Bug 591437 - Rename overlay.js to overview.js
Replace 'overlay' with the more descriptive name 'overview' where the Activities Overview is meant. Call it Overview (capitalized) in code comments. The overlay-group and overlay-key provided by Mutter are not affected, since they may be used for other components than the Activities Overview.
This commit is contained in:
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1f31e80c47
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@ -12,7 +12,7 @@ dist_jsui_DATA = \
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link.js \
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lookingGlass.js \
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main.js \
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overlay.js \
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overview.js \
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panel.js \
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places.js \
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runDialog.js \
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@ -198,7 +198,7 @@ AppDisplay.prototype = {
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}));
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// Load the apps now so it doesn't slow down the first
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// transition into the overlay
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// transition into the Overview
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this._refreshCache();
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this._focusInMenus = true;
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@ -517,7 +517,7 @@ WellDisplayItem.prototype = {
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/* Pick the first window and activate it;
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* In the future, we want to have a menu dropdown here. */
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let first = this._windows[0];
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Main.overlay.activateWindow (first, Clutter.get_current_event_time());
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Main.overview.activateWindow(first, Clutter.get_current_event_time());
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}
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this.emit('activated');
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},
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@ -814,7 +814,7 @@ AppWell.prototype = {
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let app = apps[i];
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let display = new WellDisplayItem(app, this.isFavorite);
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display.connect('activated', Lang.bind(this, function (display) {
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Main.overlay.hide();
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Main.overview.hide();
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}));
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this._grid.actor.add_actor(display.actor);
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}
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@ -9,7 +9,7 @@ const Shell = imports.gi.Shell;
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const Main = imports.ui.main;
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// This manages the shell "chrome"; the UI that's visible in the
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// normal mode (ie, outside the overlay), that surrounds the main
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// normal mode (ie, outside the Overview), that surrounds the main
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// workspace content.
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function Chrome() {
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@ -23,8 +23,8 @@ Chrome.prototype = {
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// The group itself has zero size so it doesn't interfere with DND
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this.actor = new Clutter.Group({ width: 0, height: 0 });
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global.stage.add_actor(this.actor);
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this.nonOverlayActor = new Clutter.Group();
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this.actor.add_actor(this.nonOverlayActor);
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this.nonOverviewActor = new Clutter.Group();
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this.actor.add_actor(this.nonOverviewActor);
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this._obscuredByFullscreen = false;
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@ -37,10 +37,10 @@ Chrome.prototype = {
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global.screen.connect('notify::n-workspaces',
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Lang.bind(this, this._queueUpdateRegions));
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Main.overlay.connect('showing',
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Lang.bind(this, this._overlayShowing));
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Main.overlay.connect('hidden',
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Lang.bind(this, this._overlayHidden));
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Main.overview.connect('showing',
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Lang.bind(this, this._overviewShowing));
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Main.overview.connect('hidden',
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Lang.bind(this, this._overviewHidden));
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this._queueUpdateRegions();
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},
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@ -78,27 +78,27 @@ Chrome.prototype = {
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else if (shapeActor && !this._verifyAncestry(shapeActor, actor))
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throw new Error('shapeActor is not a descendent of actor');
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this.nonOverlayActor.add_actor(actor);
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this.nonOverviewActor.add_actor(actor);
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if (shapeActor)
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this._trackActor(shapeActor, true, true);
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},
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// setVisibleInOverlay:
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// setVisibleInOverview:
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// @actor: an actor in the chrome layer
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// @visible: overlay visibility
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// @visible: Overview visibility
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//
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// By default, actors in the chrome layer are automatically hidden
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// when the overlay is shown. This can be used to override that
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// when the Overview is shown. This can be used to override that
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// behavior
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setVisibleInOverlay: function(actor, visible) {
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setVisibleInOverview: function(actor, visible) {
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if (!this._verifyAncestry(actor, this.actor))
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throw new Error('actor is not a descendent of the chrome layer');
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if (visible)
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actor.reparent(this.actor);
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else
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actor.reparent(this.nonOverlayActor);
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actor.reparent(this.nonOverviewActor);
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},
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// addInputRegionActor:
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@ -126,8 +126,8 @@ Chrome.prototype = {
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//
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// Removes @actor from the chrome layer
