mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 03:22:04 +00:00
2007-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the glFog() functions and enabling the GL_FOG flag. * clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set(). * clutter/cogl/gles/cogl.c: Add GL/ES implementation of cogl_fog_set(). * clutter.symbols: Add new symbols. * clutter/clutter-stage.h: Add API to enable depth cueing on the stage using a linear GL fog, and to set the parameters for it (#637). * clutter/clutter-stage.c (clutter_stage_paint): Enable the GL fog if the ClutterStage:use-fog property is true. * tests/test-depth.c: Test the new stage API.
This commit is contained in:
parent
a770e57193
commit
99acb8e9c1
21
ChangeLog
21
ChangeLog
@ -1,3 +1,24 @@
|
||||
2007-11-21 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
|
||||
glFog() functions and enabling the GL_FOG flag.
|
||||
|
||||
* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
|
||||
|
||||
* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
|
||||
cogl_fog_set().
|
||||
|
||||
* clutter.symbols: Add new symbols.
|
||||
|
||||
* clutter/clutter-stage.h: Add API to enable depth cueing on
|
||||
the stage using a linear GL fog, and to set the parameters
|
||||
for it (#637).
|
||||
|
||||
* clutter/clutter-stage.c (clutter_stage_paint): Enable the
|
||||
GL fog if the ClutterStage:use-fog property is true.
|
||||
|
||||
* tests/test-depth.c: Test the new stage API.
|
||||
|
||||
2007-11-20 Øyvind Kolås <pippin@o-hand.com>
|
||||
|
||||
* clutter/clutter-main.c: (event_click_count_generate): generalized
|
||||
|
@ -404,6 +404,12 @@ clutter_stage_get_title
|
||||
clutter_stage_set_user_resizable
|
||||
clutter_stage_get_user_resizable
|
||||
clutter_stage_set_key_focus
|
||||
clutter_stage_set_use_fog
|
||||
clutter_stage_get_use_fog
|
||||
clutter_stage_set_fog
|
||||
clutter_stage_get_fog
|
||||
clutter_stage_set_fogx
|
||||
clutter_stage_get_fogx
|
||||
clutter_texture_error_quark
|
||||
clutter_texture_get_type
|
||||
clutter_texture_new
|
||||
|
@ -57,11 +57,13 @@ struct _ClutterStagePrivate
|
||||
{
|
||||
ClutterColor color;
|
||||
ClutterPerspective perspective;
|
||||
ClutterFog fog;
|
||||
|
||||
guint is_fullscreen : 1;
|
||||
guint is_offscreen : 1;
|
||||
guint is_cursor_visible : 1;
|
||||
guint is_user_resizable : 1;
|
||||
guint use_fog : 1;
|
||||
|
||||
gchar *title;
|
||||
ClutterActor *key_focused_actor;
|
||||
@ -77,7 +79,8 @@ enum
|
||||
PROP_CURSOR_VISIBLE,
|
||||
PROP_PERSPECTIVE,
|
||||
PROP_TITLE,
|
||||
PROP_USER_RESIZE
|
||||
PROP_USER_RESIZE,
|
||||
PROP_USE_FOG
|
||||
};
|
||||
|
||||
enum
|
||||
@ -98,6 +101,14 @@ clutter_stage_paint (ClutterActor *self)
|
||||
|
||||
cogl_paint_init (&priv->color);
|
||||
|
||||
if (priv->use_fog)
|
||||
{
|
||||
cogl_fog_set (&priv->color,
|
||||
priv->fog.density,
|
||||
priv->fog.z_near,
|
||||
priv->fog.z_far);
|
||||
}
|
||||
|
||||
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (self);
|
||||
}
|
||||
|
||||
@ -169,6 +180,9 @@ clutter_stage_set_property (GObject *object,
|
||||
case PROP_USER_RESIZE:
|
||||
clutter_stage_set_user_resizable (stage, g_value_get_boolean (value));
|
||||
break;
|
||||
case PROP_USE_FOG:
|
||||
clutter_stage_set_use_fog (stage, g_value_get_boolean (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
@ -214,6 +228,9 @@ clutter_stage_get_property (GObject *object,
|
||||
case PROP_USER_RESIZE:
|
||||
g_value_set_boolean (value, priv->is_user_resizable);
|
||||
break;
|
||||
case PROP_USE_FOG:
|
||||
g_value_set_boolean (value, priv->use_fog);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
