Bug 591437 - Rename overlay.js to overview.js

Replace 'overlay' with the more descriptive name 'overview'
where the Activities Overview is meant. Call it Overview
(capitalized) in code comments.

The overlay-group and overlay-key provided by Mutter are not
affected, since they may be used for other components than
the Activities Overview.
This commit is contained in:
Sander Dijkhuis 2009-08-11 13:46:10 +02:00
parent 1f31e80c47
commit 47af454115
12 changed files with 148 additions and 148 deletions

View File

@ -12,7 +12,7 @@ dist_jsui_DATA = \
link.js \
lookingGlass.js \
main.js \
overlay.js \
overview.js \
panel.js \
places.js \
runDialog.js \

View File

@ -198,7 +198,7 @@ AppDisplay.prototype = {
}));
// Load the apps now so it doesn't slow down the first
// transition into the overlay
// transition into the Overview
this._refreshCache();
this._focusInMenus = true;
@ -517,7 +517,7 @@ WellDisplayItem.prototype = {
/* Pick the first window and activate it;
* In the future, we want to have a menu dropdown here. */
let first = this._windows[0];
Main.overlay.activateWindow (first, Clutter.get_current_event_time());
Main.overview.activateWindow(first, Clutter.get_current_event_time());
}
this.emit('activated');
},
@ -814,7 +814,7 @@ AppWell.prototype = {
let app = apps[i];
let display = new WellDisplayItem(app, this.isFavorite);
display.connect('activated', Lang.bind(this, function (display) {
Main.overlay.hide();
Main.overview.hide();
}));
this._grid.actor.add_actor(display.actor);
}