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removeActor: function(actor) {
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if (actor.get_parent() == this.nonOverlayActor)
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this.nonOverlayActor.remove_actor(actor);
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if (actor.get_parent() == this.nonOverviewActor)
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this.nonOverviewActor.remove_actor(actor);
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else
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this.actor.remove_actor(actor);
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this._untrackActor(actor, true, true);
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@ -172,7 +172,7 @@ Chrome.prototype = {
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this._trackedActors.push(actorData);
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actor = actor.get_parent();
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if (actor != this.actor && actor != this.nonOverlayActor)
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if (actor != this.actor && actor != this.nonOverviewActor)
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this._trackActor(actor, false, false);
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if (inputRegion || strut)
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@ -200,7 +200,7 @@ Chrome.prototype = {
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actor.disconnect(actorData.parentSetId);
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actor = actor.get_parent();
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if (actor && actor != this.actor && actor != this.nonOverlayActor)
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if (actor && actor != this.actor && actor != this.nonOverviewActor)
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this._untrackActor(actor, false, false);
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}
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@ -211,23 +211,23 @@ Chrome.prototype = {
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_actorReparented: function(actor, oldParent) {
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if (this._verifyAncestry(actor, this.actor)) {
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let newParent = actor.get_parent();
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if (newParent != this.actor && newParent != this.nonOverlayActor)
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if (newParent != this.actor && newParent != this.nonOverviewActor)
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this._trackActor(newParent, false, false);
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}
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if (oldParent != this.actor && oldParent != this.nonOverlayActor)
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if (oldParent != this.actor && oldParent != this.nonOverviewActor)
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this._untrackActor(oldParent, false, false);
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},
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_overlayShowing: function() {
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_overviewShowing: function() {
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this.actor.show();
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this.nonOverlayActor.hide();
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this.nonOverviewActor.hide();
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this._queueUpdateRegions();
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},
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_overlayHidden: function() {
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_overviewHidden: function() {
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if (this._obscuredByFullscreen)
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this.actor.hide();
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this.nonOverlayActor.show();
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this.nonOverviewActor.show();
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this._queueUpdateRegions();
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},
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@ -272,7 +272,7 @@ Chrome.prototype = {
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break;
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}
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let shouldBeVisible = !this._obscuredByFullscreen || Main.overlay.visible;
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let shouldBeVisible = !this._obscuredByFullscreen || Main.overview.visible;
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if (this.actor.visible != shouldBeVisible) {
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this.actor.visible = shouldBeVisible;
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this._queueUpdateRegions();
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@ -389,9 +389,9 @@ Dash.prototype = {
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// Next, if we're in one of the "more" modes or showing the details pane, close them
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else if (this._activePane != null)
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this._activePane.close();
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// Finally, just close the overlay entirely
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// Finally, just close the Overview entirely
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else
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Main.overlay.hide();
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Main.overview.hide();
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return true;
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} else if (symbol == Clutter.Up) {
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if (!this._searchActive)
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@ -489,7 +489,7 @@ Dash.prototype = {
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},
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hide: function() {
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this._firstSelectAfterOverlayShow = true;
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this._firstSelectAfterOverviewShow = true;
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if (this._searchEntry.entry.text != '')
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this._searchEntry.entry.text = '';
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if (this._activePane != null)
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@ -512,7 +512,7 @@ Dash.prototype = {
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this._activePane = null;
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}
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}));
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Main.overlay.addPane(pane);
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Main.overview.addPane(pane);
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}
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};
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Signals.addSignalMethods(Dash.prototype);
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@ -114,7 +114,7 @@ DocDisplay.prototype = {
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this._docsStale = true;
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this._docManager.connect('changed', function(mgr, userData) {
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me._docsStale = true;
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// Changes in local recent files should not happen when we are in the overlay mode,
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// Changes in local recent files should not happen when we are in the Overview mode,
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// but redisplaying right away is cool when we use Zephyr.
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// Also, we might be displaying remote documents, like Google Docs, in the future
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// which might be edited by someone else.
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@ -148,7 +148,7 @@ DocDisplay.prototype = {
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// we should do the sorting manually because we want the order to be based on last visited.