@ -309,6 +326,22 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
||||
"Stage Title",
|
||||
NULL,
|
||||
CLUTTER_PARAM_READWRITE));
|
||||
/**
|
||||
* ClutterStage:use-fog:
|
||||
*
|
||||
* Whether the stage should use a linear GL "fog" for creating the
|
||||
* depth-cueing effect to enhance the perception of depth by fading
|
||||
* actors farther from the viewpoing.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
g_object_class_install_property (gobject_class,
|
||||
PROP_USE_FOG,
|
||||
g_param_spec_boolean ("use-fog",
|
||||
"Use Fog",
|
||||
"Whether to enable depth cueing",
|
||||
FALSE,
|
||||
CLUTTER_PARAM_READWRITE));
|
||||
|
||||
/**
|
||||
* ClutterStage::fullscreen
|
||||
@ -326,7 +359,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
||||
NULL, NULL,
|
||||
clutter_marshal_VOID__VOID,
|
||||
G_TYPE_NONE, 0);
|
||||
|
||||
/**
|
||||
* ClutterStage::unfullscreen
|
||||
* @stage: the stage which has left a fullscreen state.
|
||||
@ -344,8 +376,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
||||
NULL, NULL,
|
||||
clutter_marshal_VOID__VOID,
|
||||
G_TYPE_NONE, 0);
|
||||
|
||||
|
||||
/**
|
||||
* ClutterStage::activate
|
||||
* @stage: the stage which was activated
|
||||
@ -363,7 +393,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
|
||||
NULL, NULL,
|
||||
clutter_marshal_VOID__VOID,
|
||||
G_TYPE_NONE, 0);
|
||||
|
||||
/**
|
||||
* ClutterStage::deactivate
|
||||
* @stage: the stage which was deactivated
|
||||
@ -399,6 +428,7 @@ clutter_stage_init (ClutterStage *self)
|
||||
priv->is_fullscreen = FALSE;
|
||||
priv->is_user_resizable = FALSE;
|
||||
priv->is_cursor_visible = TRUE;
|
||||
priv->use_fog = FALSE;
|
||||
|
||||
priv->color.red = 0xff;
|
||||
priv->color.green = 0xff;
|
||||
@ -410,6 +440,11 @@ clutter_stage_init (ClutterStage *self)
|
||||
priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED (0.1);
|
||||
priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED (100.0);
|
||||
|
||||
/* depth cueing */
|
||||
priv->fog.density = CLUTTER_FLOAT_TO_FIXED (0.1);
|
||||
priv->fog.z_near = CLUTTER_FLOAT_TO_FIXED (1.0);
|
||||
priv->fog.z_far = CLUTTER_FLOAT_TO_FIXED (2.0);
|
||||
|
||||
clutter_actor_set_size (CLUTTER_ACTOR (self), 640, 480);
|
||||
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
|
||||
clutter_stage_set_key_focus (self, NULL);
|
||||
@ -460,7 +495,7 @@ clutter_stage_set_color (ClutterStage *stage,
|
||||
priv->color.blue = color->blue;
|
||||
priv->color.alpha = color->alpha;
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (stage)))
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (stage))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
g_object_notify (G_OBJECT (stage), "color");
|
||||
@ -504,14 +539,13 @@ clutter_stage_set_perspectivex (ClutterStage *stage,
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (perspective != NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
priv->perspective.fovy = perspective->fovy;
|
||||
priv->perspective.aspect = perspective->aspect;
|
||||
priv->perspective.z_near = perspective->z_near;
|
||||
priv->perspective.z_far = perspective->z_far;
|
||||
|
||||
CLUTTER_SET_PRIVATE_FLAGS(stage, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
priv->perspective = *perspective;
|
||||
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -525,15 +559,10 @@ void
|
||||
clutter_stage_get_perspectivex (ClutterStage *stage,
|
||||
ClutterPerspective *perspective)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (perspective != NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
perspective->fovy = priv->perspective.fovy;
