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https://github.com/brl/mutter.git
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background-actor: Use MetaBackgroundContent
MetaBackgroundActor is still necessary for culling purposes, but now the actual rendering of the background is delegated to MetaBackgroundContent, as well as the sizing information. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
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6bd382ad23
@ -19,142 +19,19 @@
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* Portions adapted from gnome-shell/src/shell-global.c
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*/
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/**
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* SECTION:meta-background-actor
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* @title: MetaBackgroundActor
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* @short_description: Actor for painting the root window background
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*
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*/
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/*
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* The overall model drawing model of this widget is that we have one
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* texture, or two interpolated textures, possibly with alpha or
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* margins that let the underlying background show through, blended
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* over a solid color or a gradient. The result of that combination
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* can then be affected by a "vignette" that darkens the background
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* away from a central point (or as a no-GLSL fallback, simply darkens
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* the background) and by overall opacity.
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*
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* As of GNOME 3.14, GNOME is only using a fraction of this when the
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* user sets the background through the control center - what can be
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* set is:
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*
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* A single image without a border
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* An animation of images without a border that blend together,
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* with the blend changing every 4-5 minutes
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* A solid color with a repeated noise texture blended over it
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*
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* This all is pretty easy to do in a fragment shader, except when:
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*
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* A) We don't have GLSL - in this case, the operation of
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* interpolating the two textures and blending the result over the
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* background can't be expressed with Cogl's fixed-function layer
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* combining (which is confined to what GL's texture environment
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* combining can do) So we can only handle the above directly if
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* there are no margins or alpha.
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*
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* B) The image textures are sliced. Texture size limits on older
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* hardware (pre-965 intel hardware, r300, etc.) is often 2048,
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* and it would be common to use a texture larger than this for a
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* background and expect it to be scaled down. Cogl can compensate
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* for this by breaking the texture up into multiple textures, but
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* can't multitexture with sliced textures. So we can only handle
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* the above if there's a single texture.
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*
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* However, even when we *can* represent everything in a single pass,
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* it's not necessarily efficient. If we want to draw a 1024x768
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* background, it's pretty inefficient to bilinearly texture from
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* two 2560x1440 images and mix that. So the drawing model we take
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* here is that MetaBackground generates a single texture (which
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* might be a 1x1 texture for a solid color, or a 1x2 texture for a
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* gradient, or a repeated texture for wallpaper, or a pre-rendered
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* texture the size of the screen), and we draw with that, possibly
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* adding the vignette and opacity.
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*/
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#include "config.h"
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#include "compositor/meta-background-actor-private.h"
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#include "compositor/meta-background-content-private.h"
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#include "clutter/clutter.h"
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#include "compositor/clutter-utils.h"
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#include "compositor/cogl-utils.h"
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#include "compositor/meta-background-private.h"
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#include "compositor/meta-cullable.h"
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#include "meta/display.h"
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#include "meta/meta-x11-errors.h"
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enum
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{
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PROP_META_DISPLAY = 1,
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PROP_MONITOR,
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PROP_BACKGROUND,
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PROP_GRADIENT,
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PROP_GRADIENT_HEIGHT,
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PROP_GRADIENT_MAX_DARKNESS,
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PROP_VIGNETTE,
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PROP_VIGNETTE_SHARPNESS,
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PROP_VIGNETTE_BRIGHTNESS
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};
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typedef enum
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{
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CHANGED_BACKGROUND = 1 << 0,
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CHANGED_EFFECTS = 1 << 2,
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CHANGED_VIGNETTE_PARAMETERS = 1 << 3,
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CHANGED_GRADIENT_PARAMETERS = 1 << 4,
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CHANGED_ALL = 0xFFFF
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} ChangedFlags;
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#define GRADIENT_VERTEX_SHADER_DECLARATIONS \
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"uniform vec2 scale;\n" \
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"varying vec2 position;\n" \
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#define GRADIENT_VERTEX_SHADER_CODE \
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"position = cogl_tex_coord0_in.xy * scale;\n" \
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#define GRADIENT_FRAGMENT_SHADER_DECLARATIONS \
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"uniform float gradient_height_perc;\n" \
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"uniform float gradient_max_darkness;\n" \
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"varying vec2 position;\n" \
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#define GRADIENT_FRAGMENT_SHADER_CODE \
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"float min_brightness = 1.0 - gradient_max_darkness;\n" \
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"float gradient_y_pos = min(position.y, gradient_height_perc) / gradient_height_perc;\n" \
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"float pixel_brightness = (1.0 - min_brightness) * gradient_y_pos + min_brightness;\n" \
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"cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \
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#define VIGNETTE_VERTEX_SHADER_DECLARATIONS \
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"uniform vec2 scale;\n" \
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"uniform vec2 offset;\n" \
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"varying vec2 position;\n" \
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#define VIGNETTE_VERTEX_SHADER_CODE \
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"position = cogl_tex_coord0_in.xy * scale + offset;\n" \
