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1d67085e8a
Previously the EGL backend was directly prodding the width/height members of the framebuffer structure when a configure notify event is received. However this doesn't set the dirty flag for the viewport so Cogl will continue using the wrong viewport y offset. The GLX backend is already using an abstraction for updating the size which does set the flag. This patch just makes the EGL backend also use that abstraction. |
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cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl-private.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub-private.h | ||
cogl-winsys-stub.c | ||
cogl-winsys-wgl-feature-functions.h | ||
cogl-winsys-wgl.c | ||
cogl-winsys.c |