CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.
Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Mutter itself is versioned now, so passing the version information
to the plugin is redunant now: The version is already determined by
linking to a particular API version (gnome-shell) or by installing
to a versioned plugin path (external plugins).
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1473
This reverts the commits 372d73e275 and 1d20045247 - the special
case for alpha-less textures could only happen on Wayland, but now
the opaque region is also set in those cases.
This commit saves us some allocations, simplifies the logic a bit and
makes sure culling uses the same opaque region as our painting paths.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1463
Just like we used to before 30809665d8.
Because in some cases `clip_region` is able to shave off an extra pixel
from the edge of the redraw rectangle(s). And not shaving that off was
making the background rendering inconsistent with shaped-texture, causing
occasional off-by-one artefacts. Now both shaped-texture and
background-content agree on the clip region again that doesn't happen.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1443https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1464
Using opaque painting paths can have a big impact on painting performance.
In order to easily validate whether we use the opaque paths, add a opaque
(green) or blended (purple) overlay over painted areas if the
`META_DEBUG_PAINT_OPAQUE_REGION` `MetaDebugPaintFlag` is set.
You can do so in `lg` via:
`Meta.add_debug_paint_flag(Meta.DebugPaintFlag.OPAQUE_REGION)`
This can be helpful for application developers, as previously it was not
trivial to check whether e.g. Wayland or X11 opaque regions where
properly set.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1372
When in the overview culling via `self->clip_region` is unavailable.
The region is `NULL` because the paint call has not originated from a
`WindowGroup`, because the overview does not use `WindowGroup`.
So the main wallpaper was being painted in full while in the overview.
That's a waste of effort because `redraw_clip` is going to be used to
stencil/scissor out only the parts that are changing. We don't need to
paint *most* of the wallpaper, only the parts behind anything changing.
For the overview this reduces GPU power usage (intel_gpu_top) roughly
10% and reduces render times almost as much.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
`meta_background_content_paint_content` was mixing two different
coordinate systems in `actor_pixel_rect`. It was initialized with
actor-local coordinates and then `if (self->clip_region)` would be
treated as stage coordinates. This worked because `self->clip_region`
was only non-NULL outside of the overview where both coordinate systems
were the same. So it always got the right answer, possibly by accident.
In order to enhance the function however we will need to know which
coordinate system we're working in, so now we make it explicit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
Commit 510cbef15a changed the logic in `handle_update()` for X11 window
actors to return early if the surface is not an X11 surface.
That works fine for plain Xorg, but on Xwayland, the surface is actually
a Wayland surface, therefore the function returns early before updating
the drop shadows of server-side decorations for X11 windows.
Change the test logic to restore drops shadows with Xwayland windows.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1384
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1358
That was obviously always the intention, but it didn't work when the
display was scaled. My 3840x2160 monitor with a 3840x2160 texture was
being rendered with LINEAR filtering.
It seems the `force_bilinear` flag was TRUE when it should be FALSE.
Because a texture area that's an integer fraction of the texture
resolution is still a perfect match when that integer is the monitor
scale. We were also getting:
`meta_actor_painting_untransformed (fb, W, H, W, H, NULL, NULL) == FALSE`
when the display was scaled. Because the second W,H was not the real
sampling resolution. So with both of those issues fixed we now get
NEAREST filtering when the texture resolution matches the resolution it's
physically being rendered at.
Note: The background texture actually wasn't equal to the physical monitor
resolution prior to January 2020 (76240e24f7). So it wasn't possible to do
this before then. Since then however, the texture resolution is always
equal to the physical monitor resolution.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1346
It doesn't take all children - subsurfaces in this case - into
account, thus creating glitches if subsurfaces extend outside
of the toplevel surface.
Further more it doesn't seem to serve any special purpose - it was
added in f7315c9a36, a pretty big commit, and no discussion was
started about the code in question. So it was likely just overlooked
in the review process.
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/873
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1316
gnome-shell displays workspace previews at one tenth scale. That's a
few binary orders of magnitude so even using a LINEAR filter was
resulting in visible jaggies. Now we apply mipmapping so they appear
smooth.
As an added bonus, the mipmaps used occupy roughly 1% the memory of
the original image (0.1 x 0.1 = 0.01) so they actually fit into GPU/CPU
caches now and rendering performance is improved. There's no need to
traverse the original texture which at 4K resolution occupies 33MB,
only a 331KB mipmap.
In my case this reduces the render time for the overview by ~10%.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1416https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1347
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.
This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Instead of going via MetaCompositor to know about when we updated
(confusingly named post-paint), use the new stage signal directly.
Note that this doesn't change the time frame callbacks are dispatched;
it's still not tied to actual painting even though it seemed so before
given the function names.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The vfunc was not tied to "paint", but was used by MetaWindowActorX11
as part of the "update" mechanisms. In order to make that more clear,
special case it in MetaWindowActorX11 by type checking the surface
actor, handling the case without MetaSurfacActor abstraction.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The synchronization must happen no matter the painting, as it in itself
might result in reported damage, making the stage actually painted. Thus
move it out of the "pre-paint" handler, to something explicitly not tied
to the painting itself - ClutterStage::before-update.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Instead of the 'pre-paint' signal on MetaCompositor, rely directly on
the 'before-update' signal on the stage. A reason for this is that the
callback should not only invoked in connection to painting, but updating
in general. Currently the 'pre-paint' signal is emitted no matter
whether there were any painting or not, but that's both misleading and
will go away.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The MetaLater functionality needs to make sure an update is scheduled so
that it can run its callbacks etc. This used a ClutterTimeline (which is
an object more or less meant to drive animations markers, frames etc)
just to keep the master frame clock running. We're moving away from a
single master clock, so just schedule updates directly instead, with the
newly exposed API.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
41130b08eb added a fix for culling subsurfaces with geometry scale.
Unfortunately it only did so for the opaque regions, not for clip and
unobscured regions, as the effect was hidden by bug that was only
fixed by 3187fe8ebc.
