mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 06:12:14 +00:00
[actor] Use flags to control allocations
Instead of passing a boolean value, the ::allocate virtual function should use a bitmask and flags. This gives us room for expansion without breaking API/ABI, and allows to encode more information to the allocation process instead of just changes of absolute origin.
This commit is contained in:
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0d5e17ecd1
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0187bb3965
@ -1541,9 +1541,9 @@ clutter_actor_notify_if_geometry_changed (ClutterActor *self,
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}
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static void
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clutter_actor_real_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean absolute_origin_changed)
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clutter_actor_real_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterActorPrivate *priv = self->priv;
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gboolean x1_changed, y1_changed, x2_changed, y2_changed;
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@ -4697,25 +4697,24 @@ clutter_actor_get_allocation_geometry (ClutterActor *self,
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* clutter_actor_allocate:
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* @self: A #ClutterActor
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* @box: new allocation of the actor, in parent-relative coordinates
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* @absolute_origin_changed: whether the position of the parent has
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* changed in stage coordinates
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* @flags: flags that control the allocation
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*
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* Called by the parent of an actor to assign the actor its size.
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* Should never be called by applications (except when implementing
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* a container or layout manager).
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*
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* Actors can know from their allocation box whether they have moved
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* with respect to their parent actor. The absolute_origin_changed
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* parameter additionally indicates whether the parent has moved with
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* respect to the stage, for example because a grandparent's origin
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* has moved.
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* with respect to their parent actor. The @flags parameter describes
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* additional information about the allocation, for instance whether
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* the parent has moved with respect to the stage, for example because
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* a grandparent's origin has moved.
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*
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* Since: 0.8
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*/
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void
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clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean absolute_origin_changed)
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clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterActorPrivate *priv;
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ClutterActorClass *klass;
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@ -4724,7 +4723,6 @@ clutter_actor_allocate (ClutterActor *self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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child_moved = (box->x1 != priv->allocation.x1 ||
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box->y1 != priv->allocation.y1);
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@ -4743,7 +4741,7 @@ clutter_actor_allocate (ClutterActor *self,
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*/
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if (!priv->needs_allocation &&
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!absolute_origin_changed &&
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!(flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED) &&
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!child_moved &&
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box->x2 == priv->allocation.x2 &&
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box->y2 == priv->allocation.y2)
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@ -4752,13 +4750,17 @@ clutter_actor_allocate (ClutterActor *self,
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return;
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}
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/* When absolute_origin_changed is passed in to
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/* When ABSOLUTE_ORIGIN_CHANGED is passed in to
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* clutter_actor_allocate(), it indicates whether the parent has its
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* absolute origin moved; when passed in to ClutterActor::allocate()
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* virtual method though, it indicates whether the child has its
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* absolute origin moved. So we set it to TRUE if child_moved.
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* absolute origin moved. So we set it when child_moved is TRUE
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*/
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klass->allocate (self, box, absolute_origin_changed || child_moved);
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if (child_moved)
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flags |= CLUTTER_ABSOLUTE_ORIGIN_CHANGED;
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass->allocate (self, box, flags);
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}
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/**
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@ -8202,8 +8204,7 @@ clutter_actor_get_stage (ClutterActor *actor)
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* actor's natural width
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* @available_height: the maximum available height, or -1 to use the
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* actor's natural height
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* @absolute_origin_changed: whether the position of the parent has
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* changed in stage coordinates
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* @flags: flags controlling the allocation
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*
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* Allocates @self taking into account the #ClutterActor<!-- -->'s
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* preferred size, but limiting it to the maximum available width
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@ -8243,7 +8244,7 @@ clutter_actor_get_stage (ClutterActor *actor)
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* box.x1 = x; box.y1 = y;
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* box.x2 = box.x1 + available_width;
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* box.y2 = box.y1 + available_height;
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* clutter_actor_allocate (self, &box, absolute_origin_changed);
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* clutter_actor_allocate (self, &box, flags);
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* ]|
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*
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* This function can be used by fluid layout managers to allocate
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@ -8253,12 +8254,12 @@ clutter_actor_get_stage (ClutterActor *actor)
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* Since: 1.0
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*/
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void
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clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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gboolean absolute_origin_changed)
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clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags)
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{
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ClutterActorPrivate *priv;
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gfloat width, height;
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@ -8302,14 +8303,13 @@ clutter_actor_allocate_available_size (ClutterActor *self,
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box.y1 = y;
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box.x2 = box.x1 + width;
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box.y2 = box.y1 + height;
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clutter_actor_allocate (self, &box, absolute_origin_changed);
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clutter_actor_allocate (self, &box, flags);
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}
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/**
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* clutter_actor_allocate_preferred_size:
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* @self: a #ClutterActor
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* @absolute_origin_changed: whether the position of the parent has
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* changed in stage coordinates
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* @flags: flags controlling the allocation
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*
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* Allocates the natural size of @self.