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#define VIGNETTE_SQRT_2 "1.4142"
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#define VIGNETTE_FRAGMENT_SHADER_DECLARATIONS \
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"uniform float vignette_sharpness;\n" \
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"varying vec2 position;\n" \
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"float rand(vec2 p) { return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453123); }\n" \
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#define VIGNETTE_FRAGMENT_SHADER_CODE \
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"float t = " VIGNETTE_SQRT_2 " * length(position);\n" \
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"t = min(t, 1.0);\n" \
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"float pixel_brightness = 1.0 - t * vignette_sharpness;\n" \
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"cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \
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"cogl_color_out.rgb += (rand(position) - 0.5) / 255.0;\n" \
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typedef struct _MetaBackgroundLayer MetaBackgroundLayer;
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typedef enum
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{
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PIPELINE_VIGNETTE = (1 << 0),
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PIPELINE_BLEND = (1 << 1),
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PIPELINE_GRADIENT = (1 << 2),
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} PipelineFlags;
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struct _MetaBackgroundActor
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{
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ClutterActor parent;
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@ -162,24 +39,7 @@ struct _MetaBackgroundActor
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MetaDisplay *display;
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int monitor;
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MetaBackground *background;
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gboolean gradient;
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double gradient_max_darkness;
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int gradient_height;
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gboolean vignette;
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double vignette_brightness;
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double vignette_sharpness;
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ChangedFlags changed;
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CoglPipeline *pipeline;
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PipelineFlags pipeline_flags;
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cairo_rectangle_int_t texture_area;
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gboolean force_bilinear;
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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MetaBackgroundContent *content;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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@ -188,407 +48,16 @@ G_DEFINE_TYPE_WITH_CODE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYP
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static void
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set_clip_region (MetaBackgroundActor *self,
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cairo_region_t *clip_region)
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maybe_create_content (MetaBackgroundActor *self)
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{
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g_clear_pointer (&self->clip_region, cairo_region_destroy);
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if (clip_region)
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{
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if (cairo_region_is_empty (clip_region))
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self->clip_region = cairo_region_reference (clip_region);
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else
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self->clip_region = cairo_region_copy (clip_region);
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}
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}
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g_autoptr (ClutterContent) content = NULL;
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static void
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set_unobscured_region (MetaBackgroundActor *self,
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cairo_region_t *unobscured_region)
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{
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g_clear_pointer (&self->unobscured_region, cairo_region_destroy);
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if (unobscured_region)
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{
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if (cairo_region_is_empty (unobscured_region))
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self->unobscured_region = cairo_region_reference (unobscured_region);
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else
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self->unobscured_region = cairo_region_copy (unobscured_region);
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}
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}
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static void
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meta_background_actor_dispose (GObject *object)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
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set_clip_region (self, NULL);
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set_unobscured_region (self, NULL);
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meta_background_actor_set_background (self, NULL);
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if (self->pipeline)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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G_OBJECT_CLASS (meta_background_actor_parent_class)->dispose (object);
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}
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static void
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get_preferred_size (MetaBackgroundActor *self,
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gfloat *width,
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gfloat *height)
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{
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MetaRectangle monitor_geometry;
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meta_display_get_monitor_geometry (self->display,
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self->monitor,
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&monitor_geometry);
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if (width != NULL)
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*width = monitor_geometry.width;
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if (height != NULL)
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*height = monitor_geometry.height;
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}
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static void
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meta_background_actor_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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gfloat width;
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get_preferred_size (META_BACKGROUND_ACTOR (actor), &width, NULL);
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if (min_width_p)
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*min_width_p = width;
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if (natural_width_p)
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*natural_width_p = width;
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}
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static void
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meta_background_actor_get_preferred_height (ClutterActor *actor,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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gfloat height;
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get_preferred_size (META_BACKGROUND_ACTOR (actor), NULL, &height);
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if (min_height_p)
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*min_height_p = height;
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if (natural_height_p)
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*natural_height_p = height;
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}
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static CoglPipeline *
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make_pipeline (PipelineFlags pipeline_flags)
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{
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static CoglPipeline *templates[8];
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CoglPipeline **templatep;
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templatep = &templates[pipeline_flags];
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if (*templatep == NULL)
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{
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/* Cogl automatically caches pipelines with no eviction policy,
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* so we need to prevent identical pipelines from getting cached
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* separately, by reusing the same shader snippets.
