Commit Graph

1666 Commits

Author SHA1 Message Date
Emmanuele Bassi
b1c366a143 Add Text::get_chars() implementation and tests
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.

This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
2008-12-11 11:59:50 +00:00
Emmanuele Bassi
2fedd3263c Do not namespace internal data structures
Since the internal data structures are not exported (duh!), we
can eschew the namespacing and save us some characters.
2008-12-11 11:57:46 +00:00
Emmanuele Bassi
4a1f4d6f9a Move internal data structures on top
Try to keep the declarations section of the source files clean and
possibly consistent.
2008-12-11 11:55:39 +00:00
Emmanuele Bassi
d84a88ac3b Coding style consistency
Channel mitch's spirit.

This is also how I get to have the highest commit count on Clutter's
repository.
2008-12-11 11:54:32 +00:00
Emmanuele Bassi
d10f7127a2 Implement Text:max-length
The :max-length property establishes the maximum available
length for the Text actor's contents, in characters.
2008-12-11 11:54:07 +00:00
Emmanuele Bassi
1ff02f570e Use the stored contents length in ::delete_chars()
Instead of recomputing it, we can reuse the contents length we
compute and store inside clutter_text_set_text().
2008-12-11 11:50:02 +00:00
Emmanuele Bassi
4cc57bdc41 Improve the safety checks inside the text setters
We should check that the contents of the Text actor are
not NULL when computing the offsets in bytes.
2008-12-11 11:49:45 +00:00
Emmanuele Bassi
c72722df8c Add :cursor-color-set property declaration
The :cursor-color-set property is a read-only property that
reflects whether the ClutterText actor is going to use the
color set inside the :cursor-color property when painting
the cursor.
2008-12-11 11:49:14 +00:00
Emmanuele Bassi
bdb0cc462d General whitespace fixes in ClutterText
Let's keep whitespace fixes to their own commit to avoid
polluting git-blame.
2008-12-11 11:48:17 +00:00
Emmanuele Bassi
7fa93ebe9e Replace offset_to_bytes() implementation
We should re-use the offset_to_bytes() implementation from ClutterEntry
as it guaranteed some behaviour and sanity checks that we want to keep
inside ClutterText.
2008-12-11 11:47:06 +00:00
Emmanuele Bassi
9169dff794 Add text editing methods
Port the text editing methods from ClutterEntry, so that
ClutterText exposes the same API.
2008-12-11 11:43:56 +00:00
Emmanuele Bassi
74257dfa27 Add missing basic constructor
ClutterText should have an empty constructor, mostly for
bindings to use, that just proxies call to g_object_new()
without setting any property.
2008-12-11 11:43:37 +00:00
Emmanuele Bassi
7af992974e Initialize the cursor position
By default, the cursor position is initialized to -1, meaning
"place the cursor always at the end of the text".
2008-12-11 11:42:33 +00:00
Emmanuele Bassi
d5df1bebcf Add text-visibility accessors for ClutterText
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.

The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
2008-12-11 11:40:55 +00:00
Emmanuele Bassi
97cf7e6819 Correctly initialize the initial state of ClutterText
Some of the values in ClutterText have an initial state that
does not match a zero-ed out ClutterTextPrivate structure.
2008-12-11 11:35:52 +00:00
Emmanuele Bassi
fc168a3482 Merge the ClutterLabel properties into ClutterText
ClutterText should have the same properties as ClutterLabel.

While at it, we can finally fix the disconnect between the wrap
and wrap-mode properties and its accessors, that we perpetuated
from GtkLabel.

The ClutterText:line-wrap property and ClutterText:line-wrap-mode
are mapped to the set_line_wrap(), get_line_wrap() and
set_line_wrap_mode(), get_line_wrap_mode() accessor functions
respectively. This should simplify bindings the Vala ones that
map a property into a method.
2008-12-11 11:33:10 +00:00
Emmanuele Bassi
c5f51f7027 Add Text::get_chars() method declaration
Add the declaration for a clutter_text_get_chars() function that
returns a portion of the contents of a Text actor.
2008-12-11 11:31:48 +00:00
Emmanuele Bassi
430d1cf347 Add Actor::grab_key_focus() method
Bug 1003 - Add clutter_actor_take_key_focus()

The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.

Based on a patch by Xan López.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>
2008-12-11 11:22:46 +00:00
Emmanuele Bassi
40fb75052b Merge Label and Entry API into ClutterText
ClutterText should expose both ClutterLabel and ClutterEntry
functionality using an API that matches the one provided by
those two classes.
2008-12-11 11:21:39 +00:00
Emmanuele Bassi
437f96982e Expose the Text accessors as public API
Fix up the header to expose ClutterText accessors for the main
properties, matching ClutterLabel.
2008-12-11 11:20:14 +00:00
Emmanuele Bassi
4d62da80ad Coalesce ClutterLabel API usage
ClutterText replaces ClutterLabel, so it should expose the same
kind of API - ideally with the minimal amount of changes, so that
the porting is trivial.
2008-12-11 11:17:26 +00:00
Emmanuele Bassi
a91bb5450f Group all the integer private fields
Integer fields using the ": <bits>" notation should be packed
together so that the compiler can optimize the structure size
correctly.
2008-12-11 11:15:56 +00:00
Emmanuele Bassi
f9bf187e5d Use internal headers
Since ClutterText is part of Clutter, it can use the internal
and private headers instead of the catch-all clutter.h.
2008-12-11 11:15:11 +00:00
Emmanuele Bassi
a98720ae19 Initial import of the Text actor from Tidy
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.

Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.
2008-12-11 11:12:48 +00:00
Emmanuele Bassi
4973b684a6 Resort the main Clutter include file
Just for overall sanity we keep the include file sorted.
2008-12-11 11:11:11 +00:00
Emmanuele Bassi
bc6a107ff6 Do not modify parameters in place
When the apply_transform_to_point() and its relative variant
landed in Clutter 0.3, the initial approach was to modify the
passed vertex as an in-out parameter. This was later dropped
in favour of a more consistent out parameter.

Unfortunately, the implementation never changed: both methods
where modifying the passed vertex with the partial results of
the computations.

This commit copies the contents of the "point" ClutterVertex
argument inside a stack variable and, for good measure, constifies
the argument.

Thanks to Thomas Steinacher for catching this in Python.
2008-12-10 23:00:48 +00:00
Neil Roberts
e21fee39b4 Merge commit 'git-svn' into multiple-texture-rectangle 2008-12-10 12:25:25 +00:00
Neil Roberts
dc6545ccd1 * clutter/cogl/gl/cogl.c:
* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/common/cogl-mesh.c: Rename the glBufferDataSub
	function to glBufferSubData. When calling glXGetProcAddress with
	the former Mesa returns a stub dispatch function which will
	segfault if you try to use it. With NVIDIA it returns NULL so
	_cogl_features_init decides the card doesn't have VBO support.
2008-12-10 12:13:20 +00:00
Neil Roberts
c81a0b3281 Bug 1323 - ClutterBehaviorDepth conflicts with other behaviors
* clutter/clutter-behaviour-ellipse.c (actor_apply_knot_foreach):
	Don't set the depth if there is no x or y tilt. That way it can
	still be used in conjunction with ClutterBehaviourDepth. Thanks to
	Tonny Tzeng.
2008-12-10 11:27:14 +00:00
Neil Roberts
9537f8e4ae Use a single index array
There's no point in clearing the index array because it is always the
same sequence of indices regardless of the vertices. Instead it is
just added to when there are more vertices than ever before.
2008-12-09 18:03:29 +00:00
Neil Roberts
2c9a79651a Merge commit 'git-svn' into multiple-texture-rectangle 2008-12-09 15:10:56 +00:00
Neil Roberts
0bedd891fb Support cogl_texture_multiple_rectangles in GL ES backend 2008-12-09 15:10:33 +00:00
Neil Roberts
8fc949bfaf Minor fix to indentation in gl/cogl-texture.c 2008-12-09 15:01:10 +00:00
Neil Roberts
73974de482 Add gtk-doc for cogl_texture_multiple_rectangles 2008-12-09 13:20:32 +00:00
Neil Roberts
bf72b8cdc3 Use glDrawRangeElements to share vertices
When drawing a quad from cogl_texture_multiple_rectangles share two of
the vertices in each triangle by using indices.
2008-12-09 13:02:28 +00:00
Emmanuele Bassi
e3dd18dc0c 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-binding-pool.h: Fix the ActivateFunc
	documentation by adding a "return value" annotation.
2008-12-08 14:22:52 +00:00
Emmanuele Bassi
8a537b6299 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/Makefile.am:
	* clutter/clutter.h: Add ClutterBindingPool to the build.

	* clutter/clutter-binding-pool.c:
	* clutter/clutter-binding-pool.h: Add ClutterBindingPool, a data
	structure meant to hold (key symbol, modifiers) pairs and associate
	them to a closure. The ClutterBindingPool can be used to install
	key bindings for actors and then execute closures inside the
	key-press-event signal handlers, removing the need for big
	switch() or if() blocks for each key.

	* clutter/clutter-event.c: Consistently use "key symbol" instead
	of "key value".

	* clutter/clutter-event.h: Add more modifier masks.

	* clutter/clutter-marshal.list:

	* tests/conform/Makefile.am:
	* tests/conform/test-binding-pool.c:
	* tests/conform/test-conform-main.c: Add ClutterBindingPool
	conformance test.

	* tests/interactive/Makefile.am:
	* tests/interactive/test-binding-pool.c: Add interactive test (and
	example code) for the ClutterBindingPool usage.
2008-12-08 13:57:10 +00:00
Neil Roberts
008693d8b2 * clutter/clutter-main.c (_clutter_do_pick): Restore the GL_DITHER
state after reading the pixel value instead of before. Suggested
	in bug 1328 thanks to Guy Zadickario.
2008-12-08 12:02:36 +00:00
Emmanuele Bassi
2410f74e29 2008-12-05 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1309 - clutter_timeline_new and clutter_timeline_set_speed
	have two standard of the fps limitation

	* clutter/clutter-timeline.c:
	(clutter_timeline_class_init): Set the maximum value of the
	:fps property to be G_MAXUINT. (Zhang Wei)
2008-12-05 17:44:12 +00:00
Neil Roberts
b105efae7b * clutter/clutter-entry.c: Fix the 'Since' annotation in the
gtk-doc.
2008-12-05 14:29:57 +00:00
Neil Roberts
74ba6fd8c4 * clutter/clutter-timeline.c:
* clutter/clutter-texture.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-label.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-actor.c: Fix the 'Since' annotation in the
	gtk-doc.
2008-12-05 14:08:06 +00:00
Neil Roberts
1a63414966 Bug 1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline
* clutter/clutter-path.h:
	* clutter/clutter-path.c: Implementation of new ClutterPath object
	to represent a path combining straight line and bezier curve
	elements.

	* clutter/clutter.h: Include clutter-path.h and remove
	clutter-behaviour-bspline.h

	* tests/interactive/test-threads.c (test_threads_main):
	* tests/interactive/test-script.c:
	* tests/interactive/test-behave.c (test_behave_main): Use new path
	API

	* clutter/clutter-effect.c: Use the new ClutterBehaviourPath API.

	* clutter/clutter-bezier.h:
	* clutter/clutter-bezier.c: Moved bezier curve handling code out
	from clutter-behaviour-bspline.c to a separate file.

	* clutter/clutter-behaviour-path.h:
	* clutter/clutter-behaviour-path.c: Reimplemented to work with a
	ClutterPath

	* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour-bspline.c: Removed

	* clutter/Makefile.am: Add clutter-path and clutter-bezier, remove
	clutter-behaviour-bspline.

	* tests/conform/test-path.c: New automatic test for ClutterPath
	consistency

	* tests/conform/test-conform-main.c (main): Add test_path

	* tests/conform/Makefile.am (test_conformance_SOURCES): Add
	test-path.c

	* clutter/clutter-sections.txt: Add ClutterPath docs

	* clutter/clutter.types:
	* clutter/clutter-docs.xml:
	* doc/reference/clutter/clutter-animation-tutorial.xml: Remove
	mention of ClutterBehaviourBspline

	* clutter/clutter-marshal.list: Add VOID:UINT
2008-12-05 13:13:37 +00:00
Neil Roberts
bafcfca797 Merge commit 'git-svn' into multiple-texture-rectangle
Conflicts:

	clutter/cogl/gl/cogl-texture.c
2008-12-04 18:20:57 +00:00
Neil Roberts
e3f077d55f Use the correct length in _cogl_texture_flush_vertices
The check for whether there are any rectangles to flush was using the
wrong value so it would always flush.

Thanks to Johan Bilien for spotting.
2008-12-04 17:50:03 +00:00
Neil Roberts
98035e4d8a Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
	(_cogl_texture_quad_hw, cogl_texture_polygon),
	(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures

	* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
	when NPOTs are not available or it is forced by the
	CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.

	* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
	GL_TEXTURE_RECTANGLE_ARB.
2008-12-04 17:24:33 +00:00
Neil Roberts
89e7552ca3 Bug 1172 - Disjoint paths and clip to path
* clutter/cogl/cogl-path.h:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gles/cogl-primitives.c: Changed the semantics of
	cogl_path_move_to. Previously this always started a new path but
	now it instead starts a new disjoint sub path. The path isn't
	cleared until you call either cogl_path_stroke, cogl_path_fill or
	cogl_path_new. There are also cogl_path_stroke_preserve and
	cogl_path_fill_preserve functions.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gles/cogl-context.c:
	* clutter/cogl/gles/cogl-context.h: Convert the path nodes array
	to a GArray.

	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-clip-stack.h: Simplified the clip
	stack code quite a bit to make it more maintainable.  Previously
	whenever you added a new clip it would go through a separate route
	to immediately intersect with the current clip and when you
	removed it again it would immediately rebuild the entire clip. Now
	when you add or remove a clip it doesn't do anything immediately
	but just sets a dirty flag instead.

	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Taken away the code to intersect
	stencil clips when there is exactly one stencil bit. It won't work
	with path clips and I don't know of any platform that doesn't have
	eight or zero stencil bits. It needs at least three bits to
	intersect a path with an existing clip. cogl_features_init now
	just decides you don't have a stencil buffer at all if you have
	less than three bits.

	* clutter/cogl/cogl.h.in: New functions and documentation.

	* tests/interactive/test-clip.c: Replaced with a different test
	that lets you add and remove clips. The three different mouse
	buttons add clips in different shapes. This makes it easier to
	test multiple levels of clipping.

	* tests/interactive/test-cogl-primitives.c: Use
	cogl_path_stroke_preserve when using the same path again.

	* doc/reference/cogl/cogl-sections.txt: Document the new
	functions.
2008-12-04 13:45:09 +00:00
Robert Bragg
bb2272992b Bug 1303 - clutter_glx_texture_pixmap_using_extension doesn't check if
fallbacks are being used

	* glx/clutter-glx-texture-pixmap.c:
	clutter_glx_texture_pixmap_using_extension now checks to see if
	priv->use_fallback is TRUE not just that the tfp extension is
	available.
2008-12-03 18:00:05 +00:00
Neil Roberts
55cec1f651 Bug 1305 - NPOT textures unaligned to a pixel sometimes have
border artifacts

	* clutter/cogl/gl/cogl-texture.c: Set the wrap mode of a texture
	on demand

	Instead of setting the wrap mode once per texture at creation, it
	is now changed whenever the texture is drawn. The previous value
	is cached so that it isn't changed if the value is the same.

	This is used in _cogl_texture_quad_hw to only enable GL_REPEAT
	mode when the coordinates are not in the range [0,1]. Otherwise it
	can pull in pixels from the other edge when the texture is
	rendered off-pixel.
2008-12-01 16:27:54 +00:00
Neil Roberts
29505dd0ba Use GL_TRIANGLES for the texture vertex array
Most cards don't actually support GL_QUADS and they are deprecated in
GL 3.0 so there is a chance it will perform faster with GL_TRIANGLES
even though it has to submit two extra vertices.
2008-11-28 14:20:07 +00:00
Neil Roberts
ab347481ae Use cogl_texture_multiple_rectangles in CoglPangoRenderer
The glyphs are queued into an array of rectangles instead of being
drawn directly. Whenever a different texture is used or the sequence
is complete the array is flushed.

This is based on a patch from Owen Taylor.
2008-11-28 13:14:10 +00:00
Neil Roberts
b312cd2d55 Add cogl_texture_multiple_rectangles
This takes an array of sets of 8 floats to describe the rectangles. It
tries to send the geometry with a single glDrawArrays as far as
possible. cogl_texture_rectangle is now just a wrapper around
cogl_texture_multiple_rectangles.
2008-11-28 13:09:04 +00:00
Neil Roberts
10942e8e04 Make cogl_texture_rectangle use the vertex array
cogl_texture_quad_hw and _sw now just add vertices to the vertex
array. The last texture used is stored and if a different texture is
encountered then flushes the vertices. cogl_texture_rectangle always
flushes the vertices after calling either of the functions.
2008-11-28 12:33:19 +00:00
Neil Roberts
93ea1681bb Use a GArray for the texture vertices in cogl_texture_polygon
Previously it was a dynamic array that was manually reallocated.
2008-11-27 16:44:39 +00:00
Emmanuele Bassi
dfa730909c 2008-11-26 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-group.c:
	(clutter_group_real_raise), (clutter_group_real_lower): Repaint
	the Group on raise and lower.
2008-11-26 16:46:48 +00:00
Neil Roberts
ce189e7d77 * clutter/cogl/gl/cogl-texture.c (cogl_texture_rectangle): Fixed
the test for whether to use hardware tiling. Previously it assumed
	that texture coordinates are in increasing order but this is not
	the case since bug 1057 was fixed. The texture coordinates are now
	sorted later. It also allowed negative coordinates which doesn't
	make sense if the texture has waste.
2008-11-26 16:35:25 +00:00
Neil Roberts
50868579a0 Bug 1299 - clutter_score_remove will segmentation fault if
timelines are more than 52 and continue to remove them

	* clutter/clutter-score.c (traverse_children): Don't destroy the
	entry in the handler for REMOVE_BY_ID. It will be removed again
	anyway in the call to g_node_traverse. This was causing a
	crash. Thanks to zhangwei for spotting.
2008-11-25 13:19:48 +00:00
Neil Roberts
8ff85615b3 * clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Fix the
equation for calculating texture coordinates when using sliced
	textures. This became broken in revision 3520.
2008-11-24 12:27:48 +00:00
Neil Roberts
21617cc0f1 Bug 1271 - mingw compiling failed: undefined reference to
`_glDrawRangeElements@24'

	Resolve glDrawRangeElements with cogl_get_proc_address instead of
	calling it directly because functions defined in GL > 1.1 are not
	directly exported under Windows.

	* clutter/cogl/common/cogl-mesh.c: Use the function pointer from
	the context

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Initialise
	function pointer.

	* clutter/cogl/gl/cogl-context.h (CoglContext): Add a function
	pointer

	* clutter/cogl/gl/cogl-defines.h.in: Add a typedef for the
	function pointer.

