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Bug 1297 - Bring back support for GL_ARB_texture_rectangle
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign, (_cogl_texture_quad_hw, cogl_texture_polygon), (_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures * clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures when NPOTs are not available or it is forced by the CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable. * clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling GL_TEXTURE_RECTANGLE_ARB.
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ChangeLog
15
ChangeLog
@ -1,3 +1,18 @@
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2008-12-04 Neil Roberts <neil@linux.intel.com>
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Bug 1297 - Bring back support for GL_ARB_texture_rectangle
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* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign,
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(_cogl_texture_quad_hw, cogl_texture_polygon),
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(_cogl_texture_quad_sw): Support GL_ARB_texture_rectangle textures
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* clutter/glx/clutter-glx-texture-pixmap.c: Use rectangle textures
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when NPOTs are not available or it is forced by the
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CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable.
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* clutter/cogl/gl/cogl.c (cogl_enable): Allow enabling
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GL_TEXTURE_RECTANGLE_ARB.
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2008-12-04 Neil Roberts <neil@linux.intel.com>
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Bug 1172 - Disjoint paths and clip to path
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@ -1427,16 +1427,22 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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CoglTexture *tex;
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CoglTexSliceSpan x_span;
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CoglTexSliceSpan y_span;
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/* Allow 2-dimensional textures only */
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if (gl_target != GL_TEXTURE_2D)
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/* GL_ARB_texture_rectangle textures are supported if they are
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created from foreign because some chipsets have trouble with
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GL_ARB_texture_non_power_of_two. There is no Cogl call to create
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them directly to emphasize the fact that they don't work fully
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(for example, no mipmapping and complicated shader support) */
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/* Allow 2-dimensional or rectangle textures only */
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if (gl_target != GL_TEXTURE_2D && gl_target != CGL_TEXTURE_RECTANGLE_ARB)
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return COGL_INVALID_HANDLE;
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/* Make sure it is a valid GL texture object */
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gl_istexture = glIsTexture (gl_handle);
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if (gl_istexture == GL_FALSE)
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return COGL_INVALID_HANDLE;
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/* Make sure binding succeeds */
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gl_error = glGetError ();
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glBindTexture (gl_target, gl_handle);
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@ -1928,8 +1934,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
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GLfloat tex_coords[8];
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GLfloat quad_coords[8];
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GLuint gl_handle;
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gulong enable_flags = (COGL_ENABLE_TEXTURE_2D
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| COGL_ENABLE_VERTEX_ARRAY
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gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
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| COGL_ENABLE_TEXCOORD_ARRAY);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -1937,9 +1942,13 @@ _cogl_texture_quad_sw (CoglTexture *tex,
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#if COGL_DEBUG
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printf("=== Drawing Tex Quad (Software Tiling Mode) ===\n");
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#endif
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/* Prepare GL state */
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if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
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enable_flags |= COGL_ENABLE_TEXTURE_RECT;
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else
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enable_flags |= COGL_ENABLE_TEXTURE_2D;
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if (ctx->color_alpha < 255
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|| tex->bitmap.format & COGL_A_BIT)
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{
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@ -2020,17 +2029,19 @@ _cogl_texture_quad_sw (CoglTexture *tex,
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slice_qy2 = first_qy +
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COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
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/* Localize slice texture coordinates */
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slice_ty1 = iter_y.intersect_start - iter_y.pos;
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slice_ty2 = iter_y.intersect_end - iter_y.pos;
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/* Normalize texture coordinates to current slice
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(rectangle texture targets take denormalized) */
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slice_ty1 /= iter_y.span->size;
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slice_ty2 /= iter_y.span->size;
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if (tex->gl_target != CGL_TEXTURE_RECTANGLE_ARB)
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{
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slice_ty1 /= iter_y.span->size;
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slice_ty2 /= iter_y.span->size;
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}
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/* Iterate until whole quad width covered */
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for (_cogl_span_iter_begin (&iter_x, tex->slice_x_spans,
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first_tx, tx1, tx2) ;
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@ -2050,12 +2061,15 @@ _cogl_texture_quad_sw (CoglTexture *tex,
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/* Localize slice texture coordinates */
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slice_tx1 = iter_x.intersect_start - iter_x.pos;
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slice_tx2 = iter_x.intersect_end - iter_x.pos;
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/* Normalize texture coordinates to current slice
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(rectangle texture targets take denormalized) */
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slice_tx1 /= iter_x.span->size;
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slice_tx2 /= iter_x.span->size;
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if (tex->gl_target != CGL_TEXTURE_RECTANGLE_ARB)
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{
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slice_tx1 /= iter_x.span->size;
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slice_tx2 /= iter_x.span->size;
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}
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#if COGL_DEBUG
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printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
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printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
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@ -2111,8 +2125,7 @@ _cogl_texture_quad_hw (CoglTexture *tex,
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GLuint gl_handle;
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CoglTexSliceSpan *x_span;
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CoglTexSliceSpan *y_span;
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gulong enable_flags = (COGL_ENABLE_TEXTURE_2D
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| COGL_ENABLE_VERTEX_ARRAY
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gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
