When using the scroll wheel on the workspace indicators in single view,
make them use the same interpretation as the scrollbars: scrolling up
moves to the previous workspace, scrolling down to the next one.
https://bugzilla.gnome.org/show_bug.cgi?id=607824
Matching the 20091114 mockup, the default workspace view
is now a scrollable horizontal list, with a control to
switch between this and the previous grid view.
https://bugzilla.gnome.org/show_bug.cgi?id=593844
With the above preference set to true, the home and desktop entries
both represent the same location. Hide the desktop icon in that case
to avoid redundancy.
https://bugzilla.gnome.org/show_bug.cgi?id=606922
Added signal 'screen-size-changed' to ShellGlobal.
Connect to this signal in main.js and run the _relayout() method.
If Overview or calendar are visible when this signal emit, they will be hiding.
https://bugzilla.gnome.org/show_bug.cgi?id=584526
Make the event blocking done by Lightbox optional - leave it activated
when displaying the run dialog, but deactivate it when highlighting
windows in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=602774
The run dialog crashes when PATH contains non-existing directories (some
distros seem to do that ...).
Fix by filtering those out before setting up file monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=606418
This bug happened because the thumbnail box was only maxed, not set to 256x256.
Standard window thumbnails would max out only the width to 256. Having a window with
its height greater than its width meant that the height would max out, but not the
width, causing thumbnails to look uneven.
https://bugzilla.gnome.org/show_bug.cgi?id=604963
Until now LookingGlass could only be closed using the Escape
key when the Evaluator class was active, as the relevant code
was associated to the text input field; this moves it into a
global event handler instead which works everywhere in LG.
We need to set the positions after the animation ends (and
fadeIn starts), not before when allocation is changed.
As the window may still be in motion when the overlay is
repositioned, it is safer to pass the calculated values
as parameters.
https://bugzilla.gnome.org/show_bug.cgi?id=602598
Consumer documentation will live at http://live.gnome.org/GnomeShell/Extensions
In terms of implementation; basically we load extensions from the well-known
directories. Add a GConf key to disable extensions by uuid. There is a new
option --create-extension for the gnome-shell script which takes a bit of
interactive input, sets up some sample files, and launches gedit.
No extensions UI in this patch; that will come later.
https://bugzilla.gnome.org/show_bug.cgi?id=599661
The high level goal is to separate the concern of searching for
things with display of those things; for example in newer mockups,
applications are displayed exactly the same as they look in the
AppWell.
Another goal was optimizing for speed; for example,
application search was pushed mostly down into C, and we avoid
lowercasing and normalizing every item over and over.
https://bugzilla.gnome.org/show_bug.cgi?id=603523
The distinction between the inactive and running was silly; just
have one class which can handle both running states. However for
a future search patch, we do want a separation between an icon which
just has icon + name + glow, and a well icon which does the menu
integration.
https://bugzilla.gnome.org/show_bug.cgi?id=603523
We has poor performance if we try to allocate hundreds of actors;
a bit more ideally, we'd keep pulling as much as we can, but really
no one should have more than 50 in the list as is now except on
unreasonably large screen sizes.
In the future we should change this to be pull-on-demand thing
in a chunked fashion.
https://bugzilla.gnome.org/show_bug.cgi?id=603522
Rather of calling .exists() synchronously for all documents, use
ShellDocSystem's async API to only stat docs we're showing.
Use the doc opening functionality in ShellDocSystem.
Also, more intelligently do redisplay(); don't recreate actors
for recent docs if we already have one for that URI. We may
need more intelligent caching here; if e.g. just the associated
application changes, we should probably reread the info.
https://bugzilla.gnome.org/show_bug.cgi?id=603522
Previously we had various things watching for notify::mapped so
we could be more lazy about updating non-visible actors, but it
was fairly ad-hoc.
The deferred work system unifies these callbacks, and also adds
a timeout so that we don't delay changes arbitrarily; this way we
avoid a storm of work if you stay out of the overview for a while,
then go in.
https://bugzilla.gnome.org/show_bug.cgi?id=603522
The altTab.js and app well code weren't sharing really
any functionality anymore; un-merge the appIcon code back
into appWell, and have a simple icon + text display for
altTab.
Port AppWell to St and CSS.
https://bugzilla.gnome.org/show_bug.cgi?id=602131
StClickable replaces ShellButtonBox. Reduce the number of
button-like things by deleting button.js.
To do so, add CSS style for the actitivies button.
https://bugzilla.gnome.org/show_bug.cgi?id=602131
It's nicer to have ShellDrawingArea as a St widget so it can
participate more cleanly in CSS styling, such as queuing a redraw
automatically on style changes, and allowing subclasses to use
CSS styling.
https://bugzilla.gnome.org/show_bug.cgi?id=602131
Some applications show a confirm dialog before closing, which the close
button happily ignores.
Detect newly created windows which are transient for the window we try to
close and switch to them.
https://bugzilla.gnome.org/show_bug.cgi?id=602532
We had previously been leaving the scaled workspace at a non-integral
position which didn't look obviously ugly, but now that we're
constraining the popup pane to the workspace size, we really need
to ensure that we're using integral positions here.
https://bugzilla.gnome.org/show_bug.cgi?id=601854
We need to check if the display actor is an instance of Shell.OverflowList
or St.BoxLayout to use the appropriate function for getting its child
with a given index.
Rather than the popup panes taking up the whole non-panel height,
constrain them to the height of the workspaces, which is also the
"dash content area".
https://bugzilla.gnome.org/show_bug.cgi?id=600734
Mostly a straightforward porting of style code to CSS, except
that various bits of other code referenced a few GenericDisplay
constants, so those needed to be ported as well.
Add some padding at the top between the close button and the items.
Center the text and description.
https://bugzilla.gnome.org/show_bug.cgi?id=600734
It's very convenient to drill down through object properties and
be able to see exactly which portion of the screen those actors
correspond to, without trying to guess with the inspector tool.
Commit 94bd6f1718 introduced a trick
where we only do the heavy lifting for "redisplay" when we're mapped.
However, the search system wants to get the count of matched items,
and control the visibility of the display based on that. This introduces
a circularity; avoid it by forcing the search to do a redisplay.
In the future we should avoid this by separating out the "get matched
things for search" from "display list of things".
https://bugzilla.gnome.org/show_bug.cgi?id=600890
Places is one of the dash sections and it should be included in search results.
Factor out the code for getting and updating the information about places from
Places to PlacesManager.
Introduce PlaceInfo class that contains information about the place and can be
used by classes that display it in different ways. Rename classes so that their
names are consistent with corresponding classes in appDisplay.js and
docDisplay.js
https://bugzilla.gnome.org/show_bug.cgi?id=599125
This make it is easier for the user to figure out on which workspace the
windows are. For instance, terminals related to various activities and put on
different workspaces were previously displayed as an uniform list, with no
visible distinction between the ones from the current workspace and the others.
Now they are physically separated by a thin gray line.
This is also consistent with the way applications are displayed in the
AppSwitcher.
https://bugzilla.gnome.org/show_bug.cgi?id=597944
If we're not mapped, only queue up a redisplay. This avoids
e.g. changes in recent documents such as saving a file in GEdit
causing a lot of blocking I/O in the shell (we need to make
recent loading async as well).
https://bugzilla.gnome.org/show_bug.cgi?id=599560
First, fix a problem where though we intended to request a minimum
height of 0 for the docs content, we were actually requesting
spacing for all items.
On low resolution screens, we were still attempting to allocate
an item even when we were given 0 height.
https://bugzilla.gnome.org/show_bug.cgi?id=596984
For the purposes of determining which application is focused, don't
skip "uninteresting" windows. The old get_focused_window code
was used for usage tracking, but here we want reliable application
association.
Also convert a .text= to .set_text that was missed with the last
patch.
https://bugzilla.gnome.org/show_bug.cgi?id=599206
The two parts were mapping windows to applications, and
recording application usage statistics. The latter part
(now called ShellAppUsage) is much more naturally built on top of
the former (now called ShellWindowTracker).
ShellWindowTracker retains the startup-notification handling.
ShellWindowTracker also gains a focus-app property, which is
what most things in the shell UI are interested in (instead of
window focus).
ShellAppSystem moves to exporting ShellApp from more of its
public API, rather than ShellAppInfo. ShellAppSystem also
ensures that ShellApp instances are unique by holding
a hash on the ids.
ShellApp's private API is split off into a shell-app-private.h,
so shell-app.h can be included in shell-app-system.h.
Favorites handling is removed from ShellAppSystem, now inside
appFavorites.js.
Port all of the JavaScript for these changes.
https://bugzilla.gnome.org/show_bug.cgi?id=598646
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
If we had a pending search processing, finish it when the user
activates the entry.
This is a small conceptual change; the large diff is simply
moving the search implementation (unedited otherwise) from
an anonymous inline to a named function so it can be called
sanely in _activate.
https://bugzilla.gnome.org/show_bug.cgi?id=598111
POTFILES.in was missing some files.
"Activities" is not easily translatable into some languages, e.g. Russian,
so suggest using the word for "Overview" instead.
The down arrow is shown when an application with more than one
window is selected, but the window list is not always displayed.
This patch fixes the fact that the arrow was not hidden when one
focus an app with a single window when coming from an app with
multiple windows, if the window list was not displayed.
https://bugzilla.gnome.org/show_bug.cgi?id=597791
When we get a ClutterModifierType from Clutter, it might contain
bits not in the enumeration. See bug 59771 for a similar problem
with GdkModifierType.
Add a wrapper Shell.get_event_state() around clutter_event_get_state()
to mask these bits out and only return approved bits.
https://bugzilla.gnome.org/show_bug.cgi?id=597735
When tweening the overview in, tween it to appear on the correct
position of the primary monitor, not at (0,0); position
the 'backOver' actor to cover all monitors properly.
Reported by Rui Matos
https://bugzilla.gnome.org/show_bug.cgi?id=597721
Being able to display all applications in a category based on the search
string with a category name is generaly useful.
Prepare all the applications that match a search term based on their
category name up-front.
Remove unused this._appCategories and a call to non-existing
itemInfo.get_categories()
gdk_display_get_pointer() sometimes returns values for the mask that
aren't part of the GdkModifierType enumeration, which gjs doesn't like
(bug 597292). Work around that by adding a C wrapper that strips out
the extra flags.
https://bugzilla.gnome.org/show_bug.cgi?id=597559
Before we were badly leaking AppIcons by not disconnecting from the
window signal handlers when our actor got destroyed. This caused
us to repeatedly re-sort the windows for each AppIcon that
had ever been displayed with obvious bad consequences.