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Resolve
	glDrawRangeElements
2008-11-21 16:18:58 +00:00
Neil Roberts
1c4bd93b11 Bug 1269 - mingw32 building failed at clutter-media.c
* clutter/clutter-media.c: Rename the 'ERROR' signal enum to
	'ERROR_SIGNAL' otherwise it clashes with windgi.h. Thanks to David
	Kedves
2008-11-21 16:18:38 +00:00
Neil Roberts
8ca07482dd * clutter/pango/cogl-pango.h: Include pango/pango.h to get
pango-renderer.h. In versions prior to 1.18.4 pangocairo.h does
	not include pango-renderer.h
2008-11-21 16:18:31 +00:00
Neil Roberts
1ce98c97cf Bug 1280 - clutter_score_append_at_marker lead to segmentation
fault in trunk and incorrect appearance in clutter-0.8

	* clutter/clutter-score.c (start_children_entries): Check whether
	the child timeline is actually attached at a marker before
	comparing whether the marker's name matches the marker
	reached. This fixes a crash that happens when a marker is reached
	on a timeline that also has child timelines attached at the
	end. Thanks to zhangwei for spotting.
2008-11-21 12:01:41 +00:00
Emmanuele Bassi
47150304cd 2008-11-20 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_property): Add sanity checks for NULL
	boxed values when setting the rotation center.

	* tests/interactive/test-animation.c:
	(on_button_press): Add an example on how to use the rotation
	properties to animate an actor.
2008-11-20 10:52:09 +00:00
Neil Roberts
eeab42b765 Fixed some trivial compiler warnings
* tests/interactive/test-pixmap.c (create_pixmap): Use a format
	string instead of passing the error message directly to g_error.

	* tests/interactive/test-easing.c (test_easing_main)
	(on_button_press):
	* tests/interactive/test-animation.c (on_button_press): Use
	unsigned variables for the results from clutter_actor_get_size
	otherwise it complains about the pointer signedness being
	different.

	* clutter/clutter-script.c (clutter_script_add_search_paths): Use
	G_GSIZE_FORMAT instead of %d for a gsize parameter otherwise it
	gets upset on 64-bit.
2008-11-18 18:53:10 +00:00
Robert Bragg
2705547469 * clutter/cogl/common/cogl-mesh.c:
Re-works validate_custom_attribute_name() so it doesn't access an
	un-initialised variable.
2008-11-18 16:24:31 +00:00
Robert Bragg
39aa5c27b5 A comparison of gl/cogl-texture.c and gles/cogl-texture.c, to reduce
differences and improve maintainability.

	* clutter/cogl/gl/cogl-context.h:
	Adds a CoglTextureGLVertex typedef + texture_vertices and
	texture_vertices_size members to CoglContext for using vertex arrays
	like GLES does

	* clutter/cogl/gl/cogl-context.c:
	Initializes texture_vertices + texture_vertices_size members

	* clutter/cogl/gl/cogl-internal.h:
	Adds COGL_ENABLE_COLOR_ARRAY

	* clutter/cogl/gl/cogl.c:
	Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable

	* clutter/cogl/gles/cogl-context.h:
	Change the CoglTextureGLVertex to use GLfloat for the position
	and texture coord attributes and GLubyte for the color.

	* clutter/cogl/gles/cogl-texture-private.h:
	Adds a wrap_mode member like GL has.

	* clutter/cogl/gl/cogl-texture.c
	* clutter/cogl/gles/cogl-texture.c:
	Improves the comparability of the files, such that the remaining
	differences, better reflect the fundamental differences needed
	between GL and GLES. Notably GL no longer uses glBegin/glEnd for
	submitting vertices, it uses vertex arrays like GLES and this gives
	a small but measurable fps improvement for test-text.
2008-11-18 16:24:09 +00:00
Robert Bragg
41ec02c8b5 * clutter/cogl/gl/cogl-internal.h
* clutter/cogl/gles/cogl-internal.h:
	Removes semicolon after the GE() macro since that breaks using it as a
	single statement.
2008-11-18 16:23:40 +00:00
Emmanuele Bassi
5e9282bd79 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter.h: Add clutter-shader.h and
	clutter-shader-types.h to the global include.
2008-11-18 15:35:20 +00:00
Emmanuele Bassi
837d17aefc 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-shader.h: Add a function for setting an
	integer uniform, similar to cogl_program_uniform_1f().

	* clutter/cogl/gl/cogl-program.c: Implement the GL version
	of cogl_program_uniform_1i().

	* clutter/cogl/gles/cogl-program.c: Implement the GLES version
	of cogl_program_uniform_1i().
2008-11-18 15:21:02 +00:00
Emmanuele Bassi
af0cb47570 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
	by Chris Lord and Neil Roberts)

	* README: Update release notes.

	* clutter/Makefile.am:
	* clutter/clutter-shader-types.[ch]: Add GValue types for
	shader values.

	* clutter/clutter-actor.[ch]: Update the shader API to use
	the newly added GValue support for GLSL shader uniform
	setters.

	* clutter/clutter-shader.[ch]: Add float and integer convenience
	API for single value GLSL uniform setters.

	* clutter/cogl/cogl-shader.h: Add new uniform setters.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-program.c:
	* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
	to handle the GLSL uniform setters.

	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-internal.h:
	* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
	of COGL to handle the GLSL uniform setters.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-fbo.c:
	* tests/interactive/test-shader.c: Update the shader tests.
2008-11-18 15:08:40 +00:00
Emmanuele Bassi
25d9773e15 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width): Fix the usage of the
	fixed point division macro.
2008-11-18 13:52:22 +00:00
Emmanuele Bassi
34cc7fe21c 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c:
	(clutter_alpha_set_mode): Use a lookup table to find the alpha
	function given the animation mode.

	(clutter_exp_in_func),
	(clutter_exp_out_func),
	(clutter_exp_in_out_func): Add new exponential functions.

	* clutter/clutter-script.c: Update the lookup table with the
	new animation modes; match "linear" to the ramp-inc alpha
	function.

	* clutter/clutter-types.h: Add new AnimationMode values.

	* tests/interactive/test-easing.c: Update the easing functions
	test.
2008-11-18 12:42:05 +00:00
Emmanuele Bassi
62844d5f04 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1014 - Clutter Animation API Improvements

	* clutter/Makefile.am:
	* clutter/clutter.h: Update the build

	* clutter/clutter-types.h: Add AnimationMode, an enumeration
	for easing functions.

	* clutter/clutter-alpha.[ch]: Add the :mode property to
	control the function bound to an Alpha instance using an
	enumeration value. Also add six new alpha functions:

		- ease-in, ease-out, ease-in-out
		- sine-in, sine-out, sine-in-out

	* clutter/clutter-deprecated.h: Deprecate the #defines for
	the alpha functions. They will be replaced by entries in the
	ClutterAnimationMode.

	* clutter/clutter-interval.[ch]: Add ClutterInterval, an
	object for defining, validating and computing an interval
	between two values.

	* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
	object responsible for animation the properties of a single
	actor along an interval of values. ClutterAnimation memory
	management is automatic. A simple wrapper method for
	ClutterActor is provided:

		clutter_actor_animate()

	which will create, or update, an animation for the passed
	actor.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a new 'animation' debug note.

	* clutter/clutter-script.c: Clean up the alpha functions
	whitelist, and add the new functions.

	* doc/reference/clutter/Makefile.am:
	* doc/reference/clutter/clutter-sections.txt: Update the
	API reference.

	* doc/reference/clutter/clutter-animation.xml: Renamed to
	doc/reference/clutter/clutter-animation-tutorial.xml to
	avoid clashes with the ClutterAnimation section.

	* doc/reference/clutter/clutter-docs.sgml: Renamed to
	doc/reference/clutter/clutter-docs.xml, as it was an XML
	file and not a SGML file.

	* tests/Makefile.am:
	* tests/interactive/Makefile.am:
	* tests/interactive/test-animation.c:
	* tests/interactive/test-easing.c: Add two tests for the
	new simple animation API and the easing functions.

	* tests/interactive/test-actors.c:
	* tests/interactive/test-behave.c:
	* tests/interactive/test-depth.c:
	* tests/interactive/test-effects.c:
	* tests/interactive/test-layout.c:
	* tests/interactive/test-multistage.c:
	* tests/interactive/test-paint-wrapper.c:
	* tests/interactive/test-rotate.c:
	* tests/interactive/test-scale.c:
	* tests/interactive/test-texture-quality.c:
	* tests/interactive/test-threads.c:
	* tests/interactive/test-viewport.c: Update interactive tests
	to the deprecations and new alpha API.
2008-11-18 09:50:03 +00:00
Emmanuele Bassi
87a43f3375 2008-11-17 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-script.c:
	* clutter/clutter-stage.c: Use the ParamSpecColor and GValue
	API for ClutterColor-based properties.
2008-11-17 14:21:49 +00:00
Emmanuele Bassi
99b173eee7 2008-11-14 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1265 - ClutterScore doesn't emit 'started' signal (Bastian
	Winkler)

	* clutter/clutter-score.c: Emit the ::started signal.

	* tests/interactive/test-score.c: Check the emission of the
	Score signals.
2008-11-14 14:52:35 +00:00
Neil Roberts
0ae150e462 * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
	Initialise the 'tex' sampler uniform to 0. The GLSL spec
	specifically says that you must initialize sampler uniforms. This
	fixes texturing for GLES 2 when using the PowerVR simulator via
	software Mesa.
2008-11-13 14:44:27 +00:00
Robert Bragg
3d2a1e2d81 Gets the mesh API working with GLES2
* clutter/cogl/common/cogl-mesh.c:
	Make sure we use the appropriate cogl_wrap_gl* funcs as appropriate

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	In our glColorPointer wrapper we needed to mark our color attribute
	as normalized.

	* tests/conform/Makefile.am:
	When creating unit test symlinks we use the -l gtester option to
	list tests, but when using the PVR SDK the test binary also spews
	out some extra info that caused lots of random symlinks to be
	created. We now grep for lines starting with a '/'

	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-mutability.c:
	Use cogl_set_source_color instead of directly calling glColor4ub
2008-11-13 14:28:16 +00:00
Neil Roberts
d510a4b0cd * clutter/clutter-actor.c (clutter_actor_get_paint_visibility):
Fix logic so that it won't return TRUE for a hidden stage.
2008-11-13 11:37:35 +00:00
Emmanuele Bassi
bb6751b84b 2008-11-13 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_applied): Do not reset the depth
	of the actors to which the Ellipse behaviour has been applied
	to, unless the behaviour is going to update it because it has
	a tilt on the X or Y axis.
2008-11-13 10:54:06 +00:00
Neil Roberts
eb9799098b * clutter/clutter-actor.c (clutter_actor_get_reactive)
(clutter_actor_get_paint_visibility): Be sure to return exactly
	TRUE or FALSE instead of zero or some non-zero value in these
	functions that return a gboolean. Thanks to Kai Wei for spotting.
2008-11-13 10:33:56 +00:00
Emmanuele Bassi
c823bf9c83 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
Neil Roberts
0ff710d37b Bug 1057 - cogl_texture_rectangle doesn't support backward
coordinates

	* clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex
	and texture coordinates passed to cogl_texture_rectangle, just
	swap both sets whenever the texture coordinates are backward.
2008-11-12 13:03:09 +00:00
Neil Roberts
3fdb6e5ca7 * clutter/clutter-rectangle.c (clutter_rectangle_paint): Fixed so
that it doesn't use the alpha value from the border colour to draw
	the rectangle
2008-11-12 12:39:55 +00:00
Neil Roberts
f59da4d7a4 * clutter/cogl/gles/Makefile.am (libclutterinclude_HEADERS):
* clutter/cogl/gl/Makefile.am (libclutterinclude_HEADERS):
	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Move cogl-mesh.h into the
	headers for libclutter so that it will get installed.
2008-11-12 12:08:44 +00:00
Neil Roberts
1fd2156a99 Fix warnings in mesh tests
* tests/conform/test-mesh-mutability.c (on_paint):
	* tests/conform/test-mesh-interleved.c (on_paint):
	* tests/conform/test-mesh-contiguous.c (on_paint): Use g_usleep
	instead of sleep

	* tests/conform/test-mesh-mutability.c (queue_redraw):
	* tests/conform/test-mesh-interleved.c (queue_redraw):
	* tests/conform/test-mesh-contiguous.c (queue_redraw): Added
	missing return statement

	* clutter/cogl/cogl-mesh.h: Add a declaration for
	cogl_mesh_submit

	* clutter/cogl/common/cogl-mesh.c (cogl_mesh_submit): Move the
	documentation to cogl-mesh.h to match the rest of the functions
2008-11-12 10:55:06 +00:00
Robert Bragg
16897e0729 Bug 1164 - Implements the proposed Mesh API
* clutter/cogl/cogl-mesh.h
	* clutter/cogl/cogl-types.h
	* clutter/cogl/cogl.h.in
	* clutter/cogl/common/Makefile.am
	* clutter/cogl/common/cogl-mesh-private.h
	* clutter/cogl/common/cogl-mesh.c
	* clutter/cogl/gl/cogl-context.c
	* clutter/cogl/gl/cogl-context.h
	* clutter/cogl/gl/cogl-defines.h.in
	* clutter/cogl/gl/cogl.c
	* clutter/cogl/gles/cogl-context.c
	* clutter/cogl/gles/cogl-context.h
	* doc/reference/cogl/cogl-docs.sgml
	* doc/reference/cogl/cogl-sections.txt:
	The Mesh API provides a means for submitting an extensible number of
	per vertex attributes to OpenGL in a way that doesn't require format
	conversions and so that the data can be mapped into the GPU (in vertex
	buffer objects) for - hopefully - fast re-use.

	There are a number of things we can potentially use this API for, but
	right now this just provides a foundation to build on. Please read
	the extensive list of TODO items in cogl-mesh.c for examples.

	Please refer to the cogl-mesh section in the reference manual for
	documentation of the API.

	* tests/conform/Makefile.am
	* tests/conform/test-conform-main.c
	* tests/conform/test-mesh-contiguous.c
	* tests/conform/test-mesh-interleved.c
	* tests/conform/test-mesh-mutability.c:
	Privides basic coverage testing for the mesh API.
2008-11-10 18:53:14 +00:00
Emmanuele Bassi
12051380f7 2008-11-10 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-texture.c: Remove an unused function.
2008-11-10 12:29:10 +00:00
Emmanuele Bassi
7c6ae80bfe 2008-11-07 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-media.c: Improve documentation of the
	ClutterMedia interface.
2008-11-07 18:00:59 +00:00
Matthew Allum
1453d8b44f 2008-11-07 Matthew Allum <mallum@linux.intel.com>
Bug 1238 - [PATCH] Pack bitfields in ClutterTexturePrivate

* clutter/clutter-texture.c:

        Using 'guint my_field : 1' for booleans to save space only
        makes sense if you group all such fields together. Fix
        grouping for ClutterTexturePrivate. Thanks to Owen Taylor for
patch.
2008-11-07 17:00:54 +00:00
Matthew Allum
0d7545a541 2008-11-07 Matthew Allum <mallum@linux.intel.com>
Bug 1237 - clutter_texture_set_filter_quality calls
                  clutter_texture_[un]realize

* clutter/clutter-texture.c: (clutter_texture_set_filter_quality):
        Call clutter_actor_[un]realize and keep visibility state
2008-11-07 16:50:23 +00:00
Matthew Allum
c7c5cf9bd4 2008-11-07 Matthew Allum <mallum@linux.intel.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-private.h:
        * clutter/clutter-texture.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:

        Attempt to lower overhead of updating TFP's (particularly mipmaped).
        Compresses mipmap updates only for visible TFPs.
        Avoiding updates for non visible TFP's whilst keeping visible
        clones working ok.
2008-11-07 16:31:56 +00:00
Neil Roberts
b6cc701930 Bug 1230 - Pick fails on low precision color buffers
* clutter/clutter-main.c (_clutter_id_to_color): When using fuzzy
	picking to pick a color for an actor, it would previously set the
	fuzzy bit and then all but the most significant of the remaining
	unused bits. This meant that for 16-bit displays it would end up
	with a strange pattern for the unused bits like 1011 which could
	cause it to round up. Now it just sets all but the most
	significant of all of the unused bits giving a pattern like
	0111. Thanks to Guy Zadickario for the patch.
2008-11-06 12:03:05 +00:00
Neil Roberts
f7d447cfde * clutter/cogl/gles/cogl.c (cogl_perspective):
* clutter/cogl/common/cogl-fixed.c (cogl_fixed_sin)
	(cogl_angle_sin, cogl_angle_tan, cogl_fixed_sqrt): Replaced uses
	of 1 + ~x with just -x which is equivalent and easier to
	understand.
2008-11-06 11:42:11 +00:00
Emmanuele Bassi
ae6d930bba 2008-11-06 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1233 - CLUTTER_ALPHA_SINE_INC is broken in trunk

	* clutter/clutter-alpha.c: Fix a rollover in the sine functions.
2008-11-06 10:54:31 +00:00
Neil Roberts
e6570be339 * clutter/clutter-color.c (clutter_color_new): Remove CLAMP macros
around the component parameters because they are guint8 anyway so
	the CLAMP is redundant and it causes a warning.
2008-11-05 12:16:15 +00:00
Thomas Wood
33c03448e5 2008-11-04 Thomas Wood <thomas@linux.intel.com>
* clutter/clutter-color.c: Update ClutterColor documentation as
	changes have been backported to 0.8.4.
2008-11-04 17:52:29 +00:00
Emmanuele Bassi
e4cb59c1e6 2008-11-04 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-script.c: Document the "is-default" member of
	a ClutterStage definition.
2008-11-04 16:37:04 +00:00
Neil Roberts
a15ae21bd2 * clutter/cogl/gl/cogl.c (cogl_perspective): Use the accurate
64-bit multiplication macro instead of COGL_FIXED_FAST_DIV for
	calculating xmax as was done previously. This fixes
	test-perspective and other tests that had a gone a bit skewiff.
2008-11-04 12:43:06 +00:00
Neil Roberts
146967702f Bug 1181 - In Score, timelines, appended at markers, are also
called on complete

	* clutter/clutter-score.c (start_children_entries): Use the name
	of the marker to start as the data parameter and only start child
	timelines that have the same marker name. Previously the
	ClutterScore would just start all child entries when a marker was
	reached or the timeline completed regardless of whether they were
	added with a marker or not. Thanks to Mihail Naydenov for
	reporting the bug.
2008-11-04 10:40:53 +00:00
Emmanuele Bassi
e3788338e4 2008-11-03 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/gl/Makefile.am: Whitespace fixes.

