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surface-actor: Fix memory leak
When we create a new region for an opaque texture we need to free it. While on it, simplify the check slightly. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1108
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@ -285,8 +285,11 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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int geometry_scale = 1;
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opaque_region = meta_shaped_texture_get_opaque_region (priv->texture);
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if (!opaque_region && meta_shaped_texture_is_opaque (priv->texture))
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if (opaque_region)
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{
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cairo_region_reference (opaque_region);
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}
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else if (meta_shaped_texture_is_opaque (priv->texture))
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{
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cairo_rectangle_int_t rect;
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@ -297,9 +300,10 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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opaque_region = cairo_region_create_rectangle (&rect);
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}
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if (!opaque_region)
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return;
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else
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{
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return;
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}
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window_actor =
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meta_window_actor_from_actor (CLUTTER_ACTOR (surface_actor));
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@ -313,6 +317,7 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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if (clip_region)
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cairo_region_subtract (clip_region, scaled_opaque_region);
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cairo_region_destroy (opaque_region);
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cairo_region_destroy (scaled_opaque_region);
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}
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}
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