Apply the same fix to clip and unobscured regions and use the chance
to move most of the slightly hackish geometry scale related code
into a single place.
We need to scale slightly differently in the two cases, indicated by
the new `ScalePerspectiveType` enum, as the scale is dependent on the
perspective - once from outside, once from inside of the scaled actor.
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1312
Since we now always return a resource scale, we can remove the boolean
return value from clutter_actor_get_resource_scale() and
_clutter_actor_get_real_resource_scale(), and instead simply return the
scale.
While at it, also remove the underscore from the
_clutter_actor_get_real_resource_scale() private API.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
We were setting the pipeline colour to all white (1.0, 1.0, 1.0, 1.0)
and so the default layer combine function multiplied each pixel
(R, G, B, A) by all ones. Obviously multiplying by one four times per
pixel is a waste of effort so we remove the colour setting *and* set
the layer combine function to a trivial shader that will ignore whatever
the current pipeline colour is set to. So now we do **zero** multiplies
per pixel.
On an i7-7700 at UHD 3840x2160 this results in 5% faster render times
and 10% lower power usage (says intel_gpu_top). The benefit is probably
much higher for virtual machines though, as they're no longer being
asked to do CPU-based math on every pixel of a window.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1331
In commit 4c1fde9d MetaCullable related code was moved out of
MetaShapedTexture into MetaSurfaceActor. While generally desirable,
this removed drawing optimizations in MetaShapedTexture for partial
redraws. The common case for fully obscured actors was still supposed
to work, but it was now discovered that it actually did not.
This commit revert parts of 4c1fde9d: it reintroduces clipping
to MetaShapedTexture but leaves all culling and actor related logic
in MetaSurfaceActor.
Thanks to Daniel van Vugt for uncovering the issue.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/850
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1295https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1326
As explained in the last commits, we'll let gnome-shell take care of
this since freezing and thawing needs to be decoupled from the effect
starting and ending.
So stop freezing the MetaWindowActor when starting the effect and
thawing the actor when ending the effect.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
As explained in the last commit, gnome-shell needs to be able to thaw
window actor updates during its size-change effect is active.
So make meta_window_actor_freeze() and meta_window_actor_thaw() public
API, which will allow the shell to freeze and thaw actor updates itself.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
The size-change animation in gnome-shell needs to sync the window actors
geometry during the animation, it currently does this by notifying the
compositor that the animation was finished before it actually is.
This causes a few bugs in Mutter though, since it will now emit the
"effects-completed" signal on the window actor even though they aren't
completed.
To fix that, we need to decouple freezing and thawing of actor updates
from window effects and allow gnome-shell to thaw actor updates before
it notifies Mutter that the effect is completed.
The first step for this is allowing to sync the actor geometry while an
effect is active, this should be redundant since effects which actually
need to inhibit those updates will freeze the actor anyway. Also a
geometry change happening while another effect is active will kill the
old effect anyway because MetaPluginManager kills all the active window
effects before starting a new one; so the new size-change effect for any
geometry change is going to kill the current effect.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
The current code assumes that the actor will always have the same
size and position of the background texture, but part of the implicit
contract of being a ClutterContent is being able to render itself
at any given actor, at any given size.
For example, if the current code is given an actor with 0x0+100+100
as geometry, and no clipped region, it'll render not the whole
background, but the 0x0+100+100 rectangle of the background. In
practice, the actor geometry acts like a "clip mask" over the
background texture, due to the assumption that the actor will
always have the same size of the monitor.
Make the calculation of the texture slices relative to the actor
box.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
MetaBackgroundActor is still necessary for culling purposes,
but now the actual rendering of the background is delegated
to MetaBackgroundContent, as well as the sizing information.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
MetaBackgroundContent is a ClutterContent implementation
that can render a background to any attached actor. Right
now, it preserves all the properties and the rendering
model of MetaBackgroundActor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
We would get the MetaDisplay from the backend singleton before creating
the MetaCompositor, then in MetaCompositor, get the backend singleton
again to get the stage. To get rid of the extra singleton fetching, just
pass the backend the MetaCompositor constructors, and fetch the stage
directly from the backend everytime it's needed.
This also makes it available earlier than before, as we didn't set our
instance private stage pointer until the manage() call.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
Move Wayland support (i.e. the MetaWaylandCompositor object) made to be
part of the backend. This is due to the fact that it is needed by the
backend initialization, e.g. the Wayland EGLDisplay server support.
The backend is changed to be more involved in Wayland and clutter
initialization, so that the parts needed for clutter initialization
happens before clutter itself initialization happens, and the rest
happens after. This simplifies the setup a bit, as clutter and Wayland
init now happens as part of the backend initialization.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
On X11 we don't update the texture in certain circumstances, such as if
the surface is a fullscreen unredirect, or doesn't have a Pixmap. On
Wayland we only want to avoid updating the texture if there is no
texture, but as this is handled implicitly by MetashapedTexture, we
don't need to try to emulate the X11-y conditions in the generic layer
and instead just have the implementations handle update processing
themself.
This doesn't have any functional changes, but removes a vfunc from
MetaSurfaceActorClass.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
All existing users of clutter_actor_has_mapped_clones() actually want to
know whether the actor is being cloned by a visible clone, it doesn't
matter to them if that clone is attached to an actor somewhere else in
the tree or to the actor itself.
So make clutter_actor_has_mapped_clones() a bit more convenient to use
and also check the clones of the parent-actors in that function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
When the wallpaper image is larger than the monitor resolution we already
use mipmapping to scale it down smoothly in hardware. We use
`GL_TEXTURE_MIN_FILTER` = `GL_LINEAR_MIPMAP_LINEAR` for the highest quality
scaling that GL can do. However that option is designed for 3D use cases
where the mipmap level is changing over time or space.