Besides simply chaining the signals to the lifetime of the AppIcon
actor, we also only do the sorting if we're mapped. This decreases
the amount of work to do in the not-mapped case.
https://bugzilla.gnome.org/show_bug.cgi?id=597120
Add a "size" parameter to allow changing the AppIcon size, and then
simplify the constructor by taking an object with parameters like
gobject-introspection constructors do, rather than taking a large
number of miscellaneous arguments.
https://bugzilla.gnome.org/show_bug.cgi?id=597498
For some unknown reason we were connecting to app-added and
app-removed on ShellAppMonitor in the AppDisplay class, which
never made any use of the data. Simply don't connect to those
signals for now. In the future we should have AppDisplay
be using the AppIcon class which will more correctly handle
dynamic changes.
In the AppWell, avoid doing the full relayout until we're
actually mapped.
https://bugzilla.gnome.org/show_bug.cgi?id=597169
Add String formatting by extending the String object with a
format method.
Now we can do stuff like "Text: %s, %d".format(somevar, 5)
This is required for proper translation of some strings.
https://bugzilla.gnome.org/show_bug.cgi?id=595661
This slightly changes the behaviour of the alt+tab window, this way:
when using alt-tab on a workspace that contains two or more windows from
the same window, the application selected when hitting alt+tab is the
currently selected application, but the highlighted window is the next
one.
Intended goal is to make it easier to cycle around windows of the same
application while not having to cycle through all the applications first.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
By sorting the windows in the current workspace first, we ensure that
when using alt+tab to switch windows, we will pick a window on the
active workspace as the default focused window for the application if
the application has at least one window on the current workspace (that
is, if it is on the left of the app switcher separator).
This makes the behaviour of alt+tab more predictable for the user, as
an user will expect alt+tab to switch to the window he/she can see right
now rather than the one on the workspace he just left (presumably to do
something else on the workspace he's currently on).
https://bugzilla.gnome.org/show_bug.cgi?id=590563
Currently we use 0xefefefff as a background color for non ARGB tray icons,
which looks out of place (i.e does not fit the panel's background gradient).
Change it to 0x0b0b0bff to fix that.
https://bugzilla.gnome.org/show_bug.cgi?id=597148
We were actually showing a menu on button 3 before, but only
through a chain of coincidences. This patch explicitly supports
it and makes sure we show it immediately rather than after
a timeout. Pass the activating button in so that we only pop
down on that button.
https://bugzilla.gnome.org/show_bug.cgi?id=596371
Also have inactive applications pop up a menu.
Add/Remove from favorites is now in the menu.
Concatenate the favorites/not-favorites instead of having a gap only
if you happened to have a not-divisible-by-4 number of favorites.
https://bugzilla.gnome.org/show_bug.cgi?id=596371
This makes a visible distinction between the apps that only have minimized
windows on the current workspace and the ones that have no window on the
workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
This allows defining some custom policy for size allocation.
Currently, the minimum width is always used, but it can be tweaked
afterwards when a sizing policy has been defined.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
We shouldn't show all sections each time the search is updated because that
breaks viewing search results for a single section and flickers headers for
sections with no results.
Fix displaying documents in the document browse and refreshing the selection
when the results have changed.
Make sure we are passing the appropriate flag to _redisplay() in GenericDisplay.
Make sure we set this._appsStale to true if there was a change in the
applications set.
Don't call _refreshCache() from the AppDisplay constructor.
Don't short-circuit the call to _refreshCache() from _redisplay() on initial load.
Rename _redisplayFull() to recreateDisplayItems() and remove adding an
actor to the actual result list in _addDisplayItem() because we redo adding the
actors to the list in _redisplayReordering() anyway to ensure that we add
them in the right order.
Based on a patch from Colin Walters.
Following the idea expressed in bug 590563 by mccann ("Minimized or
hidden applications should appear at the end of the list"), we should
also put applications that have no visible window in the active
workspace at the end of the alt-tab window list, after apps which have
minimized windows in the active workspace.
Miscellaneous fixes from review:
- Distribute calendar.js and the interactive test
- Make the pointless protection against leap seconds actually work
by starting in the middle of the day so that forward/back always
move a day.
- Use a variable instead of an inline '8' to know where to start
when removing old day actors.
- Remove a stray comment from the test
https://bugzilla.gnome.org/show_bug.cgi?id=596432
Make the calendar reactive and handle scroll events to change the month.
(GtkCalendar and hence the old gnome-panel calendar supported this and
it is apparently a handy way to flip through months.)
The padding is moved from the CalenderPopup to the Calendar so that the
scroll region extends all the way to the edge of the popup.
https://bugzilla.gnome.org/show_bug.cgi?id=596432
Previously, we initialized actor stacking order from the return
value of global.get_windows() once, which is defined to be in
stack order. However it was not updated later. Furthermore,
the way stackAbove was called from onAnimationComplete in
WindowClone was highly dubious, since there are lots of animations
which apply to the clones, and we want the stacking to be right
all of the time, not when some animation completes.
Fix this by connecting to 'restacked' on the screen and syncing
the clones.
I also snuck in another bugfix here; we weren't disconnecting
from the 'showing' signal handler, which had various bad
consequences.
https://bugzilla.gnome.org/show_bug.cgi?id=596263
js/ui/calendar.js: Generic calendar widget
tests/interactive/calendar.js: Basic test of the calendar
js/ui/panel.js: Add a pop-down from the clock that shows a
calendar widget. The pop-down is not menu-like to allow the user to
interact with an application while looking at the calendar.
gnome-shell.css: Add theming for calendar, calendar popup, and for
buttons on the panel
https://bugzilla.gnome.org/show_bug.cgi?id=596432
Remove the StTable specific methods to add actors:
st_table_add_actor()
st_table_add_actor_with_properties()
Since they shadow the generic ClutterContainer add_actor() method,
and patch in our add() convenience function as we do for
StBoxLayout.
https://bugzilla.gnome.org/show_bug.cgi?id=596811
Instead of using "Monospace", pick the users configured monospace font
name up from GConf. (This is a nice touch, but is more done here to
demonstrate that we can do it rather than for any great utility.)
https://bugzilla.gnome.org/show_bug.cgi?id=591245
* Style aspects like colors and fonts are moved into gnome-shell.css.
* Scrolling is adding using StScrollView.
Based on a patch from Colin Walters
https://bugzilla.gnome.org/show_bug.cgi?id=591245
ShellTheme replaces both StStyle and ccss_stylesheet_t.
The interface StStylable is replaced by usage of ShellThemeNode.
A concrete node class allows some significant optimizations of property
inheritance that would have been much more difficult to achieve with
the highly abstract pair of StStylable and ccss_node_t.
Some operations that were previously on StStylable (like the
::style-changed signal) are directly on NtkWidget.
Custom properties are no longer registered as param-specs; instead you
call directly into shell theme node to look up a length or color:
shell_theme_node_get_length (theme_node, "border-spacing", FALSE, &spacing);
The dependency on libccss is dropped, while preserving all existing
functionality and adding proper parsing and inheritance of font properties
and proper inheritance for the 'color' property.
Some more javascript tests for CSS functionality are added; workarounds for
a CSS bug where *.some-class was needed instead of .some-class are removed.
https://bugzilla.gnome.org/show_bug.cgi?id=595990
Install and distribute gnome-shell.css and theme images. They are moved
down from $datadir to $datadir/theme to avoid a weirdness where we have
images in $datadir and then also in $datadir/images.
(Also moved in the source tree to avoid adding another difference between
installed and uninstalled operation.)
https://bugzilla.gnome.org/show_bug.cgi?id=595989
js/ui/environment.js: Split out initial UI setup (Tweener initialization,
ClutterContainer monkey-patching) into a separate file we can import from tests.
tests/: Directory for various types of tests
tests/run-test.sh: Shell script that to run tests with an appropriate
environment set up.
tests/testcommon/: Common modules and data for tests
tests/interactive/: Interactive tests
tests/interactive/box-layout.js: A sample test of StLayout
https://bugzilla.gnome.org/show_bug.cgi?id=595987
Setting options for children added to StBoxLayout is not convenient
since we are missing the varargs methods of clutter_container.
Patch in:
child_set() - set properties of a child
add() - add a child and set properties (this is different from
clutter_container_add()! I think the deviation is
with avoiding the awkward name add_with_properties()
which is what might be expected. ClutterContainer
currently doesn't have a method like this at all.)
The code is written to allow patching into multiple ClutterContainer
classes but for now only StBoxLayout is patched, since it's the only
container we are using where we need to set options as properties.
https://bugzilla.gnome.org/show_bug.cgi?id=595419
Fix panel, app switcher, and looking glass to limit themselves to the
primary monitor, and run dialog to limit itself to the monitor
containing the currently-focused window.
The overview is also limited to the primary monitor now (with the
other monitors being blacked out), although the workspaces within the
overview are shaped like the full "screen" (the bounding box of all
monitors). To be fixed later.
https://bugzilla.gnome.org/show_bug.cgi?id=593060
Updated by Colin Walters <walters@verbum.org to monitor gconf
and use g_get_user_special_dir.
Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com>
Signed-off-by: Colin Walters <walters@verbum.org>
https://bugzilla.gnome.org/show_bug.cgi?id=596933
Unlike icons in the application well, do not show the glow used to
indicate running apps. It is somewhat redundant here. These are all
running apps and it is fairly clear from the window list if there are
multiple instances available, according to mccann.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
It slows things down, it's a slightly weird effect, and because the
window is still live while it's animating, you may see subwindows
being destroyed during the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=596441
The text "Browse" used for the buttons on the dash section headers is a
little obscure and tends to translate into something that doesn't fit
well.
Going back to "More" will hopefully be more manageable in translation.
https://bugzilla.gnome.org/show_bug.cgi?id=596433
- Add spacing after Frequent, reduce it for the other app categories.
Put a small gap (one line) between Frequent and the other
categories to make it clear that it is something a little
different.
- Remove category icons from the applications menu.
Remove category icons; they aren't particularly helpful
(they are gone from the GNOME-2.28 menus too) and having them
in Applications Browse draws the eye to the wrong thing - the
category - rather than the right thing - the application icons.
https://bugzilla.gnome.org/show_bug.cgi?id=596435
The default AppIcon gray border color isn't very visible against a
dark gray background, but a white border looks too bold in the Well. So
allow the caller to override the AppIcon border color, so that the Well
can use gray-on-black and the AppSwitcher can use white-on-gray. (And
then revert the AppSwitcher back to the translucent gray background.)
https://bugzilla.gnome.org/show_bug.cgi?id=596337
The run dialog uses the "development_tools" gconf key to determine
whether funcions like "lg" or "restart" should be enabled, but it
failed to notice it on the run when said key changed. This commit
fixes this.
