Move window clone functionality into its own class
svn path=/trunk/; revision=172
This commit is contained in:
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7ca77dccc9
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@ -47,6 +47,311 @@ const POSITIONS = {
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const GRID_SPACING = 15;
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const FRAME_SIZE = GRID_SPACING / 3;
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function WindowClone(realWindow) {
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this._init(realWindow);
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}
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WindowClone.prototype = {
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_init : function(realWindow) {
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this.actor = new Clutter.CloneTexture({ parent_texture: realWindow.get_texture(),
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reactive: true,
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x: realWindow.x,
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y: realWindow.y });
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this.realWindow = realWindow;
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this.origX = realWindow.x;
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this.origY = realWindow.y;
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this.actor.connect('button-press-event',
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Lang.bind(this, this._onButtonPress));
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this.actor.connect('button-release-event',
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Lang.bind(this, this._onButtonRelease));
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this.actor.connect('enter-event',
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Lang.bind(this, this._onEnter));
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this.actor.connect('leave-event',
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Lang.bind(this, this._onLeave));
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this.actor.connect('motion-event',
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Lang.bind(this, this._onMotion));
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this._havePointer = false;
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this._inDrag = false;
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this._buttonDown = false;
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// We track the number of animations we are doing for the clone so we can
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// hide the floating title while animating. It seems like it should be
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// possible to use Tweener.getTweenCount(clone), but that annoyingly only
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// updates after onComplete is called.
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this._animationCount = 0;
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},
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destroy: function () {
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this.actor.destroy();
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if (this._title)
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this._title.destroy();
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},
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addTween: function (params) {
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this._animationCount++;
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this._updateTitle();
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if (params.onComplete) {
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let oldOnComplete = params.onComplete;
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let oldOnCompleteScope = params.onCompleteScope;
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let oldOnCompleteParams = params.onCompleteParams;
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let eventScope = oldOnCompleteScope ? oldOnCompleteScope : this.actor;
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params.onComplete = function () {
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oldOnComplete.apply(eventScope, oldOnCompleteParams);
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this._onAnimationComplete();
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};
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} else
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params.onComplete = this._onAnimationComplete;
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params.onCompleteScope = this;
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Tweener.addTween(this.actor, params);
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},
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_onEnter: function (actor, event) {
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// If the user drags faster than we can follow, he'll end up
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// leaving the window temporarily and then re-entering it
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if (this._inDrag)
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return;
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this._havePointer = true;
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actor.raise_top();
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this._updateTitle();
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},
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_onLeave: function (actor, event) {
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// If the user drags faster than we can follow, he'll end up
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// leaving the window temporarily and then re-entering it
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if (this._inDrag)
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return;
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this._havePointer = false;
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if (this._animationCount)
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return;
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actor.raise(this.stackAbove);
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this._updateTitle();
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},
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_onButtonPress : function (actor, event) {
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if (this._animationCount)
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return;
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actor.raise_top();
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let [stageX, stageY] = event.get_coords();
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this._buttonDown = true;
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this._dragStartX = stageX;
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this._dragStartY = stageY;
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Clutter.grab_pointer(actor);
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this._updateTitle();
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},
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_onMotion : function (actor, event) {
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if (!this._buttonDown)
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return;
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let [stageX, stageY] = event.get_coords();
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// If we haven't begun a drag, see if the user has moved the mouse enough
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// to trigger a drag
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let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
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if (!this._inDrag &&
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(Math.abs(stageX - this._dragStartX) > dragThreshold ||
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Math.abs(stageY - this._dragStartY) > dragThreshold)) {
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this._inDrag = true;
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this._dragOrigParent = actor.get_parent();
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this._dragOrigX = actor.x;
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this._dragOrigY = actor.y;
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this._dragOrigScale = actor.scale_x;
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let [cloneStageX, cloneStageY] = actor.get_transformed_position();
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this._dragOffsetX = cloneStageX - this._dragStartX;
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this._dragOffsetY = cloneStageY - this._dragStartY;
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// Reparent the clone onto the stage, but keeping the same scale.
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// (the set_position call below will take care of position.)