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//
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// This function is called each time the search string is set back to '' or we display
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// the overlay, so we are doing the sorting over the same items multiple times if the list
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// the Overview, so we are doing the sorting over the same items multiple times if the list
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// of recent items didn't change. We could store an additional array of doc ids and sort
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// them once when they are returned by this._recentManager.get_items() to avoid having to do
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// this sorting each time, but the sorting seems to be very fast anyway, so there is no need
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@ -380,13 +380,13 @@ GenericDisplay.prototype = {
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this._redisplay(true);
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},
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// Launches the item that is currently selected, closing the overlay
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// Launches the item that is currently selected, closing the Overview
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activateSelected: function() {
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if (this._selectedIndex != -1) {
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let selected = this._findDisplayedByIndex(this._selectedIndex);
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selected.launch();
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this.unsetSelected();
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Main.overlay.hide();
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Main.overview.hide();
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}
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},
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@ -10,7 +10,7 @@ const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Chrome = imports.ui.chrome;
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const Overlay = imports.ui.overlay;
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const Overview = imports.ui.overview;
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const Panel = imports.ui.panel;
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const RunDialog = imports.ui.runDialog;
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const LookingGlass = imports.ui.lookingGlass;
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@ -24,7 +24,7 @@ DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
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let chrome = null;
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let panel = null;
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let sidebar = null;
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let overlay = null;
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let overview = null;
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let runDialog = null;
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let lookingGlass = null;
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let wm = null;
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@ -46,7 +46,7 @@ function start() {
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global.stage.color = DEFAULT_BACKGROUND_COLOR;
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// Mutter currently hardcodes putting "Yessir. The compositor is running""
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// in the overlay. Clear that out.
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// in the Overview. Clear that out.
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let children = global.overlay_group.get_children();
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for (let i = 0; i < children.length; i++)
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children[i].destroy();
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@ -59,7 +59,7 @@ function start() {
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runDialog.open();
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});
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overlay = new Overlay.Overlay();
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overview = new Overview.Overview();
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chrome = new Chrome.Chrome();
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panel = new Panel.Panel();
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sidebar = new Sidebar.Sidebar();
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@ -80,8 +80,8 @@ function start() {
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panel.startupAnimation();
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let display = global.screen.get_display();
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display.connect('overlay-key', Lang.bind(overlay, overlay.toggle));
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global.connect('panel-main-menu', Lang.bind(overlay, overlay.toggle));
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display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
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Mainloop.idle_add(_removeUnusedWorkspaces);
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}
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@ -19,14 +19,14 @@ const Dash = imports.ui.dash;
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const Tweener = imports.ui.tweener;
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const Workspaces = imports.ui.workspaces;
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const ROOT_OVERLAY_COLOR = new Clutter.Color();
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ROOT_OVERLAY_COLOR.from_pixel(0x000000ff);
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const ROOT_OVERVIEW_COLOR = new Clutter.Color();
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ROOT_OVERVIEW_COLOR.from_pixel(0x000000ff);
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// Time for initial animation going into overlay mode
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// Time for initial animation going into Overview mode
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const ANIMATION_TIME = 0.25;
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// We divide the screen into a grid of rows and columns, which we use
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// to help us position the overlay components, such as the side panel
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// to help us position the Overview components, such as the side panel
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// that lists applications and documents, the workspaces display, and
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// the button for adding additional workspaces.
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// In the regular mode, the side panel takes up one column on the left,
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@ -74,11 +74,11 @@ let wideScreen = false;
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let displayGridColumnWidth = null;
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let displayGridRowHeight = null;
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function Overlay() {
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function Overview() {
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this._init();
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}
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Overlay.prototype = {
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Overview.prototype = {
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_init : function() {
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let me = this;
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@ -101,8 +101,8 @@ Overlay.prototype = {
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reactive: true });
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this._group.add_actor(this._transparentBackground);
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// Background color for the overlay
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this._backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR });
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// Background color for the Overview
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this._backOver = new Clutter.Rectangle({ color: ROOT_OVERVIEW_COLOR });
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this._group.add_actor(this._backOver);
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this._group.hide();
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@ -203,7 +203,7 @@ Overlay.prototype = {
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//// Draggable target interface ////
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// Closes any active panes if a GenericDisplayItem is being
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// dragged over the overlay, i.e. as soon as it starts being dragged.
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// dragged over the Overview, i.e. as soon as it starts being dragged.
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// This allows the user to place the item on any workspace.
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handleDragOver : function(source, actor, x, y, time) {
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if (source instanceof GenericDisplay.GenericDisplayItem
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@ -218,13 +218,13 @@ Overlay.prototype = {
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//// Public methods ////
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// Returns the scale the overlay has when we just start zooming out
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// Returns the scale the Overview has when we just start zooming out
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// to overview mode. That is, when just the active workspace is showing.
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getZoomedInScale : function() {
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return 1 / this._workspaces.getScale();
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},
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// Returns the position the overlay has when we just start zooming out
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// Returns the position the Overview has when we just start zooming out
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// to overview mode. That is, when just the active workspace is showing.
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getZoomedInPosition : function() {
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let [posX, posY] = this._workspaces.getActiveWorkspacePosition();
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@ -233,12 +233,12 @@ Overlay.prototype = {
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return [- posX * scale, - posY * scale];
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},
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// Returns the current scale of the overlay.
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// Returns the current scale of the Overview.