	* clutter/cogl/gles/Makefile.am: Put back a missing backslash
	that broke the GLES build.
2008-11-03 23:58:13 +00:00
Emmanuele Bassi
7393c6a463 2008-11-03 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1231 - Build fails in gles flavour in revision 3442

	* clutter/cogl/gles/cogl-context.h: Fix remaining use of
	ClutterFixed over CoglFixed. (Michael Boccara)
2008-11-03 23:54:38 +00:00
Neil Roberts
fc8c2c5d9b Bug 1207 - Timelines sometime miss markers
* clutter/clutter-timeline.c (timeline_timeout_func): Move the
	code for firing the new-frame and marker-reached signals into a
	separate static function so that it can also be called when the
	last frame is reached. Also fix an issue where the frame numbers
	were changed in the wrong direction when detecting missed markers
	in a reversed timeline. Based on a patch by Michael Boccara.

	* tests/test-timeline.c: Now tries to automatically verify whether
	the test worked by keeping track of all the signal emissions. The
	timelines are run a second time with an extra timeout that causes
	delays to simulate skipped frames.
2008-11-03 12:42:17 +00:00
Emmanuele Bassi
745d7bed2a 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/pango/cogl-pango-fontmap.c:
	* clutter/pango/cogl-pango-render.c: Whitespace fixes and code
	duplication removal. Plus, start documenting the CoglPango API.
2008-10-31 17:48:24 +00:00
Matthew Allum
52c6f0ab98 2008-10-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: (clutter_texture_set_filter_quality),
        (clutter_texture_get_filter_quality):
        Fix up some logic, typos.

        * clutter/glx/clutter-glx-texture-pixmap.c:
        Improve support for mipmaped TFP textures.
2008-10-31 16:59:51 +00:00
Emmanuele Bassi
91f2653b71 2008-10-31 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1200 - Crash with invalid DISPLAY

	* clutter/clutter-main.c: Use the ClutterBackend wrapper API
	instead of directly checking the class structure.

	* clutter/glx/clutter-backend-glx.c: Return the correct value
	in case of failure.

	* clutter/x11/clutter-backend-x11.c: Bail out if XOpenDisplay()
	failed.
2008-10-31 12:48:26 +00:00
Emmanuele Bassi
850e6318e3 Fix a typo 2008-10-31 12:07:01 +00:00
Emmanuele Bassi
d30c52ffd4 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Add copyright and licensing
	notice to the newly added files.
2008-10-30 17:57:41 +00:00
Emmanuele Bassi
90f4b1d492 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1219 - Clean up cogl.h

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
	into sub-header for each section of the API.

	* clutter/cogl/gl/*:
	* clutter/cogl/gles/*: Update the GL and GLES implementations
	of COGL to cope with the new header structure.

	* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
2008-10-30 17:25:00 +00:00
Emmanuele Bassi
b5cc7a4044 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1215 - Move the Pango renderer to the public API

	* clutter/pango/*: Rename PangoClutter -> CoglPango.

	* clutter/Makefile.am:
	* clutter/clutter-backend.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-main.[ch]:
	* clutter/clutter-private.h: Update the users of the Pango
	renderer API.

	* README: Update release notes.
2008-10-30 17:11:29 +00:00
Emmanuele Bassi
a32eca26b6 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1212 - Allow only a single include file for Clutter

	* clutter/*.h: Only allow including clutter.h in third
	party code.

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in: Only allow including cogl.h in
	third party code.

	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/eglnative/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/fruity/Makefile.am:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-glx.h:
	* clutter/osx/Makefile.am:
	* clutter/pango/Makefile.am:
	* clutter/sdl/Makefile.am:
	* clutter/win32/Makefile.am:
	* clutter/x11/Makefile.am: Fix build environment.

	* clutter/x11/clutter-x11-texture-pixmap.h:
	* clutter/x11/clutter-x11.h: Fix inclusion rules.

	* tests/test-pixmap.c: Fix inclusion of GdkPixbuf header.

	* README: Update release notes.
2008-10-30 17:04:34 +00:00
Emmanuele Bassi
36e30239af 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1211 - Drop ClutterFeatureFlags usage from COGL

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/cogl.c: Do not use ClutterFeatureFlags
	when CoglFeatureFlags will do. This removes the last usage
	of Clutter API inside COGL.
2008-10-30 16:52:56 +00:00
Emmanuele Bassi
a547cdbc4d 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
2008-10-30 16:50:07 +00:00
Emmanuele Bassi
911b395c8a 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1209 - Move fixed point API in COGL

	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
	after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
	one and avoids the dependency of COGL on Clutter's own API.

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h: Update internal usage of
	ClutterFixed to CoglFixed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
	COGL API.

	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
	the COGL API.

	* clutter/pango/pangoclutter-glyph-cache.c:
	* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
	renderer glyphs cache.

	* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h: ClutterFixed and related API becomes
	a simple transition API for bindings and public Clutter API.

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-backend.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-units.h: Move from the internal usage of
	ClutterFixed to CoglFixed.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-tex-tile.c:
	* tests/test-project.c: Fix tests after the API change

	* README: Add release notes.
2008-10-30 16:37:55 +00:00
Neil Roberts
04ce490c0a Bug 1074 - FBOs on GLES
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but
	use the API calls directly instead of loading an extension because
	it is part of the core in GLES 2.

	* clutter/cogl/gles/cogl.c (_cogl_features_init): Report
	COGL_FEATURE_OFFSCREEN.

	* clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Add
	viewport_store

	* tests/test-fbo.c (make_shader): Conditionally use the GLES 2
	names of the shader variables
2008-10-29 14:52:48 +00:00
Neil Roberts
f2c19971e5 Bug 1206 - Picking disabled dithering
* clutter/clutter-main.c (_clutter_do_pick): After picking is
	finished, restore the state of glEnable (GL_DITHER). Otherwise it
	will cause the scene to look different after the first pick on low
	depth displays. (Thanks to Michael Boccara for the patch)
2008-10-29 12:19:27 +00:00
Robert Bragg
1f2813ceda 2008-10-28 Robert Bragg <robert@linux.intel.com>
* pangoclutter-render.c: Replace #include <cairo/cairo.h> with
	#include <cairo.h> (Thanks to Carl Worth for spotting that)
2008-10-28 22:56:02 +00:00
Thomas Wood
15af9b9b48 * clutter/clutter-color.c (param_color_set_default): Set the no copy
flag when setting the default param spec value to prevent invalid
	frees.
2008-10-28 11:45:04 +00:00
Neil Roberts
82d43ffe64 Bug 1189 - Backface culling
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
	culling in GL if it is requested.

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw):
	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw): Reorder the
	vertices so that they are counter-clockwise.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
	store whether backface culling is currently enabled.

	* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling): 
	* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
	function

	* doc/reference/cogl/cogl-sections.txt: Add
	cogl_enable_backface_culling
2008-10-27 14:36:52 +00:00
Neil Roberts
e43b7ddd3d Bug 1196 - Texture border drawing problems
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
	(_cogl_texture_upload_to_gl):

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
	(_cogl_texture_upload_subregion_to_gl):
	
	When uploading data to a sliced texture, fill the waste pixels
	with copies of the edge of the real texture data. Otherwise the
	value of the waste pixels are undefined so it will show artifacts
	when the texture is scaled with GL_LINEAR and the pixels are
	blended in.
2008-10-27 12:39:22 +00:00
Emmanuele Bassi
3ced5a9086 2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.[ch] (clutter_value_set_color): Constify
	colors and values where needed.
2008-10-21 18:50:44 +00:00
Emmanuele Bassi
3abaf6841f 2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1197 - Missing const for clutter_init_with_args *

	* clutter/clutter-main.[ch] (clutter_init_with_args): Constify
	the string parameters. (Owen Taylor)
2008-10-21 18:48:13 +00:00
Neil Roberts
96c1a8543d Bug 1043 - COGL calls glTexSubImage2D() with out-of-bounds
values (SIGSEGV)

	* clutter/cogl/gl/cogl-texture.c
	(_cogl_texture_upload_subregion_to_gl): When iterating over the
	slices, discard ones that don't intersect immediatly otherwise it
	will call glTexSubImage2D with a negative width/height and then
	move the source position incorrectly. Thanks to Gwenole
	Beauchesne.
2008-10-20 15:54:17 +00:00
Emmanuele Bassi
0cd9345864 Declare clutter_color_new() 2008-10-20 10:36:41 +00:00
Neil Roberts
49192f60b6 Bug 1195 - ClutterBehaviourBspline only works for very short paths
* clutter/clutter-behaviour-bspline.c: Changed the CBZ_T_POW3 and
        CBZ_T_MUL functions so that they preserve more of the least
        significant bits. This fixes some of the jaggy behaviour with
        longer paths.
2008-10-20 09:43:12 +00:00
Emmanuele Bassi
8f1819cd52 2008-10-17 Thomas Wood <thomas@linux.intel.com>
reviewed by: Emmanuele Bassi <ebassi@linux.intel.com>

	* clutter/clutter-color.[ch]: Add GParamSpec and GValue integration
	for ClutterColor. With ClutterParamSpecColor it is possible to define
	color properties; with the GValue integration it's possible to
	automatically transform strings into colors and vice versa.

	(clutter_color_free): Allow NULL parameter to match other boxed
	types destructors.

	(clutter_color_new): Add a constructor for the ClutterColor boxed
	type, mostly for bindings.
2008-10-17 16:23:46 +00:00
Emmanuele Bassi
9cf5386bb1 2008-10-17 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.c (clutter_color_parse): Add checks
	for the arguments, to avoid trying to parse NULL strings.
2008-10-17 08:04:03 +00:00
Emmanuele Bassi
6d4667cb61 2008-10-16 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-container.[ch]: Add checks to the Container
	interface invocation methods, to avoid crashing or corrupting
	the stack when an actor does not implement every virtual
	function of the Container interface vtable. GObject allows this
	to happen so we must handle the case gracefully. This also means
	that we can classify some virtual function as mandatory (as is
	the case for ::add, ::remove and ::foreach) and some other
	optional.
2008-10-16 10:28:17 +00:00
Øyvind Kolås
c606547dcb Bug 1108 - Enter/Leave events logics wrt. skipped motion events
Handle dropped motion events when computing crossing events,
based on a patch from Gwenole Beauchesne.
* clutter/clutter-main.c: (clutter_event_get_device): internal static
utility function.
(clutter_do_event): generate enter/leave events for all pointer
events.
(generate_enter_leave_events): modified enter/leave events generator
to work for all pointer event types. Enter/leave events are now
delivered before the motion/button event that caused the crossing to
happen.
* clutter/clutter-event.c: (clutter_event_copy), (clutter_event_free):
removed reference counting logic that is not needed when the crossing
events are directly delivered.
2008-10-01 13:46:33 +00:00
Emmanuele Bassi
e3b80d147c 2008-09-25 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-event.h: Fix missing documentation.
2008-09-25 11:08:06 +00:00
Emmanuele Bassi
a87f34c177 2008-09-24 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1130 - CLUTTER_MOTION is not emitted when time goes backwards.

	* clutter/clutter-main.c (clutter_do_event): Check for time
	rollbacks inside the motion event throttling. (Pierce Liu)
2008-09-24 10:12:23 +00:00
Emmanuele Bassi
d3d29b194e 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-timeout-pool.c: Reword previous commit.
2008-09-23 13:25:31 +00:00
Emmanuele Bassi
b3726e4d66 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-timeout-pool.c:
	(clutter_timeout_pool_new): Fix previous commit: g_source_unref()
	is not needed. (Thanks to Neil Roberts)
2008-09-23 12:58:31 +00:00
Emmanuele Bassi
9ddfe73b39 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1154 - clutter_timeout_pool_new() documentation doesn't say
	how to free

	* clutter/clutter-timeout-pool.c: Update the documentation to
	note that you must use g_source_unref() to free the timeout
	pool. (Murray Cumming)
2008-09-23 12:23:05 +00:00
Emmanuele Bassi
a4b0ffe1de 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1124 - Clutter causes an additional size request in each
	allocation

	* clutter/clutter-actor.c:
	(clutter_actor_store_old_geometry): Store the allocation instead
	of causing a new size-request cycle. (Johan Bilien)
2008-09-23 11:15:38 +00:00
Emmanuele Bassi
9f0842bacb 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1125 - Save an extra pango_layout_get_size in many cases

	* clutter/clutter-label.c:
	(clutter_label_create_layout_no_cache): Add a simple check
	before calling pango_layout_get_size(). (Johan Bilien)
2008-09-23 11:11:14 +00:00
Emmanuele Bassi
73adac987d 2008-09-23 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-alpha.c:
	(clutter_alpha_get_alpha): Do not return the cached value but
	just compute the current alpha value. The use case is pretty
	much straightforward: stop a timeline, advance it, and retrieve
	the alpha value before starting the timeline to adjust an
	animation dependent on the alpha. Caching the alpha value is
	not needed because the behaviours will always pass the alpha
	value inside the ::alpha-notify virtual function anyway, so
	there is no need for them to call clutter_alpha_get_alpha().

	This change makes it also possible to reliably unit-test
	ClutterAlpha.

	(timeline_new_frame_cb): Call clutter_alpha_get_alpha().
2008-09-23 09:41:08 +00:00
Tomas Frydrych
6b51ac4b77 2008-09-23 Tomas Frydrych <tf@linux.intel.com>
* clutter/clutter-main.c:
	    * clutter/clutter-main.h:
	    * clutter/clutter-private.h:
	    * clutter/x11/clutter-backend-x11.c:
	    (clutter_get_option_group_without_init):
	    Function to obtain clutter option group without opening display
	    (for use with foreign display and gtk_clutter_init). Bug 1033.

	    Stripped trailing whitespace.
2008-09-23 07:03:35 +00:00
Neil Roberts
72c9f88019 Bug 856 - Teardown sequence is borked
* clutter/clutter-main.c: Don't free the ClutterMainContext so
	that the main loop can be restarted.

	* clutter/eglx/clutter-backend-egl.c: 
	* clutter/eglnative/clutter-backend-egl.c: Register an atexit
	handler which disposes the backend object so that we are still
	guaranteed to call eglTerminate on GLES.
2008-09-22 16:36:27 +00:00
Emmanuele Bassi
77b1388d1c 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1033 - Manually parsing command line options prevents
	initializing clutter

	* clutter/clutter-main.c:
	(post_parse_hook), (clutter_init_with_args),
	(clutter_parse_args), (clutter_init): Move the initialization
	of Clutter at the end of the post-parse hook of Clutter's
	GOptionGroup. Clutter must be initialized at the end of the
	argument parsing.
2008-09-19 13:22:12 +00:00
Emmanuele Bassi
6d17aa1a66 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-main.c: Properly document the
	clutter_get_option_group() function and the invariant that
	after parsing Clutter's option group the library will be
	initialized. (Thanks to Tomas Frydrych for pointing this
	out)
2008-09-19 11:38:48 +00:00
Emmanuele Bassi
57bc2313d0 2008-09-19 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/x11/clutter-backend-x11.c: Properly document the
	usage of clutter_x11_set_display().

	* clutter/x11/clutter-x11.h: clutter_x11_set_display() is
	public API and should be declared in the header we install.
2008-09-19 10:28:51 +00:00
Neil Roberts
50a248764c Bug 1048 - SIGFPE in cogl_texture_set_region() with nvidia
* clutter/cogl/gl/cogl-texture.c (cogl_texture_set_region):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_set_region):
	Don't attempt to upload any data if the width or height of the
	subregion is zero. Thanks to Gwenole Beauchesne.
2008-09-18 13:16:15 +00:00
Neil Roberts
76faa8c7a6 Bug 1044 - cogl_get_viewport error
* clutter/cogl/gles/cogl.c (cogl_get_viewport): Use glGetIntegerv
	instead of glGetFixedv to read the viewport because the latter
	converts incorrectly on some hardware.
2008-09-18 11:24:27 +00:00
Neil Roberts
8681cb249c Bug 1080 - clutter_stage_read_pixels has upside-down y coordinate
* clutter/clutter-stage.c (clutter_stage_read_pixels): Use
	OpenGL's coordinate system for the arguments to glReadPixels (so
	that y zero is the bottom of the window). Use clutter_redraw
	instead of clutter_stage_paint to ensure the right GL context is
	selected. Set some of the glPixelStore parameters that might have
	been changed by Cogl.

	* tests/test-stage-read-pixels.c: Replace with a different test
	that gets a sub-region of the stage around the cursor.
2008-09-18 10:24:37 +00:00
Neil Roberts
6dac43ddeb Bug 1145 - Flicker on resize the window
* clutter/glx/clutter-stage-glx.c (clutter_stage_glx_realize):
	Don't set a backing pixel on the X window. Otherwise when the
	window resizes it will flicker when X paints the background
	immediatly before Clutter repaints the whole stage.
2008-09-17 13:25:50 +00:00
Neil Roberts
147880b148 * clutter/clutter-types.h: Swap left and right in the
documentation for ClutterGravity.
2008-09-17 10:40:40 +00:00
Neil Roberts
ae8bab0bc8 Bug 1121 - Setting anchor point doesn't work if set too early
* clutter/clutter-actor.c
	(clutter_actor_set_anchor_point_from_gravity)
	(clutter_actor_move_anchor_point_from_gravity): Add documentation
	to make it clear that the anchor point won't move when the actor
	is resized.
2008-09-17 10:40:32 +00:00
Neil Roberts
3fb00f9cdd Bug 1100 - WM_SIZE not handled correctly, user_resize and
window_style correction.

	* clutter/win32/clutter-stage-win32.c (get_window_style): Remove
	the WS_MAXIMIZEBOX style if the stage isn't resizable.
	(clutter_stage_win32_set_user_resize): Queue a redraw of the
	window frame when the user_resize property is changed.

	* clutter/win32/clutter-event-win32.c (message_translate): Don't
	update the size of the stage when handling WM_SIZE messages that
	result from the stage being minimized. Thanks to Roman Yazmin.
2008-09-16 16:00:31 +00:00
Tomas Frydrych
8be7e29a6b 2008-09-16 Tomas Frydrych <tf@linux.intel.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
	    * clutter/x11/clutter-x11-texture-pixmap.c:
	    TFP resyncing on MapNotify/ConfigureNotify (bug  1020; patch by
	    Andy Wingo <wingo@pobox.com>).
2008-09-16 11:50:38 +00:00
Øyvind Kolås
7294239d64 * clutter/clutter-main.c: amended typo in gtk-doc. 2008-09-15 14:47:25 +00:00
Neil Roberts
8d429e8abc Bug 1034 - Picking doesn't work on Eee PC
* clutter/clutter-main.c (_clutter_id_to_color): When choosing a
	pick color, set all but the most significant of the unused
	bits. This should make make it more likely that the GL
	implementation will round down to the right value.

