Don't do window transitions while the overlay is active. Part of #568983.
Previously we were only doing this check for switch-workspace, but it makes sense to do it for all transitions, since they won't be visible anyway, and they might interfere with the overlay's operations by moving windows around unexpectedly. svn path=/trunk/; revision=177
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@ -79,9 +79,16 @@ WindowManager.prototype = {
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});
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},
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_shouldAnimate : function(actor) {
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if (Main.overlayActive)
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return false;
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if (actor && (actor.get_window_type() != Meta.CompWindowType.NORMAL))
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return false;
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return true;
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},
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_minimizeWindow : function(actor) {
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if (actor.get_window_type() != Meta.CompWindowType.NORMAL) {
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if (!this._shouldAnimate(actor)) {
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this._shellwm.completed_minimize(actor);
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return;
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}
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@ -117,7 +124,7 @@ WindowManager.prototype = {
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},
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_maximizeWindow : function(actor, target_x, target_y, target_width, target_height) {
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if (actor.get_window_type() != Meta.CompWindowType.NORMAL) {
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if (!this._shouldAnimate(actor)) {
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this._shellwm.completed_maximize(actor);
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return;
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}
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@ -164,9 +171,8 @@ WindowManager.prototype = {
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_unmaximizeWindowDone : function(actor) {
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},
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_mapWindow : function(actor) {
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if (actor.get_window_type() != Meta.CompWindowType.NORMAL) {
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if (!this._shouldAnimate(actor)) {
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this._shellwm.completed_map(actor);
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return;
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}
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@ -201,7 +207,7 @@ WindowManager.prototype = {
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},
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_destroyWindow : function(actor) {
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if (actor.get_window_type() != Meta.CompWindowType.NORMAL) {
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if (!this._shouldAnimate(actor)) {
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this._shellwm.completed_destroy(actor);
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return;
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}
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@ -232,10 +238,8 @@ WindowManager.prototype = {
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}
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},
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_switchWorkspace : function(windows, from, to, direction) {
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// If the overlay is active, it will do the transition itself
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if (Main.overlayActive) {
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if (!this._shouldAnimate()) {
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this._shellwm.completed_switch_workspace();
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return;
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}
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