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compositor: Use direct access to disconnect top window actor signal
Everytime the top window changes we connect/disconnect to the actor's destroy
signal, although as explained in commit ba8f5a11
this might be slower in case
the window actor has many other signal connections.
So, just track this using an ID.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
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parent
7645c51c54
commit
b850f5a732
@ -33,6 +33,7 @@ struct _MetaCompositor
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CoglContext *context;
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MetaWindowActor *top_window_actor;
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gulong top_window_actor_destroy_id;
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/* Used for unredirecting fullscreen windows */
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guint disable_unredirect_count;
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@ -149,10 +149,10 @@ meta_compositor_destroy (MetaCompositor *compositor)
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if (compositor->top_window_actor)
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{
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g_signal_handlers_disconnect_by_func (compositor->top_window_actor,
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on_top_window_actor_destroyed,
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compositor);
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g_signal_handler_disconnect (compositor->top_window_actor,
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compositor->top_window_actor_destroy_id);
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compositor->top_window_actor = NULL;
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compositor->top_window_actor_destroy_id = 0;
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}
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g_clear_pointer (&compositor->window_group, clutter_actor_destroy);
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@ -1025,6 +1025,7 @@ on_top_window_actor_destroyed (MetaWindowActor *window_actor,
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MetaCompositor *compositor)
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{
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compositor->top_window_actor = NULL;
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compositor->top_window_actor_destroy_id = 0;
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compositor->windows = g_list_remove (compositor->windows, window_actor);
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meta_stack_tracker_queue_sync_stack (compositor->display->stack_tracker);
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@ -1124,16 +1125,19 @@ meta_compositor_sync_stack (MetaCompositor *compositor,
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return;
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if (compositor->top_window_actor)
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g_signal_handlers_disconnect_by_func (compositor->top_window_actor,
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on_top_window_actor_destroyed,
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compositor);
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{
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g_signal_handler_disconnect (compositor->top_window_actor,
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compositor->top_window_actor_destroy_id);
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compositor->top_window_actor_destroy_id = 0;
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}
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compositor->top_window_actor = top_window_actor;
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if (compositor->top_window_actor)
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g_signal_connect (compositor->top_window_actor, "destroy",
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G_CALLBACK (on_top_window_actor_destroyed),
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compositor);
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compositor->top_window_actor_destroy_id =
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g_signal_connect (compositor->top_window_actor, "destroy",
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G_CALLBACK (on_top_window_actor_destroyed),
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compositor);
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}
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void
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