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The EGL API doesn't provide for a way to explicitly select a platform when the driver can support multiple. Mesa allows selection using an EGL_PLATFORM environment variable though so we set that to "wayland" when we know that's what we want. |
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.. | ||
cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub.c | ||
cogl-winsys-wgl-feature-functions.h | ||
cogl-winsys-wgl.c | ||
cogl-winsys.c |