View File

@ -9,7 +9,7 @@ const Shell = imports.gi.Shell;
const Main = imports.ui.main;
// This manages the shell "chrome"; the UI that's visible in the
// normal mode (ie, outside the overlay), that surrounds the main
// normal mode (ie, outside the Overview), that surrounds the main
// workspace content.
function Chrome() {
@ -23,8 +23,8 @@ Chrome.prototype = {
// The group itself has zero size so it doesn't interfere with DND
this.actor = new Clutter.Group({ width: 0, height: 0 });
global.stage.add_actor(this.actor);
this.nonOverlayActor = new Clutter.Group();
this.actor.add_actor(this.nonOverlayActor);
this.nonOverviewActor = new Clutter.Group();
this.actor.add_actor(this.nonOverviewActor);
this._obscuredByFullscreen = false;
@ -37,10 +37,10 @@ Chrome.prototype = {
global.screen.connect('notify::n-workspaces',
Lang.bind(this, this._queueUpdateRegions));
Main.overlay.connect('showing',
Lang.bind(this, this._overlayShowing));
Main.overlay.connect('hidden',
Lang.bind(this, this._overlayHidden));
Main.overview.connect('showing',
Lang.bind(this, this._overviewShowing));
Main.overview.connect('hidden',
Lang.bind(this, this._overviewHidden));
this._queueUpdateRegions();
},
@ -78,27 +78,27 @@ Chrome.prototype = {
else if (shapeActor && !this._verifyAncestry(shapeActor, actor))
throw new Error('shapeActor is not a descendent of actor');
this.nonOverlayActor.add_actor(actor);
this.nonOverviewActor.add_actor(actor);
if (shapeActor)
this._trackActor(shapeActor, true, true);
},
// setVisibleInOverlay:
// setVisibleInOverview:
// @actor: an actor in the chrome layer
// @visible: overlay visibility
// @visible: Overview visibility
//
// By default, actors in the chrome layer are automatically hidden
// when the overlay is shown. This can be used to override that
// when the Overview is shown. This can be used to override that
// behavior
setVisibleInOverlay: function(actor, visible) {
setVisibleInOverview: function(actor, visible) {
if (!this._verifyAncestry(actor, this.actor))
throw new Error('actor is not a descendent of the chrome layer');
if (visible)
actor.reparent(this.actor);
else
actor.reparent(this.nonOverlayActor);
actor.reparent(this.nonOverviewActor);
},
// addInputRegionActor:
@ -126,8 +126,8 @@ Chrome.prototype = {
//
// Removes @actor from the chrome layer
removeActor: function(actor) {
if (actor.get_parent() == this.nonOverlayActor)
this.nonOverlayActor.remove_actor(actor);
if (actor.get_parent() == this.nonOverviewActor)
this.nonOverviewActor.remove_actor(actor);
else
this.actor.remove_actor(actor);
this._untrackActor(actor, true, true);
@ -172,7 +172,7 @@ Chrome.prototype = {
this._trackedActors.push(actorData);
actor = actor.get_parent();
if (actor != this.actor && actor != this.nonOverlayActor)
if (actor != this.actor && actor != this.nonOverviewActor)
this._trackActor(actor, false, false);
if (inputRegion || strut)
@ -200,7 +200,7 @@ Chrome.prototype = {
actor.disconnect(actorData.parentSetId);
actor = actor.get_parent();
if (actor && actor != this.actor && actor != this.nonOverlayActor)
if (actor && actor != this.actor && actor != this.nonOverviewActor)
this._untrackActor(actor, false, false);
}
@ -211,23 +211,23 @@ Chrome.prototype = {
_actorReparented: function(actor, oldParent) {
if (this._verifyAncestry(actor, this.actor)) {
let newParent = actor.get_parent();
if (newParent != this.actor && newParent != this.nonOverlayActor)
if (newParent != this.actor && newParent != this.nonOverviewActor)
this._trackActor(newParent, false, false);
}
if (oldParent != this.actor && oldParent != this.nonOverlayActor)
if (oldParent != this.actor && oldParent != this.nonOverviewActor)
this._untrackActor(oldParent, false, false);
},
_overlayShowing: function() {
_overviewShowing: function() {
this.actor.show();
this.nonOverlayActor.hide();
this.nonOverviewActor.hide();
this._queueUpdateRegions();
},
_overlayHidden: function() {
_overviewHidden: function() {
if (this._obscuredByFullscreen)
this.actor.hide();
this.nonOverlayActor.show();
this.nonOverviewActor.show();
this._queueUpdateRegions();
},
@ -272,7 +272,7 @@ Chrome.prototype = {
break;
}
let shouldBeVisible = !this._obscuredByFullscreen || Main.overlay.visible;
let shouldBeVisible = !this._obscuredByFullscreen || Main.overview.visible;
if (this.actor.visible != shouldBeVisible) {
this.actor.visible = shouldBeVisible;
this._queueUpdateRegions();

View File

@ -389,9 +389,9 @@ Dash.prototype = {
// Next, if we're in one of the "more" modes or showing the details pane, close them
else if (this._activePane != null)
this._activePane.close();
// Finally, just close the overlay entirely
// Finally, just close the Overview entirely
else
Main.overlay.hide();
Main.overview.hide();
return true;
} else if (symbol == Clutter.Up) {
if (!this._searchActive)
@ -489,7 +489,7 @@ Dash.prototype = {
},
hide: function() {
this._firstSelectAfterOverlayShow = true;
this._firstSelectAfterOverviewShow = true;
if (this._searchEntry.entry.text != '')
this._searchEntry.entry.text = '';
if (this._activePane != null)
@ -512,7 +512,7 @@ Dash.prototype = {
this._activePane = null;
}
}));
Main.overlay.addPane(pane);
Main.overview.addPane(pane);
}
};
Signals.addSignalMethods(Dash.prototype);

