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For now we are going for the semantics that when a CoglOnscreen is first allocated then it will automatically be mapped. This is for convenience and if you don't want that behaviour then it is possible to instead create an Onscreen from a foreign X window and in that case it wont be mapped automatically. This approach means that Cogl doesn't need onscreen_map/unmap functions but it's possible we'll decide later that we can't avoid adding such functions and we'll have to change these semantics. |
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cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-osx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub.c | ||
cogl-winsys-win32.c | ||
cogl-winsys.c |