Use idle handler for overlay key binding
Running into odd problems with the overlay/windows key breaking, hopefully this will work around those. svn path=/trunk/; revision=121
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@ -3,6 +3,7 @@
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const Clutter = imports.gi.Clutter;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Mainloop = imports.mainloop;
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const Tweener = imports.tweener.tweener;
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const Panel = imports.ui.panel;
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@ -123,11 +124,16 @@ function start() {
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let display = global.screen.get_display();
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display.connect('overlay-key', function(display) {
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if (overlay.visible) {
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hide_overlay();
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} else {
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show_overlay();
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}
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// Queue an idle for this, because we're getting called
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// out of a metacity event handler, and doing a lot of
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// work from inside there is...iffy.
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Mainloop.idle_add(function () {
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if (overlay.visible) {
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hide_overlay();
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} else {
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show_overlay();
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}
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});
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});
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}
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