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let [scaledWidth, scaledHeight] = actor.get_transformed_size();
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actor.reparent(actor.get_stage());
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actor.raise_top();
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actor.set_scale(scaledWidth / actor.width,
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scaledHeight / actor.height);
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}
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// If we are dragging, update the position
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if (this._inDrag) {
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actor.set_position(stageX + this._dragOffsetX,
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stageY + this._dragOffsetY);
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}
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},
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_onButtonRelease : function (actor, event) {
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Clutter.ungrab_pointer();
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let inDrag = this._inDrag;
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this._buttonDown = false;
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this._inDrag = false;
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if (inDrag) {
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let [stageX, stageY] = event.get_coords();
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let origWorkspace = this.realWindow.get_workspace();
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this.emit('dragged', stageX, stageY, event.get_time());
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if (this.realWindow.get_workspace() == origWorkspace) {
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// Didn't get moved elsewhere, restore position
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this.addTween({ x: this._dragStartX + this._dragOffsetX,
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y: this._dragStartY + this._dragOffsetY,
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time: SNAP_BACK_ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: this._onSnapBackComplete,
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onCompleteScope: this
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});
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// Most likely, the clone is going to move away from the
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// pointer now. But that won't cause a leave-event, so
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// do this by hand. Of course, if the window only snaps
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// back a short distance, this might be wrong, but it's
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// better to have the label mysteriously missing than
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// mysteriously present
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this._havePointer = false;
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}
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} else
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this.emit('selected', event.get_time());
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},
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_onSnapBackComplete : function () {
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this.actor.reparent(this._dragOrigParent);
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this.actor.set_scale(this._dragOrigScale, this._dragOrigScale);
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this.actor.set_position(this._dragOrigX, this._dragOrigY);
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},
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_onAnimationComplete : function () {
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this._animationCount--;
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if (this._animationCount == 0) {
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this._updateTitle();
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this.actor.raise(this.stackAbove);
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}
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},
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_createTitle : function () {
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let window = this.realWindow;
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let box = new Big.Box({ background_color : WINDOWCLONE_BG_COLOR,
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y_align: Big.BoxAlignment.CENTER,
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corner_radius: 5,
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padding: 4,
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spacing: 4,
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orientation: Big.BoxOrientation.HORIZONTAL });
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let icon = window.meta_window.mini_icon;
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let iconTexture = new Clutter.Texture({ x: this.actor.x,
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y: this.actor.y + this.actor.height - 16,
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width: 16,
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height: 16,
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keep_aspect_ratio: true });
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Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
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box.append(iconTexture, Big.BoxPackFlags.NONE);
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let title = new Clutter.Label({ color: WINDOWCLONE_TITLE_COLOR,
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font_name: "Sans 12",
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text: window.meta_window.title,
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ellipsize: Pango.EllipsizeMode.END
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});
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box.append(title, Big.BoxPackFlags.EXPAND);
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// Get and cache the expected width (just the icon), with spacing, plus title
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box.fullWidth = box.width;
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box.hide(); // Hidden by default, show on mouseover
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this._title = box;
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// Make the title a sibling of the window
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this.actor.get_parent().add_actor(box);
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},
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_adjustTitle : function () {
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let title = this._title;
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if (!title)
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return;
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let [cloneScreenWidth, cloneScreenHeight] = this.actor.get_transformed_size();
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let [titleScreenWidth, titleScreenHeight] = title.get_transformed_size();
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// Titles are supposed to be "full-size", so adjust its
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// scale to counteract the scaling of its ancestor actors.