View File

@ -114,7 +114,7 @@ DocDisplay.prototype = {
this._docsStale = true;
this._docManager.connect('changed', function(mgr, userData) {
me._docsStale = true;
// Changes in local recent files should not happen when we are in the overlay mode,
// Changes in local recent files should not happen when we are in the Overview mode,
// but redisplaying right away is cool when we use Zephyr.
// Also, we might be displaying remote documents, like Google Docs, in the future
// which might be edited by someone else.
@ -148,7 +148,7 @@ DocDisplay.prototype = {
// we should do the sorting manually because we want the order to be based on last visited.
//
// This function is called each time the search string is set back to '' or we display
// the overlay, so we are doing the sorting over the same items multiple times if the list
// the Overview, so we are doing the sorting over the same items multiple times if the list
// of recent items didn't change. We could store an additional array of doc ids and sort
// them once when they are returned by this._recentManager.get_items() to avoid having to do
// this sorting each time, but the sorting seems to be very fast anyway, so there is no need

View File

@ -380,13 +380,13 @@ GenericDisplay.prototype = {
this._redisplay(true);
},
// Launches the item that is currently selected, closing the overlay
// Launches the item that is currently selected, closing the Overview
activateSelected: function() {
if (this._selectedIndex != -1) {
let selected = this._findDisplayedByIndex(this._selectedIndex);
selected.launch();
this.unsetSelected();
Main.overlay.hide();
Main.overview.hide();
}
},

View File

@ -10,7 +10,7 @@ const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Chrome = imports.ui.chrome;
const Overlay = imports.ui.overlay;
const Overview = imports.ui.overview;
const Panel = imports.ui.panel;
const RunDialog = imports.ui.runDialog;
const LookingGlass = imports.ui.lookingGlass;
@ -24,7 +24,7 @@ DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
let chrome = null;
let panel = null;
let sidebar = null;
let overlay = null;
let overview = null;
let runDialog = null;
let lookingGlass = null;
let wm = null;
@ -46,7 +46,7 @@ function start() {
global.stage.color = DEFAULT_BACKGROUND_COLOR;
// Mutter currently hardcodes putting "Yessir. The compositor is running""
// in the overlay. Clear that out.
// in the Overview. Clear that out.
let children = global.overlay_group.get_children();
for (let i = 0; i < children.length; i++)
children[i].destroy();
@ -59,7 +59,7 @@ function start() {
runDialog.open();
});
overlay = new Overlay.Overlay();
overview = new Overview.Overview();
chrome = new Chrome.Chrome();
panel = new Panel.Panel();
sidebar = new Sidebar.Sidebar();
@ -80,8 +80,8 @@ function start() {
panel.startupAnimation();
let display = global.screen.get_display();
display.connect('overlay-key', Lang.bind(overlay, overlay.toggle));
global.connect('panel-main-menu', Lang.bind(overlay, overlay.toggle));
display.connect('overlay-key', Lang.bind(overview, overview.toggle));
global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
Mainloop.idle_add(_removeUnusedWorkspaces);
}