	* tests/test-pick.c: Test case for picking. It creates 192 actors
	at known positions and stores their gids. It then calls
	clutter_stage_get_actor_at_pos with each position to check that
	the right gid is returned.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-pick
2008-09-12 12:43:25 +00:00
Neil Roberts
b16e75db2c Bug 1010 - ClutterLabel does not update the layout (again)
* clutter/clutter-label.c: Bring back layout caching. This time it
	will cache up to three different layouts. The width for which each
	layout was generated is stored so that if the same width is
	requested again it can use the cached version. If no cached
	version is available it will try to replace the oldest
	layout. 'Age' is determined by a counter which is incremented
	every time a layout is created. The cache is cleared after any
	property changes that might affect the layout.
	(struct _ClutterLabelPrivate): Removed extents_width,
	extents_height and context because they weren't used anywhere.

	* tests/test-label-cache.c: Add a test which checks whether the
	label is using a different layout when properties are
	changed. Also compares the extents of the label's layout with an
	independent layout and fails if they aren't the same.

	* tests/Makefile.am (noinst_PROGRAMS): Add test-label-cache
2008-09-12 10:31:44 +00:00
Neil Roberts
b83470366c Bug 1137 - Setting the anchor point does not trigger a re-paint
* clutter/clutter-actor.c (clutter_actor_set_property): When
	changing the anchor point properties, use set_anchor_pointu
	instead of changing the value directly so that a redraw will be
	queued.
	(clutter_actor_set_anchor_pointu): Queue a redraw when the anchor
	point is changed. Thanks to Johan Bilien.
2008-09-10 11:20:22 +00:00
Emmanuele Bassi
0515ee22c2 2008-08-27 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1082 - Texture bitmap is destroyed in wrong way

	* clutter/cogl/common/cogl-bitmap-pixbuf.c:
	(_cogl_bitmap_from_file): Make a copy of the pixbuf data in
	the internal image loader so that we can keep working under
	the assumption that we are using the GLib memory allocation
	and deallocation functions.
2008-08-27 12:56:54 +00:00
Emmanuele Bassi
c34e17163d 2008-08-27 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1099 - No ClutterScript API to get a list of IDs in a given file

	* clutter/clutter-script.[ch]: Add clutter_script_list_objects(),
	a function for retrieving all the objects built by a ClutterScript
	instance. (Based on a patch by Noah Gibbs)
2008-08-27 12:16:56 +00:00
Emmanuele Bassi
d03ad3dd41 2008-08-26 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1090 - Label somtimes returns natural_width < min_width

	* clutter/clutter-label.c:
	(clutter_label_get_preferred_width): Check that the width of the
	layout is always greater than 0. (Johan Bilien)
2008-08-26 12:57:04 +00:00
Neil Roberts
607503ca43 Bug 1103 - Two typos in clutter documentation
* doc/reference/clutter/subclassing-ClutterActor.xml: Update the
	custom actor example since the Cogl API was changed to namespace
	all of the path related functions in cogl_path_*. Thanks to Nati
	Berkover.
	
	* clutter/clutter-score.c: Add missing parameter in example of
	calling clutter_score_start().
2008-08-19 10:55:49 +00:00
Neil Roberts
6b4a033efe Bug 1085 - Cursor is in wrong position on ClutterEntry if set
x-align property

	* clutter/clutter-entry.c (clutter_entry_paint): When calculating
	the position to draw the cursor at, take into account the
	alignment of the text. Queue a redraw when the x-align property is
	changed.
2008-08-18 15:33:38 +00:00
Neil Roberts
cd7b7c9c72 Bug 1091 - WM_MOUSEWHEEL (scroll-event) not handled correctlly
* clutter/win32/clutter-event-win32.c (message_translate): The
	coordinates in a WM_MOUSEWEEL message are given relative to the
	screen so they need to be converted to client coordinates before
	use. Thanks to Roman Yazmin.
2008-08-07 20:34:37 +00:00
Emmanuele Bassi
3e31f02211 2008-08-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-child-meta.c:
	(clutter_child_meta_set_property),
	(clutter_child_meta_class_init): Make the :container and
	:actor properties of ChildMeta construct-only, to allow
	bindings to actually use ChildMeta without abusing the API.

	* clutter/clutter-container.c (create_child_meta): Instead of
	setting the members of the ChildMeta structure, use the
	constructor properties.
2008-08-06 10:20:57 +00:00
Emmanuele Bassi
265f72ff2b 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-keysyms.h: Resync with keysymdef.h inside Xorg.
2008-08-05 10:54:40 +00:00
Emmanuele Bassi
bd30ac8e28 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c:
	(clutter_script_default_connect): Improve wording and debug
	messages in the default autoconnection for signal handlers.
2008-08-04 16:33:43 +00:00
Emmanuele Bassi
fbe225d179 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-parser.c:
	* clutter/clutter-script-private.h: Clean up the code; add a
	conversion function for reading a ClutterColor out of a
	JSON object or array definition.

	* clutter/clutter-script.c: Clean up the code; document properly
	how we translate from type name to type function.
2008-08-04 16:21:27 +00:00
Emmanuele Bassi
2e67125cc9 2008-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Rework and improve the documentation
	of the thread-safe timeout and idle source installer functions.
2008-08-04 10:36:37 +00:00
Neil Roberts
db4c5e2829 Bug 945 - Clipping+fbo cloning bugs
* clutter/cogl/gl/cogl.c: 
	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/cogl.h.in: Add cogl_clip_stack_save,
	cogl_clip_stack_restore, cogl_viewport and cogl_frustum.

	* clutter/cogl/gl/cogl-fbo.h: 
	* clutter/cogl/gl/cogl-fbo.c: Try to attach a stencil buffer when
	creating an FBO.

	* clutter/cogl/common/cogl-clip-stack.c: Add functions to save and
	restore the whole state of the stack.

	* clutter/clutter-texture.c (clutter_texture_paint): When
	rendering the FBO source, setup a temporary asymmetric perspective
	projection matrix to render it as it would appear on screen.

	* clutter/clutter-private.h: 
	* clutter/clutter-actor.c
	(_clutter_actor_apply_modelview_transform_recursive): No longer
	static and exported in clutter-private.h
2008-08-01 12:23:57 +00:00
Neil Roberts
fc73b84002 Bug 1071 - clutter_timeline_get_duration doesn't always work
* clutter/clutter-timeline.c: Calculate the 'duration' property
	on-demand instead of storing it as a member variable. Notify
	duration property changes whenever the fps or num_frames changes.
2008-08-01 11:09:43 +00:00
Neil Roberts
420dcf7437 Bug 1069 - Warnings with ClutterScore
* clutter/clutter-score.c (clutter_score_is_playing): Check
	whether priv->running_timelines is NULL before checking its
	length.
	(foreach_running_timeline): Remove the completed signal handler
	when stopping the score. Otherwise the completed callback will get
	called multiple times if the timeline is started later.
2008-08-01 11:09:31 +00:00
Neil Roberts
1e84798546 Bug 1075 - Difficult to bind clutter_stage_new
* clutter/clutter-stage.c (clutter_stage_dispose): Unrealize the
	stage before removing the update idle handler. Otherwise
	unrealizing causes another redraw to be queued and if the stage
	object remains alive it will cause an assert and abort.
2008-07-31 08:54:43 +00:00
Neil Roberts
6974c31ad5 * clutter/clutter-stage.c (clutter_stage_class_init): Added the
'perspective' property. All of the machinery was there to
	implement the property but somehow the call that actually installs
	it was missing.
2008-07-30 21:09:58 +00:00
Emmanuele Bassi
ba257b0196 2008-07-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-fixed.h:
	* clutter/clutter-units.h: Fix the upper and lower boundaries of
	ClutterFixed and ClutterUnit types; G_MAXINT16 and G_MININT16
	were not enough to describe those values.
2008-07-30 15:47:43 +00:00
Ross Burton
56be7fb7ea 2008-07-30 Ross Burton <ross@openedhand.com>
* clutter/clutter-main.c:
	Destroy the debugging timer when the context is freed.

	* clutter/clutter-stage.c:
	Free the stage title when the stage is finalized.
2008-07-30 15:01:37 +00:00
Neil Roberts
d6496254d6 * clutter/clutter-model.c (clutter_model_set_sorting_column): This
function is supposed to accept -1 to disable sorting. However it
	checks for whether the column is >= the number of columns, but
	clutter_model_get_n_columns() returns an unsigned int so the
	column number also gets promoted to unsigned for the
	comparison. Therefore -1 is always greater than the number of
	columns so it wouldn't let you set it.
2008-07-30 10:32:25 +00:00
Neil Roberts
7df15542e4 * clutter/clutter-timeline.c (clutter_timeline_list_markers): When
requesting the list of markers it was returning the marker data as
	a string instead of the name so it was copying garbage.
2008-07-26 14:00:32 +00:00
Neil Roberts
0d700d7abb * clutter/clutter-actor.c (clutter_actor_remove_clip)
(clutter_actor_set_clipu): Queue a redraw when the clip is
	changed.
2008-07-25 11:29:12 +00:00
Neil Roberts
7c8fdee369 * clutter/clutter-script.c: The example in the documentation
showed a color being specified as '0xff0000ff' but it should be
	'#ff0000ff'
2008-07-24 09:11:54 +00:00
Emmanuele Bassi
931c9edde3 2008-07-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1062 - clutter_actor_query_coords() replacement in 0.8

	* clutter/clutter-deprecated.h: Fix the deprecation warning
	for clutter_actor_query_coords(). (Gwenole Beauchesne)
2008-07-23 12:20:35 +00:00
Emmanuele Bassi
d3d4f7be5a Fix the dependencies in the Makefile template 2008-07-17 11:17:32 +00:00
Neil Roberts
e33cce309a * clutter/clutter-texture.c:
* clutter/clutter-rectangle.c: 
	* clutter/clutter-group.c: 
	* clutter/clutter-entry.c: 
	* clutter/clutter-clone-texture.c: Remove unnecessary calls to
	cogl_{push,pop}_matrix. The matrix is preserved in
	clutter_actor_paint whenever the actor's transformation is applied
	so there should be no need to push the matrix in actor paint
	implementations unless it does some additional transformations
	itself.
2008-07-17 10:08:52 +00:00
Neil Roberts
9fbdee463d * clutter/cogl/common/cogl-primitives.c (cogl_path_rel_curve_to):
Fixed a typo in the second parameter which meant the curve was
	drawn incorrectly.
2008-07-14 19:22:17 +00:00
Emmanuele Bassi
d3e2b27cff 2008-07-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter.h: Include missing installed files.
2008-07-14 13:46:31 +00:00
Tomas Frydrych
7a33510e0c 2008-07-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-stage.c:
	    (clutter_stage_hide_cursor):
	    Fixed C&P bug that made it impossible to show cursor once hidden.

	    Stripped trailing whitespace.
2008-07-14 08:49:22 +00:00
Matthew Allum
d5369aa9bf 2008-07-13 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
        Call XSync in unredirect X error trap (Thanks to Andy Wingo)
2008-07-13 22:54:19 +00:00
Tomas Frydrych
5f8dc01de3 2008-07-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
	    Move G_IMPLEMENT_INLINES before all other #include statements (bug
	    #1038).
2008-07-11 10:36:07 +00:00
Tomas Frydrych
9b4daec78b 2008-07-11 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.c:
	    Changed #define G_IMPLEMENTS_INLINES to G_IMPLEMENT_INLINES (bug
	    #1038).
2008-07-11 10:12:05 +00:00
Matthew Allum
34329a1ffb 008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl-fbo.c:
        * clutter/cogl/gles/cogl-texture.c:
        Fix warnings with eglnative build
2008-07-10 16:19:09 +00:00
Matthew Allum
18e1dfb232 2008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Assume TFP npots sized textures are always supported if TFP ext is!
        (Based on patch from James Ketrenos)
2008-07-10 00:12:23 +00:00
Matthew Allum
34f6defca9 2008-07-08 Matthew Allum <mallum@openedhand.com>
Bug 1011 - Fix TFP fallback mechanism (take 2)

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Slightly modified patch from Gwenole Beauchesne applied
       to better handle both falling back to non accelerated tfp
       and improvements to the test case.
2008-07-08 11:58:08 +00:00
Matthew Allum
0a1ad0342e 2008-07-07 Matthew Allum <mallum@openedhand.com>
Bug 1016 - Changing window-redirect-automatic property after
                   creating ClutterX11TexturePixmap doesn't work.

        * clutter/x11/clutter-x11-texture-pixmap.c:
        (clutter_x11_texture_pixmap_set_window):
        Sync up redirection prop correctly (Jason Tackaberry)
2008-07-07 22:28:13 +00:00
Matthew Allum
cc43d7a30d 2008-07-07 Matthew Allum <mallum@openedhand.com>
Bug 1019 - clutter-frame-source.h not included by clutter.h

        * clutter/clutter.h:
        Add missing header include.
2008-07-07 22:18:27 +00:00
Neil Roberts
34a7433c6f * clutter/clutter-actor.h: Remove redundant duplicate declaration
of clutter_actor_allocate_preferred_size
2008-07-05 15:56:03 +00:00
Emmanuele Bassi
8e4ed73af8 2008-07-05 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1033 - Manually parsing command line options prevents
	           initializing clutter (Armin Burgmeier)

	* clutter/clutter-main.c:
	(post_parse_hook), (clutter_init_real): Set the is_initialized
	flag inside the real initialization function.
2008-07-05 12:39:37 +00:00
Emmanuele Bassi
4d51f3e7ea 2008-07-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c: Properly document the behaviour
	of the :alignment property.
2008-07-04 12:27:03 +00:00
Neil Roberts
167475e422 Bug 1015 - Cloning unparented actors with FBOs doesn't work with
new layout code

	* clutter/clutter-texture.c (clutter_texture_new_from_actor): Now
	parents the source actor if it doesn't already have a parent so
	that it will get an allocation during layout.

	* tests/test-fbo.c: One of the tests tries to ensure that the
	ClutterTexture clone keeps the source actor alive by derefing
	it. However as actors have a floating reference then test-fbo
	doesn't have its own reference once the source is parented so
	unrefing just steals the parent's reference and causes
	badness. The test now claims the floating reference before cloning
	the source so that it can safely be unref'd later.
2008-07-04 10:44:18 +00:00
Emmanuele Bassi
00e327fbec 2008-07-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/Makefile.am: Fix distchecking by adding the
	generated enum types files to DISTCLEANFILES.
2008-07-03 17:07:51 +00:00
Tomas Frydrych
f3d5d9d757 2008-07-03 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:
	    * clutter/clutter-fixed.c
	    Fixed inlining of clutter_qmulx() and clutter_qdivx() (bug 1022).
2008-07-03 12:30:36 +00:00
Neil Roberts
0ee57b37cd * clutter/clutter-shader.c (bind_glsl_shader): Fix a cut-and-paste
error which broke vertex shaders
2008-07-03 12:29:03 +00:00
Øyvind Kolås
60341ad959 * clutter/cogl/common/cogl-bitmap-pixbuf.c:
(_cogl_bitmap_from_file): removed debug g_printf that announces each
successful image load done by the internal image backend.
2008-07-03 09:49:06 +00:00
Neil Roberts
919efb5a6f * clutter/clutter-actor.c
(clutter_actor_get_abs_allocation_vertices): The initialization of
	the local stage pointer got moved away in revision 3081 so it was
	crashing if the function is called before the layout is run.
2008-07-02 16:15:30 +00:00
Emmanuele Bassi
9056e3ac4c 2008-07-02 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c:
	(clutter_label_create_layout_no_cache),
	(clutter_label_create_layout): Split the layout creation in two
	functions: one creating the layout, the other creating the layout
	and hitting the glyphs cache. The first one is for the offscren
	operations - like requesting the preferred size; the second one
	is for paint and allocation.
	
	(clutter_label_allocate): Try to aggressively cache the PangoLayout
	between allocations - to avoid recreating it even when the label
	just moved because of an animation. See bug #1010.
2008-07-02 14:36:35 +00:00
Øyvind Kolås
5829aa8210 * clutter/fruity/clutter-fruity.c: made the multi touch code more
robust. There are situations though where the device seems to stop
generating any touch events until all fingers have been lifted and
a new interaction session is started.
2008-07-02 13:44:53 +00:00
Neil Roberts
1001d1ffa1 * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Use clutter_x11_has_event_retrieval() instead of
	!backend_x11->no_xevent_retrieval to reflect the changes to the
	GLX backend in revision 3078
2008-07-02 09:48:06 +00:00
Emmanuele Bassi
12fd095006 2008-07-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1010 - ClutterLabel does not update the layout (Lee Jusung)

	* clutter/clutter-actor.c:
	(clutter_actor_queue_relayout): Remove some pointer dereferencing.
	
	* clutter/clutter-label.c:
	(clutter_label_allocate): Revert the change of r2883 and remove the
	layout width cache and force a recreation of the layout every time
	we receive an allocation.
2008-07-02 09:24:25 +00:00
Neil Roberts
cfd91cd0ef * clutter/clutter-actor.c (clutter_actor_get_transformed_sizeu):
This is now do-what-I-mean like clutter_actor_get_size so that if
	the allocation box is available it will use that, otherwise it
	will use the preferred size. clutter_actor_transform_vertices has
	been converted to clutter_actor_transform_and_project_box so that
	it can be used by both functions. Based on a patch by Emmanuele
	Bassi.
	(clutter_actor_get_abs_allocation_vertices)
	(clutter_actor_get_allocation_vertices): These two functions now
	force a relayout if the allocation box is not available.

