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So that we can dynamically select what winsys backend to use at runtime we need to have some indirection to how code accesses the winsys instead of simply calling _cogl_winsys* functions that would collide if we wanted to compile more than one backend into Cogl. |
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.. | ||
cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-osx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub.c | ||
cogl-winsys-win32.c | ||
cogl-winsys.c |