First stab at showing windows in the overlay

shell-global.[ch]: Add shell_global_get_windows() to get
  the list of all MutterWindow for the  screen
Makefile.am: Include the metacity typelib so that we can
  reference the MutterWindow type
js/ui/overlay.js: Cascade the open windows, scaled down
  in the overlay

svn path=/trunk/; revision=24
This commit is contained in:
Owen Taylor 2008-11-02 04:18:41 +00:00
parent 1ce78680b1
commit e624b2a241
5 changed files with 81 additions and 6 deletions

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@ -29,11 +29,58 @@ Overlay.prototype = {
this._group.hide();
global.overlay_group.add_actor(this._group);
this._window_clones = []
},
show : function() {
if (!this.visible) {
this.visible = true;
// Very simple version of a window overview ... when we show the
// overlay, display all the user's windows in the overlay scaled
// down.
//
// We show the window using "clones" of the texture .. separate
// actors that mirror the original actors for the window. For
// animation purposes, it may be better to actually move the
// original actors about instead.
let global = Shell.global_get();
let windows = global.get_windows();
let screen_width = global.screen_width
let screen_height = global.screen_height
let x = screen_width / 4
let y = screen_height / 4
for (let i = 0; i < windows.length; i++)
if (!windows[i].is_override_redirect()) {
let clone = new Clutter.CloneTexture({ parent_texture: windows[i].get_texture(),
x: x,
y: y });
// We scale each window down so that it is at most 300x300, but we
// never want to scale a window up.
let size = clone.width;
if (clone.height > size)
size = clone.height;
let scale = 300 / size;
if (scale > 1)
scale = 1;
clone.set_scale(scale, scale);
this._group.add_actor(clone);
this._window_clones.push(clone);
// Windows are overlapped diagonally. If there are too many, they'll
// end up off the screen
x += 50;
y += 50;
}
this._group.show();
}
},
@ -42,6 +89,12 @@ Overlay.prototype = {
if (this.visible) {
this.visible = false;
this._group.hide();
for (let i = 0; i < this._window_clones.length; i++) {
this._window_clones[i].destroy();
}
this._window_clones = [];
}
}
};

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@ -38,6 +38,7 @@ Shell-0.1.gir: libgnome-shell-introspect.la $(libgnome_shell_la_SOURCES)
--nsversion=0.1 \
--include=GObject-2.0 \
--include=Clutter-0.8 \
--include=Meta-2.25 \
--library=gnome-shell-introspect \
$(libgnome_shell_la_SOURCES) \
$(INCLUDES) \

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@ -14,6 +14,11 @@ mutter_plugin_get_stage (MutterPlugin *plugin)
return NULL;
}
GList *
mutter_plugin_get_windows (MutterPlugin *plugin)
{
}
void
mutter_plugin_query_screen_size (MutterPlugin *plugin,
int *width,

View File

@ -159,6 +159,21 @@ shell_global_set_stage_input_area (ShellGlobal *global,
mutter_plugin_set_stage_input_area (global->plugin, x, y, width, height);
}
/**
* shell_global_get_windows:
*
* Gets the list of MutterWindows for the plugin's screen
*
* Return value: (element-type MutterWindow) (transfer none): the list of windows
*/
GList *
shell_global_get_windows (ShellGlobal *global)
{
g_return_if_fail (SHELL_IS_GLOBAL (global));
return mutter_plugin_get_windows (global->plugin);
}
void
_shell_global_set_plugin (ShellGlobal *global,
MutterPlugin *plugin)

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@ -21,12 +21,13 @@ GType shell_global_get_type (void) G_GNUC_CONST;
ShellGlobal *shell_global_get (void);
void
shell_global_set_stage_input_area (ShellGlobal *global,
int x,
int y,
int width,
int height);
void shell_global_set_stage_input_area (ShellGlobal *global,
int x,
int y,
int width,
int height);
GList *shell_global_get_windows (ShellGlobal *global);
void _shell_global_set_plugin (ShellGlobal *global,
MutterPlugin *plugin);