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If we failed to create a native texture from pixmap via EGL or GLX then we shouldn't call the winsys's texture_pixmap_x11_damage_notify function. By doing the validation in cogl-texture-pixmap-x11.c the winsys code can continue to assume that it doesn't need to verify there is a valid tex_pixmap->winsys pointer. Thanks to Damien Leone <dleone@nvidia.com> for catching this issue. https://bugzilla.gnome.org/show_bug.cgi?id=660184 |
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cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl-private.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub-private.h | ||
cogl-winsys-stub.c | ||
cogl-winsys-wgl-feature-functions.h | ||
cogl-winsys-wgl.c | ||
cogl-winsys.c |