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*
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@ -8327,8 +8327,8 @@ clutter_actor_allocate_available_size (ClutterActor *self,
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* Since: 0.8
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*/
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void
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clutter_actor_allocate_preferred_size (ClutterActor *self,
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gboolean absolute_origin_changed)
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clutter_actor_allocate_preferred_size (ClutterActor *self,
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ClutterAllocationFlags flags)
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{
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gfloat actor_x, actor_y;
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gfloat natural_width, natural_height;
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@ -8349,7 +8349,7 @@ clutter_actor_allocate_preferred_size (ClutterActor *self,
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actor_box.x2 = actor_box.x1 + natural_width;
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actor_box.y2 = actor_box.y1 + natural_height;
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clutter_actor_allocate (self, &actor_box, absolute_origin_changed);
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clutter_actor_allocate (self, &actor_box, flags);
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}
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/**
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@ -120,6 +120,24 @@ typedef enum
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CLUTTER_ACTOR_VISIBLE = 1 << 4
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} ClutterActorFlags;
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/**
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* ClutterAllocationFlags:
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* @CLUTTER_ALLOCATION_NONE: No flag set
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* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
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* actor has changed; this implies that any ancestor of the actor has
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* been moved
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*
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* Flags passed to the #ClutterActor::allocate() virtual function and
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* to the clutter_actor_allocate() function
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*
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* Since: 1.0
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*/
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typedef enum
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{
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CLUTTER_ALLOCATION_NONE = 0,
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CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1
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} ClutterAllocationFlags;
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/**
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* ClutterActorBox:
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* @x1: X coordinate of the top left corner
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@ -241,17 +259,17 @@ struct _ClutterActorClass
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ClutterActor *leaf_that_queued);
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/* size negotiation */
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void (* get_preferred_width) (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void (* get_preferred_height) (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void (* allocate) (ClutterActor *actor,
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const ClutterActorBox *box,
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gboolean absolute_origin_changed);
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void (* get_preferred_width) (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p);
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void (* get_preferred_height) (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void (* allocate) (ClutterActor *actor,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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/* event signals */
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gboolean (* event) (ClutterActor *actor,
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ClutterEvent *event);
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@ -320,15 +338,15 @@ void clutter_actor_get_preferred_size (ClutterActor
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gfloat *natural_height_p);
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void clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean absolute_origin_changed);
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_preferred_size (ClutterActor *self,
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gboolean absolute_origin_changed);
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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gboolean absolute_origin_changed);
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_coords (ClutterActor *self,
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gint *x_1,
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gint *y_1,
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@ -172,16 +172,16 @@ clutter_clone_paint (ClutterActor *self)
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}
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static void
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clutter_clone_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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clutter_clone_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
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ClutterActorClass *parent_class;
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/* chain up */
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parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
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parent_class->allocate (self, box, origin_changed);
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parent_class->allocate (self, box, flags);
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if (G_UNLIKELY (priv->clone_source == NULL))
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return;
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@ -194,10 +194,7 @@ clutter_clone_allocate (ClutterActor *self,
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* paint cycle, we can safely give it as much size as it requires
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*/
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if (clutter_actor_get_parent (priv->clone_source) == NULL)
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{
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clutter_actor_allocate_preferred_size (priv->clone_source,
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origin_changed);
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}
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clutter_actor_allocate_preferred_size (priv->clone_source, flags);
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}
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static void
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@ -279,15 +279,15 @@ clutter_fixed_layout_get_preferred_height (GList *children,
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}
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static void
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clutter_fixed_layout_allocate (GList *children,
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gboolean absolute_origin_changed)
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clutter_fixed_layout_allocate (GList *children,
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ClutterAllocationFlags flags)
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{
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GList *l;
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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clutter_actor_allocate_preferred_size (child, absolute_origin_changed);
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clutter_actor_allocate_preferred_size (child, flags);
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}
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}
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@ -320,22 +320,21 @@ clutter_group_get_preferred_height (ClutterActor *self,
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}
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static void
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clutter_group_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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clutter_group_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
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/* chain up to set actor->allocation */
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CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->allocate (self, box,
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origin_changed);
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CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->allocate (self, box, flags);
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/* Note that fixed-layout allocation of children does not care what
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* allocation the container received, so "box" is not passed in
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* here. We do not require that children's allocations are completely
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* contained by our own.
