Improve support for multihead setups
Fix panel, app switcher, and looking glass to limit themselves to the primary monitor, and run dialog to limit itself to the monitor containing the currently-focused window. The overview is also limited to the primary monitor now (with the other monitors being blacked out), although the workspaces within the overview are shaped like the full "screen" (the bounding box of all monitors). To be fixed later. https://bugzilla.gnome.org/show_bug.cgi?id=593060
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@ -105,8 +105,10 @@ AltTabPopup.prototype = {
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global.screen_height);
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this.actor.show_all();
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this.actor.x = Math.floor((global.screen_width - this.actor.width) / 2);
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this.actor.y = Math.floor((global.screen_height - this.actor.height) / 2);
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let primary = global.get_primary_monitor();
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this.actor.x = primary.x + Math.floor((primary.width - this.actor.width) / 2);
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this.actor.y = primary.y + Math.floor((primary.height - this.actor.height) / 2);
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this._updateSelection(initialSelection);
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@ -249,15 +249,16 @@ function Inspector() {
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Inspector.prototype = {
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_init: function() {
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let width = 150;
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let primary = global.get_primary_monitor();
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let eventHandler = new Big.Box({ background_color: LG_BACKGROUND_COLOR,
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border: 1,
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border_color: LG_BORDER_COLOR,
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corner_radius: 4,
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y: global.stage.height/2,
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y: primary.y + Math.floor(primary.height / 2),
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reactive: true
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});
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eventHandler.connect('notify::allocation', Lang.bind(this, function () {
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eventHandler.x = Math.floor((global.stage.width)/2 - (eventHandler.width)/2);
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eventHandler.x = primary.x + Math.floor((primary.width - eventHandler.width) / 2);
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}));
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global.stage.add_actor(eventHandler);
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let displayText = new Clutter.Text({ color: MATRIX_GREEN,
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@ -518,11 +519,11 @@ LookingGlass.prototype = {
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},
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_resizeTo: function(actor) {
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let stage = global.stage;
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let myWidth = stage.width * 0.7;
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let myHeight = stage.height * 0.7;
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let primary = global.get_primary_monitor();
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let myWidth = primary.width * 0.7;
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let myHeight = primary.height * 0.7;
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let [srcX, srcY] = actor.get_transformed_position();
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this.actor.x = srcX + (stage.width-myWidth)/2;
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this.actor.x = srcX + (primary.width - myWidth) / 2;
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this._hiddenY = srcY + actor.height - myHeight - 4; // -4 to hide the top corners
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this._targetY = this._hiddenY + myHeight;
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this.actor.y = this._hiddenY;
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@ -121,7 +121,9 @@ function start() {
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}
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function _relayout() {
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panel.actor.set_size(global.screen_width, Panel.PANEL_HEIGHT);
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let primary = global.get_primary_monitor();
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panel.actor.set_position(primary.x, primary.y);
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panel.actor.set_size(primary.width, Panel.PANEL_HEIGHT);
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overview.relayout();
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}
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@ -142,42 +142,44 @@ Overview.prototype = {
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},
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_recalculateGridSizes: function () {
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wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO) &&
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(global.screen_height >= WIDE_SCREEN_MINIMUM_HEIGHT);
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let primary = global.get_primary_monitor();
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wideScreen = (primary.width/primary.height > WIDE_SCREEN_CUT_OFF_RATIO) &&
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(primary.height >= WIDE_SCREEN_MINIMUM_HEIGHT);
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// different visual components.
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if (wideScreen) {
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displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
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displayGridColumnWidth = primary.width / COLUMNS_WIDE_SCREEN;
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displayGridRowHeight = primary.height / ROWS_WIDE_SCREEN;
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} else {
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displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
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displayGridColumnWidth = primary.width / COLUMNS_REGULAR_SCREEN;
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displayGridRowHeight = primary.height / ROWS_REGULAR_SCREEN;
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}
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},
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relayout: function () {
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let screenHeight = global.screen_height;
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let screenWidth = global.screen_width;
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let primary = global.get_primary_monitor();
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this._group.set_position(primary.x, primary.y);
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let contentY = Panel.PANEL_HEIGHT;
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let contentHeight = screenHeight - contentY;
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let contentHeight = primary.height - contentY;
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this._coverPane.set_position(0, contentY);
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this._coverPane.set_size(screenWidth, contentHeight);
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this._coverPane.set_size(primary.width, contentHeight);
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let workspaceColumnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
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let workspaceRowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
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this._workspacesWidth = displayGridColumnWidth * workspaceColumnsUsed
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- WORKSPACE_GRID_PADDING * 2;
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// We scale the vertical padding by (screenHeight / screenWidth)
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// We scale the vertical padding by (primary.height / primary.width)
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// so that the workspace preserves its aspect ratio.
