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window-actor: Make it clearer that the surface actor doesn't change
The way code was structured made it easy to misunderstand things as the surface actor of a window actor could change over time. So is not the case, however, the intention of the corresponding "update" function was so that a surface actor could be assigned to a window actor as soon as the X11 window was associated with its corresponding wl_surface, if the window in question came from Xwayland. Restructure the code and internal API a bit to make it clear that a window actor only once gets a surface actor assigned to it, and that it after that point never changes. https://gitlab.gnome.org/GNOME/mutter/merge_requests/659
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@ -778,18 +778,6 @@ meta_compositor_window_opacity_changed (MetaCompositor *compositor,
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meta_window_actor_update_opacity (window_actor);
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}
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void
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meta_compositor_window_surface_changed (MetaCompositor *compositor,
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MetaWindow *window)
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{
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MetaWindowActor *window_actor;
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window_actor = META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
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if (!window_actor)
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return;
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meta_window_actor_update_surface (window_actor);
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}
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/**
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* meta_compositor_process_event: (skip)
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* @compositor:
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@ -17,8 +17,8 @@ struct _MetaWindowActorClass
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ClutterFrameInfo *frame_info,
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int64_t presentation_time);
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void (*set_surface_actor) (MetaWindowActor *actor,
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MetaSurfaceActor *surface);
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void (*assign_surface_actor) (MetaWindowActor *actor,
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MetaSurfaceActor *surface_actor);
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void (*queue_frame_drawn) (MetaWindowActor *actor,
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gboolean skip_sync_delay);
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@ -73,7 +73,10 @@ void meta_window_actor_effect_completed (MetaWindowActor *actor,
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MetaPluginEffect event);
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MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
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void meta_window_actor_update_surface (MetaWindowActor *self);
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void meta_window_actor_assign_surface_actor (MetaWindowActor *self,
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MetaSurfaceActor *surface_actor);
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MetaWindowActor *meta_window_actor_from_window (MetaWindow *window);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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@ -329,32 +329,19 @@ meta_window_actor_x11_frame_complete (MetaWindowActor *actor,
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}
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static void
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meta_window_actor_x11_set_surface_actor (MetaWindowActor *actor,
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MetaSurfaceActor *surface)
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meta_window_actor_x11_assign_surface_actor (MetaWindowActor *actor,
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MetaSurfaceActor *surface_actor)
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{
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MetaWindowActorClass *parent_class =
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META_WINDOW_ACTOR_CLASS (meta_window_actor_x11_parent_class);
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
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MetaSurfaceActor *old_surface;
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old_surface = meta_window_actor_get_surface (actor);
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parent_class->assign_surface_actor (actor, surface_actor);
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if (old_surface)
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{
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g_signal_handler_disconnect (old_surface,
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actor_x11->repaint_scheduled_id);
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actor_x11->repaint_scheduled_id = 0;
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}
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parent_class->set_surface_actor (actor, surface);
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if (surface)
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{
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actor_x11->repaint_scheduled_id =
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g_signal_connect (surface, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled),
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actor_x11);
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}
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actor_x11->repaint_scheduled_id =
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g_signal_connect (surface_actor, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled),
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actor_x11);
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}
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static void
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@ -503,10 +490,19 @@ static void
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meta_window_actor_x11_dispose (GObject *object)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
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MetaSurfaceActor *surface_actor;
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if (actor_x11->send_frame_messages_timer != 0)
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remove_frame_messages_timer (actor_x11);
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surface_actor = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
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if (surface_actor)
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{
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g_signal_handler_disconnect (surface_actor,
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actor_x11->repaint_scheduled_id);
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actor_x11->repaint_scheduled_id = 0;
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}
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G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
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}
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@ -528,7 +524,7 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
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MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
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window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
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window_actor_class->set_surface_actor = meta_window_actor_x11_set_surface_actor;
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window_actor_class->assign_surface_actor = meta_window_actor_x11_assign_surface_actor;
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window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
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window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
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window_actor_class->post_paint = meta_window_actor_x11_post_paint;
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@ -137,12 +137,13 @@ static void meta_window_actor_get_property (GObject *object,
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GValue *value,
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GParamSpec *pspec);
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static void meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
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MetaSurfaceActor *surface_actor);
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static void meta_window_actor_paint (ClutterActor *actor);
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static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume);
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static void set_surface (MetaWindowActor *actor,
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MetaSurfaceActor *surface);
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static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
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@ -159,13 +160,6 @@ G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TY
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)
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G_IMPLEMENT_INTERFACE (META_TYPE_SCREEN_CAST_WINDOW, screen_cast_window_iface_init));
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static void
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meta_window_actor_real_set_surface_actor (MetaWindowActor *actor,
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MetaSurfaceActor *surface)
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{
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set_surface (actor, surface);
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}
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static void
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meta_window_actor_class_init (MetaWindowActorClass *klass)
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{
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@ -181,7 +175,7 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
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actor_class->paint = meta_window_actor_paint;
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actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
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klass->set_surface_actor = meta_window_actor_real_set_surface_actor;
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klass->assign_surface_actor = meta_window_actor_real_assign_surface_actor;
