background: Reload when GPU memory is invalidated

Fixes corrupt background wallpaper when resuming from suspend on the
Nvidia driver.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1084

https://gitlab.gnome.org/GNOME/mutter/merge_requests/600
This commit is contained in:
Daniel van Vugt 2019-05-23 18:15:28 +08:00
parent 62f576e15b
commit a5265365dd

View File

@ -252,12 +252,11 @@ static void
set_file (MetaBackground *self,
GFile **filep,
MetaBackgroundImage **imagep,
GFile *file)
GFile *file,
gboolean force_reload)
{
if (!file_equal0 (*filep, file))
if (force_reload || !file_equal0 (*filep, file))
{
g_clear_object (filep);
if (*imagep)
{
g_signal_handlers_disconnect_by_func (*imagep,
@ -267,11 +266,12 @@ set_file (MetaBackground *self,
*imagep = NULL;
}
g_set_object (filep, file);
if (file)
{
MetaBackgroundImageCache *cache = meta_background_image_cache_get_default ();
*filep = g_object_ref (file);
*imagep = meta_background_image_cache_load (cache, file);
g_signal_connect (*imagep, "loaded",
G_CALLBACK (on_background_loaded), self);
@ -279,6 +279,32 @@ set_file (MetaBackground *self,
}
}
static void
on_gl_video_memory_purged (MetaBackground *self)
{
MetaBackgroundImageCache *cache = meta_background_image_cache_get_default ();
/* The GPU memory that just got invalidated is the texture inside
* self->background_image1,2 and/or its mipmaps. However, to save memory the
* original pixbuf isn't kept in RAM so we can't do a simple re-upload. The
* only copy of the image was the one in texture memory that got invalidated.
* So we need to do a full reload from disk.
*/
if (self->file1)
{
meta_background_image_cache_purge (cache, self->file1);
set_file (self, &self->file1, &self->background_image1, self->file1, TRUE);
}
if (self->file2)
{
meta_background_image_cache_purge (cache, self->file2);
set_file (self, &self->file2, &self->background_image2, self->file2, TRUE);
}
mark_changed (self);
}
static void
meta_background_dispose (GObject *object)
{
@ -287,8 +313,8 @@ meta_background_dispose (GObject *object)
free_color_texture (self);
free_wallpaper_texture (self);
set_file (self, &self->file1, &self->background_image1, NULL);
set_file (self, &self->file2, &self->background_image2, NULL);
set_file (self, &self->file1, &self->background_image1, NULL, FALSE);
set_file (self, &self->file2, &self->background_image2, NULL, FALSE);
set_display (self, NULL);
@ -312,7 +338,7 @@ meta_background_constructed (GObject *object)
G_OBJECT_CLASS (meta_background_parent_class)->constructed (object);
g_signal_connect_object (self->display, "gl-video-memory-purged",
G_CALLBACK (mark_changed), object, G_CONNECT_SWAPPED);
G_CALLBACK (on_gl_video_memory_purged), object, G_CONNECT_SWAPPED);
g_signal_connect_object (monitor_manager, "monitors-changed",
G_CALLBACK (on_monitors_changed), self,
@ -937,8 +963,8 @@ meta_background_set_blend (MetaBackground *self,
g_return_if_fail (META_IS_BACKGROUND (self));
g_return_if_fail (blend_factor >= 0.0 && blend_factor <= 1.0);
set_file (self, &self->file1, &self->background_image1, file1);
set_file (self, &self->file2, &self->background_image2, file2);
set_file (self, &self->file1, &self->background_image1, file1, FALSE);
set_file (self, &self->file2, &self->background_image2, file2, FALSE);
self->blend_factor = blend_factor;
self->style = style;