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If the display has been setup up, we should destroy the underlying objects that the winsys has created. This can be done by calling the winsys->destroy_display() function in _free. Then, in that function, and for the NULL and GDL EGL platform we can destroy the surface we have created in the setup_display() function (through create_context()). This allows to have clutter create a "dummy" display in cogl_renderer_check_onscreen_template(), then free it, then recreate the context and the surface that will be the final ones. https://bugzilla.gnome.org/show_bug.cgi?id=655355 |
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cogl-texture-pixmap-x11-private.h | ||
cogl-texture-pixmap-x11.c | ||
cogl-texture-pixmap-x11.h | ||
cogl-winsys-egl-feature-functions.h | ||
cogl-winsys-egl-private.h | ||
cogl-winsys-egl.c | ||
cogl-winsys-glx-feature-functions.h | ||
cogl-winsys-glx.c | ||
cogl-winsys-private.h | ||
cogl-winsys-sdl.c | ||
cogl-winsys-stub-private.h | ||
cogl-winsys-stub.c | ||
cogl-winsys-wgl-feature-functions.h | ||
cogl-winsys-wgl.c | ||
cogl-winsys.c |