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*/
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*templatep = COGL_PIPELINE (meta_create_texture_pipeline (NULL));
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if ((pipeline_flags & PIPELINE_VIGNETTE) != 0)
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{
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static CoglSnippet *vignette_vertex_snippet;
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static CoglSnippet *vignette_fragment_snippet;
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if (!vignette_vertex_snippet)
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vignette_vertex_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
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VIGNETTE_VERTEX_SHADER_DECLARATIONS,
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VIGNETTE_VERTEX_SHADER_CODE);
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cogl_pipeline_add_snippet (*templatep, vignette_vertex_snippet);
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if (!vignette_fragment_snippet)
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vignette_fragment_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
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VIGNETTE_FRAGMENT_SHADER_DECLARATIONS,
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VIGNETTE_FRAGMENT_SHADER_CODE);
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cogl_pipeline_add_snippet (*templatep, vignette_fragment_snippet);
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}
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if ((pipeline_flags & PIPELINE_GRADIENT) != 0)
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{
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static CoglSnippet *gradient_vertex_snippet;
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static CoglSnippet *gradient_fragment_snippet;
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if (!gradient_vertex_snippet)
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gradient_vertex_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
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GRADIENT_VERTEX_SHADER_DECLARATIONS,
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GRADIENT_VERTEX_SHADER_CODE);
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cogl_pipeline_add_snippet (*templatep, gradient_vertex_snippet);
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if (!gradient_fragment_snippet)
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gradient_fragment_snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
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GRADIENT_FRAGMENT_SHADER_DECLARATIONS,
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GRADIENT_FRAGMENT_SHADER_CODE);
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cogl_pipeline_add_snippet (*templatep, gradient_fragment_snippet);
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}
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if ((pipeline_flags & PIPELINE_BLEND) == 0)
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cogl_pipeline_set_blend (*templatep, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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}
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return cogl_pipeline_copy (*templatep);
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}
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static void
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setup_pipeline (MetaBackgroundActor *self,
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ClutterPaintContext *paint_context,
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cairo_rectangle_int_t *actor_pixel_rect)
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{
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PipelineFlags pipeline_flags = 0;
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guint8 opacity;
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float color_component;
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CoglFramebuffer *fb;
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CoglPipelineFilter filter;
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opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (self));
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if (opacity < 255)
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pipeline_flags |= PIPELINE_BLEND;
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if (self->vignette && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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pipeline_flags |= PIPELINE_VIGNETTE;
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if (self->gradient && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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pipeline_flags |= PIPELINE_GRADIENT;
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if (self->pipeline &&
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pipeline_flags != self->pipeline_flags)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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if (self->pipeline == NULL)
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{
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self->pipeline_flags = pipeline_flags;
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self->pipeline = make_pipeline (pipeline_flags);
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self->changed = CHANGED_ALL;
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}
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if ((self->changed & CHANGED_BACKGROUND) != 0)
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{
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CoglPipelineWrapMode wrap_mode;
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CoglTexture *texture = meta_background_get_texture (self->background,
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self->monitor,
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&self->texture_area,
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&wrap_mode);
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self->force_bilinear = texture &&
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(self->texture_area.width != (int)cogl_texture_get_width (texture) ||
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self->texture_area.height != (int)cogl_texture_get_height (texture));
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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cogl_pipeline_set_layer_wrap_mode (self->pipeline, 0, wrap_mode);
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self->changed &= ~CHANGED_BACKGROUND;
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}
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if ((self->changed & CHANGED_VIGNETTE_PARAMETERS) != 0)
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{
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cogl_pipeline_set_uniform_1f (self->pipeline,
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cogl_pipeline_get_uniform_location (self->pipeline,
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"vignette_sharpness"),
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self->vignette_sharpness);
