cleanup: Fix various typos

Using the typos cli app

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3169>
This commit is contained in:
Bilal Elmoussaoui 2023-08-10 01:44:52 +02:00 committed by Marge Bot
parent 04f18ae726
commit cd27cb5c85
41 changed files with 77 additions and 77 deletions

12
NEWS
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@ -659,7 +659,7 @@ Translators:
* wayland: Make each wl_output correspond to one monitor [Jonas; !1712]
* Expose 'inactive-since' timestamp to uresourced [Nishal; !1960]
* Pass dirty rects to secondary GPU [Piotr; !1879]
* Support commiting preedit string on focus loss [Carlos; !1940]
* Support committing preedit string on focus loss [Carlos; !1940]
* Improve auto-rotation support [Marco; !1233]
* Add meta_window_actor_paint_to_content() [Robert; !1893]
* Fixed crashes [Jonas, Ray, Robert; !1947, !1979, !1965, !1958]
@ -1068,7 +1068,7 @@ Translators:
* Optimize resource scale computation [Jonas D.; !1196, !1276, !1343]
* Allow animating ClutterActor's content property [Georges; !1301]
* Implement backgrounds as ClutterContent [Georges; !1302]
* Add ClutterAlignContraint:pivot-point property [Jonas D.; !737]
* Add ClutterAlignConstraint:pivot-point property [Jonas D.; !737]
* Fix crash on area screenshots with fractional scaling [Sebastian; !1320]
* Do not paint textures of fully obscured windows [Robert; !1326]
* Use a more appropriate combine function on opaque areas [Daniel; !1331]
@ -3603,7 +3603,7 @@ Translations:
wasn't usable from a GNOME Shell extension, so has been changed to take
a GSettings object rather than the name of a schema [Jasper; #673014]
* Don't try to auto-maximize not-maximizable windows; this fixes the problem
with the Nautilus desktop window being mis-positioned when enabled
with the Nautilus desktop window being mispositioned when enabled
[Owen; #673566]
* Fix a crash in the default plugin (not used in GNOME) [Giovanni; #673809]
* Make the <Super> key work when set as the mouse button modifier
@ -3718,7 +3718,7 @@ Translations:
* Handle changes to workspaces-only-on-primary GSetting [Florian; #664853]
* Don't use the Clutter default stage [Jasper; #664028]
* Fix compilation with --disable-introspection [Lionel; #661871]
* Fix problem where stage could end up mis-sized on startup with
* Fix problem where stage could end up missized on startup with
multiple monitors [Lionel]
* Misc bug fixes [Adel, Lionel, Jasper; #666015]
@ -4045,7 +4045,7 @@ Translations:
meta_window_get_monitor()
MetaWindow::window-entered-monitor, <etaWindow::window-left-monitor
meta_window_move_to_monitor() [Florian]
* Behavior improvemnts for attached modal dialogs:
* Behavior improvements for attached modal dialogs:
- Allow dragging dragging on the titlebar to move the parent ["Ron"]
- Allow resizing [Florian]
- Constrain to be on the current monitor [Florian]
@ -4814,7 +4814,7 @@ Translations: none
Thanks to Thomas Thurman for improvements in this version.
- Add casts to fix failure to build from source on 64bit hosts (Thomas) (#562106)
- Added script to produce annoucements (Thomas)
- Added script to produce announcements (Thomas)
Translations
Jorge González (es)

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@ -27,7 +27,7 @@ that on CallyRoot:
* CallyUtil callbacks these signals are related to key event
listeners (key snooper simulation). One of the main CallyUtil
responsabilities is managing event (connecting, emitting), so I
responsibilities is managing event (connecting, emitting), so I
would prefer to not start to add/mix more functionalities here.
Ideally it would be better to emit all CallyStage methods from
@ -56,7 +56,7 @@ Adding -Wshadow option and solving warnings related
2010-06-14 Alejandro Piñeiro <apinheiro@igalia.com>
Added dummy padding for future vt expasion
Added dummy padding for future vt expansion
Added dummy padding on the different classes structures, to allow
future expansion of virtual methods.
@ -393,7 +393,7 @@ Manage properly ATK_STATE_ACTIVE on CallyStage
* cally/cally-stage.c
Added private struct
(cally_stage_class_init),(cally_stage_init),(cally_stage_real_initalize):
(cally_stage_class_init),(cally_stage_init),(cally_stage_real_initialize):
Initialization stuff
(cally_stage_activate_cb)
(cally_stage_deactivate_cb): new ClutterStage signal callbacks, change
@ -975,7 +975,7 @@ Missing cail-rectangle.[ch] files, according 2009-02-23 entry at Changelog
2009-02-18 Alejandro Pinheiro <apinheiro@igalia.com>
* configure.ac: added aditional compile flags
* configure.ac: added additional compile flags
* cail/cail-actor.[ch]: Reimplemented support for AtkAction interface
* cail/cail-root.[ch]: code style review

