window-actor/x11: Use the new MetaShapedTexture API

The code in `build_and_scan_frame_mask` predates the introduction of the
`MetaShapedTexture` API to get the texture width hand height.

Use the new `meta_shaped_texture_get_width/height` API instead of using
the CoGL paint texture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
This commit is contained in:
Olivier Fourdan 2020-03-04 11:08:01 +01:00
parent 0b102afb53
commit 267f712068

View File

@ -885,7 +885,6 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
uint8_t *mask_data;
unsigned int tex_width, tex_height;
MetaShapedTexture *stex;
CoglTexture *paint_tex;
CoglTexture2D *mask_texture;
int stride;
cairo_t *cr;
@ -897,12 +896,8 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
meta_shaped_texture_set_mask_texture (stex, NULL);
paint_tex = meta_shaped_texture_get_texture (stex);
if (paint_tex == NULL)
return;
tex_width = cogl_texture_get_width (paint_tex);
tex_height = cogl_texture_get_height (paint_tex);
tex_width = meta_shaped_texture_get_width (stex);
tex_height = meta_shaped_texture_get_height (stex);
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);