View File

@ -19,14 +19,14 @@ const Dash = imports.ui.dash;
const Tweener = imports.ui.tweener;
const Workspaces = imports.ui.workspaces;
const ROOT_OVERLAY_COLOR = new Clutter.Color();
ROOT_OVERLAY_COLOR.from_pixel(0x000000ff);
const ROOT_OVERVIEW_COLOR = new Clutter.Color();
ROOT_OVERVIEW_COLOR.from_pixel(0x000000ff);
// Time for initial animation going into overlay mode
// Time for initial animation going into Overview mode
const ANIMATION_TIME = 0.25;
// We divide the screen into a grid of rows and columns, which we use
// to help us position the overlay components, such as the side panel
// to help us position the Overview components, such as the side panel
// that lists applications and documents, the workspaces display, and
// the button for adding additional workspaces.
// In the regular mode, the side panel takes up one column on the left,
@ -74,11 +74,11 @@ let wideScreen = false;
let displayGridColumnWidth = null;
let displayGridRowHeight = null;
function Overlay() {
function Overview() {
this._init();
}
Overlay.prototype = {
Overview.prototype = {
_init : function() {
let me = this;
@ -101,8 +101,8 @@ Overlay.prototype = {
reactive: true });
this._group.add_actor(this._transparentBackground);
// Background color for the overlay
this._backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR });
// Background color for the Overview
this._backOver = new Clutter.Rectangle({ color: ROOT_OVERVIEW_COLOR });
this._group.add_actor(this._backOver);
this._group.hide();
@ -203,7 +203,7 @@ Overlay.prototype = {
//// Draggable target interface ////
// Closes any active panes if a GenericDisplayItem is being
// dragged over the overlay, i.e. as soon as it starts being dragged.
// dragged over the Overview, i.e. as soon as it starts being dragged.
// This allows the user to place the item on any workspace.
handleDragOver : function(source, actor, x, y, time) {
if (source instanceof GenericDisplay.GenericDisplayItem
@ -218,13 +218,13 @@ Overlay.prototype = {
//// Public methods ////
// Returns the scale the overlay has when we just start zooming out
// Returns the scale the Overview has when we just start zooming out
// to overview mode. That is, when just the active workspace is showing.
getZoomedInScale : function() {
return 1 / this._workspaces.getScale();
},
// Returns the position the overlay has when we just start zooming out
// Returns the position the Overview has when we just start zooming out
// to overview mode. That is, when just the active workspace is showing.
getZoomedInPosition : function() {
let [posX, posY] = this._workspaces.getActiveWorkspacePosition();
@ -233,12 +233,12 @@ Overlay.prototype = {
return [- posX * scale, - posY * scale];
},
// Returns the current scale of the overlay.
// Returns the current scale of the Overview.
getScale : function() {
return this._group.scaleX;
},
// Returns the current position of the overlay.
// Returns the current position of the Overview.
getPosition : function() {
return [this._group.x, this._group.y];
},
@ -278,16 +278,16 @@ Overlay.prototype = {
this._group.add_actor(this._workspaces.actor);
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// hiding the group holding them while the Overview is displayed greatly
// increases performance of the Overview especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// If we switched to displaying the actors in the Overview rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide();
this._group.show();
// Create a zoom out effect. First scale the overlay group up and
// Create a zoom out effect. First scale the Overview group up and
// position it so that the active workspace fills up the whole screen,
// then transform the group to its normal dimensions and position.
// The opposite transition is used in hide().
@ -327,7 +327,7 @@ Overlay.prototype = {
this._activeDisplayPane.close();
this._workspaces.hide();
// Create a zoom in effect by transforming the overlay group so that
// Create a zoom in effect by transforming the Overview group so that
// the active workspace fills up the whole screen. The opposite
// transition is used in show().
let scale = this.getZoomedInScale();
@ -367,11 +367,11 @@ Overlay.prototype = {
*
* Make the given MetaWindow be the focus window, switching
* to the workspace it's on if necessary. This function
* should only be used when the overlay is currently active;
* should only be used when the Overview is currently active;
* outside of that, use the relevant methods on MetaDisplay.
*/
activateWindow: function (metaWindow, time) {
this._workspaces.activateWindowFromOverlay(metaWindow, time);
this._workspaces.activateWindowFromOverview(metaWindow, time);
this.hide();
},
@ -405,4 +405,4 @@ Overlay.prototype = {
this.emit('hidden');
}
};
Signals.addSignalMethods(Overlay.prototype);
Signals.addSignalMethods(Overview.prototype);