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@ -41,7 +41,7 @@
* has a key focus managed by the stage. Basically any actor can be focused using
* clutter_stage_set_key_focus. So, we will use this approach: all actors are
* focusable, and we get the currently focused using clutter_stage_get_key_focus
* This affects focus related stateset and some atk_componenet focus methods (like
* This affects focus related stateset and some atk_component focus methods (like
* grab focus).
*
* In the same way, we will manage the focus state change management

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@ -35,7 +35,7 @@
*
* In the old times, it was just ClutterCloneTexture. So, from a a11y POV
* CallyCloneTexture was just another image, like ClutterTexture, and if
* it was a clone was irrevelant. So on cally-0.8, CallyCloneTexture
* it was a clone was irrelevant. So on cally-0.8, CallyCloneTexture
* expose a object with role ATK_ROLE_IMAGE. But now, ClutterClone is more
* general. You can clone any object, including groups, and made things
* like have one text entry, and a clone with different properties in the

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@ -518,7 +518,7 @@ destroy_child_meta (ClutterContainer *container,
* @container specific state for @actor.
*
* Return value: (transfer none): the #ClutterChildMeta for the @actor child
* of @container or %NULL if the specifiec actor does not exist or the
* of @container or %NULL if the specific actor does not exist or the
* container is not configured to provide `ClutterChildMeta`s
*/
ClutterChildMeta *

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@ -150,7 +150,7 @@
* static void
* my_effect_class_init (MyEffectClass *klass)
* {
* ClutterActorMetaClas *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
* ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
*
* meta_class->set_actor = my_effect_set_actor;
*

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@ -1246,7 +1246,7 @@ typedef enum
* @CLUTTER_COLORSPACE_SRGB: Default sRGB colorspace
* @CLUTTER_COLORSPACE_BT2020: BT2020 colorspace
*
* Colorspace informations.
* Colorspace information.
*/
typedef enum
{

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@ -52,7 +52,7 @@ struct _ClutterInputDevice
{
GObject parent_instance;
/* Accessiblity */
/* Accessibility */
ClutterVirtualInputDevice *accessibility_virtual_device;
ClutterPtrA11yData *ptr_a11y_data;
};

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@ -289,7 +289,7 @@ _clutter_threads_dispatch_free (gpointer data)
* range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE
* @func: function to call
* @data: data to pass to the function
* @notify: functio to call when the idle source is removed
* @notify: function to call when the idle source is removed
*
* Adds a function to be called whenever there are no higher priority
* events pending. If the function returns %FALSE it is automatically

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@ -1586,7 +1586,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
* @framebuffer. It will then use @pipeline to paint the stored
* operations.
*
* When using this constructor, the caller is reponsible for setting
* When using this constructor, the caller is responsible for setting
* up @framebuffer, including its modelview and projection matrices,
* and the viewport, and the @pipeline as well.
*

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@ -715,7 +715,7 @@ construct_each_objects (gpointer key,
/* we have unfinished business */
if (oinfo->has_unresolved)
{
/* this should not happen, but resilence is
/* this should not happen, but resilience is
* a good thing in a parser
*/
if (oinfo->object == NULL)

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@ -171,7 +171,7 @@ clutter_seat_class_init (ClutterSeatClass *klass)
*
* The signal is emitted each time either the
* latched modifiers mask or locked modifiers mask are changed as the
* result of keyboard accessibilty's sticky keys operations.
* result of keyboard accessibility's sticky keys operations.
*/
signals[KBD_A11Y_MASK_CHANGED] =
g_signal_new (I_("kbd-a11y-mods-state-changed"),

