[Chrome] clean up APIs and remove workarounds
https://bugzilla.gnome.org/show_bug.cgi?id=597044
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138
js/ui/chrome.js
138
js/ui/chrome.js
@ -7,6 +7,7 @@ const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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// This manages the shell "chrome"; the UI that's visible in the
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// normal mode (ie, outside the Overview), that surrounds the main
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@ -54,7 +55,7 @@ Chrome.prototype = {
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// addActor:
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// @actor: an actor to add to the chrome layer
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// @shapeActor: optional "shape actor".
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// @params: (optional) additional params
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//
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// Adds @actor to the chrome layer and extends the input region
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// and window manager struts to include it. (Window manager struts
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@ -64,59 +65,45 @@ Chrome.prototype = {
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// in its visibility will affect the input region, but NOT the
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// struts.
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//
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// If @shapeActor is provided, it will be used instead of @actor
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// for the input region/strut shape. (This lets you have things like
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// drop shadows in @actor that don't affect the struts.) It must
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// be a child of @actor. Alternatively, you can pass %null for
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// @shapeActor to indicate that @actor should not affect the input
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// region or struts at all.
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addActor: function(actor, shapeActor) {
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if (shapeActor === undefined)
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shapeActor = actor;
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else if (shapeActor && !this._verifyAncestry(shapeActor, actor))
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throw new Error('shapeActor is not a descendent of actor');
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// If %visibleInOverview is %true in @params, @actor will remain
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// visible when the overview is brought up. Otherwise it will
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// automatically be hidden. If %affectsStruts or %affectsInputRegion
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// is %false, the actor will not have the indicated effect.
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addActor: function(actor, params) {
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params = Params.parse(params, { visibleInOverview: false,
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affectsStruts: true,
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affectsInputRegion: true });
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this.nonOverviewActor.add_actor(actor);
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if (shapeActor)
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this._trackActor(shapeActor, true, true);
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},
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// setVisibleInOverview:
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// @actor: an actor in the chrome layer
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// @visible: Overview visibility
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//
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// By default, actors in the chrome layer are automatically hidden
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// when the Overview is shown. This can be used to override that
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// behavior
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setVisibleInOverview: function(actor, visible) {
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if (!this._verifyAncestry(actor, this.actor))
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throw new Error('actor is not a descendent of the chrome layer');
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if (visible)
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actor.reparent(this.actor);
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if (params.visibleInOverview)
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this.actor.add_actor(actor);
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else
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actor.reparent(this.nonOverviewActor);
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this.nonOverviewActor.add_actor(actor);
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this._trackActor(actor, params.affectsInputRegion, params.affectsStruts);
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},
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// addInputRegionActor:
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// @actor: an actor to add to the stage input region
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// trackActor:
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// @actor: a descendant of the chrome to begin tracking
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// @params: parameters describing how to track @actor
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//
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// Adds @actor to the stage input region, as with addActor(), but
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// for actors that are already descendants of the chrome layer.
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addInputRegionActor: function(actor) {
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// Tells the chrome to track @actor, which must be a descendant
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// of an actor added via addActor(). This can be used to extend the
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// struts or input region to cover specific children.
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trackActor: function(actor, params) {
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if (!this._verifyAncestry(actor, this.actor))
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throw new Error('actor is not a descendent of the chrome layer');
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this._trackActor(actor, true, false);
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params = Params.parse(params, { affectsStruts: true,
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affectsInputRegion: true });
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this._trackActor(actor, params.affectsInputRegion, params.affectsStruts);
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},
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// removeInputRegionActor:
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// @actor: an actor previously added to the stage input region
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// untrackActor:
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// @actor: an actor previously tracked via trackActor()
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//
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// Undoes the effect of addInputRegionActor()
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removeInputRegionActor: function(actor) {
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this._untrackActor(actor, true, false);
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// Undoes the effect of trackActor()
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untrackActor: function(actor) {
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this._untrackActor(actor);
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},
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// removeActor:
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@ -128,7 +115,7 @@ Chrome.prototype = {
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this.nonOverviewActor.remove_actor(actor);
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else
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this.actor.remove_actor(actor);
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this._untrackActor(actor, true, true);
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this._untrackActor(actor);
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},
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_findActor: function(actor) {
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@ -142,23 +129,13 @@ Chrome.prototype = {
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_trackActor: function(actor, inputRegion, strut) {
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let actorData;
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let i = this._findActor(actor);
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if (i != -1) {
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actorData = this._trackedActors[i];
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if (inputRegion)
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actorData.inputRegion++;
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if (strut)
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actorData.strut++;
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if (!inputRegion && !strut)
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actorData.children++;
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return;
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}
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if (this._findActor(actor) != -1)
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throw new Error('trying to re-track existing chrome actor');
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actorData = { actor: actor,
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inputRegion: inputRegion ? 1 : 0,
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strut: strut ? 1 : 0,
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children: 0 };
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inputRegion: inputRegion,
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strut: strut };
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actorData.visibleId = actor.connect('notify::visible',
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Lang.bind(this, this._queueUpdateRegions));
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@ -166,54 +143,31 @@ Chrome.prototype = {
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Lang.bind(this, this._queueUpdateRegions));
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actorData.parentSetId = actor.connect('parent-set',
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Lang.bind(this, this._actorReparented));
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// Note that destroying actor will unset its parent, so we don't
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// need to connect to 'destroy' too.