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this._workspacesHeight = displayGridRowHeight * workspaceRowsUsed
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- WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
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- WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2;
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this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
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this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
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this._workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width);
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this._dash.actor.set_position(0, contentY);
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this._dash.actor.set_size(displayGridColumnWidth, contentHeight);
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@ -187,10 +189,10 @@ Overview.prototype = {
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// place the 'Add Workspace' button in the bottom row of the grid
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addRemoveButtonSize = Math.floor(displayGridRowHeight * 3/5);
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this._addButtonX = this._workspacesX + this._workspacesWidth - addRemoveButtonSize;
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this._addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
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this._addButtonY = primary.height - Math.floor(displayGridRowHeight * 4/5);
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this._backOver.set_position(0, contentY);
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this._backOver.set_size(global.screen_width, contentHeight);
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this._backOver.set_position(0, 0);
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this._backOver.set_size(global.screen_width, global.screen_height);
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this._paneContainer.set_position(this._dash.actor.x + this._dash.actor.width + DEFAULT_PADDING,
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contentY);
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@ -198,7 +200,7 @@ Overview.prototype = {
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this._paneContainer.height = contentHeight;
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this._transparentBackground.set_position(this._paneContainer.x, this._paneContainer.y);
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this._transparentBackground.set_size(global.screen_width - this._paneContainer.x,
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this._transparentBackground.set_size(primary.width - this._paneContainer.x,
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this._paneContainer.height);
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if (this._activeDisplayPane != null)
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@ -60,24 +60,26 @@ RunDialog.prototype = {
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// All actors are inside _group. We create it initially
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// hidden then show it in show()
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this._group = new Clutter.Group({ visible: false });
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this._group = new Clutter.Group({ visible: false,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: global.screen_height });
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global.stage.add_actor(this._group);
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this._lightbox = new Lightbox.Lightbox(this._group);
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let lightbox = new Lightbox.Lightbox(this._group);
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let boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER,
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y_align: Big.BoxAlignment.CENTER,
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width: global.screen_width,
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height: global.screen_height });
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this._boxH = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x_align: Big.BoxAlignment.CENTER,
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y_align: Big.BoxAlignment.CENTER });
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this._group.add_actor(boxH);
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this._lightbox.highlight(boxH);
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this._group.add_actor(this._boxH);
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lightbox.highlight(this._boxH);
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let boxV = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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y_align: Big.BoxAlignment.CENTER });
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boxH.append(boxV, Big.BoxPackFlags.NONE);
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this._boxH.append(boxV, Big.BoxPackFlags.NONE);
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let dialogBox = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
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@ -87,7 +89,7 @@ RunDialog.prototype = {
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padding: DIALOG_PADDING,
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width: DIALOG_WIDTH });
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boxH.append(dialogBox, Big.BoxPackFlags.NONE);
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this._boxH.append(dialogBox, Big.BoxPackFlags.NONE);
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let label = new Clutter.Text({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans',
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@ -182,6 +184,12 @@ RunDialog.prototype = {
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if (!Main.pushModal(this._group))
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return;
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// Position the dialog on the current monitor
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let monitor = global.get_focus_monitor();
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this._boxH.set_position(monitor.x, monitor.y);
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this._boxH.set_size(monitor.width, monitor.height);
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this._isOpen = true;
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this._group.show();
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@ -869,3 +869,99 @@ shell_global_create_root_pixmap_actor (ShellGlobal *global)
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return clutter_clone_new (global->root_pixmap);
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}
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/**
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* shell_global_get_monitors:
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* @global: the #ShellGlobal
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*
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* Gets a list of the bounding boxes of the active screen's monitors.
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*
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* Return value: (transfer full) (element-type GdkRectangle): a list
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* of monitor bounding boxes.