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@ -4215,7 +4215,7 @@ setup_implicit_grab (PointerDeviceEntry *entry)
}
CLUTTER_NOTE (GRABS,
"[device=%p sequence=%p] Aquiring implicit grab",
"[device=%p sequence=%p] Acquiring implicit grab",
entry->device, entry->sequence);
g_assert (entry->press_count == 0);

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@ -141,7 +141,7 @@ units_em_to_pixels (const gchar *font_name,
* @units: (out caller-allocates): a #ClutterUnits
* @mm: millimeters
*
* Stores a value in millimiters inside @units
* Stores a value in millimeters inside @units
*/
void
clutter_units_from_mm (ClutterUnits *units,

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@ -109,9 +109,9 @@ _cogl_boxed_value_equal (const CoglBoxedValue *bva,
}
static void
_cogl_boxed_value_tranpose (float *dst,
int size,
const float *src)
_cogl_boxed_value_transpose (float *dst,
int size,
const float *src)
{
int y, x;
@ -141,9 +141,9 @@ _cogl_boxed_value_set_x (CoglBoxedValue *bv,
g_free (bv->v.array);
if (transpose)
_cogl_boxed_value_tranpose (bv->v.float_value,
size,
value);
_cogl_boxed_value_transpose (bv->v.float_value,
size,
value);
else
memcpy (bv->v.float_value, value, value_size);
}
@ -167,11 +167,11 @@ _cogl_boxed_value_set_x (CoglBoxedValue *bv,
int value_num;
for (value_num = 0; value_num < count; value_num++)
_cogl_boxed_value_tranpose (bv->v.float_array +
value_num * size * size,
size,
(const float *) value +
value_num * size * size);
_cogl_boxed_value_transpose (bv->v.float_array +
value_num * size * size,
size,
(const float *) value +
value_num * size * size);
}
else
memcpy (bv->v.array, value, count * value_size);

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@ -335,7 +335,7 @@ _cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
*
* If we find this is a problem for real world applications
* then in the path tessellation case we could potentially add an
* explicit cogl_path_tesselate_stroke() api that can throw an
* explicit cogl_path_tessellate_stroke() api that can throw an
* error for the app to cache. For the journal we could
* potentially flush the journal in smaller batches so we use
* smaller buffers, though that would probably not help for

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@ -86,10 +86,10 @@
#define N_POS_COMPONENTS POS_STRIDE
#define COLOR_STRIDE 1 /* number of 32bit words */
#define TEX_STRIDE 2 /* number of 32bit words */
#define MIN_LAYER_PADING 2
#define MIN_LAYER_PADDING 2
#define GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS(N_LAYERS) \
(POS_STRIDE + COLOR_STRIDE + \
TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADING ? MIN_LAYER_PADING : N_LAYERS))
TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADDING ? MIN_LAYER_PADDING : N_LAYERS))
/* If a batch is longer than this threshold then we'll assume it's not
worth doing software clipping and it's cheaper to program the GPU
@ -664,8 +664,8 @@ compare_entry_strides (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
/* TODO: We should be padding the n_layers == 1 case as if it were
* n_layers == 2 so we can reduce the need to split batches. */
if (entry0->n_layers == entry1->n_layers ||
(entry0->n_layers <= MIN_LAYER_PADING &&
entry1->n_layers <= MIN_LAYER_PADING))
(entry0->n_layers <= MIN_LAYER_PADDING &&
entry1->n_layers <= MIN_LAYER_PADDING))
return TRUE;
else
return FALSE;

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@ -53,7 +53,7 @@ _cogl_pipeline_cache_free (CoglPipelineCache *cache);
* Gets a pipeline from the cache that has the same state as
* @key_pipeline for the state in
* COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN. If there is no
* matching pipline already then a copy of key_pipeline is stored in
* matching pipeline already then a copy of key_pipeline is stored in
* the cache so that it will be used next time the function is called
* with a similar pipeline. In that case the copy itself will be
* returned
@ -66,7 +66,7 @@ _cogl_pipeline_cache_get_fragment_template (CoglPipelineCache *cache,
* Gets a pipeline from the cache that has the same state as
* @key_pipeline for the state in
* COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN. If there is no
* matching pipline already then a copy of key_pipeline is stored in
* matching pipeline already then a copy of key_pipeline is stored in
* the cache so that it will be used next time the function is called
* with a similar pipeline. In that case the copy itself will be
* returned
@ -80,7 +80,7 @@ _cogl_pipeline_cache_get_vertex_template (CoglPipelineCache *cache,
* @key_pipeline for the combination of the state state in
* COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN and
* COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN. If there is no
* matching pipline already then a copy of key_pipeline is stored in
* matching pipeline already then a copy of key_pipeline is stored in
* the cache so that it will be used next time the function is called
* with a similar pipeline. In that case the copy itself will be
* returned