|
||||
perspective->aspect = priv->perspective.aspect;
|
||||
perspective->z_near = priv->perspective.z_near;
|
||||
perspective->z_far = priv->perspective.z_far;
|
||||
*perspective = stage->priv->perspective;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -560,12 +589,13 @@ clutter_stage_set_perspective (ClutterStage *stage,
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
priv->perspective.fovy = CLUTTER_FLOAT_TO_FIXED(fovy);
|
||||
priv->perspective.aspect = CLUTTER_FLOAT_TO_FIXED(aspect);
|
||||
priv->perspective.z_near = CLUTTER_FLOAT_TO_FIXED(z_near);
|
||||
priv->perspective.z_far = CLUTTER_FLOAT_TO_FIXED(z_far);
|
||||
|
||||
CLUTTER_SET_PRIVATE_FLAGS(stage, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -991,21 +1021,183 @@ clutter_stage_get_key_focus (ClutterStage *stage)
|
||||
return CLUTTER_ACTOR (stage);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_get_use_fog:
|
||||
* @stage: the #ClutterStage
|
||||
*
|
||||
* Gets whether the depth cueing effect is enabled on @stage.
|
||||
*
|
||||
* Return value: %TRUE if the the depth cueing effect is enabled
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
gboolean
|
||||
clutter_stage_get_use_fog (ClutterStage *stage)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
||||
|
||||
return stage->priv->use_fog;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_set_use_fog:
|
||||
* @stage: the #ClutterStage
|
||||
* @fog: %TRUE for enabling the depth cueing effect
|
||||
*
|
||||
* Sets whether the depth cueing effect on the stage should be enabled
|
||||
* or not.
|
||||
*
|
||||
* Depth cueing is a 3D effect that makes actors farther away from the
|
||||
* viewing point less opaque, by fading them with the stage color.
|
||||
|
||||
* The parameters of the GL fog used can be changed using the
|
||||
* clutter_stage_set_fog() function.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_stage_set_use_fog (ClutterStage *stage,
|
||||
gboolean fog)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
if (priv->use_fog != fog)
|
||||
{
|
||||
priv->use_fog = fog;
|
||||
|
||||
CLUTTER_NOTE (MISC, "%s depth-cueing inside stage",
|
||||
priv->use_fog ? "enabling" : "disabling");
|
||||
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (stage))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
g_object_notify (G_OBJECT (stage), "use-fog");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_get_fog:
|
||||
* @stage: a #ClutterStage
|
||||
* @density: return location for the intensity dampening
|
||||
* @z_near: return location for the starting point of the depth cueing
|
||||
* @z_far: return location for the ending point of the depth cueing
|
||||
*
|
||||
* Retrieves the settings used by the GL fog to create the
|
||||
* depth cueing effect on the @stage.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_stage_get_fog (ClutterStage *stage,
|
||||
gdouble *density,
|
||||
gdouble *z_near,
|
||||
gdouble *z_far)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
if (density)
|
||||
*density = CLUTTER_FIXED_TO_FLOAT (priv->fog.density);
|
||||
if (z_near)
|
||||
*z_near = CLUTTER_FIXED_TO_FLOAT (priv->fog.z_near);
|
||||
if (z_far)
|
||||
*z_far = CLUTTER_FIXED_TO_FLOAT (priv->fog.z_far);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_set_fog:
|
||||
* @stage: the #ClutterStage
|
||||
* @density: density of the intensity dampening
|
||||
* @z_near: starting point of the depth cueing
|
||||
* @z_far: ending point of the depth cueing
|
||||
*
|
||||
* Sets the GL fog settings used to create the depth cueing effect
|
||||
* on the @stage.