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getScale : function() {
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return this._group.scaleX;
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},
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// Returns the current position of the overlay.
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// Returns the current position of the Overview.
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getPosition : function() {
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return [this._group.x, this._group.y];
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},
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@ -278,16 +278,16 @@ Overlay.prototype = {
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this._group.add_actor(this._workspaces.actor);
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// All the the actors in the window group are completely obscured,
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// hiding the group holding them while the overlay is displayed greatly
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// increases performance of the overlay especially when there are many
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// hiding the group holding them while the Overview is displayed greatly
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// increases performance of the Overview especially when there are many
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// windows visible.
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//
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// If we switched to displaying the actors in the overlay rather than
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// If we switched to displaying the actors in the Overview rather than
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// clones of them, this would obviously no longer be necessary.
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global.window_group.hide();
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this._group.show();
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// Create a zoom out effect. First scale the overlay group up and
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// Create a zoom out effect. First scale the Overview group up and
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// position it so that the active workspace fills up the whole screen,
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// then transform the group to its normal dimensions and position.
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// The opposite transition is used in hide().
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@ -327,7 +327,7 @@ Overlay.prototype = {
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this._activeDisplayPane.close();
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this._workspaces.hide();
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// Create a zoom in effect by transforming the overlay group so that
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// Create a zoom in effect by transforming the Overview group so that
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// the active workspace fills up the whole screen. The opposite
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// transition is used in show().
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let scale = this.getZoomedInScale();
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@ -367,11 +367,11 @@ Overlay.prototype = {
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*
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* Make the given MetaWindow be the focus window, switching
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* to the workspace it's on if necessary. This function
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* should only be used when the overlay is currently active;
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* should only be used when the Overview is currently active;
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* outside of that, use the relevant methods on MetaDisplay.
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*/
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activateWindow: function (metaWindow, time) {
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this._workspaces.activateWindowFromOverlay(metaWindow, time);
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this._workspaces.activateWindowFromOverview(metaWindow, time);
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this.hide();
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},
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@ -405,4 +405,4 @@ Overlay.prototype = {
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this.emit('hidden');
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}
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};
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Signals.addSignalMethods(Overlay.prototype);
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Signals.addSignalMethods(Overview.prototype);
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@ -164,22 +164,22 @@ Panel.prototype = {
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}));
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this._traymanager.manage_stage(global.stage);
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// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
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// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
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// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
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// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
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// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
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// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
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// to switch to.
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this.button.button.connect('button-press-event',
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Lang.bind(Main.overlay, Main.overlay.toggle));
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// In addition to pressing the button, the overlay can be entered and exited by other means, such as
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// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the overlay is entered
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Lang.bind(Main.overview, Main.overview.toggle));
