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clutter: Remove deprecated macros usage
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3103>
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@ -517,83 +517,6 @@
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* ```
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*/
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/**
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* CLUTTER_ACTOR_IS_MAPPED:
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* @a: a #ClutterActor
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*
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* Evaluates to %TRUE if the %CLUTTER_ACTOR_MAPPED flag is set.
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*
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* The mapped state is set when the actor is visible and all its parents up
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* to a top-level (e.g. a #ClutterStage) are visible, realized, and mapped.
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*
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* This check can be used to see if an actor is going to be painted, as only
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* actors with the %CLUTTER_ACTOR_MAPPED flag set are going to be painted.
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*
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* The %CLUTTER_ACTOR_MAPPED flag is managed by Clutter itself, and it should
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* not be checked directly; instead, the recommended usage is to connect a
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* handler on the #GObject::notify signal for the #ClutterActor:mapped
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* property of #ClutterActor, and check the presence of
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* the %CLUTTER_ACTOR_MAPPED flag on state changes.
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*
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* It is also important to note that Clutter may delay the changes of
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* the %CLUTTER_ACTOR_MAPPED flag on top-levels due to backend-specific
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* limitations, or during the reparenting of an actor, to optimize
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* unnecessary (and potentially expensive) state changes.
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*
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* Deprecated: 1.24: Use clutter_actor_is_mapped() or the #ClutterActor:mapped
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* property instead of this macro.
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*/
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/**
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* CLUTTER_ACTOR_IS_REALIZED:
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* @a: a #ClutterActor
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*
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* Evaluates to %TRUE if the %CLUTTER_ACTOR_REALIZED flag is set.
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*
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* The realized state has an actor-dependant interpretation. If an
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* actor wants to delay allocating resources until it is attached to a
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* stage, it may use the realize state to do so. However it is
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* perfectly acceptable for an actor to allocate Cogl resources before
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* being realized because there is only one drawing context used by Clutter
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* so any resources will work on any stage. If an actor is mapped it
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* must also be realized, but an actor can be realized and unmapped
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* (this is so hiding an actor temporarily doesn't do an expensive
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* unrealize/realize).
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*
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* To be realized an actor must be inside a stage, and all its parents
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* must be realized.
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*
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* Deprecated: 1.24: Use clutter_actor_is_realized() or the #ClutterActor:realized
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* property instead of this macro.
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*/
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/**
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* CLUTTER_ACTOR_IS_VISIBLE:
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* @a: a #ClutterActor
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*
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* Evaluates to %TRUE if the actor has been shown, %FALSE if it's hidden.
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* Equivalent to the ClutterActor::visible object property.
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*
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* Note that an actor is only painted onscreen if it's mapped, which
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* means it's visible, and all its parents are visible, and one of the
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* parents is a toplevel stage; see also %CLUTTER_ACTOR_IS_MAPPED.
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*
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* Deprecated: 1.24: Use clutter_actor_is_visible() or the #ClutterActor:visible
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* property instead of this macro.
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*/
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/**
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* CLUTTER_ACTOR_IS_REACTIVE:
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* @a: a #ClutterActor
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*
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* Evaluates to %TRUE if the %CLUTTER_ACTOR_REACTIVE flag is set.
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*
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* Only reactive actors will receive event-related signals.
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*
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* Deprecated: 1.24: Use clutter_actor_get_reactive() or the
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* #ClutterActor:reactive property instead of this macro.
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*/
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#include "clutter-build-config.h"
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#include <math.h>
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@ -1148,7 +1071,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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{
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ClutterActorPrivate *priv = self->priv;
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if (CLUTTER_ACTOR_IS_REALIZED (self))
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if (clutter_actor_is_realized (self))
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{
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if (priv->parent == NULL)
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{
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@ -1159,7 +1082,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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_clutter_actor_get_debug_name (self));
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}
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}
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else if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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else if (!clutter_actor_is_realized (priv->parent))
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{
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g_warning ("Realized actor %s has an unrealized parent %s",
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_clutter_actor_get_debug_name (self),
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@ -1167,9 +1090,9 @@ clutter_actor_verify_map_state (ClutterActor *self)
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}
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}
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if (CLUTTER_ACTOR_IS_MAPPED (self))
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if (clutter_actor_is_mapped (self))
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{
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if (!CLUTTER_ACTOR_IS_REALIZED (self))
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if (!clutter_actor_is_realized (self))
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g_warning ("Actor '%s' is mapped but not realized",
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_clutter_actor_get_debug_name (self));
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@ -1177,7 +1100,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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{
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if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (self) &&
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if (!clutter_actor_is_visible (self) &&
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!CLUTTER_ACTOR_IN_DESTRUCTION (self))
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{
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g_warning ("Toplevel actor '%s' is mapped "
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@ -1208,7 +1131,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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iter = iter->priv->parent;
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}
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if (!CLUTTER_ACTOR_IS_VISIBLE (priv->parent))
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if (!clutter_actor_is_visible (priv->parent))
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{
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not visible",
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@ -1216,7 +1139,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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_clutter_actor_get_debug_name (priv->parent));
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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if (!clutter_actor_is_realized (priv->parent))
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{
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not realized",
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@ -1226,7 +1149,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_TOPLEVEL (priv->parent))
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{
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if (!CLUTTER_ACTOR_IS_MAPPED (priv->parent))
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if (!clutter_actor_is_mapped (priv->parent))
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g_warning ("Actor '%s' is mapped but its non-toplevel "
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"parent '%s' is not mapped",
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_clutter_actor_get_debug_name (self),
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@ -1268,7 +1191,7 @@ static void
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clutter_actor_set_mapped (ClutterActor *self,
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gboolean mapped)
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{
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if (CLUTTER_ACTOR_IS_MAPPED (self) == mapped)
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if (clutter_actor_is_mapped (self) == mapped)
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return;
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g_return_if_fail (!CLUTTER_ACTOR_IN_MAP_UNMAP (self));
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@ -1278,12 +1201,12 @@ clutter_actor_set_mapped (ClutterActor *self,
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if (mapped)
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{
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CLUTTER_ACTOR_GET_CLASS (self)->map (self);
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g_assert (CLUTTER_ACTOR_IS_MAPPED (self));
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g_assert (clutter_actor_is_mapped (self));
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}
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else
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{
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CLUTTER_ACTOR_GET_CLASS (self)->unmap (self);
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
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g_assert (!clutter_actor_is_mapped (self));
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}
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CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_MAP_UNMAP);
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@ -1298,7 +1221,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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{
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gboolean was_mapped;
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was_mapped = CLUTTER_ACTOR_IS_MAPPED (self);
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was_mapped = clutter_actor_is_mapped (self);
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if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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@ -1319,7 +1242,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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* should be realized, and that it has to be visible to be
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* mapped.
