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clutter/actor: Always return a resource scale in get_resource_scale()
Since we now always return a resource scale, we can remove the boolean return value from clutter_actor_get_resource_scale() and _clutter_actor_get_real_resource_scale(), and instead simply return the scale. While at it, also remove the underscore from the _clutter_actor_get_real_resource_scale() private API. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
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@ -283,8 +283,7 @@ void _clutter_actor_queue_relayout_on_clones
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void _clutter_actor_queue_only_relayout (ClutterActor *actor);
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void clutter_actor_clear_stage_views_recursive (ClutterActor *actor);
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gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
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float *resource_scale);
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float clutter_actor_get_real_resource_scale (ClutterActor *actor);
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ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
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CoglTexture *texture);
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@ -15968,18 +15968,14 @@ clutter_actor_clear_stage_views_recursive (ClutterActor *self)
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NULL);
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}
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gboolean
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_clutter_actor_get_real_resource_scale (ClutterActor *self,
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gfloat *resource_scale)
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float
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clutter_actor_get_real_resource_scale (ClutterActor *self)
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{
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ClutterActorPrivate *priv = self->priv;
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float guessed_scale;
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if (priv->resource_scale != -1.f)
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{
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*resource_scale = priv->resource_scale;
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return TRUE;
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}
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return priv->resource_scale;
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/* If the scale hasn't been computed yet, we return a best guess */
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@ -15988,7 +15984,7 @@ _clutter_actor_get_real_resource_scale (ClutterActor *self,
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/* If the scale hasn't been calculated yet, assume this actor is located
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* inside its parents box and go up the hierarchy.
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*/
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_clutter_actor_get_real_resource_scale (priv->parent, &guessed_scale);
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guessed_scale = clutter_actor_get_real_resource_scale (priv->parent);
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}
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else if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
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{
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@ -16023,14 +16019,12 @@ _clutter_actor_get_real_resource_scale (ClutterActor *self,
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*/
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priv->resource_scale = guessed_scale;
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*resource_scale = priv->resource_scale;
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return TRUE;
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return priv->resource_scale;
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}
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/**
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* clutter_actor_get_resource_scale:
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* @self: A #ClutterActor
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* @resource_scale: (out): return location for the resource scale
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*
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* Retrieves the resource scale for this actor.
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*
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@ -16060,22 +16054,14 @@ _clutter_actor_get_real_resource_scale (ClutterActor *self,
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* determine its position and size, this function will return the resource
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* scale of a parent.
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*
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* Returns: TRUE if resource scale is set for the actor, otherwise FALSE
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* Returns: The resource scale the actor should use for its textures
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*/
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gboolean
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clutter_actor_get_resource_scale (ClutterActor *self,
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gfloat *resource_scale)
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float
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clutter_actor_get_resource_scale (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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g_return_val_if_fail (resource_scale != NULL, FALSE);
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 1.f);
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if (_clutter_actor_get_real_resource_scale (self, resource_scale))
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{
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*resource_scale = ceilf (*resource_scale);
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return TRUE;
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}
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return FALSE;
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return ceilf (clutter_actor_get_real_resource_scale (self));
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}
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static gboolean
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@ -16172,7 +16158,7 @@ update_resource_scale (ClutterActor *self)
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/* Never notify the initial change, otherwise, to be consistent,
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* we'd also have to notify if we guessed correctly in
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* _clutter_actor_get_real_resource_scale().
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* clutter_actor_get_real_resource_scale().