There are now 3 code paths in decreasing speed:
First, optimize subsearching more by just hiding the actors
that didn't match, since we know the ordering has to be right.
For initiating a search (or backspacing an existing one), again
instead of destroying and recreating actors, just temporarily
remove them and re-add them in the desired order.
Finally for when data has changed, use the old code path of
destroying all actors. (This itself could obviously be optimized
if we had a way to know that just one application changed, but
at the moment we don't).
https://bugzilla.gnome.org/show_bug.cgi?id=596119
We queue a 150ms timeout when the user starts typing to avoid searching
for the first keystroke. However, this caused us to change to the search
mode, but show the leftover state of the search displays from an
earlier search state.
Instead, just hide the results sections until we've actually performed
the current search once.
https://bugzilla.gnome.org/show_bug.cgi?id=596119
This is probably not the biggest optimization that needs to be
made at least for application searching, but we can optimize the
case where we're going from a search of "fi" to "fire" by just
re-searching the list of things we already had that matched "fi"
instead of looping over everything.
https://bugzilla.gnome.org/show_bug.cgi?id=596119
This fixes a regression where we weren't using the correct event
timestamps, because for both of these we were sending an XClientMessage
to ourself.
https://bugzilla.gnome.org/show_bug.cgi?id=596262
First eliminate the variable WELL_ITEM_HSPACING since it was 0
and thus effectively was not used.
Add a new variable WELL_ITEM_MIN_HSPACING which is the minimum
space between grid items we allow. When computing layout, allow
for a number of columns less than 4 by using the minimum item
size.
https://bugzilla.gnome.org/show_bug.cgi?id=595023
Based on a patch from Colin Walters.
For various reasons I'd like a method which allows evaluation; say
log in from another machine and run "gnome-shell --repl" or something.
Also as a possible solution for the screensaver X grab issue, add
a (read/write) property "OverviewActive".
https://bugzilla.gnome.org/show_bug.cgi?id=596102
The menu is needed by the app switcher as well as the overview, so
make it slightly more generic and move the code to appIcon. Also add
support for drawing the menu either to the right of or below the icon.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
Rather than having the mapping from window into "slots" (or
possible positions in the workspaces) be dependent on stacking
order, compute the minimum-motion which is a vector from one
top left corner to another. This order won't change as long
as the window set and their positions stay fixed.
There are two minimum motion algorithims; one simply computes
all possible placements by permuting the window list, up to
a current maximum of 5 windows. Past that (which also happens
to be the number where we switch to a grid), we use a "greedy"
algorithm which for each slot, finds the window with least motion
for that slot.
To break any ties, we use an internal integer in MetaWindow which
enumerates the order in which windows were created.
https://bugzilla.gnome.org/show_bug.cgi?id=582654
The "lightbox" effect had support for highlighting a particular
rectangular region on the taskbar when Alt-Tabbing to a minimized
window. Since we no longer use the taskbar, this code is just cruft
now.
Part of https://bugzilla.gnome.org/show_bug.cgi?id=590563
Refactor the current menu code to support both window selection
and "normal" menu items. Add a "New Window" item which does what
you'd expect.
Clean up the way we handle highlighting the window items to be
more direct; rather than looping over all items in most cases,
just directly manipulate one item
https://bugzilla.gnome.org/show_bug.cgi?id=594557
There are few uses for being able to exit the shell directly; my
current one is that the gtype debug infrastructure is implemented
as an atexit() handler.
This isn't a long-term solution; what we really want is for Alt-F2 to
just be an application search with a hack to detect shell commands,
but in the short term this allows us to run the magic 'lg' command
from the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=595116
Rename beginModal/endModal to pushModal/popModal. All of the current callers
just want to ensure that we're in a modal state; they don't actually need to
fail if we already are.
These functions also now take the Clutter keyboard focus, while recording
the previous focus.
https://bugzilla.gnome.org/show_bug.cgi?id=595116
When we had a filtered set of windows, and want to exit the overview
into a particular window, what we do is re-show all the old windows
first, but don't reset the scaling on them. This will involve
some overlapping, but that's not a big deal because we'll immediately
get overlap anyways in the normal case zooming the windows back.
https://bugzilla.gnome.org/show_bug.cgi?id=594699
When the user click+hold+release over the icon, the effect we want
is for the menu to stick around.
Also, allow the user to mouse over the actual windows and select
them directly. If the user mouses over a window, reflect that in
the menu.
https://bugzilla.gnome.org/show_bug.cgi?id=594699
Callers will generally expect _popup and _popdown to be a no-op if
the menu is already in that state; make it so.
Also change the 'popdown' signal to be 'cancelled'; this is
clearer and allows us to avoid having activate also call popdown.
https://bugzilla.gnome.org/show_bug.cgi?id=594699
There are ton of different kinds of mouse even handlers in the overview;
WindowClone has several mouse-enter/leave handlers, we still have a variety
of classes not ported to ButtonBox and so incorrectly handling double-click,
etc.
Since we at present don't have anything in the overview area for which
it makes sense to interact with during the animation, create a transparent
event-eating box which we raise to the top during the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=594074
controls if there is only one page of results
This makes the search results display more streamlined.
Make sure that we move the selection to a different section if we are going
from displaying a single section to displaying all and the section that
used to be displayed alone doesn't have any results.
When the user click+hold+release over the icon, the effect we want
is for the menu to stick around.
Also, allow the user to mouse over the actual windows and select
them directly. If the user mouses over a window, reflect that in
the menu.
We will be adding more search results sections, so we should store the intended
order of the search results sections and their properties in an array of data
structures.
This information allows us to have generic code for creating the search results
sections, moving the selection between them and transitioning between showing
all sections and a single section.
Rather than starting lightboxing only when the mouse enters the
menu, start it when an application filter is set.
Also delete a stale function in WindowClone from previous work.
http://bugzilla.gnome.org/show_bug.cgi?id=594555
Before Clutter gained accessors for event information, we had
shell_global_ functions. Now that Clutter has them, use them and
delete the ShellGlobal code.
http://bugzilla.gnome.org/show_bug.cgi?id=594561
Show the errors to the user instead of silently logging them to the terminal,
also rework positioning to get rid of magic numbers.
Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com>
http://bugzilla.gnome.org/show_bug.cgi?id=593840
When we have multiple windows for an application, implement the following
behavior:
* On click + immediate release, go to the most recently used
* On click, hold for 0.6s, pop up a menu with windows, filtering
the window list to just those windows.
Mouse over on the window list highlights the moused-over window.
Implement this by splitting well item into InactiveWellItem
and RunningWellItem, sharing a base class BaseWellItem.
Checking if an item is under the pointer by calling stage.get_actor_at_pos()
synchronously will trigger a too-early allocation of the stage. Use an idle
at Meta.PRIORITY_BEFORE_REDRAW. (Before 553503d it was using a 5 msec timeout,
553503d made it synchronous.)
http://bugzilla.gnome.org/show_bug.cgi?id=592608
Display the mounted volumes in the places section of the overlay.
Signed-off-by: Adel Gadllah <adel.gadllah@gmail.com>
Signed-off-by: Colin Walters <walters@verbum.org>
For some use cases we have other behavior on mouse press and want
to manually control when a drag starts. Split out the drag initiation
code into startDrag.
There is no need to show two headers when we are only displaying a single
section of search results, so we merge the section header with the main
header in that case.
Show a back button on the left of the main header to get back to the results
for all sections.
Remove this._showTooltip flag from SearchSectionHeader because we no longer
show this type of header when we want to suppress the tooltip.
Add this._appSearchResultsOnlyShown and this._docSearchResultsOnlyShown
flags to track when a single section is shown more cleanly.
We no longer need the timeout for checking if an item is drawn under
the pointer because we display search results in the main pane and there is
no lowering/raising of other overview actors going on as the results are
being displayed.
Select an item by default when the search results are displayed.
Enable moving from one section of search results to another with key navigation.
Reset the selection when the search is updated or a new page is displayed
or the transition between viewing multiple sections and viewing just one is made.
The windows we considered for both the app monitor and the overview
workspaces were the same, but the code was duplicated once in C, once
in Javascript.
Make Button class purely about adding visuals, and use ShellButtonBox
for behavior. API equivalences:
shell.button => shell.actor [for consistency]
staysPressed parameter to constructor => replaced by manually setting
the 'active' property of button.actor as appropriate
pressIn/release => button.actor.active = true/false
enter-event/leave-event signals => button.actor notify::hover
Along the way, this fixes a bug with the user status menu where it was
not getting set to active because the button was getting a leave
(triggered by the menu popping up and grabbing the pointer) before for
button release, which disabled the staysPressed behavior.
Reported by Michael Meeks
http://bugzilla.gnome.org/show_bug.cgi?id=593471
Use bigger font and brighter color for the search results section headers.
Add more padding.
Display "(see all)" tooltip in the section headers on mouse-over.
(Still TODO: supressing that tooltip when all results are already being shown.)
All our font sizes were in px, other than the size for the text in
the search entry. Switch that from 12 to 16px (which is the same size
at the standard 96dpi), it doesn't become out of scale if the DPI
is different. (Using fixed px sizes isn't probably what we want to
do in the long term; moving to style sheets will be a good place to
fix that. But better to be consistent.)
http://bugzilla.gnome.org/show_bug.cgi?id=593212
When we are modal, examine keypresses and look for:
- 'Print': Run the screenshot command in any mode; very useful for
bug filing, reviews, etc.
- Release of Super_L/Super_R - if in the overview, toggle back
out of the overview.
http://bugzilla.gnome.org/show_bug.cgi?id=593427
shell-global.[ch]: Add shell_global_display_is_grabbed() that
uses the newly added meta_display_get_grab_op() to check
for existing grabs.
shell-status-menu.[ch]: Add shell_status_menu_is_active() to
check if the menu is popped up. Check for active grabs before
popping the menu up. Use gtk_menu_popdown() rather than
gtk_widget_hide(). Remove an excess gtk_widget_show() and
some excess casts.
panel.js: Check whether the status menu is popped up after button
release, and if it's not popped up, unhighlight the button.
Reported by Nuno Donato
http://bugzilla.gnome.org/show_bug.cgi?id=593362
For Firefox/OpenOffice, right now we have a workaround in the
code where we look at their "title" property. However, we
weren't monitoring that property for changes, and I'm fairly
certain Firefox at least was mapping a window and then very
quickly changing its title after. So we need to handle
dynamic changes.