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*/
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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if (clutter_actor_is_visible (self))
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clutter_actor_realize (self);
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switch (change)
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@ -1348,8 +1271,8 @@ clutter_actor_update_map_state (ClutterActor *self,
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break;
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}
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if (CLUTTER_ACTOR_IS_MAPPED (self) &&
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!CLUTTER_ACTOR_IS_VISIBLE (self) &&
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if (clutter_actor_is_mapped (self) &&
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!clutter_actor_is_visible (self) &&
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!CLUTTER_ACTOR_IN_DESTRUCTION (self))
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{
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g_warning ("Clutter toplevel of type '%s' is not visible, but "
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@ -1403,17 +1326,17 @@ clutter_actor_update_map_state (ClutterActor *self,
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* mapped. This is because we're unmapping from leaf nodes
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* up to root nodes.
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*/
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if (CLUTTER_ACTOR_IS_VISIBLE (self) &&
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if (clutter_actor_is_visible (self) &&
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change != MAP_STATE_MAKE_UNMAPPED)
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{
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gboolean parent_is_visible_realized_toplevel;
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parent_is_visible_realized_toplevel =
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(CLUTTER_ACTOR_IS_TOPLEVEL (parent) &&
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CLUTTER_ACTOR_IS_VISIBLE (parent) &&
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CLUTTER_ACTOR_IS_REALIZED (parent));
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clutter_actor_is_visible (parent) &&
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clutter_actor_is_realized (parent));
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if (CLUTTER_ACTOR_IS_MAPPED (parent) ||
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if (clutter_actor_is_mapped (parent) ||
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parent_is_visible_realized_toplevel)
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{
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must_be_realized = TRUE;
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@ -1432,7 +1355,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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must_be_realized = TRUE;
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (parent))
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if (!clutter_actor_is_realized (parent))
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may_be_realized = FALSE;
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}
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@ -1478,7 +1401,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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* be a g_error? anyway, we have to avoid mapping if this
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* happens)
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*/
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if (CLUTTER_ACTOR_IS_REALIZED (self))
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if (clutter_actor_is_realized (self))
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clutter_actor_set_mapped (self, TRUE);
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}
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}
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@ -1526,7 +1449,7 @@ clutter_actor_real_map (ClutterActor *self)
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ClutterActorPrivate *priv = self->priv;
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ClutterActor *iter;
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
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g_assert (!clutter_actor_is_mapped (self));
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CLUTTER_NOTE (ACTOR, "Mapping actor '%s'",
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_clutter_actor_get_debug_name (self));
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@ -1589,10 +1512,10 @@ clutter_actor_map (ClutterActor *self)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (CLUTTER_ACTOR_IS_MAPPED (self))
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if (clutter_actor_is_mapped (self))
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return;
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if (!CLUTTER_ACTOR_IS_VISIBLE (self))
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if (!clutter_actor_is_visible (self))
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return;
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clutter_actor_update_map_state (self, MAP_STATE_MAKE_MAPPED);
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@ -1604,7 +1527,7 @@ clutter_actor_map (ClutterActor *self)
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*
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* Checks whether a #ClutterActor has been set as mapped.
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*
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* See also %CLUTTER_ACTOR_IS_MAPPED and #ClutterActor:mapped
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* See also #ClutterActor:mapped
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*
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* Returns: %TRUE if the actor is mapped4
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*/
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@ -1613,7 +1536,7 @@ clutter_actor_is_mapped (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return CLUTTER_ACTOR_IS_MAPPED (self);
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return (self->flags & CLUTTER_ACTOR_MAPPED) != FALSE;
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}
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static void
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@ -1660,7 +1583,7 @@ clutter_actor_real_unmap (ClutterActor *self)
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ClutterActorPrivate *priv = self->priv;
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ClutterActor *iter;
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g_assert (CLUTTER_ACTOR_IS_MAPPED (self));
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g_assert (clutter_actor_is_mapped (self));
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CLUTTER_NOTE (ACTOR, "Unmapping actor '%s'",
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_clutter_actor_get_debug_name (self));
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@ -1729,7 +1652,7 @@ clutter_actor_unmap (ClutterActor *self)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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if (!clutter_actor_is_mapped (self))
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return;
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clutter_actor_update_map_state (self, MAP_STATE_MAKE_UNMAPPED);
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@ -1747,7 +1670,7 @@ clutter_actor_queue_shallow_relayout (ClutterActor *self)
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static void
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clutter_actor_real_show (ClutterActor *self)
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{
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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if (clutter_actor_is_visible (self))
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return;
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CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
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@ -1827,7 +1750,7 @@ clutter_actor_show (ClutterActor *self)
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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/* simple optimization */
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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if (clutter_actor_is_visible (self))
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{
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/* we still need to set the :show-on-set-parent property, in
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* case show() is called on an unparented actor
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@ -1872,8 +1795,6 @@ clutter_actor_show (ClutterActor *self)
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*
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* Checks whether an actor is marked as visible.