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| COGL_ENABLE_TEXCOORD_ARRAY);
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#if COGL_DEBUG
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@ -2122,6 +2135,11 @@ _cogl_texture_quad_hw (CoglTexture *tex,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Prepare GL state */
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if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
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enable_flags |= COGL_ENABLE_TEXTURE_RECT;
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else
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enable_flags |= COGL_ENABLE_TEXTURE_2D;
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if (ctx->color_alpha < 255
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|| tex->bitmap.format & COGL_A_BIT)
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{
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@ -2162,8 +2180,17 @@ _cogl_texture_quad_hw (CoglTexture *tex,
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ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
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ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
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/* Denormalize texture coordinates for rectangle textures */
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if (tex->gl_target == GL_TEXTURE_RECTANGLE_ARB)
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{
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tx1 *= x_span->size;
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tx2 *= x_span->size;
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ty1 *= y_span->size;
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ty2 *= y_span->size;
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}
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#define CFX_F(x) COGL_FIXED_TO_FLOAT(x)
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/* Draw textured quad */
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tex_coords[0] = CFX_F(tx1); tex_coords[1] = CFX_F(ty2);
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tex_coords[2] = CFX_F(tx2); tex_coords[3] = CFX_F(ty2);
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@ -2215,7 +2242,8 @@ cogl_texture_rectangle (CoglHandle handle,
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(no waste) or all of the coordinates are in the range [0,1] then
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we can use hardware tiling */
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if (tex->slice_gl_handles->len == 1
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&& (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
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&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
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&& tex->gl_target == GL_TEXTURE_2D)
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|| (tx1 >= 0 && tx1 <= COGL_FIXED_1
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&& tx2 >= 0 && tx2 <= COGL_FIXED_1
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&& ty1 >= 0 && ty1 <= COGL_FIXED_1
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@ -2289,11 +2317,14 @@ cogl_texture_polygon (CoglHandle handle,
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}
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/* Prepare GL state */
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enable_flags = (COGL_ENABLE_TEXTURE_2D
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| COGL_ENABLE_VERTEX_ARRAY
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enable_flags = (COGL_ENABLE_VERTEX_ARRAY
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| COGL_ENABLE_TEXCOORD_ARRAY
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| COGL_ENABLE_BLEND);
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if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
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enable_flags |= COGL_ENABLE_TEXTURE_RECT;
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else
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enable_flags |= COGL_ENABLE_TEXTURE_2D;
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if (ctx->enable_backface_culling)
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enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
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@ -2335,19 +2366,31 @@ cogl_texture_polygon (CoglHandle handle,
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OpenGL */
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for (i = 0, p = ctx->texture_vertices; i < n_vertices; i++, p++)
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{
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CoglFixed tx, ty;
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#define CFX_F COGL_FIXED_TO_FLOAT
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tx = ((vertices[i].tx
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- (COGL_FIXED_FROM_INT (x_span->start)
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/ tex->bitmap.width))
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* tex->bitmap.width / x_span->size);
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ty = ((vertices[i].ty
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- (COGL_FIXED_FROM_INT (y_span->start)
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/ tex->bitmap.height))
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* tex->bitmap.height / y_span->size);
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/* Scale the coordinates up for rectangle textures */
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if (tex->gl_target == CGL_TEXTURE_RECTANGLE_ARB)
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{
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tx *= x_span->size;
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ty *= y_span->size;
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}
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p->v[0] = CFX_F(vertices[i].x);
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p->v[1] = CFX_F(vertices[i].y);
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p->v[2] = CFX_F(vertices[i].z);
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p->t[0] = CFX_F((vertices[i].tx
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- (COGL_FIXED_FROM_INT (x_span->start)
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/ tex->bitmap.width))
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* tex->bitmap.width / x_span->size);
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p->t[1] = CFX_F((vertices[i].ty
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- (COGL_FIXED_FROM_INT (y_span->start)
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/ tex->bitmap.height))
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* tex->bitmap.height / y_span->size);
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p->t[0] = CFX_F(tx);
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p->t[1] = CFX_F(ty);
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p->c[0] = cogl_color_get_red_byte(&vertices[i].color);
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p->c[1] = cogl_color_get_green_byte(&vertices[i].color);
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p->c[2] = cogl_color_get_blue_byte(&vertices[i].color);
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@ -318,7 +318,13 @@ cogl_enable (gulong flags)
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BACKFACE_CULLING,
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GL_CULL_FACE);
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_TEXTURE_RECT,
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GL_TEXTURE_RECTANGLE_ARB);
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#endif
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cogl_toggle_client_flag (ctx, flags,
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COGL_ENABLE_VERTEX_ARRAY,
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GL_VERTEX_ARRAY);
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@ -40,6 +40,13 @@
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*
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* The class requires the GLX_EXT_texture_from_pixmap OpenGL extension
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* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
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*
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* The GL_ARB_texture_non_power_of_two extension will be used if it is
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* available. Otherwise it will try to use the
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* GL_ARB_texture_rectangle extension. If both are available you can
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* force it to prefer the rectangle extension by setting the
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* CLUTTER_PIXMAP_TEXTURE_RECTANGLE to 'force'. To prevent it ever
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* using the rectangle extension you can set it to 'disable'.