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// In addition to pressing the button, the Overview can be entered and exited by other means, such as
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// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
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// and to be released when it is exited regardless of how it was triggered.
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Main.overlay.connect('showing', Lang.bind(this.button, this.button.pressIn));
|
||||
Main.overlay.connect('hiding', Lang.bind(this.button, this.button.release));
|
||||
Main.overview.connect('showing', Lang.bind(this.button, this.button.pressIn));
|
||||
Main.overview.connect('hiding', Lang.bind(this.button, this.button.release));
|
||||
|
||||
this.actor.add_actor(box);
|
||||
|
||||
Main.chrome.addActor(this.actor, box);
|
||||
Main.chrome.setVisibleInOverlay(this.actor, true);
|
||||
Main.chrome.setVisibleInOverview(this.actor, true);
|
||||
|
||||
// Start the clock
|
||||
this._updateClock();
|
||||
@ -219,8 +219,8 @@ Panel.prototype = {
|
||||
},
|
||||
|
||||
_onHotCornerTriggered : function() {
|
||||
if (!Main.overlay.animationInProgress) {
|
||||
Main.overlay.toggle();
|
||||
if (!Main.overview.animationInProgress) {
|
||||
Main.overview.toggle();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -59,7 +59,7 @@ Places.prototype = {
|
||||
let homeIcon = Shell.util_get_icon_for_uri (homeUri);
|
||||
let homeTexture = Shell.TextureCache.get_default().load_gicon(homeIcon, PLACES_ICON_SIZE);
|
||||
let home = new PlaceDisplay(homeLabel, homeTexture, Lang.bind(this, function() {
|
||||
Main.overlay.hide();
|
||||
Main.overview.hide();
|
||||
Gio.app_info_launch_default_for_uri(homeUri, Main.createAppLaunchContext());
|
||||
}));
|
||||
|
||||
@ -79,7 +79,7 @@ Places.prototype = {
|
||||
if (networkApp != null) {
|
||||
let networkIcon = networkApp.create_icon_texture(PLACES_ICON_SIZE);
|
||||
let network = new PlaceDisplay(networkApp.get_name(), networkIcon, Lang.bind(this, function () {
|
||||
Main.overlay.hide();
|
||||
Main.overview.hide();
|
||||
networkApp.launch();
|
||||
}));
|
||||
this._menuBox.append(network.actor, Big.BoxPackFlags.NONE);
|
||||
@ -87,7 +87,7 @@ Places.prototype = {
|
||||
|
||||
let connectIcon = Shell.TextureCache.get_default().load_icon_name("applications-internet", PLACES_ICON_SIZE);
|
||||
let connect = new PlaceDisplay('Connect to...', connectIcon, Lang.bind(this, function () {
|
||||
Main.overlay.hide();
|
||||
Main.overview.hide();
|
||||
new Shell.Process({ args: ['nautilus-connect-server'] }).run();
|
||||
}));
|
||||
this._menuBox.append(connect.actor, Big.BoxPackFlags.NONE);
|
||||
@ -149,7 +149,7 @@ Places.prototype = {
|
||||
let icon = Shell.util_get_icon_for_uri(bookmark);
|
||||
let iconTexture = Shell.TextureCache.get_default().load_gicon(icon, PLACES_ICON_SIZE);
|
||||
let item = new PlaceDisplay(label, iconTexture, Lang.bind(this, function() {
|
||||
Main.overlay.hide();
|
||||
Main.overview.hide();
|
||||
Gio.app_info_launch_default_for_uri(bookmark, Main.createAppLaunchContext());
|
||||
}));
|
||||
this._dirsBox.append(item.actor, Big.BoxPackFlags.NONE);
|
||||
|
@ -85,7 +85,7 @@ WindowManager.prototype = {
|
||||
},
|
||||
|
||||
_shouldAnimate : function(actor) {
|
||||
if (Main.overlay.visible)
|
||||
if (Main.overview.visible)
|
||||
return false;
|
||||
if (actor && (actor.get_window_type() != Meta.CompWindowType.NORMAL))
|
||||
return false;
|
||||
|
@ -15,7 +15,7 @@ const AppDisplay = imports.ui.appDisplay;
|
||||
const DND = imports.ui.dnd;
|
||||
const GenericDisplay = imports.ui.genericDisplay;
|
||||
const Main = imports.ui.main;
|
||||
const Overlay = imports.ui.overlay;
|
||||
const Overview = imports.ui.overview;
|
||||
const Panel = imports.ui.panel;
|
||||
const Tweener = imports.ui.tweener;
|
||||
|
||||
@ -293,16 +293,16 @@ Workspace.prototype = {
|
||||
Lang.bind(this,
|
||||
function(clone, time) {
|
||||
this._metaWorkspace.activate(time);
|
||||
Main.overlay.hide();
|
||||
Main.overview.hide();
|
||||
}));
|
||||
this.actor.add_actor(this._desktop.actor);
|
||||
|
||||
// Create clones for remaining windows that should be
|
||||
// visible in the overlay
|
||||
// visible in the Overview
|
||||
this._windows = [this._desktop];
|
||||
this._windowIcons = [ null ];
|
||||
for (let i = 0; i < windows.length; i++) {
|
||||
if (this._isOverlayWindow(windows[i])) {
|
||||
if (this._isOverviewWindow(windows[i])) {
|
||||
this._addWindowClone(windows[i]);
|
||||
}
|
||||
}
|
||||
@ -318,7 +318,7 @@ Workspace.prototype = {
|
||||
|
||||
this._frame = null;
|
||||
|
||||
this.leavingOverlay = false;
|
||||
this.leavingOverview = false;
|
||||
},
|
||||
|
||||
updateRemovable : function() {
|
||||
@ -346,7 +346,7 @@ Workspace.prototype = {
|
||||
this._removeButton.set_opacity(0);
|
||||
Tweener.addTween(this._removeButton,
|
||||
{ opacity: 255,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad"
|
||||
});
|
||||
}
|
||||
@ -357,7 +357,7 @@ Workspace.prototype = {
|
||||
if (this._visible) {
|
||||
Tweener.addTween(this._removeButton,
|
||||
{ opacity: 0,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad",
|
||||
onComplete: this._removeRemoveButton,
|
||||
onCompleteScope: this
|
||||
@ -428,7 +428,7 @@ Workspace.prototype = {
|
||||
this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
|
||||
},
|
||||
|
||||
// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
|
||||
// Reposition all windows in their zoomed-to-Overview position. if workspaceZooming
|
||||
// is true, then the workspace is moving at the same time and we need to take
|
||||
// that into account
|
||||
positionWindows : function(workspaceZooming) {
|
||||
@ -460,7 +460,7 @@ Workspace.prototype = {
|
||||
scale_x: scale,
|
||||
scale_y: scale,
|
||||
workspace_relative: workspaceZooming ? this : null,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad",
|
||||
onComplete: Lang.bind(this, function() {
|
||||
this._fadeInWindowIcon(clone, icon);
|
||||
@ -494,7 +494,7 @@ Workspace.prototype = {
|
||||
icon.raise(this.actor);
|
||||
Tweener.addTween(icon,
|
||||
{ opacity: 255,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad" });
|
||||
},
|
||||
|
||||
@ -531,14 +531,14 @@ Workspace.prototype = {
|
||||
|
||||
// If metaWin.get_compositor_private() returned non-NULL, that
|
||||
// means the window still exists (and is just being moved to
|
||||
// another workspace or something), so set its overlayHint
|
||||
// another workspace or something), so set its overviewHint
|
||||
// accordingly. (If it returned NULL, then the window is being
|
||||
// destroyed; we'd like to animate this, but it's too late at
|
||||
// this point.)
