Use the Mesa headers instead of depending on GLee for Win32

builds.

	* configure.ac: No longer check for GLee

	* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h

	* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
	but downloads the Mesa library instead and installs the headers
	from that. Fixed the libpng version.
This commit is contained in:
Neil Roberts 2008-05-16 11:09:59 +00:00
parent 889222f7d5
commit 14a48008cd
4 changed files with 25 additions and 55 deletions

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@ -1,3 +1,16 @@
2008-05-16 Neil Roberts <neil@o-hand.com>
Use the Mesa headers instead of depending on GLee for Win32
builds.
* configure.ac: No longer check for GLee
* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h
* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
but downloads the Mesa library instead and installs the headers
from that. Fixed the libpng version.
2008-05-16 Tomas Frydrych <tf@openedhand.com>
* clutter/glx/Makefile.am:

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@ -26,13 +26,13 @@ SF_URL="http://surfnet.dl.sourceforge.net/sourceforge";
OTHER_DEPS=( \
"http://www.gimp.org/~tml/gimp/win32/libiconv-1.9.1.bin.woe32.zip" \
"${SF_URL}/libpng/zlib123-dll.zip" \
"http://elf-stone.com/downloads/GLee/GLee5_21.zip" \
"http://www.libsdl.org/release/SDL-devel-1.2.12-mingw32.tar.gz" );
"http://www.libsdl.org/release/SDL-devel-1.2.12-mingw32.tar.gz" \
"${SF_URL}/mesa3d/MesaLib-7.0.3.tar.bz2" );
GNUWIN32_URL="${SF_URL}/gnuwin32";
GNUWIN32_DEPS=( \
libpng-1.2.24-{bin,lib}.zip \
libpng-1.2.8-{bin,lib}.zip \
jpeg-6b-4-{bin,lib}.zip \
tiff-3.8.2-1-{bin,lib}.zip );
@ -306,35 +306,12 @@ sed -e 's/^Cflags:.*$/Cflags: -I${includedir}\/pango-1.0 -I${includedir}\/freety
> "$ROOT_DIR/lib/pkgconfig/pangoft2.pc.tmp";
mv "$ROOT_DIR/lib/pkgconfig/pangoft2.pc"{.tmp,};
##
# Build GLee
##
if y_or_n "Do you want to build and install libGLee?"; then
guess_dir GLEE_BUILD_DIR "glee" \
"the build directory for libGLee" "Build dir";
find_compiler;
do_unzip_d "$GLEE_BUILD_DIR" "$DOWNLOAD_DIR/GLee5_21.zip" GLee.{c,h};
if ! ( cd "$GLEE_BUILD_DIR" \
&& "${CC}" -Wall -O2 -c -o GLee.o GLee.c \
&& "${AR}" r libGLee.a GLee.o \
&& "${RANLIB}" libGLee.a ); then
echo "Failed to build libGLee";
exit 1;
fi;
if ! [ -d "$ROOT_DIR/include/GL" ]; then
mkdir "$ROOT_DIR/include/GL";
fi;
if ! ( cp -p "$GLEE_BUILD_DIR/libGLee.a" "$ROOT_DIR/lib/" \
&& cp -p "$GLEE_BUILD_DIR/GLee.h" "$ROOT_DIR/include/GL" ); then
echo "Failed to copy libGLee to root directory";
exit 1;
fi;
echo "Extracting Mesa headers...";
if ! tar -C "$ROOT_DIR" \
-jxf "$DOWNLOAD_DIR/MesaLib-7.0.3.tar.bz2" \
--strip 1 Mesa-7.0.3/include; then
echo "Failed to extract Mesa headers";
exit 1;
fi;
##

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@ -26,17 +26,8 @@
#ifndef __COGL_DEFINES_H__
#define __COGL_DEFINES_H__
#ifdef WIN32
#include <windows.h>
#include <GL/GLee.h>
#else
#include <@CLUTTER_GL_HEADER@>
#endif /* WIN32 */
G_BEGIN_DECLS
typedef GLenum COGLenum;

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@ -264,15 +264,10 @@ case $clutterbackend in
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
dnl Use GLee under Windows instead of GL
dnl Use -lopengl32 under Windows instead of -lGL
case "$host" in
*mingw32*)
AC_CHECK_LIB(GLee, GLeeInit, HAVE_LIBGLEE=yes, HAVE_LIBGLEE=no, -lopengl32)
if test "x$HAVE_LIBGLEE" = "xno"; then
AC_MSG_ERROR([libGLee not found]);
fi
SDL_LIBS="$SDL_LIBS -lGLee -lopengl32"
SDL_LIBS="$SDL_LIBS -lopengl32"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
;;
*)
@ -383,14 +378,8 @@ case $clutterbackend in
AC_CHECK_HEADERS([$clutter_gl_header],,
[AC_MSG_ERROR([Unable to locate required GL headers])])
dnl Use GLee under Windows instead of GL
AC_CHECK_LIB(GLee, GLeeInit, HAVE_LIBGLEE=yes, HAVE_LIBGLEE=no, -lopengl32)
if test "x$HAVE_LIBGLEE" = "xno"; then
AC_MSG_ERROR([libGLee not found]);
fi
WIN32_CFLAGS="-D_WIN32_WINNT=0x0500"
WIN32_LIBS="-lGLee -lopengl32 -lgdi32 -lwinmm"
WIN32_LIBS="-lopengl32 -lgdi32 -lwinmm"
CLUTTER_LT_LDFLAGS="$CLUTTER_LT_LDFLAGS -no-undefined"
;;