Split out the wm_class mapping from the title hack. It was
messy and weird to have the two mixed because they're not
at all related, and we're not trying to handle WM_CLASS changes
right now.
Explicitly connect to notify::title in the case where we had
a title fallback. When a title changes, just treat it as
an add+remove.
In the Application Menu area in the panel, hook up to app-added
and app-removed so we get notification of the active app changing.
Display only first page of search results by default for each section and
allow clicking on the section header to view all the results for a given
section. This design will allow us to easily move from paging to scrolling
without having to stack multiple scrollbars in a single pane.
Display a total results count next to the section name. This serves as an
indicator that there are more results. The section header pre-lights to
indicate that it can be clicked on.
Make sure we go back to the first page of results when we exit a single
section mode. Make sure we re-instate all result sections if the search
mode is left.
Close the only section search mode on Esc, and only close the search
when Esc is hit again.
We now have functionality in Mutter to grab the keyboard on behalf
of a plugin. This avoids interactions with the key handling code
in Mutter that could leave the user with an inconsistent state
and no way to get out of it.
src/shell-global.[ch]: Change shell_global_grab_keyboard() and
shell_global_grab_keyboard() to shell_global_begin_modal()
shell_global_end_modal() and call mutter_plugin_begin_modal()
mutter_plugin_end_modal() rather than directly grabbing the
keyboard.
main.js: Call global.begin_modal/end_modal from Main.startModal()
and Main.endModal()
altTab.js; Remove call to Main.startModal() - we're letting Mutter
handle modality for Alt-Tab.
main.js lookingGlass.js overview.js runDialog.js: Rename
Main.startModal() to Main.beginModal() for consistency with
naming in mutter and ShellGlobal.
http://bugzilla.gnome.org/show_bug.cgi?id=590686
Display search results in the dash instead of showing them in a separate pane.
We get dynamic allocation for the section height based on the number of
results, but a lot of the problems with the previous search results display,
such as displaying empty sections and paging overflow are still present.
Also, we don't yet close the browse pane for applications or documents when
we display the search results and only replace it if we are showing the
details pane, so all that looks weird. We'll need to work out the interaction
for these cases.
This fixes a bug where we were already using this._hotCorner
in _onHotCornerEnvironsLeft() and were incorrectly setting
this._hotCornerEntered to false when the hot corner was
re-entered from the environs.
Rather than just launching if we weren't already running, always
relaunch, which happens to make Firefox, etc. work. See
the comment in the commit for more explanation.
Add drag and drop. We need to be able to recreate the icon texture,
so instead of passing it directly into PlaceDisplay, pass
a factory function which knows how to create a new texture.
The design has smaller icons in two columns. Add a new
custom display to docDisplay for it.
Clean up some of the texture cache handling for recent URIs so
it's not size-dependent, since the dash size is now different
from the default GenericDisplay size.
We had multiple copies of the code to position a drag actor given a particular
source. Instead, just put it inside dnd.js.
Second, rather than test for GenericDisplay/WellDisplayItem etc.,
in various places, add a new method on each source "shellWorkspaceLaunch"
which both marks the item as being droppable on a workspace, and is
called by the workspaces code to launch the item.
Use MetaGroup for a window when looking up applications. If
we know the application for a TYPE_NORMAL window in the group,
use that.
However, we aren't always going to know the application for a window. In
that case, create a fake one.
ShellAppInfo has a "transient" flag so we know not to write these
fake apps to the usage file.
Clean up the idle focus handler to better handle the case where
no window is focused, and where we don't want to track the
particular window.
Update track_window to create the fake window.
When a window goes away, we want to delete the usage.
Rewrite shell_app_monitor_get_running_apps to be based
on the window_to_app hash, because that's what has the pointer
to ShellAppInfo*. Before we were looking up all ids through
ShellAppSystem, but that shouldn't be holding a ref to transients.
Change the well display icon to be centered, since our icons for
window apps aren't 48 pixels.
Using a larger area around the hot corner to decide if the user has left the
hot corner prevents triggering the hot corner multiple times due to an
accidental jitter.
We need to use the -lib variant which in turn uses the
GETTEXT_PACKAGE define, because the default translation
domain is actually mutter, not gnome-shell.
We don't have a lot of strings, and what ones we do have we've
been avoiding duplication. This patch adds calls to _() i.e. gettext
for those strings we do have.
The maximize effect looked really ugly. In the absence of any cooler
effects, none at all is better than what we have. Current compiz
doesn't have one either.
Note that in the future when we merge the frame into the panel
in the maximize case, we may want an effect for that.
Instead of counting on the implicit sizing of ClutterGroup, which isn't
going to work well because of current limitations of ClutterClone, set
the size of workspace explicitly based on the screen size.
This should fix various problems with drag-and-drop being unreliable;
if a workspace was sized to big it could overlap other workspaces or
elements of the overview.
http://bugzilla.gnome.org/show_bug.cgi?id=591643
There was some weirdness relating to when the search pane is shown
in a timeout, and how that relates to setSearch. Instead of doing
this in the timeout, just call setSearch() in the timeout. The
pane hide/show state is directly controlled from the handler.
Currently ShellAppMonitor relies on all the .desktop files being
loaded. We should initialize it very early to ensure that anything
that uses it has up-to-date information right away.
Remove the last use of passing width into Dash by having the
Pane with the previews scaling dynamically and relying on
Clutter scaling.
If we only have one workspace, don't display a selection frame
for it.
Rework Dash into a searchArea and sectionArea, which get
explicitly sized by overlay.js. We use the workspaces size
to choose the size of those dash areas.
Switch dash colors/boxes etc. to ones from shell-black02.
Add a gradient to the panel.
Add a magnifier.svg for use in search.
minWidth and minHeight arguments of the Button class were not used.
Panel buttons need their height to be explicitly specified as
PANEL_HEIGHT to take up full panel height. This fixes the problem with the
user not being able to click at the very top edge of the panel to activate
the button.
This is a start at the "Active Appliction Item" component of the
shell design. Currently we just show the currently focused
application. When launching a new application, we show that as well.
The implementation here is not complete; basically when launching
we de-focus the active one, and the application well shows the
most recent startup sequence.
This kind of fails in the case of multiple sequences, and we
also don't correctly de-focus the current window in other
launch paths.
There was lots of fixed positioning in the Panel; now it is completely
dynamic, and width/height is driven from main.js. We still have a
global constant Panel.PANEL_HEIGHT, but this is a big step towards
eliminating it.
Also, this avoids overdraw in the "way too many tray icons" case. The
clock will shift left.
Replace 'overlay' with the more descriptive name 'overview'
where the Activities Overview is meant. Call it Overview
(capitalized) in code comments.
The overlay-group and overlay-key provided by Mutter are not
affected, since they may be used for other components than
the Activities Overview.
Instead of only transforming the active workspace, create a
zooming effect when showing or hiding the overlay. This makes
the transitions simpler: the workspaces are now fixed to the
overlay actor group and will not slide over the Dash.
overlay.js: Add zoom animations, fade in/out Dash during those,
remove obsolete Dash clipping and stacking logic, add public
get[Scale|Position]() and getZoomedIn[Scale|Position]()
functions.
workspaces.js: Remove zoom animations, add fade animations for
the remove button, add helper functions for the overlay
zooming, keep the movement of windows linear to that of
their workspaces, remove the updatePosition() and
updateInOverlay() functions and fullSize variables that
were left from the old overlay design.
The "expanded background" that is behind the workspaces etc. in the overview
should be removed. It isn't in the designs, it is distracting, and it breaks
the overview metaphor.
At least temporarily, just make the background of the overview black.
Change the pane popup to black as well, but keep a blue border so that
it is visually distinguished from the background.
Based on a patch by Colin Walters, with fixes from Marina Zhurakhinskaya.
It's both intuitive to go to the corner of the screen
and click the activities button at the same time.
Both actions bring up the overlay, but combined
they cancel each other out. This commit makes
clicking the hot corner not cancel the act of
going to the hot corner.
Based on a patch from Ray Strode.
The scale of windows within a workspace is determined by the
scale of the workspace since we never scale a window bigger
than the original size of the window. So when we rescale
workspaces we have to rerun Workspace.positionWindows().
http://bugzilla.gnome.org/show_bug.cgi?id=591124
The onComplete when positioning windows may come before the
final stage of the workspace positioning animation. So we can't
use actor.get_transformed_position() to figure out where to put
the icons. Compute the final position manually ourselves instead.
http://bugzilla.gnome.org/show_bug.cgi?id=591123
Both the position and size of the frame actor depend on the scale
of the workspace, so update them both when the scale changes.
On the other hand, the the frame actor doesn't need to be
repositioned when the workspace moves (since it is relative to the
workspace). We do base the frame position of the desktop actor, but
that will presumably stay fixed (at 0,0) in most all cases.
http://bugzilla.gnome.org/show_bug.cgi?id=591122
When Workspace._positionWindows is called, the clone might nto
yet have its final size (because of the clone is is a clone of
the window texture and the window texture isn't updated until
right before painting.) So get the size from the MetaWindow
instead ... the MetaWindow size is determined synchronously when
the window is managed.
http://bugzilla.gnome.org/show_bug.cgi?id=590741
Take everything in the ~/.gtk-bookmark lines after the URI
as label, not only the first word. (eg. if there's a line like
"file:///home/rainct/Ubuntu%20One Ubuntu One", now "Ubuntu One"
is taken as the label, instead of only "Ubuntu").
Pass the error variable to g_key_file_load_from_data_dirs in
Shell.AppSystem.get_default().load_from_desktop_file again, and
use a try/catch in places.js.
- Avoid error '"iconname" may be used uninitialized in this function'
by initializing said variable to NULL.
- Define shell_util_get_file_description as static (like the other
similar functions) to avoid another compiler error.
- Don't save errors from g_key_file_load_from_data_dirs into the
variable "error" (ie. pass NULL to it instead). Without this,
gnome-shell crashes if the key file can't be found (with message
"Error invoking Shell.load_from_desktop_file: Valid key file could
not be found in search dirs").
- Check the result of the load_from_desktop_file() call in places.js,
as it may be null.
Previously, ShellAppSystem only loaded (and cached) the set of
.desktop files from applications.menu and settings.menu, using
the gnome-menus library. The ShellAppInfo structure was
a "hidden typedef" for GMenuTreeEntry.
But we need to support loading an arbitrary .desktop file. Thus,
refactor the ShellAppInfo into a real struct, with a refcount,
and allow it to point to either a GMenuTreeEntry or a GKeyFile.