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self->changed &= ~CHANGED_VIGNETTE_PARAMETERS;
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}
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if ((self->changed & CHANGED_GRADIENT_PARAMETERS) != 0)
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{
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MetaRectangle monitor_geometry;
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float gradient_height_perc;
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meta_display_get_monitor_geometry (self->display,
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self->monitor, &monitor_geometry);
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gradient_height_perc = MAX (0.0001, self->gradient_height / (float)monitor_geometry.height);
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cogl_pipeline_set_uniform_1f (self->pipeline,
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cogl_pipeline_get_uniform_location (self->pipeline,
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"gradient_height_perc"),
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gradient_height_perc);
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cogl_pipeline_set_uniform_1f (self->pipeline,
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cogl_pipeline_get_uniform_location (self->pipeline,
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"gradient_max_darkness"),
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self->gradient_max_darkness);
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self->changed &= ~CHANGED_GRADIENT_PARAMETERS;
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}
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if (self->vignette)
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{
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color_component = self->vignette_brightness * opacity / 255.;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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{
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/* Darken everything to match the average brightness that would
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* be there if we were drawing the vignette, which is
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* (1 - (pi/12.) * vignette_sharpness) [exercise for the reader :]
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*/
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color_component *= (1 - 0.74 * self->vignette_sharpness);
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}
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}
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else
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color_component = opacity / 255.;
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cogl_pipeline_set_color4f (self->pipeline,
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color_component,
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color_component,
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color_component,
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opacity / 255.);
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fb = clutter_paint_context_get_framebuffer (paint_context);
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if (!self->force_bilinear &&
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meta_actor_painting_untransformed (fb,
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actor_pixel_rect->width,
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actor_pixel_rect->height,
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actor_pixel_rect->width,
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actor_pixel_rect->height,
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NULL, NULL))
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filter = COGL_PIPELINE_FILTER_NEAREST;
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else
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filter = COGL_PIPELINE_FILTER_LINEAR;
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cogl_pipeline_set_layer_filters (self->pipeline, 0, filter, filter);
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}
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static void
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set_glsl_parameters (MetaBackgroundActor *self,
|
||||
cairo_rectangle_int_t *actor_pixel_rect)
|
||||
{
|
||||
float scale[2];
|
||||
float offset[2];
|
||||
|
||||
/* Compute a scale and offset for transforming texture coordinates to the
|
||||
* coordinate system from [-0.5 to 0.5] across the area of the actor
|
||||
*/
|
||||
scale[0] = self->texture_area.width / (float)actor_pixel_rect->width;
|
||||
scale[1] = self->texture_area.height / (float)actor_pixel_rect->height;
|
||||
offset[0] = self->texture_area.x / (float)actor_pixel_rect->width - 0.5;
|
||||
offset[1] = self->texture_area.y / (float)actor_pixel_rect->height - 0.5;
|
||||
|
||||
cogl_pipeline_set_uniform_float (self->pipeline,
|
||||
cogl_pipeline_get_uniform_location (self->pipeline,
|
||||
"scale"),
|
||||
2, 1, scale);
|
||||
|
||||
cogl_pipeline_set_uniform_float (self->pipeline,
|
||||
cogl_pipeline_get_uniform_location (self->pipeline,
|
||||
"offset"),
|
||||
2, 1, offset);
|
||||
}
|
||||
|
||||
static void
|
||||
paint_clipped_rectangle (CoglFramebuffer *fb,
|
||||
CoglPipeline *pipeline,
|
||||
cairo_rectangle_int_t *rect,
|
||||
cairo_rectangle_int_t *texture_area)
|
||||
{
|
||||
float x1, y1, x2, y2;
|
||||
float tx1, ty1, tx2, ty2;
|
||||
|
||||
x1 = rect->x;
|
||||
y1 = rect->y;
|
||||
x2 = rect->x + rect->width;
|
||||
y2 = rect->y + rect->height;
|
||||
|
||||
tx1 = (x1 - texture_area->x) / texture_area->width;
|
||||
ty1 = (y1 - texture_area->y) / texture_area->height;
|
||||
tx2 = (x2 - texture_area->x) / texture_area->width;
|
||||
ty2 = (y2 - texture_area->y) / texture_area->height;
|
||||
|
||||
cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
|
||||
x1, y1, x2, y2,
|
||||
tx1, ty1, tx2, ty2);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
meta_background_actor_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
return clutter_paint_volume_set_from_allocation (volume, actor);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_paint (ClutterActor *actor,
|
||||
ClutterPaintContext *paint_context)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
|
||||
ClutterActorBox actor_box;
|
||||
cairo_rectangle_int_t actor_pixel_rect;
|
||||
CoglFramebuffer *fb;
|
||||
cairo_region_t *region;
|
||||
int i, n_rects;
|
||||
|
||||
if ((self->clip_region && cairo_region_is_empty (self->clip_region)))
|
||||
return;
|
||||
|
||||
clutter_actor_get_content_box (actor, &actor_box);
|
||||
actor_pixel_rect.x = actor_box.x1;
|
||||
actor_pixel_rect.y = actor_box.y1;
|
||||
actor_pixel_rect.width = actor_box.x2 - actor_box.x1;
|
||||
actor_pixel_rect.height = actor_box.y2 - actor_box.y1;
|
||||
|
||||
setup_pipeline (self, paint_context, &actor_pixel_rect);
|
||||
set_glsl_parameters (self, &actor_pixel_rect);
|
||||
|
||||
/* Limit to how many separate rectangles we'll draw; beyond this just
|
||||
* fall back and draw the whole thing */
|
||||
#define MAX_RECTS 64
|
||||
|
||||
fb = clutter_paint_context_get_framebuffer (paint_context);
|
||||
|
||||
/* Now figure out what to actually paint.