|
||||
*
|
||||
* If the actors are all near the view point you will need a higher @density
|
||||
* and a smaller interval between @z_near and @z_far. On the other hand, if
|
||||
* actors are placed far away from the view point you will need a lower
|
||||
* @density but a bigger interval between @z_near and @z_far.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_stage_set_fog (ClutterStage *stage,
|
||||
gdouble density,
|
||||
gdouble z_near,
|
||||
gdouble z_far)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
priv->fog.density = CLUTTER_FLOAT_TO_FIXED (density);
|
||||
priv->fog.z_near = CLUTTER_FLOAT_TO_FIXED (z_near);
|
||||
priv->fog.z_far = CLUTTER_FLOAT_TO_FIXED (z_far);
|
||||
|
||||
if (priv->use_fog && CLUTTER_ACTOR_IS_VISIBLE (stage))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_set_fogx:
|
||||
* @stage: the #ClutterStage
|
||||
* @fog: a #ClutterFog structure
|
||||
*
|
||||
* Sets the depth cueing settings for the @stage. This is the fixed point
|
||||
* version of clutter_stage_set_fog().
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_stage_set_fogx (ClutterStage *stage,
|
||||
ClutterFog *fog)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (fog != NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
priv->fog = *fog;
|
||||
|
||||
if (priv->use_fog && CLUTTER_ACTOR_IS_VISIBLE (stage))
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_stage_get_fogx:
|
||||
* @stage: the #ClutterStage
|
||||
* @fog: return location for a #ClutterFog structure
|
||||
*
|
||||
* Retrieves the current depth cueing settings from the stage. This is the
|
||||
* fixed point version of clutter_stage_get_fog().
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
void
|
||||
clutter_stage_get_fogx (ClutterStage *stage,
|
||||
ClutterFog *fog)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
g_return_if_fail (fog != NULL);
|
||||
|
||||
*fog = stage->priv->fog;
|
||||
}
|
||||
|
||||
/*** Perspective boxed type ******/
|
||||
|
||||
/**
|
||||
* clutter_perspective_copy:
|
||||
* @perspective: a #ClutterPerspective
|
||||
*
|
||||
* Makes a copy of the perspective structure. The result must be
|
||||
* freed using clutter_perspective_free().
|
||||
*
|
||||
* Return value: an allocated copy of @perspective.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
ClutterPerspective *
|
||||
static ClutterPerspective *
|
||||
clutter_perspective_copy (const ClutterPerspective *perspective)
|
||||
{
|
||||
ClutterPerspective *result;
|
||||
@ -1018,20 +1210,11 @@ clutter_perspective_copy (const ClutterPerspective *perspective)
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_perspective_free:
|
||||
* @perspective: a #ClutterPerspective
|
||||
*
|
||||
* Frees a perspective structure created with clutter_perspective_copy().
