implement a basic switch_workspace animation using Tweener. #561835

svn path=/trunk/; revision=78
This commit is contained in:
Dan Winship 2008-11-21 21:34:10 +00:00
parent 07877e7a7a
commit 19671ad349
3 changed files with 173 additions and 53 deletions

View File

@ -1,29 +1,125 @@
/* -*- mode: js2; js2-basic-offset: 4; -*- */
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil; -*- */
const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Tweener = imports.tweener.tweener;
const Main = imports.ui.main;
const SWITCH_ANIMATION_TIME = 0.5;
function WindowManager() {
this._init();
}
WindowManager.prototype = {
_init : function() {
let global = Shell.global_get();
let shellwm = global.window_manager;
let me = this;
shellwm.connect('switch-workspace',
function(o, from, to, direction) {
let actors = shellwm.get_switch_workspace_actors();
for (let i = 0; i < actors.length; i++) {
if (actors[i].get_workspace() == from)
actors[i].hide();
else if (actors[i].get_workspace() == to)
actors[i].show();
}
});
this._global = Shell.global_get();
this._shellwm = this._global.window_manager;
this._switchData = null;
this._shellwm.connect('switch-workspace',
function(o, from, to, direction) {
let actors = me._shellwm.get_switch_workspace_actors();
me.switchWorkspace(actors, from, to, direction);
});
this._shellwm.connect('kill-switch-workspace',
function(o) {
me.switchWorkspaceDone();
});
},
switchWorkspace : function(windows, from, to, direction) {
/* @direction is the direction that the "camera" moves, so the
* screen contents have to move one screen's worth in the
* opposite direction.
*/
let xDest = 0, yDest = 0;
if (direction == Meta.MotionDirection.UP ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.UP_RIGHT)
yDest = this._global.screen_height;
else if (direction == Meta.MotionDirection.DOWN ||
direction == Meta.MotionDirection.DOWN_LEFT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
yDest = -this._global.screen_height;
if (direction == Meta.MotionDirection.LEFT ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.DOWN_LEFT)
xDest = this._global.screen_width;
else if (direction == Meta.MotionDirection.RIGHT ||
direction == Meta.MotionDirection.UP_RIGHT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
xDest = -this._global.screen_width;
let switchData = {};
this._switchData = switchData;
switchData.inGroup = new Clutter.Group();
switchData.outGroup = new Clutter.Group();
switchData.windows = [];
let wgroup = this._global.window_group;
wgroup.add_actor(switchData.inGroup);
wgroup.add_actor(switchData.outGroup);
for (let i = 0; i < windows.length; i++) {
let window = windows[i];
if (window.get_workspace() == from) {
switchData.windows.push({ window: window,
parent: window.get_parent() });
window.reparent(switchData.outGroup);
} else if (window.get_workspace() == to) {
switchData.windows.push({ window: window,
parent: window.get_parent() });
window.reparent(switchData.inGroup);
window.show_all();
}
}
switchData.inGroup.set_position(-xDest, -yDest);
switchData.inGroup.raise_top();
Tweener.addTween(switchData.outGroup,
{ x: xDest,
y: yDest,
time: SWITCH_ANIMATION_TIME,
transition: "easeOutBack",
onComplete: this.switchWorkspaceDone
});
Tweener.addTween(switchData.inGroup,
{ x: 0,
y: 0,
time: SWITCH_ANIMATION_TIME,
transition: "easeOutBack"
});
},
switchWorkspaceDone : function() {
let switchData = this._switchData;
if (!switchData)
return;
this._switchData = null;
for (let i = 0; i < switchData.windows.length; i++) {
let w = switchData.windows[i];
if (w.window.get_parent() == switchData.outGroup) {
w.window.reparent(w.parent);
w.window.hide();
} else
w.window.reparent(w.parent);
}
Tweener.removeTweens(switchData.inGroup);
Tweener.removeTweens(switchData.outGroup);
switchData.inGroup.destroy();
switchData.outGroup.destroy();
this._shellwm.completed_switch_workspace();
}
};