Also, in the case where we fail to lookup an icon for an
application, ensure we return a 0 opacity texture.
When WellGrid had no child it was doing a division by zero,
which screwed up the calculation for the height request and
having it ask for a negative number. This commit fixes this
by always requesting 0 in this case.
I've done some little modifications to the window positioning code
used in the overlay so that it considers the height of the windows
and they don't overlap or get out of the workspace.
I've also raised the hard-coded scales a bit to have the windows as
big as possible without overlapping (this could use some testing on
a non-widescreen monitor).
Use ShellGenericContainer to implement a fully dynamic layout
for the application well. It's still fixed to 4 columns by default,
but no longer requires a fixed width to be passed in on start.
With another chunk of work, it could likely try to adjust to
the case where we can only fit fewer than 4 items in the well.
Remove the border highlighting on mouseover, since that caused
reallocations, and the grid layout isn't trivial.
Delete the unused shell_global_get_word_with function.
The variables this._yOffset and this._xOffset are included in the
drop coordinates, but as far as I can tell never defined. Looking
back on the commit that introduced this code, they weren't removed
from anywhere else either.
The drop coordinates seem correct without them, so just delete them.
Use the 1x1 actor in the top left corner of the screen to enter and leave
the overview mode by just moving the mouse over to it.
No delay is used for triggering the hot corner because a delay significant
enough to allow moving away the mouse to avoid triggering it ruins the desired
flow when triggering the hot corner is actually intended.
The hot corner is not enabled in the full screen mode because the application
or the virtual system might have a hot corner of its own in that place.
It's easier to explicitly call Main.overlay.hide() instead
of chaining activation signals, this got lost in a mix between
the big dash rewrite and ongoing changes to the Application well.
To better distinguish between vast fields of white of which many
windows are composed, add the application icon to the bottom
right of the window.
We fade them in to avoid an abrupt feel. The icons are in the
workspaces group, not individual workspace groups to avoid
having to adjust them when we scale the workspaces.
Replace Workspace._lookupIndexAndClone with Workspace.lookupIndex,
and make the caller go from index to clone, or clone and index.
Emit the signal at the correct time to take action
on snapback (i.e. after the end of the snapback animation).
Add a boolean to the drag-end signal saying whether it was accepted,
which ensures consumers know whether the drag was successful.
Tweak arrangements with 2,3,4,5 windows in a desktop so:
- Windows are a bit bigger
- All windows for 5 windows are equally sized instead of making
the windows in the bottom row larger
This does cause some more problems with tall windows overlapping
or running off the edge of the workspace, but it's an overall
small improvement to the behavior.
Move the GStreamer initialization from the Javascript code into
shell_recorder_init(). This avoids a dependency on the GStreamer
introspection information and will make it easier to drop the
gir-repository module dependency.
Said function in genericDisplay.js was returning the index of the
actor based upon its position in the entire list, while everywhere
else indexes relative to the currently displayed page were used.
This made actions in the details pane break (bug #590949), so I
replace it with a new function in shell-overflow-list.c,
shell_overflow_list_get_actor_index, which is page based.
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
The previous application monitoring code was originally designed
to be based on WM_CLASS, which was then resolved on a server.
We have that resolution code locally now, so instead
of saving WM_CLASS data, save application IDs.
Also, inside the WM we have a much better
infrastructure for tracking windows. In particular, rather
than polling, we can just watch for focus notification on
the display, and window add/remove.
Instead of polling XScreensaver, use DBus to watch org.gnome.Session
which already has an idle time watch.
Now there is no polling at all inside the monitor.
Add a Notebook class which we then use to pack in separate Hierarchy
and Properties tabs.
Split out the inspector into its own class to avoid bloat in the
main class.
5 seconds is should help ensure we lose work less often on
Alt-f2 restart.
Avoid saving empty lines to history, and filter them out if
we find them.
Minor fixes for the still-not-enabled inspector.
This patch attempts to adjust if we have many tray icons; currently
the simple algorithm is to drop down to a spacing of 8 if we have
more than 6. In the future we should fix the panel layout so that
the clock moves to the side.
Add a dropdown pane triggered by Alt-F2, "lg" which supports interactive
JavaScript evaluation, saving/restoring a history file, as well as
an inspector element to pick by using the mouse.
Using an internal boolean rather than the visibility property seems
more reliable to me. Add a list of internal functions rather than
an if/else chain, so for example an extension could hook something on.
Delete the javascript evaluator in favor of the upcoming lookingGlass.js.
We had duplicate code in appDisplay and workspaces for handling activating
a window; unify that inside workspaces, add an API to Main.overlay to
access it from both contexts.
Also, explicitly raise the clone we're activating to the top
before starting the animation to leave the overlay.
Two calls to _repositionDetails() were done too early,
before the visibility of the results pane had changed,
so they had no effect. Thus when a search was done while
a details pane was active, the pane with the results was
hidden by the details pane.
In addition to fixing this, move the two remaining calls to
the line after changing the results pane's visibility
to make it clearer why the calls are there.
Don't use a clone of an actor that's not part of the scene graph for the
item previews. This patch fixes previews in the details pane for documents
for which we don't have full previews and for applications.
Use create_icon_texture() from AppInfo instead of looking up the file
for gicon when creating an application icon for the details pane.
Now clicking on the information icon of the same item a second
time will hide the details pane. Clicking it another time will
show it again, etc.
This is achieved by adding a 'toggle-details' signal which
switches the visibility of the details pane.
Other than the necessary changes, function _selectIndex (in
genericDisplay.js) has been restructured a bit to avoid
duplicating checks.
The experiment with avoiding ellipsization was a definite failure;
several translations have very long names, and we'd end up
with a single column.
Also fix extra padding; we only want some space at the top, not
left/right.
Rename DocsWidget to RecentDocsWidget (as widgets for most used docs,
docs related to the currently open documents, etc. may be added in the
future), and change the title so that it doesn't abbreviate 'Docs' (for
consistency with the overlay).
Corresponding with the design, if an application is in a running
state (has > 0 windows open), draw a glow behind the name.
To make the display look a bit nicer, set the width of each item
to be equal to the longest word among all the items.
Make dash background darker so that the blue color used for indicating
running apps can be visible. Use the dark blue (almost black) color from
Jeremy's mockup.
Make the dash height be the full screen height minus the height of the panel.
Don't use padding on top or on the bottom.
Remove the border from the main dash, but leave it for the results and details
panes. Make the border slightly transparent.
Make sure the details pane is correctly positioned by not applying the
additional padding when determining its x position.
Timeout callback function should not be rescheduled again with the same timeout
because we compute a new timeout and schedule it again instead. So the callback
function needs to return false to not be scheduled again by default.
Make sure that we calculate the next update time correctly.
Store timeout time instead of the timeout delta, so that it doesn't get outdated.
Create a new callback when the time update happens for the original callback.
Make sure last visited time is updated in the details pane by keeping track
of the description actors created for the detail actors.
Add comments to the new functions.
Extend ShellTextureCache by adding the concept of a policy, which
we expose to the public API for loading URIs.
This lets us have the shell tell the cache to keep the information
icon texture around forever.
Secondly, fix the caching of recent info; we shouldn't always be
loading the backup pixbuf. Move recent info loading entirely
into ShellTextureCache.
The semi-transparent gradient on the panel is replaced by a
solid black background. The shadow below the panel is removed.
The clock is put at the center instead of the right side of
the panel and has the date removed. The user icon is hidden.
Instead of boldface, a regular font is used. Padding is added
on each side and between panel elements.
button.js: Allow for custom text colors and fonts.
panel.js: Change the panel colors and layout, remove the shadow.
GenericDisplay wasn't quite completely converted to the ShellOverflowList
model. Since the list now holds all actors, the indexing/wrapping
was incorrect.
Add a property which lets us keep track of how many items are displayed,
use this in genericDisplay.
Avoid setting selectedIndex to -2 when going up with no items.
If we're not displaying any results at all, don't attempt keynav (for now).
Make the ClutterText and ClutterTexture from the status menu
button available to JavaScript, and from there improve the
font definition of the user name.
shell-status-menu.[ch]: Add public get_name() and get_icon()
functions that return the user name label and icon
texture, remove the markup from update_name_text().
panel.js: Set the font for the button consistently with that
of the other panel labels.
Move thumbnail creation into ShellTextureCache. It's now asynchronous,
and we cache the result.
Create a DocManager class which keeps around the DocInfo objects between
invocations. This is also where we ensure we remove thumbnails for
recent items not known anymore.
Before, we looked up application data in several ways; the ShellAppSystem
exported just application ids (though it parsed the .desktop files internally),
and we'd create a Gio.DesktopAppInfo object (reparsing the desktop file again),
wrapping that inside a JavaScript AppInfo class, and finally the AppDisplay
would again parse the .desktop file to get the categories.
Also, to look up applications by id previously, we traversed the entire
menu structure each time.
Some qualities such as the NoDisplay flag were not easily exposed in the old
system. And if we wanted to expose them we'd have to change several different
application information wrapper classes.
All in all, it was quite suboptimal.
The theme of this new code is basically "just use libgnome-menus". We do
not call into Gio for app lookups anymore. The new Shell.AppInfo class
is a disguised pointer for the GMenuTreeEntry item.
To fix the caching, we keep a simple hash table of desktop id -> ShellAppInfo.
Rework the previously extant Application category code to display
in the expanded list. Add a "Frequent" category which corresponds
to the most_used_apps, and selected by default.
Instead of adding the background and shadow as expanded items to
the results/details panes as fixed, we slave the background/shadow
sizes to the results using notify::allocation.
Also clean up the code for sizing the details pane, using a common
function which adjusts its x position in one place.
The split between this.actor and this.nonOverlayActor in chrome.js is
annoying, but aside from actually subclassing ClutterGroup (which
would have to be done from C), all of the other possibilities are
annoying too.
Add a new icon button in button.js that fades in/out with a short delay when the mouse enters/leaves its parent. Use it for the information button of genericDisplay.
This converts GenericDisplay to totally dynamic layout, where
we display as many items as we can, and the rest cleanly overflow
into pages.
For now, remove multi-column; to readd this, we can pack multiple
display items into a single ShellOverflowList item.
It looks funny to have the "more running apps area" there as a gap
when empty and dragging to it is an unintuitive way to remove stuff
from the favorites list, in any case, so just hide the area when
empty.
http://bugzilla.gnome.org/show_bug.cgi?id=587720
Pack everything we don't want to expand with BigBoxPackFlags.NONE;
this fixes the More... button for the docs section ending up with
a gap underneath it.