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*
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* See also %CLUTTER_ACTOR_IS_VISIBLE and #ClutterActor:visible.
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*
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* Returns: %TRUE if the actor visible4
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*/
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gboolean
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@ -1881,13 +1802,13 @@ clutter_actor_is_visible (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return CLUTTER_ACTOR_IS_VISIBLE (self);
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return (self->flags & CLUTTER_ACTOR_VISIBLE) != FALSE;
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}
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static void
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clutter_actor_real_hide (ClutterActor *self)
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (self))
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if (!clutter_actor_is_visible (self))
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return;
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CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
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@ -1920,7 +1841,7 @@ clutter_actor_hide (ClutterActor *self)
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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/* simple optimization */
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if (!CLUTTER_ACTOR_IS_VISIBLE (self))
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if (!clutter_actor_is_visible (self))
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{
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/* we still need to set the :show-on-set-parent property, in
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* case hide() is called on an unparented actor
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@ -1998,8 +1919,6 @@ clutter_actor_realize (ClutterActor *self)
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*
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* Checks whether a #ClutterActor is realized.
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*
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* See also %CLUTTER_ACTOR_IS_REALIZED and #ClutterActor:realized.
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*
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* Returns: %TRUE if the actor is realized4
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*/
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gboolean
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@ -2007,7 +1926,7 @@ clutter_actor_is_realized (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return CLUTTER_ACTOR_IS_REALIZED (self);
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return (self->flags & CLUTTER_ACTOR_REALIZED) != FALSE;
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}
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static void
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@ -2019,7 +1938,7 @@ clutter_actor_realize_internal (ClutterActor *self)
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clutter_actor_verify_map_state (self);
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#endif
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if (CLUTTER_ACTOR_IS_REALIZED (self))
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if (clutter_actor_is_realized (self))
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return;
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/* To be realized, our parent actors must be realized first.
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@ -2042,7 +1961,7 @@ clutter_actor_realize_internal (ClutterActor *self)
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* because e.g. ClutterTexture needs reworking.
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*/
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if (priv->parent == NULL ||
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!CLUTTER_ACTOR_IS_REALIZED (priv->parent))
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!clutter_actor_is_realized (priv->parent))
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return;
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}
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@ -2065,7 +1984,7 @@ static void
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clutter_actor_real_unrealize (ClutterActor *self)
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{
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/* we must be unmapped (implying our children are also unmapped) */
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g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
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g_assert (!clutter_actor_is_mapped (self));
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}
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/**
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@ -2105,7 +2024,7 @@ void
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clutter_actor_unrealize (ClutterActor *self)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (!CLUTTER_ACTOR_IS_MAPPED (self));
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g_return_if_fail (!clutter_actor_is_mapped (self));
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clutter_actor_unrealize_internal (self);
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}
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@ -2136,7 +2055,7 @@ unrealize_actor_before_children_cb (ClutterActor *self,
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/* If an actor is already unrealized we know its children have also
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* already been unrealized... */
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if (!CLUTTER_ACTOR_IS_REALIZED (self))
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if (!clutter_actor_is_realized (self))
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return CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN;
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stage = _clutter_actor_get_stage_internal (self);
|
||||
@ -2243,9 +2162,9 @@ _clutter_actor_rerealize (ClutterActor *self,
|
||||
clutter_actor_verify_map_state (self);
|
||||
#endif
|
||||
|
||||
was_realized = CLUTTER_ACTOR_IS_REALIZED (self);
|
||||
was_mapped = CLUTTER_ACTOR_IS_MAPPED (self);
|
||||
was_showing = CLUTTER_ACTOR_IS_VISIBLE (self);
|
||||
was_realized = clutter_actor_is_realized (self);
|
||||
was_mapped = clutter_actor_is_mapped (self);
|
||||
was_showing = clutter_actor_is_visible (self);
|
||||
|
||||
/* Must be unmapped to unrealize. Note we only have to hide this
|
||||
* actor if it was mapped (if all parents were showing). If actor
|
||||
@ -2255,7 +2174,7 @@ _clutter_actor_rerealize (ClutterActor *self,
|
||||
if (was_mapped)
|
||||
clutter_actor_hide (self);
|
||||
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
|
||||
g_assert (!clutter_actor_is_mapped (self));
|
||||
|
||||
/* unrealize self and all children */
|
||||
clutter_actor_unrealize_not_hiding (self);
|
||||
@ -2326,10 +2245,10 @@ clutter_actor_should_pick (ClutterActor *self,
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_MAPPED (self) &&
|
||||
if (clutter_actor_is_mapped (self) &&
|
||||
clutter_actor_box_is_initialized (&self->priv->allocation) &&
|
||||
(clutter_pick_context_get_mode (pick_context) == CLUTTER_PICK_ALL ||
|
||||
CLUTTER_ACTOR_IS_REACTIVE (self)))
|
||||
clutter_actor_get_reactive (self)))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
@ -2687,7 +2606,7 @@ _clutter_actor_propagate_queue_redraw (ClutterActor *self)
|
||||
* to allow for a ClutterClone, but the appearance of the parent
|
||||
* won't change so we don't have to propagate up the hierarchy.