|
||||
*/
|
||||
if (self->clip_region)
|
||||
{
|
||||
region = cairo_region_copy (self->clip_region);
|
||||
cairo_region_intersect_rectangle (region, &actor_pixel_rect);
|
||||
}
|
||||
else
|
||||
{
|
||||
region = cairo_region_create_rectangle (&actor_pixel_rect);
|
||||
}
|
||||
|
||||
if (self->unobscured_region)
|
||||
cairo_region_intersect (region, self->unobscured_region);
|
||||
|
||||
if (cairo_region_is_empty (region))
|
||||
{
|
||||
cairo_region_destroy (region);
|
||||
if (self->content || !self->display || self->monitor == -1)
|
||||
return;
|
||||
}
|
||||
|
||||
n_rects = cairo_region_num_rectangles (region);
|
||||
if (n_rects <= MAX_RECTS)
|
||||
{
|
||||
for (i = 0; i < n_rects; i++)
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
cairo_region_get_rectangle (region, i, &rect);
|
||||
paint_clipped_rectangle (fb, self->pipeline, &rect,
|
||||
&self->texture_area);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
cairo_region_get_extents (region, &rect);
|
||||
paint_clipped_rectangle (fb, self->pipeline, &rect,
|
||||
&self->texture_area);
|
||||
}
|
||||
|
||||
cairo_region_destroy (region);
|
||||
content = meta_background_content_new (self->display, self->monitor);
|
||||
self->content = META_BACKGROUND_CONTENT (content);
|
||||
clutter_actor_set_content (CLUTTER_ACTOR (self), content);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -603,48 +72,11 @@ meta_background_actor_set_property (GObject *object,
|
||||
{
|
||||
case PROP_META_DISPLAY:
|
||||
self->display = g_value_get_object (value);
|
||||
maybe_create_content (self);
|
||||
break;
|
||||
case PROP_MONITOR:
|
||||
meta_background_actor_set_monitor (self, g_value_get_int (value));
|
||||
break;
|
||||
case PROP_BACKGROUND:
|
||||
meta_background_actor_set_background (self, g_value_get_object (value));
|
||||
break;
|
||||
case PROP_GRADIENT:
|
||||
meta_background_actor_set_gradient (self,
|
||||
g_value_get_boolean (value),
|
||||
self->gradient_height,
|
||||
self->gradient_max_darkness);
|
||||
break;
|
||||
case PROP_GRADIENT_HEIGHT:
|
||||
meta_background_actor_set_gradient (self,
|
||||
self->gradient,
|
||||
g_value_get_int (value),
|
||||
self->gradient_max_darkness);
|
||||
break;
|
||||
case PROP_GRADIENT_MAX_DARKNESS:
|
||||
meta_background_actor_set_gradient (self,
|
||||
self->gradient,
|
||||
self->gradient_height,
|
||||
g_value_get_double (value));
|
||||
break;
|
||||
case PROP_VIGNETTE:
|
||||
meta_background_actor_set_vignette (self,
|
||||
g_value_get_boolean (value),
|
||||
self->vignette_brightness,
|
||||
self->vignette_sharpness);
|
||||
break;
|
||||
case PROP_VIGNETTE_SHARPNESS:
|
||||
meta_background_actor_set_vignette (self,
|
||||
self->vignette,
|
||||
self->vignette_brightness,
|
||||
g_value_get_double (value));
|
||||
break;
|
||||
case PROP_VIGNETTE_BRIGHTNESS:
|
||||
meta_background_actor_set_vignette (self,
|
||||
self->vignette,
|
||||
g_value_get_double (value),
|
||||
self->vignette_sharpness);
|
||||
self->monitor = g_value_get_int (value);
|
||||
maybe_create_content (self);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
@ -668,27 +100,6 @@ meta_background_actor_get_property (GObject *object,
|
||||
case PROP_MONITOR:
|
||||
g_value_set_int (value, self->monitor);
|
||||
break;
|
||||
case PROP_BACKGROUND:
|
||||
g_value_set_object (value, self->background);
|
||||
break;
|
||||
case PROP_GRADIENT:
|
||||
g_value_set_boolean (value, self->gradient);
|
||||
break;
|
||||
case PROP_GRADIENT_HEIGHT:
|
||||
g_value_set_int (value, self->gradient_height);
|
||||
break;
|
||||
case PROP_GRADIENT_MAX_DARKNESS:
|
||||
g_value_set_double (value, self->gradient_max_darkness);
|
||||
break;
|
||||
