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clutter: Remove allocation flags
Since there are now no more allocation flags, we can remove ClutterAllocationFlags from Clutter. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
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@ -698,7 +698,6 @@ struct _ClutterActorPrivate
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* allocation
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*/
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ClutterActorBox allocation;
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ClutterAllocationFlags allocation_flags;
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/* clip, in actor coordinates */
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graphene_rect_t clip;
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@ -2580,8 +2579,7 @@ clutter_actor_notify_if_geometry_changed (ClutterActor *self,
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*/
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static inline gboolean
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clutter_actor_set_allocation_internal (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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const ClutterActorBox *box)
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{
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ClutterActorPrivate *priv = self->priv;
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GObject *obj;
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@ -2601,7 +2599,6 @@ clutter_actor_set_allocation_internal (ClutterActor *self,
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y2_changed = priv->allocation.y2 != box->y2;
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priv->allocation = *box;
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priv->allocation_flags = flags;
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/* allocation is authoritative */
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priv->needs_width_request = FALSE;
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@ -2641,15 +2638,14 @@ clutter_actor_set_allocation_internal (ClutterActor *self,
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static void
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clutter_actor_real_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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const ClutterActorBox *box)
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{
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ClutterActorPrivate *priv = self->priv;
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gboolean changed;
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g_object_freeze_notify (G_OBJECT (self));
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changed = clutter_actor_set_allocation_internal (self, box, flags);
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changed = clutter_actor_set_allocation_internal (self, box);
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/* we allocate our children before we notify changes in our geometry,
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* so that people connecting to properties will be able to get valid
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@ -2680,18 +2676,15 @@ clutter_actor_real_allocate (ClutterActor *self,
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clutter_layout_manager_allocate (priv->layout_manager,
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CLUTTER_CONTAINER (self),
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&children_box,
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flags);
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&children_box);
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}
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if (changed)
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{
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ClutterActorBox signal_box = priv->allocation;
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ClutterAllocationFlags signal_flags = priv->allocation_flags;
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g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
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&signal_box,
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signal_flags);
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&signal_box);
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}
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g_object_thaw_notify (G_OBJECT (self));
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@ -8547,7 +8540,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* ClutterActor::allocation-changed:
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* @actor: the #ClutterActor that emitted the signal
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* @box: a #ClutterActorBox with the new allocation
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* @flags: #ClutterAllocationFlags for the allocation
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*
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* The ::allocation-changed signal is emitted when the
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* #ClutterActor:allocation property changes. Usually, application
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@ -8565,9 +8557,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
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0,
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NULL, NULL,
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_clutter_marshal_VOID__BOXED_FLAGS,
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G_TYPE_NONE, 2,
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CLUTTER_TYPE_ACTOR_BOX | G_SIGNAL_TYPE_STATIC_SCOPE,
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CLUTTER_TYPE_ALLOCATION_FLAGS);
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_ACTOR_BOX | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[ALLOCATION_CHANGED],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_VOID__BOXED_FLAGSv);
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@ -10109,8 +10100,7 @@ clutter_actor_adjust_allocation (ClutterActor *self,
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static void
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clutter_actor_allocate_internal (ClutterActor *self,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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const ClutterActorBox *allocation)
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{
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ClutterActorClass *klass;
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@ -10120,7 +10110,7 @@ clutter_actor_allocate_internal (ClutterActor *self,
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_clutter_actor_get_debug_name (self));
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass->allocate (self, allocation, flags);
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klass->allocate (self, allocation);
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CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT);
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@ -10133,7 +10123,6 @@ clutter_actor_allocate_internal (ClutterActor *self,
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* clutter_actor_allocate:
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* @self: A #ClutterActor
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* @box: new allocation of the actor, in parent-relative coordinates
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* @flags: flags that control the allocation
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*
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* Assigns the size of a #ClutterActor from the given @box.