Since the More... button for the docs now ends is right at the bottom
of the dash, add some padding to it.
http://bugzilla.gnome.org/show_bug.cgi?id=587720
Widgets should be horizontally centered in the sidebar. Else they look
out of place (in particular the clock and the applications widgets).
Due to little tricks with the sidebar starting out of the screen to
hide rounded corners, this implies playing with paddings. The patch
decreases the widgets padding from 4 to 2 pixels, removes additionnal
padding on the right, and adds an out-of-screen padding to the widget
box to make up for the negative horizontal position of the sidebar.
The width of a Group actor ends up including the width of its hidden children,
so we were getting a reactive object as wide as the details pane that was
blocking the clicks to the workspaces underneath it even when the details
pane was actually hidden.
Not making the dash Group actor reactive solves this problem. However, we
have to make individual parts of the dash reactive instead so that the clicks
are not passed to the transparent actor underneath them. That transparent
actor is used for dismissing the additional panes when the user clicks over
the workspaces area.
Clutter no longer allows using a clone of an actor that is not a part of
the scene graph. This is what used to happen when we created a clone for
the icon of the item that was being dragged, and then closed the More panes
with the original item, removing the icon from the scene graph. This was
also when happened when the user hit Esc while dragging, which prompted the
overlay to close, removing the original icon from the scene graph.
Rename getIcon() methods to createIcon() to better reflect on the fact that
a new icon is created each time the method is called (we do use cache in
some cases).
Remove a stray log message in overlay.js
Fixes http://bugzilla.gnome.org/show_bug.cgi?id=585490
and http://bugzilla.gnome.org/show_bug.cgi?id=585489
The new class AppWell implements the application favorite well
in the Dash component. The previous AppDisplay remains for use
in the More... mode now.
Delete DEFAULT_APPLICATIONS; this is now in GConf.
Rename getMostUsedApps to getTopApps since we now have the
idea of explicit favorites.
Delete some GenericDisplay-related calls from overlay related
to the seletion - we'll reimplement keyboard nav in a more
coherent way later.
AppResults and DocResults classes were identical with an exception of
the display class they used and the text label for the results. Merged
them into a single ItemResults class that takes these two additional
arguments.
Move the activate and select functionality inside the callbacks for
'button-release-event' signals of the display item and the information
button correspondingly. This way it is more obvious that this is an
event handling code that needs to return a boolean value for whether
the signal has been fully handled by the actor.
Update the code for checking a display item under the pointer to expect
the item itself rather than its child to be returned by stage_get_actor_at_pos().
This code is now used to display an information button when an item is
drawn under the pointer, so update the comment accordingly.
Add a comment about the use of the transparent background to catch clicks
in the workspaces area when the dash panes are being displayed and dismiss
the dash panes.
Set opacity for the background to 0 instead of using a transparent background
color so that Clutter optimizes the drawing of the background actor.
Fix up the comments about the horizontal gradient code and use 8x1 texture
instead of 8x8.
Make sure the values we assign to the three-stop horizontal gradient
require the use of the three stop gradient, with the middle value not being
right between the side values.
Display a pane with search results for both applications and documents
automatically when a search string is entered.
Allow viewing search results for the individual section when More link
for applications or documents is clicked.
Move text labels for the applications and documents sections into the
respective classes.
Enable typing in the search box and display results in the results pane.
This means that the user has to open the details pane for applications
or documents to view the results for now.
Connect Enter to launch the seleted item.
Connect Escape to clear search, remove results and details panes,
or exit overlay.
The results sections no longer include a label on top of them, so the
height of that label needs to be subtracted when specifying the height
for the sections. This ensures that display controls are positioned
correctly on the bottom of the section.
Clicking the information button for an item selects it (i.e. highlights it)
and shows details about the item.
Clicking the rest of the item area launches it.
Item does not become draggable if the dragging is started over the information
icon (i.e. if the user presses the information icon, but releases elsewhere).
Make sure we emit "activated" signal and close the overlay when an item from
one of the results displays is launched.
Use an (i) icon supplied by Jeremy for the information link and display
it on hover. Make sure it is positioned nicely and the text doesn't
overlap with it.
Pop-up previews are not part of the new design and interfere with the information link.
Make sure details display for applications has the appropriate width set.
Make sure at most one item is selected in the overlay and we always show
a details pane for the selected item.
Improve the positioning of the search box.
Remove a duplicate variable DASH_PAD and use DASH_SECTION_PADDING everywhere instead.
A blue selected item color fits better with the new color scheme than a green one.
Only one item should be selected across all the displays we are showing.
Display a pane with item details, such as a full image previews, when an item is single clicked.
Add a placeholder information link that shows up when an item is moused over.
Display all recent documents in the results pane, in addition to the first
few displayed in the main dash. All documents can be viewed with the help
of a paging control.
Display the results pane above the workspaces. The results pane is somewhat
transparent and has a blue gradient background. The dash pane is slightly
transparent and also has a blue gradient background.
The results pane shows up when a More control is clicked. It disappears when
a Less control is clicked, an area outside of the dash area is clicked,
an item starts being dragged, or the overlay mode is exited.
Add shell_global_create_horizontal_gradient() to shell-global.[ch]
Increase the priority of the idle for updating work area and struts
to META_PRIORITY_BEFORE_REDRAW. This prevents it from being starved
by a constantly-redrawing client.
http://bugzilla.gnome.org/show_bug.cgi?id=585500
The list of all applications was based on the items that show up in
the menus, and might not have contained all applications returned
by the AppMonitor for the most used applications request. One example of
such an application was Evince. This resulted in a crash when an
application we did not prepare the info for was returned as one of the
matches by the AppMonitor, so we now include all applications returned
by the AppMonitor in the list, in addition to the ones from the menus.
Also mark apps as stale when we catch a "changed" signal from the AppMonitor
to ensure that the cache is refreshed.
With commit a3d35af444 variable
itemInfo in js/ui/appDisplay.js was changed to a new object
(AppInfo from js/misc/appInfo.js) but some of the code in
js/ui/appDisplay.js wasn't updated accordingly. This commit
fixes that and makes the search box in the overlay usable
again.
This lets us share the recent-app-tracking, recent-file-tracking, and
icon-drawing code between the overlay and the sidebar, without the
sidebar having to poke into AppDisplayItem and DocDisplayItem's guts.
Currently function shell_get_thumbnail_for_recent_info located in
src/shell-global.c is used to get thumbnails for recently used files.
However, it only works if you have a GtkRecentInfo object for the file,
even though the thumbnail generation code doesn't depend on it. This commit
renames the function to shell_get_thumbnail and makes it generic so that it
just takes two strings: a filename and a mimetype.
- clutter_actor_get_transformed_position()/size() return floats
- clutter_stage_get_actor_at_pos() takes a pick mode
- ClutterTimeline no longer has a concept of frames
- ClutterUnit is now replaced by float
- cogl_texture_new_from_data() signature changed
http://bugzilla.gnome.org/show_bug.cgi?id=585013
This removes the border and padding and aligns the box to the top. Perhaps we
could push the padding down into the active area of the icon since it does look
a bit nicer with it.
http://bugzilla.gnome.org/show_bug.cgi?id=583139
The animation time for the overlay is a bit long. We're using 0.5 second.
From my quick tests of "another system" it takes about half that time to
animate. The other system feels about right.
http://bugzilla.gnome.org/show_bug.cgi?id=583572
The code here is significantly cleaner if we use the data Metacity
already has cached and validated, rather than talking to X directly.
Also some preparatory work for extending the monitor API by
clarifying the name of the (current) main entry point.
Change the "overlay" actor to be a group of 4 actors that we can
rearrange so as to have a hole in the middle (to cover up the whole
screen except for the highlighted icon). For non-iconified windows, we
still highlight them the old way (raising them above the overlay),
because we don't want square highlights around shaped windows.
Make the indicator in the pop-up move faster.
Quickly fade in the "overlay" window when starting, rather than
showing it abruptly. Destroy it right away rather than just hiding it
when the AltTabHandler is destroyed.
Fix the font size to be the same as the "Activities" button.
Fix a warning when tabbing past an iconified window.
To avoid loading applications from two different systems, use
ShellAppSystem solely. This unifies the initial load and the
reload.
Extend ShellAppSystem to also load settings/preferences, and
ensure they appear in the search.
Drag and drop was not working since the (non-reactive, invisible)
chrome group was on top of most of the screen. Explicitly set
a 0x0 size on that group to resolve the problem.
The goal of the workspace view is to identify and select windows. Transparency
results in the blending of the window and the background (and icons on the
desktop). I think the transparency is counterproductive.
We used it in the initial mockups kind of as a lark - it wasn't well thought
out.
http://bugzilla.gnome.org/show_bug.cgi?id=582647
Add a ShellTextureCache class which loads (and can cache)
pixmap->texture conversions. This fixes a problem with the
async code in ClutterTexture that it was lower priority
than animations, and also ensures we're really only
loading these pixbufs once in the icon case.
Adds an explicit "chrome" layer for the panel (and later the sidebar),
managing the input region and struts for them, and hiding them when
fullscreen windows are present or the user enters the overlay.
http://bugzilla.gnome.org/show_bug.cgi?id=581771
In addition to pressing the Activities button, the overlay can be entered
by pressing the System key or Alt+F1. We want the button to look pressed in
in these cases too.
Rather than having main.js manage this, put it into overlay.js, and
have the overlay object emit signals that other code can watch to do
things when the overlay is showing/shown/hiding/hidden.
Using appExec for the last application that registered the document was failing
in certain cases, such as for the Open Office for which the application
execution string is being registered as "soffice %u" in ~/.recently-used.xbel.
In general, using the default application for the mime type seems to be a more
predictable way to open documents. We still fall back to using the appExect
for the last application if the default application for a given mime type was
not found.
Previously we forced all windows to shrink at least as much as the
workspace itself did. Now we allow to shrink by a smaller amount (or
not at all) if they'll still fit within their allotted slot.
http://bugzilla.gnome.org/show_bug.cgi?id=571192
Try to fix all places where we accidentally used foo_bar instead
of fooBar for function names, function parameters, and variables.
(Lucas Rocha pointed out one example.)
http://bugzilla.gnome.org/show_bug.cgi?id=581141
This is a fairly simple implementation, not all that different from
plain metacity's. Further improvements could be made to
js/ui/altTab.js in the future.
http://bugzilla.gnome.org/show_bug.cgi?id=580917
Do a better job at describe the problems in docDisplay.js related
to not reading the desktop files and finding StartupNotify=true.
