gbm_bo_get_pitch was renamed to gbm_bo_get_stride to be consistent with
how the terms pitch and stride are used throughout mesa. This updates
the Cogl backend to use the new gbm_bo_get_stride name.
For compatibility with previous version of libgbm we now explicitly
check the version of libgbm in configure.ac and expose
COGL_GBM_{MAJOR,MINOR,MICRO} defines to the code so we can conditionally
use the older gbm_bo_get_pitch() name with older versions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 47c6247095e2f1f8725c4eb08d38c9de15e283cd)
The surfaceless extension that Mesa advertises has been renamed to
EGL_KHR_surfaceless_context instead of a separate extension for the
GLES, GLES2 and GL APIs and the new extension has been ratified by
Khronos. Therefore the KMS backend no longer runs against Mesa master.
We could just rename the extension we check for, however Weston (the
sample Wayland compositor) has switched to just creating a dummy GBM
surface and not using the surfaceless extension at all. We should
probably do the same thing.
Using the surfaceless extension could be a good idea but we don't
really need to rely on it for KMS and we would want to do it for all
EGL backends, not just the KMS backend.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d4f22f8cb013d417c99ba03924538924191c2fe6)
This function should take an extra third paramter to specify whether
the procedure is in core or not. The parameter is not used so this
patch just fixes an annoying warning.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit eed4ac80cd8c3fa1859493c9bb00547038be6095)
This just gets rid of some annoying warnings.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3d0aea04d1f6a8094b749e20a59d8a9a95a6235e)
This adds two new configuration environment variables:
COGL_DISABLE_GL_EXTENSIONS and
COGL_OVERRIDE_GL_VERSION
The variables can also be set in the cogl.conf file using the same
names.
The first one is a list of GL extension names separated by commas.
When set Cogl will assume any extension listed here is not available
by removing it from the string returned from
glGetString(GL_EXTENSIONS). If the string is set in both the config
file and the environment variable then the union of the two lists will
be used.
The second overrides the value returned from glGetString(GL_VERSION).
If the string is set in both places the version from the environment
variable will take priority.
These are sometimes useful for debugging Cogl to test the various
combinations of extensions. It could also be useful to work around
driver bugs where an extension is badly supported and it would be
better not to use it.
The variables in cogl-config that just set a global char * variable
have been put together in an array instead of having a separate blob
of code for each one in order to make it simpler to add new variables.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ec69c2dc576c78664e0b73879365cb7414ecf441)
Someone trying to compile cogl (ThijsNL on irc0 for the Rasberry Pi
stumbled into that one. GLXDrawable may not be defined in a pure EGL/X
environment.
Change it to Window, the type used for XConfigureEvent.window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f05d6923fff28b1d167a391d486e319743c49215)
Otherwise, X11 identifiers may leak and cause havoc in big applications
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ed0cdca0eca815543619fe72fbd42d662d53f92d)
This adds api to be able to request that the window system allows a
given onscreen framebuffer to be resizable, and api to add and remove
resize handlers to be called whenever the framebuffer does actually
change size.
The new functions are:
cogl_onscreen_{get,set}_resizable()
cogl_onscreen_{add,remove}_resize_handler()
The examples cogl-hello and cogl-x11-foreign have been updated to use
the new api. To smoke test how Cogl updates the viewport automatically
in response to window resizes the cogl-hello test doesn't explicitly
respond to resize events by setting the viewport and cogl-x11-foreign
responds by setting a viewport that is offset by a quarter of the
window's width/height and half the width and height of the window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1a8cc00bfa2cecaf1007aec5f3dd95dc07b1786)
According to the EGL spec, eglGetProcAddress should only be used to
retrieve extension functions. It also says that returning non-NULL
does not mean the extension is available so you could interpret this
as saying that the function is allowed to return garbage for core
functions. This seems to happen at least for the Android
implementation of EGL.
To workaround this the winsys's are now passed down a flag to say
whether the function is from the core API. This information is already
in the gl-prototypes headers as the minimum core GL version and as a
pair of flags to specify whether it is available in core GLES1 and
GLES2. If the function is in core the EGL winsys will now avoid using
eglGetProcAddress and always fallback to querying the library directly
with the GModule API.
The GLX winsys is left alone because glXGetProcAddress apparently
supports querying core API and extension functions.
The WGL winsys could ideally be changed because wglGetProcAddress
should also only be used for extension functions but the situation is
slightly different because WGL considers anything from GL > 1.1 to be
an extension so it would need a bit more information to determine
whether to query the function directly from the library.
The SDL winsys is also left alone because it's not as easy to portably
determine which GL library SDL has chosen to load in order to resolve
the symbols directly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 72089730ad06ccdd38a344279a893965ae68cec1)
Since we aren't able to break API on the 1.12 branch
cogl_get_proc_address is still supported but isn't easily able to
determine whether the given name corresponds to a core symbol or
not. For now we just assume the symbol being queried isn't part
of the core GL api and update the documentation accordingly.
This adds an alternate version of the SDL winsys using the SDL 2 API.
The two versions are mutually exclusive and share the same
CoglWinsysID. Version 2 of SDL fits a little bit better with Cogl
because it supports multiple windows and the video subsystem can be
initialised entirely independently of the rest of the subsystems.
The SDL2 winsys creates an invisible dummy window in order to bind the
GL context after creating the Cogl display. This is similar to how the
X11 winsys's work.
SDL2 seems to support compiling with support for both GL and GLES.
However there doesn't seem to be a way to select between the two
backends outside of SDL. In fact if you do compile them both in it
seems to break down because it will always try to use the window
system functions from the GLES backend because those are filled in
second in the vtable. However when creating the window it will always
prefer to use the GL function to choose a visual. This function gets
confused because the GL backend has not been initialised at that
point. The Cogl backend therefore just leaves it up to SDL to pick a
sensible backend. It will then verify that it picked a GL library
which matches the Cogl driver by checking the string from
glGetString(GL_VERSION).
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6cb5ab41355e7bfe28f367cf4afa39a7afcfeec2)
This adds a new renderer constraint enum:
COGL_RENDERER_CONSTRAINT_SUPPORTS_GLES2_CONTEXT
that can be used by applications to ensure the renderer they connect to
has support for creating a GLES2 context via cogl_gles2_context_new().
The cogl-gles2-context and cogl-gles2-gears examples and the conformance
tests have been updated to use this constraint.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ed61463d7194354b26624e8014859f0fbfc06a12)
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
Currently all GLES2 usage is handled with separate GLES2 contexts to
ensure that GLES2 api usage doesn't interfere with Cogl's own use of
OpenGL[ES]. The api has been designed though so we can provide tighter
integration later.
The api would allow us to support GLES2 virtualized on top of an
OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api
of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to
take advantage of Cogl debugging facilities as well as let us optimize
the cost of allocating multiple GLES2 contexts and switching between
them which can both be very expensive with many drivers.
As as a side effect of this patch Cogl can also now be used as a
portable window system binding API for GLES2 as an alternative to EGL.
Parts of this patch are based on work done by Tomeu Vizoso
<tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2
API support to Cogl so that WebGL support could be added to
webkit-clutter.
This patch adds a very minimal cogl-gles2-context example that shows how
to create a gles2 context, clear the screen to a random color and also
draw a triangle with the cogl api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
This detects when we are running on any of Mesa's software rasterizer
backends and disables use of glBlitFramebuffer and glXCopySubBuffer.