Since our wallpaper is not changing distance from us we can improve the
rendering quality even more than `GL_LINEAR_MIPMAP_LINEAR`. To do this we
now set `GL_TEXTURE_MAX_LEVEL` (if available) to limit the mipmap level or
blurriness level to the lowest resolution (highest level) that is still
equal to or higher than the monitor itself. This way we get the benefits
of mipmapping (downscaling in hardware) *and* retain the maximum possible
sharpness for the monitor resolution -- something that
`GL_LINEAR_MIPMAP_LINEAR` alone doesn't do.
Example:
Monitor is 1920x1080
Wallpaper photo is 4000x3000
Mipmaps stored on the GPU are 4000x3000, 2000x1500, 1000x750, ...
Before: You would see an average of the 2000x1500 and 1000x750 images.
After: You will now only see the 2000x1500 image, linearly sampled.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1003
One of the important classes in Mutter's handling of client textures is
the `MetaShapedTexture`. This commit adds a few gtk-doc comments which
explain its purpose, with special attention to the viewport methods.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1210
When resizing an X11 window with client side decorations, the shadow is
clipped by the frame bounds so that we don't need to paint the shadow
under the opaque areas covered by the window and its frame.
When the X11 client uses the EMWH synchronization mechanism (like all
gtk-3 based clients), the actual window may not be updated so that the
actual window and it frame may be behind the expected window frame
bounds, which gives the impression of de-synchronized shadows.
To avoid the issue, keep a copy of the frame bounds as a cache and only
update it when the client is not frozen so that the clipping occurs on
the actual content.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1178https://gitlab.gnome.org/GNOME/mutter/merge_requests/1214
A paint flag affects a paint operation in ways defined by the flags.
Currently no flags are defined, so no semantical changes are defined
yet. Eventually a flag aiming to avoid painting of cursors is going to
be added, so that screen cast streams can decide whether to include a
cursor or not.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
Try to bypass compositing if there is a fullscreen toplevel window with
a buffer compatible with the primary plane of the monitor it is
fullscreen on. Only non-mirrored is currently supported; as well as
fullscreened on a single monitor. It should be possible to extend with
more cases, but this starts small.
It does this by introducing a new MetaCompositor sub type
MetaCompositorNative specific to the native backend, which derives from
MetaCompositorServer, containing functionality only relevant for when
running on top of the native backend.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
We need to coordinate with MetaCompositor during pre-paint so that we
have control over whether MetaLater callbacks happen first, or the
MetaCompositor pre-paint logic.
In order to do so, make MetaLater listen to a new signal "pre-paint" on
MetaCompositor, that is called MetaCompositors own pre-paint handling.
This fixes an issue where the top window actor was calculated after the
MetaCompositor pre-paint handling, meaning the top actor being painted
was out-of-date.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Since the order of destruction during MetaDisplay tear down is a bit
unordered, there are pieces that try to destruct its compositing
dependent pieces (i.e. queued MetaLater callbacks) after MetaCompositor
has been cleaned up, meaning we need to put some slightly awkward NULL
checks to avoid crashing.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
MetaCompositor is the place in mutter that manages the higher level
state of compositing, such as handling what happens before and after
paint. In order for other units that depend on having a compositor
instance active, but should be initialized before the X11 implementation
of MetaCompositor registers as a X11 compositing manager, split the
initialization of compositing into two steps:
1) Instantiate the object - only construct the instance, making it
possible for users to start listening to signals etc
2) Manage - this e.g. establishes the compositor as the X11 compositing
manager and similar things.
This will enable us to put compositing dependent scattered global
variables into a MetaCompositor owned object.
For now, compositor management is internally done by calling a new
`meta_compositor_do_manage()`, as right now we can't change the API of
`meta_compositor_manage()` as it is public. For the next version, manual
management of compositing will removed from the public API, and only
managed internally.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
While at it, fix some style inconsistencies, for now use a single
singleton struct instead of multiple static variables, and
other non-functional cleanups. Semantically, there is no changes
introduced.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Better to have the relevant object figure out whether it is a good
position to be unredirectable other than the actor, which should be
responsible for being composited.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
This fixes an issue where a non-maximized screen casted window would be
stretched to fill the whole screen cast stream, instead of just the crop
that corresponds to the current window size.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1174
Normally we bail out in `sync_actor_geometry()`. The comment there
states:
```
Normally we want freezing a window to also freeze its position; this allows
windows to atomically move and resize together, either under app control,
or because the user is resizing from the left/top. But on initial placement
we need to assign a position, since immediately after the window
is shown, the map effect will go into effect and prevent further geometry
updates.
```
The signal for the initial sync originates in `MetaWindow` though and predates
`xdg_toplevel_set_maximized`, which again calls `meta_window_force_placement`,
triggering the signal too early. As a result, Wayland clients that start up
maximized have a wrong map animation, starting in the top-left corner.
In order to fix this without changing big parts of the geometry logic and risking
regressions, force the initial sync again before mapping.
Solution suggested by Jonas Ådahl.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1164
This allows us to screencast any window continuously, even
without it being visible. Because it's still being painted,
clients continue to receive frame callbacks, and people
are happy again.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
cogl_framebuffer_push_rectangle_clip() acts on the current modelview
matrix. That means the result of clipping then translating will be
different of the result of translating then clipping.
What we want for window screencasting is the former, not the latter.
Move the translation code (and associated) to after clipping.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/1097https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
We checked that the content size was appropriately painted in the stage,
but didn't take into account that the size of the sampled texture
region, meaning that when stage views were scaled, we'd think that we
would draw a texture scaled, as e.g. a 200x200 sized texture with buffer
scale 2 would have the size 100x100. When stage views were not scaled,
we'd apply a geometry scale meaning it'd end up as 200x200 anyway, thus
pass the check, but when stage views are scaled, it'd still be painted
as a 100x100 shaped texture on the stage, thus failing the
are-we-unscaled test.