|
||||
if (win) {
|
||||
let [stageX, stageY] = clone.actor.get_transformed_position();
|
||||
let [stageWidth, stageHeight] = clone.actor.get_transformed_size();
|
||||
win._overlayHint = {
|
||||
win._overviewHint = {
|
||||
x: stageX,
|
||||
y: stageY,
|
||||
scale: stageWidth / clone.actor.width
|
||||
@ -552,7 +552,7 @@ Workspace.prototype = {
|
||||
},
|
||||
|
||||
_windowAdded : function(metaWorkspace, metaWin) {
|
||||
if (this.leavingOverlay)
|
||||
if (this.leavingOverview)
|
||||
return;
|
||||
|
||||
let win = metaWin.get_compositor_private();
|
||||
@ -569,16 +569,16 @@ Workspace.prototype = {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this._isOverlayWindow(win))
|
||||
if (!this._isOverviewWindow(win))
|
||||
return;
|
||||
|
||||
let clone = this._addWindowClone(win);
|
||||
|
||||
if (win._overlayHint) {
|
||||
let x = (win._overlayHint.x - this.actor.x) / this.scale;
|
||||
let y = (win._overlayHint.y - this.actor.y) / this.scale;
|
||||
let scale = win._overlayHint.scale / this.scale;
|
||||
delete win._overlayHint;
|
||||
if (win._overviewHint) {
|
||||
let x = (win._overviewHint.x - this.actor.x) / this.scale;
|
||||
let y = (win._overviewHint.y - this.actor.y) / this.scale;
|
||||
let scale = win._overviewHint.scale / this.scale;
|
||||
delete win._overviewHint;
|
||||
|
||||
clone.actor.set_position (x, y);
|
||||
clone.actor.set_scale (scale, scale);
|
||||
@ -588,8 +588,8 @@ Workspace.prototype = {
|
||||
this.updateRemovable();
|
||||
},
|
||||
|
||||
// Animate the full-screen to overlay transition.
|
||||
zoomToOverlay : function() {
|
||||
// Animate the full-screen to Overview transition.
|
||||
zoomToOverview : function() {
|
||||
this.actor.set_position(this.gridX, this.gridY);
|
||||
this.actor.set_scale(this.scale, this.scale);
|
||||
|
||||
@ -603,7 +603,7 @@ Workspace.prototype = {
|
||||
this._removeButton.opacity = 0;
|
||||
Tweener.addTween(this._removeButton,
|
||||
{ opacity: 255,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: 'easeOutQuad'
|
||||
});
|
||||
}
|
||||
@ -611,14 +611,14 @@ Workspace.prototype = {
|
||||
this._visible = true;
|
||||
},
|
||||
|
||||
// Animates the return from overlay mode
|
||||
zoomFromOverlay : function() {
|
||||
this.leavingOverlay = true;
|
||||
// Animates the return from Overview mode
|
||||
zoomFromOverview : function() {
|
||||
this.leavingOverview = true;
|
||||
|
||||
this._hideAllIcons();
|
||||
|
||||
Main.overlay.connect('hidden', Lang.bind(this,
|
||||
this._doneLeavingOverlay));
|
||||
Main.overview.connect('hidden', Lang.bind(this,
|
||||
this._doneLeavingOverview));
|
||||
|
||||
// Fade out the remove button if available, so that it doesn't
|
||||
// disappear too abrubtly and doesn't become too big.