Both of these currently result in full-screen copies so there's little
point in using these to optimize how much of the screen we present.
To help ensure we re-evaluate this workaround periodically we have added
a comment marker of "ONGOING BUG" above the workaround and added a note
to our RELEASING document that says we should grep for this marker and
write a NEWS section about ongoing bug workarounds.
https://bugzilla.gnome.org/show_bug.cgi?id=674208
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 11f2f6ebb42398978ec8dd92b3c332ae8140a728)
The stock 1.2.x version of SDL only supports regular OpenGL. The
version on WebOS is specially patched to add some extra API to request
a GLES1 or GLES2 context. This patch adds a configure check to detect
when Cogl is being built with the patched version of SDL. In that case
it will additionally allow the gles1 and gles2 drivers and set the
right video mode attributes to get the corresponding context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3726c60deab2bd94617a562abb63f735627a25e4)
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0)
Since the original patch was done after removing deprecated API
this back ported patch doesn't affect deprecated API and so
actually this cherry-pick doesn't remove all remaining use of
CoglHandle as it did for the master branch of Cogl.
This re-works the SDL integration api to simplify the integration for
application developers and also allow Cogl to know when the application
is about to go idle waiting for events so it can perform idle
book-keeping work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of creating a dummy framebuffer allocation just so we can setup
crtc modes during display_setup we now wait until the first swap_buffers
request before setting up the crtc modes.
This patch also adds a cogl_kms_display_queue_modes_reset() function
that allows developers to explicitly queue a reset of the crtc modes.
The idea is that applications that handle VT switching can use this for
VT enter events to explicitly ensure their mode is restored since modes
are often not automatically restored correctly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for mirroring the display output on two KMS
connectors.
This patch also checks for a number of environment variables that can
influence how KMS is configured. The following variables can be set:
COGL_KMS_MIRROR: If this is set to anything then Cogl will try and setup
two connectors with the same resolution so that onscreen frame buffers
can be mirrored.
COGL_KMS_CONNECTOR0: This can be set to an integer identifier for a
specific KMS connector id to use for the first output.
COGL_KMS_CONNECTOR0_MODE: Can be set to a mode name like "1024x768"
explicitly select what mode should be used for the first output.
If COGL_KMS_MIRROR is set then COGL_KMS_CONNECTOR1 and
COGL_KMS_CONNECTOR1_MODE can optionally be set to specify a connector id
and mode name for the second output.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The KMS EGL platform now notifies when a swap is complete. The
notification is delayed until the application calls
cogl_context_dispatch. The GLX backend doesn't currently do this but I
think that is how it should behave to make it easier for the
application to handle locks and such.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The KMS platform now uses drmModePageFlip to present the buffer. The
main loop mechanism is used to poll for events on the DRM file
descriptor so that we notice when the page flip is complete. The
swap_buffers is throttled so that if there is a pending flip it will
block until it is complete before starting another flip.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of creating FBOs on the GL side, the KMS EGL platform uses the
latest changes to Mesa to create an EGL surface using a GBM surface as
the native surface type. This removes some of the special vtable hooks
that the KMS platform needed because it is now much more similar to
the other platforms.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This interface represents any textures that are backed by a single
texture in GL and that can be used directly with the
cogl_framebuffer_draw_attributes family of functions. This currently
equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle.
The interface currently has only one method called
cogl_primitive_set_auto_mipmap. This replaces the
COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter
in the constructors. None of the other flags in CoglTextureFlags make
sense for primitive textures so it doesn't seem like a good idea to
need them for primitive constructors.
There is a boolean in the vtable to mark whether a texture type is
primitive which the new cogl_is_primitive function uses. There is also
a new texture virtual called set_auto_mipmap which is only required to
be implemented for primitive textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
We initially assumed that copy_sub_buffer is synchronized on
which is only the case for a subset of GPUs for example it is not
synchronized on INTEL gen6 and gen7, so we remove this assumption
for now.
We should have a specific driver / GPU whitelist if we want to enable
this.
https://bugzilla.gnome.org/show_bug.cgi?id=669122
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.
The following changes where made to fix problems:
• Some functions were made static
• cogl-path.h (the one containing the 1.0 API) was split into two
files, one defining the functions and one defining the enums so that
cogl-path.c can include the enum and function declarations from the
2.0 API as well as the function declarations from the 1.0 API.
• cogl2-clip-state has been removed. This only had one experimental
function called cogl_clip_push_from_path but as this is unstable we
might as well remove it favour of the equivalent cogl_framebuffer_*
API.
• The GLX, SDL and WGL winsys's now have a private header to define
their get_vtable function instead of directly declaring in the C
file where it is called.
• All places that were calling COGL_OBJECT_DEFINE need to have the
cogl_is_whatever function declared so these have been added either
as a public function or in a private header.
• Some files that were not including the header containing their
function declarations have been fixed to do so.
• Any unused error quark functions have been removed. If we later want
them we should add them back one by one and add a declaration for
them in a header.
• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
made a public function with a declaration in cogl-framebuffer.h
• Similarly for CoglOnscreen.
• cogl_vdraw_indexed_attributes is called
cogl_framebuffer_vdraw_indexed_attributes in the header. The
definition has been changed to match the header.
• cogl_index_buffer_allocate has been removed. This had no declaration
and I'm not sure what it's supposed to do.
• CoglJournal has been changed to use the internal CoglObject macro so
that it won't define an exported cogl_is_journal symbol.
• The _cogl_blah_pointer_from_handle functions have been removed.
CoglHandle isn't used much anymore anyway and in the few places
where it is used I think it's safe to just use the implicit cast
from void* to the right type.
• The test-utils.h header for the conformance tests explicitly
disables the -Wmissing-declaration option using a pragma because all
of the tests declare their main function without a header. Any
mistakes relating to missing declarations aren't really important
for the tests.
• cogl_quaternion_init_from_quaternion and init_from_matrix have been
given declarations in cogl-quaternion.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Wayland winsys defines functions declared in
cogl-wayland-renderer.h so it should include the header to make sure
the declarations are right. This was breaking because currently the
header #defines the _EXP suffixes on to the function names so it would
end up exporting the wrong symbol names.
This adds api for explicitly choosing what underlying driver cogl should
use internally for rendering as well as api for querying back what
driver is actually in use.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.
This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous detection was based on bits per pixel only and would
consider bpp >= 24 as X888 or 8888 24-bit color depth formats.
This commit ensures we now use the newly added
_cogl_util_pixel_format_from_masks() api that returns a CoglPixelFormat
according to channel masks and color depth. This helps to add support
for more pixel formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Ideally we wouldn't have exposed cogl-texture-pixmap-x11.h as a
top level header and would have just automatically included it in cogl.h
but we already have code that assumes it can be directly included.
This ensures we define __COGL_H_INSIDE__ as a reminder that it is a top
level header in case we later need to include other cogl internal cogl
headers which would cause a build time error without this defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an internal function to get the type of the underlying
hardware texture for any CoglTexture. It can return one of three
values to represent 2D textures, 3D textures or rectangle textures.
The idea is that this can be used as a replacement for
cogl_texture_get_gl_texture when only the target is required to make
it a bit less GL-centric. The implementation adds a new virtual
function which all of the texture backends now implement.