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
if (!clutter_actor_is_visible (self))
|
||||
break;
|
||||
|
||||
/* We guarantee that we will propagate a queue-redraw up the tree
|
||||
@ -3651,7 +3570,7 @@ clutter_actor_paint (ClutterActor *self,
|
||||
/* if we aren't paintable (not in a toplevel with all
|
||||
* parents paintable) then do nothing.
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (self))
|
||||
if (!clutter_actor_is_mapped (self))
|
||||
return;
|
||||
|
||||
#ifdef COGL_HAS_TRACING
|
||||
@ -3925,7 +3844,7 @@ clutter_actor_pick (ClutterActor *actor,
|
||||
/* if we aren't paintable (not in a toplevel with all
|
||||
* parents paintable) then do nothing.
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (actor))
|
||||
if (!clutter_actor_is_mapped (actor))
|
||||
return;
|
||||
|
||||
/* mark that we are in the paint process */
|
||||
@ -4209,7 +4128,7 @@ clutter_actor_remove_child_internal (ClutterActor *self,
|
||||
* case the child was the only thing that was making it
|
||||
* expand.
|
||||
*/
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
|
||||
if (clutter_actor_is_visible (child) &&
|
||||
(child->priv->needs_compute_expand ||
|
||||
child->priv->needs_x_expand ||
|
||||
child->priv->needs_y_expand))
|
||||
@ -5168,15 +5087,15 @@ clutter_actor_get_property (GObject *object,
|
||||
break;
|
||||
|
||||
case PROP_VISIBLE:
|
||||
g_value_set_boolean (value, CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_value_set_boolean (value, clutter_actor_is_visible (actor));
|
||||
break;
|
||||
|
||||
case PROP_MAPPED:
|
||||
g_value_set_boolean (value, CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_value_set_boolean (value, clutter_actor_is_mapped (actor));
|
||||
break;
|
||||
|
||||
case PROP_REALIZED:
|
||||
g_value_set_boolean (value, CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_value_set_boolean (value, clutter_actor_is_realized (actor));
|
||||
break;
|
||||
|
||||
case PROP_HAS_CLIP:
|
||||
@ -5505,8 +5424,8 @@ clutter_actor_dispose (GObject *object)
|
||||
if (!CLUTTER_ACTOR_IS_TOPLEVEL (self))
|
||||
{
|
||||
/* can't be mapped or realized with no parent */
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (self));
|
||||
g_assert (!CLUTTER_ACTOR_IS_REALIZED (self));
|
||||
g_assert (!clutter_actor_is_mapped (self));
|
||||
g_assert (!clutter_actor_is_realized (self));
|
||||
}
|
||||
|
||||
g_clear_signal_handler (&priv->resolution_changed_id, backend);
|
||||
@ -5687,7 +5606,7 @@ clutter_actor_real_get_paint_volume (ClutterActor *self,
|
||||
* allocation, because apparently some code above Clutter allows
|
||||
* them.
|
||||
*/
|
||||
if ((!CLUTTER_ACTOR_IS_MAPPED (child) &&
|
||||
if ((!clutter_actor_is_mapped (child) &&
|
||||
!clutter_actor_has_mapped_clones (child)) ||
|
||||
!clutter_actor_has_allocation (child))
|
||||
continue;
|
||||
@ -7571,14 +7490,14 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
|
||||
* this allows us to ignore redraws queued on leaf nodes when one
|
||||
* of their parents has been hidden
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (self) &&
|
||||
if (!clutter_actor_is_mapped (self) &&
|
||||
!clutter_actor_has_mapped_clones (self))
|
||||
{
|
||||
CLUTTER_NOTE (PAINT,
|
||||
"Skipping queue_redraw('%s'): mapped=%s, "
|
||||
"has_mapped_clones=%s",
|
||||
_clutter_actor_get_debug_name (self),
|
||||
CLUTTER_ACTOR_IS_MAPPED (self) ? "yes" : "no",
|
||||
clutter_actor_is_mapped (self) ? "yes" : "no",
|
||||
clutter_actor_has_mapped_clones (self) ? "yes" : "no");
|
||||
return;
|
||||
}
|
||||
@ -8768,7 +8687,7 @@ clutter_actor_allocate (ClutterActor *self,
|
||||
priv = self->priv;
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_TOPLEVEL (self) &&
|
||||
!CLUTTER_ACTOR_IS_MAPPED (self) &&
|
||||
!clutter_actor_is_mapped (self) &&
|
||||
!clutter_actor_has_mapped_clones (self))
|
||||
return;
|
||||
|
||||
@ -11131,7 +11050,7 @@ clutter_actor_add_child_internal (ClutterActor *self,
|
||||
* flag set to FALSE, should avoid recomputing the expand flags
|
||||
* state while building the actor tree.