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
void
|
||||
static void
|
||||
clutter_perspective_free (ClutterPerspective *perspective)
|
||||
{
|
||||
g_return_if_fail (perspective != NULL);
|
||||
|
||||
g_slice_free (ClutterPerspective, perspective);
|
||||
if (G_LIKELY (perspective))
|
||||
g_slice_free (ClutterPerspective, perspective);
|
||||
}
|
||||
|
||||
GType
|
||||
@ -1040,10 +1223,43 @@ clutter_perspective_get_type (void)
|
||||
static GType our_type = 0;
|
||||
|
||||
if (!our_type)
|
||||
our_type = g_boxed_type_register_static
|
||||
("ClutterPerspective",
|
||||
(GBoxedCopyFunc) clutter_perspective_copy,
|
||||
(GBoxedFreeFunc) clutter_perspective_free);
|
||||
our_type =
|
||||
g_boxed_type_register_static ("ClutterPerspective",
|
||||
(GBoxedCopyFunc) clutter_perspective_copy,
|
||||
(GBoxedFreeFunc) clutter_perspective_free);
|
||||
return our_type;
|
||||
}
|
||||
|
||||
static ClutterFog *
|
||||
clutter_fog_copy (const ClutterFog *fog)
|
||||
{
|
||||
ClutterFog *copy;
|
||||
|
||||
g_return_val_if_fail (fog != NULL, NULL);
|
||||
|
||||
copy = g_slice_new0 (ClutterFog);
|
||||
*copy = *fog;
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_fog_free (ClutterFog *fog)
|
||||
{
|
||||
if (G_LIKELY (fog))
|
||||
g_slice_free (ClutterFog, fog);
|
||||
}
|
||||
|
||||
GType
|
||||
clutter_fog_get_type (void)
|
||||
{
|
||||
static GType our_type = 0;
|
||||
|
||||
if (G_UNLIKELY (our_type == 0))
|
||||
our_type =
|
||||
g_boxed_type_register_static ("ClutterFog",
|
||||
(GBoxedCopyFunc) clutter_fog_copy,
|
||||
(GBoxedFreeFunc) clutter_fog_free);
|
||||
|
||||
return our_type;
|
||||
}
|
||||
|
@ -33,8 +33,9 @@
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
|
||||
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
|
||||
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
|
||||
#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
|
||||
#define CLUTTER_TYPE_STAGE (clutter_stage_get_type())
|
||||
|
||||
#define CLUTTER_STAGE(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
|
||||
@ -63,6 +64,8 @@ G_BEGIN_DECLS
|
||||
clutter_actor_get_height (clutter_stage_get_default ())
|
||||
|
||||
typedef struct _ClutterPerspective ClutterPerspective;
|
||||
typedef struct _ClutterFog ClutterFog;
|
||||
|
||||
typedef struct _ClutterStage ClutterStage;
|
||||
typedef struct _ClutterStageClass ClutterStageClass;
|
||||
typedef struct _ClutterStagePrivate ClutterStagePrivate;
|
||||
@ -118,7 +121,7 @@ struct _ClutterStageClass
|
||||
* @z_near: FIXME
|
||||
* @z_far: FIXME
|
||||
*
|
||||
* Stage perspective definition
|
||||
* Stage perspective definition.
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
@ -130,10 +133,26 @@ struct _ClutterPerspective
|
||||
ClutterFixed z_far;
|
||||
};
|
||||
|
||||
GType clutter_perspective_get_type (void) G_GNUC_CONST;
|
||||
ClutterPerspective *clutter_perspective_copy (const ClutterPerspective *perspective);
|
||||
void clutter_perspective_free (ClutterPerspective *perspective);
|
||||
/**
|
||||
* ClutterFog:
|
||||
* @density: density of the fog
|
||||
* @z_near: start point of the depth cueing
|
||||
* @z_far: end point of the depth cueing
|
||||
*
|
||||
* Fog settings used to create the depth cueing effect. This
|
||||