|
||||
@ -626,7 +626,7 @@ Workspace.prototype = {
|
||||
Tweener.removeTweens(this._removeButton);
|
||||
Tweener.addTween(this._removeButton,
|
||||
{ opacity: 0,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: 'easeOutQuad'
|
||||
});
|
||||
}
|
||||
@ -640,7 +640,7 @@ Workspace.prototype = {
|
||||
scale_x: 1.0,
|
||||
scale_y: 1.0,
|
||||
workspace_relative: this,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
opacity: 255,
|
||||
transition: "easeOutQuad"
|
||||
});
|
||||
@ -658,7 +658,7 @@ Workspace.prototype = {
|
||||
y: this.gridY,
|
||||
scale_x: this.scale,
|
||||
scale_y: this.scale,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad",
|
||||
onComplete: Lang.bind(this, this._fadeInAllIcons)
|
||||
});
|
||||
@ -680,7 +680,7 @@ Workspace.prototype = {
|
||||
y: this.gridY,
|
||||
scale_x: this.scale,
|
||||
scale_y: this.scale,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad"
|
||||
});
|
||||
|
||||
@ -703,7 +703,7 @@ Workspace.prototype = {
|
||||
y: destY,
|
||||
scale_x: this.scale,
|
||||
scale_y: this.scale,
|
||||
time: Overlay.ANIMATION_TIME,
|
||||
time: Overview.ANIMATION_TIME,
|
||||
transition: "easeOutQuad",
|
||||
onComplete: onComplete
|
||||
});
|
||||
@ -726,9 +726,9 @@ Workspace.prototype = {
|
||||
this._metaWorkspace.disconnect(this._windowRemovedId);
|
||||
},
|
||||
|
||||
// Sets this.leavingOverlay flag to false.
|
||||
_doneLeavingOverlay : function() {
|
||||
this.leavingOverlay = false;
|
||||
// Sets this.leavingOverview flag to false.
|
||||
_doneLeavingOverview : function() {
|
||||
this.leavingOverview = false;
|
||||
},
|
||||
|
||||
// Tests if @win belongs to this workspaces
|
||||
@ -737,8 +737,8 @@ Workspace.prototype = {
|
||||
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
|
||||
},
|
||||
|
||||
// Tests if @win should be shown in the overlay
|
||||
_isOverlayWindow : function (win) {
|
||||
// Tests if @win should be shown in the Overview
|
||||
_isOverviewWindow : function (win) {
|
||||
let wintype = win.get_window_type();
|
||||
if (wintype == Meta.WindowType.DESKTOP ||
|
||||
wintype == Meta.WindowType.DOCK)
|
||||
@ -813,7 +813,7 @@ Workspace.prototype = {
|
||||
},
|
||||
|
||||
_onCloneSelected : function (clone, time) {
|
||||
Main.overlay.activateWindow(clone.metaWindow, time);
|
||||
Main.overview.activateWindow(clone.metaWindow, time);
|
||||
},
|
||||
|
||||
_removeSelf : function(actor, event) {
|
||||
@ -836,7 +836,7 @@ Workspace.prototype = {
|
||||
|
||||
// Set a hint on the Mutter.Window so its initial position
|
||||
// in the new workspace will be correct
|
||||
win._overlayHint = {
|
||||
win._overviewHint = {
|
||||
x: actor.x,
|
||||
y: actor.y,
|
||||
scale: actor.scale_x
|
||||
@ -911,11 +911,11 @@ Workspaces.prototype = {
|
||||
// Position/scale the desktop windows and their children after the
|
||||
// workspaces have been created. This cannot be done first because
|
||||
// window movement depends on the Workspaces object being accessible
|
||||
// as an Overlay member.
|
||||
Main.overlay.connect('showing',
|
||||
// as an Overview member.