|
||||
*/
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (child) &&
|
||||
if (clutter_actor_is_visible (child) &&
|
||||
(child->priv->needs_compute_expand ||
|
||||
child->priv->needs_x_expand ||
|
||||
child->priv->needs_y_expand))
|
||||
@ -11167,7 +11086,7 @@ clutter_actor_add_child_internal (ClutterActor *self,
|
||||
/* on the other hand, this will catch any other case where
|
||||
* the actor is supposed to be visible when it's added
|
||||
*/
|
||||
if (CLUTTER_ACTOR_IS_MAPPED (child))
|
||||
if (clutter_actor_is_mapped (child))
|
||||
clutter_actor_queue_redraw (child);
|
||||
|
||||
if (clutter_actor_has_mapped_clones (self))
|
||||
@ -11365,7 +11284,7 @@ clutter_actor_get_parent (ClutterActor *self)
|
||||
* Retrieves the 'paint' visibility of an actor recursively checking for non
|
||||
* visible parents.
|
||||
*
|
||||
* This is by definition the same as %CLUTTER_ACTOR_IS_MAPPED.
|
||||
* This is by definition the same as clutter_actor_is_mapped.
|
||||
*
|
||||
* Return Value: %TRUE if the actor is visible and will be painted.
|
||||
*/
|
||||
@ -11374,7 +11293,7 @@ clutter_actor_get_paint_visibility (ClutterActor *actor)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
|
||||
|
||||
return CLUTTER_ACTOR_IS_MAPPED (actor);
|
||||
return clutter_actor_is_mapped (actor);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -11865,7 +11784,7 @@ clutter_actor_set_reactive (ClutterActor *actor,
|
||||
|
||||
priv = actor->priv;
|
||||
|
||||
if (reactive == CLUTTER_ACTOR_IS_REACTIVE (actor))
|
||||
if (reactive == clutter_actor_get_reactive (actor))
|
||||
return;
|
||||
|
||||
if (reactive)
|
||||
@ -11875,13 +11794,13 @@ clutter_actor_set_reactive (ClutterActor *actor,
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (actor), obj_props[PROP_REACTIVE]);
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_REACTIVE (actor) && priv->n_pointers > 0)
|
||||
if (!clutter_actor_get_reactive (actor) && priv->n_pointers > 0)
|
||||
{
|
||||
ClutterActor *stage = _clutter_actor_get_stage_internal (actor);
|
||||
|
||||
clutter_stage_invalidate_focus (CLUTTER_STAGE (stage), actor);
|
||||
}
|
||||
else if (CLUTTER_ACTOR_IS_REACTIVE (actor))
|
||||
else if (clutter_actor_get_reactive (actor))
|
||||
{
|
||||
ClutterActor *parent;
|
||||
|
||||
@ -11892,7 +11811,7 @@ clutter_actor_set_reactive (ClutterActor *actor,
|
||||
|
||||
while (parent)
|
||||
{
|
||||
if (CLUTTER_ACTOR_IS_REACTIVE (parent))
|
||||
if (clutter_actor_get_reactive (parent))
|
||||
break;
|
||||
|
||||
parent = parent->priv->parent;
|
||||
@ -11920,7 +11839,7 @@ clutter_actor_get_reactive (ClutterActor *actor)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
|
||||
|
||||
return CLUTTER_ACTOR_IS_REACTIVE (actor) ? TRUE : FALSE;
|
||||
return (actor->flags & CLUTTER_ACTOR_REACTIVE) != FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -13716,7 +13635,7 @@ _clutter_actor_set_enable_paint_unmapped (ClutterActor *self,
|
||||
/* If the actor isn't ultimately connected to a toplevel, it can't be
|
||||
* realized or painted.
|
||||
*/
|
||||
if (CLUTTER_ACTOR_IS_REALIZED (self))
|
||||
if (clutter_actor_is_realized (self))
|
||||
clutter_actor_update_map_state (self, MAP_STATE_MAKE_MAPPED);
|
||||
}
|
||||
else
|
||||
@ -14064,7 +13983,7 @@ _clutter_actor_set_has_pointer (ClutterActor *self,
|
||||
|
||||
if (has_pointer)
|
||||
{
|
||||
g_assert (CLUTTER_IS_STAGE (self) || CLUTTER_ACTOR_IS_MAPPED (self));
|
||||
g_assert (CLUTTER_IS_STAGE (self) || clutter_actor_is_mapped (self));
|
||||
|
||||
priv->n_pointers++;
|
||||
}
|
||||
@ -14173,7 +14092,7 @@ clutter_actor_has_allocation (ClutterActor *self)
|
||||
priv = self->priv;
|
||||
|
||||
return priv->parent != NULL &&
|
||||
CLUTTER_ACTOR_IS_VISIBLE (self) &&
|
||||
clutter_actor_is_visible (self) &&
|
||||
!priv->needs_allocation;
|
||||
}
|
||||
|
||||
@ -15426,7 +15345,7 @@ clutter_actor_finish_layout (ClutterActor *self,
|
||||
if (!priv->needs_finish_layout)
|
||||
return;
|
||||
|
||||
if ((!CLUTTER_ACTOR_IS_MAPPED (self) &&
|
||||
if ((!clutter_actor_is_mapped (self) &&
|
||||
!clutter_actor_has_mapped_clones (self)) ||
|
||||
CLUTTER_ACTOR_IN_DESTRUCTION (self))
|
||||
return;
|
||||
@ -15515,7 +15434,7 @@ clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (self) &&
|
||||
if (!clutter_actor_is_mapped (self) &&
|
||||
!clutter_actor_has_mapped_clones (self))
|
||||
return FALSE;
|
||||
|
||||
@ -15535,7 +15454,7 @@ clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
|
||||
ClutterActor *clone = key;
|
||||
GList *clone_views;
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (clone))
|
||||
if (!clutter_actor_is_mapped (clone))
|
||||
continue;
|
||||
|
||||
clone_views = clutter_actor_peek_stage_views (clone);
|
||||
@ -15548,7 +15467,7 @@ clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
|
||||
* it, so if we're hidden and an actor up the hierarchy has a clone,
|
||||
* we won't be visible.