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*
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@ -10159,9 +10148,8 @@ clutter_actor_allocate_internal (ClutterActor *self,
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* Since: 0.8
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*/
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void
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clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box)
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{
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ClutterActorBox old_allocation, real_allocation;
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gboolean origin_changed, size_changed;
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@ -10249,15 +10237,10 @@ clutter_actor_allocate (ClutterActor *self,
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{
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/* If the actor didn't move but needs_allocation is set, we just
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* need to allocate the children */
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clutter_actor_allocate_internal (self, &real_allocation, flags);
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clutter_actor_allocate_internal (self, &real_allocation);
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return;
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}
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/* store the flags here, so that they can be propagated by the
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* transition code
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*/
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self->priv->allocation_flags = flags;
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_clutter_actor_create_transition (self, obj_props[PROP_ALLOCATION],
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&priv->allocation,
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&real_allocation);
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@ -10267,7 +10250,6 @@ clutter_actor_allocate (ClutterActor *self,
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* clutter_actor_set_allocation:
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* @self: a #ClutterActor
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* @box: a #ClutterActorBox
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* @flags: allocation flags
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*
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* Stores the allocation of @self as defined by @box.
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*
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@ -10287,8 +10269,7 @@ clutter_actor_allocate (ClutterActor *self,
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*/
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void
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clutter_actor_set_allocation (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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const ClutterActorBox *box)
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{
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ClutterActorPrivate *priv;
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gboolean changed;
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@ -10308,16 +10289,14 @@ clutter_actor_set_allocation (ClutterActor *self,
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g_object_freeze_notify (G_OBJECT (self));
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changed = clutter_actor_set_allocation_internal (self, box, flags);
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changed = clutter_actor_set_allocation_internal (self, box);
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if (changed)
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{
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ClutterActorBox signal_box = priv->allocation;
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ClutterAllocationFlags signal_flags = priv->allocation_flags;
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g_signal_emit (self, actor_signals[ALLOCATION_CHANGED], 0,
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&signal_box,
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signal_flags);
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&signal_box);
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}
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g_object_thaw_notify (G_OBJECT (self));
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@ -14791,9 +14770,7 @@ clutter_actor_set_animatable_property (ClutterActor *actor,
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break;
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case PROP_ALLOCATION:
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clutter_actor_allocate_internal (actor,
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g_value_get_boxed (value),
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actor->priv->allocation_flags);
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clutter_actor_allocate_internal (actor, g_value_get_boxed (value));
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clutter_actor_queue_redraw (actor);
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break;
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@ -15187,7 +15164,6 @@ clutter_actor_get_stage (ClutterActor *actor)
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* actor's natural width
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* @available_height: the maximum available height, or -1 to use the
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* actor's natural height
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* @flags: flags controlling the allocation
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*
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* Allocates @self taking into account the #ClutterActor's
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* preferred size, but limiting it to the maximum available width
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@ -15234,7 +15210,7 @@ clutter_actor_get_stage (ClutterActor *actor)
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* box.x1 = x; box.y1 = y;
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* box.x2 = box.x1 + available_width;
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* box.y2 = box.y1 + available_height;
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* clutter_actor_allocate (self, &box, flags);
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* clutter_actor_allocate (self, &box);
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* ]|
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*
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* This function can be used by fluid layout managers to allocate
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@ -15248,8 +15224,7 @@ clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags)
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gfloat available_height)
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{
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ClutterActorPrivate *priv;
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gfloat width, height;
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@ -15305,13 +15280,12 @@ clutter_actor_allocate_available_size (ClutterActor *self,
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box.y1 = y;
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box.x2 = box.x1 + width;
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box.y2 = box.y1 + height;
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clutter_actor_allocate (self, &box, flags);
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clutter_actor_allocate (self, &box);
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}
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/**
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* clutter_actor_allocate_preferred_size:
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* @self: a #ClutterActor
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* @flags: flags controlling the allocation
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*
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* Allocates the natural size of @self.