The enum is in a public header because a later patch will want to use
it from the CoglPipeline API. We may want to consider making the
function public too later.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This ensures we don't call swap buffer notify callback functions
immediately when they are received since it could be awkward for
applications to ensure they have dropped all necessary locks if they
don't know when callbacks might be invoked.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a cogl_kms_renderer_get_kms_fd() function that lets developers
access the kms file descriptor being used for controlling the kernel
mode setting.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of having each winsys implement its own list of callbacks the
list is now just attached directly to the CoglOnscreen using code in
cogl-onscreen.c. The winsys's can invoke this list of callbacks by
calling _cogl_onscreen_notify_swap_buffers(). All of the winsys's
would probably have a very similar implementation for this anyway and
I don't think it makes much sense to try and save the cost of a list
pointer in the CoglOnscreen struct.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Unlike in GObject the type number for a CoglObject is entirely an
internal implementation detail so there is no need to make a GQuark to
make it safe to export out of the library. Instead we can just
directly use a fixed pointer address as the identifier for the type.
This patch makes it use the address of the class struct of the
identifier. This should make it faster to do type checks because it
does not need to call a function every time it wants to get the type
number.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Resizing a wayland client framebuffer should not affect the viewport
of additional primitives drawn to that framebuffer before the next swap
buffers request nor should querying the framebuffer's width and height
be affected until the next swap buffers request completes.
This patch changes cogl_wayland_onscreen_resize() so it only saves the
new geometry as "pending" state internal to the given CoglOnscreen. Only
when cogl_framebuffer_swap_buffers() is next called will the pending
size be flushed to the wayland egl api.
We've avoiding using the redundant glib typedefs such as guint, gint
gpointer etc and prefer to use the equivalent C types so this patch
removes a few uses of gint that slipped past review.
This adds cogl_onscreen_template_set_swap_throttled() api that allows
developers to specify their preference for swap buffer throttling
up-front as part of the onscreen template that is used to create a
CoglDisplay when initializing Cogl. This is desirable because some
platforms may not support configuring swap throttling on a per
framebuffer basis and also since applications often want to apply the
same policy to all onscreen framebuffers anyway.
This allows applications to specify certain constraints that feed into
the process of selecting a CoglRenderer backend. For example
applications might depend on x11 for handling input and so they require
a backend that's also based on x11.
This function will call into the Wayland EGL platform API and resize the
surface that the window is using and update the internal dimensions for
framebuffer and viewport to reflect the change.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the swap event notification feature was only accessible as
a winsys feature using the semi-internal
cogl_clutter_winsys_has_feature. This just adds a feature ID for it so
it can also be accessed via cogl_has_feature.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This workaround code has just been incrementally carried forward since
Cogl was integrated with Clutter but really we have no idea when this
code path was ever tested. Since the work around is from before the time
of the current Cogl developers we don't know anything about the
circumstances which led to this extreme workaround instead of pushing to
fix a driver.
It seems pretty likely we can push to fix any drm based drivers so
we're removing the workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=667009
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously we relied on the application to send all X events through
Cogl using cogl_xlib_renderer_handle_event. This breaks the
abstraction that an application shouldn't need to know what winsys
Cogl is using. Now that we have main loop integreation in Cogl, the
Xlib-based winsys's can report that Cogl needs to block on the file
descriptor of the X connection and it can manually handle the
events.
The event retrieval can be disabled by an application if it calls the
new cogl_xlib_renderer_set_event_retrieval_enabled() function. The
event retrieval will also automatically be disabled if the application
sets a foreign display.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new functions:
void
cogl_poll_get_info (CoglContext *context,
CoglPollFD **poll_fds,
int *n_poll_fds,
gint64 *timeout);
void
cogl_poll_dispatch (CoglContext *context,
const CoglPollFD *poll_fds,
int n_poll_fds);
The application is expected to call the first function whenever it is
about to block to go idle, and the second function whenever it comes
out of idle. This gives Cogl winsys's the ability poll file
descriptors for events. For example when handing swap complete
notifications, it can report that it needs to block on a file
descriptor.
The two functions are backed by winsys virtual functions. There are
currently no implementations. The default handler for get_info just
reports no file descriptors and an infinite timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The foreach_sub_texture_in_region implementation tries to forward the
function on to its child texture but it was mistakenly forwarding back
on to itself so it would just recurse endlessly and crash.
The SDL winsys was missing a few minor features, such as the
implementation. This patch adds that in.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglTexture2D had an assert to verify that the EGL winsys was being
used. This doesn't make any sense any more because the EGL winsys
can't be used directly but instead it is just a base winsys for the
platform winsys's. To fix this this patch adds a set of 'criteria'
flags to each winsys, one of which is 'uses EGL'. CoglTexture2D can
use this to determine if the winsys is supported.
Eventually we might want to expose these flags publically so that an
application can select a winsys based on certain conditions. For
example, an application may need a winsys that uses X or EGL but
doesn't care exactly which one it is.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Eventually we might want to have an XCB-based EGL winsys. We already
have xlib-specific API in CoglRenderer (eg, to set a foreign display)
so the application needs to be able to specifically select between XCB
and XLIB.
This also removes the POWERVR part while renaming
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT to
COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT because the winsys is equally
applicable to Mesa.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the Android platform out of
cogl-winsys-egl. It is completely untested apart from that it
compiles using a dummy android/native_window.h header.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the gdl winsys out of
cogl-winsys-egl. It is completely untested apart from that it
compiles.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The egl_surface_width/height properties in CoglDisplayEGL were
accidentally being conditionally defined depending on KMS
support. They are not necessary because CoglDisplayKMS also already
stores the width/height and this was just copied over to the EGL
dipslay.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GLX and EGL winsys backends had a check for when onscreen==NULL
in which case they would instead try to bind the dummy surface. This
wouldn't work however because it would have already crashed by that
point when it tried to get the Cogl context out of the onscreen. The
function needs a bit of refactoring before it could support this but
presumably nothing is relying on this anyway because it wouldn't work
so for now we can just remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglXlibDisplay just contained one member called dummy_xwin. This was
not shared outside of the respective winsys's so I don't think it
really makes sense to have a separate shared struct for it. It seems
more like an implementation detail that is specific to the winsys
because for example it may be that the EGL winsys could use the
surfaceless extension and not bother with a dummy window. This will
also make it easier to factor out the Xlib-specific data in
CoglDisplayEGL to the platform data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the Xlib renderer data was meant to be the first member of
whatever the winsys data is. This doesn't work well for the EGL winsys
because it only needs the Xlib data if the X11 platform is used. The
Xlib renderer data is now instead created on demand and connected to
the object using cogl_object_set_user_data. There is a new function to
get access to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of having #ifdefs to hook into the normal EGL winsys, the KMS
winsys now overrides any winsys functions that it wants. Where the
winsys wants to hook into a point within a function provided by the
EGL winsys there is a EGL-platform vtable which gets set on the EGL
renderer data during renderer_connect. The KMS-specific data on all of
the structures is now allocated separately by the KMS winsys and is
pointed to by a new 'platform' pointer in the EGL data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The #ifdefs in cogl-winsys-egl have been changed so that they
additionally check renderer->winsys_vtable->id for the corresponding
winsys ID so that multiple EGL platforms can be enabled.