* structure is useful only when using the fixed point API.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
struct _ClutterFog
|
||||
{
|
||||
ClutterFixed density;
|
||||
ClutterFixed z_near;
|
||||
ClutterFixed z_far;
|
||||
};
|
||||
|
||||
GType clutter_perspective_get_type (void) G_GNUC_CONST;
|
||||
GType clutter_fog_get_type (void) G_GNUC_CONST;
|
||||
GType clutter_stage_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterActor *clutter_stage_get_default (void);
|
||||
@ -177,14 +196,26 @@ G_CONST_RETURN gchar *clutter_stage_get_title (ClutterStage *stage);
|
||||
void clutter_stage_set_user_resizable (ClutterStage *stage,
|
||||
gboolean resizable);
|
||||
gboolean clutter_stage_get_user_resizable (ClutterStage *stage);
|
||||
void clutter_stage_set_use_fog (ClutterStage *stage,
|
||||
gboolean fog);
|
||||
gboolean clutter_stage_get_use_fog (ClutterStage *stage);
|
||||
void clutter_stage_set_fog (ClutterStage *stage,
|
||||
gdouble density,
|
||||
gdouble z_near,
|
||||
gdouble z_far);
|
||||
void clutter_stage_get_fog (ClutterStage *stage,
|
||||
gdouble *density,
|
||||
gdouble *z_near,
|
||||
gdouble *z_far);
|
||||
void clutter_stage_set_fogx (ClutterStage *stage,
|
||||
ClutterFog *fog);
|
||||
void clutter_stage_get_fogx (ClutterStage *stage,
|
||||
ClutterFog *fog);
|
||||
|
||||
/* New experiental calls */
|
||||
void
|
||||
clutter_stage_set_key_focus (ClutterStage *stage,
|
||||
ClutterActor *actor);
|
||||
|
||||
ClutterActor*
|
||||
clutter_stage_get_key_focus (ClutterStage *stage);
|
||||
void clutter_stage_set_key_focus (ClutterStage *stage,
|
||||
ClutterActor *actor);
|
||||
ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -201,6 +201,12 @@ cogl_get_viewport (ClutterFixed v[4]);
|
||||
void
|
||||
cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha);
|
||||
|
||||
void
|
||||
cogl_fog_set (const ClutterColor *fog_color,
|
||||
ClutterFixed density,
|
||||
ClutterFixed z_near,
|
||||
ClutterFixed z_far);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_H__ */
|
||||
|
@ -165,7 +165,10 @@ cogl_paint_init (const ClutterColor *color)
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable (GL_LIGHTING);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_FOG);
|
||||
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
glDepthFunc (GL_LEQUAL);
|
||||
|
||||
cogl_enable (CGL_ENABLE_BLEND);
|
||||
|
||||
@ -234,8 +237,9 @@ cogl_enable (gulong flags)
|
||||
{
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
__enable_flags |= CGL_ENABLE_BLEND;
|
||||
|
||||
__enable_flags |= CGL_ENABLE_BLEND;
|
||||
}
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_BLEND)
|
||||
{
|
||||
@ -246,21 +250,25 @@ cogl_enable (gulong flags)
|
||||
if (flags & CGL_ENABLE_TEXTURE_2D)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_TEXTURE_2D))
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
__enable_flags |= CGL_ENABLE_TEXTURE_2D;
|
||||
{
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
__enable_flags |= CGL_ENABLE_TEXTURE_2D;
|
||||
}
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_TEXTURE_2D)
|
||||
{
|
||||
glDisable (GL_TEXTURE_2D);
|
||||
__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
|
||||
__enable_flags &= ~CGL_ENABLE_TEXTURE_2D;
|
||||
}
|
||||
|
||||
#ifdef GL_TEXTURE_RECTANGLE_ARB
|