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title.set_scale(title.width / titleScreenWidth * title.scale_x,
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title.height / titleScreenHeight * title.scale_y);
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title.width = Math.min(title.fullWidth, cloneScreenWidth);
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let xoff = ((cloneScreenWidth - title.width) / 2) * title.scale_x;
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title.set_position(this.actor.x + xoff, this.actor.y);
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},
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_showTitle : function () {
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if (!this._title)
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this._createTitle();
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this._adjustTitle();
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this._title.show();
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this._title.raise(this.actor);
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},
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_hideTitle : function () {
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if (!this._title)
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return;
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this._title.hide();
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},
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_updateTitle : function () {
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let shouldShow = (this._havePointer &&
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!this._buttonDown &&
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this._animationCount == 0);
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if (shouldShow)
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this._showTitle();
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else
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this._hideTitle();
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}
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};
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Signals.addSignalMethods(WindowClone.prototype);
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function DesktopClone(window) {
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this._init(window);
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}
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DesktopClone.prototype = {
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_init : function(window) {
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if (window) {
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this.actor = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
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reactive: true });
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} else {
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let global = Shell.Global.get();
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this.actor = new Clutter.Rectangle({ color: global.stage.color,
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reactive: true,
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width: global.screen_width,
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height: global.screen_height });
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}
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this.actor.connect('button-release-event',
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Lang.bind(this, this._onButtonRelease));
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},
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_onButtonRelease : function (actor, event) {
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this.emit('selected', event.get_time());
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}
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};
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Signals.addSignalMethods(DesktopClone.prototype);
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function Workspace(workspaceNum) {
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this._init(workspaceNum);
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}
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@ -65,21 +370,21 @@ Workspace.prototype = {
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// Find the desktop window
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_window_type() == Meta.WindowType.DESKTOP) {
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this._desktop = this._makeClone(windows[i]);
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this._desktop = new DesktopClone(windows[i]);
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break;
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}
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}
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// If there wasn't one, fake it
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if (!this._desktop)
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this._desktop = this._makeDesktopRectangle();
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this._desktop = new DesktopClone();
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let metaWorkspace = global.screen.get_workspace_by_index(workspaceNum);
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this._desktop.connect('button-press-event',
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function(actor, event) {
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metaWorkspace.activate(event.get_time());
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this._desktop.connect('selected',
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function(clone, time) {
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metaWorkspace.activate(time);
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Main.hide_overlay();
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});
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this.actor.add_actor(this._desktop);
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this.actor.add_actor(this._desktop.actor);
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// Create clones for remaining windows that should be
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// visible in the overlay
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@ -168,10 +473,10 @@ Workspace.prototype = {
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// FIXME: do something cooler-looking using clutter-cairo
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this._frame = new Clutter.Rectangle({ color: FRAME_COLOR });
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this.actor.add_actor(this._frame);
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this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x,
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this._desktop.y - FRAME_SIZE / this.actor.scale_y);
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this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x,
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this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
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this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
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this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
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this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
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this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
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this._frame.lower_bottom();
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this._framePosHandler = this.actor.connect('notify::x', Lang.bind(this, this._updateFramePosition));
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@ -187,13 +492,13 @@ Workspace.prototype = {
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},
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_updateFramePosition : function() {
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this._frame.set_position(this._desktop.x - FRAME_SIZE / this.actor.scale_x,
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this._desktop.y - FRAME_SIZE / this.actor.scale_y);
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this._frame.set_position(this._desktop.actor.x - FRAME_SIZE / this.actor.scale_x,
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this._desktop.actor.y - FRAME_SIZE / this.actor.scale_y);
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},
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_updateFrameSize : function() {
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this._frame.set_size(this._desktop.width + 2 * FRAME_SIZE / this.actor.scale_x,
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this._desktop.height + 2 * FRAME_SIZE / this.actor.scale_y);
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this._frame.set_size(this._desktop.actor.width + 2 * FRAME_SIZE / this.actor.scale_x,
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this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
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},
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// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