	* tests/test-fbo.c: Fixed the shader to use texture2D instead of
	texture2DRect now that GL_EXT_texture_rectangle is no longer used.
2008-07-01 21:52:19 +00:00
Chris Lord
9ed5d2577d * clutter/clutter-stage.c:
Add a note to the clutter_stage_read_pixels doc that the alpha channel
        isn't guaranteed to contain sensible data

        * tests/test-stage-read-pixels.c: (update_snapshot):
        Overwrite the alpha data when using clutter_stage_read_pixels; fixes
        this test on non-nvidia drivers
2008-07-01 14:08:24 +00:00
Matthew Allum
be160d971a 2008-07-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/test-devices.c:
        Disable use of XInput and add an explicit clutter_x11_enable_xinput
        to enable it.
        Also fix up the x11 pre-init calls to not need g_type_init.
2008-07-01 13:41:23 +00:00
Øyvind Kolås
6f68ae35b7 Bug 1013 - Per device grabs are not obeyed in pointer device propagation.
* clutter/clutter-event.c: (clutter_event_get_device_id): swap
arguments of g_return_val_if_fail around.
* clutter/clutter-event.h: added *device field to crossing events as
well.
* clutter/clutter-main.c: (emit_pointer_event): added a device
argument and check for per device grabs if this device is passed.
(clutter_do_event): pass the device if present for all pointer event
emissions.
(generate_enter_leave_events): copy the device from the motion events
when generating enter/leave events.
2008-07-01 11:51:20 +00:00
Chris Lord
00f77ed840 * clutter/clutter-texture.c:
Correct documentation about accepted pixel formats

        * tests/test-stage-read-pixels.c: (main):
        Don't try to free a ClutterTexture after main, fixes segfault on quit
2008-07-01 10:11:39 +00:00
Emmanuele Bassi
07f68e61f8 2008-07-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-bspline.h:
	* clutter/clutter-behaviour.h:
	* clutter/clutter-event.h:
	* clutter/clutter-texture.h: Add missing documentation and
	change the copyright and licensing notice to use the FSF
	website instead of its address. (#512)
2008-07-01 10:08:28 +00:00
Matthew Allum
5beb8b7779 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 1008 - tfp still a bit borked

        * clutter/x11/clutter-x11-texture-pixmap.c:
        Fix from Andy Wingo for sync_window borkage
2008-06-30 22:00:49 +00:00
Neil Roberts
604990a53b Bug 985 - MSC math.h / M_PI issue
* clutter/cogl/gl/cogl.c (set_clip_plane): 
	* clutter/clutter-alpha.c (sinc_func): Use G_PI instead of M_PI
	because M_PI isn't defined in MSVC without a special
	#define. Thanks to Haakon Sporsheim
2008-06-30 16:15:53 +00:00
Neil Roberts
abbcf0ee4b * clutter/win32/clutter-backend-win32.c (check_vblank_env): Use
g_ascii_strcasecmp instead of strcasecmp because strcasecmp isn't
	available in MSVC.
2008-06-30 16:08:45 +00:00
Matthew Allum
7d59aa3da0 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 1007 - Fix TFP fallback mechanism

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        Add some extra safety to glx pixmap creations and tidy up some notes.
        Patch from Gwenole Beauchesne.
2008-06-30 16:06:36 +00:00
Neil Roberts
06d0696874 * clutter/x11/clutter-event-x11.c:
* clutter/win32/clutter-event-win32.c: Use the HAVE_CONFIG_H guard
	around #include "config.h"
2008-06-30 16:01:56 +00:00
Emmanuele Bassi
b510d2827c 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/glx/Makefile.am: Build the X11 base backend before
	the backends that depend on it.
2008-06-30 15:58:25 +00:00
Emmanuele Bassi
ad221bfe4e 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
Bug 1000 - clutter-x11 should define gtypes for its enumerations

	* clutter/x11/Makefile.am:
	* clutter/x11/clutter-event-x11.c:
	* clutter/x11/clutter-x11-enum-types.c.in:
	* clutter/x11/clutter-x11-enum-types.h.in:
	* clutter/x11/clutter-x11.h: Add the GTypes for the X11-specific
	enumerations, so that they can be used by the bindings. (Andy
	Wingo)
2008-06-30 15:03:42 +00:00
Matthew Allum
ac02680447 2008-06-30 Matthew Allum <mallum@openedhand.com>
Bug 997 - automatic updates not working for named TFP pixmaps,
                  at least in x11

        * clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/glx/clutter-glx-texture-pixmap.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/test-pixmap.c:
        Rework Andy Wingos patch a little adding more safety for now also
        handling redirect Windows (as well as pixmaps)
2008-06-30 14:36:49 +00:00
Emmanuele Bassi
edca282ad0 2008-06-30 Emmanuele Bassi <ebassi@openedhand.com>
Bug 980 - cogl-bitmap-fallback.c compiler error/warning due to
	          cast issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-bitmap-fallback.c:
	(_cogl_unpremult_alpha_last),
	(_cogl_unpremult_alpha_first): Cast to avoid a compiler warning
	with MSC.
2008-06-30 14:20:46 +00:00
Øyvind Kolås
5525d0cad7 Disable XInput handling for keyboard events, re-enabling key press and
release events when pointer is outside window as well as re-enabling
keyrepeat.
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize): select
for KeyPressMask and KeyReleaseMask even with XInput enabled.
* clutter/x11/clutter-backend-x11.c: (_clutter_x11_register_xinput): 
Disabled the XInput keyboard code paths (comments and #if 0's)
* clutter/x11/clutter-event-x11.c: (event_translate): always handle
keyboard events without regard to XInput.
2008-06-30 14:01:03 +00:00
Matthew Allum
9fa47035ac 2008-06-29 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-event-x11.c:
        ifdef convert_xdevicekey_to_xkey () with XINPUT check.
        (fix via Andy Wingo)
2008-06-29 22:19:20 +00:00
Tommi Komulainen
4471e886f5 OSX: don't depend on ClutterGLWindow
* clutter/osx/clutter-osx.h (_clutter_event_osx_put)
	* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate,
	NSEvent:clutterStage:)
	* clutter/osx/clutter-stage-osx.c (EVENT_HANDLER): Since events are
	delivered to ClutterGLView, pass the associated ClutterStage directly
	to event translation. Avoids relying on being embedded in
	ClutterGLWindow, which makes it easier to implement clutter-gtk.
2008-06-29 10:31:31 +00:00
Tommi Komulainen
079747e8cb OSX: document Shift modifier speciality
* clutter/osx/clutter-event.osx.c (NSEvent:clutterKeyVal:): Add
	comment, on OSX backend the Shift modifier is included in 'keyval'
	making it identical to 'unicode_value'  Instead of <Shift>a or
	<Shift>3 you'd get <Shift>A and <Shift>#
2008-06-29 10:31:05 +00:00
Matthew Allum
03d7fdacd6 2008-06-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl.c:
        Temp workaround for 10.4 ATI card OSX folks, see #929
        (Tommi Komulainen)

        Bug 998 - clutter always captures X input events

* clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
When we disable X event retrival, dont still select for window
events.
2008-06-27 23:02:30 +00:00
Emmanuele Bassi
17f46e57f3 2008-06-27 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-event.h:
	* clutter/clutter-main.c:
	* clutter/x11/clutter-backend-x11.c: Add further documentation,
	and increase the coverage to 94%.
2008-06-27 21:13:19 +00:00
Neil Roberts
114148bab5 Bug 993 - Underline colors are sometimes wrong
* clutter/pango/pangoclutter-render.c: Fixed so that instead
	of trying to set the color in prepare_run it uses draw_glyphs
	to draw groups of glyphs and requests the color for each part
	from Pango.
2008-06-27 14:36:59 +00:00
Emmanuele Bassi
d88d2a6061 Fix the previous commit 2008-06-26 22:36:25 +00:00
Emmanuele Bassi
a07d57572c 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): Ignore any override of the
	minimum and natural size of the stage on backends that only
	support static stages.

	* clutter/clutter-stage.c (clutter_stage_allocate): Use the
	preferred size of the ClutterStage implementation instead of
	the display size.

	* clutter/clutter-backend.[ch]: Remove get_display_size() and
	clutter_backend_get_display_size().

	* clutter/eglnative/clutter-backend-egl.c:
	* clutter/fruity/clutter-backend-fruity.c:
	* clutter/osx/clutter-backend-osx.c:
	* clutter/sdl/clutter-backend-sdl.c:
	* clutter/win32/clutter-backend-win32.c:
	* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
	implementations.
2008-06-26 21:42:44 +00:00
Emmanuele Bassi
b6aa1ca9ec 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c (bind_glsl_shader): Verify that the
	vertex shader has been successfully compiled, like we do with
	the fragment shader.
2008-06-26 13:54:13 +00:00
Emmanuele Bassi
561e95eedf 2008-06-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-backend-osx.c:
	(clutter_backend_osx_get_display_size): Fix the allocation pool
	macro name.
2008-06-26 13:52:35 +00:00
Matthew Allum
244995a834 2008-06-26 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Move the gl extension probe into the regular object init() rather than
        class_init. Should be a little safer.
2008-06-26 09:47:58 +00:00
Neil Roberts
5f3db8e0a0 * clutter/win32/clutter-backend-win32.c
(clutter_backend_win32_get_display_size): Implement
	get_display_size on the Win32 backend.
2008-06-25 16:51:43 +00:00
Emmanuele Bassi
dd185940c0 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.h: Make the priority constants public.

	* clutter/clutter-stage.c: Use CLUTTER_PRIORITY_REDRAW.

	* clutter/clutter-timeline.c: Use CLUTTER_PRIORITY_TIMELINE.
2008-06-25 16:46:42 +00:00
Emmanuele Bassi
ce348f805c 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-backend-osx.c:
	(clutter_backend_osx_get_display_size),
	(clutter_backend_osx_class_init): Implement the get_display_size
	function.
2008-06-25 15:59:54 +00:00
Emmanuele Bassi
eb6fba284d 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): Add a comment explaining
	the override in place for backends providing a fixed size
	on a stage.
2008-06-25 15:02:13 +00:00
Emmanuele Bassi
79b214e1f1 2008-06-25 Emmanuele Bassi <set EMAIL_ADDRESS environment variable>
* clutter/clutter-actor.c:
	(clutter_actor_set_min_width),
	(clutter_actor_set_min_height),
	(clutter_actor_set_natural_width),
	(clutter_actor_set_natural_height): If setting the minimum
	and natural width and height on a top-level actor, and on
	a backend that provides only static stages, then override
	the value and use the size of the display as returned by
	the backend.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_realize): Remove the setting of the
	minimum and natural width and height.
2008-06-25 14:47:00 +00:00
Emmanuele Bassi
8a51236858 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c:
	(clutter_stage_allocate): Minor optimization.

	(clutter_stage_init): Do not set the minimum size of the
	stage wrapper, and require that the backends set the size
	themselves.
2008-06-25 14:20:27 +00:00
Emmanuele Bassi
72bdcccf26 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_realize): Try to force the minimum and
	natural size on realization.
2008-06-25 13:52:17 +00:00
Emmanuele Bassi
d651cc4337 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c:
	(clutter_backend_get_display_size): Provide a fallback for
	backends not implementing get_display_size().

	* clutter/clutter-stage.c:
	(clutter_stage_allocate): Add debug messages.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_get_display_size),
	(clutter_backend_sdl_class_init): Implement get_display_size()
	on the SDL backend.
2008-06-25 13:32:03 +00:00
Chris Lord
631277be44 * clutter/clutter-fixed.c: (clutter_sinx):
Fix clutter_sinx for angles > CFX_2PI - CFX_ONE. Also add note to
        documentation about being able to use modulus with ClutterFixed
2008-06-25 13:21:25 +00:00
Emmanuele Bassi
49c5c97dd8 Fix another typo 2008-06-25 13:18:21 +00:00
Emmanuele Bassi
09956cba74 Fix typo 2008-06-25 13:16:07 +00:00
Emmanuele Bassi
8008bfea25 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.h:
	* clutter/clutter-backend.c:
	(clutter_backend_get_display_size): Add a function for getting the
	display size out of the backend.

	* clutter/clutter-stage.c:
	(clutter_stage_allocate): When allocating on a backend with a
	static stage, we simply ignore the passed box and override it with
	the size of the display.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_get_display_size),
	(clutter_backend_egl_class_init): Implement get_display_size() by
	returning the size of the EGL surface.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_egl_get_display_size),
	(clutter_backend_egl_class_init): Ditto as above.

	* clutter/x11/clutter-backend-x11.c:
	(clutter_backend_x11_get_display_size),
	(clutter_backend_x11_class_init): Implement get_display_size() by
	returning the DisplayWidth and DisplayHeight of the current
	screen.
2008-06-25 13:05:59 +00:00
Neil Roberts
1049959d34 * clutter/win32/clutter-stage-win32.c
(clutter_stage_win32_realize): Use a more direct method to choose
	the best pixel format instead of ChoosePixelFormat because
	otherwise if the display's depth is 16 then it will prefer the
	non-accelerated software implementation when the requested depth
	is 24.
2008-06-25 12:25:43 +00:00
Emmanuele Bassi
09097fc810 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c (clutter_stage_allocate): Fix condition;
	should always test before committing.
2008-06-25 12:08:49 +00:00
Matthew Allum
6371f0c621 2008-06-25 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-backend-x11.c: (_clutter_x11_register_xinput)
        Add extra safety and fallback if no useable pointing devices are
        found.
2008-06-25 12:02:11 +00:00
Emmanuele Bassi
8b1385ed23 2008-06-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-stage.c:
	(clutter_stage_allocate): Check if the stage provided by the
	backend is static (i.e. a framebuffer that cannot be resized)
	and interrupt the allocation chain there.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_class_init): Remove the ::allocate empty
	stub.
2008-06-25 11:49:43 +00:00
Matthew Allum
b84c5311ee 2008-06-25 Matthew Allum <mallum@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        Disable passing of attribs to eglCreateContext() on GLES 1.1 h/w
2008-06-25 11:17:43 +00:00
Neil Roberts
ed44a845a5 * clutter/clutter-actor.c (clutter_actor_paint): Guard against the
actor clip being enabled or disabled in an actor paint
	method. Otherwise the clip stack can be become unbalanced. This
	was happening in ClutterEntry until it was fixed in revision 2983.
2008-06-25 08:40:25 +00:00
Neil Roberts
feb16bcf95 Bug 979 - Wrong call convension for SwapIntervalProc in win32 backend
* clutter/win32/clutter-backend-win32.c: Use the correct calling
	convention for SwapInterval. Thanks to Haakon Sporsheim.
2008-06-24 22:07:15 +00:00
Emmanuele Bassi
5521867989 2008-06-24 Emmanuele Bassi <ebassi@openedhand.com>
Bug 989 - Add a search path for clutter script assets

	* clutter/clutter-script.h:
	* clutter/clutter-script.c:
	(clutter_script_finalize),
	(clutter_script_add_search_paths),
	(clutter_script_lookup_filename): Add the ability to define multiple
	search paths inside ClutterScript and to look up a specific filename
	inside those search paths. This is useful to define a set of
	directories where the assets for a UI definition are and still
	reference those assets by their name instead of the full path. (989,
	based on a patch by Matthew Allum)

	* clutter/clutter-texture.c:
	(clutter_texture_set_custom_property): Use the newly added
	clutter_script_lookup_filename() function.
2008-06-24 16:47:43 +00:00
Neil Roberts
d4da3a3e2a * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: All of the settings and
	uniforms are now proxied into COGL variables instead of setting
	the GL uniforms directly. Just before glDrawArrays is executed a
	shader is generated using the given settings to avoid using 'if'
	statements. The shaders are cached.

	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: 
	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: The shaders
	are now split into parts using comments instead of 'if' statements
	so that the simplest shader can be generated on the fly.

	* clutter/cogl/gles/stringify.sh: Now splits up the shader sources
	into separate C strings where deliminated by special comments.

	* clutter/cogl/gles/cogl-program.h: 
	* clutter/cogl/gles/cogl-program.c: A custom shader can no longer
	be directly linked with the fixed-functionality replacement
	because the replacement changes depending on the settings. Instead
	the bound shader is linked with the appropriate replacement shader
	just before glDrawArrays is executed. The custom uniform variables
	must also be proxied through COGL variables because their location
	can change when relinked.
2008-06-24 16:21:40 +00:00
Øyvind Kolås
eac5e21f1c * clutter/fruity/clutter-fruity.c: removed dead code and unused
variables.
2008-06-24 11:34:22 +00:00
Emmanuele Bassi
9bc15bb467 2008-06-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c:
	(clutter_entry_ensure_layout): Convert the invisible char
	to UTF-8 to avoid Pango barfing on us.
2008-06-24 10:40:58 +00:00
Matthew Allum
a692421945 2008-06-24 Matthew Allum <mallum@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c:
        Add an extra debug note.
        * configure.ac:
        Generate version.xml for COGL API docs
2008-06-24 10:39:12 +00:00
Chris Lord
bc55368304 Bug 988 - cursor position wrong with multibyte invisible char
* clutter/clutter-entry.c: (clutter_entry_ensure_cursor_position):
        Fix cursor position calculation when using invisible text
2008-06-24 10:22:53 +00:00
Emmanuele Bassi
00efebe00a 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Set the
	event type explicitly in the union members as well for the
	key events, like we do for all the other events.
2008-06-23 22:00:37 +00:00
Neil Roberts
e11d08807d * clutter/clutter-entry.c (clutter_entry_paint): Set the clip
using COGL directly instead of setting the actor clip. Otherwise
	the clip stack will be unbalanced after the first draw. This also
	frees up the actor clip to be set by an application.
2008-06-23 20:55:24 +00:00
Matthew Allum
20c384cab8 2008-06-23 Matthew Allum <mallum@openedhand.com>
Bug 987 - clutter-event.c c99 variable declaration

        * clutter/clutter-event.c:
        Remove c99ism.
2008-06-23 18:58:33 +00:00
Emmanuele Bassi
300d1ef025 Fixes for distcheck 2008-06-23 16:43:49 +00:00
Emmanuele Bassi
9006de848b 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_get_preferred_width),
	(clutter_texture_get_preferred_height),
	(clutter_texture_set_property),
	(clutter_texture_get_property),
	(clutter_texture_class_init),
	(clutter_texture_init): Add the new :keep-aspect-ratio property
	to ClutterTexture; when set to TRUE the texture will return a
	preferred width maintaining the aspect ratio with the given height
	and a preferred height maintaining the aspect ratio with the
	given width. This allows to set the width or the height and have
	the texture automatically request the height or the width respectively
	while maintaining the aspect ratio of the original image.

	* tests/test-script.json: Update to test the new :keep-aspect-ratio
	property.
2008-06-23 15:31:12 +00:00
Neil Roberts
dff84094ff Bug 918 - Group doesn't clip if it's children are clipped
* clutter/cogl/common/cogl-clip-stack.h: 
	* clutter/cogl/common/cogl-clip-stack.c: Added functions to
	maintain a stack of clipping rectangles.

	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/gl/cogl.c: The cogl_clip_set and unset functions
	have moved into cogl-clip-stack.c which calls back to cogl.c to
	set the actual rectangles. Multiple clip rectangles are combined
	by merging the stencil buffers.

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): 
	* clutter/cogl/gl/cogl-primitives.c (_cogl_path_fill_nodes): Merge
	the stencil buffer with the contents of the clipping stack after
	drawing the path.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Store the number
	of available stencil bits.

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-clip-stack.c
2008-06-23 14:57:36 +00:00
Robert Bragg
030ac047d1 2008-06-23 Robert Bragg <bob@o-hand.com>
* clutter/eglx/clutter-stage-egl.c: Makes sure the eglx backend
	passes the EGL_OPENGL_ES2_BIT surface attrib when using
	GLES2.0 under cogl
2008-06-23 13:09:08 +00:00
Chris Lord
6ba7710224 * clutter/x11/clutter-event-x11.c: (convert_xdevicekey_to_xkey),
(translate_key_event), (event_translate):
        Change the xinput event handling to use translate_key (fixes modifier
        handling with xinput key events)
2008-06-23 12:45:20 +00:00
Emmanuele Bassi
d9b657bdfc 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 982 - __COGL_GET_CONTEXT MS compiler issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-handle.h:
	* clutter/cogl/common/cogl-primitives.c: Remove C99-isms.

	* clutter/cogl/gl/cogl-fbo.c:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto as above.

