputDevice *device)
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{
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ClutterStagePrivate *priv = stage->priv;
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if (G_UNLIKELY (priv->devices == NULL))
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priv->devices = g_hash_table_new (NULL, NULL);
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if (g_hash_table_lookup (priv->devices, device) != NULL)
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return;
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g_hash_table_insert (priv->devices, device, GINT_TO_POINTER (1));
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_clutter_input_device_set_stage (device, stage);
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}
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void
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_clutter_stage_remove_device (ClutterStage *stage,
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ClutterInputDevice *device)
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{
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ClutterStagePrivate *priv = stage->priv;
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if (G_UNLIKELY (priv->devices == NULL))
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return;
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_clutter_input_device_set_stage (device, NULL);
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g_hash_table_remove (priv->devices, device);
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}
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gboolean
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_clutter_stage_has_device (ClutterStage *stage,
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ClutterInputDevice *device)
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{
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ClutterStagePrivate *priv = stage->priv;
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if (priv->devices == NULL)
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return FALSE;
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return g_hash_table_lookup (priv->devices, device) != NULL;
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}
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@ -548,6 +548,7 @@ clutter_win32_handle_event (const MSG *msg)
|
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we're not already */
|
||||
if (!stage_win32->tracking_mouse)
|
||||
{
|
||||
ClutterEvent *crossing = clutter_event_new (CLUTTER_ENTER);
|
||||
TRACKMOUSEEVENT tmevent;
|
||||
|
||||
tmevent.cbSize = sizeof (tmevent);
|
||||
@ -555,8 +556,18 @@ clutter_win32_handle_event (const MSG *msg)
|
||||
tmevent.hwndTrack = stage_win32->hwnd;
|
||||
TrackMouseEvent (&tmevent);
|
||||
|
||||
event->crossing.time = msg->time;
|
||||
event->crossing.x = event->motion.x;
|
||||
event->crossing.y = event->motion.y;
|
||||
event->crossing.device = event->motion.device;
|
||||
event->crossing.stage = stage;
|
||||
event->crossing.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.related = NULL;
|
||||
|
||||
/* we entered the stage */
|
||||
_clutter_input_device_set_stage (event->motion.device, stage);
|
||||
_clutter_stage_add_device (stage, event->crossing.device);
|
||||
|
||||
take_and_queue_event (crossing);
|
||||
|
||||
stage_win32->tracking_mouse = TRUE;
|
||||
}
|
||||
@ -573,10 +584,12 @@ clutter_win32_handle_event (const MSG *msg)
|
||||
event->crossing.x = msg->pt.x;
|
||||
event->crossing.y = msg->pt.y;
|
||||
event->crossing.device = core_pointer;
|
||||
event->any.stage = stage;
|
||||
event->crossing.stage = stage;
|
||||
event->crossing.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.related = NULL;
|
||||
|
||||
/* we left the stage */
|
||||
_clutter_input_device_set_stage (event->crossing.device, NULL);
|
||||
_clutter_stage_remove_device (stage, event->crossing.device);
|
||||
|
||||
/* When we get a leave message the mouse tracking is
|
||||
automatically cancelled so we'll need to start it again when
|
||||
|
@ -220,7 +220,8 @@ translate_key_event (ClutterBackendX11 *backend_x11,
|
||||
event->key.type = xevent->xany.type == KeyPress ? CLUTTER_KEY_PRESS
|
||||
: CLUTTER_KEY_RELEASE;
|
||||
event->key.time = xevent->xkey.time;
|
||||
event->key.device = manager_x11->core_keyboard;
|
||||
|
||||
clutter_event_set_device (event, manager_x11->core_keyboard);
|
||||
|
||||
/* KeyEvents have platform specific data associated to them */
|
||||
event_x11 = _clutter_event_x11_new ();
|
||||
@ -406,7 +407,7 @@ clutter_device_manager_x11_translate_event (ClutterEventTranslator *translator,
|
||||
event->scroll.x = xevent->xbutton.x;
|
||||
event->scroll.y = xevent->xbutton.y;
|
||||
event->scroll.modifier_state = xevent->xbutton.state;
|
||||
event->scroll.device = manager_x11->core_pointer;
|
||||
event->scroll.axes = NULL;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -416,11 +417,12 @@ clutter_device_manager_x11_translate_event (ClutterEventTranslator *translator,
|
||||
event->button.y = xevent->xbutton.y;
|
||||
event->button.modifier_state = xevent->xbutton.state;
|
||||
event->button.button = xevent->xbutton.button;
|
||||
event->button.device = manager_x11->core_pointer;
|
||||
event->button.axes = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
clutter_event_set_device (event, manager_x11->core_pointer);
|
||||
|