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (actor))
|
||||
if (!clutter_actor_is_visible (actor))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -17059,7 +16978,7 @@ should_skip_implicit_transition (ClutterActor *self,
|
||||
* on the account of the fact that the actor is not going to be visible
|
||||
* when those transitions happen
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (self) &&
|
||||
if (!clutter_actor_is_mapped (self) &&
|
||||
!clutter_actor_has_mapped_clones (self))
|
||||
return TRUE;
|
||||
|
||||
@ -18329,7 +18248,7 @@ clutter_actor_needs_expand (ClutterActor *self,
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
if (!clutter_actor_is_visible (self))
|
||||
return FALSE;
|
||||
|
||||
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
|
||||
@ -18632,7 +18551,7 @@ clutter_actor_has_mapped_clones (ClutterActor *self)
|
||||
g_hash_table_iter_init (&iter, actor->priv->clones);
|
||||
while (g_hash_table_iter_next (&iter, &key, NULL))
|
||||
{
|
||||
if (CLUTTER_ACTOR_IS_MAPPED (key))
|
||||
if (clutter_actor_is_mapped (key))
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -18641,7 +18560,7 @@ clutter_actor_has_mapped_clones (ClutterActor *self)
|
||||
* it, so if we're hidden and an actor up the hierarchy has a clone,
|
||||
* we won't be visible.
|
||||
*/
|
||||
if (!CLUTTER_ACTOR_IS_VISIBLE (actor))
|
||||
if (!clutter_actor_is_visible (actor))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -19072,7 +18991,7 @@ clutter_actor_collect_event_actors (ClutterActor *self,
|
||||
{
|
||||
ClutterActor *parent = iter->priv->parent;
|
||||
|
||||
if (CLUTTER_ACTOR_IS_REACTIVE (iter) || /* an actor must be reactive */
|
||||
if (clutter_actor_get_reactive (iter) || /* an actor must be reactive */
|
||||
parent == NULL) /* unless it's the stage */
|
||||
g_ptr_array_add (actors, iter);
|
||||
|
||||
|
@ -81,22 +81,6 @@ G_BEGIN_DECLS
|
||||
CLUTTER_MACRO_DEPRECATED \
|
||||
(((ClutterActor*)(a))->flags &= ~(f))
|
||||
|
||||
#define CLUTTER_ACTOR_IS_MAPPED(a) \
|
||||
CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_is_mapped instead") \
|
||||
((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
|
||||
|
||||
#define CLUTTER_ACTOR_IS_REALIZED(a) \
|
||||
CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_is_realized instead") \
|
||||
((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
|
||||
|
||||
#define CLUTTER_ACTOR_IS_VISIBLE(a) \
|
||||
CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_is_visible instead") \
|
||||
((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
|
||||
|
||||
#define CLUTTER_ACTOR_IS_REACTIVE(a) \
|
||||
CLUTTER_MACRO_DEPRECATED_FOR ("Deprecated macro. Use clutter_actor_get_reactive instead") \
|
||||
((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
|
||||
|
||||
typedef struct _ClutterActorClass ClutterActorClass;
|
||||
typedef struct _ClutterActorPrivate ClutterActorPrivate;
|
||||
|
||||
|
@ -1217,7 +1217,7 @@ clutter_stage_dispose (GObject *object)
|
||||
{
|
||||
CLUTTER_NOTE (BACKEND, "Disposing of the stage implementation");
|
||||
|
||||
if (CLUTTER_ACTOR_IS_REALIZED (object))
|
||||
if (clutter_actor_is_realized (CLUTTER_ACTOR (object)))
|
||||
_clutter_stage_window_unrealize (priv->impl);
|
||||
|
||||
g_object_unref (priv->impl);
|
||||
@ -4449,7 +4449,7 @@ cancel_implicit_grab_on_actor (PointerDeviceEntry *entry,
|
||||
|
||||
if (parent)
|
||||
{
|
||||
g_assert (CLUTTER_ACTOR_IS_MAPPED (parent));
|
||||
g_assert (clutter_actor_is_mapped (parent));
|
||||
|
||||
entry->implicit_grab_actor = parent;
|
||||
clutter_actor_set_implicitly_grabbed (entry->implicit_grab_actor, TRUE);
|
||||
|
@ -105,7 +105,7 @@ meta_cullable_cull_out_children (MetaCullable *cullable,
|
||||
|
||||
needs_culling = (unobscured_region != NULL && clip_region != NULL);
|
||||
|
||||
if (needs_culling && !CLUTTER_ACTOR_IS_VISIBLE (child))
|
||||
if (needs_culling && !clutter_actor_is_visible (child))
|
||||
needs_culling = FALSE;
|
||||
|
||||
/* If an actor has effects applied, then that can change the area
|
||||
|
@ -201,7 +201,7 @@ meta_dnd_actor_drag_finish (MetaDnDActor *self,
|
||||
clutter_actor_set_easing_duration (actor, DRAG_FAILED_DURATION);
|
||||
clutter_actor_set_opacity (actor, 0);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (self->drag_origin))
|
||||
if (clutter_actor_is_visible (self->drag_origin))
|
||||
{
|
||||
MetaWindowActor *origin_actor;
|
||||
float anchor_x, anchor_y;
|
||||
|
@ -977,7 +977,7 @@ meta_window_actor_sync_visibility (MetaWindowActor *self)
|
||||
MetaWindowActorPrivate *priv =
|
||||
meta_window_actor_get_instance_private (self);
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (self) != priv->visible)
|
||||
if (clutter_actor_is_visible (CLUTTER_ACTOR (self)) != priv->visible)
|
||||
{
|
||||
if (priv->visible)
|
||||
clutter_actor_show (CLUTTER_ACTOR (self));
|
||||
|
@ -162,7 +162,7 @@ meta_window_group_get_paint_volume (ClutterActor *self,
|
||||
{
|
||||
const ClutterPaintVolume *child_volume;
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_MAPPED (child))
|
||||
if (!clutter_actor_is_mapped (child))
|
||||
continue;
|
||||
|
||||
child_volume = clutter_actor_get_transformed_paint_volume (child, self);
|
||||
|
@ -17,13 +17,13 @@ actor_initial_state (void)