case PROP_VIGNETTE:
|
||||
g_value_set_boolean (value, self->vignette);
|
||||
break;
|
||||
case PROP_VIGNETTE_BRIGHTNESS:
|
||||
g_value_set_double (value, self->vignette_brightness);
|
||||
break;
|
||||
case PROP_VIGNETTE_SHARPNESS:
|
||||
g_value_set_double (value, self->vignette_sharpness);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
@ -699,18 +110,11 @@ static void
|
||||
meta_background_actor_class_init (MetaBackgroundActorClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
GParamSpec *param_spec;
|
||||
|
||||
object_class->dispose = meta_background_actor_dispose;
|
||||
object_class->set_property = meta_background_actor_set_property;
|
||||
object_class->get_property = meta_background_actor_get_property;
|
||||
|
||||
actor_class->get_preferred_width = meta_background_actor_get_preferred_width;
|
||||
actor_class->get_preferred_height = meta_background_actor_get_preferred_height;
|
||||
actor_class->get_paint_volume = meta_background_actor_get_paint_volume;
|
||||
actor_class->paint = meta_background_actor_paint;
|
||||
|
||||
param_spec = g_param_spec_object ("meta-display",
|
||||
"MetaDisplay",
|
||||
"MetaDisplay",
|
||||
@ -730,88 +134,15 @@ meta_background_actor_class_init (MetaBackgroundActorClass *klass)
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_MONITOR,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_object ("background",
|
||||
"Background",
|
||||
"MetaBackground object holding background parameters",
|
||||
META_TYPE_BACKGROUND,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_BACKGROUND,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_boolean ("gradient",
|
||||
"Gradient",
|
||||
"Whether gradient effect is enabled",
|
||||
FALSE,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_GRADIENT,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_int ("gradient-height",
|
||||
"Gradient Height",
|
||||
"Height of gradient effect",
|
||||
0, G_MAXINT, 0,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_GRADIENT_HEIGHT,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_double ("gradient-max-darkness",
|
||||
"Gradient Max Darkness",
|
||||
"How dark is the gradient initially",
|
||||
0.0, 1.0, 0.0,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_GRADIENT_MAX_DARKNESS,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_boolean ("vignette",
|
||||
"Vignette",
|
||||
"Whether vignette effect is enabled",
|
||||
FALSE,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_VIGNETTE,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_double ("brightness",
|
||||
"Vignette Brightness",
|
||||
"Brightness of vignette effect",
|
||||
0.0, 1.0, 1.0,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_VIGNETTE_BRIGHTNESS,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_double ("vignette-sharpness",
|
||||
"Vignette Sharpness",
|
||||
"Sharpness of vignette effect",
|
||||
0.0, G_MAXDOUBLE, 0.0,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_VIGNETTE_SHARPNESS,
|
||||
param_spec);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_init (MetaBackgroundActor *self)
|
||||
{
|
||||
self->gradient = FALSE;
|
||||
self->gradient_height = 0;
|
||||
self->gradient_max_darkness = 0.0;
|
||||
self->monitor = -1;
|
||||
|
||||
self->vignette = FALSE;
|
||||
self->vignette_brightness = 1.0;
|
||||
self->vignette_sharpness = 0.0;
|
||||
clutter_actor_set_request_mode (CLUTTER_ACTOR (self),
|
||||
CLUTTER_REQUEST_CONTENT_SIZE);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -843,8 +174,12 @@ meta_background_actor_cull_out (MetaCullable *cullable,
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (cullable);
|
||||
|
||||
set_unobscured_region (self, unobscured_region);
|
||||