The is a stop-gap solution until we can move all of the EGL platforms
into their own winsys files with overrides of the EGL vtable. However
with this approach we can move one platform at a time which will make
it easier.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of just having an "EGL" renderer, there is now a separate
winsys for each platform. Currently they just directly copy the vtable
for the EGL platform so it is still only possible to have one EGL
platform compiled into Cogl. However the intention is that the
winsys-specific code for each platform will be moved into override
functions in the corresponding platform winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Requests for the shell to manipulate it's state for the surface are now
abstracted through a wl_shell_surface object rather through wl_shell as
before.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There are three separate EGL_KHR_surfaceless_* extensions depending on
which GL API is being used so we should probably check the right one
depending on which driver Cogl has selected.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There were two problems stopping the KMS winsys from working with a
GLES2 driver:
• When creating the EGL context, it was missing the attribute to
select the client version so it would end up with the GLES1 API.
• When creating the depth buffer for the framebuffer it was using
GL_DEPTH_COMPONENT but only GL_DEPTH_COMPONENT16 is supported on
GLES. cogl-framebuffer already unconditionally uses this so it
probably makes sense to do the same here.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The compositor side wayland support enabling us to create textures from
wayland buffers needed updating since visuals were removed from the
wayland protocol.
This also fixes the #ifdef guards for the bind_wayland_display extension
in cogl-winsys-egl-feature-functions.h since it was mistakenly checking
that client-side wayland support had been enabled which won't be the
case.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since the wayland protocol doesn't currently provide a way to
retrospectively query the interfaces that get notified when a client
first connects then when using a foreign display with Cogl then we also
need api for telling cogl what compositor and shell objects to use. We
already had api for setting a foreign compositor so this patch just adds
api for setting a foreign shell.
This patch also adds documentation for all the wayland specific apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For some reason the EGL spec says that the surface passed to
eglSwapBuffers must be bound as the current surface for the swap to
work. Mesa validates that this is the case and returns an error from
the swap buffers call if not.
https://bugzilla.gnome.org/show_bug.cgi?id=665604
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the cost of _cogl_framebuffer_state_flush() would always
scale by the total amount of state tracked by CoglFramebuffer even in
cases where we knew up-front that we only wanted to flush a subset of
the state or in cases where we requested to flush the same framebuffer
multiple times with no changes being made to the framebuffer.
We now track a set of state changed flags with each framebuffer and
track the current read/draw buffers as part of the CoglContext so that
we can quickly bail out when asked to flush the same framebuffer
multiple times with no changes.
_cogl_framebuffer_flush_state() now takes a mask of the state that we
want to flush and the implementation has been redesigned so that the
cost of checking what needs to be flushed and flushing those changes
now scales by how much state we actually plan to update.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When saving the CRTC we were trying to use a struct member for the encoder
that wasn't valid at that point in time - instead use the local variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
We were missing various platform header includes in
cogl-winsys-egl-private.h when building support for non KMS egl
platforms.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
A small, pedantic change to remove the use of redundant gint and GLuint
types instead of int and unsigned int.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a check for the EGL_KHR_surfaceless_opengl extension which we
depend on for being able to MakeCurrent (NO_SURFACE) as well as create a
context without and EGLConfig.
Reviewed-by: Rob Bradford <rob@linux.intel.com>
Since _cogl_winsys_kms_display_setup was basically just calling
setup_kms() it made sense to fold the code of setup_kms() back into the
_cogl_winsys_kms_display_setup() function.
Reviewed-by: Rob Bradford <rob@linux.intel.com>
So that the various internal Cogl*EGL typedefs can be available to
cogl-winsys-kms.c this moves them into cogl-winsys-egl-private.h
Reviewed-by: Rob Bradford <rob@linux.intel.com>
To start with this backend only supports creating a single CoglOnscreen
framebuffer and will automatically set is up to display fullscreen on
the first suitable crtc it can find.
To compile this backend - get some dribbly black candles, sacrifice a
goat and configure with: --enable-kms-egl-platform
Note: There is currently a problem with using GLES2 with this winsys
so you need to run with EGL_DRIVER=gl
Note: If you have problems with mesa crashing in XCB during
eglInitialize then you may need to explicitly run with EGL_PLATFORM=gbm
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Deal with c99ism... I know it's not pretty, but it is the way
to go with non-c99 compilers. That's life...
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves the POPCOUNTL macro from cogl-winsys-glx to cogl-util and
renames it to _cogl_util_popcountl so that it can be used in more
places. The fallback function for when the GCC builtin is not
available has been replaced with an 8-bit lookup table because the
HAKMEM implementation doesn't look like it would work when longs are
64-bit so it's not suitable for a general purpose function on 64-bit
architectures. Some of the pages regarding population counts seem to
suggest that using a lookup table is the fastest method anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This change is one logical update to update the Wayland support. This
comprises of the following parts:
* Binding to both the shell and compositor global objects - necessary since
the API for setting top level status moved to the wl_shell interface
* The Wayland visual API went away and instead you setup the EGL surface
appropriately
* The message handling was refined to reflect the current behaviour - now
obsolete comments were removed and new comments updated
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There was a comment implying that if a rgba config has been requested
but no suitable config was found then we would automatically fall back
to an rgb config instead. Actually if no rgba visual is found we simply
fail without any automatic fall back because Cogl is not in a good
position to judge if automatic fall backs are acceptable for higher
level apis such as clutter.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.
https://bugzilla.gnome.org/show_bug.cgi?id=661174
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It's useful to be able to query back the number of
point_samples_per_pixel that may have previously be chosen using
cogl_framebuffer_set_samples_per_pixel().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes CoglTextureRectangle in the experimental cogl 2.0 api. For
now we just expose a single constructor;
cogl_texture_rectangle_new_with_size() but we can add more later.
This is part of going work to improve our texture apis with more
emphasis on providing low-level access to the varying semantics of
different texture types understood by the gpu instead of only trying to
present a lowest common denominator api.
CoglTextureRectangle is notably useful for never being restricted to
power of two sizes and for being sampled with non-normalized texture
coordinates which can be convenient for use a lookup tables in glsl due
to not needing separate uniforms for mapping normalized coordinates to
texels. Unlike CoglTexture2D though rectangle textures can't have a
mipmap and they only support the _CLAMP_TO_EDGE wrap mode.
Applications wanting to use CoglTextureRectangle should first check
cogl_has_feature (COGL_FEATURE_ID_TEXTURE_RECTANGLE).
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we've had several developers from admirable projects say they
would like to use Cogl but would really prefer not to pull in
gobject,gmodule and glib as extra dependencies we are investigating if
we can get to the point where glib is only an optional dependency.
Actually we feel like we only make minimal use of glib anyway, so it may
well be quite straightforward to achieve this.
This adds a --disable-glib configure option that can be used to disable
features that depend on glib.
Actually --disable-glib doesn't strictly disable glib at this point
because it's more helpful if cogl continues to build as we make
incremental progress towards this.
The first use of glib that this patch tackles is the use of
g_return_val_if_fail and g_return_if_fail which have been replaced with
equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This factors out the CoglOnscreen code from cogl-framebuffer.c so we now
have cogl-onscreen.c, cogl-onscreen.h and cogl-onscreen-private.h.
Notably some of the functions pulled out are currently namespaced as
cogl_framebuffer but we know we are planning on renaming them to be in
the cogl_onscreen namespace; such as cogl_framebuffer_swap_buffers().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.
