clutter: Move ClutterStage methods where they belong

These were awkwardly defined at clutter-main.c due to historical
reasons, but it does not make sense anymore to have them there.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
This commit is contained in:
Carlos Garnacho 2021-06-25 19:56:37 +02:00 committed by Marge Bot
parent 340acb3fdf
commit 39b2a18f90
2 changed files with 103 additions and 103 deletions

View File

@ -883,109 +883,6 @@ clutter_do_event (ClutterEvent *event)
_clutter_stage_queue_event (event->any.stage, event, TRUE);
}
static void
create_crossing_event (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterEventType event_type,
ClutterActor *source,
ClutterActor *related,
graphene_point_t coords,
uint32_t time)
{
ClutterEvent *event;
event = clutter_event_new (event_type);
event->crossing.time = time;
event->crossing.flags = 0;
event->crossing.stage = stage;
event->crossing.source = source;
event->crossing.x = coords.x;
event->crossing.y = coords.y;
event->crossing.related = related;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* we need to make sure that this event is processed
* before any other event we might have queued up until
* now, so we go on, and synthesize the event emission
* ourselves
*/
_clutter_process_event (event);
clutter_event_free (event);
}
void
clutter_stage_update_device (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
graphene_point_t point,
uint32_t time,
ClutterActor *new_actor,
gboolean emit_crossing)
{
ClutterInputDeviceType device_type;
ClutterActor *old_actor;
gboolean device_actor_changed;
device_type = clutter_input_device_get_device_type (device);
g_assert (device_type != CLUTTER_KEYBOARD_DEVICE &&
device_type != CLUTTER_PAD_DEVICE);
old_actor = clutter_stage_get_device_actor (stage, device, sequence);
device_actor_changed = new_actor != old_actor;
clutter_stage_update_device_entry (stage,
device, sequence,
point,
new_actor);
if (device_actor_changed)
{
CLUTTER_NOTE (EVENT,
"Updating actor under cursor (device %s, at %.2f, %.2f): %s",
clutter_input_device_get_device_name (device),
point.x,
point.y,
_clutter_actor_get_debug_name (new_actor));
if (old_actor && emit_crossing)
{
create_crossing_event (stage,
device, sequence,
CLUTTER_LEAVE,
old_actor, new_actor,
point, time);
}
if (new_actor && emit_crossing)
{
create_crossing_event (stage,
device, sequence,
CLUTTER_ENTER,
new_actor, old_actor,
point, time);
}
}
}
void
clutter_stage_repick_device (ClutterStage *stage,
ClutterInputDevice *device)
{
graphene_point_t point;
clutter_stage_get_device_coords (stage, device, NULL, &point);
clutter_stage_pick_and_update_device (stage,
device,
NULL,
CLUTTER_DEVICE_UPDATE_EMIT_CROSSING,
point,
CLUTTER_CURRENT_TIME);
}
static void
remove_device_for_event (ClutterStage *stage,
ClutterEvent *event,

View File

@ -3429,6 +3429,109 @@ clutter_stage_get_device_coords (ClutterStage *stage,
*coords = entry->coords;
}
static void
create_crossing_event (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterEventType event_type,
ClutterActor *source,
ClutterActor *related,
graphene_point_t coords,
uint32_t time_ms)
{
ClutterEvent *event;
event = clutter_event_new (event_type);
event->crossing.time = time_ms;
event->crossing.flags = 0;
event->crossing.stage = stage;
event->crossing.source = source;
event->crossing.x = coords.x;
event->crossing.y = coords.y;
event->crossing.related = related;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* we need to make sure that this event is processed
* before any other event we might have queued up until
* now, so we go on, and synthesize the event emission
* ourselves
*/
_clutter_process_event (event);
clutter_event_free (event);
}
void
clutter_stage_update_device (ClutterStage *stage,
ClutterInputDevice *device,
ClutterEventSequence *sequence,
graphene_point_t point,
uint32_t time_ms,
ClutterActor *new_actor,
gboolean emit_crossing)
{
ClutterInputDeviceType device_type;
ClutterActor *old_actor;
gboolean device_actor_changed;
device_type = clutter_input_device_get_device_type (device);
g_assert (device_type != CLUTTER_KEYBOARD_DEVICE &&
device_type != CLUTTER_PAD_DEVICE);
old_actor = clutter_stage_get_device_actor (stage, device, sequence);
device_actor_changed = new_actor != old_actor;
clutter_stage_update_device_entry (stage,
device, sequence,
point,
new_actor);
if (device_actor_changed)
{
CLUTTER_NOTE (EVENT,
"Updating actor under cursor (device %s, at %.2f, %.2f): %s",
clutter_input_device_get_device_name (device),
point.x,
point.y,
_clutter_actor_get_debug_name (new_actor));
if (old_actor && emit_crossing)
{
create_crossing_event (stage,
device, sequence,
CLUTTER_LEAVE,
old_actor, new_actor,
point, time_ms);
}
if (new_actor && emit_crossing)
{
create_crossing_event (stage,
device, sequence,
CLUTTER_ENTER,
new_actor, old_actor,
point, time_ms);
}
}
}
void
clutter_stage_repick_device (ClutterStage *stage,
ClutterInputDevice *device)
{
graphene_point_t point;
clutter_stage_get_device_coords (stage, device, NULL, &point);
clutter_stage_pick_and_update_device (stage,
device,
NULL,
CLUTTER_DEVICE_UPDATE_EMIT_CROSSING,
point,
CLUTTER_CURRENT_TIME);
}
ClutterActor *
clutter_stage_pick_and_update_device (ClutterStage *stage,
ClutterInputDevice *device,