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clutter/stage: Add API to paint to a custom target
Either onto a framebuffer, or into a CPU memory buffer. The latter will use an former API and then copy the result to CPU memory. The former allocates an offscreen framebuffer, sets up the relevant framebuffer matrices and paints part of the stage defined by the passed rectangle. This will be used by a RecordArea screen cast API. The former to paint directly onto PipeWire handled dma-buf framebuffers, and the latter for PipeWire handled shared memory buffers. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
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@ -48,6 +48,23 @@ void clutter_stage_capture_into (ClutterStage *stage,
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cairo_rectangle_int_t *rect,
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uint8_t *data);
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CLUTTER_EXPORT
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void clutter_stage_paint_to_framebuffer (ClutterStage *stage,
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CoglFramebuffer *framebuffer,
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const cairo_rectangle_int_t *rect,
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float scale,
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ClutterPaintFlag paint_flags);
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CLUTTER_EXPORT
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gboolean clutter_stage_paint_to_buffer (ClutterStage *stage,
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const cairo_rectangle_int_t *rect,
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float scale,
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uint8_t *data,
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int stride,
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CoglPixelFormat format,
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ClutterPaintFlag paint_flags,
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GError **error);
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CLUTTER_EXPORT
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void clutter_stage_freeze_updates (ClutterStage *stage);
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@ -4164,6 +4164,97 @@ clutter_stage_get_capture_final_size (ClutterStage *stage,
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return TRUE;
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}
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void
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clutter_stage_paint_to_framebuffer (ClutterStage *stage,
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CoglFramebuffer *framebuffer,
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const cairo_rectangle_int_t *rect,
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float scale,
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ClutterPaintFlag paint_flags)
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{
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ClutterStagePrivate *priv = stage->priv;
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ClutterPaintContext *paint_context;
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cairo_region_t *redraw_clip;
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redraw_clip = cairo_region_create_rectangle (rect);
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paint_context =
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clutter_paint_context_new_for_framebuffer (framebuffer,
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redraw_clip,
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paint_flags);
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cairo_region_destroy (redraw_clip);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_set_projection_matrix (framebuffer, &priv->projection);
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cogl_framebuffer_set_viewport (framebuffer,
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-(rect->x * scale),
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-(rect->y * scale),
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priv->viewport[2] * scale,
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priv->viewport[3] * scale);
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clutter_actor_paint (CLUTTER_ACTOR (stage), paint_context);
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cogl_framebuffer_pop_matrix (framebuffer);
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clutter_paint_context_destroy (paint_context);
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}
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gboolean
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clutter_stage_paint_to_buffer (ClutterStage *stage,
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const cairo_rectangle_int_t *rect,
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float scale,
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uint8_t *data,
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int stride,
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CoglPixelFormat format,
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ClutterPaintFlag paint_flags,
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GError **error)
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{
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ClutterBackend *clutter_backend = clutter_get_default_backend ();
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CoglContext *cogl_context =
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clutter_backend_get_cogl_context (clutter_backend);
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int texture_width, texture_height;
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CoglTexture2D *texture;
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CoglOffscreen *offscreen;
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CoglFramebuffer *framebuffer;
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CoglBitmap *bitmap;
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texture_width = (int) ceilf (rect->width * scale);
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texture_height = (int) ceilf (rect->height * scale);
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texture = cogl_texture_2d_new_with_size (cogl_context,
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texture_width,
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texture_height);
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if (!texture)
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{
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g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
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"Failed to create %dx%d texture",
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texture_width, texture_height);
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return FALSE;
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}
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offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
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framebuffer = COGL_FRAMEBUFFER (offscreen);
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cogl_object_unref (texture);
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if (!cogl_framebuffer_allocate (framebuffer, error))
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return FALSE;
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clutter_stage_paint_to_framebuffer (stage, framebuffer,
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rect, scale, paint_flags);
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bitmap = cogl_bitmap_new_for_data (cogl_context,
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texture_width, texture_height,
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format,
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stride,
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data);
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cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
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0, 0,
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COGL_READ_PIXELS_COLOR_BUFFER,
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bitmap);
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cogl_object_unref (bitmap);
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cogl_object_unref (framebuffer);
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return TRUE;
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}
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static void
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capture_view_into (ClutterStage *stage,
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gboolean paint,
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