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*/
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GSList *
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shell_global_get_monitors (ShellGlobal *global)
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{
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MetaScreen *screen = shell_global_get_screen (global);
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GSList *monitors = NULL;
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MetaRectangle rect;
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int i;
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g_assert (sizeof (MetaRectangle) == sizeof (GdkRectangle) &&
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G_STRUCT_OFFSET (MetaRectangle, x) == G_STRUCT_OFFSET (GdkRectangle, x) &&
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G_STRUCT_OFFSET (MetaRectangle, y) == G_STRUCT_OFFSET (GdkRectangle, y) &&
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G_STRUCT_OFFSET (MetaRectangle, width) == G_STRUCT_OFFSET (GdkRectangle, width) &&
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G_STRUCT_OFFSET (MetaRectangle, height) == G_STRUCT_OFFSET (GdkRectangle, height));
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for (i = meta_screen_get_n_monitors (screen) - 1; i >= 0; i--)
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{
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meta_screen_get_monitor_geometry (screen, i, &rect);
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monitors = g_slist_prepend (monitors,
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g_boxed_copy (GDK_TYPE_RECTANGLE, &rect));
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}
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return monitors;
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}
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/**
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* shell_global_get_primary_monitor:
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* @global: the #ShellGlobal
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*
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* Gets the bounding box of the primary monitor (the one that the
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* panel is on).
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*
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* Return value: the bounding box of the primary monitor
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*/
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GdkRectangle *
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shell_global_get_primary_monitor (ShellGlobal *global)
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{
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MetaScreen *screen = shell_global_get_screen (global);
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MetaRectangle rect;
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g_assert (sizeof (MetaRectangle) == sizeof (GdkRectangle) &&
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G_STRUCT_OFFSET (MetaRectangle, x) == G_STRUCT_OFFSET (GdkRectangle, x) &&
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G_STRUCT_OFFSET (MetaRectangle, y) == G_STRUCT_OFFSET (GdkRectangle, y) &&
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G_STRUCT_OFFSET (MetaRectangle, width) == G_STRUCT_OFFSET (GdkRectangle, width) &&
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G_STRUCT_OFFSET (MetaRectangle, height) == G_STRUCT_OFFSET (GdkRectangle, height));
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meta_screen_get_monitor_geometry (screen, 0, &rect);
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return g_boxed_copy (GDK_TYPE_RECTANGLE, &rect);
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}
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/**
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* shell_global_get_focus_monitor:
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* @global: the #ShellGlobal
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*
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* Gets the bounding box of the monitor containing the window that
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* currently contains the keyboard focus.
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*
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* Return value: the bounding box of the focus monitor
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*/
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GdkRectangle *
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shell_global_get_focus_monitor (ShellGlobal *global)
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{
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MetaScreen *screen = shell_global_get_screen (global);
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MetaDisplay *display = meta_screen_get_display (screen);
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MetaWindow *focus = meta_display_get_focus_window (display);
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MetaRectangle rect, wrect;
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int nmonitors, i;
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if (focus)
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{
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meta_window_get_outer_rect (focus, &wrect);
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nmonitors = meta_screen_get_n_monitors (screen);
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/* Find the monitor that the top-left corner of @focus is on. */
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for (i = 0; i < nmonitors; i++)
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{
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meta_screen_get_monitor_geometry (screen, i, &rect);
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if (rect.x < wrect.x && rect.y < wrect.y &&
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rect.x + rect.width > wrect.x &&
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rect.y + rect.height > wrect.y)
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return g_boxed_copy (GDK_TYPE_RECTANGLE, &rect);
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}
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}
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meta_screen_get_monitor_geometry (screen, 0, &rect);
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return g_boxed_copy (GDK_TYPE_RECTANGLE, &rect);
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}
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@ -73,6 +73,10 @@ void shell_global_format_time_relative_pretty (ShellGlobal *global, guint delta,
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ClutterActor *shell_global_create_root_pixmap_actor (ShellGlobal *global);
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GSList *shell_global_get_monitors (ShellGlobal *global);
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GdkRectangle *shell_global_get_primary_monitor (ShellGlobal *global);
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GdkRectangle *shell_global_get_focus_monitor (ShellGlobal *global);
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G_END_DECLS
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#endif /* __SHELL_GLOBAL_H__ */
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