Fix this by comparing the transformed paint size with the sampled size,
instead of the paint size again, when checking whether we are being
painted scaled or not. For example, when stage views are scaled, our
200x200 buffer with buffer scale 2, thus content size 100x100 will
transform to a 200x200 paint command, thus passing the test. For
non-scaled stage views, our 200x200 buffer with buffer scale 2 thus
content size 100x100 will also transform into a 200x200 paint command,
and will also pass the check, as the texture sample region is still
200x200.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/804https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
This is so that cogl-trace.h can start using things from cogl-macros.h,
and so that it doesn't leak cogl-config.h into the world, while exposing
it to e.g. gnome-shell so that it can make use of it as well. There is
no practical reason why we shouldn't just include cogl-trace.h via
cogl.h as we do with everything else.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
This fixes a case that was overlooked in
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1036 - when we
have a geometry scale > 1 and Wayland subsurfaces that have an offset
to their parent surface (which is often the case when the toplevel surface
includes decoration/shadows etc.), we have to add extra offset to their
opaque regions so they match their 'visible' location.
This is necessary as `meta_cullable_cull_out_children` moves the coordinate
system during culling, but does not know about geometry scale.
Also, remove the redundant check for `window_actor` - we only hit this code
path if a `window_actor` culls out its children.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1108
To keep consistent and avoid confusion, rename the function:
`meta_window_x11_buffer_rect_to_frame_rect()`
to:
`meta_window_x11_surface_rect_to_frame_rect()`
As this function doesn't deal with the `window->buffer_rect` at all.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
The code in `build_and_scan_frame_mask` predates the introduction of the
`MetaShapedTexture` API to get the texture width hand height.
Use the new `meta_shaped_texture_get_width/height` API instead of using
the CoGL paint texture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
For X11 clients running on Xwayland, the opaque, input and shape regions
are processed from different properties and may occur at a different
time, before the actual buffer is eventually committed by Xwayland.
Add a new API `update_regions` to window actor to trigger the update of
those regions when needed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
Commit 7dbb4bc3 cached the client area when the client was frozen.
This is not sufficient though, because the buffer size might still be
lagging waiting for the buffer from Xwayland to be committed.
So instead of caching the client size from the expected size, deduce the
client area rectangle from the surface size, like we did for the frame
bounds in commit 1ce933e2.
This partly reverts commit 7dbb4bc3 - "window-actor/x11: Cache the
client area"
https://gitlab.gnome.org/GNOME/mutter/issues/1007https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
This shape region culling was wrongly implemented in f5a28aa9, as it
does not take frame offsets into account, and is also redundant, as
we already set the opaque region of the underlying surface accordingly.
The other parts were implemented in ac7aa114, the reason given in
the commit message:
```
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.
```
is wrong though - culling on X11 actors works just fine and did only
not work in Wayland sessions because of a bug that got fixed in
19814497.
In conclusion the whole part appears to be redundand and some testing
done suggests the same. Drop it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
If a opaque region is explicitly set we should not consider the surface
opaque, as that implies e.g. a shape region is set.
If no opque region is set but the texture does not have an alpha channel,
we can savely cull it out.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
Given that on Wayland we are pretty much guaranteed to finish MetaX11Display
setup after the MetaCompositor is enabled, we may drop the
meta_compositor_manage() x11 initialization bits, and move them into the
MetaX11Compositor subclass where it's actually needed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/944
Much like monitor streaming, implement window streaming by
making the window actor draw itself with a paint context
that used the passed framebuffer.
Now that all MetaScreenCastStreamSrc subclasses implement
blit_to_framebuffer, remove the conditional check from
meta_screen_cast_stream_src_blit_to_framebuffer().
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
Instead of users fetching it via `clutter_stage_get_redraw_clip()`, pass
it via the paint context. This is helpful as it is only valid during a
paint, making it more obvious that it needs to be handled differently
when there is no redraw clip (i.e. we're painting off-screen).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
It is only useful for clients that do not set an opaque region but
still can be detected as being opaque. This is helpful for X11 clients
as opaque regions only got introduced around 2012 and only as part of EWMH
and are thus not used in many cases.
On Wayland however opaque regions have been part of the core protocol from the
beginnig and we can assume they are used more commonly.
As the current implementation in `MetaWindowActor` does not handle Wayland
subsurfaces well, instead of adding more complexity just move it to
`MetaWindowActorX11`.
While on it, take the shape region into account that is set when clients
use the X Nonrectangular Window Shape Extension Protocol, so we have exact
culling with those clients.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1058
The shell surface role is the one where subsurfaces may exist, and it
has direct relation to the MetaWindowActorWayland which currently has
the subsurface stacking logic.
Instead of directly finding the window actor when dealing with
subsurfaces, notify the parent surface that the subsurface state
changed, so that it can outsource the application of this information to
the role. For subsurface roles, this simply means forward upward to the
parent; for shell surface roles, this means regenerate the surface actor
layering.
This allows us to move away from accessing the window directly from the
surface, which in turn allows us to change the ownership structure of
windows.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
Currently when a window is requested to be unredirected, the
corresponding pixmap and texture can get cleared before the window has
been unredirected by the X server. This can result in the windows behind
showing through which causes a short flicker after showing an OSD or
notification when a fullscreen application is running.
Fix this by ensuring the texture is only cleared after the window has
been unredirected by the server.
Similarly when the window is being redirected again, the pixmap of the
window can only be requested after the redirection has been completed by
the server. This currently can happen in a different frame than the next
redraw of the actor resulting in an empty texture until the next redraw.
Fix this by queuing a redraw immediately after redirecting.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/997
By default clutter will show an actor as it is added to a parent. This
means that after we create the window actor, when it's added to the
window group, we implicitly show it. What we really want is to not show
it until the window is supposed to be shown, which happens when
meta_window_actor_show() is called, as showing prior to that, could
cause issues.