View File

@ -164,22 +164,22 @@ Panel.prototype = {
}));
this._traymanager.manage_stage(global.stage);
// TODO: decide what to do with the rest of the panel in the overlay mode (make it fade-out, become non-reactive, etc.)
// We get into the overlay mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the overlay act like a menu that allows the user to release the mouse on the activity the user wants
// TODO: decide what to do with the rest of the panel in the Overview mode (make it fade-out, become non-reactive, etc.)
// We get into the Overview mode on button-press-event as opposed to button-release-event because eventually we'll probably
// have the Overview act like a menu that allows the user to release the mouse on the activity the user wants
// to switch to.
this.button.button.connect('button-press-event',
Lang.bind(Main.overlay, Main.overlay.toggle));
// In addition to pressing the button, the overlay can be entered and exited by other means, such as
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the overlay is entered
Lang.bind(Main.overview, Main.overview.toggle));
// In addition to pressing the button, the Overview can be entered and exited by other means, such as
// pressing the System key, Alt+F1 or Esc. We want the button to be pressed in when the Overview is entered
// and to be released when it is exited regardless of how it was triggered.
Main.overlay.connect('showing', Lang.bind(this.button, this.button.pressIn));
Main.overlay.connect('hiding', Lang.bind(this.button, this.button.release));
Main.overview.connect('showing', Lang.bind(this.button, this.button.pressIn));
Main.overview.connect('hiding', Lang.bind(this.button, this.button.release));
this.actor.add_actor(box);
Main.chrome.addActor(this.actor, box);
Main.chrome.setVisibleInOverlay(this.actor, true);
Main.chrome.setVisibleInOverview(this.actor, true);
// Start the clock
this._updateClock();
@ -219,8 +219,8 @@ Panel.prototype = {
},
_onHotCornerTriggered : function() {
if (!Main.overlay.animationInProgress) {
Main.overlay.toggle();
if (!Main.overview.animationInProgress) {
Main.overview.toggle();
}
return false;
}

View File

@ -59,7 +59,7 @@ Places.prototype = {
let homeIcon = Shell.util_get_icon_for_uri (homeUri);
let homeTexture = Shell.TextureCache.get_default().load_gicon(homeIcon, PLACES_ICON_SIZE);
let home = new PlaceDisplay(homeLabel, homeTexture, Lang.bind(this, function() {
Main.overlay.hide();
Main.overview.hide();
Gio.app_info_launch_default_for_uri(homeUri, Main.createAppLaunchContext());
}));
@ -79,7 +79,7 @@ Places.prototype = {
if (networkApp != null) {
let networkIcon = networkApp.create_icon_texture(PLACES_ICON_SIZE);
let network = new PlaceDisplay(networkApp.get_name(), networkIcon, Lang.bind(this, function () {
Main.overlay.hide();
Main.overview.hide();
networkApp.launch();
}));
this._menuBox.append(network.actor, Big.BoxPackFlags.NONE);
@ -87,7 +87,7 @@ Places.prototype = {
let connectIcon = Shell.TextureCache.get_default().load_icon_name("applications-internet", PLACES_ICON_SIZE);
let connect = new PlaceDisplay('Connect to...', connectIcon, Lang.bind(this, function () {
Main.overlay.hide();
Main.overview.hide();
new Shell.Process({ args: ['nautilus-connect-server'] }).run();
}));
this._menuBox.append(connect.actor, Big.BoxPackFlags.NONE);
@ -149,7 +149,7 @@ Places.prototype = {
let icon = Shell.util_get_icon_for_uri(bookmark);
let iconTexture = Shell.TextureCache.get_default().load_gicon(icon, PLACES_ICON_SIZE);
let item = new PlaceDisplay(label, iconTexture, Lang.bind(this, function() {
Main.overlay.hide();
Main.overview.hide();
Gio.app_info_launch_default_for_uri(bookmark, Main.createAppLaunchContext());
}));
this._dirsBox.append(item.actor, Big.BoxPackFlags.NONE);

View File

@ -85,7 +85,7 @@ WindowManager.prototype = {
},
_shouldAnimate : function(actor) {
if (Main.overlay.visible)
if (Main.overview.visible)
return false;
if (actor && (actor.get_window_type() != Meta.CompWindowType.NORMAL))
return false;