There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Currently features are represented as bits in a 32bit mask so we
obviously can't have more than 32 features with that approach. The new
approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks
without a size limit and we change the public api to accept individual
feature enums instead of a mask. This way there is no limit on the
number of features we can add to Cogl.
Instead of using cogl_features_available() there is a new
cogl_has_feature() function and for checking multiple features there is
cogl_has_features() which takes a zero terminated vararg list of
features.
In addition to being able to check for individual features this also
adds a way to query all the features currently available via
cogl_foreach_feature() which will call a callback for each feature.
Since the new functions take an explicit context pointer there is also
no longer any ambiguity over when users can first start to query
features.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for multisample based rendering of onscreen windows
whereby multiple point samples per pixel can be requested and if the
hardware supports that it results in reduced aliasing (especially
considering the jagged edges of polygons)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When creating new onscreen framebuffers we need to take the
configuration in cogl terms and translate that into a configuration
applicable to any given winsys, e.g. an EGLConfig or a GLXFBConfig
or a PIXELFORMATDESCRIPTOR.
Also when we first create a context we typically have to do a very
similar thing because most OpenGL winsys APIs also associate a
framebuffer config with the context and all future configs need to be
compatible with that.
This patch introduces an internal CoglFramebufferConfig to wrap up some
of the configuration parameters that are common to CoglOnscreenTemplate
and to CoglFramebuffer so we aim to re-use code when dealing with the
above two problems.
This patch also aims to rework the winsys code so it can be more
naturally extended as we start adding more configureability to how
onscreen framebuffers are created.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously the EGL backend was directly prodding the width/height
members of the framebuffer structure when a configure notify event is
received. However this doesn't set the dirty flag for the viewport so
Cogl will continue using the wrong viewport y offset. The GLX backend
is already using an abstraction for updating the size which does set
the flag. This patch just makes the EGL backend also use that
abstraction.
If we failed to create a native texture from pixmap via EGL or GLX then
we shouldn't call the winsys's texture_pixmap_x11_damage_notify
function. By doing the validation in cogl-texture-pixmap-x11.c the
winsys code can continue to assume that it doesn't need to verify there
is a valid tex_pixmap->winsys pointer.
Thanks to Damien Leone <dleone@nvidia.com> for catching this issue.
https://bugzilla.gnome.org/show_bug.cgi?id=660184
The previous detection was based on color depth only to determine the
texture format to use in GLX. If that worked fine at depths 24 (RGB8)
and 32 (ARGB8), that would fail at depth 30 (BGR10) and fallback to
software instead of using the TFP extension.
This commit uses an efficient population count implementation to
compare the number of 1-bits in color masks against the color depth
requested by the X client. If they are not equal this means that an
alpha channel has been requested.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.
We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.
The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_can_repeat
cogl_texture_can_mipmap
cogl_texture_generate_mipmap;
cogl_texture_get_format
cogl_texture_set_region
cogl_texture_get_region
Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.
We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.
The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface. These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace. It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need. Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This patch basically restores the logic from 1.6. There we assumed that
glXCopySubBuffer won't tear and thus only needs to be throttled to the
framerate, while glBlitFramebuffer needs to always wait to avoid
tearing.
With Nvidia drivers specifically we have seen that glBlitFramebuffer is
not synchronized. Eventually the plan is that Cogl will actually take
into consideration the underlying driver/hw vendor and driver version
and we may want to only mark glBlitFramebuffer un-synchronized on
Nvidia.
https://bugzilla.gnome.org/show_bug.cgi?id=659360
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If the user doesn't explicitly pass an onscreen template then instead of
leaving display->onscreen_template as NULL we now instantiate a template
ourselves. This simplifies winsys code that might want to refer to the
template since it needn't first check for a NULL pointer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl aims to consistently put the origin of 2D objects at the top-left
instead of the bottom left as OpenGL does, but there was an oversight
and the experimental cogl_framebuffer_swap_region API was accepting
coordinates relative to the bottom left. Cogl will now flip the user's
given rectangles to be relative to the bottom of the framebufffer before
sending them to APIs like glXCopySubBuffer and glBlitFramebuffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The documentation for wglGetProcAddress implies that it should only be
used for extension functions. The rest of Cogl assumes that it can
dynamically resolve all GL symbols so it would crash if this
happens. This patch makes it fallback to trying to resolve the symbol
using GModule to open the opengl32 library if wglGetProcAddress fails.
https://bugzilla.gnome.org/show_bug.cgi?id=655510
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If the display has been setup up, we should destroy the underlying
objects that the winsys has created. This can be done by calling the
winsys->destroy_display() function in _free.
Then, in that function, and for the NULL and GDL EGL platform we can
destroy the surface we have created in the setup_display() function
(through create_context()).
This allows to have clutter create a "dummy" display in
cogl_renderer_check_onscreen_template(), then free it, then recreate the
context and the surface that will be the final ones.
https://bugzilla.gnome.org/show_bug.cgi?id=655355
If we are being called without any GDL specific call (either the plane
we want to render to or the swap chain length) we can provide sane
defaults to still be able to create a context and a surface.
https://bugzilla.gnome.org/show_bug.cgi?id=655355
The egl winsys has a few code paths depending on the platform we are
compiling for. The GDL platform needs those defined as well.
A few tweaks were needed here and there to make it compile again.
https://bugzilla.gnome.org/show_bug.cgi?id=655355
The GLX winsys is only compatible with GL drivers so we now bail out
from cogl-winsys-glx.c:_cogl_winsys_renderer_connect if a GLES driver
has been chosen.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When passing the EGL_NATIVE_PIXMAP_KHR target to eglCreateImage the
EGL_KHR_image_pixmap extension explicitly states that EGL_NO_CONTEXT
must also be passed so we are now careful to do this.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously, _cogl_get_proc_address had a fallback to resolve the
symbol using g_module_open(NULL) to get the symbol from anywhere in
the address space. The EGL backend ends up using this on some drivers
because eglGetProcAddress isn't meant to return a pointer for core
functions. This causes problems if something in the process is linking
against a different GL library, for example Cairo may be linking
against libGL itself. In this case it may end up resolving symbols
from the GL library even if GLES is being used.
This patch removes the fallback. The EGL version now has its own
fallback instead which passes the existing libgl_module from the
renderer to g_module_symbol so that it should only get symbols from
that library or its dependency chain. The GLX and WGL winsys only call
glXGetProcAddress and wglGetProcAddress. The stub winsys does however
continue using the global symbol lookup.
The internal _cogl_get_proc_address function has been renamed to
_cogl_renderer_get_proc_address because it needs a connected renderer
to work so it could be considered to be a renderer method. The pointer
to the renderer is passed down to the winsys backends so that it can
use the data attached to the renderer to get the module pointers.
https://bugzilla.gnome.org/show_bug.cgi?id=655412
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of using g_module_build_path with the short name of the GL
library (eg, "GL") and relying on glib to add the suffix and prefix,
the configure script now directly encodes the full name including the
version number (eg, "libGL.so.1"). This is necessary because distros
don't always install the non-versioned suffix for the library.