Avoid the implicit show by setting the "show-on-set-parent" property on
the window actor to `FALSE` on window actor construction.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1066
The frame bounds as returned by `meta_window_actor_get_frame_bounds()`
would be used as cropping values when streaming a window content.
But, as its name implies, it returns the actual frame bounds, whereas we
may want to include the whole buffer, to include client side shadows for
example.
Rename the `get_frame_bounds()` API to `get_buffer_bounds()` (which was
previously partly removed with commit 11bd84789) and return the actual
buffer bounds to use as the cropping area when streaming a window.
Fixes: 931934511 - "Implement MetaScreenCastWindow interface"
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1018
The clip bounds passed in `meta_window_actor_capture_into()` represent
the actual allocated buffer size where the window actor image will be
eventually copied.
As such, it is completely agnostic to the scaling factors that might
affect the different surface actors which compose the window actor.
So instead of trying to compute the scale factor by which the given
clipping bounds need to be adjusted, simply clip the resulting image
based on the given bounds to make sure we never overflow the destination
buffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
Some cullable implementation may have extra information about their
expected size. The main example here are surface actors which can be scaled
by geometry scale.
Add an API to overwrite the default size / untransformed check for such cases.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
The local copy of the clip- and unobscured region are used to optimize
painting. To get correct results when the actor is scaled, thus "grows",
the corresponding regions have to "shrink", i.e. get scaled down.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
Scaling the `monitor_area` before texture creation was just wasting
megabytes of memory on resolution that the monitor can't display. This
was also hurting runtime performance.
Example:
Monitor is natively 1920x1080 and scale set to 3.
Before: The monitor texture allocated was 5760x3250x4 = 74.6 MB
After: The monitor texture allocated is 1920x1080x4 = 8.3 MB
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2118https://gitlab.gnome.org/GNOME/mutter/merge_requests/1004
When building the frame mask, the current reported frame size may not
match when is actually on screen if the buffer has not been updated
yet.
So instead of getting the frame size from the meta window, deduce it
from the texture size.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
Currently, `meta_frame_get_mask()` and `meta_ui_frame_get_mask()` will
return the frame mask applied to the current frame size, by querying the
frame themselves.
To be able to get the frame mask at an arbitrary size, change the API to
take a rectangle representing the size at which the frame mask should be
rendered.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
With Xwayland, the shape region is recomputed and reapplied even when
the actor is frozen to prevent the black shadows effect.
However, while recomputing the shape region, the current client size is
taken into account, rather than the size when the client was frozen,
which is ahead of the actual client size using the NET_WM_SYNC protocol.
Keep the current client area and to reuse them when the X11 window actor
is frozen for rebuilding the client mask texture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
On Xwayland, freezing actor updates on sync requests means the
server-side frame and shadows repaint will be frozen as well, which
causes the shadow to show black at times when resizing X11 clients
which support NET_WM_SYNC.
Using freeze/thaw commits prevents the content from changing, yet the
shape window still needs to be updated when frozen otherwise the
difference in shape induced by the on-going resize operation will show
as well, even if the toplevel window has its commits frozen.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Closes: https://bugzilla.gnome.org/show_bug.cgi?id=767212
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/858
Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.
If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Make sure we freeze commits before resizing the window as this will
clear the frame to black.
Set the "thaw on paint" flag so that the post paint for window actor X11
can then thaw the freeze initiated prior to the resize and keep the
freeze/thaw balanced.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
From `meta_cullable_cull_out`:
```
Actors that may have fully opaque parts should also subtract out a region
that is fully opaque from @unobscured_region and @clip_region.
```
As we do no check for the intersection of these two elsewhere in the code,
let's substract from the clip region, too.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/985
clutter_paint_node_get_framebuffer() fell back on
cogl_get_draw_framebuffer() when the root node didn't have a custom
get_framebuffer vfunc. As this relies on deprecated implicit Cogl stack
API, it needs to go away, so handle this in the caller that knows more
about the context.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This was wrongly introduced in 75cffd0ec4. As the comment above explains, we
only want to queue redraws in response to surface/buffer damage.
This triggered a full redraw when using DMA buffers on Wayland as we currently
create a new texture on every buffer_attach(), breaking partial invalidation.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/947
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
It seems that sometimes these functions are called by Javascript in
GNOME Shell during tear down. This causes segfaults and crash reports,
but without any backtraces other than the entry and exit points into
gjs.
In order to get more useful information about where these calls come
from, validate the input passed gracefully, by complaining in the log
and returning NULL values.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/926
We currently assume that the actor_animate() helper function returns
a timeline. However Clutter may skip implicit animations and simple
set properties directly, for example when the actor is hidden.
The returned timeline will be NULL in that case, and we abort when
using it as instance parameter to g_signal_connect().
Fix this by only setting up a completed handler when we are actually
animating, and complete the effect directly otherwise.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/925
`meta_surface_actor_is_obscured` implies that the actor got successfully culled
out and nothing of it will get painted. This includes that there are no clones,
no effects etc. In this cases we don't want to send frame callbacks, thus avoiding
unnecessary client work.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/918
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.
This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.
Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Move out updating of various shapes (input, opaque, shape) indirectly
from X11 to the corresponding X11 sub types of MetaWindowActor and
MetaSurfaceActor.
Also move fullscreen window unredirection code with it. We want to
effectively do something similar for MetaCompositorServer, but it will
work differently enough not to share too much logic.
While it would have been nice to move things piece by piece, things were
too intertwined to make it feasible.
This has the side effect fixing accidentally and arbitrarily adding
server side shadow to Wayland surfaces.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
It is opaque if the texture has no alpha channel, or if the opaque
region covers the whole content.
Internally uses a function that checks whether there is an alpha
channel. This API will be exposed at a later time as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
We get implicit, thus auto-removed, transitions, then manage them
manually by stopping them and emitting "completed" signals. This doesn't
work since they are removed and freed when stopped. To be able to emit
the "completed" signal, hold a reference while stopping, so that we
still can emit the signal as before.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
There were multiple bugs present after the ClutterContent transition.
