Surfaces belonging to a screen-casted window should always be considered
visible even if they are not visible on any stage view - be it because
they are on a different workspace, minimized or occluded.
Doing this in an optimal fashion is highly complex right now -
interdependent with (and somewhat similar to) ClutterClones. Thus treat
stream-casted surfaces similar to those with clones, with the small
difference that even a fully invisible surface still gets a primary view
- the fastest one. This ensures that clients never refresh too slow for a
screen-cast, at the cost of sometimes refreshing too fast.
The later only happens on certain multi-monitor setups and should thus be
acceptable.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2789>
Screen-casted windows need to be considered visible in various situations
but existing APIs such as `clutter_actor_is_effectively_on_stage_view()`
don't do so. Add new API that allows checking if a surface belongs to a
screen-casted window for the respective cases.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2789>
The introduction of the META_GRAB_OP_WINDOW_FLAG_UNCONSTRAINED
flag threw off some checks around keyboard-driven resize. This
was partly because there were some == checks that did not account
for that flag maybe being enabled, but also the handling
of META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN into a definite
resize direction was maybe unsetting that flag. Fix both things
at the same time.
Fixes: 2d8fa26c8e ("core: Pass "frame action" grab operations as an "unconstrained" grab op")
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2629
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2871>
In the case where we early-out from meta_window_drag_begin(), the
effective_drag_window might not be set yet. In this case, we might finalize
the object before effective_drag_window is set, leading to a NULL pointer
when accessing window->display in hide_tile_preview().
To avoid that crash, add a check whether the window is set already. If no
window is set, we can just skip hiding the preview anyway.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2858>
At least indirectly, this is set as object qdata while the
window drag is ongoing, and reset/reconstructed if needed.
Consequently, this edge data does not need to be stored in
the MetaDisplay struct anymore.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
Even though the data is still stored in the display, add a "high
level" meta_window_drag_update_edges() call, so that the cached
edges may be updated while a window drag operation is ongoing.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
This is a public API change. Add device/sequence parameters to this
operation, so that window dragging and resizing can stick to one
set of pointing events of them all.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
Flip the switch in using MetaWindowDrag, leaving display grab
ops and a bunch other code unused. Some places checked the grab op
and/or window in complex ways, others just checked for grab existence
and should now look for clutter ones, and others already were already
doing this in addition.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
This helper object (and the whole window drag operation) will be
requested to the compositor instead of created directly, and only
one of those can exist at a time, so the compositor will also
safeguard that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
Since SSD X11 windows require synchronization between frame and client
windows on resizes, updates do not always happen immediately but in
control of external factors (i.e. when both windows become to have
a coherent size).
This method will be used to update the window position between
resize/sync operations.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
This compositor-side object will single-handedly drive a window
drag operation. Currently, this largely copies meta_display_begin_grab_op
and meta_display_end_grab_op, except grabbing is done through a
ClutterGrab instead of direct meta_backend_grab_device() calls. This
also means that the switch from passive to active keyboard grabs is
handled differently.
Currently, this object is dormant. It requires moving more code from
other places to become a fully functional replacement.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
That means before-update, prepare-paint, before-paint, paint-view, after-paint,
after-update. While yet to be used, it will be used as a transient frame
book keeping object, to maintain object and state that is only valid
during a frame dispatch.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2795>
I hit this rare error running the "x11" test from the suite locally:
(mutter:194027): Gdk-ERROR **: 18:21:52.525: The program 'mutter' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadDrawable (invalid Pixmap or Window parameter)'.
(Details: serial 663 error_code 9 request_code 143 (DAMAGE) minor_code 1)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the GDK_SYNCHRONIZE environment
variable to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
The only call from the Damage extension in use by Mutter that could
return BadDrawable is XDamageCreate(), and it's likely to be this
call. Wrap this X11 in an error trap, in order to catch possible
failures.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2793>
Things like meta_compositor_destroy() and meta_compositor_add_window()
isn't intended to be used externally, and if they was, things would
probably fall apart rather quickly.
MetaCompositor also isn't introspected, meaning things that technically
belong to the compositing parts isn't easily available via some object,
but much take detours via other objects like MetaDisplay.
So move the API intended for internal usage to compositor-private.h, and
leave API that is meant to be expose in the public compositor.h.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2718>
As with the backend commit, this means all objects can reach the
MetaContext by walking up the chain, thus can e.g. get the backend from
the context, instead of the global singleton.