The GLES libraries are left without the version suffix because it's
not clear what should be placed here and I can't find any
documentation from Khronos to clarify this. Mesa seems to install a
file called libGLESv2.so.2 but the IMG SDK doesn't install any
versioned library. There is an example of dynamically loading
libGLESv2 in the Chromium source code and that does not use the
version suffix even though it does use the version suffix for GL. This
implies that it's at least fairly normal to load the unversioned name
for GLES.
https://bugzilla.gnome.org/show_bug.cgi?id=654593
This makes sure the egl winsys frees the private egl_tex_pixmap state if
in _cogl_winsys_texture_pixmap_x11_create if there is a failure to
create an EGLImage.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If _cogl_winsys_texture_pixmap_x11_create() fails then implicitly no
private state has been associated with the given tex_pixmap. Since that
winsys isn't associated with it we explicitly set tex_pixmap->winsys =
NULL.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This ensures that tex_pixmap->use_winsys_texture is always initialized
during cogl_texture_pixmap_x11_new - either according to the result of
winsys->texture_pixmap_x11_create, or if the winsys doesn't support tfp
we explicitly initialize to FALSE.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The _cogl_context_check_gl_version function is meant to be called once
Cogl has a GL context so that it can check whether the context found
is supported by Cogl. However, only the stub winsys was calling this
and it was doing it before Cogl had a chance to retrieve the function
pointer for glString so it would just crash. This patch combines the
two functions into one so that _cogl_context_update_features returns a
gboolean and a GError. Then it can just check the context itself.
https://bugzilla.gnome.org/show_bug.cgi?id=654440
Reviewed-by: Robert Bragg <robert@linux.intel.com>
cogl-winsys-egl-feature-functions.h was unconditionally depending on the
struct wl_display type being defined. This guards the check for the
"WL_bind_wayland_display" extension with
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
Signed-off-by: Neil Roberts <neil@linux.intel.com>
The GL or GLES library is now dynamically loaded by the CoglRenderer
so that it can choose between GL, GLES1 and GLES2 at runtime. The
library is loaded by the renderer because it needs to be done before
calling eglInitialize. There is a new environment variable called
COGL_DRIVER to choose between gl, gles1 or gles2.
The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have
been changed so that they don't assume the ifdefs are mutually
exclusive. They haven't been removed entirely so that it's possible to
compile the GLES backends without the the enums from the GL headers.
When using GLX the winsys additionally dynamically loads libGL because
that also contains the GLX API. It can't be linked in directly because
that would probably conflict with the GLES API if the EGL is
selected. When compiling with EGL support the library links directly
to libEGL because it doesn't contain any GL API so it shouldn't have
any conflicts.
When building for WGL or OSX Cogl still directly links against the GL
API so there is a #define in config.h so that Cogl won't try to dlopen
the library.
Cogl-pango previously had a #ifdef to detect when the GL backend is
used so that it can sneakily pass GL_QUADS to
cogl_vertex_buffer_draw. This is now changed so that it queries the
CoglContext for the backend. However to get this to work Cogl now
needs to export the _cogl_context_get_default symbol and cogl-pango
needs some extra -I flags to so that it can include
cogl-context-private.h
cogl-ext-functions.h now contains definitions for all of the core GL
and GLES functions that we would normally link to directly. All of the
code has changed to access them through the cogl context pointer. The
GE macro now takes an extra parameter to specify the context because
the macro itself needs to make GL calls but various points in the Cogl
source use different names for the context variable.
Instead of storing all of the feature function pointers in the driver
specific data of the CoglContext they are now all stored directly in
CoglContext. There is a single header containing the description of
the functions which gets included by cogl-context.h. There is a single
function in cogl-feature-private.c to check for all of these
functions.
The name of the function pointer variables have been changed from
ctx->drv.pf_glWhatever to just ctx->glWhatever.
The feature flags that get set when an extension is available are now
separated from the table of extensions. This is necessary because
different extensions can mean different things on GLES and GL. For
example, having access to glMapBuffer implies read and write support
on GL but only write support on GLES. The flags are instead set in the
driver specific init function by checking whether the function
pointers were successfully resolved.
_cogl_feature_check has been changed to assume the feature is
supported if any of the listed extensions are available instead of
requiring all of them. This makes it more convenient to specify
alternate names for the extension. Nothing else had previously listed
more than one name for an extension so this shouldn't cause any
problems.
instead of looking at the ctx->private_feature_flags to determine if
Cogl supports creating an EGLImage from a X Pixmap we now check the
renderer private features instead since these are what get setup in
check_egl_extensions. The conflicting flags defined in cogl-internal.h
should be removed since they are un-used.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
check_egl_extensions was mistakenly always ORing in the priv flags of
the first feature_data entry instead of referencing the i variable to
index into the array of feature data after determining that an extension
is available.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This updates the public wayland symbols to follow the pattern
cogl_wayland_blah instead of cogl_blah_wayland.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.
All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c
This patch tackles the X11 specific renderer/display APIs as a start.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds Xlib and Win32 typesafe replacements for
cogl_renderer_handle_native_event, cogl_renderer_add_native_filter,
cogl_renderer_remove_native_filter. The old functions are kept as an
implementation detail so we can share code.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds API to let you override the choice of Cogl's winsys backend.
Previously it was only possible to override the winsys using the
COGL_RENDERER environment variable, but it's useful for something like
Clutter to be able to control the winsys via API without needing
environment variable tricks. This also adds API to query back the
winsys chosen by Cogl, in case you don't set an explicit override.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This adds a _cogl_init function for Cogl that we expect to be the first
thing called before anything else is done with Cogl. It's not a public
API so it's expected that all entry points for Cogl that might be the
first function used should call _cogl_init().
We currently call _cogl_init() in these functions:
cogl_renderer_new
cogl_display_new
cogl_context_new
cogl_android_set_native_window
_cogl_init() can be called multiple times, and only the first call has
any affect.
For example _cogl_init() gives us a place check and parse the COGL_DEBUG
environment variable.
Since we don't have any need to parse command line arguments (we can
always get user configuration options from the environment) our init
function doesn't require argc/argv pointers.
By saying up front that we aren't interested in command line arguments
that means we can avoid the mess that is GOption based library
initialization which is extremely fragile due to its lack of dependency
tracking between modules.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
The wrapper for the can_hardware_repeat had a cut and paste error so
it would call the wrong function on the child texture.
Many thanks to Owen Taylor for finding this bug.
Instead of using _cogl_xlib_add/remove_filter we now use
_cogl_renderer_add/remove_native_filter. The _cogl_xlib_add_filter API
was only required as a stop gap while EGL support was still in Clutter
because in that case we were using the stub winsys and didn't have a
CoglRenderer.
This removes the redundant _cogl_xlib_trap/untrap_errors functions that
simply wrap equivalent functions in the _cogl_renderer_xlib namespace.
These were originally only required while the EGL winsys was being
handled in clutter and so there wasn't a CoglRenderer in all cases.
In the winsys vtable .xlib_get_visual_info and
.onscreen_x11_get_window_xid should be guarded by the
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT because they need to be there
if cogl is configured with --enable-xlib-egl-platform but not if just
configured with --enable-xlib.
This adds internal API to be able to wrap a wayland buffer as a
CoglTexture2D. There is a --enable-wayland-egl-server option to decide
if Cogl should support this feature and potentially any EGL based winsys
could support this through the EGL_KHR_image_base and
EGL_WL_bind_display extensions.