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this._trackedActors.push(actorData);
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actor = actor.get_parent();
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if (actor != this.actor && actor != this.nonOverviewActor)
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this._trackActor(actor, false, false);
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if (inputRegion || strut)
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this._queueUpdateRegions();
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this._queueUpdateRegions();
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},
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_untrackActor: function(actor, inputRegion, strut) {
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_untrackActor: function(actor) {
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let i = this._findActor(actor);
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if (i == -1)
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return;
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let actorData = this._trackedActors[i];
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if (inputRegion)
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actorData.inputRegion--;
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if (strut)
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actorData.strut--;
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if (!inputRegion && !strut)
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actorData.children--;
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this._trackedActors.splice(i, 1);
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actor.disconnect(actorData.visibleId);
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actor.disconnect(actorData.allocationId);
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actor.disconnect(actorData.parentSetId);
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if (actorData.inputRegion <= 0 && actorData.strut <= 0 && actorData.children <= 0) {
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this._trackedActors.splice(i, 1);
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actor.disconnect(actorData.visibleId);
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actor.disconnect(actorData.allocationId);
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actor.disconnect(actorData.parentSetId);
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actor = actor.get_parent();
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if (actor && actor != this.actor && actor != this.nonOverviewActor)
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this._untrackActor(actor, false, false);
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}
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if (inputRegion || strut)
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this._queueUpdateRegions();
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this._queueUpdateRegions();
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},
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_actorReparented: function(actor, oldParent) {
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if (this._verifyAncestry(actor, this.actor)) {
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let newParent = actor.get_parent();
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if (newParent != this.actor && newParent != this.nonOverviewActor)
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this._trackActor(newParent, false, false);
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}
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if (oldParent != this.actor && oldParent != this.nonOverviewActor)
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this._untrackActor(oldParent, false, false);
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if (!this._verifyAncestry(actor, this.actor))
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this._untrackActor(actor);
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},
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_overviewShowing: function() {
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@ -420,8 +420,7 @@ Panel.prototype = {
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this.button.actor.active = false;
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}));
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Main.chrome.addActor(this.actor);
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Main.chrome.setVisibleInOverview(this.actor, true);
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Main.chrome.addActor(this.actor, { visibleInOverview: true });
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// Start the clock
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this._updateClock();
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@ -558,12 +557,8 @@ CalendarPopup.prototype = {
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this.calendar = new Calendar.Calendar();
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this.actor.add(this.calendar.actor);
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// Directly adding the actor to Main.chrome.actor is a hack to
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// work around the fact that there is no way to add an actor that
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// affects the input region but not the shape.
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// See: https://bugzilla.gnome.org/show_bug.cgi?id=597044
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Main.chrome.actor.add_actor(this.actor);
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Main.chrome.addInputRegionActor(this.actor);
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Main.chrome.addActor(this.actor, { visibleInOverview: true,
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affectsStruts: false });
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this.actor.y = (panelActor.y + panelActor.height - this.actor.height);
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},
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@ -331,7 +331,7 @@ WidgetBox.prototype = {
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onCompleteScope: this });
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this.state = this._widget.state = Widget.STATE_POPPING_OUT;
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Main.chrome.addInputRegionActor(this._hbox);
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Main.chrome.trackActor(this._hbox, { affectsStruts: false });
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},
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_popOutComplete: function() {
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@ -370,7 +370,7 @@ WidgetBox.prototype = {
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this._egroup.hide();
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this._ebox.x = 0;
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Main.chrome.removeInputRegionActor(this._hbox);
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Main.chrome.untrackActor(this._hbox);
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},
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destroy: function() {
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