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*/
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@ -48,6 +55,8 @@
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#include "config.h"
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#endif
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#include <string.h>
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#include "../x11/clutter-x11-texture-pixmap.h"
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#include "clutter-glx-texture-pixmap.h"
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#include "clutter-glx.h"
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@ -68,12 +77,20 @@ typedef void (*ReleaseTexImage) (Display *display,
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typedef void (*GenerateMipmap) (GLenum target);
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typedef enum
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{
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CLUTTER_GLX_RECTANGLE_DISALLOW,
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CLUTTER_GLX_RECTANGLE_ALLOW,
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CLUTTER_GLX_RECTANGLE_FORCE
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} RectangleState;
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static BindTexImage _gl_bind_tex_image = NULL;
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static ReleaseTexImage _gl_release_tex_image = NULL;
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static GenerateMipmap _gl_generate_mipmap = NULL;
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static gboolean _have_tex_from_pixmap_ext = FALSE;
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static gboolean _ext_check_done = FALSE;
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static gboolean _have_tex_rectangle = FALSE;
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static RectangleState _rectangle_state = CLUTTER_GLX_RECTANGLE_ALLOW;
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struct _ClutterGLXTexturePixmapPrivate
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{
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@ -86,6 +103,8 @@ struct _ClutterGLXTexturePixmapPrivate
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gboolean bound;
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gint can_mipmap;
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gint mipmap_generate_queued;
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gboolean using_rectangle;
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};
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static void
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@ -170,7 +189,9 @@ clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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if (_ext_check_done == FALSE)
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{
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const char *gl_extensions = NULL;
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const gchar *glx_extensions = NULL;
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const char *rect_env;
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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@ -191,16 +212,59 @@ clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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_gl_generate_mipmap =
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(GenerateMipmap)cogl_get_proc_address ("glGenerateMipmapEXT");
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gl_extensions = (char *) glGetString (GL_EXTENSIONS);
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_have_tex_rectangle = cogl_check_extension ("GL_ARB_texture_rectangle",
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gl_extensions);
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if ((rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
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{
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if (strcasecmp (rect_env, "force") == 0)
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_rectangle_state = CLUTTER_GLX_RECTANGLE_FORCE;
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else if (strcasecmp (rect_env, "disable") == 0)
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_rectangle_state = CLUTTER_GLX_RECTANGLE_DISALLOW;
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else if (rect_env[0])
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g_warning ("Unknown value for CLUTTER_PIXMAP_TEXTURE_RECTANGLE, "
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"should be 'force' or 'disable'");
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}
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_ext_check_done = TRUE;
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}
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}
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static void
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clutter_glx_texture_pixmap_free_rectangle (ClutterGLXTexturePixmap *texture)
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{
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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CoglHandle cogl_tex;
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/* Cogl won't free the GL texture resource if it was created with
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new_from_foreign so we need to free it manually */
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if (priv->using_rectangle)
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{
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cogl_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
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if (cogl_tex != COGL_INVALID_HANDLE)
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{
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GLuint gl_handle;
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GLenum gl_target;
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cogl_texture_get_gl_texture (cogl_tex, &gl_handle, &gl_target);
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if (gl_target == CGL_TEXTURE_RECTANGLE_ARB)
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glDeleteTextures (1, &gl_handle);
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}
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priv->using_rectangle = FALSE;
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}
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}
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static void
