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d52e3f0cc2
This moves the GLX specific code from cogl-texture-pixmap-x11.c into cogl-winsys-glx.c. If we want the winsys components to by dynamically loadable then we can't have GLX code scattered outside of cogl-winsys-glx.c. This also sets us up for supporting the EGL_texture_from_pixmap extension which is almost identical to the GLX_texture_from_pixmap extension. |
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cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-osx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub.c | ||
cogl-winsys-win32.c | ||
cogl-winsys.c |