shaped-texture: Use CoglMatrix for viewport src-rect

This brings the viewport src-rect code in line with how we handle
transforms, by applying a `CoglMatrix` to the pipeline instead of
changing the paint logic.
It also fixes not-y-inverted textures in combination with
transforms.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/504
This commit is contained in:
Robert Mader 2019-03-24 20:16:05 +01:00 committed by Georges Basile Stavracas Neto
parent 96f7bf28f1
commit d2415da0d4

View File

@ -316,6 +316,7 @@ get_base_pipeline (MetaShapedTexture *stex,
CoglContext *ctx)
{
CoglPipeline *pipeline;
CoglMatrix matrix;
if (stex->base_pipeline)
return stex->base_pipeline;
@ -329,11 +330,11 @@ get_base_pipeline (MetaShapedTexture *stex,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
cogl_pipeline_set_layer_wrap_mode_t (pipeline, 1,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
cogl_matrix_init_identity (&matrix);
if (!stex->is_y_inverted)
{
CoglMatrix matrix;
cogl_matrix_init_identity (&matrix);
cogl_matrix_scale (&matrix, 1, -1, 1);
cogl_matrix_translate (&matrix, 0, -1, 0);
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
@ -341,10 +342,9 @@ get_base_pipeline (MetaShapedTexture *stex,
if (stex->transform != META_MONITOR_TRANSFORM_NORMAL)
{
CoglMatrix matrix;
CoglEuler euler;
cogl_matrix_init_translation (&matrix, 0.5, 0.5, 0.0);
cogl_matrix_translate (&matrix, 0.5, 0.5, 0.0);
switch (stex->transform)
{
case META_MONITOR_TRANSFORM_90:
@ -373,11 +373,45 @@ get_base_pipeline (MetaShapedTexture *stex,
}
cogl_matrix_rotate_euler (&matrix, &euler);
cogl_matrix_translate (&matrix, -0.5, -0.5, 0.0);
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
cogl_pipeline_set_layer_matrix (pipeline, 1, &matrix);
}
if (stex->has_viewport_src_rect)
{
ClutterActor *actor = CLUTTER_ACTOR (stex);
double tex_scale;
clutter_actor_get_scale (actor, &tex_scale, NULL);
if (meta_monitor_transform_is_rotated (stex->transform))
{
cogl_matrix_scale (&matrix,
stex->viewport_src_rect.size.width /
(stex->tex_height * tex_scale),
stex->viewport_src_rect.size.height /
(stex->tex_width * tex_scale),
1);
}
else
{
cogl_matrix_scale (&matrix,
stex->viewport_src_rect.size.width /
(stex->tex_width * tex_scale),
stex->viewport_src_rect.size.height /
(stex->tex_height * tex_scale),
1);
}
cogl_matrix_translate (&matrix,
stex->viewport_src_rect.origin.x /
stex->viewport_src_rect.size.width,
stex->viewport_src_rect.origin.y /
stex->viewport_src_rect.size.height,
0);
}
cogl_pipeline_set_layer_matrix (pipeline, 0, &matrix);
cogl_pipeline_set_layer_matrix (pipeline, 1, &matrix);
if (stex->snippet)
cogl_pipeline_add_layer_snippet (pipeline, 0, stex->snippet);
@ -453,48 +487,10 @@ paint_clipped_rectangle (MetaShapedTexture *stex,
alloc_width = alloc->x2 - alloc->x1;
alloc_height = alloc->y2 - alloc->y1;
if (stex->has_viewport_src_rect)
{
double tex_scale;
float src_x;
float src_y;
float src_width;
float src_height;
clutter_actor_get_scale (CLUTTER_ACTOR (stex), &tex_scale, NULL);
src_x = stex->viewport_src_rect.origin.x / tex_scale;
src_y = stex->viewport_src_rect.origin.y / tex_scale;
src_width = stex->viewport_src_rect.size.width / tex_scale;
src_height = stex->viewport_src_rect.size.height / tex_scale;
coords[0] = rect->x * src_width / alloc_width + src_x;
coords[1] = rect->y * src_height / alloc_height + src_y;
coords[2] = rect->width * src_width / alloc_width + coords[0];
coords[3] = rect->height * src_height / alloc_height + coords[1];
if (meta_monitor_transform_is_rotated (stex->transform))
{
coords[0] /= stex->tex_height;
coords[1] /= stex->tex_width;
coords[2] /= stex->tex_height;
coords[3] /= stex->tex_width;
}
else
{
coords[0] /= stex->tex_width;
coords[1] /= stex->tex_height;
coords[2] /= stex->tex_width;
coords[3] /= stex->tex_height;
}
}
else
{
coords[0] = rect->x / alloc_width;
coords[1] = rect->y / alloc_height;
coords[2] = (rect->x + rect->width) / alloc_width;
coords[3] = (rect->y + rect->height) / alloc_height;
}
coords[0] = rect->x / alloc_width;
coords[1] = rect->y / alloc_height;
coords[2] = (rect->x + rect->width) / alloc_width;
coords[3] = (rect->y + rect->height) / alloc_height;
coords[4] = coords[0];
coords[5] = coords[1];
@ -1207,6 +1203,7 @@ meta_shaped_texture_set_viewport_src_rect (MetaShapedTexture *stex,
{
stex->has_viewport_src_rect = TRUE;
stex->viewport_src_rect = *src_rect;
meta_shaped_texture_reset_pipelines (stex);
invalidate_size (stex);
}
}
@ -1218,6 +1215,7 @@ meta_shaped_texture_reset_viewport_src_rect (MetaShapedTexture *stex)
return;
stex->has_viewport_src_rect = FALSE;
meta_shaped_texture_reset_pipelines (stex);
invalidate_size (stex);
}