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clutter_glx_texture_pixmap_dispose (GObject *object)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (object)->priv;
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clutter_glx_texture_pixmap_free_rectangle (texture);
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if (priv->glx_pixmap != None)
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{
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@ -228,20 +292,70 @@ clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
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}
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}
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static gboolean
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should_use_rectangle (void)
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{
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/* Use the rectangle only if it is available and either:
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the CLUTTER_PIXMAP_TEXTURE_RECTANGLE environment variable is
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set to 'force'
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*or*
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the env var is set to 'allow' (which is the default) and NPOTs
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textures are not available */
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return _have_tex_rectangle
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&& ((_rectangle_state == CLUTTER_GLX_RECTANGLE_ALLOW
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&& !clutter_feature_available (CLUTTER_FEATURE_TEXTURE_NPOT))
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|| _rectangle_state == CLUTTER_GLX_RECTANGLE_FORCE);
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}
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static gboolean
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create_cogl_texture (ClutterTexture *texture,
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guint width,
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guint height)
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{
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ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture);
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ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv;
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CoglHandle handle;
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gboolean using_rectangle;
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handle
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= cogl_texture_new_with_size (width, height,
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-1, FALSE,
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COGL_PIXEL_FORMAT_RGBA_8888|COGL_BGR_BIT);
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/* We want to use the GL_ARB_texture_rectangle extension on some
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chipsets because GL_ARB_texture_non_power_of_two is not always
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supported or might be buggy */
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if (should_use_rectangle ())
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{
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GLuint tex = 0;
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using_rectangle = TRUE;
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glGenTextures (1, &tex);
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glBindTexture (CGL_TEXTURE_RECTANGLE_ARB, tex);
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glTexImage2D (CGL_TEXTURE_RECTANGLE_ARB, 0,
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GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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|
||||
handle = cogl_texture_new_from_foreign (tex, CGL_TEXTURE_RECTANGLE_ARB,
|
||||
width, height,
|
||||
0, 0,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888
|
||||
| COGL_BGR_BIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
handle
|
||||
= cogl_texture_new_with_size (width, height,
|
||||
-1, FALSE,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888|COGL_BGR_BIT);
|
||||
|
||||
using_rectangle = FALSE;
|
||||
}
|
||||
|
||||
if (handle)
|
||||
{
|
||||
clutter_glx_texture_pixmap_free_rectangle (texture_glx);
|
||||
priv->using_rectangle = using_rectangle;
|
||||
|
||||
clutter_texture_set_cogl_texture (texture, handle);
|
||||
|
||||
CLUTTER_ACTOR_SET_FLAGS (texture, CLUTTER_ACTOR_REALIZED);
|
||||
@ -301,12 +415,14 @@ clutter_glx_texture_pixmap_realize (ClutterActor *actor)
|
||||
static void
|
||||
clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
|
||||
{
|
||||
ClutterGLXTexturePixmapPrivate *priv;
|
||||
ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor);
|
||||
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
|
||||
Display *dpy;
|
||||
|
||||
priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
|
||||
dpy = clutter_x11_get_default_display();
|
||||
|
||||
clutter_glx_texture_pixmap_free_rectangle (texture);
|
||||
|
||||
if (!_have_tex_from_pixmap_ext)
|
||||
{
|
||||
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
|
||||
@ -575,7 +691,8 @@ clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
|
||||
|
||||
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
||||
|
||||
attribs[i++] = GLX_TEXTURE_2D_EXT;
|
||||
attribs[i++] = (should_use_rectangle ()
|
||||
? GLX_TEXTURE_RECTANGLE_EXT : GLX_TEXTURE_2D_EXT);
|
||||
|
||||
attribs[i++] = None;
|
||||
|
||||
@ -637,13 +754,12 @@ clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
||||
gint width,
|
||||
gint height)
|
||||
{
|
||||
ClutterGLXTexturePixmapPrivate *priv;
|
||||
ClutterGLXTexturePixmap *texture_glx = CLUTTER_GLX_TEXTURE_PIXMAP (texture);
|
||||
ClutterGLXTexturePixmapPrivate *priv = texture_glx->priv;
|
||||
Display *dpy;
|
||||
|
||||
|
||||
CLUTTER_NOTE (TEXTURE, "Updating texture pixmap");
|
||||
|
||||
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
|
||||
dpy = clutter_x11_get_default_display();
|
||||
|
||||
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
|
||||
@ -652,6 +768,9 @@ clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
||||
if (priv->use_fallback)
|
||||
{
|
||||
CLUTTER_NOTE (TEXTURE, "Falling back to X11");
|
||||
|
||||
clutter_glx_texture_pixmap_free_rectangle (texture_glx);
|
||||
|
||||
parent_class->update_area (texture,
|
||||
x, y,
|
||||
width, height);
|
||||
|
Loading…
Reference in New Issue
Block a user