Refactor `get_image` to:
- always assume surface coordinates for the clip
- return a cairo_surface in buffer size
- make the offscreen path take size arguments, so we can
easily change the assumption in get_image
- fix some clipping bugs on the way
https://gitlab.gnome.org/GNOME/mutter/merge_requests/758
When starting standalone mutter and running using the native backend, we
always fall back on using the us pc105 keyboard layout. This can be very
frustrating if one is used to using some other keyboard layout, such as
dvorak, causing keyboard fumbling everytime when doing something with
standalone mutter.
Avoid this involuntary fumbling by having the default plugin query
localed what layout the user has actually configured the machine to
operate using. It doesn't add any keymap selection user interface, so
it'll always use the first one it encounters.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/787
The commit f2f4af0d50 missed one situation
where mutter does things differently, i.e. changes what surface actor is
associated with a given window actor: reparenting a Xwayland window when
changing whether it is decorated.
To summarize, there are three types of window actors:
X11 window actors - directly tied to the backing X11 window. The
corresponding surface actor is directly owned by the window actor and
will never change.
Wayland window actors - gets its surface actor from MetaWaylandSurface
at construction. A single MetaWaylandSurface may create and destroy
multiple window actors over time, but a single window actor will never
change surface actor.
Xwayland window actors - a mix between the above two types; the window
corresponds to the X11 window, and so does the window actor, but the
surface itself comes from the MetaWaylandSurface.
Normally when a X11 window is unmapped, the corresponding MetaWindow is
unmanaged. With Xwayland, this happens indirectly via the destruction of
the wl_surface. The exception to this is windows that are reparented
during changing their decoration state - in this case on plain X11, the
MetaWindow stays alive. With Xwayland however, there is a race
condition; since the MetaWindow is tied to the wl_surface, if we receive
the new surface ID atom before the destruction of the old wl_surface,
we'll try to associate the existing MetaWindow and MetaWindowActor with
the new wl_surface, hitting the assert. If the surface destruction
arrives first, the MetaWindow and MetaWindowActor will be disposed, and
the we wouldn't hit the assert.
To handle this race gracefully, reinstate handling of replacing the
surface actor of an existing window actor, to handle this race, as it
was handled before.
Eventually, it should be reconsidered whether the MetaWindow lifetime is
tied to the wl_surface or if it should be changed to be consistent with
plain X11, as this re-exposes another bug where the X11 client and
mutter will enter a feedback loop where the window is repeatedly
remapped. See https://gitlab.freedesktop.org/xorg/xserver/issues/740.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/709https://gitlab.gnome.org/GNOME/mutter/merge_requests/773
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.
However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.
Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.
The picking routines are still tied to painting.
When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.
CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:
| | Intel | Nvidia |
| ------: | --------: | -----: |
| Moving the mouse: |
| Before | 10% | 10% |
| After | 6% | 6% |
| Moving a window: |
| Before | 23% | 81% |
| After | 19% | 40% |
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
https://gitlab.gnome.org/GNOME/mutter/issues/691
Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
https://gitlab.gnome.org/GNOME/mutter/issues/590,
https://gitlab.gnome.org/GNOME/mutter/issues/700
v2: Fix code style issues
Simplify quadrilateral checks
Remove the 0.5f hack
Differentiate axis-aligned rectangles
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
This currently uses a hack where it pushes a CoglFramebuffer backed by a
texture to the framebuffer stack, then calls clutter_actor_paint() on
the window actor causing it to render into the framebuffer. This has the
effect that all subsurfaces of a window will be drawn as part of the
window.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
Make it possible to listen for damage on a window actor. For X11, the
signal is emitted when damage is reported; for Wayland, it is emitted
when any of the surfaces associated with the window is damaged.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.
Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
The MetaShapedTexture created by MetaSurfaceActor used to
be a ClutterActor, which means destruction was taken care
by Clutter.
Now that it's a plain GObject, we need to manually clean it
up.
Cleanup the shaped texture on disposal.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/753
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendX11, this extends to device manager, input devices,
tools and keymap.
This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
Geometry scale is applied to each surface individually, using
Clutter scales, and not only this breaks subsurfaces, it also
pollutes the toolkit and makes the actor tree slightly too
fragile. If GNOME Shell mistakenly tries to set the actor scale
of any of these surfaces, for example, various artifacts might
happen.
Move geometry scale handling to MetaWindowActor. It is applied
as a child transform operation, so that the Clutter-managed
scale properties are left untouched.
In the future where the entirety of the window is managed by a
ClutterContent itself, the geometry scale will be applied
directly into the transform matrix of MetaWindowActor. However,
doing that now would break the various ClutterClones used by
GNOME Shell, so the child transform is an acceptable compromise
during this transition.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
meta_shaped_texture_update_area() is a private function that
is exposed in the public headers. It is not used anywhere
outside Mutter, and should really be in the private header.
Move it to the private header.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
Now that MetaShapedTexture is not a ClutterActor anymore, it does
not make sense to make it a MetaCullable semi-implementation. This
is, naturally, a responsibility of MetaSurfaceActor, since now
MetaShapedTexture is a ClutterContent and as such, it only cares
about what to draw.
Move the MetaCullable implementation of MetaShapedTexture to
MetaSurfaceActor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
By implementing ClutterContent, it is expected that
MetaShapedTexture can draw on any actor. However,
right now this is not possible, since it assumes
that the drawing coordinates and sizes of the actor
are synchronized with its own reported width and
height.
It mistakenly draws, for example, when setting an
actor's content to it. There is no way to trigger
this wrong behavior right now, but it will become
a problem in the future where we can collect the
paint nodes of MetaShapedTexture as part of other
ClutterContent implementations.