set_clip_region (self, clip_region);
|
||||
if (!self->content)
|
||||
return;
|
||||
|
||||
meta_background_content_cull_out (self->content,
|
||||
unobscured_region,
|
||||
clip_region);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -852,8 +187,10 @@ meta_background_actor_reset_culling (MetaCullable *cullable)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (cullable);
|
||||
|
||||
set_unobscured_region (self, NULL);
|
||||
set_clip_region (self, NULL);
|
||||
if (!self->content)
|
||||
return;
|
||||
|
||||
meta_background_content_reset_culling (self->content);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -874,135 +211,8 @@ cullable_iface_init (MetaCullableInterface *iface)
|
||||
cairo_region_t *
|
||||
meta_background_actor_get_clip_region (MetaBackgroundActor *self)
|
||||
{
|
||||
return self->clip_region;
|
||||
}
|
||||
|
||||
static void
|
||||
invalidate_pipeline (MetaBackgroundActor *self,
|
||||
ChangedFlags changed)
|
||||
{
|
||||
self->changed |= changed;
|
||||
}
|
||||
|
||||
static void
|
||||
on_background_changed (MetaBackground *background,
|
||||
MetaBackgroundActor *self)
|
||||
{
|
||||
invalidate_pipeline (self, CHANGED_BACKGROUND);
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_set_background (MetaBackgroundActor *self,
|
||||
MetaBackground *background)
|
||||
{
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
|
||||
g_return_if_fail (background == NULL || META_IS_BACKGROUND (background));
|
||||
|
||||
if (background == self->background)
|
||||
return;
|
||||
|
||||
if (self->background)
|
||||
{
|
||||
g_signal_handlers_disconnect_by_func (self->background,
|
||||
(gpointer)on_background_changed,
|
||||
self);
|
||||
g_object_unref (self->background);
|
||||
self->background = NULL;
|
||||
}
|
||||
|
||||
if (background)
|
||||
{
|
||||
self->background = g_object_ref (background);
|
||||
g_signal_connect (self->background, "changed",
|
||||
G_CALLBACK (on_background_changed), self);
|
||||
}
|
||||
|
||||
invalidate_pipeline (self, CHANGED_BACKGROUND);
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_set_gradient (MetaBackgroundActor *self,
|
||||
gboolean enabled,
|
||||
int height,
|
||||
double max_darkness)
|
||||
{
|
||||
gboolean changed = FALSE;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
|
||||
g_return_if_fail (height >= 0);
|
||||
g_return_if_fail (max_darkness >= 0. && max_darkness <= 1.);
|
||||
|
||||
enabled = enabled != FALSE && height != 0;
|
||||
|
||||
if (enabled != self->gradient)
|
||||
{
|
||||
self->gradient = enabled;
|
||||
invalidate_pipeline (self, CHANGED_EFFECTS);
|
||||
changed = TRUE;
|
||||
}
|
||||
|
||||
if (height != self->gradient_height || max_darkness != self->gradient_max_darkness)
|
||||
{
|
||||
self->gradient_height = height;
|
||||
self->gradient_max_darkness = max_darkness;
|
||||
invalidate_pipeline (self, CHANGED_GRADIENT_PARAMETERS);
|
||||
changed = TRUE;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_set_monitor (MetaBackgroundActor *self,
|
||||
int monitor)
|
||||
{
|
||||
MetaRectangle old_monitor_geometry;
|
||||
MetaRectangle new_monitor_geometry;
|
||||
MetaDisplay *display = self->display;
|
||||
|
||||
if(self->monitor == monitor)
|
||||
return;
|
||||
|
||||
meta_display_get_monitor_geometry (display, self->monitor, &old_monitor_geometry);
|
||||
meta_display_get_monitor_geometry (display, monitor, &new_monitor_geometry);
|
||||
if(old_monitor_geometry.height != new_monitor_geometry.height)
|
||||
invalidate_pipeline (self, CHANGED_GRADIENT_PARAMETERS);
|
||||
|
||||
self->monitor = monitor;
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_set_vignette (MetaBackgroundActor *self,
|
||||
gboolean enabled,