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@ -202,37 +507,33 @@ Workspace.prototype = {
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_positionWindows : function(workspaceZooming) {
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let global = Shell.Global.get();
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this._overlappedMode = !((this._windows.length-1) in POSITIONS);
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for (let i = 1; i < this._windows.length; i++) {
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let clone = this._windows[i];
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clone.stackAbove = this._windows[i - 1].actor;
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let [xCenter, yCenter, fraction] = this._computeWindowPosition(i);
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xCenter = xCenter * global.screen_width;
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yCenter = yCenter * global.screen_height;
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let size = Math.max(clone.width, clone.height);
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let size = Math.max(clone.actor.width, clone.actor.height);
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let desiredSize = global.screen_width * fraction;
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let scale = Math.min(desiredSize / size, 1.0);
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let tweenProperties = {
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x: xCenter - 0.5 * scale * clone.width,
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y: yCenter - 0.5 * scale * clone.height,
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x: xCenter - 0.5 * scale * clone.actor.width,
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y: yCenter - 0.5 * scale * clone.actor.height,
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scale_x: scale,
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scale_y: scale,
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time: Overlay.ANIMATION_TIME,
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opacity: WINDOW_OPACITY,
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transition: "easeOutQuad",
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onComplete: this._onCloneAnimationComplete,
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onCompleteScope: this,
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onCompleteParams: [clone]
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transition: "easeOutQuad"
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};
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// workspace_relative assumes that the workspace is zooming in our out
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if (workspaceZooming)
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tweenProperties['workspace_relative'] = this;
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Tweener.addTween(clone, tweenProperties);
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clone._animationCount++;
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clone.addTween(tweenProperties);
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}
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},
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@ -254,13 +555,6 @@ Workspace.prototype = {
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let clone = this._windows[index];
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this._windows.splice(index, 1);
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clone.destroy();
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if (clone.cloneTitle)
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clone.cloneTitle.destroy();
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// Adjust the index property for later windows
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for (let j = index; j < this._windows.length; j++) {
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this._windows[j].index--;
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}
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this._positionWindows();
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},
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@ -272,10 +566,8 @@ Workspace.prototype = {
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// animated to the final location.
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addWindow : function(win, x, y, scale) {
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let clone = this._addWindowClone(win);
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clone.x = x;
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clone.y = y;
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clone.scale_x = scale;
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clone.scale_y = scale;
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clone.actor.set_position (x, y);
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clone.actor.set_scale (scale, scale);
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this._positionWindows();
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},
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@ -311,23 +603,16 @@ Workspace.prototype = {
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});
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for (let i = 1; i < this._windows.length; i++) {
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let window = this._windows[i];
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if (window.cloneTitle)
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window.cloneTitle.hide();
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Tweener.addTween(window,
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{ x: window.origX,
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y: window.origY,
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scale_x: 1.0,
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scale_y: 1.0,
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workspace_relative: this,
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time: Overlay.ANIMATION_TIME,
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opacity: 255,
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transition: "easeOutQuad",
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onComplete: this._onCloneAnimationComplete,
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onCompleteScope: this,
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onCompleteParams: [window]
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});
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window._animationCount++;
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let clone = this._windows[i];
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clone.addTween({ x: clone.origX,
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y: clone.origY,
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scale_x: 1.0,
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scale_y: 1.0,
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workspace_relative: this,
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time: Overlay.ANIMATION_TIME,
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opacity: 255,
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transition: "easeOutQuad"
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});
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}
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this._visible = false;
|
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@ -411,43 +696,15 @@ Workspace.prototype = {
|
||||
return !win.is_override_redirect();
|
||||
},
|
||||
|
||||
// Create a clone of a window to use in the overlay.
|
||||
_makeClone : function(window) {
|
||||
let clone = new Clutter.CloneTexture({ parent_texture: window.get_texture(),
|
||||
reactive: true,
|
||||
x: window.x,
|
||||
y: window.y });
|
||||
clone.realWindow = window;
|
||||
clone.origX = window.x;
|
||||
clone.origY = window.y;
|
||||
return clone;
|
||||
},
|
||||
|
||||
// Create a clone of a (non-desktop) window and add it to the window list
|
||||
_addWindowClone : function(win) {
|
||||
let clone = this._makeClone(win);
|
||||
clone.connect('button-press-event',
|
||||
Lang.bind(this, this._onCloneButtonPress));
|
||||
clone.connect('button-release-event',
|
||||
Lang.bind(this, this._onCloneButtonRelease));
|
||||
clone.connect('enter-event',
|
||||
Lang.bind(this, this._onCloneEnter));
|
||||
clone.connect('leave-event',
|
||||
Lang.bind(this, this._onCloneLeave));
|
||||
clone.connect('motion-event',
|
||||
Lang.bind(this, this._onCloneMotion));
|
||||
let clone = new WindowClone(win);
|
||||
clone.connect('selected',
|
||||
Lang.bind(this, this._onCloneSelected));
|
||||
clone.connect('dragged',
|
||||
Lang.bind(this, this._onCloneDragged));
|
||||
|
||||
clone._havePointer = false;
|
||||
clone._inDrag = false;
|
||||
clone._buttonDown = false;
|
||||
clone.index = this._windows.length;
|
||||
// We track the number of animations we are doing for the clone so we can
|
||||
// hide the floating title while animating. It seems like it should be
|
||||
// possible to use Tweener.getTweenCount(clone), but that annoyingly only
|
||||
// updates after onComplete is called.