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@ -513,7 +513,7 @@ _cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
/* Algorithm:
*
* 1) Walk the ancestors of each layer to the root node, adding a
* pointer to each ancester node to two linked lists
* pointer to each ancestor node to two linked lists
*
* 2) Compare the lists to find the nodes where they start to
* differ marking the common_ancestor node for each list.

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@ -74,7 +74,7 @@ COGL_GTYPE_DEFINE_CLASS (Pipeline, pipeline);
* subsequently instantiated pipelines created via the cogl_pipeline_new()
* API will initially be a copy of this pipeline.
*
* The default pipeline is the topmost ancester for all pipelines.
* The default pipeline is the topmost ancestor for all pipelines.
*/
void
_cogl_pipeline_init_default_pipeline (void)
@ -1889,7 +1889,7 @@ _cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
/* Algorithm:
*
* 1) Walk the ancestors of each pipeline to the root node, adding a
* pointer to each ancester node to two linked lists
* pointer to each ancestor node to two linked lists
*
* 2) Compare the lists to find the nodes where they start to
* differ marking the common_ancestor node for each list.

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@ -149,7 +149,7 @@ struct _CoglTextureVtable
gboolean value);
};
typedef enum _CoglTextureSoureType {
typedef enum _CoglTextureSourceType {
COGL_TEXTURE_SOURCE_TYPE_SIZE = 1,
COGL_TEXTURE_SOURCE_TYPE_BITMAP,
COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE,

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@ -222,7 +222,7 @@ cogl_texture_set_premultiplied (CoglTexture *texture,
* green and blue components for the given @texture as set by
* cogl_texture_set_premultiplied().
*
* By default the pre-multipled state is @TRUE.
* By default the pre-multiplied state is @TRUE.
*
* Return value: %TRUE if red, green and blue components are
* internally stored pre-multiplied by the alpha

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@ -285,7 +285,7 @@ cogl_shader_source (CoglHandle shader,
* Retrieves the type of a shader #CoglHandle
*
* Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
* or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
* or %COGL_SHADER_TYPE_FRAGMENT if the shader is a fragment processor
* Deprecated: 1.16: Use #CoglSnippet api
*/
COGL_DEPRECATED_FOR (cogl_snippet_)

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@ -1,6 +1,6 @@
/*
* Copyright (C) 2011,2013 Intel Corporation.
* Copyrigth (C) 2020 Red Hat
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

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@ -1,6 +1,6 @@
/*
* Copyright (C) 2011,2013 Intel Corporation.
* Copyrigth (C) 2020 Red Hat
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

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@ -698,7 +698,7 @@ check_barrier (MetaInputCaptureSession *session,
meta_dbus_session_manager_get_backend (session->session_manager);
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
gboolean has_adjecent_monitor = FALSE;
gboolean has_adjacent_monitor = FALSE;
GList *logical_monitors;
GList *l;
@ -731,13 +731,13 @@ check_barrier (MetaInputCaptureSession *session,
case LINE_ADJACENCY_NONE:
break;
case LINE_ADJACENCY_CONTAINED:
if (has_adjecent_monitor)
if (has_adjacent_monitor)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_DATA,
"Adjecent to multiple monitor edges");
"Adjacent to multiple monitor edges");
return FALSE;
}
has_adjecent_monitor = TRUE;
has_adjacent_monitor = TRUE;
break;
case LINE_ADJACENCY_OVERLAP:
g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_DATA,
@ -750,7 +750,7 @@ check_barrier (MetaInputCaptureSession *session,
}
}
return has_adjecent_monitor;
return has_adjacent_monitor;
}
static unsigned int