View File

@ -15,7 +15,7 @@ const AppDisplay = imports.ui.appDisplay;
const DND = imports.ui.dnd;
const GenericDisplay = imports.ui.genericDisplay;
const Main = imports.ui.main;
const Overlay = imports.ui.overlay;
const Overview = imports.ui.overview;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
@ -293,16 +293,16 @@ Workspace.prototype = {
Lang.bind(this,
function(clone, time) {
this._metaWorkspace.activate(time);
Main.overlay.hide();
Main.overview.hide();
}));
this.actor.add_actor(this._desktop.actor);
// Create clones for remaining windows that should be
// visible in the overlay
// visible in the Overview
this._windows = [this._desktop];
this._windowIcons = [ null ];
for (let i = 0; i < windows.length; i++) {
if (this._isOverlayWindow(windows[i])) {
if (this._isOverviewWindow(windows[i])) {
this._addWindowClone(windows[i]);
}
}
@ -318,7 +318,7 @@ Workspace.prototype = {
this._frame = null;
this.leavingOverlay = false;
this.leavingOverview = false;
},
updateRemovable : function() {
@ -346,7 +346,7 @@ Workspace.prototype = {
this._removeButton.set_opacity(0);
Tweener.addTween(this._removeButton,
{ opacity: 255,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad"
});
}
@ -357,7 +357,7 @@ Workspace.prototype = {
if (this._visible) {
Tweener.addTween(this._removeButton,
{ opacity: 0,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._removeRemoveButton,
onCompleteScope: this
@ -428,7 +428,7 @@ Workspace.prototype = {
this._desktop.actor.height + 2 * FRAME_SIZE / this.actor.scale_y);
},
// Reposition all windows in their zoomed-to-overlay position. if workspaceZooming
// Reposition all windows in their zoomed-to-Overview position. if workspaceZooming
// is true, then the workspace is moving at the same time and we need to take
// that into account
positionWindows : function(workspaceZooming) {
@ -460,7 +460,7 @@ Workspace.prototype = {
scale_x: scale,
scale_y: scale,
workspace_relative: workspaceZooming ? this : null,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, function() {
this._fadeInWindowIcon(clone, icon);
@ -494,7 +494,7 @@ Workspace.prototype = {
icon.raise(this.actor);
Tweener.addTween(icon,
{ opacity: 255,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad" });
},
@ -531,14 +531,14 @@ Workspace.prototype = {
// If metaWin.get_compositor_private() returned non-NULL, that
// means the window still exists (and is just being moved to
// another workspace or something), so set its overlayHint
// another workspace or something), so set its overviewHint
// accordingly. (If it returned NULL, then the window is being
// destroyed; we'd like to animate this, but it's too late at
// this point.)
if (win) {
let [stageX, stageY] = clone.actor.get_transformed_position();
let [stageWidth, stageHeight] = clone.actor.get_transformed_size();
win._overlayHint = {
win._overviewHint = {
x: stageX,
y: stageY,
scale: stageWidth / clone.actor.width
@ -552,7 +552,7 @@ Workspace.prototype = {
},
_windowAdded : function(metaWorkspace, metaWin) {
if (this.leavingOverlay)
if (this.leavingOverview)
return;
let win = metaWin.get_compositor_private();
@ -569,16 +569,16 @@ Workspace.prototype = {
return;
}
if (!this._isOverlayWindow(win))
if (!this._isOverviewWindow(win))
return;
let clone = this._addWindowClone(win);
if (win._overlayHint) {
let x = (win._overlayHint.x - this.actor.x) / this.scale;
let y = (win._overlayHint.y - this.actor.y) / this.scale;
let scale = win._overlayHint.scale / this.scale;
delete win._overlayHint;
if (win._overviewHint) {
let x = (win._overviewHint.x - this.actor.x) / this.scale;
let y = (win._overviewHint.y - this.actor.y) / this.scale;