||||
if (flags & CGL_ENABLE_TEXTURE_RECT)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_TEXTURE_RECT))
|
||||
{
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
|
||||
__enable_flags |= CGL_ENABLE_TEXTURE_RECT;
|
||||
}
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_TEXTURE_RECT)
|
||||
{
|
||||
@ -272,14 +280,15 @@ cogl_enable (gulong flags)
|
||||
if (flags & CGL_ENABLE_ALPHA_TEST)
|
||||
{
|
||||
if (!(__enable_flags & CGL_ENABLE_ALPHA_TEST))
|
||||
glEnable (GL_ALPHA_TEST);
|
||||
|
||||
__enable_flags |= CGL_ENABLE_ALPHA_TEST;
|
||||
{
|
||||
glEnable (GL_ALPHA_TEST);
|
||||
__enable_flags |= CGL_ENABLE_ALPHA_TEST;
|
||||
}
|
||||
}
|
||||
else if (__enable_flags & CGL_ENABLE_ALPHA_TEST)
|
||||
{
|
||||
glDisable (GL_ALPHA_TEST);
|
||||
__enable_flags &= ~CGL_ENABLE_ALPHA_TEST;
|
||||
__enable_flags &= ~CGL_ENABLE_ALPHA_TEST;
|
||||
}
|
||||
}
|
||||
|
||||
@ -712,3 +721,28 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
*alpha = value;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_fog_set (const ClutterColor *fog_color,
|
||||
ClutterFixed density,
|
||||
ClutterFixed start,
|
||||
ClutterFixed stop)
|
||||
{
|
||||
GLfloat fogColor[4];
|
||||
|
||||
fogColor[0] = ((float) fog_color->red / 0xff * 1.0);
|
||||
fogColor[1] = ((float) fog_color->green / 0xff * 1.0);
|
||||
fogColor[2] = ((float) fog_color->blue / 0xff * 1.0);
|
||||
fogColor[3] = ((float) fog_color->alpha / 0xff * 1.0);
|
||||
|
||||
glEnable (GL_FOG);
|
||||
|
||||
glFogfv (GL_FOG_COLOR, fogColor);
|
||||
|
||||
glFogi (GL_FOG_MODE, GL_LINEAR);
|
||||
glHint (GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
glFogf (GL_FOG_DENSITY, CLUTTER_FIXED_TO_FLOAT (density));
|
||||
glFogf (GL_FOG_START, CLUTTER_FIXED_TO_FLOAT (start));
|
||||
glFogf (GL_FOG_END, CLUTTER_FIXED_TO_FLOAT (stop));
|
||||
}
|
||||
|
@ -115,8 +115,11 @@ cogl_paint_init (const ClutterColor *color)
|
||||
0xff);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
glDisable (GL_LIGHTING);
|
||||
glDisable (GL_DEPTH_TEST);
|
||||
glDisable (GL_LIGHTING);
|
||||
glDisable (GL_FOG);
|
||||
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
glDepthFunc (GL_LEQUAL);
|
||||
|
||||
cogl_enable (CGL_ENABLE_BLEND);
|
||||
|
||||
@ -602,3 +605,28 @@ cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
|
||||
if (alpha)
|
||||
GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) );
|
||||
}
|
||||
|
||||
void
|
||||
cogl_fog_set (const ClutterColor *fog_color,
|
||||
ClutterFixed density,
|
||||
ClutterFixed z_near,
|
||||
ClutterFixed z_far)
|
||||
{
|
||||
GLfixed fogColor[4];
|
||||
|
||||
fogColor[0] = (fog_color->red << 16) / 0xff;
|
||||
fogColor[1] = (fog_color->green << 16) / 0xff;
|
||||
fogColor[2] = (fog_color->blue << 16) / 0xff;
|
||||
fogColor[3] = (fog_color->alpha << 16) / 0xff;
|
||||
|
||||
glEnable (GL_FOG);
|
||||
|
||||
glFogxv (GL_FOG_COLOR, fogColor);
|
||||
|
||||
glFogi (GL_FOG_MODE, GL_LINEAR);
|
||||
glHint (GL_FOG_HINT, GL_NICEST);
|
||||
|
||||
glFogx (GL_FOG_DENSITY, (GLfixed) density);
|
||||
glFogx (GL_FOG_START, (GLfixed) z_near);
|
||||
glFogx (GL_FOG_STOP, (GLfixed) z_far);
|
||||
}
|
||||
|
@ -1,3 +1,7 @@
|
||||
2007-11-21 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter-sections.txt: Add the new ClutterStage fog API.