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@ -7,6 +7,7 @@
struct _ShellWM {
GObject parent;
MutterPlugin *plugin;
GList *switch_workspace_actors;
};
@ -104,9 +105,65 @@ shell_wm_switch_workspace (const GList **actors,
shell_wm_set_switch_workspace_actors (wm, (GList *)*actors);
g_signal_emit (wm, shell_wm_signals[SWITCH_WORKSPACE], 0,
from, to, direction);
}
/**
* shell_wm_get_switch_workspace_actors:
* @wm: the #ShellWM
*
* A workaround for a missing feature in gobject-introspection. Returns
* the list of windows involved in a switch-workspace operation (which
* cannot be passed directly to the signal handler because there's no
* way to annotate the element-type of a signal parameter.)
*
* Return value: (element-type MutterWindow) (transfer full): the list
* of windows
**/
GList *
shell_wm_get_switch_workspace_actors (ShellWM *wm)
{
GList *l;
for (l = wm->switch_workspace_actors; l; l = l->next)
g_object_ref (l->data);
return g_list_copy (wm->switch_workspace_actors);
}
static void
shell_wm_set_switch_workspace_actors (ShellWM *wm, GList *actors)
{
const GList *l;
for (l = wm->switch_workspace_actors; l; l = l->next)
g_object_unref (l->data);
g_list_free (wm->switch_workspace_actors);
wm->switch_workspace_actors = g_list_copy (actors);
for (l = wm->switch_workspace_actors; l; l = l->next)
g_object_ref (l->data);
}
/**
* shell_wm_completed_switch_workspace:
* @wm: the ShellWM
*
* The plugin must call this when it has finished switching the
* workspace.
**/
void
shell_wm_completed_switch_workspace (ShellWM *wm)
{
g_return_if_fail (wm->switch_workspace_actors != NULL);
/* mutter_plugin_effect_completed() requires us to pass a window,
* though it doesn't matter *which* window in this case.
*/
mutter_plugin_effect_completed (wm->plugin,
wm->switch_workspace_actors->data,
MUTTER_PLUGIN_SWITCH_WORKSPACE);
shell_wm_set_switch_workspace_actors (wm, NULL);
}
static void
shell_wm_kill_effect (MutterWindow *actor,
gulong events)
@ -141,6 +198,11 @@ shell_wm_kill_effect (MutterWindow *actor,
ShellWM *
shell_wm_new (MutterPlugin *plugin)
{
ShellWM *wm;
wm = g_object_new (SHELL_TYPE_WM, NULL);
wm->plugin = plugin;
#ifdef NOT_YET
plugin->minimize = shell_wm_minimize;
plugin->maximize = shell_wm_maximize;
@ -151,44 +213,5 @@ shell_wm_new (MutterPlugin *plugin)
plugin->switch_workspace = shell_wm_switch_workspace;
plugin->kill_effect = shell_wm_kill_effect;
return g_object_new (SHELL_TYPE_WM, NULL);
}
/**
* shell_wm_get_switch_workspace_actors:
* @wm: the #ShellWM
*
* A workaround for a missing feature in gobject-introspection. Returns
* the list of windows involved in a switch-workspace operation (which
* cannot be passed directly to the signal handler because there's no
* way to annotate the element-type of a signal parameter.)
*
* You must call this from the #ShellWM::switch-workspace signal
* handler itself; if you need the value again later, you must save a
* copy yourself.
*
* Return value: (element-type MutterWindow) (transfer full): the list
* of windows
**/
GList *
shell_wm_get_switch_workspace_actors (ShellWM *wm)
{
GList *l;
for (l = wm->switch_workspace_actors; l; l = l->next)
g_object_ref (l->data);
return g_list_copy (wm->switch_workspace_actors);
}
static void
shell_wm_set_switch_workspace_actors (ShellWM *wm, GList *actors)
{
const GList *l;
for (l = wm->switch_workspace_actors; l; l = l->next)
g_object_unref (l->data);
g_list_free (wm->switch_workspace_actors);
wm->switch_workspace_actors = g_list_copy (actors);
for (l = wm->switch_workspace_actors; l; l = l->next)
g_object_ref (l->data);
return wm;
}

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@ -27,6 +27,7 @@ GType shell_wm_get_type (void) G_GNUC_CONST;
ShellWM *shell_wm_new (MutterPlugin *plugin);
GList *shell_wm_get_switch_workspace_actors (ShellWM *wm);
void shell_wm_completed_switch_workspace (ShellWM *wm);
G_END_DECLS