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*/
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clutter_fixed_layout_allocate (priv->children, origin_changed);
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clutter_fixed_layout_allocate (priv->children, flags);
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}
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static void
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@ -143,7 +143,7 @@ _clutter_stage_maybe_relayout (ClutterActor *stage)
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(int) natural_width,
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(int) natural_height);
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clutter_actor_allocate (stage, &box, FALSE);
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clutter_actor_allocate (stage, &box, CLUTTER_ALLOCATION_NONE);
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CLUTTER_UNSET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_IN_RELAYOUT);
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}
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@ -157,11 +157,14 @@ clutter_stage_get_preferred_height (ClutterActor *self,
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natural_height_p);
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}
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static void
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clutter_stage_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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clutter_stage_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
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gboolean origin_changed;
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origin_changed = (flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED) ? TRUE : FALSE;
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g_assert (priv->impl != NULL);
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@ -180,10 +183,10 @@ clutter_stage_allocate (ClutterActor *self,
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origin_changed ? "changed" : "not changed");
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klass = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
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klass->allocate (self, box, origin_changed);
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klass->allocate (self, box, flags);
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klass = CLUTTER_ACTOR_GET_CLASS (priv->impl);
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klass->allocate (priv->impl, box, origin_changed);
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klass->allocate (priv->impl, box, flags);
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}
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else
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{
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@ -193,7 +196,7 @@ clutter_stage_allocate (ClutterActor *self,
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/* propagate the allocation */
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klass = CLUTTER_ACTOR_GET_CLASS (priv->impl);
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klass->allocate (self, box, origin_changed);
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klass->allocate (self, box, flags);
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/* get the preferred size from the backend */
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clutter_actor_get_preferred_size (priv->impl,
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@ -216,7 +219,7 @@ clutter_stage_allocate (ClutterActor *self,
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/* and store the overridden allocation */
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klass = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
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klass->allocate (self, &override, origin_changed);
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klass->allocate (self, &override, flags);
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}
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}
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@ -382,7 +385,9 @@ clutter_stage_real_fullscreen (ClutterStage *stage)
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box.x2 = natural_width;
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box.y2 = natural_height;
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clutter_actor_allocate (CLUTTER_ACTOR (stage), &box, FALSE);
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clutter_actor_allocate (CLUTTER_ACTOR (stage),
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&box,
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CLUTTER_ALLOCATION_NONE);
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}
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static gboolean
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@ -1548,9 +1548,9 @@ clutter_text_get_preferred_height (ClutterActor *self,
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}
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static void
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clutter_text_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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clutter_text_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterText *text = CLUTTER_TEXT (self);
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ClutterActorClass *parent_class;
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@ -1563,7 +1563,7 @@ clutter_text_allocate (ClutterActor *self,
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box->y2 - box->y1);
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parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
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parent_class->allocate (self, box, origin_changed);
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parent_class->allocate (self, box, flags);
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}
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static gboolean
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@ -428,20 +428,21 @@ clutter_texture_get_preferred_height (ClutterActor *self,
