2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_allocate_coords): Make sure the top-left
	corner of the box is our origin.
This commit is contained in:
Emmanuele Bassi 2007-03-23 16:37:56 +00:00
parent 810661f612
commit 064d45266a
4 changed files with 29 additions and 9 deletions

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@ -1,3 +1,9 @@
2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_allocate_coords): Make sure the top-left
corner of the box is our origin.
2007-03-23 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:

View File

@ -37,6 +37,7 @@
#include "clutter-group.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "clutter-marshal.h"
#include "clutter-enum-types.h"
@ -68,6 +69,8 @@ clutter_group_paint (ClutterActor *actor)
ClutterGroup *self = CLUTTER_GROUP(actor);
GList *child_item;
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter");
glPushMatrix();
for (child_item = self->priv->children;
@ -83,6 +86,8 @@ clutter_group_paint (ClutterActor *actor)
}
glPopMatrix();
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave");
}
static void

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@ -100,6 +100,16 @@ clutter_stage_delete_event (ClutterStage *stage,
return FALSE;
}
static void
clutter_stage_paint (ClutterActor *actor)
{
/* chain up */
CLUTTER_NOTE (PAINT, "Chaining up to parent class paint");
if (CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint)
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (actor);
}
static void
clutter_stage_set_property (GObject *object,
guint prop_id,
@ -185,11 +195,14 @@ static void
clutter_stage_class_init (ClutterStageClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
gobject_class->set_property = clutter_stage_set_property;
gobject_class->get_property = clutter_stage_get_property;
actor_class->paint = clutter_stage_paint;
stage_class->delete_event = clutter_stage_delete_event;
/**

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@ -214,7 +214,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
if (stage_glx->xwin == None)
{
CLUTTER_NOTE (MISC, "XCreateSimpleWindow");
CLUTTER_NOTE (MISC, "Creating stage X window");
stage_glx->xwin = XCreateSimpleWindow (stage_glx->xdpy,
stage_glx->xwin_root,
0, 0,
@ -238,7 +238,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
if (stage_glx->gl_context)
glXDestroyContext (stage_glx->xdpy, stage_glx->gl_context);
CLUTTER_NOTE (GL, "glXCreateContext");
CLUTTER_NOTE (GL, "Creating GL Context");
stage_glx->gl_context = glXCreateContext (stage_glx->xdpy,
stage_glx->xvisinfo,
0,
@ -360,13 +360,9 @@ clutter_stage_glx_paint (ClutterActor *self)
ClutterColor stage_color;
static GTimer *timer = NULL;
static guint timer_n_frames = 0;
static ClutterActorClass *parent_class = NULL;
CLUTTER_NOTE (PAINT, " Redraw enter");
if (!parent_class)
parent_class = g_type_class_peek_parent (CLUTTER_STAGE_GET_CLASS (stage));
if (clutter_get_show_fps ())
{
if (!timer)
@ -383,7 +379,8 @@ clutter_stage_glx_paint (ClutterActor *self)
glDisable (GL_LIGHTING);
glDisable (GL_DEPTH_TEST);
parent_class->paint (self);
if (CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->paint)
CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->paint (self);
if (stage_glx->xwin)
{
@ -417,10 +414,9 @@ clutter_stage_glx_allocate_coords (ClutterActor *self,
{
ClutterStageGlx *stage_glx = CLUTTER_STAGE_GLX (self);
box->x1 = box->y1 = 0;
box->x2 = box->x1 + stage_glx->xwin_width;
box->y2 = box->y1 + stage_glx->xwin_height;
return;
}
static void