|
||||
|
||||
if (!g_test_quiet ())
|
||||
g_print ("initial state - visible: %s, realized: %s, mapped: %s\n",
|
||||
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
|
||||
clutter_actor_is_visible (actor) ? "yes" : "no",
|
||||
clutter_actor_is_realized (actor) ? "yes" : "no",
|
||||
clutter_actor_is_mapped (actor) ? "yes" : "no");
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!(clutter_actor_is_realized (actor)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (actor)));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
g_assert (actor == NULL);
|
||||
@ -42,13 +42,13 @@ actor_shown_not_parented (void)
|
||||
|
||||
if (!g_test_quiet ())
|
||||
g_print ("show without a parent - visible: %s, realized: %s, mapped: %s\n",
|
||||
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
|
||||
clutter_actor_is_visible (actor) ? "yes" : "no",
|
||||
clutter_actor_is_realized (actor) ? "yes" : "no",
|
||||
clutter_actor_is_mapped (actor) ? "yes" : "no");
|
||||
|
||||
g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!clutter_actor_is_realized (actor));
|
||||
g_assert (!clutter_actor_is_mapped (actor));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
g_assert (actor == NULL);
|
||||
@ -64,16 +64,16 @@ actor_realized (void)
|
||||
|
||||
actor = clutter_actor_new ();
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
|
||||
g_assert (!(clutter_actor_is_realized (actor)));
|
||||
|
||||
clutter_actor_hide (actor); /* don't show, so won't map */
|
||||
clutter_actor_add_child (stage, actor);
|
||||
clutter_actor_realize (actor);
|
||||
|
||||
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (clutter_actor_is_realized (actor));
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (actor)));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
}
|
||||
@ -89,34 +89,34 @@ actor_mapped (void)
|
||||
|
||||
actor = clutter_actor_new ();
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(clutter_actor_is_realized (actor)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
|
||||
clutter_actor_add_child (stage, actor);
|
||||
|
||||
if (!g_test_quiet ())
|
||||
g_print ("adding to a container should map - "
|
||||
"visible: %s, realized: %s, mapped: %s\n",
|
||||
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
|
||||
clutter_actor_is_visible (actor) ? "yes" : "no",
|
||||
clutter_actor_is_realized (actor) ? "yes" : "no",
|
||||
clutter_actor_is_mapped (actor) ? "yes" : "no");
|
||||
|
||||
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (clutter_actor_is_realized (actor));
|
||||
g_assert (clutter_actor_is_mapped (actor));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
|
||||
clutter_actor_hide (actor);
|
||||
|
||||
if (!g_test_quiet ())
|
||||
g_print ("hiding should unmap - "
|
||||
"visible: %s, realized: %s, mapped: %s\n",
|
||||
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
|
||||
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
|
||||
clutter_actor_is_visible (actor) ? "yes" : "no",
|
||||
clutter_actor_is_realized (actor) ? "yes" : "no",
|
||||
clutter_actor_is_mapped (actor) ? "yes" : "no");
|
||||
|
||||
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (clutter_actor_is_realized (actor));
|
||||
g_assert (!clutter_actor_is_mapped (actor));
|
||||
g_assert (!clutter_actor_is_visible (actor));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
}
|
||||
@ -135,30 +135,30 @@ actor_visibility_not_recursive (void)
|
||||
clutter_actor_hide (group); /* don't show, so won't map */
|
||||
clutter_actor_hide (actor); /* don't show, so won't map */
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (stage)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (stage)));
|
||||
g_assert (!(clutter_actor_is_visible (group)));
|
||||
g_assert (!(clutter_actor_is_visible (actor)));
|
||||
|
||||
clutter_actor_add_child (stage, group);
|
||||
clutter_actor_add_child (group, actor);
|
||||
|
||||
clutter_actor_show (actor);
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (stage));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
g_assert (!clutter_actor_is_visible (group));
|
||||
g_assert (!clutter_actor_is_visible (stage));
|
||||
|
||||
clutter_actor_show (stage);
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (stage));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
g_assert (!clutter_actor_is_visible (group));
|
||||
g_assert (clutter_actor_is_visible (stage));
|
||||
|
||||
clutter_actor_hide (actor);
|
||||
clutter_actor_hide (group);
|
||||
clutter_actor_hide (stage);
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!clutter_actor_is_visible (actor));
|
||||
|
||||
clutter_actor_show (stage);
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!clutter_actor_is_visible (actor));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
clutter_actor_destroy (group);
|
||||
@ -180,23 +180,23 @@ actor_realize_not_recursive (void)
|
||||
clutter_actor_hide (group); /* don't show, so won't map */
|
||||
clutter_actor_hide (actor); /* don't show, so won't map */
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
|
||||
g_assert (!(clutter_actor_is_realized (group)));
|
||||
g_assert (!(clutter_actor_is_realized (actor)));
|
||||
|
||||
clutter_actor_add_child (stage, group);
|
||||
