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compositor: Destroy window actors list on destruction
When the compositor is destroyed we should cleanup the list of window actors we created and destroy them. Since all the actors are added to the window_group or top_window_group we can just destroy these containers (together with the feedback_group), and simply free the windows list. This is particularly needed under X11 because before we destroy the display, we might do some cleanups as detaching the surface pixmaps and freeing the damages and if this happens at later point (for example when triggered by garbage collector in gnome-shell), we might crash because the x11 dpy reference is already gone. Destroying the window actors instead, ensures we avoid any further call to X11 related functions and that we release the actors XServer resources. Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576
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@ -92,6 +92,10 @@ on_presented (ClutterStage *stage,
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ClutterFrameInfo *frame_info,
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MetaCompositor *compositor);
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static void
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on_top_window_actor_destroyed (MetaWindowActor *window_actor,
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MetaCompositor *compositor);
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static gboolean
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is_modal (MetaDisplay *display)
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{
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@ -134,6 +138,19 @@ meta_compositor_destroy (MetaCompositor *compositor)
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clutter_threads_remove_repaint_func (compositor->pre_paint_func_id);
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clutter_threads_remove_repaint_func (compositor->post_paint_func_id);
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if (compositor->top_window_actor)
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{
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g_signal_handlers_disconnect_by_func (compositor->top_window_actor,
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on_top_window_actor_destroyed,
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compositor);
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compositor->top_window_actor = NULL;
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}
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g_clear_pointer (&compositor->window_group, clutter_actor_destroy);
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g_clear_pointer (&compositor->top_window_group, clutter_actor_destroy);
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g_clear_pointer (&compositor->feedback_group, clutter_actor_destroy);
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g_clear_pointer (&compositor->windows, g_list_free);
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if (compositor->have_x11_sync_object)
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meta_sync_ring_destroy ();
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}
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