|
||||
clone._animationCount = 0;
|
||||
|
||||
this.actor.add_actor(clone);
|
||||
this.actor.add_actor(clone.actor);
|
||||
this._windows.push(clone);
|
||||
|
||||
return clone;
|
||||
@ -463,14 +720,11 @@ Workspace.prototype = {
|
||||
// height of the panel, so we should not subtract the height
|
||||
// of the panel from global.screen_height here either to have
|
||||
// them show up identically.
|
||||
let desktop = new Clutter.Rectangle({ color: global.stage.color,
|
||||
reactive: true,
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: global.screen_width,
|
||||
height: global.screen_height });
|
||||
desktop.origX = desktop.origY = 0;
|
||||
return desktop;
|
||||
return new Clutter.Rectangle({ color: global.stage.color,
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: global.screen_width,
|
||||
height: global.screen_height });
|
||||
},
|
||||
|
||||
_computeWindowPosition : function(index) {
|
||||
@ -496,206 +750,14 @@ Workspace.prototype = {
|
||||
return [xCenter, yCenter, fraction];
|
||||
},
|
||||
|
||||
_onCloneEnter: function (clone, event) {
|
||||
clone._havePointer = true;
|
||||
|
||||
if (this._overlappedMode && clone.index != this._windows.length - 1)
|
||||
clone.raise_top();
|
||||
|
||||
this._updateCloneTitle(clone);
|
||||
_onCloneDragged : function (clone, stageX, stageY, time) {
|
||||
this.emit('window-dragged', clone, stageX, stageY, time);
|
||||
},
|
||||
|
||||
_onCloneLeave: function (clone, event) {
|
||||
clone._havePointer = false;
|
||||
|
||||
if (this._overlappedMode && clone.index != this._windows.length - 1)
|
||||
clone.lower(this._windows[clone.index+1]);
|
||||
|
||||
this._updateCloneTitle(clone);
|
||||
},
|
||||
|
||||
_onCloneButtonPress : function (clone, event) {
|
||||
if (clone._animationCount)
|
||||
return;
|
||||
|
||||
clone.raise_top();
|
||||
|
||||
let [stageX, stageY] = event.get_coords();
|
||||
|
||||
clone._buttonDown = true;
|
||||
clone._dragStartX = stageX;
|
||||
clone._dragStartY = stageY;
|
||||
|
||||
Clutter.grab_pointer(clone);
|
||||
|
||||
this._updateCloneTitle(clone);
|
||||
},
|
||||
|
||||
_onCloneButtonRelease : function (clone, event) {
|
||||
Clutter.ungrab_pointer();
|
||||
let inDrag = clone._inDrag;
|
||||
clone._buttonDown = false;
|
||||
clone._inDrag = false;
|
||||
|
||||
if (inDrag) {
|
||||
let [stageX, stageY] = event.get_coords();
|
||||
|
||||
this.emit('window-dragged', clone, stageX, stageY, event.get_time());
|
||||
if (clone.realWindow.get_workspace() == this.workspaceNum) {
|
||||
// Didn't get moved elsewhere, restore position
|
||||
Tweener.addTween(clone,
|
||||
{ x: clone._dragStartX + clone._dragOffsetX,
|
||||
y: clone._dragStartY + clone._dragOffsetY,
|
||||
time: SNAP_BACK_ANIMATION_TIME,
|
||||
transition: "easeOutQuad",
|
||||
onComplete: this._onCloneSnapBackComplete,
|
||||
onCompleteScope: this,
|
||||
onCompleteParams: [clone]
|
||||
});
|
||||
// Most likely, the clone is going to move away from the
|
||||
// pointer now. But that won't cause a leave-event, so
|
||||
// do this by hand. Of course, if the window only snaps
|
||||
// back a short distance, this might be wrong, but it's
|
||||
// better to have the label mysteriously missing than
|
||||
// mysteriously present
|
||||
clone._havePointer = false;
|
||||
clone._animationCount++;
|
||||
}
|
||||
} else {
|
||||
this._activateWindow(clone.realWindow, event.get_time());
|
||||
}
|
||||
},
|
||||
|
||||
_onCloneSnapBackComplete : function (clone) {
|
