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2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Add more clarifications on the size and position accessors and the distinction between transformed and untransformed actor box inside the actor's description.
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2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Add more clarifications on the
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size and position accessors and the distinction between
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transformed and untransformed actor box inside the actor's
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description.
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2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Clarify the documentation of the
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* <graphic fileref="actor-box.png" format="PNG"/>
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* </figure>
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*
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* The actor box represents the untransformed area occupied by an actor. Each
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* visible actor that has been put on a #ClutterStage also has a transformed
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* area, depending on the actual transformations applied to it by the
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* developer (scale, rotation), the transformations applied by its
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* containers, the transformations applied to the containers themselves and,
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* finally, the perspective transformations applied to the #ClutterStage.
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*
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* The OpenGL modelview matrix for the actor is constructed from
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* the actor settings by the following order of operations:
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* <orderedlist>
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@ -51,13 +58,29 @@
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* <listitem><para>Rotation around y axis,</para></listitem>
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* <listitem><para>Rotation around x axis,</para></listitem>
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* <listitem><para>Translation by actor depth (z),</para></listitem>
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* <listitem><para>Clip stencil is applied (not an operation on the matrix
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* as such, but done as part of the transform set up).</para></listitem>
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* <listitem><para>Clip stencil is applied (this is not an operation on
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* the matrix as such, but it is done as part of the transform set
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* up).</para></listitem>
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* </orderedlist>
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*
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* <note>The position of any children is referenced from the top-left corner of
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* the parent, not the parent's anchor point.</note>
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*
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* An actor can either be explicitly sized and positioned, using the
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* various size and position accessors, like clutter_actor_set_x() or
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* clutter_actor_set_width(); or it can have a preferred width and
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* height, which then allows a layout manager to implicitly size and
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* position it by "allocating" an area for an actor.
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*
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* When accessing the position and size of an actor, the simple accessors
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* like clutter_actor_get_width() and clutter_actor_get_x() will return
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* a value depending on whether the actor has been explicitly sized and
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* positioned by the developer or implicitly by the layout manager.
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*
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* Depending on whether you are querying an actor or implementing a
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* layout manager, you should either use the simple accessors or use the
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* size negotiation API.
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*
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* Events are handled in the following ways:
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* <orderedlist>
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* <listitem><para>Actors emit pointer events if set reactive, see
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