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}
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static void
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clutter_texture_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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clutter_texture_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
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/* chain up to set actor->allocation */
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->allocate (self, box,
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origin_changed);
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->allocate (self,
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box,
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flags);
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/* If we adopted the source fbo then allocate that at its preferred
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size */
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if (priv->fbo_source && clutter_actor_get_parent (priv->fbo_source) == self)
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clutter_actor_allocate_preferred_size (priv->fbo_source, origin_changed);
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clutter_actor_allocate_preferred_size (priv->fbo_source, flags);
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}
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static void
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@ -420,9 +420,9 @@ clutter_stage_osx_get_preferred_height (ClutterActor *actor,
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}
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static void
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clutter_stage_osx_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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gboolean origin_changed)
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clutter_stage_osx_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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||||
ClutterActorClass *parent_class;
|
||||
@ -452,7 +452,7 @@ clutter_stage_osx_allocate (ClutterActor *actor,
|
||||
|
||||
/* chain up */
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class);
|
||||
parent_class->allocate (actor, box, origin_changed);
|
||||
parent_class->allocate (actor, box, flags);
|
||||
}
|
||||
|
||||
/*************************************************************************/
|
||||
|
@ -132,9 +132,9 @@ clutter_stage_sdl_get_preferred_height (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_sdl_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
gboolean origin_changed)
|
||||
clutter_stage_sdl_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (self);
|
||||
gint new_width, new_height;
|
||||
@ -162,7 +162,7 @@ clutter_stage_sdl_allocate (ClutterActor *self,
|
||||
}
|
||||
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_sdl_parent_class);
|
||||
parent_class->allocate (self, box, origin_changed);
|
||||
parent_class->allocate (self, box, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -187,18 +187,18 @@ _clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_win32_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
gboolean origin_changed)
|
||||
clutter_stage_win32_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (self);
|
||||
gint new_width, new_height;
|
||||
|
||||
new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1));
|
||||
new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
|
||||
new_width = ABS (box->x2 - box->x1);
|
||||
new_height = ABS (box->y2 - box->y1);
|
||||
|
||||
if (new_width != stage_win32->win_width
|
||||
|| new_height != stage_win32->win_height)
|
||||
if (new_width != stage_win32->win_width ||
|
||||
new_height != stage_win32->win_height)
|
||||
{
|
||||
/* Ignore size requests if we are in full screen mode */
|
||||
if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN) == 0)
|
||||
@ -226,7 +226,7 @@ clutter_stage_win32_allocate (ClutterActor *self,
|
||||
}
|
||||
|
||||
CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)
|
||||
->allocate (self, box, origin_changed);
|
||||
->allocate (self, box, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -247,9 +247,9 @@ clutter_stage_x11_get_preferred_height (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_x11_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
gboolean origin_changed)
|
||||
clutter_stage_x11_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (self);
|
||||
ClutterActorClass *parent_class;
|
||||
@ -300,7 +300,7 @@ clutter_stage_x11_allocate (ClutterActor *self,
|
||||
|
||||
/* chain up to fill in actor->priv->allocation */
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_x11_parent_class);
|
||||
parent_class->allocate (self, box, origin_changed);
|
||||
parent_class->allocate (self, box, flags);
|
||||
}
|
||||
|
||||
static inline void
|
||||
|
@ -369,17 +369,16 @@ my_thing_get_preferred_height (ClutterActor *self,
|
||||
}
|
||||
|
||||
static void
|
||||
my_thing_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
gboolean origin_changed)
|
||||
my_thing_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
MyThingPrivate *priv;
|
||||
gfloat current_x, current_y, max_row_height;
|
||||
GList *l;
|
||||
|
||||
/* chain up to set actor->allocation */
|
||||
CLUTTER_ACTOR_CLASS (my_thing_parent_class)->allocate (self, box,
|
||||
origin_changed);
|
||||
CLUTTER_ACTOR_CLASS (my_thing_parent_class)->allocate (self, box, flags);
|
||||
|
||||
priv = MY_THING (self)->priv;
|
||||
|
||||
@ -418,7 +417,7 @@ my_thing_allocate (ClutterActor *self,
|
||||
child_box.x2 = child_box.x1 + natural_width;
|
||||
child_box.y2 = child_box.y1 + natural_height;
|
||||
|
||||
clutter_actor_allocate (child, &child_box, origin_changed);
|
||||
clutter_actor_allocate (child, &child_box, flags);
|
||||
|
||||
/* if we take into account the transformation of the children
|
||||
* then we first check if it's transformed; then we get the
|
||||
@ -435,7 +434,7 @@ my_thing_allocate (ClutterActor *self,
|
||||
ClutterActorBox transformed_box = { 0, };
|
||||
|
||||
/* origin */
|
||||
if (!origin_changed)
|
||||
if (!(flags & CLUTTER_ABSOLUTE_ORIGIN_CHANGED))
|
||||
{
|
||||
v1.x = 0;
|
||||
v1.y = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user