clutter_actor_add_child (group, actor);
|
||||
|
||||
clutter_actor_realize (group);
|
||||
|
||||
g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
|
||||
g_assert (clutter_actor_is_realized (group));
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
|
||||
g_assert (!(clutter_actor_is_mapped (group)));
|
||||
g_assert (!(clutter_actor_is_visible (group)));
|
||||
|
||||
/* realizing group did not realize the child */
|
||||
g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!clutter_actor_is_realized (actor));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (actor)));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
clutter_actor_destroy (group);
|
||||
@ -218,33 +218,33 @@ actor_map_recursive (void)
|
||||
clutter_actor_hide (group); /* hide at first */
|
||||
clutter_actor_show (actor); /* show at first */
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
|
||||
g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!(clutter_actor_is_realized (group)));
|
||||
g_assert (!(clutter_actor_is_realized (actor)));
|
||||
g_assert (!(clutter_actor_is_mapped (group)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (group)));
|
||||
g_assert ((clutter_actor_is_visible (actor)));
|
||||
|
||||
clutter_actor_add_child (stage, group);
|
||||
clutter_actor_add_child (group, actor);
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
|
||||
g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!(clutter_actor_is_realized (group)));
|
||||
g_assert (!(clutter_actor_is_realized (actor)));
|
||||
g_assert (!(clutter_actor_is_mapped (group)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (group)));
|
||||
g_assert ((clutter_actor_is_visible (actor)));
|
||||
|
||||
/* show group, which should map and realize both
|
||||
* group and child.
|
||||
*/
|
||||
clutter_actor_show (group);
|
||||
g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
|
||||
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (CLUTTER_ACTOR_IS_MAPPED (group));
|
||||
g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (clutter_actor_is_realized (group));
|
||||
g_assert (clutter_actor_is_realized (actor));
|
||||
g_assert (clutter_actor_is_mapped (group));
|
||||
g_assert (clutter_actor_is_mapped (actor));
|
||||
g_assert (clutter_actor_is_visible (group));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
clutter_actor_destroy (group);
|
||||
@ -261,7 +261,7 @@ actor_show_on_set_parent (void)
|
||||
|
||||
group = clutter_actor_new ();
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
|
||||
g_assert (!(clutter_actor_is_visible (group)));
|
||||
|
||||
clutter_actor_add_child (stage, group);
|
||||
|
||||
@ -270,7 +270,7 @@ actor_show_on_set_parent (void)
|
||||
"show-on-set-parent", &show_on_set_parent,
|
||||
NULL);
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
|
||||
g_assert (!(clutter_actor_is_visible (actor)));
|
||||
g_assert (show_on_set_parent);
|
||||
|
||||
clutter_actor_add_child (group, actor);
|
||||
@ -278,7 +278,7 @@ actor_show_on_set_parent (void)
|
||||
"show-on-set-parent", &show_on_set_parent,
|
||||
NULL);
|
||||
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
g_assert (show_on_set_parent);
|
||||
|
||||
g_object_ref (actor);
|
||||
@ -287,9 +287,9 @@ actor_show_on_set_parent (void)
|
||||
"show-on-set-parent", &show_on_set_parent,
|
||||
NULL);
|
||||
|
||||
g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!clutter_actor_is_realized (actor));
|
||||
g_assert (!clutter_actor_is_mapped (actor));
|
||||
g_assert (clutter_actor_is_visible (actor));
|
||||
g_assert (show_on_set_parent);
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
@ -301,8 +301,8 @@ actor_show_on_set_parent (void)
|
||||
g_object_get (actor,
|
||||
"show-on-set-parent", &show_on_set_parent,
|
||||
NULL);
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (!clutter_actor_is_visible (actor));
|
||||
g_assert (!clutter_actor_is_mapped (actor));
|
||||
g_assert (show_on_set_parent);
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
@ -313,8 +313,8 @@ actor_show_on_set_parent (void)
|
||||
g_object_get (actor,
|
||||
"show-on-set-parent", &show_on_set_parent,
|
||||
NULL);
|
||||
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
|
||||
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
|
||||
g_assert (!clutter_actor_is_visible (actor));
|
||||
g_assert (!clutter_actor_is_mapped (actor));
|
||||
g_assert (!show_on_set_parent);
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
@ -339,16 +339,16 @@ clone_no_map (void)
|
||||
clutter_actor_add_child (group, actor);
|
||||
clutter_actor_add_child (stage, group);
|
||||
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (!(clutter_actor_is_mapped (group)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
|
||||
clone = clutter_clone_new (group);
|
||||
|
||||
clutter_actor_add_child (stage, clone);
|
||||
|
||||
g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
|
||||
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
|
||||
g_assert (clutter_actor_is_mapped (clone));
|
||||
g_assert (!(clutter_actor_is_mapped (group)));
|
||||
g_assert (!(clutter_actor_is_mapped (actor)));
|
||||
|
||||
clutter_actor_destroy (actor);
|
||||
clutter_actor_destroy (CLUTTER_ACTOR (clone));
|
||||
|
Loading…
Reference in New Issue
Block a user