This also is a squashed commit containing:
compositor: Get backend via the context
The MetaCompositor instance is owned by MetaDisplay, which is owned by
MetaContext. Get the backend via that chain of ownership.
dnd: Don't get backend from singleton
window-actor: Don't get backend from singleton
dnd: Don't get Wayland compositor via singleton
background: Don't get the monitor manager from the singleton
plugins: Don't get backend from singleton
This applies to MetaPlugin, it's manager class, and the default plugin.
feedback-actor: Pass a compositor pointer when constructing
This allows getting to the display.
later: Keep a pointer to the manager object
This allows using the non-singleton API in idle callbacks.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2718>
Avoid some allocations, save some CPU cycles and make the code easier
to read.
Behaviourwise the only expected change is that now, if there are mapped
clones, we unconditionally choose the view with the highest refresh
rate the actor (or one of its clones) is on and don't check the
obscurred region any more.
Thus in some cases a client may receive a higher rate of frame callbacks
when obscured on a faster view while a clone is present on a slower
one. The assumption is that cases like this are relatively rare and
that the reduction of code complexity, the reduction of allocations in
`meta_surface_actor_is_obscured_on_stage_view()` whenever the actor is
not fully obscured and has clones on other views, as well as generally
fewer lookups and less code in most common cases, compensate for that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2671>
We only support feedback-actors, such as DnD-icons, in the compositing
path at the moment.
The approach is similar to how we handle certain shell elements.
Implementations need to ensure no references to the object keep
around longer that necessary.
Arguably this should be replaced by a more robust and implicit actor
hierachy detection in the direct scanout code at some point.
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/2470
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2677>
meta_screen_cast_window_stream_src_set_cursor_metadata() relies
entirely on meta_screen_cast_window_transform_cursor_position()
to return the correct relative cursor position.
However, this function actually does not return the expected
values, since it does not apply the resource scale to the
transformed position.
Actually apply the cursor scale when calculating the cursor
position.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2737>
Since the frames are now rendered by a separate process, we no longer
can guarantee at this point that all updates were handled. Engaging
in a new synchronous resize operation will again freeze the actor,
so sometimes we are left with a not-quite-current buffer for the
frame+window surface.
In order to ensure that the right changes made it onscreen, delay
this next synchronous resize step until the moment the surface was
repainted. This avoids those glitches, while still ensuing the
resize operation ends up in sync with the pointer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Let the frames client render its own shadow. In order to do that,
avoid double painting a shadow on the compositor side, and extend
the mask area of the frame, so it does unveil the (so far)
hidden frames-client-side shadows.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
There's two meanings of "frame" there! Since SSD frames are now
rendered by an external client, and there are no actual mechanism
that ensures the frame did already get painted when the client did
respond to its NET_WM_FRAME_SYNC_REQUEST request, there may be
artifacts when resizing windows.
In order to get always the best visual result, we should actually
synchronize rendering with both the client window and the window
frame window.
This commit adds these mechanisms, so a sync alarm update is
expected on both windows until further resizes are allowed, this
ensures window and frame stay in sync, even after moving rendering
elsewhere.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Put the helper to use, in order to lift MetaWindow itself from this
accounting. As a bonus, the data itself now moved to the MetaWindowX11
private struct, since this may only happen with X11 windows (or its
Xwayland subclass).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
And keep track of the hierarchy separately for the Wayland protocol and
for output. Protocol state is updated immediately as protocol requests
are processed, output state only when the corresponding transaction is
applied (which may be deferred until the next commit of the parent
surface).
v2:
* Directly add placement ops to a transaction, instead of going via
pending_state.
* Use transaction entry for the sub-surface instead of that for its
parent surface.
v3:
* Use transaction entry for the parent surface again, to ensure proper
ordering of placement ops, and call
meta_wayland_surface_notify_subsurface_state_changed only once per
parent surface.
* Drop all use of wl_resource_add_destroy_listener, transactions are
keeping surfaces alive as long as needed.
v4:
* Rebase on https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501
* Drop ClutterActor code from meta_wayland_surface_apply_placement_ops.
(Robert Mader)
v5:
* Rename MetaWaylandSubSurfaceState to MetaWaylandSurfaceSubState, since
the next commit adds not sub-surface specific state to it.
v6:
* Move include of meta-wayland-subsurface.h from
meta-wayland-transaction.c to .h, since the latter references
MetaWaylandSubsurfacePlacementOp.
v7:
* Drop superfluous !entry check from meta_wayland_transaction_apply.
v8:
* Rename output/protocol fields to output/protocol_state. (Jonas Ådahl)
v9:
* Use meta_wayland_surface_state_new in
meta_wayland_transaction_add_placement_op.
v10:
* Fix a few style issues per check-style.py.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>