|
||||
double brightness,
|
||||
double sharpness)
|
||||
{
|
||||
gboolean changed = FALSE;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
|
||||
g_return_if_fail (brightness >= 0. && brightness <= 1.);
|
||||
g_return_if_fail (sharpness >= 0.);
|
||||
|
||||
enabled = enabled != FALSE;
|
||||
|
||||
if (enabled != self->vignette)
|
||||
{
|
||||
self->vignette = enabled;
|
||||
invalidate_pipeline (self, CHANGED_EFFECTS);
|
||||
changed = TRUE;
|
||||
}
|
||||
|
||||
if (brightness != self->vignette_brightness || sharpness != self->vignette_sharpness)
|
||||
{
|
||||
self->vignette_brightness = brightness;
|
||||
self->vignette_sharpness = sharpness;
|
||||
invalidate_pipeline (self, CHANGED_VIGNETTE_PARAMETERS);
|
||||
changed = TRUE;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
if (!self->content)
|
||||
return NULL;
|
||||
|
||||
return meta_background_content_get_clip_region (self->content);
|
||||
}
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "clutter/clutter.h"
|
||||
#include "meta/meta-backend.h"
|
||||
#include "meta/meta-background-actor.h"
|
||||
#include "meta/meta-background-content.h"
|
||||
#include "meta/meta-background-group.h"
|
||||
#include "meta/meta-monitor-manager.h"
|
||||
#include "meta/meta-plugin.h"
|
||||
@ -332,6 +333,8 @@ on_monitors_changed (MetaMonitorManager *monitor_manager,
|
||||
n = meta_display_get_n_monitors (display);
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
MetaBackgroundContent *background_content;
|
||||
ClutterContent *content;
|
||||
MetaRectangle rect;
|
||||
ClutterActor *background_actor;
|
||||
MetaBackground *background;
|
||||
@ -340,6 +343,8 @@ on_monitors_changed (MetaMonitorManager *monitor_manager,
|
||||
meta_display_get_monitor_geometry (display, i, &rect);
|
||||
|
||||
background_actor = meta_background_actor_new (display, i);
|
||||
content = clutter_actor_get_content (background_actor);
|
||||
background_content = META_BACKGROUND_CONTENT (content);
|
||||
|
||||
clutter_actor_set_position (background_actor, rect.x, rect.y);
|
||||
clutter_actor_set_size (background_actor, rect.width, rect.height);
|
||||
@ -356,13 +361,10 @@ on_monitors_changed (MetaMonitorManager *monitor_manager,
|
||||
|
||||
background = meta_background_new (display);
|
||||
meta_background_set_color (background, &color);
|
||||
meta_background_actor_set_background (META_BACKGROUND_ACTOR (background_actor), background);
|
||||
meta_background_content_set_background (background_content, background);
|
||||
g_object_unref (background);
|
||||
|
||||
meta_background_actor_set_vignette (META_BACKGROUND_ACTOR (background_actor),
|
||||
TRUE,
|
||||
0.5,
|
||||
0.5);
|
||||
meta_background_content_set_vignette (background_content, TRUE, 0.5, 0.5);
|
||||
|
||||
clutter_actor_add_child (self->priv->background_group, background_actor);
|
||||
}
|
||||
|
@ -47,24 +47,4 @@ META_EXPORT
|
||||
ClutterActor *meta_background_actor_new (MetaDisplay *display,
|
||||
int monitor);
|
||||
|
||||
META_EXPORT
|
||||
void meta_background_actor_set_background (MetaBackgroundActor *self,
|
||||
MetaBackground *background);
|
||||
|
||||
META_EXPORT
|
||||
void meta_background_actor_set_gradient (MetaBackgroundActor *self,
|
||||
gboolean enabled,
|
||||
int height,
|
||||
double tone_start);
|
||||
|
||||
META_EXPORT
|
||||
void meta_background_actor_set_monitor (MetaBackgroundActor *self,
|
||||
int monitor);
|
||||
|
||||
META_EXPORT
|
||||
void meta_background_actor_set_vignette (MetaBackgroundActor *self,
|
||||
gboolean enabled,
|
||||
double brightness,
|
||||
double sharpness);
|
||||
|
||||
#endif /* META_BACKGROUND_ACTOR_H */
|
||||
|
Loading…
Reference in New Issue
Block a user