||||
_clutter_stage_x11_set_user_time (stage_x11, xevent->xbutton.time);
|
||||
res = CLUTTER_TRANSLATE_QUEUE;
|
||||
break;
|
||||
@ -450,7 +452,7 @@ clutter_device_manager_x11_translate_event (ClutterEventTranslator *translator,
|
||||
event->button.modifier_state = xevent->xbutton.state;
|
||||
event->button.button = xevent->xbutton.button;
|
||||
event->button.axes = NULL;
|
||||
event->button.device = manager_x11->core_pointer;
|
||||
clutter_event_set_device (event, manager_x11->core_pointer);
|
||||
res = CLUTTER_TRANSLATE_QUEUE;
|
||||
break;
|
||||
|
||||
@ -466,25 +468,25 @@ clutter_device_manager_x11_translate_event (ClutterEventTranslator *translator,
|
||||
event->motion.x = xevent->xmotion.x;
|
||||
event->motion.y = xevent->xmotion.y;
|
||||
event->motion.modifier_state = xevent->xmotion.state;
|
||||
event->motion.device = manager_x11->core_pointer;
|
||||
event->motion.axes = NULL;
|
||||
clutter_event_set_device (event, manager_x11->core_pointer);
|
||||
res = CLUTTER_TRANSLATE_QUEUE;
|
||||
break;
|
||||
|
||||
case EnterNotify:
|
||||
/* we know that we are entering the stage here */
|
||||
_clutter_input_device_set_stage (manager_x11->core_pointer, stage);
|
||||
CLUTTER_NOTE (EVENT, "Entering the stage");
|
||||
CLUTTER_NOTE (EVENT, "Entering the stage (time:%u)",
|
||||
(unsigned int) xevent->xcrossing.time);
|
||||
|
||||
event->crossing.type = CLUTTER_ENTER;
|
||||
event->crossing.time = xevent->xcrossing.time;
|
||||
event->crossing.x = xevent->xcrossing.x;
|
||||
event->crossing.y = xevent->xcrossing.y;
|
||||
event->crossing.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.related = NULL;
|
||||
clutter_event_set_device (event, manager_x11->core_pointer);
|
||||
|
||||
_clutter_stage_add_device (stage, manager_x11->core_pointer);
|
||||
|
||||
/* Convert enter notifies to motion events because X
|
||||
doesn't emit the corresponding motion notify */
|
||||
event->motion.type = event->type = CLUTTER_MOTION;
|
||||
event->motion.time = xevent->xcrossing.time;
|
||||
event->motion.x = xevent->xcrossing.x;
|
||||
event->motion.y = xevent->xcrossing.y;
|
||||
event->motion.modifier_state = xevent->xcrossing.state;
|
||||
event->motion.source = CLUTTER_ACTOR (stage);
|
||||
event->motion.device = manager_x11->core_pointer;
|
||||
res = CLUTTER_TRANSLATE_QUEUE;
|
||||
break;
|
||||
|
||||
@ -498,16 +500,19 @@ clutter_device_manager_x11_translate_event (ClutterEventTranslator *translator,
|
||||
}
|
||||
|
||||
/* we know that we are leaving the stage here */
|
||||
_clutter_input_device_set_stage (manager_x11->core_pointer, NULL);
|
||||
CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)",
|
||||
event->crossing.time);
|
||||
(unsigned int) xevent->xcrossing.time);
|
||||
|
||||
event->crossing.type = CLUTTER_LEAVE;
|
||||
event->crossing.time = xevent->xcrossing.time;
|
||||
event->crossing.x = xevent->xcrossing.x;
|
||||
event->crossing.y = xevent->xcrossing.y;
|
||||
event->crossing.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.device = manager_x11->core_pointer;
|
||||
event->crossing.related = NULL;
|
||||
clutter_event_set_device (event, manager_x11->core_pointer);
|
||||
|
||||
_clutter_stage_remove_device (stage, manager_x11->core_pointer);
|
||||
|
||||
res = CLUTTER_TRANSLATE_QUEUE;
|
||||
break;
|
||||
|
||||
|
@ -847,22 +847,22 @@ clutter_device_manager_xi2_translate_event (ClutterEventTranslator *translator,
|
||||
device = g_hash_table_lookup (manager_xi2->devices_by_id,
|
||||
GINT_TO_POINTER (xev->deviceid));
|
||||
|
||||
source_device = g_hash_table_lookup (manager_xi2->devices_by_id,
|
||||
GINT_TO_POINTER (xev->sourceid));
|
||||
|
||||
if (xi_event->evtype == XI_Enter)
|
||||
{
|
||||
_clutter_input_device_set_stage (device, stage);
|
||||
event->crossing.type = event->type = CLUTTER_ENTER;
|
||||
|
||||
event->motion.type = event->type = CLUTTER_MOTION;
|
||||
event->crossing.stage = stage;
|
||||
event->crossing.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.related = NULL;
|
||||
|
||||
event->motion.stage = stage;
|
||||
event->motion.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.time = xev->time;
|
||||
event->crossing.x = xev->event_x;
|
||||
event->crossing.y = xev->event_y;
|
||||
|
||||
event->motion.time = xev->time;
|
||||
event->motion.x = xev->event_x;
|
||||
event->motion.y = xev->event_y;
|
||||
event->motion.device = device;
|
||||
event->motion.modifier_state =
|
||||
_clutter_input_device_xi2_translate_state (&xev->mods,
|
||||
&xev->buttons);
|
||||
_clutter_stage_add_device (stage, device);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -876,18 +876,22 @@ clutter_device_manager_xi2_translate_event (ClutterEventTranslator *translator,
|
||||
break;
|
||||
}
|
||||
|
||||
_clutter_input_device_set_stage (device, NULL);
|
||||
|
||||
event->crossing.type = event->type = CLUTTER_LEAVE;
|
||||
|
||||
event->crossing.stage = stage;
|
||||
event->crossing.source = CLUTTER_ACTOR (stage);
|
||||
event->crossing.related = NULL;
|
||||
|
||||
event->crossing.time = xev->time;
|
||||
event->crossing.x = xev->event_x;
|
||||
event->crossing.y = xev->event_y;
|
||||
event->crossing.device = device;
|
||||
|
||||
_clutter_stage_remove_device (stage, device);
|
||||
}
|
||||
|
||||
clutter_event_set_device (event, device);
|
||||
_clutter_event_set_source_device (event, source_device);
|
||||
|
||||
retval = CLUTTER_TRANSLATE_QUEUE;
|
||||
}
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user