	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c: Ditto as above.
2008-06-23 11:01:30 +00:00
Emmanuele Bassi
04e5b4a710 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 984 - pango_clutter_render_layout() declared void, but
	          returns (Haakon Sporsheim)

	* clutter/pango/pangoclutter-render.c:
	(pango_clutter_render_layout): Do not use a return statement.
2008-06-23 10:37:43 +00:00
Emmanuele Bassi
a843a5f90e 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 905 - Paint cursor directly (Xan López)

	* clutter/clutter-entry.c:
	(clutter_entry_paint_cursor),
	(clutter_entry_init),
	(clutter_entry_set_color): Directly paint the cursor on the
	entry instead of using an actor.
2008-06-23 10:32:43 +00:00
Emmanuele Bassi
87d68544d0 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 981 - clutter_stage_read_pixels temprow fix (Haakon Sporsheim)

	* clutter/clutter-stage.c (clutter_stage_read_pixels): Allocate
	the temporary row data used to flip the buffer from glReadPixels()
	in order to fix compilation under MSVC. Also validate the input
	parameters to avoid random segfaults.
2008-06-23 10:06:02 +00:00
Matthew Allum
b241481586 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/fruity/clutter-backend-fruity.c:
        * clutter/fruity/clutter-backend-fruity.h:
        * clutter/fruity/clutter-fruity.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/Makefile.am:
        * tests/test-devices.c:
        Merge of 'xinput' branch giving initial basic support of
        multiple input devices.
2008-06-23 09:55:42 +00:00
Matthew Allum
920687a470 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        Remove uneeded (at least for now) paint_area method (#970)
2008-06-23 09:08:27 +00:00
Emmanuele Bassi
62cc9ec3c9 2008-06-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c: Be more explicit about the fact that
	the script id is not the name of an actor, and that it is retrieved
	by using clutter_get_script_id().
2008-06-19 20:45:28 +00:00
Emmanuele Bassi
e29ae614b5 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_allocate_preferred_size): Add more documentation
	and notes on where it's appropriate to call this function.
2008-06-17 15:59:08 +00:00
Chris Lord
b592efcf99 * clutter/clutter-texture.c: (clutter_texture_get_preferred_width),
(clutter_texture_get_preferred_height):
        Maintain aspect ratio with natural width/height when for_width/height
        are specified
2008-06-17 14:45:33 +00:00
Matthew Allum
2dbbee28d5 2008-06-17 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Clean up of parenting code (see #972)
        Doc updates to section intro.
        Add clutter_actor_allocate_preferred_size () utility call

        * clutter/clutter-group.c: (clutter_fixed_layout_allocate):
        Use clutter_actor_allocate_preferred_size ()

        * doc/clutter-actor-invariants.txt:
        Add some more notes
2008-06-17 13:49:40 +00:00
Emmanuele Bassi
988cac1dfb 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_parent): Do not emit ::parent-set when
	reparenting.

	(clutter_actor_unparent): Ditto, as above.
	
	(clutter_actor_reparent): Emit ::parent-set with the old
	parent and set the IN_REPARENT flag unconditionally.
2008-06-17 12:39:37 +00:00
Emmanuele Bassi
ec91b3d253 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_set_parent): Document and maintain the invariant
	that after setting a realized parent on an actor, the actor is
	also going to be realized.

	(clutter_actor_unparent): Change the invariant that an unparented
	actor is also unrealized: the paint is fast enough to avoid
	unrealizing, since it also causes more problems that what it's
	worth.

	* tests/test-invariants.c (test_show_on_set_parent): Update the
	invariants test because we changed the invariants.
2008-06-17 09:33:18 +00:00
Jussi Kukkonen
d03314cb84 * clutter/clutter-score.c (clutter_score_append):
initialize "marker" string and "complete_id" signal id when creating a
	ClutterScoreEntry.
2008-06-17 08:55:54 +00:00
Tomas Frydrych
2ccfd3c08f 2008-06-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	    (clutter_actor_move_anchor_point_from_gravity):
	    Fixed incorrect sign of position adjustment (revert of earlier
	    change).
2008-06-16 14:14:19 +00:00
Emmanuele Bassi
6ec5cc538c 2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c (clutter_actor_unparent): Reset the
	:show-on-set-parent property to TRUE when unparenting.

	* tests/Makefile.am: Add test-invariant to the build.

	* tests/test-invariants.c: Test the invariants that we are going
	to honour (and document, at some point).
2008-06-16 13:40:39 +00:00
Emmanuele Bassi
aef6fc5f61 2008-06-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Ignore any size allocation
	we receive from the user.

	* clutter/fruity/clutter-stage-fruity.c: Ditto as above.
2008-06-16 13:38:46 +00:00
Tomas Frydrych
1c4b1ce90e 2008-06-16 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	    (clutter_actor_move_anchor_point):
	    (clutter_actor_move_anchor_pointu):
	    (clutter_actor_move_anchor_point_from_gravity):
	    Fixed incorrect sign of position adjustment.
	    Fixed replace call to _move_by with move_byu in
	    _move_anchor_pointu.

	    Stripped trailing whitespace.
2008-06-16 09:27:44 +00:00
Emmanuele Bassi
8996406189 2008-06-15 Emmanuele Bassi <ebassi@openedhand.com>
Bug #967 - Mismatch of Timeline::marker-reached signal signature

	* clutter/clutter-marshal.list:
	* clutter/clutter-timeline.c:
	(clutter_timeline_class_init): Fix the type of the frame_num
	argument in the ::marker-reached signal creation to match the
	signal class handler. (Armin Burgmeier)
2008-06-15 12:50:05 +00:00
Matthew Allum
6fe23fefe9 Revert miscommit of unfinished cogl changes in r2920 2008-06-14 22:07:23 +00:00
Matthew Allum
04bf04db4d 2008-06-14 Matthew Allum <mallum@openedhand.com>
* README:
        Make needed GL version 1.4, note GLES2 support, add some notes
        for COGL.
2008-06-13 23:03:45 +00:00
Emmanuele Bassi
a840375b81 Remove the "hiding" in the texture description 2008-06-13 15:37:58 +00:00
Emmanuele Bassi
4b97a02410 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/test-cogl-primitives.c:
	* tests/test-events.c:
	* tests/test-multistage.c:
	* tests/test-textures.c:
	* tests/test-timeline.c: Miscellaneous fixes for distcheck to
	pass.
2008-06-13 15:01:34 +00:00
Emmanuele Bassi
76b71f8cc4 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_unrealize), (clutter_texture_dispose): Add a
	guard against reading back memory during the unrealization on
	dispose.
2008-06-13 14:58:18 +00:00
Emmanuele Bassi
e3de3f196b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
Bug #953 - Actors are not hidden before unrealized or
	           disposed (Tommi Komulainen)

	* clutter/clutter-actor.c:
	(clutter_actor_unrealize): Hide a visible actor when unrealizing
	it.

	(clutter_actor_dispose): Make sure to unrealize an actor when
	disposing it.
2008-06-13 14:16:22 +00:00
Emmanuele Bassi
23c160886b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	(clutter_actor_dispose), (clutter_actor_destroy),
	(clutter_actor_unparent): Clean up the actor's destruction
	sequence, making sure that every operation is performed
	under the CLUTTER_ACTOR_IN_DESTRUCTION internal flag.
2008-06-13 13:59:07 +00:00
Emmanuele Bassi
be0711b88b 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
Bug #960 - PangoContext creation code should not be duplicated

	* clutter/clutter-private.h:
	* clutter/clutter-main.c:
	(_clutter_context_create_pango_context): Abstract the creation
	of the PangoContext inside its own function, to avoid code and
	bugs duplication. (Tommi Komulainen)

	* clutter/clutter-entry.c (clutter_entry_init): Use the newly
	added PangoContext creation function.

	* clutter/clutter-label.c (clutter_label_init): Ditto as above.
2008-06-13 09:10:39 +00:00
Emmanuele Bassi
d1006ca506 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
Bug #964 - "unrealized" signal of ClutterActor wrongly named

	* clutter/clutter-actor.c (clutter_actor_class_init): Fix typo
	in the ::unrealize signal name. (Armin Burgmeier)
2008-06-12 17:24:07 +00:00
Emmanuele Bassi
a4c4e3464d 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* doc/reference/cogl/Makefile.am: Ignore cogl/gl and cogl/gles
	when building the documentation.

	* clutter/cogl/cogl.h.in: Add sections in the header file.
2008-06-12 17:21:16 +00:00
Emmanuele Bassi
13df7d579d 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add more clarifications on the
	size and position accessors and the distinction between
	transformed and untransformed actor box inside the actor's
	description.
2008-06-12 16:34:50 +00:00
Emmanuele Bassi
da8eea1842 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Clarify the documentation of the
	accessors of the width and height.
2008-06-12 16:20:08 +00:00
Neil Roberts
e4304e2d0a * clutter/win32/clutter-stage-win32.c: Updated to the new layout
API. All code to do with positioning the stage has been removed so
	the window is left where Windows wants to put it and it can not be
	moved with clutter_actor_set_position.

	* clutter/win32/clutter-stage-win32.h (ClutterStageWin32): Remove
	win_xpos and win_ypos.

	* clutter/win32/clutter-event-win32.c (message_translate): Remove
	the handler for WM_MOVE because the stage no longer cares where it
	is positioned.
2008-06-12 12:12:25 +00:00
Emmanuele Bassi
8ff6cec829 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.

	* clutter/clutter-backend.c: Documentation fixes.

	* clutter/clutter-container.h: Documentation fixes.

	* clutter/clutter-fixed.c (clutter_qdivx): Fix the return
	value to be after the description.

	* clutter/clutter-texture.[ch]: Documentation fixes.

	* clutter/clutter-timeline.c: Documentation fixes.
2008-06-12 11:43:25 +00:00
Emmanuele Bassi
00a1e0c3ee 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Remove a duplicate
	get_preferred_width() implementation. (thanks to Iain Holmes)
2008-06-11 17:32:22 +00:00
Neil Roberts
3d1d677902 * clutter/clutter-actor.c (clutter_actor_allocate): Fixed the
logic when detecting whether the actor has moved.
2008-06-11 17:12:29 +00:00
Iain Holmes
04df29dbd4 2008-06-11 Iain Holmes <iain@openedhand.com>
* configure.ac: Detect the GL headers in flavour=fruity

        * clutter/fruity/clutter-stage-fruity.c: Update the Fruity 
backend to 
        use the new size negotiation API.
2008-06-11 16:29:20 +00:00
Emmanuele Bassi
583ea401c3 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.c (clutter_label_allocate): Keep the
	layout if the size of the allocation is the same as the last
	allocation received by the label.
2008-06-11 16:12:52 +00:00
Emmanuele Bassi
c859a2f7fd 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Notify :x, :y, :width and :height
	properties using ClutterUnits, not pixels.
2008-06-11 15:08:03 +00:00
Emmanuele Bassi
d642636fd1 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-stage-egl.c: Update the EGL native
	backend to use the new size negotiation API.
2008-06-11 10:19:02 +00:00
Emmanuele Bassi
bae4bd0796 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-stage-sdl.c: Update the SDL backend to
	use the new size negotiation API.
2008-06-11 10:12:44 +00:00
Emmanuele Bassi
df86cb1ae3 2008-06-11 Emmanuele Bassi <ebassi@openedhand.com>
Bug #961 - Fails to build on OSX

	* clutter/osx/clutter-stage-osx.c: Update the OSX backend to
	use the new size negotiation API.
2008-06-11 09:45:22 +00:00
Neil Roberts
1aa77985f4 * clutter/clutter-main.c: Include <locale.h> for setlocale() 2008-06-10 21:25:23 +00:00
Emmanuele Bassi
4a788a6df7 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-child-meta.c: Fix section name

	* clutter/clutter-container.c:
	(clutter_container_child_set_property),
	(clutter_container_child_get_property): Fix gtk-doc parameter
	name.

	* clutter/clutter-container.h: Fix documentation of the
	interface vfuncs.

	* clutter/clutter-event.h: Fix documentation.

	* clutter/clutter-feature.h: Fix documentation.

	* clutter/clutter-types.h: Add ClutterRequestMode.

	* clutter/x11/clutter-event-x11.c: Fix documentation.

	* tests/test-fullscreen.c: Verify that the stage size has been
	changed by clutter_stage_fullscreen().
2008-06-10 17:11:14 +00:00
Emmanuele Bassi
473d0e9fc3 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box

	* clutter/clutter-actor.[ch]: Rework the size allocation,
	request and paint area. Now ::request_coords() is called
	::allocate(), and ::query_coords() has been split into
	::get_preferred_width() and ::get_preferred_height(). See
	the documentation and the layout test on how to implement
	a container and layout manager with the new API. (#915,
	based on a patch by Havoc Pennington, Lucas Rocha and Johan
	Bilien)

	* clutter/clutter-clone-texture.c: Port CloneTexture to
	the new size negotiation API; it just means forwarding
	the requests to the parent texture.

	* clutter/clutter-deprecated.h: Add deprecated and replaced
	API.

	* clutter/clutter-entry.c: Port Entry to the new size
	negotiation API.

	* clutter/clutter-group.c: Port Group to the new size
	negotiation API; the semantics of the Group actor do not
	change.

	* clutter/clutter-label.c: Port Label to the new size
	negotiation API, and vastly simplify the code.

	* clutter/clutter-main.[ch]: Add API for executing a
	relayout when needed.

	* clutter/clutter-private.h: Add new Stage private API.

	* clutter/clutter-rectangle.c: Update the get_abs_opacity()
	call to get_paint_opacity().

	* clutter/clutter-stage.c:
	(clutter_stage_get_preferred_width),
	(clutter_stage_get_preferred_height),
	(clutter_stage_allocate),
	(clutter_stage_class_init): Port Stage to the new size
	negotiation API.

	* clutter/clutter-texture.c: Port Texture to the new size
	negotiation API.

	* clutter/clutter-types.h: Add ClutterRequestMode enumeration.

	* clutter/x11/clutter-stage-x11.c: Port the X11 stage
	implementation to the new size negotiation API.

	* tests/Makefile.am: Add the layout manager test case.

	* tests/test-opacity.c: Update.

	* tests/test-project.c: Update.

	* tests/test-layout.c: Test case for a layout manager implemented
	using the new size negotiation API; the layout manager handles
	both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
Emmanuele Bassi
8f013e1b22 Update svn:ignore property 2008-06-10 16:49:39 +00:00
Emmanuele Bassi
a930370b81 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
* autogen.sh: Check for, and run glib-gettextize.

	* configure.ac: Set up the localization support.

	* clutter/clutter-main.c: Do not define the GETTEXT_PACKAGE,
	but use the one from the configure script.

	* po/POTFILES.in: Template for the translatable files.
2008-06-10 16:47:38 +00:00
Chris Lord
878b353568 * clutter/clutter-main.c: (pre_parse_hook):
Call setlocale on init
        
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        Fix typo and use the same buffer size as xev
2008-06-10 14:01:43 +00:00
Øyvind Kolås
8fcfd8ff21 * clutter/clutter-texture.c: improved documentation for
clutter_texture_set_filter_quality.
2008-06-10 11:18:19 +00:00
Chris Lord
67fbfebd6d Bug #916 - ClutterKeyEvent:unicode_value is ignored
Bug #950 - AltGr not handled 

        * clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
        * clutter/x11/clutter-event-x11.c: (translate_key_event):
        * tests/test-events.c: (fill_keybuf), (input_cb):
        Apply patch from Tommi Komulainen, fill the unicode_value attribute of
        the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
        bug #950, comment #2
2008-06-10 10:57:50 +00:00
Matthew Allum
5d9e1bbbb0 2008-06-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        Minor reformatting cleanups. Emit filter-quality prop on change.
        * clutter/glx/clutter-glx-texture-pixmap.c:
        Support mipmaps via filter quality prop.
2008-06-10 10:49:21 +00:00
Chris Lord
db518c8736 * clutter/cogl/common/cogl-primitives.c: (_cogl_path_arc):
Draw as expected when end angle is lower than start angle (i.e. do not
        swap the angles). This aligns with cairo behaviour.
2008-06-10 10:05:12 +00:00
Tommi Komulainen
863837baec 7 small miscellaneous fixes
Bug#959 - Multiple minor improvements

	* configure.ac: pick up GDKPIXBUF_PREFIX from gdk-pixbuf-2.0
	module, not pango

	* clutter/clutter-keysyms-table.h: cosmetic fix for ifdef guard
	name in the comment (leftover from earlier commit)

	* tests/test-textures.c: don't depend on GdkPixbuf as we're not
	using any actual features from it, just plain pixel buffer
	manipulation

	* clutter/clutter-timeline.c
	* clutter/clutter-timeline.h (clutter_timeline_list_markers): Use
	gsize* to return number of items, not guint*
	* tests/test-paint-wrapper.c: use correct type (guint*) in call
	to clutter_actor_get_size()

	* tests/test-depth.c (janus_group): properly take height2 into
	account when calculating needed height for the rectangle

	* tests/test-cogl-tex-getset.c: use rowstride, not width*4, when
	calculating pixel offsets

	* tests/test-cogl-tex-getset.c: Don't assume/force RGBA format,
	also support ARGB format (needed with quartz imageloader.)
2008-06-10 06:37:46 +00:00
Tommi Komulainen
45ff3cb00c OSX: print GL_VENDOR, GL_RENDERER, GL_VERSION and GL_EXTENSIONS
* clutter/osx/clutter-backend-osx.c (clutter_backend_osx_post_parse):
	Print GL_VENDOR, GL_RENDERER, GL_VERSION and GL_EXTENSIONS to aid
	debugging.
2008-06-09 23:00:31 +00:00
Tommi Komulainen
78e1f63fcd cogl: add support for quartz imagebackend
Bug #930 - add support for quartz imagebackend

	* clutter/cogl/common/cogl-bitmap-pixbuf.c
	(_cogl_bitmap_from_file): When USE_QUARTZ is defined implement
	using Core Graphics.
	* configure.ac: support --with-imagebackend=quartz and print
	which imagebackend is selected. Make quartz default on OSX
2008-06-09 21:15:12 +00:00
Øyvind Kolås
a28e51d752 * clutter/cogl/common/cogl-primitives.c: (cogl_path_rel_curve_to):
fixed naming of implementation of cogl_path_rel_curve_to (it was
called just cogl_rel_curve_to).
2008-06-09 16:14:06 +00:00
Emmanuele Bassi
40b62c7b67 2008-06-09 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Clean up a bit the X11 and X extensions
	checks with PKG_CHECK_EXISTS(). Since we are filling up the
	X11_CFLAGS and X11_LIBS variables ourselves there is no
	point in polluting the Makefiles with unused variables.

	* clutter/Makefile.am: Remove the pkg-config variable
	evaluation and use the values retrieved from the configure
	script.
2008-06-09 13:29:17 +00:00
Chris Lord
db232dd5e7 Bug #914 - ClutterEntry is confused about characters vs. bytes
* clutter/clutter-entry.c: (clutter_entry_ensure_layout),
        (clutter_entry_handle_key_event_internal),
        (clutter_entry_set_text):
        Fix mix-up of character and byte counts, handle unicode correctly.
        Use clutter_key_event_unicode() instead of
        clutter_keysym_to_unicode().