Also, fix a typo.
http://bugzilla.gnome.org/show_bug.cgi?id=580658
main.js: Add create_app_launch_context() with code from appDisplay;
additionally set the workspace on the launch context to the current
workspace so that the application launches on the right workspace
even if the user switches before the app starts.
appDisplay.js docDisplay.js: Use Main.create_app_launch_context()
http://bugzilla.gnome.org/show_bug.cgi?id=580658 (Reported by Igor Vatavuk)
Now code can call Main.addShellActor(actor) to declare that that actor
is part of the shell, and so it should (a) be protected by wm struts, and
(b) be part of the stage input area, and then that code automatically
deals with updating if the actor changes size or visibility.
Use the actual image from the file for expanded mode previews for image files. Use the pixbuf loader to set the appropriate image size as soon as the image is prepared, but before it is loaded, to avoid loading large images. Apply the pixbuf orientation setting so that the image is properly rotated. Preserve the original size of the image if its dimensions are smaller than the space available.
Make sure we provide the accurate available width for the details actor. This
width has to exclude the padding and border width. Also provide the available height for the details actor.
The overlay looks nicer with the root window pixmap drawn on the
background. It is scaled up to twice the size, with positioning
based on the rule of thirds.
The sideshow animations shown when entering or leaving the
overlay and toggling the extended view were implemented by
Marina Zhurakhinskaya. They replace the old method of having a
black rectangle behind the workspaces that partly covers the
sideshow during transitions.
configure.ac: Add gdk-x11, clutter-x11 and clutter-glx modules.
overlay.js: Add a root window pixmap actor, make sideshow width
definitions more logical, replace the way the sideshow
animates when entering or leaving the overlay.
workspaces.js: Remove the backdrop, add helper functions for the
overlay transitions.
shell-global.[ch]: Add a method that creates an actor displaying
the root window pixmap and returning clones of it.
ShellAppMonitor now depends on gmenu to load menus.
Use the menu data from ShellAppMonitor to show a menu list.
GenericDisplay implementations can now have a sidebar area. We
handle keystrokes such as left/right explicitly.
Some internal API changes to account for the fact that a display
can have another filter in addition to the search.
The panel show/hide changes broke things if window restacking occurred
while the overlay was active. Now instead of having the panel set the
input area itself, main.js just watches whether or not the panel is
visible, and updates things itself (taking the modal state into
account as well).
http://bugzilla.gnome.org/show_bug.cgi?id=576903
The diagonal arrangement currently used in the overlay when there are
more than 6 windows is hard to read and hides most of the previews.
Both of these issues are fixed by arranging the windows in a grid pattern.
http://bugzilla.gnome.org/show_bug.cgi?id=576269
Change the overlay behavior to display more details about an item on single
click and launch it on double click.
When the item is clicked on in the expanded view, the details are shown in the
area on the right that is allocated for showing details. The details pop-up is
not shown for the item that was clicked on, but it is shown for other items on
hover and for the item that was clicked if the mouse pointer is moved back to
it.
Both hovering and single clicking results in the details pop-up being shown in
the regular view. (Single clicking actually doesn't do anything in the regular
view, but the details pop-up is shown due to hovering within the time it takes
to perform a single click.)
The overlay now uses 3 columns on the wide screen for displaying items in the
expanded view. This allows keeping the size of the details area the same for
expanded and regular views.
Add shell_get_button_event_click_count() to shell-global.[hc] to retrieve
the click count for button press and release events.
Add selectedItemDetails public variable actor to the generic display to
contain the details of the selected item and be shown in the overlay when
it is in the expanded view mode.
Fix the bug when the sideshow section would loose selection in the expanded
view if it did not have any items, and would not regain it if it was repopulated
with some items (e.g. when the search string changes).
The sideshow no longer takes overlay parent and width as constructor arguments.
It is added to the overlay inside the overlay code and manages its own width
instead (which is ok, since it is pretty much a private class within overlay).
Clean up the way selection is moved when an item is launched in order to have
selection on click and activation on double click be implemented in a similar
fashion. An unneeded _activatedItem variable in generic display was removed,
and the selected item is activated instead when necessary. The flow of processing
signals changed so that generic display no longer waits for the selection from
a different sideshow section to be removed before selecting an item that was
clicked on. This removed the need for doActivate() function.
The panel looks nicer when it is drawn as a semi-transparent gradient
above the background color.
shell-global.[ch]: Add a function that creates vertical gradient actors.
panel.js: Change the look of the panel and put the tray in a framed box.
overlay.js: Extend the overlay background to behind the panel.
Because we can't set the stage input area to a non-rectangular shape,
we don't allow the panel to be partially overlapped; it is always either
on top, or else completely hidden.
Showing previews after a delay allows the user to move the mouse around
the screen without triggering constant pop-ups.
Make sure we remove the pop-up when the user hits Escape and redisplay
the pop-up if we are updating the section results due to a change in space
allocated for it.
Rename protected variable _hasPreview to _showPreview in order to not have
the naming conflict with a new private variable _havePointer, which we
name in first person.
For development and demonstration purposes, it's neat to be able to
record a screencast of gnome-shell without any external setup.
Built-in recording can also give much better quality than is possible
with a generic desktop recording, since we hook right into the paint
loop.
src/shell-recorder.[ch]: A general-purposes object to record a Clutter
stage to a GStreamer stream.
src/shell-recorder-src.[ch]: A simple GStreamer source element (similar
to appsrc in the most recent versions of GStreamer) for injecting
captured data into a GStreamer pipeline.
src/test-recorder.c: Test program that records a simple animation.
configure.ac src/Makefile.am: Add machinery to conditionally build
ShellRecorder.
tools/build/gnome-shell-build-setup.sh: Add gstreamer packages
to the list of required packages for Fedora.
js/ui/main.js: Hook up the recorder to a MetaScreen ::toggle-recording
keybinding.
http://bugzilla.gnome.org/show_bug.cgi?id=575290
The pop-up previews have larger images than the item displays, which is
particularly nice when we are displaying thumbnails for documents. The
previews are also at least as wide as is required to fit the item title
on one line and the item description inside them is wrapped. Therefore
they act as tooltips showing the full title and description text.
The preview updates when the item under the mouse pointer changes. Changes
in overlay.js ensure that we keep the sideshow on top when the
workspaces are not being animated so that we can find the item over which the
pointer is located.
The preview is removed when the item it is shown for starts being dragged.
_hideInProgress variable was added to represent the state of the overlay
when the code for hiding it was already triggered. This fixes the error
which was happening when the code for hiding the overlay was triggered
multiple times (for example by the user clicking the Activities button
twice when exiting the overlay).
When a window is added while overlay is being exited (e.g. because
some application was launched), we don't want to add that window to
the workspace's window clones. Previously, the window clone was added
and an animation to place the windows to their overlay workspace view
positions was triggered, which resulted in the wrong animation being
shown and an abrupt change in window positions when the actual workspace
was shown.
Add a boolean argument to two _positionWindows() calls that were missing
an argument.
was browsing exiting results
This is most noticeable when viewing results in xephyr, and then opening
a document in your regular session. But it could also be noticeable if
downloading a new file completes while the user is in the overlay.
This patch also moves the call to _displayMatchedItems() to _redisplay
instead of making it in both _setDefaultList() and _doSearchFilter().
Sliding the workspaces back in when the user starts dragging an item in the
expanded display mode allows the user to select a workspace in which the item
should be launched and stay in the overlay mode.
This patch adds code to dnd.js that handles notifying actors when a drag item is being dragged over them. Overlay code uses such notification to unset expanded display modes and trigger sliding in of the workspaces.
If the drag is cancelled the drag item snaps back to its source or disappears at the original position of its source if the source is no longer displayed.
Add a display control that contains page numbers for the result
pages and is shown in the expanded results view. All of the page selection and
switching is handled by the GenericDisplay which exposes a displayControl
actor, which is then displayed by the Sideshow.
We had problems because the More links were reacting on press but
other elements were reacting on release. (Often the link would trigger
*and* an item.) Just connecting to ::button-release-event on
ClutterText gives a stuck grab (since ClutterText gets the press
but not the release), so we need more complicated code that we
encapsulate into a new class.
link.js: new "pseudo-widget" that implements a clickable link.
overlay.js: Use Link.Link for the More.. links
http://bugzilla.gnome.org/show_bug.cgi?id=573323
Add black backgrounds to each item display, as well as a black
background with a full-screen height to the workspaces display.
Update the expanded item display up front when 'More...' is clicked, and
reveal the additional items gradually when the other components of the overlay
slide away.
Raise the documents display up gradually as the applications display above it slides away.
Reverse the process when 'Less...' is clicked. First, gradually cover up additional items by other components, and then update the displays to contain fewer items.
tools/build/gnome-shell.modules: Point at master branch of Clutter (0.9)
and make gobject-introspection a dep of Clutter.
configure.ac src/Makefile.am: Use Clutter-0.9
js/ui/button.js js/ui/genericDisplay.js js/ui/overlay.js js/ui/panel.js
js/ui/runDialog.js js/ui/workspaces.js src/shell-status-menu.c:
Use ClutterText instead of ClutterLabel and ClutterEntry
js/ui/workspaces.js js/ui/genericDisplay.js: Use ClutterClone instead
of ClutterCloneTexture
src/shell-global.[ch]: Add Shell.get_event_key_symbol() to workaround
unaccessibility of clutter_key_event_symbol() to use.
js/runDialog.js js/overlay.js: Use Shell.get_event_key_symbol() as
appropriate.
Put sideshow sections into boxes so that we can slide them out with a single 'easeOutQuad' transition.
Handle expanding the documents section in the same fashion as we handle expanding the applications section.
Place "More..." labels inside Big Boxes with x_align set to Big.BoxAlignment.END so that we don't have to position them manually.
Before the run dialog was changing the focus, but because we were
only setting it once, we ended up with nothing focused after the run
dialog was destroyed.
mutter_plugin_get_windows() returns NULL at plugin-initialization time,
so we have to wait until idle time to figure out which workspaces are
being used and remove the unused ones.
http://bugzilla.gnome.org/show_bug.cgi?id=571091
Previously we were stripping all whitespace. Instead, just strip leading+trailing
whitespace, split the remaining search into individual terms which we search
for independently.
Items are grouped by the number of terms they match, then sorted
alphabetically.
Divide the screen into a grid and use it to determine the layout of the overlay components in a more consistent manner.
Remove the 'Add workspace' control and slide the workspaces
display to the side without scaling it when switching to the 'More' mode.
