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2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-group.c: Remove uneeded (at least for now) paint_area method (#970)
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@ -1,3 +1,10 @@
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2008-06-23 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.h:
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* clutter/clutter-group.c:
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Remove uneeded (at least for now) paint_area method (#970)
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2008-06-19 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-script.c: Be more explicit about the fact that
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@ -774,20 +774,6 @@ clutter_actor_real_allocate (ClutterActor *self,
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g_object_thaw_notify (G_OBJECT (self));
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}
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static void
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clutter_actor_real_get_paint_area (ClutterActor *self,
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ClutterActorBox *box)
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{
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/* Default implementation is to just return allocation,
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* i.e. assume the actor draws inside its allocation.
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*
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* Note that the virtual get_paint_area method does not
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* apply the transform; that is done in the wrapper
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* function.
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*/
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*box = self->priv->allocation;
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}
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/*
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* Utility functions for manipulating transformation matrix
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*
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@ -2924,7 +2910,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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klass->get_preferred_width = clutter_actor_real_get_preferred_width;
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klass->get_preferred_height = clutter_actor_real_get_preferred_height;
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klass->allocate = clutter_actor_real_allocate;
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klass->get_paint_area = clutter_actor_real_get_paint_area;
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}
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static void
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@ -3388,68 +3373,6 @@ clutter_actor_get_allocation_geometry (ClutterActor *self,
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geom->height = y2 - geom->y;
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}
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/**
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* clutter_actor_get_paint_area:
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* @self: A #ClutterActor
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* @box: the function fills this in with the actor's paint area
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*
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* Gets where an actor will be painted, which is generally the union
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* of the paint boxes of the actor's children, plus anything the actor
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* draws itself, transformed by the scale factor and anchor point. The
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* result is a "paint area", i.e. where the actor will actually be
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* painted.
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*
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* The returned #ClutterActorBox is in the coordinates of the actor's
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* parent, just as an allocation is.
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*
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* <note>This function is only valid if the allocation is valid,
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* which means for the most part only inside a paint() method.</note>
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*
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* Since: 0.8
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*/
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void
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clutter_actor_get_paint_area (ClutterActor *self,
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ClutterActorBox *box)
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{
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ClutterActorClass *klass;
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ClutterActorBox transformed = { 0, };
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass->get_paint_area (self, &transformed);
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/* FIXME also do scale and rotation; without these, get_stage_area()
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* behaviour is the same as query_coords() called in ClutterGroup
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* in Clutter 0.6.
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*/
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#if 0
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if (clutter_actor_is_scaled (child) ||
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clutter_actor_is_rotated (child))
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{
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ClutterVertex vtx[4];
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clutter_actor_get_allocation_vertices (child, self, vtx);
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clutter_actor_box_get_from_vertices (vtx, &transformed);
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}
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else
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#endif
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{
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ClutterUnit anchor_x;
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ClutterUnit anchor_y;
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clutter_actor_get_anchor_pointu (self, &anchor_x, &anchor_y);
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transformed.x1 -= anchor_x;
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transformed.x2 -= anchor_x;
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transformed.y1 -= anchor_y;
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transformed.y2 -= anchor_y;
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}
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*box = transformed;
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}
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/**
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* clutter_actor_allocate:
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* @self: A #ClutterActor
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@ -182,8 +182,6 @@ struct _ClutterActor
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* clutter_actor_get_preferred_height()
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* @allocate: virtual function, used when settings the coordinates of an
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* actor; it is used by clutter_actor_allocate()
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* @get_paint_area: virtual function, used when querying the untrasformed
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* bounding box of an actor; it's used by clutter_actor_get_paint_area()
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* @parent_set: signal class handler for the #ClutterActor::parent-set
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* @destroy: signal class handler for #ClutterActor::destroy
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* @pick: virtual function, used to draw an outline of the actor with
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@ -237,9 +235,6 @@ struct _ClutterActorClass
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void (* allocate) (ClutterActor *actor,
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const ClutterActorBox *box,
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gboolean absolute_origin_changed);
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void (* get_paint_area) (ClutterActor *actor,
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ClutterActorBox *box);
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/* event signals */
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gboolean (* event) (ClutterActor *actor,
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ClutterEvent *event);
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@ -315,8 +310,6 @@ void clutter_actor_get_allocation_geometry (ClutterActor
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[4]);
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void clutter_actor_get_paint_area (ClutterActor *self,
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ClutterActorBox *box);
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void clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry);
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@ -349,57 +349,6 @@ clutter_group_allocate (ClutterActor *self,
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clutter_fixed_layout_allocate (priv->children, origin_changed);
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}
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static void
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clutter_group_get_paint_area (ClutterActor *self,
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ClutterActorBox *box)
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{
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ClutterGroupPrivate *priv = CLUTTER_GROUP (self)->priv;
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/* Our area is the union of all child boxes. */
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if (!priv->children)
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{
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/* Only get our allocation if no children;
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* if we do have children, we don't want this
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* because the allocation is based on the children's
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* untransformed layout, and we want the union of
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* their transformed boxes (their paint boxes).
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*/
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clutter_actor_get_allocation_box (self, box);
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}
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else
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{
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ClutterActorBox all_box = { 0, }; /* initialize to silence gcc */
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GList *l;
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for (l = priv->children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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ClutterActorBox child_box = { 0, };
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clutter_actor_get_paint_area (child, &child_box);
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if (l == priv->children)
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all_box = child_box;
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else
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{
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if (child_box.x1 < all_box.x1)
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all_box.x1 = child_box.x1;
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if (child_box.y1 < all_box.y1)
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all_box.y1 = child_box.y1;
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if (child_box.x2 > all_box.x2)
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all_box.x2 = child_box.x2;
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if (child_box.y2 > all_box.y2)
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all_box.y2 = child_box.y2;
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}
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}
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*box = all_box;
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}
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}
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static void
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clutter_group_dispose (GObject *object)
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{
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@ -652,7 +601,6 @@ clutter_group_class_init (ClutterGroupClass *klass)
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actor_class->get_preferred_width = clutter_group_get_preferred_width;
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actor_class->get_preferred_height = clutter_group_get_preferred_height;
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actor_class->allocate = clutter_group_allocate;
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actor_class->get_paint_area = clutter_group_get_paint_area;
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/**
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* ClutterGroup::add:
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