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Use the Mesa headers instead of depending on GLee for Win32
builds. * configure.ac: No longer check for GLee * clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h * build/mingw/mingw-cross-compile.sh: No longer downloads libGLee but downloads the Mesa library instead and installs the headers from that. Fixed the libpng version.
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13
ChangeLog
13
ChangeLog
@ -1,3 +1,16 @@
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2008-05-16 Neil Roberts <neil@o-hand.com>
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Use the Mesa headers instead of depending on GLee for Win32
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builds.
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* configure.ac: No longer check for GLee
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* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h
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* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
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but downloads the Mesa library instead and installs the headers
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from that. Fixed the libpng version.
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2008-05-16 Tomas Frydrych <tf@openedhand.com>
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* clutter/glx/Makefile.am:
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@ -26,13 +26,13 @@ SF_URL="http://surfnet.dl.sourceforge.net/sourceforge";
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OTHER_DEPS=( \
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"http://www.gimp.org/~tml/gimp/win32/libiconv-1.9.1.bin.woe32.zip" \
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"${SF_URL}/libpng/zlib123-dll.zip" \
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"http://elf-stone.com/downloads/GLee/GLee5_21.zip" \
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"http://www.libsdl.org/release/SDL-devel-1.2.12-mingw32.tar.gz" );
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"http://www.libsdl.org/release/SDL-devel-1.2.12-mingw32.tar.gz" \
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"${SF_URL}/mesa3d/MesaLib-7.0.3.tar.bz2" );
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GNUWIN32_URL="${SF_URL}/gnuwin32";
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GNUWIN32_DEPS=( \
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libpng-1.2.24-{bin,lib}.zip \
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libpng-1.2.8-{bin,lib}.zip \
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jpeg-6b-4-{bin,lib}.zip \
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tiff-3.8.2-1-{bin,lib}.zip );
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@ -306,35 +306,12 @@ sed -e 's/^Cflags:.*$/Cflags: -I${includedir}\/pango-1.0 -I${includedir}\/freety
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> "$ROOT_DIR/lib/pkgconfig/pangoft2.pc.tmp";
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mv "$ROOT_DIR/lib/pkgconfig/pangoft2.pc"{.tmp,};
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##
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# Build GLee
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##
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if y_or_n "Do you want to build and install libGLee?"; then
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guess_dir GLEE_BUILD_DIR "glee" \
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"the build directory for libGLee" "Build dir";
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find_compiler;
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do_unzip_d "$GLEE_BUILD_DIR" "$DOWNLOAD_DIR/GLee5_21.zip" GLee.{c,h};
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if ! ( cd "$GLEE_BUILD_DIR" \
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&& "${CC}" -Wall -O2 -c -o GLee.o GLee.c \
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&& "${AR}" r libGLee.a GLee.o \
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&& "${RANLIB}" libGLee.a ); then
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echo "Failed to build libGLee";
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exit 1;
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fi;
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if ! [ -d "$ROOT_DIR/include/GL" ]; then
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mkdir "$ROOT_DIR/include/GL";
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fi;
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if ! ( cp -p "$GLEE_BUILD_DIR/libGLee.a" "$ROOT_DIR/lib/" \
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&& cp -p "$GLEE_BUILD_DIR/GLee.h" "$ROOT_DIR/include/GL" ); then
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echo "Failed to copy libGLee to root directory";
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exit 1;
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fi;
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echo "Extracting Mesa headers...";
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if ! tar -C "$ROOT_DIR" \
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-jxf "$DOWNLOAD_DIR/MesaLib-7.0.3.tar.bz2" \
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--strip 1 Mesa-7.0.3/include; then
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echo "Failed to extract Mesa headers";
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exit 1;
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fi;
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##
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@ -26,17 +26,8 @@
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#ifndef __COGL_DEFINES_H__
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#define __COGL_DEFINES_H__
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#ifdef WIN32
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#include <windows.h>
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#include <GL/GLee.h>
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#else
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#include <@CLUTTER_GL_HEADER@>
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#endif /* WIN32 */
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G_BEGIN_DECLS
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typedef GLenum COGLenum;
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17
configure.ac
17
configure.ac
@ -264,15 +264,10 @@ case $clutterbackend in
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AC_CHECK_HEADERS([$clutter_gl_header],,
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[AC_MSG_ERROR([Unable to locate required GL headers])])
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dnl Use GLee under Windows instead of GL
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dnl Use -lopengl32 under Windows instead of -lGL
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case "$host" in
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*mingw32*)
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AC_CHECK_LIB(GLee, GLeeInit, HAVE_LIBGLEE=yes, HAVE_LIBGLEE=no, -lopengl32)
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if test "x$HAVE_LIBGLEE" = "xno"; then
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AC_MSG_ERROR([libGLee not found]);
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fi
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SDL_LIBS="$SDL_LIBS -lGLee -lopengl32"
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SDL_LIBS="$SDL_LIBS -lopengl32"
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CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
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;;
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*)
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@ -383,14 +378,8 @@ case $clutterbackend in
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AC_CHECK_HEADERS([$clutter_gl_header],,
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[AC_MSG_ERROR([Unable to locate required GL headers])])
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dnl Use GLee under Windows instead of GL
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AC_CHECK_LIB(GLee, GLeeInit, HAVE_LIBGLEE=yes, HAVE_LIBGLEE=no, -lopengl32)
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if test "x$HAVE_LIBGLEE" = "xno"; then
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AC_MSG_ERROR([libGLee not found]);
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fi
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WIN32_CFLAGS="-D_WIN32_WINNT=0x0500"
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WIN32_LIBS="-lGLee -lopengl32 -lgdi32 -lwinmm"
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WIN32_LIBS="-lopengl32 -lgdi32 -lwinmm"
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CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
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;;
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