let scale = win._overviewHint.scale / this.scale;
delete win._overviewHint;
clone.actor.set_position (x, y);
clone.actor.set_scale (scale, scale);
@ -588,8 +588,8 @@ Workspace.prototype = {
this.updateRemovable();
},
// Animate the full-screen to overlay transition.
zoomToOverlay : function() {
// Animate the full-screen to Overview transition.
zoomToOverview : function() {
this.actor.set_position(this.gridX, this.gridY);
this.actor.set_scale(this.scale, this.scale);
@ -603,7 +603,7 @@ Workspace.prototype = {
this._removeButton.opacity = 0;
Tweener.addTween(this._removeButton,
{ opacity: 255,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
@ -611,14 +611,14 @@ Workspace.prototype = {
this._visible = true;
},
// Animates the return from overlay mode
zoomFromOverlay : function() {
this.leavingOverlay = true;
// Animates the return from Overview mode
zoomFromOverview : function() {
this.leavingOverview = true;
this._hideAllIcons();
Main.overlay.connect('hidden', Lang.bind(this,
this._doneLeavingOverlay));
Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
// Fade out the remove button if available, so that it doesn't
// disappear too abrubtly and doesn't become too big.
@ -626,7 +626,7 @@ Workspace.prototype = {
Tweener.removeTweens(this._removeButton);
Tweener.addTween(this._removeButton,
{ opacity: 0,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad'
});
}
@ -640,7 +640,7 @@ Workspace.prototype = {
scale_x: 1.0,
scale_y: 1.0,
workspace_relative: this,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
opacity: 255,
transition: "easeOutQuad"
});
@ -658,7 +658,7 @@ Workspace.prototype = {
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: Lang.bind(this, this._fadeInAllIcons)
});
@ -680,7 +680,7 @@ Workspace.prototype = {
y: this.gridY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad"
});
@ -703,7 +703,7 @@ Workspace.prototype = {
y: destY,
scale_x: this.scale,
scale_y: this.scale,
time: Overlay.ANIMATION_TIME,
time: Overview.ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: onComplete
});
@ -726,9 +726,9 @@ Workspace.prototype = {
this._metaWorkspace.disconnect(this._windowRemovedId);
},
// Sets this.leavingOverlay flag to false.
_doneLeavingOverlay : function() {
this.leavingOverlay = false;
// Sets this.leavingOverview flag to false.
_doneLeavingOverview : function() {
this.leavingOverview = false;
},
// Tests if @win belongs to this workspaces
@ -737,8 +737,8 @@ Workspace.prototype = {
(win.get_meta_window() && win.get_meta_window().is_on_all_workspaces());
},
// Tests if @win should be shown in the overlay
_isOverlayWindow : function (win) {
// Tests if @win should be shown in the Overview
_isOverviewWindow : function (win) {
let wintype = win.get_window_type();
if (wintype == Meta.WindowType.DESKTOP ||
wintype == Meta.WindowType.DOCK)
@ -813,7 +813,7 @@ Workspace.prototype = {
},
_onCloneSelected : function (clone, time) {
Main.overlay.activateWindow(clone.metaWindow, time);
Main.overview.activateWindow(clone.metaWindow, time);
},
_removeSelf : function(actor, event) {
@ -836,7 +836,7 @@ Workspace.prototype = {
// Set a hint on the Mutter.Window so its initial position
// in the new workspace will be correct
win._overlayHint = {
win._overviewHint = {
x: actor.x,
y: actor.y,
scale: actor.scale_x
@ -911,11 +911,11 @@ Workspaces.prototype = {
// Position/scale the desktop windows and their children after the
// workspaces have been created. This cannot be done first because
// window movement depends on the Workspaces object being accessible
// as an Overlay member.
Main.overlay.connect('showing',