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*/
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if (old_resource_scale == -1.f)
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return;
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@ -588,8 +588,7 @@ gboolean clutter_actor_get_paint_box
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ClutterActorBox *box);
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CLUTTER_EXPORT
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gboolean clutter_actor_get_resource_scale (ClutterActor *self,
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gfloat *resource_scale);
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float clutter_actor_get_resource_scale (ClutterActor *self);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_overlaps (ClutterActor *self);
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@ -238,8 +238,8 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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gfloat stage_width, stage_height;
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gfloat target_width = -1, target_height = -1;
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CoglFramebuffer *framebuffer;
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gfloat resource_scale;
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gfloat ceiled_resource_scale;
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float resource_scale;
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float ceiled_resource_scale;
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graphene_point3d_t local_offset;
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gfloat old_viewport[4];
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@ -254,17 +254,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
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stage = _clutter_actor_get_stage_internal (priv->actor);
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clutter_actor_get_size (stage, &stage_width, &stage_height);
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if (_clutter_actor_get_real_resource_scale (priv->actor, &resource_scale))
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{
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ceiled_resource_scale = ceilf (resource_scale);
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stage_width *= ceiled_resource_scale;
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stage_height *= ceiled_resource_scale;
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}
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else
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{
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/* We are sure we have a resource scale set to a good value at paint */
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g_assert_not_reached ();
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}
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resource_scale = clutter_actor_get_real_resource_scale (priv->actor);
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ceiled_resource_scale = ceilf (resource_scale);
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stage_width *= ceiled_resource_scale;
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stage_height *= ceiled_resource_scale;
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/* Get the minimal bounding box for what we want to paint, relative to the
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* parent of priv->actor. Note that we may actually be painting a clone of
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@ -417,8 +411,9 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
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*/
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cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
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if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
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resource_scale != 1.0f)
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resource_scale = clutter_actor_get_resource_scale (priv->actor);
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if (resource_scale != 1.0f)
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{
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float paint_scale = 1.0f / resource_scale;
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cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
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@ -3822,9 +3822,7 @@ clutter_stage_get_capture_final_size (ClutterStage *stage,
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (stage), &alloc);
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clutter_actor_box_get_size (&alloc, &stage_width, &stage_height);
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if (!_clutter_actor_get_real_resource_scale (CLUTTER_ACTOR (stage),
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&max_scale))
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return FALSE;
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max_scale = clutter_actor_get_real_resource_scale (CLUTTER_ACTOR (stage));
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if (out_width)
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*out_width = (gint) roundf (stage_width * max_scale);
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@ -595,9 +595,7 @@ ensure_effective_pango_scale_attribute (ClutterText *self)
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float resource_scale;
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ClutterTextPrivate *priv = self->priv;
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale) ||
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resource_scale == 1.0)
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return;
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resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
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if (priv->effective_attrs != NULL)
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{
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@ -1122,8 +1120,7 @@ maybe_create_text_layout_with_resource_scale (ClutterText *text,
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{
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float resource_scale;
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
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return NULL;
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resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (text));
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return create_text_layout_with_scale (text,
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allocation_width,
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@ -1155,8 +1152,7 @@ clutter_text_coords_to_position (ClutterText *self,
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g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
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return 0;
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resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
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/* Take any offset due to scrolling into account, and normalize
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* the coordinates to PangoScale units
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@ -1284,8 +1280,7 @@ clutter_text_position_to_coords (ClutterText *self,
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g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
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return FALSE;
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resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
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ret = clutter_text_position_to_coords_internal (self, position,
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x, y, line_height);
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@ -2625,8 +2620,7 @@ clutter_text_paint (ClutterActor *self,
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!clutter_text_should_draw_cursor (text))
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return;
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
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return;
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resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
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clutter_actor_box_scale (&alloc, resource_scale);
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clutter_actor_box_get_size (&alloc, &alloc_width, &alloc_height);
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@ -2858,8 +2852,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
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if (!clutter_actor_has_allocation (self))
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return FALSE;
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if (!clutter_actor_get_resource_scale (self, &resource_scale))
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return FALSE;
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resource_scale = clutter_actor_get_resource_scale (self);
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_clutter_paint_volume_init_static (&priv->paint_volume, self);
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@ -2916,8 +2909,7 @@ clutter_text_get_preferred_width (ClutterActor *self,
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gfloat layout_width;
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gfloat resource_scale;
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if (!clutter_actor_get_resource_scale (self, &resource_scale))
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resource_scale = 1;
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resource_scale = clutter_actor_get_resource_scale (self);
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layout = clutter_text_create_layout (text, -1, -1);
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pango_layout_get_extents (layout, NULL, &logical_rect);
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@ -2973,8 +2965,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
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gfloat layout_height;
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gfloat resource_scale;
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if (!clutter_actor_get_resource_scale (self, &resource_scale))
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resource_scale = 1;
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resource_scale = clutter_actor_get_resource_scale (self);
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if (priv->single_line_mode)
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for_width = -1;
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@ -1301,8 +1301,7 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
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if (width == 0 || height == 0)
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return FALSE;
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if (!clutter_actor_get_resource_scale (actor, &resource_scale))
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return FALSE;
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resource_scale = clutter_actor_get_resource_scale (actor);
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clutter_actor_inhibit_culling (actor);
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@ -1460,8 +1459,7 @@ meta_window_actor_get_image (MetaWindowActor *self,
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if (width == 0 || height == 0)
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goto out;
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if (!clutter_actor_get_resource_scale (actor, &resource_scale))
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goto out;
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resource_scale = clutter_actor_get_resource_scale (actor);
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width = ceilf (width * resource_scale);
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height = ceilf (height * resource_scale);
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@ -475,8 +475,7 @@ validate_markup_attributes (ClutterText *text,
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PangoAttrFloat *scale = (PangoAttrFloat*) a;
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float resource_scale;
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if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
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resource_scale = 1.0;
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resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (text));
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g_assert_cmpfloat (scale->value, ==, resource_scale);
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g_slist_free_full (attributes, (GDestroyNotify) pango_attribute_destroy);
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