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later: Listen to MetaCompositor signal instead of clutter
We need to coordinate with MetaCompositor during pre-paint so that we have control over whether MetaLater callbacks happen first, or the MetaCompositor pre-paint logic. In order to do so, make MetaLater listen to a new signal "pre-paint" on MetaCompositor, that is called MetaCompositors own pre-paint handling. This fixes an issue where the top window actor was calculated after the MetaCompositor pre-paint handling, meaning the top actor being painted was out-of-date. https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
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@ -97,6 +97,15 @@ enum
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static GParamSpec *obj_props[N_PROPS] = { NULL, };
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enum
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{
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PRE_PAINT,
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N_SIGNALS
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};
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static guint signals[N_SIGNALS];
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typedef struct _MetaCompositorPrivate
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{
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GObject parent;
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@ -1124,7 +1133,8 @@ meta_compositor_pre_paint (MetaCompositor *compositor)
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{
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COGL_TRACE_BEGIN_SCOPED (MetaCompositorPrePaint,
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"Compositor (pre-paint)");
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META_COMPOSITOR_GET_CLASS (compositor)->pre_paint (compositor);
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g_signal_emit (compositor, signals[PRE_PAINT], 0);
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}
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static gboolean
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@ -1247,7 +1257,7 @@ meta_compositor_init (MetaCompositor *compositor)
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compositor,
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NULL);
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priv->laters = meta_laters_new ();
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priv->laters = meta_laters_new (compositor);
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}
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static void
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@ -1300,6 +1310,14 @@ meta_compositor_class_init (MetaCompositorClass *klass)
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (object_class, N_PROPS, obj_props);
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signals[PRE_PAINT] =
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g_signal_new ("pre-paint",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (MetaCompositorClass, pre_paint),
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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/**
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@ -19,8 +19,9 @@
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#define META_LATER_PRIVATE_H
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typedef struct _MetaLaters MetaLaters;
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typedef struct _MetaCompositor MetaCompositor;
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MetaLaters * meta_laters_new (void);
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MetaLaters * meta_laters_new (MetaCompositor *compositor);
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void meta_laters_free (MetaLaters *laters);
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@ -44,12 +44,14 @@ typedef struct _MetaLater
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struct _MetaLaters
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{
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MetaCompositor *compositor;
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unsigned int last_later_id;
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GSList *laters[META_LATER_N_TYPES];
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ClutterTimeline *timeline;
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guint repaint_func;
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gulong pre_paint_handler_id;
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};
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static MetaLater *
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@ -163,10 +165,10 @@ run_repaint_laters (GSList **laters_list)
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}
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}
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static gboolean
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run_all_repaint_laters (gpointer data)
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static void
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on_pre_paint (MetaCompositor *compositor,
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MetaLaters *laters)
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{
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MetaLaters *laters = data;
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unsigned int i;
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GSList *l;
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gboolean keep_timeline_running = FALSE;
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@ -187,24 +189,11 @@ run_all_repaint_laters (gpointer data)
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if (!keep_timeline_running)
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clutter_timeline_stop (laters->timeline);
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return TRUE;
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}
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static void
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ensure_later_repaint_func (MetaLaters *laters)
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ensure_timeline_running (MetaLaters *laters)
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{
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if (!laters->timeline)
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laters->timeline = clutter_timeline_new (G_MAXUINT);
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if (laters->repaint_func == 0)
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{
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laters->repaint_func =
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clutter_threads_add_repaint_func (run_all_repaint_laters,
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laters, NULL);
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}
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/* Make sure the repaint function gets run */
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clutter_timeline_start (laters->timeline);
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}
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@ -250,13 +239,13 @@ meta_laters_add (MetaLaters *laters,
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invoke_later_idle,
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later, NULL);
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g_source_set_name_by_id (later->source_id, "[mutter] invoke_later_idle");
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ensure_later_repaint_func (laters);
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ensure_timeline_running (laters);
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break;
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case META_LATER_CALC_SHOWING:
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case META_LATER_CHECK_FULLSCREEN:
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case META_LATER_SYNC_STACK:
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case META_LATER_BEFORE_REDRAW:
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ensure_later_repaint_func (laters);
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ensure_timeline_running (laters);
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break;
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case META_LATER_IDLE:
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later->source_id = g_idle_add_full (G_PRIORITY_DEFAULT_IDLE,
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@ -331,9 +320,19 @@ meta_later_remove (unsigned int later_id)
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}
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MetaLaters *
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meta_laters_new (void)
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meta_laters_new (MetaCompositor *compositor)
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{
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return g_new0 (MetaLaters, 1);
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MetaLaters *laters;
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laters = g_new0 (MetaLaters, 1);
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laters->compositor = compositor;
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laters->timeline = clutter_timeline_new (G_MAXUINT);
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laters->pre_paint_handler_id = g_signal_connect (compositor, "pre-paint",
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G_CALLBACK (on_pre_paint),
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laters);
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return laters;
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}
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void
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@ -345,7 +344,6 @@ meta_laters_free (MetaLaters *laters)
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g_slist_free_full (laters->laters[i], (GDestroyNotify) meta_later_unref);
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g_clear_object (&laters->timeline);
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if (laters->repaint_func)
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clutter_threads_remove_repaint_func (laters->repaint_func);
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g_clear_signal_handler (&laters->pre_paint_handler_id, laters->compositor);
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g_free (laters);
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}
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