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*
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@ -15329,8 +15303,7 @@ clutter_actor_allocate_available_size (ClutterActor *self,
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* Since: 0.8
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*/
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void
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clutter_actor_allocate_preferred_size (ClutterActor *self,
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ClutterAllocationFlags flags)
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clutter_actor_allocate_preferred_size (ClutterActor *self)
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{
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gfloat actor_x, actor_y;
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gfloat natural_width, natural_height;
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@ -15364,7 +15337,7 @@ clutter_actor_allocate_preferred_size (ClutterActor *self,
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actor_box.x2 = actor_box.x1 + natural_width;
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actor_box.y2 = actor_box.y1 + natural_height;
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clutter_actor_allocate (self, &actor_box, flags);
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clutter_actor_allocate (self, &actor_box);
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}
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/**
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@ -15375,7 +15348,6 @@ clutter_actor_allocate_preferred_size (ClutterActor *self,
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* @y_align: the vertical alignment, between 0 and 1
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* @x_fill: whether the actor should fill horizontally
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* @y_fill: whether the actor should fill vertically
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* @flags: allocation flags to be passed to clutter_actor_allocate()
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*
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* Allocates @self by taking into consideration the available allocation
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* area; an alignment factor on either axis; and whether the actor should
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@ -15402,8 +15374,7 @@ clutter_actor_allocate_align_fill (ClutterActor *self,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill,
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ClutterAllocationFlags flags)
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gboolean y_fill)
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{
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ClutterActorPrivate *priv;
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ClutterActorBox allocation = CLUTTER_ACTOR_BOX_INIT_ZERO;
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@ -15519,7 +15490,7 @@ out:
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allocation.x2 = ceilf (allocation.x1 + MAX (child_width, 0));
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allocation.y2 = ceilf (allocation.y1 + MAX (child_height, 0));
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clutter_actor_allocate (self, &allocation, flags);
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clutter_actor_allocate (self, &allocation);
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}
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/**
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@ -256,8 +256,7 @@ struct _ClutterActorClass
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gfloat *min_height_p,
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gfloat *natural_height_p);
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void (* allocate) (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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const ClutterActorBox *box);
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/* transformations */
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void (* apply_transform) (ClutterActor *actor,
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@ -418,30 +417,25 @@ void clutter_actor_get_preferred_size
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gfloat *natural_height_p);
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CLUTTER_EXPORT
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void clutter_actor_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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const ClutterActorBox *box);
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CLUTTER_EXPORT
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void clutter_actor_allocate_preferred_size (ClutterActor *self,
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ClutterAllocationFlags flags);
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void clutter_actor_allocate_preferred_size (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_allocate_available_size (ClutterActor *self,
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gfloat x,
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gfloat y,
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gfloat available_width,
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gfloat available_height,
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ClutterAllocationFlags flags);
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gfloat available_height);
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CLUTTER_EXPORT
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void clutter_actor_allocate_align_fill (ClutterActor *self,
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const ClutterActorBox *box,
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gdouble x_align,
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gdouble y_align,
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gboolean x_fill,
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gboolean y_fill,