||||
clone.reparent(clone._dragOrigParent);
|
||||
clone.set_scale(clone._dragOrigScale, clone._dragOrigScale);
|
||||
clone.set_position(clone._dragOrigX, clone._dragOrigY);
|
||||
this._onCloneAnimationComplete(clone);
|
||||
},
|
||||
|
||||
_onCloneMotion : function (clone, event) {
|
||||
if (!clone._buttonDown)
|
||||
return;
|
||||
|
||||
let [stageX, stageY] = event.get_coords();
|
||||
|
||||
// If we haven't begun a drag, see if the user has moved the mouse enough
|
||||
// to trigger a drag
|
||||
let dragThreshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
|
||||
if (!clone._inDrag &&
|
||||
(Math.abs(stageX - clone._dragStartX) > dragThreshold ||
|
||||
Math.abs(stageY - clone._dragStartY) > dragThreshold)) {
|
||||
clone._inDrag = true;
|
||||
|
||||
clone._dragOrigParent = clone.get_parent();
|
||||
clone._dragOrigX = clone.x;
|
||||
clone._dragOrigY = clone.y;
|
||||
clone._dragOrigScale = clone.scale_x;
|
||||
|
||||
let [cloneStageX, cloneStageY] = clone.get_transformed_position();
|
||||
clone._dragOffsetX = cloneStageX - clone._dragStartX;
|
||||
clone._dragOffsetY = cloneStageY - clone._dragStartY;
|
||||
|
||||
// Reparent the clone onto the stage, but keeping the same scale.
|
||||
// (the set_position call below will take care of position.)
|
||||
let [scaledWidth, scaledHeight] = clone.get_transformed_size();
|
||||
clone.reparent(clone.get_stage());
|
||||
clone.raise_top();
|
||||
clone.set_scale(scaledWidth / clone.width,
|
||||
scaledHeight / clone.height);
|
||||
}
|
||||
|
||||
// If we are dragging, update the position
|
||||
if (clone._inDrag) {
|
||||
clone.set_position(stageX + clone._dragOffsetX,
|
||||
stageY + clone._dragOffsetY);
|
||||
}
|
||||
},
|
||||
|
||||
_onCloneAnimationComplete : function (clone) {
|
||||
clone._animationCount--;
|
||||
if (clone._animationCount == 0)
|
||||
this._updateCloneTitle(clone);
|
||||
},
|
||||
|
||||
_createCloneTitle : function (clone) {
|
||||
let me = this;
|
||||
let window = clone.realWindow;
|
||||
|
||||
let box = new Big.Box({background_color : WINDOWCLONE_BG_COLOR,
|
||||
y_align: Big.BoxAlignment.CENTER,
|
||||
corner_radius: 5,
|
||||
padding: 4,
|
||||
spacing: 4,
|
||||
orientation: Big.BoxOrientation.HORIZONTAL});
|
||||
|
||||
let icon = window.meta_window.mini_icon;
|
||||
let iconTexture = new Clutter.Texture({ x: clone.x,
|
||||
y: clone.y + clone.height - 16,
|
||||
width: 16, height: 16, keep_aspect_ratio: true});
|
||||
Shell.clutter_texture_set_from_pixbuf(iconTexture, icon);
|
||||
box.append(iconTexture, Big.BoxPackFlags.NONE);
|
||||
|
||||
let title = new Clutter.Label({color: WINDOWCLONE_TITLE_COLOR,
|
||||
font_name: "Sans 12",
|
||||
text: window.meta_window.title,
|
||||
ellipsize: Pango.EllipsizeMode.END});
|
||||
box.append(title, Big.BoxPackFlags.EXPAND);
|
||||
// Get and cache the expected width (just the icon), with spacing, plus title
|
||||
box.fullWidth = box.width;
|
||||
box.hide(); // Hidden by default, show on mouseover
|
||||
clone.cloneTitle = box;
|
||||
|
||||
this.actor.add_actor(box);
|
||||
},
|
||||
|
||||
_adjustCloneTitle : function (clone) {
|
||||
let title = clone.cloneTitle;
|
||||
if (!title)
|
||||
return;
|
||||
|
||||
let transformed = clone.get_transformed_size();
|
||||
let cloneWidth = transformed[0];
|
||||
|
||||
// Set the title scale to the inverse of this.actor's scale;
|
||||
// this means its scale is 1.0 with respect to the stage
|
||||
// (and thus, in the same units as cloneWidth).