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/**
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* MetaWindowActor::first-frame:
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@ -365,56 +359,55 @@ meta_window_actor_thaw (MetaWindowActor *self)
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}
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static void
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set_surface (MetaWindowActor *self,
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MetaSurfaceActor *surface)
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meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
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MetaSurfaceActor *surface_actor)
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{
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MetaWindowActorPrivate *priv =
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meta_window_actor_get_instance_private (self);
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if (priv->surface)
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{
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g_signal_handler_disconnect (priv->surface, priv->size_changed_id);
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clutter_actor_remove_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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g_object_unref (priv->surface);
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}
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g_assert (!priv->surface);
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priv->surface = surface;
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priv->surface = g_object_ref_sink (surface_actor);
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priv->size_changed_id = g_signal_connect (priv->surface, "size-changed",
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G_CALLBACK (surface_size_changed),
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self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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if (priv->surface)
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{
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g_object_ref_sink (priv->surface);
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priv->size_changed_id = g_signal_connect (priv->surface, "size-changed",
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G_CALLBACK (surface_size_changed), self);
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clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
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meta_window_actor_update_shape (self);
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meta_window_actor_update_shape (self);
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if (is_frozen (self))
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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else
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meta_window_actor_sync_thawed_state (self);
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}
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if (is_frozen (self))
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meta_surface_actor_set_frozen (priv->surface, TRUE);
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else
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meta_window_actor_sync_thawed_state (self);
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}
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void
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meta_window_actor_update_surface (MetaWindowActor *self)
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meta_window_actor_assign_surface_actor (MetaWindowActor *self,
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MetaSurfaceActor *surface_actor)
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{
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META_WINDOW_ACTOR_GET_CLASS (self)->assign_surface_actor (self,
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surface_actor);
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}
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static void
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init_surface_actor (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv =
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meta_window_actor_get_instance_private (self);
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MetaWindow *window = priv->window;
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MetaSurfaceActor *surface_actor;
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#ifdef HAVE_WAYLAND
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if (window->surface)
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surface_actor = meta_wayland_surface_get_actor (window->surface);
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else
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#endif
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if (!meta_is_wayland_compositor ())
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surface_actor = meta_surface_actor_x11_new (window);
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#ifdef HAVE_WAYLAND
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else if (window->surface)
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surface_actor = meta_wayland_surface_get_actor (window->surface);
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#endif
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else
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surface_actor = NULL;
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META_WINDOW_ACTOR_GET_CLASS (self)->set_surface_actor (self, surface_actor);
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if (surface_actor)
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meta_window_actor_assign_surface_actor (self, surface_actor);
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}
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static void
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@ -430,7 +423,7 @@ meta_window_actor_constructed (GObject *object)
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/* Hang our compositor window state off the MetaWindow for fast retrieval */
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meta_window_set_compositor_private (window, object);
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meta_window_actor_update_surface (self);
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init_surface_actor (self);
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meta_window_actor_update_opacity (self);
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@ -476,7 +469,13 @@ meta_window_actor_dispose (GObject *object)
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g_clear_object (&priv->window);
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META_WINDOW_ACTOR_GET_CLASS (self)->set_surface_actor (self, NULL);
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if (priv->surface)
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{
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g_signal_handler_disconnect (priv->surface, priv->size_changed_id);
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clutter_actor_remove_child (CLUTTER_ACTOR (self),
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CLUTTER_ACTOR (priv->surface));
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g_clear_object (&priv->surface);
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}
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G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
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}
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@ -82,10 +82,6 @@ META_EXPORT
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void meta_compositor_window_opacity_changed (MetaCompositor *compositor,
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MetaWindow *window);
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META_EXPORT
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void meta_compositor_window_surface_changed (MetaCompositor *compositor,
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MetaWindow *window);
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META_EXPORT
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gboolean meta_compositor_process_event (MetaCompositor *compositor,
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XEvent *event,
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@ -40,6 +40,7 @@
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#include <X11/Xauth.h>
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#include "compositor/meta-surface-actor-wayland.h"
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#include "compositor/meta-window-actor-private.h"
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#include "meta/main.h"
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#include "wayland/meta-wayland-actor-surface.h"
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@ -74,6 +75,7 @@ meta_xwayland_associate_window_with_surface (MetaWindow *window,
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MetaWaylandSurface *surface)
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{
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MetaDisplay *display = window->display;
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MetaWindowActor *window_actor;
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/* If the window has an existing surface, like if we're
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* undecorating or decorating the window, then we need
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@ -102,7 +104,14 @@ meta_xwayland_associate_window_with_surface (MetaWindow *window,
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xwayland_surface_signals[XWAYLAND_SURFACE_WINDOW_ASSOCIATED],
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0);
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meta_compositor_window_surface_changed (display->compositor, window);
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window_actor = meta_window_actor_from_window (window);
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if (window_actor)
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{
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MetaSurfaceActor *surface_actor;
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surface_actor = meta_wayland_surface_get_actor (surface);
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meta_window_actor_assign_surface_actor (window_actor, surface_actor);
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}
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/* Now that we have a surface check if it should have focus. */
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meta_display_sync_wayland_input_focus (display);
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