By using the EGL_KHR_image_base/pixmap extensions this adds support for
wrapping X11 pixmaps as CoglTexture2D textures. Clutter will
automatically take advantage of this if using the
ClutterX11TexturePixmap actor.
This adds an internal texture_2d constructor that can wrap an EGLImage
as a CoglTexture2D. The plan is to utilize this for texture-from-pixmap
support with EGL as well as creating textures from wayland buffers.
Instead of the stub winsys being a special case set of #ifdef'd code
used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now
implements a CoglWinsysVtable like all other winsys backends (it's just
that everything is a NOP). This way we can get rid of the
COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime
selected whereas before it was incompatible with all other winsys
backends.
This exposes a CoglTexture2D typedef and adds the following experimental
API:
cogl_is_texture_2d
cogl_texture_2d_new_with_size
cogl_texture_2d_new_from_data
cogl_texture_2d_new_from_foreign
Since this is experimental API you need to define
COGL_ENABLE_EXPERIMENTAL_API before including cogl.h.
Note: With these new entrypoints we now expect a CoglContext pointer to
be passed in, instead of assuming there is a default context. The aim is
that for Cogl 2.0 we won't have a default context so this is a step in
that direction.
This reverts commit b2e41f1bfa.
We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
This reverts commit eb81ec945c.
We are backing out the quartz specific stub winsys since we can simply
use the generic stub winsys on quartz until we develop a standalone
winsys. Since we plan on removing all special cases for the stub winsys
by handling with a winsys vtable like all the others it's better if we
don't introduce a quartz specific stub.
The native window type of the EGL/Android winsys is ANativeWinow*. The
Android NDK gives you a pointer to this ANativeWindow and you just need
to configure that window using the EGLConfig you are choosing when
creating the context.
This means you have to know the ANativeWindow* window before creating
the context. This is solved here by just having a global variable you
can set with cogl_android_set_native_window() before creating the
context. This is a bit ugly though, and it conceptually belongs to the
OnScreen creation to know which ANativeWindow* to use. This would need a
"lazy context creation" mechanism, waiting for the user to create the
OnScreen to initialize the GL context.
When try_create_context() returns saying that it has to be run again to
try to create a context with an alternate configuration, it might not
have a GError set (and in fact it does not right now).
g_clear_error() handles that case where error is still NULL;
Early implementations provided only a GLES/egl.h while Khronos's
implementer guide now states EGL/egl.h is the One. Some implementations
keep a GLES/egl.h wrapper around EGL/egl.h for backward compatibility
while others provide EGL/egl.h only.
Also took the opportunity to factorize a bit this inclusion in
cogl-defines.h.
To support toolkits targeting wayland and using Cogl we allow toolkits
to be responsible for connecting to a wayland display and asking Cogl to
use the toolkit owned display and compositor object. Note: eventually
the plan is that wayland will allow retrospective querying of objects so
we won't need the foreign compositor API when Cogl can simply query it
from the foreign display.
The EGL API doesn't provide for a way to explicitly select a platform
when the driver can support multiple. Mesa allows selection using an
EGL_PLATFORM environment variable though so we set that to "wayland"
when we know that's what we want.
All of the winsys backends didn't handle cleaning up the CoglOnscreen
properly so that they would assert in cogl_onscreen_free because the
winsys pointer is never freed. They also didn't cope if deinit is
called before init (which will be the case if an onscreen is created
and freed without being allocated).
When SetPixelFormat fails, the DC would get released but none of the
other resources would be freed. This patch makes it call
_cogl_winsys_onscreen_deinit on failure to clean up all of the
resources. The patch looks big because it moves the onscreen_deinit
and onscreen_bind functions.
Some of the virtual functions in CoglWinsysVtable only need to be
implemented for specific backends or when a specific feature is
advertised. This splits the vtable struct into two commented sections
marking which are optional and which are required. Wherever an
optional function is used there is now a g_return_if_fail to ensure
there is an implementation.
Wayland now supports integration via standard eglSurfaces which makes it
possible to share more code with other EGL platforms. (though at some
point cogl-winsys-egl.c really needs to gain a more formal
CoglEGLPlatform abstraction so we can rein back on the amount of #ifdefs
we have.)
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.
Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
This adds Cogl API to show and hide onscreen framebuffers. We don't want
to go too far down the road of abstracting window system APIs with Cogl
since that would be out of its scope but the previous idea that we would
automatically map framebuffers on allocation except for those made from
foreign windows wasn't good enough. The problem is that we don't want to
make Clutter always create stages from foreign windows but with the
automatic map semantics then Clutter doesn't get an opportunity to
select for all the events it requires before mapping. This meant that we
wouldn't be delivered a mouse enter event for windows mapped underneath
the cursor which would break Clutters handling of button press events.
Until Cogl gains native win32/OSX support this remove the osx and win32
winsys files and instead we'll just rely on the stub-winsys.c to handle
these platforms. Since the only thing the platform specific files were
providing anyway was a get_proc_address function; it was trivial to
simply update the clutter backend code to handle this directly for now.
For now we are going for the semantics that when a CoglOnscreen is first
allocated then it will automatically be mapped. This is for convenience
and if you don't want that behaviour then it is possible to instead
create an Onscreen from a foreign X window and in that case it wont be
mapped automatically.
This approach means that Cogl doesn't need onscreen_map/unmap functions
but it's possible we'll decide later that we can't avoid adding such
functions and we'll have to change these semantics.
The GDL API is used for example on intel ce4100 (aka Sodaville) based
systems as a way to allocate memory that can be composited using the
platforms overlay hardware. This updates the Cogl EGL winsys and the
support in Clutter so we can continue to support these platforms.
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
This moves the GLX specific code from cogl-texture-pixmap-x11.c into
cogl-winsys-glx.c. If we want the winsys components to by dynamically
loadable then we can't have GLX code scattered outside of
cogl-winsys-glx.c. This also sets us up for supporting the
EGL_texture_from_pixmap extension which is almost identical to the
GLX_texture_from_pixmap extension.
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.
Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
Commit b061f737 moved _cogl_winsys_has_feature to the common winsys
code so there's no need to define it in the stub winsys any more. This
was breaking builds for backends using the stub winsys.
The comparison for finding onscreen framebuffers in
find_onscreen_for_xid had a small thinko so that it would ignore
framebuffers when the negation of the type is onscreen. This ends up
doing the right thing anyway because the onscreen type has the value 0
and the offscreen type has the value 1 but presumably it would fail if
we ever added any other framebuffer types.
The code for _cogl_winsys_has_feature will be identical in all of the
winsys backends for the time being, so it seems to make sense to have
it in the common cogl-winsys.c file.
Previously the mask of available winsys features was stored in a
CoglBitmask. That isn't the ideal type to use for this because it is
intended for a growable array of bits so it can allocate extra memory
if there are more than 31 flags set. For the winsys feature flags the
highest used bit is known at compile time so it makes sense to
allocate a fixed array instead. This is conceptually similar to the
CoglDebugFlags which are stored in an array of integers with macros to
test a bit in the array. This moves the macros used for CoglDebugFlags
to cogl-flags.h and makes them more generic so they can be shared with
CoglContext.
