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clutter/stage: Add ClutterStage:paint-view
Now that ClutterStageView is embraced as part of the public set of Clutter classes, is it possible to give consumers of this API more information and control over the drawing routines of ClutterStage. Introduce ClutterStage:paint-view, a signal that is emitted for painting a specific view. It's defined as a RUN_LAST signal to give anyone connecting to it the ability to run before the view is actually painted, or after (using the G_CONNECT_AFTER flag, or g_signal_connect_after). This signal has a corresponding class handler, which allows Mutter to have much finer control over the painting routines. In fact, this will allow us to implement a "paint phase watcher" mechanism in the following patches. https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
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@ -149,6 +149,8 @@ struct _ClutterStagePrivate
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gpointer paint_data;
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GDestroyNotify paint_notify;
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cairo_rectangle_int_t view_clip;
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int update_freeze_count;
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guint relayout_pending : 1;
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@ -186,6 +188,7 @@ enum
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DEACTIVATE,
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DELETE_EVENT,
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AFTER_PAINT,
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PAINT_VIEW,
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PRESENTED,
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LAST_SIGNAL
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@ -682,7 +685,15 @@ _clutter_stage_paint_view (ClutterStage *stage,
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COGL_TRACE_BEGIN_SCOPED (ClutterStagePaintView, "Paint (view)");
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clutter_stage_do_paint_view (stage, view, clip);
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priv->view_clip = *clip;
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if (g_signal_has_handler_pending (stage, stage_signals[PAINT_VIEW],
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0, TRUE))
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g_signal_emit (stage, stage_signals[PAINT_VIEW], 0, view);
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else
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CLUTTER_STAGE_GET_CLASS (stage)->paint_view (stage, view);
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priv->view_clip = (cairo_rectangle_int_t) { 0 };
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}
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void
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@ -1851,6 +1862,16 @@ clutter_stage_finalize (GObject *object)
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G_OBJECT_CLASS (clutter_stage_parent_class)->finalize (object);
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}
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static void
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clutter_stage_real_paint_view (ClutterStage *stage,
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ClutterStageView *view)
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{
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ClutterStagePrivate *priv = stage->priv;
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const cairo_rectangle_int_t *clip = &priv->view_clip;
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clutter_stage_do_paint_view (stage, view, clip);
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}
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static void
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clutter_stage_class_init (ClutterStageClass *klass)
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{
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@ -1880,6 +1901,8 @@ clutter_stage_class_init (ClutterStageClass *klass)
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actor_class->queue_redraw = clutter_stage_real_queue_redraw;
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actor_class->apply_transform = clutter_stage_real_apply_transform;
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klass->paint_view = clutter_stage_real_paint_view;
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/**
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* ClutterStage:cursor-visible:
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*
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@ -2123,6 +2146,28 @@ clutter_stage_class_init (ClutterStageClass *klass)
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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/**
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* ClutterStage::paint-view:
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* @stage: the stage that received the event
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* @view: a #ClutterStageView
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*
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* The ::paint-view signal is emitted before a #ClutterStageView is being
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* painted.
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*
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* The view is painted in the default handler. Hence, if you want to perform
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* some action after the view is painted, like reading the contents of the
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* framebuffer, use g_signal_connect_after() or pass %G_CONNECT_AFTER.
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*/
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stage_signals[PAINT_VIEW] =
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g_signal_new (I_("paint-view"),
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterStageClass, paint_view),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_STAGE_VIEW);
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/**
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* ClutterStage::presented: (skip)
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* @stage: the stage that received the event
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@ -84,9 +84,12 @@ struct _ClutterStageClass
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gboolean (* delete_event) (ClutterStage *stage,
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ClutterEvent *event);
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void (* paint_view) (ClutterStage *stage,
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ClutterStageView *view);
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/*< private >*/
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/* padding for future expansion */
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gpointer _padding_dummy[31];
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gpointer _padding_dummy[30];
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};
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/**
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