Use the allocation box passed by the actor to draw
the pipelines of MetaShapedTexture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
MetaWindowActor is the compositor-side representative of a
MetaWindow. Specifically it represents the geometry of the
window under Clutter scene graph. MetaWindowActors are backed
by MetaSurfaceActors, that represent the windowing system's
surfaces themselves. Naturally, these surfaces have textures
with the pixel content of the clients associated with them.
These textures are represented by MetaShapedTexture.
MetaShapedTextures are currently implemented as ClutterActor
subclasses that override the paint function to paint the
textures it holds.
Conceptually, however, Clutter has an abstraction layer for
contents of actors: ClutterContent. Which MetaShapedTexture
fits nicely, in fact.
Make MetaShapedTexture a ClutterContent implementation. This
forces a few changes in the stack:
* MetaShapedTexture now handles buffer scale.
* We now paint into ClutterPaintNode instead of the direct
framebuffer.
* Various pieces of Wayland code now use MetaSurfaceActor
instead of MetaShapedTexture.
* MetaSurfaceActorWayland doesn't override size negotiation
vfuncs anymore
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
A base type shouldn't know about sub types, so let MetaDisplay make
the correct choice of what type of MetaCompositor it should create. No
other semantical changes introduced.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
Introduce MetaCompositorX11, dealing with being a X11 compositor, and
MetaCompositorServer, being a compositor while also being the display
server itself, e.g. a Wayland display server.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
Double negations are the spawn of the devil, and is_non_opaque() is
used like that to find out if it's opaque most often, change the
function name to see the glass half full.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
The MetaBackgroundActor was ignoring the unobscured area altogether,
and just painted according to the clip area. Check the unobscured
area too, as it might well be covered by client windows.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
We want to clip it away if 1) The window is fully opaque or
2) If it's translucent but has a frame (as explained in the comment
above). The code didn't quite match and we were only applying it on
case #2.
Case #1 is far more common, and saves us from pushing some drawing
that we know will be covered in the end.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/698
Make it so it returns the closest ancestry MetaWindowActor if it
is a MetaSurfaceActor.
We need this for Wayland subsurfaces, so we can support actions like
Meta+Drag on them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/604
Saves us from using MetaCompositor API, at a point where it might not
be initialized yet. Use the same window directly, since we already
have it handy.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/672
We need to set XdndAware and XdndProxy on the stage window if running
a X11 compositor, this is not necessary on wayland.
Takes over gnome-shell code doing this initialization.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/667
Waking up gnome-shell and triggering JavaScript listeners of
`size-changed` every time a window was only moved was wasting a lot
of CPU.
This cuts the CPU requirement for dragging windows by around 22%.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/568
The way code was structured made it easy to misunderstand things as the
surface actor of a window actor could change over time. So is not the
case, however, the intention of the corresponding "update" function was
so that a surface actor could be assigned to a window actor as soon as
the X11 window was associated with its corresponding wl_surface, if the
window in question came from Xwayland.
Restructure the code and internal API a bit to make it clear that a
window actor only once gets a surface actor assigned to it, and that it
after that point never changes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
X11 actors need to release the server data (pixmap and damage) before the
display is closed.
During the close phase all the windows are unmanaged and this causes the window
actors to be removed from the compositor, unsetting their actor surface.
However, in case a window is animating the surface might not be destroyed until
the animation is completed and a reference to it kept around by gjs in the shell
case. By the way, per commit 7718e67f all window actors (even the animating
ones) are destroyed before the display is closed, but this is not true for the
child surface, because the parent window will just unref it, leaving it around
if reffed somewhere else. This is fine for wayland surfaces, but not for X11
ones which are bound to server-side pixmaps.
So, connect to the parent MetaWindowActor "destroy" signal, releasing the x11
resources that implies detaching the pixmap (unsetting the texture) and removing
the damages.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/629https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.
So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
In MetaWindowActor creation we're setting the compositor private (i.e. the
window actor itself) of a window before creating the surface actor, and so
passing to the it a window without its compositor side set.
Since the surface actor might use the parent actor, set this before updating
the surface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
As per commit 80e3c1d set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.
However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
Everytime the top window changes we connect/disconnect to the actor's destroy
signal, although as explained in commit ba8f5a11 this might be slower in case
the window actor has many other signal connections.
So, just track this using an ID.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
The commit
commit 60f7ff3a69
Author: Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
Date: Fri Dec 21 18:12:49 2018 -0200
window-actor: Turn into a derivable class
made the previous instance struct a instance private struct, but didn't
remove the parent field. Since it's unused, there is no point in keeping
it around, so lets drop it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/658
We're currently emitting the 'grab-op-end' signal when the grab prerequisites
are met, but when display->grab_op is still set to a not-NONE value and thus
meta_display_get_grab_op() would return that in the signal callback.
And more importantly when this is emitted, devices are still grabbed.
Instead, emit this signal as soon as we've unset all the grab properties and
released the devices.
Helps with https://gitlab.gnome.org/GNOME/gnome-shell/issues/1326https://gitlab.gnome.org/GNOME/mutter/merge_requests/596
Code underneath seems to handle errors properly, and this is apparently
here to save a few XSync()s on X11. Just drop this windowing dependent
bit to make things cleaner.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/420
When the compositor is destroyed we should cleanup the list of window actors we
created and destroy them.
Since all the actors are added to the window_group or top_window_group we can
just destroy these containers (together with the feedback_group), and simply
free the windows list.
This is particularly needed under X11 because before we destroy the display, we
might do some cleanups as detaching the surface pixmaps and freeing the damages
and if this happens at later point (for example when triggered by garbage
collector in gnome-shell), we might crash because the x11 dpy reference is
already gone.
Destroying the window actors instead, ensures we avoid any further call to X11
related functions and that we release the actors XServer resources.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576
This reverts a change introduced in edfe5cc3 to use `paint_clipped_rectangle()`
instead of `cogl_framebuffer_draw_rectangle()` for full paints as it
contained logic necessary for viewport src-rects. This is not longer the case.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
This brings the viewport src-rect code in line with how we handle
transforms, by applying a `CoglMatrix` to the pipeline instead of
changing the paint logic.