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ClutterAllocationFlags flags);
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gboolean y_fill);
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CLUTTER_EXPORT
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void clutter_actor_set_allocation (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags);
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const ClutterActorBox *box);
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CLUTTER_EXPORT
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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@ -86,7 +86,6 @@ G_DEFINE_TYPE (ClutterAlignConstraint,
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static void
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source_position_changed (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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ClutterAlignConstraint *align)
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{
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if (align->actor != NULL)
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@ -406,8 +406,7 @@ get_actor_align_factor (ClutterActorAlign alignment)
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static void
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clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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ClutterContainer *container,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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const ClutterActorBox *allocation)
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{
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gfloat allocation_x, allocation_y;
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gfloat available_w, available_h;
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@ -515,8 +514,7 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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clutter_actor_allocate_align_fill (child, &child_alloc,
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x_align, y_align,
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x_fill, y_fill,
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flags);
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x_fill, y_fill);
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}
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}
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@ -720,8 +720,7 @@ static void
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allocate_box_child (ClutterBoxLayout *self,
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ClutterContainer *container,
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ClutterActor *child,
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ClutterActorBox *child_box,
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ClutterAllocationFlags flags)
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ClutterActorBox *child_box)
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{
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ClutterBoxLayoutPrivate *priv = self->priv;
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ClutterBoxChild *box_child;
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@ -750,14 +749,13 @@ allocate_box_child (ClutterBoxLayout *self,
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*/
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if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL) ||
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clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
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clutter_actor_allocate (child, child_box, flags);
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clutter_actor_allocate (child, child_box);
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else
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clutter_actor_allocate_align_fill (child, child_box,
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get_box_alignment_factor (box_child->x_align),
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get_box_alignment_factor (box_child->y_align),
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box_child->x_fill,
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box_child->y_fill,
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flags);
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box_child->y_fill);
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if (priv->use_animations)
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clutter_actor_restore_easing_state (child);
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@ -956,8 +954,7 @@ distribute_natural_allocation (float extra_space,
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static void
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clutter_box_layout_allocate (ClutterLayoutManager *layout,
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ClutterContainer *container,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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const ClutterActorBox *box)
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{
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ClutterBoxLayoutPrivate *priv = CLUTTER_BOX_LAYOUT (layout)->priv;
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ClutterActor *actor, *child;
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@ -1224,8 +1221,7 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
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allocate_box_child (CLUTTER_BOX_LAYOUT (layout),
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container,
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child,
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&child_allocation,
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flags);
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&child_allocation);
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i += 1;
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}
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@ -240,15 +240,14 @@ clutter_clone_has_overlaps (ClutterActor *actor)