// as an Overview member.
Main.overview.connect('showing',
Lang.bind(this, function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverlay();
this._workspaces[w].zoomToOverview();
}));
// Track changes to the number of workspaces
@ -936,8 +936,8 @@ Workspaces.prototype = {
return null;
},
// Should only be called from active overlay context
activateWindowFromOverlay: function (metaWindow, time) {
// Should only be called from active Overview context
activateWindowFromOverview: function (metaWindow, time) {
let global = Shell.Global.get();
let activeWorkspaceNum = global.screen.get_active_workspace_index();
let windowWorkspaceNum = metaWindow.get_workspace().index();
@ -962,7 +962,7 @@ Workspaces.prototype = {
activeWorkspace.actor.raise_top();
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverlay();
this._workspaces[w].zoomFromOverview();
},
destroy : function() {
@ -1138,49 +1138,49 @@ Workspaces.prototype = {
Tweener.registerSpecialPropertyModifier("workspace_relative", _workspaceRelativeModifier, _workspaceRelativeGet);
function _workspaceRelativeModifier(workspace) {
let [startX, startY] = Main.overlay.getPosition();
let overlayPosX, overlayPosY, overlayScale;
let [startX, startY] = Main.overview.getPosition();
let overviewPosX, overviewPosY, overviewScale;
if (!workspace)
return [];
if (workspace.leavingOverlay) {
let [zoomedInX, zoomedInY] = Main.overlay.getZoomedInPosition();
overlayPosX = { begin: startX, end: zoomedInX };
overlayPosY = { begin: startY, end: zoomedInY };
overlayScale = { begin: Main.overlay.getScale(),
end: Main.overlay.getZoomedInScale() };
if (workspace.leavingOverview) {
let [zoomedInX, zoomedInY] = Main.overview.getZoomedInPosition();
overviewPosX = { begin: startX, end: zoomedInX };
overviewPosY = { begin: startY, end: zoomedInY };
overviewScale = { begin: Main.overview.getScale(),
end: Main.overview.getZoomedInScale() };
} else {
overlayPosX = { begin: startX, end: 0 };
overlayPosY = { begin: startY, end: 0 };
overlayScale = { begin: Main.overlay.getScale(), end: 1 };
overviewPosX = { begin: startX, end: 0 };
overviewPosY = { begin: startY, end: 0 };
overviewScale = { begin: Main.overview.getScale(), end: 1 };
}
return [ { name: "x",
parameters: { workspacePos: workspace.gridX,
overlayPos: overlayPosX,
overlayScale: overlayScale } },
overviewPos: overviewPosX,
overviewScale: overviewScale } },
{ name: "y",
parameters: { workspacePos: workspace.gridY,
overlayPos: overlayPosY,
overlayScale: overlayScale } }
overviewPos: overviewPosY,
overviewScale: overviewScale } }
];
}
function _workspaceRelativeGet(begin, end, time, params) {
let curOverlayPos = (1 - time) * params.overlayPos.begin +
time * params.overlayPos.end;
let curOverlayScale = (1 - time) * params.overlayScale.begin +
time * params.overlayScale.end;
let curOverviewPos = (1 - time) * params.overviewPos.begin +
time * params.overviewPos.end;
let curOverviewScale = (1 - time) * params.overviewScale.begin +
time * params.overviewScale.end;
// Calculate the screen position of the window.
let screen = (1 - time) *
((begin + params.workspacePos) * params.overlayScale.begin +
params.overlayPos.begin) +
((begin + params.workspacePos) * params.overviewScale.begin +
params.overviewPos.begin) +
time *
((end + params.workspacePos) * params.overlayScale.end +
params.overlayPos.end);
((end + params.workspacePos) * params.overviewScale.end +
params.overviewPos.end);
// Return the workspace coordinates.
return (screen - curOverlayPos) / curOverlayScale - params.workspacePos;
return (screen - curOverviewPos) / curOverviewScale - params.workspacePos;
}