        * clutter/clutter-event.c: (clutter_key_event_unicode):
        Don't ignore ClutterKeyEvent.unicode_value

        * clutter/clutter-keysyms-table.h:
        Rename header define so as not to conflict with clutter-keysyms.h

        Patch originally by Emmanuele Bassi, with input from Tommi Komulainen.
2008-06-09 10:13:20 +00:00
Øyvind Kolås
4582ab12b8 * clutter/clutter-texture.c: made the filter-quality proeprty also
control the use of mipmapping.
* clutter/clutter-texture.h: added ClutterTextureQuality enum.
* tests/test-texture-quality.c: new test.
* tests/Makefile.am: added test-texture-quality
2008-06-07 15:08:05 +00:00
Emmanuele Bassi
eb990a853a 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c:
	(clutter_texture_class_init): Do not unrealize on hide(), and
	do not realize() on show. By default, clutter_actor_show() will
	realize ourselves, and we don't want to unrealize when hidden
	to avoid paying the penalty of reading back the texture data
	from the video memory.

	* tests/test-actors.c: Show all textures again when pressing
	the 'r' key.
2008-06-06 16:22:55 +00:00
Emmanuele Bassi
66474e3aa5 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.c (clutter_entry_init): Remove a
	variable shadowing another one. (Tommi Komulainen)
2008-06-06 14:45:43 +00:00
Emmanuele Bassi
543b6971b4 2008-06-06 Emmanuele Bassi <ebassi@openedhand.com>
Bug #955 - ClutterLabel is missing fallback resolution handling

	* clutter/clutter-label.c (clutter_label_init): Handle
	clutter_backend_get_resolution() return value -1 similar to
	ClutterEntry (falling back to 96.0). (#955, Tommi Komulainen)
2008-06-06 14:44:49 +00:00
Neil Roberts
1bfeddaaee * clutter/eglnative/clutter-stage-egl.c
(clutter_stage_egl_realize): Use ES 2 renderable type when
	building for GLES 2.

	* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
	a NULL for the microseconds parameter of g_timer_elapsed.

	* clutter/eglnative/clutter-stage-egl.h: 
	* clutter/eglnative/clutter-egl.h: 
	* clutter/eglnative/clutter-backend-egl.h: Include
	clutter-egl-headers.h instead of including the GL headers directly
	so it can include gl2.h when building for GLES 2.

	* clutter/eglnative/clutter-egl-headers.h: 
	* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
	Added clutter-egl-headers.h

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
	doesn't provide a default precision for floats in the fragment
	shader and it will reject the shader if there isn't one.
2008-06-06 14:21:22 +00:00
Matthew Allum
9d8bfaf997 2008-06-06 Matthew Allum <mallum@openedhand.com>
Bug #948 - Remove texture rectangle support

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
        Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
        2D textures, with optional npots extension). Simplifys code, + makes
        mipmap & shader support much more sane.
2008-06-06 13:44:22 +00:00
Øyvind Kolås
7804ce7d1a * clutter/cogl/common/cogl-bitmap-pixbuf.c:
(_cogl_bitmap_from_file): allocate height×rowstride and not duplicate
gdkpixbuf's strange optimization saving some bytes at the end of the
pixbuf.
2008-06-06 12:53:35 +00:00
Tommi Komulainen
3d034ff6aa cogl: define GL_READ/DRAW_FRAMEBUFFER_EXT if not available
Bug 913 - cogl fails to build on OSX

	* clutter/cogl/gl/cogl-fbo.c: define GL_READ_FRAMEBUFFER_EXT and
	GL_DRAW_FRAMEBUFFER_EXT if not defined in the build system. The
	#ifdef can fail if they're not #defines but variables or enums.
	As the values are supposed to be industry standard even then
	it shouldn't have ill effects.
2008-06-05 21:40:59 +00:00
Tommi Komulainen
b8e8a80a40 OSX: add multistage support
Bug #911 - OSX: add multistage support

	* clutter/osx/clutter-backend-osx.{c,h}
	(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
	clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
	clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
	clutter_backend_osx_dispose, ClutterGLView:drawRect:):
	* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
	ClutterGLWindow:setFrameSize:):
	Adapt to new multistage backend API. Don't keep a pointer to
	default stage. Derive from ClutterActor instead of ClutterStage.
	Implement ClutterStageWindow interface. Paint, resize and
	otherwise manipulate the wrapper rather than self when necessary.

	(clutter_backend_post_parse): Create our singleton GL context
	here. We could probably create the context when the default
	stage is created, but I think this is more clean.

	* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
	* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
	ClutterGLWindow:windowShouldClose:):
	* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
	for clutter-event-osx.c to easily get the stage for NSWindow.
	Fill in ClutterEventAny::stage on our events.

	Consistently use 'stage_osx' and 'wrapper' as variable names
	when referring to ClutterStageOSX and ClutterStage objects
	respectively.
2008-06-05 21:27:58 +00:00
Tommi Komulainen
cba23c0b26 OSX: add missing memory pool wrapup
Bug #910 - OSX: missing memory pool

	* clutter/osx/clutter-backend-osx.c (clutter_backend_osx_redraw):
	Add missing memory pool wrapup.
2008-06-05 21:27:28 +00:00
Tommi Komulainen
e783591eab OSX: handle gracefully NULL title
Bug #909 - OSX: missing NULL pointer handling

	* clutter/osx/clutter-stage-osx.c (ClutterGLWindow,
	clutter_stage_osx_set_title): NSString:stringWithUTF8String:
	does not accept NULL values, use empty string ("") instead.
	Avoids potential crash.
2008-06-05 20:10:00 +00:00
Emmanuele Bassi
a06a79737b 2008-06-05 Emmanuele Bassi <ebassi@openedhand.com>
Bug #840 - Implement prepare-paint and finish-paint signals.

	* clutter/clutter-actor.c:
	(clutter_actor_class_init): Add the ::paint, ::realize and
	::unrealize signals to ClutterActor. It is possible to
	override the paint, realization and unrealization of an
	actor without subclassing it. The ::paint signal handlers
	have the same limitations of a ClutterActor::paint implementation
	inside a subclass.

	(clutter_actor_realize),
	(clutter_actor_unrealize),
	(clutter_actor_paint): Emit the signals instead of calling
	the functions from the class vtable.
2008-06-05 14:32:18 +00:00
Matthew Allum
a7ce389052 2008-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.h:
        Actually export clutter_glx_texture_pixmap_using_extension ()
2008-06-05 12:05:19 +00:00
Chris Lord
036c8393a6 * clutter/clutter-entry.c:
Correct the documentation for clutter_entry_set_max_length, fixes bug
        #915.
2008-06-05 10:05:01 +00:00
Neil Roberts
b887bddbb1 Applied patch from bug #947
* clutter/clutter-stage.c (clutter_stage_get_default): Don't grab
	the floating reference when creating the default stage. The stage
	manager will take a reference to it so it will behave as any other
	stage.
	(clutter_stage_new): Don't take the floating reference to the new
	stage but let the stage manager keep it instead.

	* clutter/clutter-stage-manager.c
	(_clutter_stage_manager_add_stage): Take a reference to the stage
	when it is added to the list.
	(_clutter_stage_manager_remove_stage): Unref the stage when it is
	removed from the list.
	(clutter_stage_manager_dispose): Keep track of the 'next' pointer
	as a separate variable so we can cope when the stage being
	destroyed removes itself from the list as the list is being
	iterated.

	* clutter/clutter-actor.c (clutter_actor_destroy): Take a
	reference at the beginning of the function even if there is no
	parent container so that overall the reference count is not
	changed when the actor is unref'd again at the bottom of the
	function. Previously it would have a net effect of leaving the
	reference count alone unless it is a top level actor in which case
	it would unref it.
2008-06-03 20:15:11 +00:00
Matthew Allum
437fa9239f 2008-06-03 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        Dont always fallback to x11 (slow) updates for a single
        failed pixmap.
        Minor cleanups.
        * clutter/x11/clutter-x11-texture-pixmap.c:
        Move shm allocation to only area updates.
2008-06-03 16:25:17 +00:00
Øyvind Kolås
474ae2d17e * clutter/clutter-container.c: (container_get_child_property):
s/g_object_set_property/g_object_get_property/
2008-06-03 10:49:49 +00:00
Neil Roberts
dd1a669911 * clutter/pango/pangoclutter-glyph-cache.c
(pango_clutter_glyph_cache_set): When creating a new band, make
	sure the texture is wide enough for the glyph, not just tall
	enough.
2008-06-02 16:02:31 +00:00
Neil Roberts
8bdb98736d Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gl/cogl.c: The clip planes are now set using the
	inverse projection matrix as the modelview matrix so that they can
	be specified in screen coordinates.

	* clutter/cogl/gles/cogl-context.h (CoglContext):
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
	cache the inverse projection matrix

	* clutter/clutter-fixed.h: Added a constant for converting from
	radians to degrees.

	* clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
	fixed-point versions of atan and atan2.

	* tests/test-clip.c: Added a test for clipping with various
	rotations and depths.

	* tests/Makefile.am (noinst_PROGRAMS): Added test-clip
2008-06-02 12:34:10 +00:00
Neil Roberts
42ed195f01 * clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
now stored in a separate struct so they can be stored for
	application program objects as well.

	* clutter/cogl/gles/cogl.c: Moved stub shader functions into
	separate files.
	(_cogl_features_init): Report support for the shaders feature on
	GLES 2

	* clutter/cogl/gles/cogl-shader.h:
	* clutter/cogl/gles/cogl-shader.c:
	* clutter/cogl/gles/cogl-program.h:
	* clutter/cogl/gles/cogl-program.c: Separate files to handle
	shaders on programs on GLES. If version 1.1 is being used then the
	stub functions which all fail are still used.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
	(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
	bindings into a separate function so they can be used to bind on
	application shaders as well.
	(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
	no longer static so that it can be used to update all of the
	matrices when a new shader is bound.

	* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
	CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
	example on GLES 2).

	* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
	arrays for programs and shaders.

	* clutter/cogl/gles/cogl-context.c (cogl_create_context)
	(cogl_destroy_context): Initialize and destroy program and shader
	handle array.

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
	cogl-{shader,program}.{c,h}
2008-06-02 10:58:57 +00:00
Neil Roberts
de49189c9f * clutter/cogl/gl/cogl-context.c (cogl_destroy_context): Fix
cut-and-paste error where the wrong arrays were being freed.
2008-06-02 09:35:43 +00:00
Emmanuele Bassi
3ab2ff9846 2008-06-01 Emmanuele Bassi <ebassi@openedhand.com>
Merge from clutter-0-6:

	* clutter/clutter-model.c:
	(clutter_model_iter_set_internal_valist): Add an internal function
	wrapping ClutterModelIter::set_value that does not emit the
	::row-changed signal. Emitting this signal before the ::row-added
	one is wrong: a row cannot change before being inserted.

	(clutter_model_append), (clutter_model_prepend),
	(clutter_model_insert): Use the non-signal emitting variant of
	clutter_model_iter_set_valist().

	(clutter_model_iter_set_valist): Use the internal version and emit
	the ::row-changed signal at the end.
2008-06-01 19:57:42 +00:00
Emmanuele Bassi
a4e4faff1d 2008-05-31 Emmanuele Bassi <ebassi@openedhand.com>
Bug #943 - Signals are only emitted within a certain area of
	           the stage

	* clutter/clutter-main.c (clutter_do_event): Use the proper
	API and not the macros for the default stage, in case we are
	using a backend supporting multiple stages. (Julian Aron Prenner)
2008-05-31 17:09:40 +00:00
Emmanuele Bassi
7b9a7b95ec 2008-05-30 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter-renderer.c: 
	* clutter/pango/pangoclutter.h
	* clutter/pango/pangoclutter-private.h: Add a function retrieving
	the font mipmapping setting.
2008-05-30 16:48:32 +00:00
Neil Roberts
71133b3d0e * clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Added
uniforms for alpha testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init): Get the uniforms for alpha testing
	settings.
	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable alpha
	testing.
	(cogl_wrap_glAlphaFunc): Filled in the wrapper.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Added alpha
	testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_wrap_glGetIntegerv): Added a wrapper for glGetIntegerv so
	that it can report zero clip planes.

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gles/cogl-texture.c: Use the wrapped version of
	glGetIntegerv

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): Use
	_cogl_features_available to check for the stencil buffer instead
	of an #ifdef. The stencil buffer is available in the default
	profile for the GLES 2 simulator.
2008-05-29 13:29:04 +00:00
Neil Roberts
8d7bf93909 * clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get uniforms for fog parameters and
    	initialise them.
    	(cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform
    	as well so that it can be used for fogging calculations.
    	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging.
    	(cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set
    	fogging parameters.

    	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the
    	fog amount if fogging is enabled.

    	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog
    	color.

    	* clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add
    	uniforms for fogging.
2008-05-28 17:14:17 +00:00
Emmanuele Bassi
a03ec45dff 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/pango/pangoclutter-font.c: Remove unneeded file.

	* tests/Makefile.am:
	* tests/test-random-text.c: Add a test for checking the
	glyph cache.
2008-05-28 14:14:56 +00:00
Emmanuele Bassi
ed80c88413 Forgot GlyphCache implementation 2008-05-28 14:09:22 +00:00
Emmanuele Bassi
f20cfeadb4 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug #919 - Replacement pango renderer (Neil Roberts)

	* clutter/clutter-backend.h:
	* clutter/clutter-backend.c:
	(clutter_backend_set_font_options),
	(clutter_backend_get_font_options): Add the ability to set
	the cairo_font_options_t* for the backend at construction
	time, so that backend implementations can have their own
	options.

	* clutter/clutter-color.c: Include pango/pango-attributes.h
	for the pango_color_parse() function.

	* clutter/clutter-label.c:
	(clutter_label_ensure_layout),
	(clutter_label_init), (clutter_label_set_text),
	(clutter_label_set_font_name), (clutter_label_set_ellipsize),
	(clutter_label_set_use_markup): Ensure that the cache is
	always primed when the Label changes; this makes sure that
	the cache is rebuilt outside the paint run, which should
	make the painting perform better especially on embedded
	devices.

	* clutter/clutter-entry.c:
	(clutter_entry_ensure_layout),
	(clutter_entry_init), (clutter_entry_set_text),
	(clutter_entry_set_font_name): Ditto as above.

	* clutter/clutter-private.h:
	* clutter/clutter-main.[ch]: Create the font-map inside the
	main context; add two new functions:

	  clutter_clear_glyph_cache()
	  clutter_set_use_mipmapped_text()

	that control the glyphs cache.

	* clutter/pango/Makefile.am:
	* clutter/pango/pangoclutter-fontmap.c:
	* clutter/pango/pangoclutter-private.h:
	* clutter/pango/pangoclutter-render.c:
	* clutter/pango/pangoclutter.h: Rewrite the Pango renderer
	using a PangoCairo context and saving the glyphs inside a
	more efficient cache.

	* configure.ac: Depend on pangocairo instead of pangoft2.
2008-05-28 14:03:28 +00:00
Emmanuele Bassi
a0747e8c2d 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Bug 882 - Allow child properties for containers implementing the
	          ClutterContainer interface (Øyvind Kolås)

	* clutter/clutter-child-meta.[ch]: Base class for the metadata
	of a ClutterActor inside a ClutterContainer; the ChildMeta
	object implements a wrapper for storing data that is attached
	to a ClutterActor only when it's part of a ClutterContainer.
	The ChildMeta object is used to store the child properties
	accessible through the ClutterContainer API.

	* clutter/clutter-container.[ch]: Creates the ChildMeta for
	each actor, in case the Container specifies the ChildMeta
	type to use.

	* clutter/Makefile.am: Add clutter-child-meta.[ch] to the build.

	* clutter/clutter-marshal.list: Add the marshaller for the
	ClutterContainer::child-notify signal.

	* clutter/clutter-types.h: Declare ClutterContainer and
	ClutterChildMeta to avoid recursive inclusion.
2008-05-28 13:48:11 +00:00
Neil Roberts
717d9768ed * clutter/cogl/gles/Makefile.am: Use old-style Makefile rules for
the stringify script so that automake won't complain.
2008-05-28 13:17:03 +00:00
Emmanuele Bassi
c74dfa96ca 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
Fix merging of objects with the same id.

	* clutter/clutter-script.c:
	(json_object_end): If there already is an ObjectInfo under the
	parsed id, merge the construction with the currently stored
	state.

	(parse_children), (parse_signals),
	(parse_behaviours): Append the newly parsed children, signals
	and behaviours, in case the ObjectInfo already has unresolved
	items.

	(clutter_script_construct_object): Fix a typo in the type check.
	
	(clutter_script_init): Do not copy the key inside the hash
	table holding the objects - we are already holding it inside
	the value.
2008-05-28 12:09:41 +00:00
Neil Roberts
1502d0690c * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_wrap_glGetFixedv):
Filled in the wrapper for glGetFixedv
2008-05-28 11:29:58 +00:00
Neil Roberts
29f7cbdfb7 * clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
	texture image data.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
	glTexParameteri so that it can ignore requests to set
	GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
	nothing on GLES 1
2008-05-28 10:47:21 +00:00
Emmanuele Bassi
cb279f999a 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script.c:
	(clutter_script_construct_object): Mark top-level objects,
	that is objects that don't have their ownership transferred
	when building up a ClutterScript.

	(object_info_free): Merge a fix from the stable branch, but
	do not check the type - check whether the object is a top
	level (we still need the ClutterActor type check in order to
	call clutter_actor_destroy()).
2008-05-28 09:03:49 +00:00
Emmanuele Bassi
d27ea0b4ac 2008-05-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-rectangle.c:
	(clutter_rectangle_paint): Remove commented out call to
	cogl_enable(); the call is not needed and the comment is
	in C99.
2008-05-28 08:58:44 +00:00
Neil Roberts
70dbc03734 GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
	* clutter/eglx/clutter-egl-headers.h:
	* clutter/eglx/clutter-backend-egl.h:
	* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
	clutter-egl-headers.h so that the right version can be used
	depending on whether the GLES 2 wrapper is being used.

	* configure.ac: Added an automake conditional for whether the GLES
	2 wrapper should be used.

	* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
	Remove the call to glGetIntegerv to get the max texture size. It
	was being called before the GL context was bound so it didn't work
	anyway and it was causing trouble for the GLES 2 simulator.

	* clutter/cogl/gles/stringify.sh: Shell script to convert the
	shaders into a C string.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
	missing GL functions in GLES 2.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
	GLES 2

	* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
	macro instead of always using the GLES 1 header.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
	for the state of the GLES 2 wrapper.

	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
	functions where neccessary.

	* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
	wrapper and an extra build step to put the GLSL files into a C
	string whenever the files change.
2008-05-27 17:42:50 +00:00
Matthew Allum
94b2d6f664 2008-05-26 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-stage-x11.c: (clutter_stage_x11_request_coords):
        Dont allow the window to be resize to 0 dimentions. (fixes #933)
2008-05-26 20:55:53 +00:00
Emmanuele Bassi
4ef8d3bb5f 2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #912 - Invalid use of int* as parameter for glGetIntegerv

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Use GLint
	instead of int. (#912, Tommi Komulainen)
2008-05-23 15:23:40 +00:00
Emmanuele Bassi
5cc8687e7e 2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #928 - Reparenting a child that itself is a container
	doesn't work

	* clutter/clutter-actor.c (clutter_actor_set_parent): Realize
	an actor when setting its parent, if the parent is realized.

	* clutter/clutter-group.c:
	(clutter_group_realize), (clutter_group_class_init): Add the
	missing implementation of the ::realize() virtual function; this
	makes sure that the children of a Group are realized if the Group
	is realized. (#928)
2008-05-23 09:42:32 +00:00
Neil Roberts
f9e43c440b * clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
	_cogl_error_string and remove the static scoping so that it can be
	called in cogl-texture etc.

	* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
	GE(*) can't be used to wrap around calls that use the return
	value.

	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
	wrapper around calls in the middle of a glBegin/glEnd pair which
	otherwise always generate an error because glGetError can only be
	called outside of the pair.

	* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
	COGL_DEBUG and declare a prototype for _cogl_error_string.

	* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
	version.
2008-05-21 13:20:33 +00:00
Ivan Leben
9f5a8edc64 * clutter/cogl/gles/cogl-texture.c:
(_cogl_texture_download_from_gl:) Only comment out the broken
	check for framebuffer alpha bits, not the check for alpha in
	texture format.
2008-05-21 10:00:08 +00:00
Øyvind Kolås
ecd5ba2bd2 Decouple actor opacity from fill opacity in ClutterRectangle (fixes
race when both are set from clutter script also makes it more
consistent with the behavior of other actors.)
* clutter/clutter-rectangle.c: (clutter_rectangle_set_color): stop
setting the opacity of the actor from the specified color.
(clutter_rectangle_paint): combine the absolute opacity of the actor
with the alpha of the color when painting.
2008-05-20 16:05:57 +00:00
Ivan Leben
2008a03a6b * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Implemented a workaround
	for missing alpha framebuffer channel. There are still
	some issues with detecting whether alpha is present in the
	framebuffer. See comments in code. Test-cogl-tex-getset now
	successfully retrieves a RGBA texture image data.
2008-05-20 10:37:36 +00:00
Ivan Leben
3d9f83019d * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Store old blending factors
	and restore them when done. The lack of ability to retrieve
	the alpha channel now more noticable in test-cogl-tex-getset
	since the edges of the hand are not antialiased.

	* clutter/cogl/gl(es)/cogl-internal.h: Declare
	cogl_blend_func to avoid "implicit implementation" compile
	warning.
2008-05-19 15:21:56 +00:00
Ivan Leben
f2d701c809 * clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable
	does with the enable flags. This separates blending factors
	setup from the enable/disable operation in preparation of
	the texture image retrieval fix for alpha channel on GLES.
	(cogl_enable:) Does not modify blending factors anymore.

	* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
	new variables to cache blending src and dst factors.

	* clutter/cogl/gl(es)/cogl-context.c:
	(cogl_create_context:) Initialize blending factors.

	* clutter/cogl/gles/cogl-texture.c:
	(cogl_texture_download_from_gl:) Set blending factors to
	CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
	where source colour was actually multiplied with its alpha
	value in the result (not noticable on current tests).
2008-05-19 15:02:27 +00:00
Emmanuele Bassi
aec03912b8 2008-05-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglx/Makefile.am: Fix the INCLUDE directives to
	properly include the X11 backend headers.

	* clutter/glx/Makefile.am: Add the libclutter-x11.la static
	library to the LDADD directives.
2008-05-19 14:21:24 +00:00
Tomas Frydrych
460b05bd83 2008-05-19 Tomas Frydrych <tf@openedhand.com>
* clutter/x11/clutter-x11.h:
	    * clutter/glx/clutter-glx.h:
	    Include texture pixmap headers.
2008-05-19 12:27:26 +00:00
Neil Roberts
fbc68f2d26 * clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Fix name of parent class variable which otherwise breaks the
	build.
2008-05-16 15:40:49 +00:00
Neil Roberts
14a48008cd Use the Mesa headers instead of depending on GLee for Win32
builds.

	* configure.ac: No longer check for GLee

	* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h

	* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
	but downloads the Mesa library instead and installs the headers
	from that. Fixed the libpng version.
2008-05-16 11:09:59 +00:00
Tomas Frydrych
889222f7d5 2008-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/glx/Makefile.am:
	    * clutter/x11/Makefile.am:
	    Install glx and x11 specific includes into clutter/glx and
	    clutter/x11 so that header files that include glx/*.h or x11/*.h
	    when installed.
2008-05-16 10:50:29 +00:00
Neil Roberts
bfaacb10bf * clutter/win32/clutter-event-win32.c (message_translate): Fix
signedness of old_xpos and old_ypos to get rid of compiler
	warnings.

	* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_get_features): Cast the result of
	glGetString to a signed char pointer to avoid compiler warnings.
2008-05-16 09:47:37 +00:00
Neil Roberts
8ef653a9e8 * clutter/win32/clutter-stage-win32.c:
* clutter/win32/clutter-backend-win32.c: Reflect changes to the
	GLX/X11 backend in revisions 2708-2709 and 2713-2715 which
	simplify the backend a little.
2008-05-15 22:03:22 +00:00
Emmanuele Bassi
f6dce7f9e5 2008-05-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-backend-x11.c:
	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-fixed.c:
	* clutter/clutter-model.h: Fix documentation.

	* clutter/eglnative/clutter-backend-egl.[ch]:
	* clutter/eglnative/clutter-event-egl.c: Add the same solution
	used for the SDL backend in order to get the time of an event.
	This should fix the motion event throttling and the click count
	on button press.

	* tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor
	directives.
2008-05-15 14:31:43 +00:00
Øyvind Kolås
677a202407 * clutter/cogl/gles/cogl.c: (_cogl_features_init): do not set
COGL_FEATURE_TEXTURE_READ_PIXELS, since it is not available.
2008-05-14 11:10:45 +00:00
Matthew Allum
092fdf1d79 2008-05-14 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        Rejid Øyvind's previous commit a little moving more into
        clutter-main.c and using ClutterContext.
        Also Refactor clutter_init & clutter_init_with_args to share
        same core init code.
2008-05-13 23:02:45 +00:00
Øyvind Kolås
a1b240d31b Made it possible to do picking when the colors stored in the
framebuffer are only approximately the correct value.
* clutter/clutter-actor.c: 
(init_bits): initialize constants about how many bits are
available/will be used for r,g,b components.
(_clutter_pix_to_id): now own function, compute an id from a
pixel into its own function (used from _clutter_do_pick). 
(_clutter_id_to_col): now own function, computes the color to use for
a given id.
(clutter_actor_paint): use clutter_id_to_col.
* clutter/clutter-main.c:
(_clutter_do_pick): use _clutter_pix_to_id
(clutter_main): re-enable invocation of fruity app shell.
2008-05-13 18:40:14 +00:00
Emmanuele Bassi
04f3e42253 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/fruity/clutter-stage-fruity.c:
	(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
	up and set flags, as it is not needed anymore.

	(clutter_stage_egl_realize): Set the REALIZED flag.

	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_show), (clutter_stage_egl_hide): Don't chain
	up and set flags, as it is not needed anymore.
2008-05-13 16:09:42 +00:00
Emmanuele Bassi
d141f781ec 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_unrealize): Move the shaders release from here...

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_dispose): ... to here. Shaders should be
	released when the GL context is being destroyed, and that only
	happens when the backend is being disposed, now that we support
	multiple stages.
2008-05-13 10:42:36 +00:00
Emmanuele Bassi
87ccdacdaf 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-backend.c:
	(_clutter_backend_create_stage): Call _clutter_stage_set_window()
	ourselves, thus removing yet another action that backends must
	implement and might get wrong; also cuts a backend-agnostic piece
	of code duplication.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Update the EGL native backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage): Update the EGLX backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_egl_create_stage): Update the fruity backend

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Update the GLX backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage): Update the SDL backend.

	* HACKING.backends: Update the ::create_stage() description.
2008-05-13 10:37:17 +00:00
Emmanuele Bassi
6022344a80 2008-05-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/x11/clutter-event-x11.c (event_translate): Remove the
	cheap Expose event compression, as it seems to play games when a
	composite manager is running. It's also not really needed, as
	the redraw queue will avoid redraws too close to each other
	anyway.

	* clutter/x11/clutter-stage-x11.c:
	(clutter_stage_x11_show), (clutter_stage_x11_hide): Do not chain
	up just to set the flags. This fixes a critical warning coming
	from ClutterActor::hide() default implementation.
2008-05-13 10:21:25 +00:00
Ivan Leben
54e2fd14ae * clutter/cogl/gl/cogl-defines.h.in:
Fix GL function prototypes on OS X by #definining APIENTRY and
	APIENTRYP if missing.
2008-05-13 04:56:06 +00:00
Ivan Leben
75b829f930 * clutter/cogl/gl/cogl-defines.h.in:
Defined GL extension functions used by Cogl inside the COGL_
	namespace.

	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl.c:
	Use COGL_ extension function prototypes instead of relying
	on glext.h to define them. Should fix the mac compilability
	bug, but haven't tested it yet.
2008-05-12 17:20:22 +00:00
Matthew Allum
f360f81f22 2008-05-12 Matthew Allum <mallum@openedhand.com>
* clutter/x11/clutter-x11-texture-pixmap.c:
        * configure.ac:
        * tests/Makefile.am:
        Remove the XComposite dep from Clutter itself, just use
        in test-pixmap (if available)
2008-05-12 16:22:16 +00:00
Emmanuele Bassi
101a3cac4e 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework the stage wrapper/implementation relation: remove
	duplicated code and all the bookkeeping from the backends into
	ClutterStage whenever possible, to reduce the amount of	work a
	backend must do (and possibly get wrong). Thanks to Tommi
	Komulainen.

	* clutter/clutter-main.c:
	(clutter_init_with_args), (clutter_init): Realize the default
	stage after creation. The default stage is special, because we
	use it in the initialization sequence. This removes the burden
	from the backends and reduces the things a backend can get
	wrong.

	* clutter/clutter-stage.c:
	(clutter_stage_show): Make sure to realize the implementation if
	it hasn't been realized yet.

	(clutter_stage_realize): Set the REALIZED flag and call
	clutter_stage_ensure_current() if the implementation was
	successfully realized.

	(clutter_stage_unrealized): Call clutter_stage_ensure_current()
	on unrealize.

	* clutter/glx/clutter-backend-glx.c:
	(clutter_backend_glx_create_stage): Do not realize the stage anymore
	when creating it, and let the normal realization sequence take
	place.

	(clutter_backend_glx_ensure_context): Trap for X11 errors.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Chain up to the X11 implementation
	so that we can set up the window state (title, cursor visibility)
	when we actually have a X window. Also, do not call
	clutter_stage_ensure_current(), and rely on the wrapper to do
	it for us. This means we can drop setting the REALIZED flag on
	the wrapper.

	(clutter_stage_glx_unrealize): Do not call
	clutter_stage_ensure_current() ourselves, and rely on the wrapper
	to do it for us.

	* clutter/x11/clutter-stage-x11.c:
	(set_wm_title),	(set_cursor_visible): Move the WM title and
	cursor visibility code inside their own functions.

	(clutter_stage_x11_realize): Set the window title and whether the
	cursor is visible or not after realizing the stage.

	(clutter_stage_x11_set_cursor_visible),
	(clutter_stage_x11_set_title): Call set_wm_title() and
	set_cursor_visible().

	(clutter_stage_x11_finalize): Free the title string.

	* clutter/x11/clutter-stage-x11.h: Save more of the stage state,
	so that we can set it even when the stage hasn't been realized
	yet.

	* clutter/eglnative/clutter-backend-egl.c:
	(clutter_backend_egl_create_stage):
	* clutter/eglnative/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglnative backend.

	* clutter/eglx/clutter-backend-egl.c:
	(clutter_backend_egl_ensure_context),
	(clutter_backend_egl_create_stage):
	* clutter/eglx/clutter-stage-egl.c:
	(clutter_stage_egl_unrealize),
	(clutter_stage_egl_realize): Update the eglx backend.

	* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_create_stage):
	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_sdl_realize): Update the sdl backend.

	* clutter/fruity/clutter-backend-fruity.c:
	(clutter_backend_fruity_create_stage):
	* clutter/sdl/clutter-stage-fruity.c:
	(clutter_stage_fruity_realize): Update the fruity backend.

	* tests/test-multistage.c (on_button_press): Bail out if
	clutter_stage_new() returns NULL.

	* HACKING.backends: Update backend writing documentation.
2008-05-12 15:26:37 +00:00
Robert Bragg
c76e576141 2008-05-12 Robert Bragg <bob@openedhand.com>
* clutter/clutter-timeline.c:
	Adds clutter-timeline documentation RE: r2337, explaining
	the current timeline semantics.
2008-05-12 15:18:38 +00:00
Emmanuele Bassi
6fa7aeef85 2008-05-12 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING.backends: Update documentation.

	* clutter/glx/clutter-stage-glx.c:
	(clutter_stage_glx_realize): Avoid setting more flags than
	necessary.
2008-05-12 10:17:55 +00:00
Neil Roberts
9144b3902e * clutter/clutter-frame-source.c (clutter_frame_source_add)
(clutter_frame_source_add_full): Add gtk-doc and rename the
	'function' parameter to 'func'.

	* clutter/clutter-frame-source.h: Rename the 'function' parameters
	to 'func'.

	* clutter/Makefile.am (source_h): Make clutter-frame-source.h a
	public header.

	* clutter/clutter-main.c (clutter_threads_add_frame_source_full):
	Improve gtk-doc

	* doc/reference/clutter/clutter-sections.txt: Added
	clutter_threads_add_frame_source,
	clutter_threads_add_frame_source_full,
	clutter_frame_source_add and clutter_frame_source_add_full.
2008-05-09 16:27:06 +00:00
Emmanuele Bassi
d7a8fa8b53 2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-script-private.h: Add a flag for the
	default stage.

	* clutter/clutter-script.c:
	(json_object_end): If the "type" member is "ClutterStage"
	and we have a "is-default" member set to true then this
	is the default stage.

	(clutter_script_construct_object): Special case the default
	stage instead of each ClutterStage.
	
	(object_info_free): Ditto as above.

	* tests/test-script.json: Test the creation of a non-default
	stage and the ::destroy handler to quit.
2008-05-09 13:58:04 +00:00
Emmanuele Bassi
1abccbad21 2008-05-09 Emmanuele Bassi <ebassi@openedhand.com>
Bug #902 - Support transform from G_TYPE_INT to ClutterUnit

	* clutter/clutter-units.c:
	(clutter_value_transform_int_unit),
	(clutter_unit_get_type): Add GValue transformation function from
	integer values to ClutterUnit. (#902)

	(param_unit_validate): Fix validation for ClutterParamSpecUnit;
	this allows writable ClutterUnit properties.

	* clutter/clutter-fixed.c:
	(clutter_value_transform_int_fixed),
	(clutter_value_transform_double_fixed),
	(clutter_value_transform_float_fixed): Add GValue transformation
	functions from native types (int, double, float) to ClutterFixed.

	(clutter_fixed_get_type): Register the new transformation functions.

	(param_fixed_validate): Fix validation for ClutterParamSpecUnit;
	this allows writable ClutterFixed properties.
2008-05-09 10:58:26 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Neil Roberts
046cebf4ac * clutter/clutter-frame-source.h: Added the missing G_BEGIN_DECLS
and G_END_DECLS
2008-05-07 15:16:48 +00:00
Emmanuele Bassi
fabed98362 2008-05-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/sdl/clutter-backend-sdl.c:
	(clutter_backend_sdl_dispose): Destroy the timer that we created...
	(clutter_backend_sdl_init): ... here.

	* clutter/sdl/clutter-backend-sdl.h: Add a GTimer for time-based
	operations, like the event time.

	* clutter/sdl/clutter-event-sdl.c:
	(get_backend_time): Get the elapsed milliseconds for the SDL
	backend.

	(_clutter_events_init): Start the timer provided by the backend...
	(_clutter_events_uninit): ... and the stop it.

	(key_event_translate), (event_translate): Use the backend time
	to fill out the time field of the event structures. This fixes
	the motion notification throttling on the SDL backend.
2008-05-07 15:03:59 +00:00
Matthew Allum
0782e7d635 2008-05-06 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:
        More cleanups, safety additions.
2008-05-06 19:57:05 +00:00
Øyvind Kolås
a1d0b30070 * clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c: 
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
2008-05-05 12:01:19 +00:00
Øyvind Kolås
0e6ad06db4 * clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-05 10:25:11 +00:00
Emmanuele Bassi
a231418c9d 2008-05-02 Emmanuele Bassi <ebassi@openedhand.com>
Bug #900 - clutter_actor_lower() and friends do not queue redraw

	* clutter/clutter-actor.c:
	(clutter_actor_raise),
	(clutter_actor_lower): Queue a redraw after raising and lowering
	and actor in the paint order stack. (#900)
2008-05-02 11:48:43 +00:00
Emmanuele Bassi
f6cfee60a9 2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
Build fixes for the SDL flavour.

	* clutter/sdl/clutter-backend-sdl.c: Remove an unused function.

	* clutter/sdl/clutter-event-sdl.c:
	(clutter_event_dispatch): Properly cast the stage pointer.

	* clutter/sdl/clutter-stage-sdl.c:
	(clutter_stage_window_iface_init): Remove the draw_to_pixbuf()
	stub and assignment.
2008-05-01 15:49:57 +00:00
Øyvind Kolås
a628a7cf5c * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes): draw
the rasterized scanlines as an array of triangles.
2008-05-01 11:27:58 +00:00
Emmanuele Bassi
21c0c41e51 2008-05-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour.c:
	(clutter_behaviour_remove_all): Disconnect the ::destroy
	handler when removing all actors, to match the behaviour
	of clutter_behaviour_remove().
2008-05-01 09:28:41 +00:00
Matthew Allum
f72af9926d 2008-05-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-glx-texture-pixmap.c:
        * tests/test-pixmap.c:
        Fix up texture-pixmap, now works.
        Thanks to Neil for spotting we were actually using
        wrong texture type in fbconfig (COGL change).
2008-04-30 23:07:23 +00:00
Øyvind Kolås
98f5b6a0c9 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
keep track of direction we are drawing in and make sure we leave
two intersection points when we have changed direction.
2008-04-30 21:48:47 +00:00
Øyvind Kolås
6562d30ab0 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
scanline rasterizer fallback for GLES without working stencil
buffer (would benefit from optimization/smarter choice of
datastructures).
2008-04-30 16:57:21 +00:00