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static void
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clutter_clone_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterAllocationFlags flags)
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const ClutterActorBox *box)
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{
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ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
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ClutterActorClass *parent_class;
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/* chain up */
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parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
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parent_class->allocate (self, box, flags);
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parent_class->allocate (self, box);
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if (priv->clone_source == NULL)
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return;
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@ -258,7 +257,7 @@ clutter_clone_allocate (ClutterActor *self,
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*/
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if (clutter_actor_get_parent (priv->clone_source) != NULL &&
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!clutter_actor_has_allocation (priv->clone_source))
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clutter_actor_allocate_preferred_size (priv->clone_source, flags);
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clutter_actor_allocate_preferred_size (priv->clone_source);
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#if 0
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/* XXX - this is wrong: ClutterClone cannot clone unparented
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@ -273,7 +272,7 @@ clutter_clone_allocate (ClutterActor *self,
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* paint cycle, we can safely give it as much size as it requires
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*/
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if (clutter_actor_get_parent (priv->clone_source) == NULL)
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clutter_actor_allocate_preferred_size (priv->clone_source, flags);
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clutter_actor_allocate_preferred_size (priv->clone_source);
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#endif
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}
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@ -130,7 +130,6 @@ clutter_deform_effect_deform_vertex (ClutterDeformEffect *effect,
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static void
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vbo_invalidate (ClutterActor *actor,
|
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const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags,
|
||||
ClutterDeformEffect *effect)
|
||||
{
|
||||
effect->priv->is_dirty = TRUE;
|
||||
|
@ -554,20 +554,6 @@ typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
|
||||
CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE = 1 << 2
|
||||
} ClutterOffscreenRedirect;
|
||||
|
||||
/**
|
||||
* ClutterAllocationFlags:
|
||||
* @CLUTTER_ALLOCATION_NONE: No flag set
|
||||
*
|
||||
* Flags passed to the #ClutterActorClass.allocate() virtual function
|
||||
* and to the clutter_actor_allocate() function.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
CLUTTER_ALLOCATION_NONE = 0,
|
||||
} ClutterAllocationFlags;
|
||||
|
||||
/**
|
||||
* ClutterAlignAxis:
|
||||
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
|
||||
|
@ -131,8 +131,7 @@ clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
|
||||
static void
|
||||
clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterActor *child;
|
||||
|
||||
@ -140,7 +139,7 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
|
||||
child != NULL;
|
||||
child = clutter_actor_get_next_sibling (child))
|
||||
{
|
||||
clutter_actor_allocate_preferred_size (child, flags);
|
||||
clutter_actor_allocate_preferred_size (child);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -566,8 +566,7 @@ clutter_flow_layout_get_preferred_height (ClutterLayoutManager *manager,
|
||||
static void
|
||||
clutter_flow_layout_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
|
||||
ClutterActor *actor, *child;
|
||||
@ -729,7 +728,7 @@ clutter_flow_layout_allocate (ClutterLayoutManager *manager,
|
||||
child_alloc.y1 = ceil (item_y);
|
||||
child_alloc.x2 = ceil (child_alloc.x1 + item_width);
|
||||
child_alloc.y2 = ceil (child_alloc.y1 + item_height);
|
||||
clutter_actor_allocate (child, &child_alloc, flags);
|
||||
clutter_actor_allocate (child, &child_alloc);
|
||||
|
||||
if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
|
||||
item_x = new_x;
|
||||
|
@ -1391,8 +1391,7 @@ allocate_child (ClutterGridRequest *request,
|
||||
static void
|
||||
clutter_grid_layout_allocate (ClutterLayoutManager *layout,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterGridLayout *self = CLUTTER_GRID_LAYOUT (layout);
|
||||
ClutterOrientation orientation;
|
||||
@ -1453,7 +1452,7 @@ clutter_grid_layout_allocate (ClutterLayoutManager *layout,
|
||||
child_allocation.x2 = child_allocation.x1 + width;
|
||||
child_allocation.y2 = child_allocation.y1 + height;
|
||||
|
||||
clutter_actor_allocate (child, &child_allocation, flags);
|
||||
clutter_actor_allocate (child, &child_allocation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -253,8 +253,7 @@ layout_manager_real_get_preferred_height (ClutterLayoutManager *manager,
|
||||
static void
|
||||
layout_manager_real_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
LAYOUT_MANAGER_WARN_NOT_IMPLEMENTED (manager, "allocate");
|
||||
}
|
||||
@ -434,7 +433,6 @@ clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
|
||||
* @container: the #ClutterContainer using @manager
|
||||
* @allocation: the #ClutterActorBox containing the allocated area
|
||||
* of @container
|
||||
* @flags: the allocation flags
|
||||
*
|
||||
* Allocates the children of @container given an area
|
||||
*
|
||||
