Fix panel stacking with respect to fullscreen windows and screensaver. #571827
Because we can't set the stage input area to a non-rectangular shape, we don't allow the panel to be partially overlapped; it is always either on top, or else completely hidden.
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@ -59,7 +59,6 @@ function start() {
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});
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panel = new Panel.Panel();
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global.set_stage_input_area(0, 0, global.screen_width, Panel.PANEL_HEIGHT);
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overlay = new Overlay.Overlay();
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wm = new WindowManager.WindowManager();
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@ -144,7 +143,7 @@ function endModal() {
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let global = Shell.Global.get();
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global.ungrab_keyboard();
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global.set_stage_input_area(0, 0, global.screen_width, Panel.PANEL_HEIGHT);
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panel.set_stage_input_area();
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}
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function show_overlay() {
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@ -103,11 +103,26 @@ Panel.prototype = {
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});
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global.stage.add_actor(this._box);
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global.screen.connect('restacked',
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function() {
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me._restacked();
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});
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this._restacked();
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// Start the clock
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this._updateClock();
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},
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set_stage_input_area: function() {
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let global = Shell.Global.get();
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if (this._box.visible) {
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global.set_stage_input_area(this._box.x, this._box.y,
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this._box.width, this._box.height);
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} else
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global.set_stage_input_area(0, 0, 0, 0);
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},
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// Struts determine the area along each side of the screen that is reserved
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// and not available to applications
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_setStruts: function() {
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@ -132,6 +147,42 @@ Panel.prototype = {
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}
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},
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_restacked: function() {
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let global = Shell.Global.get();
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let windows = global.get_windows();
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let i;
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// We want to be visible unless there is a window with layer
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// FULLSCREEN, or a window with layer OVERRIDE_REDIRECT that
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// completely covers us. (We can't set a non-rectangular
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// stage_input_area, so we don't let windows overlap us
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// partially.). "override_redirect" is not actually a layer
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// above all other windows, but this seems to be how mutter
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// treats it currently...
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//
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// @windows is sorted bottom to top.
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this._box.show();
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for (i = windows.length - 1; i > -1; i--) {
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let layer = windows[i].get_meta_window().get_layer();
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if (layer == Meta.StackLayer.OVERRIDE_REDIRECT) {
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if (windows[i].x <= this._box.x &&
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windows[i].x + windows[i].width >= this._box.x + this._box.width &&
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windows[i].y <= this._box.y &&
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windows[i].y + windows[i].height >= this._box.y + this._box.height) {
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this._box.hide();
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break;
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}
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} else if (layer == Meta.StackLayer.FULLSCREEN) {
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this._box.hide();
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break;
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} else
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break;
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}
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this.set_stage_input_area();
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},
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_updateClock: function() {
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let me = this;
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let display_date = new Date();
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