Automatically removes tweens on destroyed actors, and provides
additional "animation started/stopped" callbacks (eg, for tracking
whether or not to show window clone titles)
Since tweener can't do multiple tweens on the same property, it
calls an overwrite callback for any existing tweens when a new
tween is added for the same property. Here we use the overwrite
callback to tell mutter that the effects are done.
mode. When this control is clicked, documents display section slides down,
workspaces display slides to the side, and a multi-column applications view is
presented to the user. "More' control is replaced with a 'Less' control. When
the 'Less' control is clicked a default overlay view is restored.
Clean up positioning of the components of the overlay sideshow
and the items within generic item displays.
svn path=/trunk/; revision=179
Previously we were only doing this check for switch-workspace, but it
makes sense to do it for all transitions, since they won't be visible
anyway, and they might interfere with the overlay's operations by moving
windows around unexpectedly.
svn path=/trunk/; revision=177
- Don't let the user grab a moving window or we'll get dueling tweens.
- Update _overlappedMode each time _positionWindows is called
svn path=/trunk/; revision=170
* Make updating of the clone title more of a state-machine - instead
of showing/hiding/creating/raising the title all over the code, have a
single Workspace._updateCloneTitle() method that looks at state bits and
decides if the clone should be hidden or shown, and updates the
stacking and position.
* Move code to positioning of windows within a workspace in the overlay
modeto a new method Workspace._positionWindows()
* Add Workspace.addWindow()/removeWindow() to add and remove windows
from the workspace on the fly. (Triggered manually: we still don't
handle external changes to windows when the overlay is up.)
* Hook up mouse-dragging for window actors and add a
::window-dragged signal to Workspace
* Connect to ::window-dragged for each workspace, compute the new
workspace, move it the window there, and animate everything into the
new position. Snap back to the old location if the window didn't move.
http://bugzilla.gnome.org/show_bug.cgi?id=568753
svn path=/trunk/; revision=164
main.js: set desktop environment to "GNOME" so that GIO can determine correctly which applications should be shown in the menus.
appDisplay.js: filter out applications that should not be shown in the menus, check if get_executable() for GAppInfo is not null before using it
svn path=/trunk/; revision=163
Use Tweener.registerSpecialPropertyModifier to handle moving windows in
straight lines on the screen even while their parent workspaces are also
moving.
Have the remove buttons track their parent workspace scale and deal with
it automatically rather than having special cases in each Workspace method.
svn path=/trunk/; revision=157
Now that getTime() has been added to the frame ticker interface
we can implement frame dropping in a more straightforward way
than adjusting the FRAME_RATE member variable to fool Tweener
into doing the right thing.
svn path=/trunk/; revision=156
Can't close over loop variables in that way; need to define an explicit var.
Also fix case where no title is defined yet when attempting to adjust.
svn path=/trunk/; revision=154
This is implemented as a separate process, since creating and running
toplevel windows from inside Metacity has issues.
We now grab a DBus name, and exec the child process. The child monitors
our name to know when to exit.
svn path=/trunk/; revision=153
g_app_info_create_from_commandline supports % escapes for
file name, icon name, etc, so we need to escape the command line
we pass in. If it contains an URL with url-encoded UTF-8 it will
typically have some percent signs.
(Reported by Achim Frase)
svn path=/trunk/; revision=151
switchWorkspaceDone was being called with the wrong 'this', causing
ShellWM.completed_switch_workspace() never to be called, causing stacking
order to get confused.
http://bugzilla.gnome.org/show_bug.cgi?id=567091
svn path=/trunk/; revision=142
Use get_modified() instead of get_visited() for GtkRecentInfo as get_modified() seems to reflect when the file was last modified or visted, while get_visited() stays the same as get_added(). See http://bugzilla.gnome.org/show_bug.cgi?id=567094
svn path=/trunk/; revision=141
This was likely a different bug, possibly the OOM after a period of time.
It seems reliable for me now without the idle.
svn path=/trunk/; revision=140
well as corresponding classes for applications and documents that inherit from
them.
Use half the height of the sideshow in the overlay mode for the
AppDisplay, and the other half for the DocDisplay.
Enable moving the selection between the two displays by using up and down arrow keys.
Enable activating any item by clicking on it, in addition to activating the currently selected item by pressing Enter.
Apply search entry content to both sets of items.
svn path=/trunk/; revision=132
The icon+text is useful in order to distinguish between windows
that might look similar otherwise.
The implementation is not optimal:
* We create a new texture from the pixmap each time
http://bugzilla.gnome.org/show_bug.cgi?id=563406
svn path=/trunk/; revision=129
appdisplay.js: Add AppDisplay.actor property, remove the x/y parameters
to the constructor, and don't automatically add the appdisplay
to the stage.
overlay.js: Make the AppDisplay a child of the SideShow, rename
SideShow._grid to SideShow.actor and slide the SideShow in when
showing the stage.
http://bugzilla.gnome.org/show_bug.cgi?id=562920
svn path=/trunk/; revision=102
Fix the clock to update exactly on the minute, rather than at a random
time within the minute.
Patch from RainCT (Siegfried Gevatter)
svn path=/trunk/; revision=98
Revert most JS changes in commit:
Fri Nov 28 20:12:20 2008 +0000
Convert all JS style to be uniform, add Eclipse settings bits
Instead, just add 'indent-tabs-mode: nil' to the mode lines and convert
tabs to spaces. The indentation no longer exactly matches the Eclipse
settings, since they differ in some ways from the style we are trying
to achieve.
svn path=/trunk/; revision=97
Previous style was all over the place; this commit attempts to bring
uniformity. Overall, the style is:
* 4 spaces only, no tabs
* Prototypes do not create a new block
* Constructor property continuations only indent one block
svn path=/trunk/; revision=87
The previous list of all applications in a random order was obviously
temporary. This patch improves things by adding a static list, taken
from the online.gnome.org/applications data.
In the future we will either have a vendor-chosen static list, or
a fully dynamic system.
http://bugzilla.gnome.org/show_bug.cgi?id=562184
svn path=/trunk/; revision=84
shell-global.[ch]: Replace shell_global_focus_stage()
with shell_global_grab_keyboard()/shell_global_ungrab_keyboard()
main.js: Add startModal()/endModal() functions to go modal and
undo that.
run_dialog.js overlay.js main.js: Use startModal() for the overlay
and for the run dialog.
http://bugzilla.gnome.org/show_bug.cgi?id=561880
svn path=/trunk/; revision=83
shell_tray_manager.c: Add a bg-color property and implement it
by setting a 1x1 pixmap of the right color as the background.
Also, make the colormap of the tray manager window match that
of the socket. That should (untested) make transparency work
properly if the tray icon supports it.
panel.js: Set the bg-color property of the tray manager to
match the panel.
http://bugzilla.gnome.org/show_bug.cgi?id=561872
svn path=/trunk/; revision=82
- Make the time a bit longer (now that we control timing in Tweener
better it actually takes the time we specify)
- Use easeOutQuad so that we get a "soft landing" into position
- Move the anchor point of the Desktop to NorthEast to reduce jitter
svn path=/trunk/; revision=80
Call Tweener.setFrameTicker() with a custom object that bridges to
ClutterTimeline to get new frame notifications. Combined with a
hack to dynamically adjust the frame ticker's frame rate when
Clutter drops frames, this means that our animations play in the
intended time even if rendering is too slow to maintain a full
60HZ frame rate.
http://bugzilla.gnome.org/show_bug.cgi?id=561745
svn path=/trunk/; revision=79
Add a new clutter-based "Run Dialog" and trigger that off of Alt-F2
instead of running a gnome-terminal instance.
Patch from Sander Dijkhuis.
svn path=/trunk/; revision=64
Set a strut (a reserved region) at the top of the screen so that
windows don't get positioned under the panel. Do this on all
workspaces and redo it when the number of workspaces changes.
http://bugzilla.gnome.org/show_bug.cgi?id=561297
svn path=/trunk/; revision=63
To match our style other places, use 'me' rather than 'panel' when
we want a substitute for 'this' that we can refer to from closures.
svn path=/trunk/; revision=62
notification are to the panel. A bit warty, but we don't know how we want
the final UI to look anyway. (The fact that transparency doesn't work is
a known bug.)
svn path=/trunk/; revision=44
Now that gjs Bug #558741 is fixed, we can import Main directly from
the toplevel of overlay.js/panel.js without causing problems.
svn path=/trunk/; revision=41
When showing windows in the overlay, stack them in the same order as
they are on the screen. This improves the animation (the starting point
is now the current layout!) and also the case where we have a lot
of windows and just overlap them diagonally.
svn path=/trunk/; revision=40
When we are animating the overlay, we don't want to be continually
redrawing the (obscured) window actors.
src/shell-global.c: Add 'window-group' property to expose the group
holding the window actors.
js/ui/overlay.js: Hide the window group while the overlay is up.
svn path=/trunk/; revision=39
Hook up activating windows in the overlay now that we have
MetaWindow GObject'ified and exposed to gobject-introspection.
svn path=/trunk/; revision=35
* For small window counts, lay the windows out according to a
predefined scheme. For larger window counts, continue putting
the windows along the diagonal as before, but do it a bit better.
* Special case the desktop window and use it as the background
of the window area.
* Add a little translucency to windows
* Use tweener to animate everything into place
* Clean up - add constants and break things into multiple methods
svn path=/trunk/; revision=32
shell-global.[ch]: Add shell_global_get_windows() to get
the list of all MutterWindow for the screen
Makefile.am: Include the metacity typelib so that we can
reference the MutterWindow type
js/ui/overlay.js: Cascade the open windows, scaled down
in the overlay
svn path=/trunk/; revision=24
When the user clicks on "Activities", adjust the input shape
to the whole screen and show a black overlay group. Actually, the
black should be *beneath* the window actors and the overlay group
transparent so we can fade in the black while leaving the windows
unfaded, visible, but shrunk and rearranged.
svn path=/trunk/; revision=14
Set a less strange background color than white and remove the
"Yessir. The compositor is running" message from the overlay.
svn path=/trunk/; revision=13
Add a top panel with a label "Activities" you can click on and
a HH:MM:SS clock. (A little more and we'll be caught up to gnome-0.9.)
svn path=/trunk/; revision=10
A plugin for metacity-clutter (mutter) that initializes Javascript
and via Javascript adds an object to the mutter scene graph.
src/gnome-shell-plugin.c: metacity-clutter-plugin
src/shell-global.[ch]: Simple global-information object
js/: Directory for javascript
scripts/start-in-Xephyr: Launch metacity with our plugin
"nested" within an Xephy X server
svn path=/trunk/; revision=2