|
||||
Main.overview.connect('showing',
|
||||
Lang.bind(this, function() {
|
||||
for (let w = 0; w < this._workspaces.length; w++)
|
||||
this._workspaces[w].zoomToOverlay();
|
||||
this._workspaces[w].zoomToOverview();
|
||||
}));
|
||||
|
||||
// Track changes to the number of workspaces
|
||||
@ -936,8 +936,8 @@ Workspaces.prototype = {
|
||||
return null;
|
||||
},
|
||||
|
||||
// Should only be called from active overlay context
|
||||
activateWindowFromOverlay: function (metaWindow, time) {
|
||||
// Should only be called from active Overview context
|
||||
activateWindowFromOverview: function (metaWindow, time) {
|
||||
let global = Shell.Global.get();
|
||||
let activeWorkspaceNum = global.screen.get_active_workspace_index();
|
||||
let windowWorkspaceNum = metaWindow.get_workspace().index();
|
||||
@ -962,7 +962,7 @@ Workspaces.prototype = {
|
||||
activeWorkspace.actor.raise_top();
|
||||
|
||||
for (let w = 0; w < this._workspaces.length; w++)
|
||||
this._workspaces[w].zoomFromOverlay();
|
||||
this._workspaces[w].zoomFromOverview();
|
||||
},
|
||||
|
||||
destroy : function() {
|
||||
@ -1138,49 +1138,49 @@ Workspaces.prototype = {
|
||||
Tweener.registerSpecialPropertyModifier("workspace_relative", _workspaceRelativeModifier, _workspaceRelativeGet);
|
||||
|
||||
function _workspaceRelativeModifier(workspace) {
|
||||
let [startX, startY] = Main.overlay.getPosition();
|
||||
let overlayPosX, overlayPosY, overlayScale;
|
||||
let [startX, startY] = Main.overview.getPosition();
|
||||
let overviewPosX, overviewPosY, overviewScale;
|
||||
|
||||
if (!workspace)
|
||||
return [];
|
||||
|
||||
if (workspace.leavingOverlay) {
|
||||
let [zoomedInX, zoomedInY] = Main.overlay.getZoomedInPosition();
|
||||
overlayPosX = { begin: startX, end: zoomedInX };
|
||||
overlayPosY = { begin: startY, end: zoomedInY };
|
||||
overlayScale = { begin: Main.overlay.getScale(),
|
||||
end: Main.overlay.getZoomedInScale() };
|
||||
if (workspace.leavingOverview) {
|
||||
let [zoomedInX, zoomedInY] = Main.overview.getZoomedInPosition();
|
||||
overviewPosX = { begin: startX, end: zoomedInX };
|
||||
overviewPosY = { begin: startY, end: zoomedInY };
|
||||
overviewScale = { begin: Main.overview.getScale(),
|
||||
end: Main.overview.getZoomedInScale() };
|
||||
} else {
|
||||
overlayPosX = { begin: startX, end: 0 };
|
||||
overlayPosY = { begin: startY, end: 0 };
|
||||
overlayScale = { begin: Main.overlay.getScale(), end: 1 };
|
||||
overviewPosX = { begin: startX, end: 0 };
|
||||
overviewPosY = { begin: startY, end: 0 };
|
||||
overviewScale = { begin: Main.overview.getScale(), end: 1 };
|
||||
}
|
||||
|
||||
return [ { name: "x",
|
||||
parameters: { workspacePos: workspace.gridX,
|
||||
overlayPos: overlayPosX,
|
||||
overlayScale: overlayScale } },
|
||||
overviewPos: overviewPosX,
|
||||
overviewScale: overviewScale } },
|
||||
{ name: "y",
|
||||
parameters: { workspacePos: workspace.gridY,
|
||||
overlayPos: overlayPosY,
|
||||
overlayScale: overlayScale } }
|
||||
overviewPos: overviewPosY,
|
||||
overviewScale: overviewScale } }
|
||||
];
|
||||
}
|
||||
|
||||
function _workspaceRelativeGet(begin, end, time, params) {
|
||||
let curOverlayPos = (1 - time) * params.overlayPos.begin +
|
||||
time * params.overlayPos.end;
|
||||
let curOverlayScale = (1 - time) * params.overlayScale.begin +
|
||||
time * params.overlayScale.end;
|
||||
let curOverviewPos = (1 - time) * params.overviewPos.begin +
|
||||
time * params.overviewPos.end;
|
||||
let curOverviewScale = (1 - time) * params.overviewScale.begin +
|
||||
time * params.overviewScale.end;
|
||||
|
||||
// Calculate the screen position of the window.
|
||||
let screen = (1 - time) *
|
||||
((begin + params.workspacePos) * params.overlayScale.begin +
|
||||
params.overlayPos.begin) +
|
||||
((begin + params.workspacePos) * params.overviewScale.begin +
|
||||
params.overviewPos.begin) +
|
||||
time *
|
||||
((end + params.workspacePos) * params.overlayScale.end +
|
||||
params.overlayPos.end);
|
||||
((end + params.workspacePos) * params.overviewScale.end +
|
||||
params.overviewPos.end);
|
||||
|
||||
// Return the workspace coordinates.
|
||||
return (screen - curOverlayPos) / curOverlayScale - params.workspacePos;
|
||||
return (screen - curOverviewPos) / curOverviewScale - params.workspacePos;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user