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clutter/stage: Only emit "presented" on completion event
We'd emit multiple "presented" signals per frame, one for "sync" and one for "completion". Only the latter were ever used, and removing the differentiation eases the avoidance of cogl onscreen framebuffer frame callback details leaking into clutter. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
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@ -134,8 +134,7 @@ gboolean _clutter_stage_update_state (ClutterStage *stag
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void _clutter_stage_set_scale_factor (ClutterStage *stage,
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int factor);
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void _clutter_stage_presented (ClutterStage *stage,
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CoglFrameEvent frame_event,
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void clutter_stage_presented (ClutterStage *stage,
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ClutterFrameInfo *frame_info);
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void clutter_stage_queue_actor_relayout (ClutterStage *stage,
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@ -2106,7 +2106,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
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/**
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* ClutterStage::presented: (skip)
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* @stage: the stage that received the event
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* @frame_event: a #CoglFrameEvent
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* @frame_info: a #ClutterFrameInfo
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*
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* Signals that the #ClutterStage was presented on the screen to the user.
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@ -2115,10 +2114,10 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_signal_new (I_("presented"),
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G_TYPE_FROM_CLASS (gobject_class),
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G_SIGNAL_RUN_LAST,
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0, NULL, NULL,
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_clutter_marshal_VOID__INT_POINTER,
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G_TYPE_NONE, 2,
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G_TYPE_INT, G_TYPE_POINTER);
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 1,
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G_TYPE_POINTER);
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klass->activate = clutter_stage_real_activate;
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klass->deactivate = clutter_stage_real_deactivate;
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@ -3781,12 +3780,10 @@ clutter_stage_get_frame_counter (ClutterStage *stage)
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}
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void
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_clutter_stage_presented (ClutterStage *stage,
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CoglFrameEvent frame_event,
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ClutterFrameInfo *frame_info)
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clutter_stage_presented (ClutterStage *stage,
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ClutterFrameInfo *frame_info)
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{
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g_signal_emit (stage, stage_signals[PRESENTED], 0,
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(int) frame_event, frame_info);
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g_signal_emit (stage, stage_signals[PRESENTED], 0, frame_info);
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}
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static void
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@ -131,7 +131,7 @@ _clutter_stage_cogl_presented (ClutterStageCogl *stage_cogl,
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stage_cogl->refresh_rate = frame_info->refresh_rate;
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}
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_clutter_stage_presented (stage_cogl->wrapper, frame_event, frame_info);
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clutter_stage_presented (stage_cogl->wrapper, frame_info);
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if (frame_event == COGL_FRAME_EVENT_COMPLETE &&
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stage_cogl->update_time != -1)
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@ -143,7 +143,6 @@ G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaCompositor, meta_compositor,
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static void
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on_presented (ClutterStage *stage,
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CoglFrameEvent event,
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ClutterFrameInfo *frame_info,
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MetaCompositor *compositor);
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@ -1064,43 +1063,48 @@ meta_compositor_sync_window_geometry (MetaCompositor *compositor,
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static void
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on_presented (ClutterStage *stage,
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CoglFrameEvent event,
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ClutterFrameInfo *frame_info,
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MetaCompositor *compositor)
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{
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MetaCompositorPrivate *priv =
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meta_compositor_get_instance_private (compositor);
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int64_t presentation_time_cogl = frame_info->presentation_time;
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int64_t presentation_time;
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GList *l;
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if (event == COGL_FRAME_EVENT_COMPLETE)
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if (presentation_time_cogl != 0)
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{
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gint64 presentation_time_cogl = frame_info->presentation_time;
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gint64 presentation_time;
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int64_t current_cogl_time;
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int64_t current_monotonic_time;
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if (presentation_time_cogl != 0)
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{
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/* Cogl reports presentation in terms of its own clock, which is
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* guaranteed to be in nanoseconds but with no specified base. The
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* normal case with the open source GPU drivers on Linux 3.8 and
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* newer is that the base of cogl_get_clock_time() is that of
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* clock_gettime(CLOCK_MONOTONIC), so the same as g_get_monotonic_time),
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* but there's no exposure of that through the API. clock_gettime()
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* is fairly fast, so calling it twice and subtracting to get a
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* nearly-zero number is acceptable, if a litle ugly.
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*/
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gint64 current_cogl_time = cogl_get_clock_time (priv->context);
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gint64 current_monotonic_time = g_get_monotonic_time ();
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/* Cogl reports presentation in terms of its own clock, which is
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* guaranteed to be in nanoseconds but with no specified base. The
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* normal case with the open source GPU drivers on Linux 3.8 and
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* newer is that the base of cogl_get_clock_time() is that of
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* clock_gettime(CLOCK_MONOTONIC), so the same as g_get_monotonic_time),
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* but there's no exposure of that through the API. clock_gettime()
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* is fairly fast, so calling it twice and subtracting to get a
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* nearly-zero number is acceptable, if a litle ugly.
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*/
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current_cogl_time = cogl_get_clock_time (priv->context);
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current_monotonic_time = g_get_monotonic_time ();
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presentation_time =
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current_monotonic_time + (presentation_time_cogl - current_cogl_time) / 1000;
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}
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else
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{
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presentation_time = 0;
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}
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presentation_time =
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current_monotonic_time +
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(presentation_time_cogl - current_cogl_time) / 1000;
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}
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else
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{
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presentation_time = 0;
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}
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for (l = priv->windows; l; l = l->next)
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meta_window_actor_frame_complete (l->data, frame_info, presentation_time);
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for (l = priv->windows; l; l = l->next)
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{
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ClutterActor *actor = l->data;
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meta_window_actor_frame_complete (META_WINDOW_ACTOR (actor),
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frame_info,
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presentation_time);
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}
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}
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@ -7,7 +7,6 @@
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static void
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on_presented (ClutterStage *stage,
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CoglFrameEvent *frame_event,
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ClutterFrameInfo *frame_info,
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gboolean *was_presented)
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{
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