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@ -1158,7 +1158,7 @@ meta_remote_desktop_session_cancel_transfer_requests (MetaRemoteDesktopSession *
}
static gboolean
transfer_request_cleanup_timout (gpointer user_data)
transfer_request_cleanup_timeout (gpointer user_data)
{
MetaRemoteDesktopSession *session = user_data;
@ -1307,7 +1307,7 @@ reset_transfer_cleanup_timeout (MetaRemoteDesktopSession *session)
g_clear_handle_id (&session->transfer_request_timeout_id, g_source_remove);
session->transfer_request_timeout_id =
g_timeout_add (TRANSFER_REQUEST_CLEANUP_TIMEOUT_MS,
transfer_request_cleanup_timout,
transfer_request_cleanup_timeout,
session);
}

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@ -649,7 +649,7 @@ maybe_add_damaged_regions_metadata (MetaScreenCastStreamSrc *src,
{
spa_meta_for_each (meta_region, spa_meta_video_damage)
{
g_warning ("Not enough buffers (%d) to accomodate damaged "
g_warning ("Not enough buffers (%d) to accommodate damaged "
"regions (%d)", num_buffers_available, n_rectangles);
meta_region->region = SPA_REGION (0, 0,
priv->video_format.size.width,

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@ -1047,7 +1047,7 @@ realize_cursor_sprite_for_crtc (MetaCursorRenderer *renderer,
meta_kms_crtc_get_id (kms_crtc),
meta_kms_device_get_path (kms_device));
COGL_TRACE_BEGIN_SCOPED (CursorRendererNAtiveRealize,
COGL_TRACE_BEGIN_SCOPED (CursorRendererNativeRealize,
"Cursor Renderer Native (realize for crtc)");
if (META_IS_CURSOR_SPRITE_XCURSOR (cursor_sprite))
{

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@ -3508,7 +3508,7 @@ set_keyboard_map (GTask *task)
* @seat_impl: the #ClutterSeat created by the evdev backend
* @keymap: the new keymap
*
* Instructs @evdev to use the speficied keyboard map. This will cause
* Instructs @evdev to use the specified keyboard map. This will cause
* the backend to drop the state and create a new one with the new
* map. To avoid state being lost, callers should ensure that no key
* is pressed when calling this function.

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@ -655,7 +655,7 @@ meta_compositor_switch_workspace (MetaCompositor *compositor,
/* We have to explicitly call this to fix up stacking order of the
* actors; this is because the abs stacking position of actors does not
* necessarily change during the window hiding/unhiding, only their
* relative position toward the destkop window.
* relative position toward the desktop window.
*/
meta_finish_workspace_switch (compositor);
}

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@ -25,7 +25,7 @@
* Some pixel formats that are used in the wild are a bit more complex than
* just ARGB and all its variants. For example: a component might be put in a
* different plane (i.e. at a different place in memory). Another example are
* formats that use Y, U, and V components rather than RGB; if we composit them
* formats that use Y, U, and V components rather than RGB; if we composite them
* onto an RGBA framebuffer, we have to make sure for example that these get
* converted to the right color format first (using e.g. a shader).
*/

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@ -68,7 +68,7 @@ meta_surface_actor_wayland_is_opaque (MetaSurfaceActor *actor)
return meta_shaped_texture_is_opaque (stex);
}
#define UNOBSCURED_TRESHOLD 0.1
#define UNOBSCURED_THRESHOLD 0.1
gboolean
meta_surface_actor_wayland_is_view_primary (MetaSurfaceActor *actor,
@ -149,10 +149,10 @@ meta_surface_actor_wayland_is_view_primary (MetaSurfaceActor *actor,
refresh_rate = clutter_stage_view_get_refresh_rate (view);
if ((refresh_rate > highest_refresh_rate &&
(biggest_unobscurred_fraction < UNOBSCURED_TRESHOLD ||
unobscurred_fraction > UNOBSCURED_TRESHOLD)) ||
(biggest_unobscurred_fraction < UNOBSCURED_TRESHOLD &&
unobscurred_fraction > UNOBSCURED_TRESHOLD))
(biggest_unobscurred_fraction < UNOBSCURED_THRESHOLD ||
unobscurred_fraction > UNOBSCURED_THRESHOLD)) ||
(biggest_unobscurred_fraction < UNOBSCURED_THRESHOLD &&
unobscurred_fraction > UNOBSCURED_THRESHOLD))
{
current_primary_view = view;
highest_refresh_rate = refresh_rate;

