Bug 594184 - Fix up glow positioning logic

We were allowing the glow allocation to go too far to the right;
clean up the logic.
This commit is contained in:
Colin Walters 2009-09-04 19:58:37 -04:00 committed by Owen W. Taylor
parent 0a29cf6195
commit fa5fb6b8a8

View File

@ -89,10 +89,10 @@ AppIcon.prototype = {
let targetWidth = availWidth;
let xPadding = 0;
if (naturalWidth < availWidth) {
xPadding = (availWidth - naturalWidth) / 2;
xPadding = Math.floor((availWidth - naturalWidth) / 2);
}
childBox.x1 = Math.floor(xPadding);
childBox.x2 = availWidth;
childBox.x1 = xPadding;
childBox.x2 = availWidth - xPadding;
childBox.y1 = GLOW_PADDING_VERTICAL;
childBox.y2 = availHeight - GLOW_PADDING_VERTICAL;
this._name.allocate(childBox, flags);
@ -101,7 +101,8 @@ AppIcon.prototype = {
if (this._glowBox != null) {
let glowPaddingHoriz = Math.max(0, xPadding - GLOW_PADDING_HORIZONTAL);
childBox.x1 = Math.floor(glowPaddingHoriz);
glowPaddingHoriz = Math.max(GLOW_PADDING_HORIZONTAL, glowPaddingHoriz);
childBox.x1 = glowPaddingHoriz;
childBox.x2 = availWidth - glowPaddingHoriz;
childBox.y1 = 0;
childBox.y2 = availHeight;