|
||||
title.set_scale(1.0 / this.scale, 1.0 / this.scale);
|
||||
title.width = Math.min(title.fullWidth, cloneWidth);
|
||||
let xoff = ((cloneWidth - title.width) / 2) / this.scale;
|
||||
title.set_position(clone.x + xoff, clone.y);
|
||||
},
|
||||
|
||||
_showCloneTitle : function (clone) {
|
||||
if (!clone.cloneTitle)
|
||||
this._createCloneTitle(clone);
|
||||
|
||||
this._adjustCloneTitle(clone);
|
||||
clone.cloneTitle.show();
|
||||
clone.cloneTitle.raise(clone);
|
||||
},
|
||||
|
||||
_hideCloneTitle : function (clone) {
|
||||
if (!clone.cloneTitle)
|
||||
return;
|
||||
|
||||
clone.cloneTitle.hide();
|
||||
},
|
||||
|
||||
_updateCloneTitle : function (clone) {
|
||||
let shouldShow = (clone._havePointer &&
|
||||
!clone._buttonDown &&
|
||||
clone._animationCount == 0);
|
||||
|
||||
if (shouldShow)
|
||||
this._showCloneTitle(clone);
|
||||
else
|
||||
this._hideCloneTitle(clone);
|
||||
},
|
||||
|
||||
_activateWindow : function(w, time) {
|
||||
_onCloneSelected : function (clone, time) {
|
||||
let global = Shell.Global.get();
|
||||
let activeWorkspace = global.screen.get_active_workspace_index();
|
||||
let w = clone.realWindow;
|
||||
let windowWorkspace = w.get_workspace();
|
||||
|
||||
if (windowWorkspace != activeWorkspace) {
|
||||
@ -995,7 +1057,7 @@ Workspaces.prototype = {
|
||||
|
||||
// Positions in stage coordinates
|
||||
let [myX, myY] = this.actor.get_transformed_position();
|
||||
let [windowX, windowY] = clone.get_transformed_position();
|
||||
let [windowX, windowY] = clone.actor.get_transformed_position();
|
||||
|
||||
let targetWorkspace = null;
|
||||
let targetX, targetY, targetScale;
|
||||
@ -1022,7 +1084,7 @@ Workspaces.prototype = {
|
||||
// Window position and scale relative to the new workspace
|
||||
targetX = (windowX - myX - targetWorkspace.gridX) / targetWorkspace.scale;
|
||||
targetY = (windowY - myY - targetWorkspace.gridY) / targetWorkspace.scale;
|
||||
targetScale = clone.scale_x / targetWorkspace.scale;
|
||||
targetScale = clone.actor.scale_x / targetWorkspace.scale;
|
||||
|
||||
let metaWindow = clone.realWindow.get_meta_window();
|
||||
metaWindow.change_workspace_by_index(targetWorkspace.workspaceNum,
|
||||
|
Loading…
Reference in New Issue
Block a user