It also fixes not-y-inverted textures in combination with
transforms.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
Commit 8e9184b6 added filtering to avoid image jaggies when downscaling
but used `LINEAR_MIPMAP_NEAREST`. In some situations this could lead to
GL choosing a single lower resolution mipmap and then upscaling it, hence
slightly blurry.
We don't want to revert that change since it avoids aliasing jaggies, so
let's use `LINEAR_MIPMAP_LINEAR` instead. This provides the highest quality
filtering that GL can do and avoids the situation of GL using a single
mipmap that's lower resolution than the screen. Now it will blend that one
with the next mipmap which is higher resolution than the screen. This still
avoids jaggies but also maintains 1px resolution.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1105https://gitlab.gnome.org/GNOME/mutter/merge_requests/505
When commit 91c6a144da synced shadows with Adwaita, it removed the
shadow completely from attached modal dialogs. However Adwaita uses
the same shadow for all dialogs (modal or not), so do the same here.
https://gitlab.gnome.org/GNOME/mutter/issues/490
We need to use pixel size of the monitor in order to generate a valid
texture with full quality for current monitor
In spanned case the background should cover all the differently scaled monitors
thus we scale the texture up to the maximum scaling level and then we resample
it drawing only each side in the monitor it should occupy using the proper
scaling level.
In wallpaper mode (or color mode) for example we don't need to scale the area,
also the texture size we return should be unscaled, not to confuse
MetaBackgroundActor making it use more space than needed.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
To be used to translate absolute cursor positions to relative positions,
as well as to determine whether a cursor sprite is inside the stream or
not. It also helps calculating the scale the cursor sprite needs to be
scaled with to be in stream coordinate space.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/413
There are most likely no GNOME users left still using hardware that
does not support NPOT textures. Further more, they would crash much
earlier and never hit this code-path. So remove the unnecessary check
here.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/447
This implements the viewporter protocol which offers a cropping and scaling
capabilities to wayland clients.
There are several use cases for this, for example video players and games,
both as a convenience function and as potential performance optimization when
paired with hardware overlays etc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
Commit 25f416c13d added additional compilation warnings, including
-Werror=return-type. There are several places where this results
in build failures if `g_assert_not_reached()` is disabled at compile
time and the compiler misses a return value.
https://gitlab.gnome.org/GNOME/mutter/issues/447
Make meson link libmutter using -fvisibility=hidden, and introduce META_EXPORT
and META_EXPORT_TEST defines to mark a symbols as visible.
The TEST version is meant to be used to flag symbols that are only used
internally by mutter tests, but that should not be considered public API.
This allows us to be more precise in selecting what is exported and what is
not, without the need of a version-script file that would be more complicated
to maintain.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/395
Previously, the clipping rectangle passed to
`meta_surface_actor_get_image()` was updated with the actual texture
size, but recent changes in `meta_shaped_texture_get_image()` now keep
the caller's clipping rectangle unchanged.
The implementation of `meta_window_actor_capture_into()` was relying on
the old behavior of updating the passed clipping rectangle, but now that
it's kept unchanged, the actual clipping rectangle used to copy the data
is wrong, which causes either a distorded image or worse, a crash of
mutter.
Use the resulting cairo image size to copy the data instead of the
clipping rectangle to avoid the issue and get the expected size.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/442
I saw Meson fade from the sky
On the wind I heard a sigh
As snowflakes cover fallen Makefiles
I will say this last goodbye
Meson is now coming
So ends Autotools days
Future is now coming
And we must away
Over Python and without Bashisms
Through lands where never Meson touched
By silver streams that run down to the Sea
Under parsers, beneath old legacy
Over snow one winter’s morn
I turned at last to paths that lead home
And though where the road then takes me
I cannot tell
We came all this way
But now comes the day
To bid you farewell
Many places I have been
Many sorrows I have seen
But I don’t regret
Nor will I forget
All Makefiles that took that road with me
I bid you all a very fond farewell.
The texture tower can return no texture e.g. if the calculated level is
negative. This was handled before, but regressed with
e1370ee209. This fixes a potential crash
observed occasionally when starting Firefox nightly using the Wayland
backend in overview mode.
Now that everything is settled, from the initialization
process to the subclasses to moving code to the compositor,
MetaWindowActor can be a proper abstract class that cannot
be instantiated.
Thus, make MetaWindowActor an abstract class.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
This vfunc was added as a was to work around the convoluted
initialization process. Now that we figured it out and moved
the MetaWindowActor-specific initialization to constructed(),
we can override that.
Remove post_init() and use GObject.constructed() entirely.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor breaks layering isolation by accessing
and injecting itself into compositor->windows. This is
a bad practice, and effecticely makes returning the
new actor useless, since we doesn't even use the return
value.
Move window actor creation to under MetaCompositor and
stop violating (too badly) the resposabilities of each
component. This moves meta_window_actor_new() into
meta_compositor_add_window().
Also, move the remaining initialization code to the
GObject.constructed vfunc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
Document the roles of MetaSurfaceActor and MetaWindowActor,
and when their subclasses are used.
(And this is actually the first real documentation under
src/compositor/README!)
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
MetaWindowActor handles sending _NET_WM_FRAME_* X atoms to
clients - even pure Wayland clients.
Now that we have Wayland- and X11-specific implementations of
MetaWindowActor, we can delegate this to MetaWindowActorX11,
and allow pure Wayland apps to not even connect to
MetaSurfaceActor:repaint-scheduled.
Do that by moving all the X11-specific code to the X11-specific
MetaWindowActorX11 class. Add vfuncs to MetaWindowActorClass
that are necessary for the move, namely:
* pre_paint() and post_paint()
* post_init()
* frame_complete()
* set_surface_actor()
* queue_frame_drawn()
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368