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clutter/actor: Cache transformations applied using apply_transform vfunc
If we want to invalidate the stage-views list reliably on changes to the actors transformation matrices, we also need to get notified about changes to the custom transformations applied using the apply_transform() vfunc. So provide a new API that allows invalidating the transformation matrix for actors implementing custom transformations, too. This in turn allows us to cache the matrix applied using the apply_transform() vfunc by moving responsibility of keeping track of the caching from clutter_actor_real_apply_transform() to _clutter_actor_apply_modelview_transform(). https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1343
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@ -3034,14 +3034,9 @@ clutter_actor_real_apply_transform (ClutterActor *self,
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ClutterMatrix *matrix)
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{
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ClutterActorPrivate *priv = self->priv;
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CoglMatrix *transform = &priv->transform;
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const ClutterTransformInfo *info;
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float pivot_x = 0.f, pivot_y = 0.f;
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/* we already have a cached transformation */
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if (priv->transform_valid)
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goto multiply_and_return;
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info = _clutter_actor_get_transform_info_or_defaults (self);
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/* compute the pivot point given the allocated size */
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@ -3067,10 +3062,10 @@ clutter_actor_real_apply_transform (ClutterActor *self,
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const ClutterTransformInfo *parent_info;
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parent_info = _clutter_actor_get_transform_info_or_defaults (priv->parent);
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clutter_matrix_init_from_matrix (transform, &(parent_info->child_transform));
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clutter_matrix_init_from_matrix (matrix, &(parent_info->child_transform));
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}
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else
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clutter_matrix_init_identity (transform);
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clutter_matrix_init_identity (matrix);
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/* if we have an overriding transformation, we use that, and get out */
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if (info->transform_set)
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@ -3079,11 +3074,11 @@ clutter_actor_real_apply_transform (ClutterActor *self,
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* translations, since :transform is relative to the actor's coordinate
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* space, and to the pivot point
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*/
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cogl_matrix_translate (transform,
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cogl_matrix_translate (matrix,
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priv->allocation.x1 + pivot_x,
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priv->allocation.y1 + pivot_y,
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info->pivot_z);
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cogl_matrix_multiply (transform, transform, &info->transform);
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cogl_matrix_multiply (matrix, matrix, &info->transform);
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goto roll_back_pivot;
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}
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@ -3091,7 +3086,7 @@ clutter_actor_real_apply_transform (ClutterActor *self,
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* of decomposing the pivot and translation info separate operations,
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* we just compose everything into a single translation
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*/
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cogl_matrix_translate (transform,
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cogl_matrix_translate (matrix,
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priv->allocation.x1 + pivot_x + info->translation.x,
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priv->allocation.y1 + pivot_y + info->translation.y,
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info->z_position + info->pivot_z + info->translation.z);
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@ -3108,27 +3103,21 @@ clutter_actor_real_apply_transform (ClutterActor *self,
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* code we use when interpolating transformations
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*/
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if (info->scale_x != 1.0 || info->scale_y != 1.0 || info->scale_z != 1.0)
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cogl_matrix_scale (transform, info->scale_x, info->scale_y, info->scale_z);
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cogl_matrix_scale (matrix, info->scale_x, info->scale_y, info->scale_z);
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if (info->rz_angle)
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cogl_matrix_rotate (transform, info->rz_angle, 0, 0, 1.0);
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cogl_matrix_rotate (matrix, info->rz_angle, 0, 0, 1.0);
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if (info->ry_angle)
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cogl_matrix_rotate (transform, info->ry_angle, 0, 1.0, 0);
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cogl_matrix_rotate (matrix, info->ry_angle, 0, 1.0, 0);
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if (info->rx_angle)
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cogl_matrix_rotate (transform, info->rx_angle, 1.0, 0, 0);
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cogl_matrix_rotate (matrix, info->rx_angle, 1.0, 0, 0);
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roll_back_pivot:
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/* roll back the pivot translation */
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if (pivot_x != 0.f || pivot_y != 0.f || info->pivot_z != 0.f)
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cogl_matrix_translate (transform, -pivot_x, -pivot_y, -info->pivot_z);
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/* we have a valid modelview */
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priv->transform_valid = TRUE;
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multiply_and_return:
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cogl_matrix_multiply (matrix, matrix, &priv->transform);
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cogl_matrix_translate (matrix, -pivot_x, -pivot_y, -info->pivot_z);
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}
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/* Applies the transforms associated with this actor to the given
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@ -3137,7 +3126,17 @@ void
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_clutter_actor_apply_modelview_transform (ClutterActor *self,
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ClutterMatrix *matrix)
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{
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CLUTTER_ACTOR_GET_CLASS (self)->apply_transform (self, matrix);
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ClutterActorPrivate *priv = self->priv;
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if (priv->transform_valid)
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goto out;
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CLUTTER_ACTOR_GET_CLASS (self)->apply_transform (self, &priv->transform);
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priv->transform_valid = TRUE;
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out:
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cogl_matrix_multiply (matrix, matrix, &priv->transform);
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}
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/*
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@ -19739,3 +19738,20 @@ clutter_actor_queue_immediate_relayout (ClutterActor *self)
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if (stage)
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clutter_stage_set_actor_needs_immediate_relayout (stage);
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}
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/**
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* clutter_actor_invalidate_transform:
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* @self: A #ClutterActor
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*
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* Invalidate the cached transformation matrix of @self.
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* This is needed for implementations overriding the apply_transform()
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* vfunc and has to be called if the matrix returned by apply_transform()
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* would change.
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*/
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void
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clutter_actor_invalidate_transform (ClutterActor *self)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->transform_valid = FALSE;
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}
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@ -178,7 +178,10 @@ struct _ClutterActor
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* implementation.
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* @apply_transform: virtual function, used when applying the transformations
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* to an actor before painting it or when transforming coordinates or
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* the allocation; it must chain up to the parent's implementation
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* the allocation; if the transformation calculated by this function may
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* have changed, the cached transformation must be invalidated by calling
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* clutter_actor_invalidate_transform(); it must chain up to the parent's
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* implementation
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* @parent_set: signal class handler for the #ClutterActor::parent-set
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* @destroy: signal class handler for #ClutterActor::destroy. It must
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* chain up to the parent's implementation
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@ -918,6 +921,9 @@ void clutter_actor_pick_box (ClutterActor *self,
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CLUTTER_EXPORT
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GList * clutter_actor_peek_stage_views (ClutterActor *self);
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CLUTTER_EXPORT
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void clutter_actor_invalidate_transform (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_H__ */
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@ -262,6 +262,7 @@ clutter_clone_allocate (ClutterActor *self,
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{
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priv->x_scale = x_scale;
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priv->y_scale = y_scale;
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clutter_actor_invalidate_transform (CLUTTER_ACTOR (self));
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}
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#if 0
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@ -2905,6 +2905,8 @@ clutter_stage_update_view_perspective (ClutterStage *stage)
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z_2d,
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priv->viewport[2],
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priv->viewport[3]);
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clutter_actor_invalidate_transform (CLUTTER_ACTOR (stage));
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}
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void
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