Instead of having cogl_renderer_xlib_add_filter and friends there is
now cogl_renderer_add_native_filter which can be used regardless of
the backend. The callback function for the filter now just takes a
void pointer instead of an XEvent pointer which should be interpreted
differently depending on the backend. For example, on Xlib it would
still be an XEvent but on Windows it could be a MSG. This simplifies
the code somewhat because the _cogl_xlib_add_filter no longer needs to
have its own filter list when a stub renderer is used because there is
always a renderer available.
cogl_renderer_xlib_handle_event has also been renamed to
cogl_renderer_handle_native_event. This just forwards the event on to
all of the listeners. The backend renderer is expected to register its
own event filter if it wants to process the events in some way.
We need to guard the usage of symbols related to the
GLX_INTEL_swap_event extension, to avoid breaking on platforms and/or
versions of Mesa that do not expose that extension.
It's generally useful to be able to query the width and height of a
framebuffer and we expect to need this in Clutter when we move the
eglnative backend code into Cogl since Clutter will need to read back
the fixed size of the framebuffer when realizing the stage.
This backend hasn't been used for years now and so because it is
untested code and almost certainly doesn't work any more it would be a
burdon to continue trying to maintain it. Considering that we are now
looking at moving OpenGL window system integration code down from
Clutter backends into Cogl that will be easier if we don't have to
consider this backend.
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
This tries to make the naming style of files under cogl/winsys/
consistent with other cogl source files. In particular private header
files didn't have a '-private' infix.
When we added the texture->framebuffers member a _cogl_texture_init
funciton was added to initialize the list of framebuffers associated
with a texture to NULL. All the backends were updated except the
x11 tfp backend. This was causing crashes in test-pixmap.
This applies an API naming change that's been deliberated over for a
while now which is to rename CoglMaterial to CoglPipeline.
For now the new pipeline API is marked as experimental and public
headers continue to talk about materials not pipelines. The CoglMaterial
API is now maintained in terms of the cogl_pipeline API internally.
Currently this API is targeting Cogl 2.0 so we will have time to
integrate it properly with other upcoming Cogl 2.0 work.
The basic reasons for the rename are:
- That the term "material" implies to many people that they are
constrained to fragment processing; perhaps as some kind of high-level
texture abstraction.
- In Clutter they get exposed by ClutterTexture actors which may be
re-inforcing this misconception.
- When comparing how other frameworks use the term material, a material
sometimes describes a multi-pass fragment processing technique which
isn't the case in Cogl.
- In code, "CoglPipeline" will hopefully be a much more self documenting
summary of what these objects represent; a full GPU pipeline
configuration including, for example, vertex processing, fragment
processing and blending.
- When considering the API documentation story, at some point we need a
document introducing developers to how the "GPU pipeline" works so it
should become intuitive that CoglPipeline maps back to that
description of the GPU pipeline.
- This is consistent in terminology and concept to OpenGL 4's new
pipeline object which is a container for program objects.
Note: The cogl-material.[ch] files have been renamed to
cogl-material-compat.[ch] because otherwise git doesn't seem to treat
the change as a moving the old cogl-material.c->cogl-pipeline.c and so
we loose all our git-blame history.
When compiling for non-glx platforms the winsys feature data array
ends up empty. Empty arrays cause problems for MSVC so this patch adds
a stub entry so that the array always has at least one entry.
Based on a patch by Ole André Vadla Ravnås
There are ordering issues in the pixmap destruction with current and
past X11 server, Mesa and dri2. Under some circumstances, an X pixmap
might be destroyed with the GLX pixmap still referencing it, and thus
the X server will decide to destroy the GLX pixmap as well; then, when
Cogl tries to destroy the GLX pixmap, it gets BadDrawable errors.
Clutter 1.2 used to trap + sync all calls to glXDestroyPixmap(), but
then we assumed that the ordering issue had been solved. So, we're back
to square 1.
I left a Big Fat Comment™ right above the glXDestroyPixmap() call
referencing the bug and the reasoning behind the trap, so that we don't
go and remove it in the future without checking that the issue has been
in fact solved.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
In general cogl-material.c has become far to large to manage in one
source file. As one of the ways to try and break it down this patch
starts to move some of lower level texture unit state management out
into cogl-material-opengl.c. The naming is such because the plan is to
follow up and migrate the very GL specific state flushing code into the
same file.
Using 'r' to name the third component is problematic because that is
commonly used to represent the red component of a vector representing
a color. Under GLSL this is awkward because the texture swizzling for
a vector uses a single letter for each component and the names for
colors, textures and positions are synonymous. GLSL works around this
by naming the components of the texture s, t, p and q. Cogl already
effectively already exposes this naming because it exposes GLSL so it
makes sense to use that naming consistently. Another alternative could
be u, v and w. This is what Blender and Direct3D use. However the w
component conflicts with the w component of a position vertex.
There was a lot of common code that was copied to all of the backends
to convert the data to a suitable format and wrap it into a CoglBitmap
so that it can be passed to _cogl_texture_driver_upload_subregion_to_gl.
This patch moves the common code to cogl-texture.c so that the virtual
just takes a CoglBitmap that is already in the right format.
Previously cogl_texture_get_data would pretty much directly pass on to
the get_data texture virtual function. This ended up with a lot of
common code that was copied to all of the backends. For example, the
method is expected to return the required data size if the data
pointer is NULL and to calculate its own rowstride if the rowstride is
0. Also it needs to convert the downloaded data if GL can't support
that format directly.
This patch moves the common code to cogl-texture.c so the virtual is
always called with a format that can be downloaded directly by GL and
with a valid rowstride. If the download fails then the virtual can
return FALSE in which case cogl-texture will use the draw and read
fallback.
We had several different ways of exposing experimental API, in one case
the symbols had no special suffix, in two other ways the symbols were
given an _EXP suffix but in different ways.
This makes all experimental API have an _EXP suffix which is handled
using #defines in the header so the prototypes in the .c and .h files
don't have the suffix.
The documented reason for the suffix is so that anyone watching Cogl for
ABI changes who sees symbols disappear will hopefully understand what's
going on.
A pedantic change to get_fbconfig_for_depth() so that we don't need to
make any assumptions about the GLXFBConfig typedef or what values
we can overload to indicate an invalid config.
get_fbconfig_for_depth() now simply returns FALSE if it fails to find a
config.
This is a publicly exposed texture backend to create a texture which
contains the contents of an X11 pixmap. The API is currently marked as
experimental.
The backend internally holds a handle to another texture. All of the
backend virtuals simply redirect to the internal texture.
The texture can optionally be automatically updated if the
automatic_updates parameter is TRUE. If set then Cogl will listen for
damage events on the pixmap and update the texture accordingly.
Alternatively a damage object can be created externally and passed
down to Cogl.
The updates can be performed with XGetImage, XShmGetImage or the
GLX_EXT_texture_pixmap extension. If the TFP extension is used it will
optionally try to create a rectangle texture if the driver does not
support NPOTs or it is forced through the
COGL_PIXMAP_TEXTURE_RECTANGLE or CLUTTER_PIXMAP_TEXTURE_RECTANGLE
environment variables.
If the GLXFBConfig does not support mipmapping then it will fallback
to using X{Shm,}GetImage. It keeps a separate texture around for this
so that it can later start using the TFP texture again if the texture
is later drawn with mipmaps disabled.
This is similar to clutter_x11_{,un}trap_errors except that it stores
the previous trap state in a caller-allocated struct so that it can be
re-entrant.
Make _cogl_xlib_trap_errors re-entrant
(this will be squashed into an earlier commit)