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@ -344,7 +344,7 @@ meta_context_real_configure (MetaContext *context,
* @error: a return location for errors
*
* Returns: %TRUE if the commandline arguments (if any) were valid and if the
* configuration has been successfull, %FALSE otherwise
* configuration has been successful, %FALSE otherwise
*/
gboolean
meta_context_configure (MetaContext *context,

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@ -1649,7 +1649,7 @@ meta_preference_to_string (MetaPreference pref)
return "VISUAL_BELL_TYPE";
case META_PREF_GNOME_ACCESSIBILITY:
return "GNOME_ACCESSIBILTY";
return "GNOME_ACCESSIBILITY";
case META_PREF_GNOME_ANIMATIONS:
return "GNOME_ANIMATIONS";

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@ -50,7 +50,7 @@
* To update or initialize reference images for tests, set the
* MUTTER_REF_TEST_UPDATE environment variable.
*
* The MUTTER_REF_TEST_UPDATE is interpreted as a comma seperated list of
* The MUTTER_REF_TEST_UPDATE is interpreted as a comma separated list of
* regular expressions. If the test path matches any of the regular
* expressions, the test reference image will be updated, unless the
* existing reference image is pixel identical to the newly created one.

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@ -244,7 +244,7 @@ on_sync_event (WaylandDisplay *display,
{
g_assert (serial == 0);
/* Sync event 0 is sent when the popup window actor is destryed;
/* Sync event 0 is sent when the popup window actor is destroyed;
* prepare for opening a popup for the same wl_surface.
*/
wl_surface_attach (popup_surface, NULL, 0, 0);

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@ -795,7 +795,7 @@ meta_wayland_keyboard_set_focus (MetaWaylandKeyboard *keyboard,
&keyboard->resource_list,
wl_resource_get_client (focus_surface_resource));
/* Make sure a11y masks are applied before braodcasting modifiers */
/* Make sure a11y masks are applied before broadcasting modifiers */
kbd_a11y_apply_mask (keyboard);
if (!wl_list_empty (&keyboard->focus_resource_list))

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@ -550,7 +550,7 @@ save_yourself_callback (SmcConn smc_conn,
/* ignore Global style saves
*
* This interpretaion of the Local/Global/Both styles
* This interpretation of the Local/Global/Both styles
* was discussed extensively on the xdg-list. See:
*
* https://listman.redhat.com/pipermail/xdg-list/2002-July/000615.html

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@ -6,7 +6,7 @@
* A system which can inspect sets of properties of given windows
* and take appropriate action given their values.
*
* Note that all the meta_window_reload_propert* functions require a
* Note that all the meta_window_reload_property* functions require a
* round trip to the server.
*
* The guts of this system are in meta_display_init_window_prop_hooks().
@ -1894,7 +1894,7 @@ RELOAD_STRING (gtk_menubar_object_path, "gtk-menubar-object-path")
/**
* meta_x11_display_init_window_prop_hooks:
* @x11_display: The #MetaDX11isplay
* @x11_display: The #MetaX11Display
*
* Initialises the property hooks system. Each row in the table named "hooks"
* represents an action to take when a property is found on a newly-created

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@ -6,7 +6,7 @@
* A system which can inspect sets of properties of given windows
* and take appropriate action given their values.
*
* Note that all the meta_window_reload_propert* functions require a
* Note that all the meta_window_reload_property* functions require a
* round trip to the server.
*/
@ -61,7 +61,7 @@ void meta_window_load_initial_properties (MetaWindow *window);
* meta_x11_display_init_window_prop_hooks:
* @x11_display: The X11 display.
*
* Initialises the hooks used for the reload_propert* functions
* Initialises the hooks used for the reload_property* functions
* on a particular display, and stores a pointer to them in the
* x11_display.
*/
@ -70,7 +70,7 @@ void meta_x11_display_init_window_prop_hooks (MetaX11Display *x11_display);
/**
* meta_x11_display_free_window_prop_hooks:
* @x11_display: The X11 display.
* Frees the hooks used for the reload_propert* functions
* Frees the hooks used for the reload_property* functions
* for a particular display.
*/
void meta_x11_display_free_window_prop_hooks (MetaX11Display *x11_display);