@ -445,8 +443,7 @@ clutter_layout_manager_get_preferred_height (ClutterLayoutManager *manager,
|
||||
void
|
||||
clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterLayoutManagerClass *klass;
|
||||
|
||||
@ -455,7 +452,7 @@ clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
g_return_if_fail (allocation != NULL);
|
||||
|
||||
klass = CLUTTER_LAYOUT_MANAGER_GET_CLASS (manager);
|
||||
klass->allocate (manager, container, allocation, flags);
|
||||
klass->allocate (manager, container, allocation);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -115,8 +115,7 @@ struct _ClutterLayoutManagerClass
|
||||
gfloat *nat_height_p);
|
||||
void (* allocate) (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *allocation);
|
||||
|
||||
void (* set_container) (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container);
|
||||
@ -158,8 +157,7 @@ void clutter_layout_manager_get_preferred_height (ClutterLayoutMa
|
||||
CLUTTER_EXPORT
|
||||
void clutter_layout_manager_allocate (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags);
|
||||
const ClutterActorBox *allocation);
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_layout_manager_set_container (ClutterLayoutManager *manager,
|
||||
|
@ -613,8 +613,7 @@ stage_is_default (ClutterStage *stage)
|
||||
|
||||
static void
|
||||
clutter_stage_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
|
||||
ClutterActorBox alloc = CLUTTER_ACTOR_BOX_INIT_ZERO;
|
||||
@ -654,12 +653,11 @@ clutter_stage_allocate (ClutterActor *self,
|
||||
"Following allocation to %.2fx%.2f",
|
||||
width, height);
|
||||
|
||||
clutter_actor_set_allocation (self, box, flags);
|
||||
clutter_actor_set_allocation (self, box);
|
||||
|
||||
clutter_layout_manager_allocate (layout_manager,
|
||||
CLUTTER_CONTAINER (self),
|
||||
&children_box,
|
||||
flags);
|
||||
&children_box);
|
||||
|
||||
/* Ensure the window is sized correctly */
|
||||
if (priv->min_size_changed)
|
||||
@ -712,12 +710,11 @@ clutter_stage_allocate (ClutterActor *self,
|
||||
override.x2, override.y2);
|
||||
|
||||
/* and store the overridden allocation */
|
||||
clutter_actor_set_allocation (self, &override, flags);
|
||||
clutter_actor_set_allocation (self, &override);
|
||||
|
||||
clutter_layout_manager_allocate (layout_manager,
|
||||
CLUTTER_CONTAINER (self),
|
||||
&override,
|
||||
flags);
|
||||
&override);
|
||||
}
|
||||
|
||||
/* reset the viewport if the allocation effectively changed */
|
||||
@ -1368,8 +1365,7 @@ _clutter_stage_maybe_relayout (ClutterActor *actor)
|
||||
CLUTTER_SET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT);
|
||||
|
||||
old_version = priv->pending_relayouts_version;
|
||||
clutter_actor_allocate_preferred_size (queued_actor,
|
||||
CLUTTER_ALLOCATION_NONE);
|
||||
clutter_actor_allocate_preferred_size (queued_actor);
|
||||
|
||||
CLUTTER_UNSET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT);
|
||||
|
||||
|
@ -3037,8 +3037,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
|
||||
|
||||
static void
|
||||
clutter_text_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
ClutterText *text = CLUTTER_TEXT (self);
|
||||
ClutterActorClass *parent_class;
|
||||
@ -3058,7 +3057,7 @@ clutter_text_allocate (ClutterActor *self,
|
||||
box->y2 - box->y1);
|
||||
|
||||
parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
|
||||
parent_class->allocate (self, box, flags);
|
||||
parent_class->allocate (self, box);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
|
@ -333,21 +333,20 @@ clutter_group_real_get_preferred_height (ClutterActor *actor,
|
||||
|
||||
static void
|
||||
clutter_group_real_allocate (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *allocation)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
ClutterActorClass *klass;
|
||||
|
||||
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||
klass->allocate (actor, allocation, flags);
|
||||
klass->allocate (actor, allocation);
|
||||
|
||||
if (priv->children == NULL)
|
||||
return;
|
||||
|
||||
clutter_layout_manager_allocate (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
allocation, flags);
|
||||
allocation);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -716,8 +716,8 @@ actor_pivot (void)
|
||||
clutter_actor_add_child (stage, actor_explicit);
|
||||
|
||||
/* Fake allocation or pivot-point will not have any effect */
|
||||
clutter_actor_allocate (actor_implicit, &allocation, CLUTTER_ALLOCATION_NONE);
|
||||
clutter_actor_allocate (actor_explicit, &allocation, CLUTTER_ALLOCATION_NONE);
|
||||
clutter_actor_allocate (actor_implicit, &allocation);
|
||||
clutter_actor_allocate (actor_explicit, &allocation);
|
||||
|
||||
clutter_actor_set_pivot_point (actor_implicit, 0.5, 0.5);
|
||||
clutter_actor_set_pivot_point (actor_explicit, 0.5, 0.5);
|
||||
|
@ -82,7 +82,7 @@ on_timeout (gpointer data)
|
||||
/* Only allocated actors can be picked, so force an allocation
|
||||
* of the overlay actor here.
|
||||
*/
|
||||
clutter_actor_allocate (over_actor, &over_actor_box, 0);
|
||||
clutter_actor_allocate (over_actor, &over_actor_box);
|
||||
|
||||
if (g_test_verbose ())
|
||||
g_print ("Clipped covering actor:\n");
|
||||
|
@ -276,15 +276,14 @@ my_thing_get_preferred_height (ClutterActor *self,
|
||||
|
||||
static void
|
||||
my_thing_allocate (ClutterActor *self,
|
||||
const ClutterActorBox *box,
|
||||
ClutterAllocationFlags flags)
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
MyThingPrivate *priv;
|
||||
gfloat current_x, current_y, max_row_height;
|
||||
ClutterActorIter iter;
|
||||
ClutterActor *child;
|
||||
|
||||
clutter_actor_set_allocation (self, box, flags);
|
||||
clutter_actor_set_allocation (self, box);
|
||||
|
||||
priv = MY_THING (self)->priv;
|
||||
|
||||
@ -322,7 +321,7 @@ my_thing_allocate (ClutterActor *self,
|
||||
child_box.x2 = child_box.x1 + natural_width;
|
||||
child_box.y2 = child_box.y1 + natural_height;
|
||||
|
||||
clutter_actor_allocate (child, &child_box, flags);
|
||||
clutter_actor_allocate (child, &child_box);
|
||||
|
||||
/* if we take into account the transformation of the children
|
||||
* then we first check if it's transformed; then we get the
|
||||
|
Loading…
Reference in New Issue
Block a user