|
||||
|
||||
2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter-sections.txt: Add ClutterScore symbols and
|
||||
|
@ -456,13 +456,11 @@ clutter_stage_hide_cursor
|
||||
clutter_stage_get_actor_at_pos
|
||||
clutter_stage_snapshot
|
||||
clutter_stage_event
|
||||
clutter_stage_get_key_focus
|
||||
clutter_stage_set_key_focus
|
||||
clutter_stage_get_key_focus
|
||||
|
||||
<SUBSECTION>
|
||||
ClutterPerspective
|
||||
clutter_perspective_copy
|
||||
clutter_perspective_free
|
||||
clutter_stage_set_perspective
|
||||
clutter_stage_set_perspectivex
|
||||
clutter_stage_get_perspective
|
||||
@ -473,6 +471,16 @@ clutter_stage_set_title
|
||||
clutter_stage_get_title
|
||||
clutter_stage_set_user_resizable
|
||||
clutter_stage_get_user_resizable
|
||||
|
||||
<SUBSECTION>
|
||||
ClutterFog
|
||||
clutter_stage_set_use_fog
|
||||
clutter_stage_get_use_fog
|
||||
clutter_stage_set_fog
|
||||
clutter_stage_get_fog
|
||||
clutter_stage_set_fogx
|
||||
clutter_stage_get_fogx
|
||||
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_STAGE
|
||||
CLUTTER_IS_STAGE
|
||||
@ -485,6 +493,7 @@ CLUTTER_TYPE_PERSPECTIVE
|
||||
ClutterStagePrivate
|
||||
clutter_stage_get_type
|
||||
clutter_perspective_get_type
|
||||
clutter_fog_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
|
@ -12,14 +12,14 @@ timeline_completed (ClutterTimeline *timeline,
|
||||
|
||||
if (zoom_in)
|
||||
{
|
||||
depth_start = 100;
|
||||
depth_end = 0;
|
||||
depth_start = 0;
|
||||
depth_end = -500;
|
||||
zoom_in = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
depth_start = 0;
|
||||
depth_end = 100;
|
||||
depth_start = -500;
|
||||
depth_end = 0;
|
||||
zoom_in = TRUE;
|
||||
}
|
||||
|
||||
@ -37,8 +37,9 @@ main (int argc, char *argv[])
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
ClutterActor *stage;
|
||||
ClutterActor *hand, *label;
|
||||
ClutterActor *hand, *label, *rect;
|
||||
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
|
||||
ClutterColor rect_color = { 0, 0, 0, 0x88 };
|
||||
GdkPixbuf *pixbuf;
|
||||
GError *error;
|
||||
|
||||
@ -51,22 +52,29 @@ main (int argc, char *argv[])
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
|
||||
|
||||
g_signal_connect (stage,
|
||||
"button-press-event", G_CALLBACK (clutter_main_quit),
|
||||
NULL);
|
||||
|
||||
label = clutter_label_new_with_text ("Mono 26", "Clutter");
|
||||
clutter_actor_set_position (label, 40, 140);
|
||||
clutter_actor_show (label);
|
||||
|
||||
hand = clutter_texture_new_from_pixbuf (pixbuf);
|
||||
clutter_actor_set_position (hand, 240, 140);
|
||||
clutter_actor_show (hand);
|
||||
|
||||
label = clutter_label_new_with_text ("Mono 26", "Clutter");
|
||||
clutter_actor_set_position (label, 100, 100);
|
||||
clutter_actor_show (label);
|
||||
rect = clutter_rectangle_new_with_color (&rect_color);
|
||||
clutter_actor_set_position (rect, 440, 140);
|
||||
clutter_actor_set_size (rect, 200, 200);
|
||||
clutter_actor_show (rect);
|
||||
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage), hand, label, NULL);
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage), hand, label, rect, NULL);
|
||||
|
||||
/* five seconds, at 50 fps */
|
||||
timeline = clutter_timeline_new (250, 50);
|
||||
/* 3 seconds, at 60 fps */
|
||||
timeline = clutter_timeline_new (180, 60);
|
||||
g_signal_connect (timeline,
|
||||
"completed", G_CALLBACK (timeline_completed),
|
||||
NULL);
|
||||
@ -74,9 +82,10 @@ main (int argc, char *argv[])
|
||||
d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
|
||||
CLUTTER_ALPHA_RAMP_INC,
|
||||
NULL, NULL),
|
||||
0, 100);
|
||||
-500, 0);
|
||||
clutter_behaviour_apply (d_behave, hand);
|
||||
clutter_behaviour_apply (d_behave, label);
|
||||
clutter_behaviour_apply (d_behave, rect);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user